The Firestorm: A crossover invasion game. Looking for a 40k faction player.

Undead Frog's sheet
Faction: The Vinci Kigndom
Tier: D
Leader:
40 Land Leviathans
200 Juggernauts
2,000 Steam Cannons
2,000 Clockwork Men
40,000 Clockwork Spiders
40,000 Royal Guard
800,000 Musket Infantry
80 Heros: A variety of Vinci generals piloting customized mechs.
40 Vinci Battleships (Word War 1 era battleships)
200 Vinci Cruisers (World War 1 era Cruisers)
4,000 Vinci Destroyers (Work War 1 era Destroyers)
40: Transport Destroyers
200 Air Destroyers
4000 Pirata fliers

Traits:

Nationalists: While not as extreme about it as the Warhammer Dwarves the Vinci can push themselves remarkably hard when it comes to getting payback. Units fight more effectively against forces that have wronged their home nation in the past and are extremely loyal to their leaders.

Scientific Might: The Vinci have been warring with their worlds most prominent magic users longer then anyone can remember, using technology to even the playing field against a more magically adept foe. Bonus to general research.

Magically stunted: The Vinci Culture has never been as sophisticated in its usage of magic as others of their world, resulting in inferior ability to use Arcana.

Faithless: The Vinci are a largely atheistic culture, not holding to the Cuotl's gods or the Allin's Djinn worship, this leads to penalties to attempts to use Divinia.

My chaff have been sacrificed for more royal guard.

Also I'd considered trying to put in a trait for the VInci's ability to buy settlement in the game they come from, but I couldn't think of anything to justify it so I'm going to leave it out unless someone's willing to help me on that front.
 
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So question how do you think the Orks would react to Gul'dan doing his thing?
Based on demonstrated max power? They'd be somewhat impressed, but not insanely so. In the normal spectrum of reactions.

I just hope I can survive the first few turns. My advantages are based on long term expansion after all. And I'm not too near any players or major NPCs.

And then I can get this party started. Assuming I have a decent replacement rate, it'll be all WAAAGH all the time.
 
Where did you get the idea that the Orks react to Chaos like that? Because I think they don't.

(e.g. Tuska the Daemon-Killa)
Orks like fighting strong opponents. Including daemons.
They don't like being possessed by them, though. It's a common knowledge that Orks generally kill any single member who fall to the Chaos due to becoming un-orky.
There are rare exceptions for survivors but overall this is why Chaos possession is little issue for Orks. They are also a faint bit more resistant to it than humans.
They'd probably blow him up for daring to call himself an Ork.
That too. Even if he were not under the Burning Legion's influence.
He might be green skinned and their race is called Orcs but to a W40k Ork there are tons of differences. More than enough to clobber him out of spite.
 
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Orks like fighting strong opponents. Including daemons.
They don't like being possessed by them, though. It's a common knowledge that Orks generally kill any single member who fall to the Chaos due to becoming un-orky.
There are rare exceptions for survivors but overall this is why Chaos possession is little issue for Orks. They are also a faint bit more resistant to it than humans.
I've never heard of any Orkish possessions by Daemons. Ever.

Mind giving me the delicious source?
 
Based on demonstrated max power? They'd be somewhat impressed, but not insanely so. In the normal spectrum of reactions.

I just hope I can survive the first few turns. My advantages are based on long term expansion after all. And I'm not too near any players or major NPCs.

And then I can get this party started. Assuming I have a decent replacement rate, it'll be all WAAAGH all the time.
Yeah which is why I plan to power up Gul'dan with some sweet artifacts as time goes one, i'm thinking of maybe giving him the Scepter of Sargeras or the Skull of the Man'ari after he does a good enough job.

But I know what you mean, I myself need to reach a critical mass before a suitable response is organized to try and counter my demonic invasion. Once that is done my Corruption and Manipulation traits can truly set in while my Legion trait should help me keep momentum.
 

Nurgle-possessed Ork

The Inquisition also once mentioned Orks as potential Daemonhosts. Apparently only the Tyranid and the Tau are exception.
Orks are very strongly resistant rather than entirely immune. Lone orks are more vulnerable than orks in a group.

A full waaagh! is essentially impervious though, they can safely venture into the eye of terror and assault daemon worlds.
 

Nurgle-possessed Ork

The Inquisition also once mentioned Orks as potential Daemonhosts. Apparently only the Tyranid and the Tau are exception.
Huh. Well, I believe you. But seeing as possessed Orks are almost never mentioned, at best they're 1 in a trillion rarities (which would still leave minimum thousands of cases), at worst it's the early Rogue Trader weirdness like Half-Eldar Librarians.

Either way, not something I have to be too concerned about, thankfully. But they do apparently exist.
A full waaagh! is essentially impervious though, they can safely venture into the eye of terror and assault daemon worlds.
Fortunately, I don't have one of those. Yet.

Although I am bringing more Warlord-equivalents than the Imperium player. The advantages of Only War! This disadvantages come later.
 
Orks are very strongly resistant rather than entirely immune. Lone orks are more vulnerable than orks in a group.

A full waaagh! is essentially impervious though, they can safely venture into the eye of terror and assault daemon worlds.
IIRC, Orks have very little doubt and other such for Daemons to exploit, and then there's the WAAAGH Field.

I believe in the event that such a thing happens to Orks in the middle of a WAAAGH, what you get is a very angry and frustrated Daemon and an Ork that argues with itself a lot.
 
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Oh hey guys wh-

gosh dangit now I have to double a section too.
But seriously I have no idea what I should double. ¯\_(ツ)_/¯
Doubling a section is for only war factions to emphasize a certain slot.


Faction: The Vinci Kigndom
Tier: D
Leader:
40 Land Leviathans
200 Juggernauts
2,000 Steam Cannons
2,000 Clockwork Men
40,000 Clockwork Spiders
40,000 Royal Guard
800,000 Musket Infantry
80 Heros: A variety of Vinci generals piloting customized mechs.
40 Vinci Battleships (Word War 1 era battleships)
200 Vinci Cruisers (World War 1 era Cruisers)
4,000 Vinci Destroyers (Work War 1 era Destroyers)
40: Transport Destroyers
200 Air Destroyers
4000 Pirata fliers

Traits:

Nationalists: While not as extreme about it as the Warhammer Dwarves the Vinci can push themselves remarkably hard when it comes to getting payback. Units fight more effectively against forces that have wronged their home nation in the past and are extremely loyal to their leaders.

Scientific Might: The Vinci have been warring with their worlds most prominent magic users longer then anyone can remember, using technology to even the playing field against a more magically adept foe. Bonus to general research.

My chaff have been sacrificed for more royal guard.

Also I'd considered trying to put in a trait for the VInci's ability to buy settlement in the game they come from, but I couldn't think of anything to justify it so I'm going to leave it out unless someone's willing to help me on that front.
Finally!

Unfortunately it's 1:30 so I'm likely to pass out soon.
 
Checking in advance, does anyone have any particular fondness for elves?

Because if I'm left alone to deal with those things, I'm not going to fuck up the rest of you. Deal?
 
Checking in advance, does anyone have any particular fondness for elves?

Because if I'm left alone to deal with those things, I'm not going to fuck up the rest of you. Deal?
Well, of the Nerubian-Dwarf-Vinci alliance, I don't think the Vinci care much one way or the other(having never met Elves), the Nerubians similarly don't have an opinion, and the Dwarves would probably cheer you on(except you're Greenskins, so they'd hate you to).
 
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