The Firestorm: A crossover invasion game. Looking for a 40k faction player.

Didn't go for only war?

It's midnight here so I can't quite think straight but I think @Chimeraguard is best equipped to handle you.
Nope, I've always wanted to try playing the Zerg in a style that didn't mean always killing everything. In this case it'd be a race (the swarm) trying to transition from just waging war all the time everywhere to actually, just maybe, trying to co-exist with the others around them. Which is gonna be a lot more difficult than one might think.

I'll grab the map and mark myself on it after dinner, so long as I don't get distracted by Scouts.
He is really going to have to put some work into this, huh?
I'm not that much of a handful! Probably...
 
I'm still amazed I'm still the only completely normal faction that doesn't use either some sort of special mineral or has some form of super vehicle like metal gears or MCVs or other such vehicles.
 
I'm still amazed I'm still the only completely normal faction that doesn't use either some sort of special mineral or has some form of super vehicle like metal gears or MCVs or other such vehicles.
*Coughs*
Like, litteraly the only diffrence is we live under the sea, with perfectly feasible tech and have gillmen, which are made by less feasible sugury.
 
Wait, you have a tank names "Goliath Tank" too?

This calls for a tank-on-tank showdown to the death.

TWO TANKS ENTER!

ONE TANK LEAVES!

WELCOME....TO THE THUNDERDOME!!!!
Your tanks are huge and as Tier A they supposedly have better armor and firepower yet in a modern engagement they would bleed out quickly.
The plasma cannon would have serious trouble to hit a moving target and the jets propelling your tank are charming "hit me!" spots to disable your Goliath.

Meanwhile my tank is a mini Apocalypse. It has a 135mm cannon which doubles as artillery. My main gun can rapidly fire in every 2 seconds. This is nice for a tank cannon and absolutely devastating as artillery. Ever heard of MRSI? Except that rather than the usual 3 shells you'd be hit by at least 10! I also have a mini Phalanx CIWS and 4 SAM tubes so pesky aircraft but especially helicopters should beware. As a modern tank it of course has active protection system, soft-kill protection, countermeasures and the good'ol smoke grenades.
Unless you get really-really close to my Goliath your literal Goliath would be gradually brought down.

BTW, how the hell did you get 15,000 tanks?
500 is the baseline for Tier A and you can multiply this by 15 times maximum (15 categories, including your civilian pop).
Are you sure you didn't accidentally give them a decimal extra?
 
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Only War also have triple the units.

To quote OP:
Certain factions, like the Electrical Protectorate, Skynet, Orks, Chimera, and Tyranids, do not really have a concept of "civilian." These are called "Only War" factions. Instead of having civilians, triple the amount of military units they get, and they are further entitled to further double a specific section (Ground, Air, or Sea) depending on their emphasis.

However "Only War" factions have a substantial problem with diplomacy and generally have to kill or enslave everyone in their hex, generally any alliances you can make will be ones of convenience and are likely to have to fight for each and every inch of clay they take and face coalitions from both players and NPCs to try and stop them. However, Only war factions generally have much greater abilities to self propogate, and can produce a number of new units equal to half their current number in each category as opposed to 20%.
 
And we can build up quicker, it's all about reaching critical mass with us only war factions. We need to murder everything.
 
I already accounted for it.
That's why it's plausible to have 15k Tier A tanks by cannibalizing 3/4th of the rest.
To be fair, I'm also fairly garbage at math, so I did a bit of generalizing. If it seems to large an amount I can certainty lower it. Just keep in mind that I have no normal war machines, or airships, or really aircraft of any kind.
 
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