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How exactly is Zaarin going to successfully sabotage anything when our intelligence network can easily discover when he does something fishy and put a stop to it? We have the best intelligence network in the whole galaxy, so I think we'd be fine so long as we have one or two of our agents keep an eye on him.
He can easily sabotage anything he builds for us by introducing design flaws into whatever he designs just like what happened in rogue one and the death star. And the person who made the first death star was able to get away with it even though he was watched I'm sure Zaarin will be able to do the same. And I for one wouldn't trust something made by a man held in captivity and forced to work for you would you?
 
[X] Perhaps you can expand your fleet with several additions, capture every ship you can in addition to Zaarin. Moderately favors your fleet.
[X] Send Eshu to Capture Zaarin
 
He can easily sabotage anything he builds for us by introducing design flaws into whatever he designs just like what happened in rogue one and the death star. And the person who made the first death star was able to get away with it even though he was watched I'm sure Zaarin will be able to do the same. And I for one wouldn't trust something made by a man held in captivity and forced to work for you would you?
Well, the Death Star project in Rogue One was run by an egotistical jackass with his head shoved so far up his ass he could see his internal organs. And that's not even getting into the fact that the Empire under Palpatine was dysfunctional to a horrific degree (or the fact that this occurred in Disney Canon, so that example doesn't really work here when this quest takes place in the Legends continuity). Besides, since Zaarin is an opportunist, he can surely see where the wind is blowing once he's been captured and sees how different our empire is from that of Palpatine.

Also, even if he does try to sabotage what he builds for us, what exactly is stopping us from having a couple of our agents monitor his activities, pick up on what he's doing, and then report it to Thrawn and also possibly try to undo his sabotage?
 
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[X] Perhaps you can expand your fleet with several additions, capture every ship you can in addition to Zaarin. Moderately favors your fleet.
[X] Send Eshu to Capture Zaarin
 
[X] Perhaps you can expand your fleet with several additions, capture every ship you can in addition to Zaarin. Moderately favors your fleet.
[X] Send Eshu to Capture Zaarin
 
[X] Perhaps you can expand your fleet with several additions, capture every ship you can in addition to Zaarin. Moderately favors your fleet.
[X] Send Eshu to Capture Zaarin
 
[X] Perhaps you can expand your fleet with several additions, capture every ship you can in addition to Zaarin. Moderately favors your fleet.
[X] Send Eshu to Capture Zaarin

Also the baseline is not that because the hutts like everyone else have such a wide variety of people in their species.

There are a couple of Hutts who have been demonstrably different (basically being decent people by human standards), and they are considered legally insane by the Hutt authorities. If decency and conscience are officially forms of insanity, that speaks volumes about what their baseline "normal" actually is.

Yes because there is no hyperlanes going to the area from us. Also the area it is next to the unknown region and the normal areas also don't have hyperlanes. Trying to travel through those areas is both extremely slow and in the unknown regions extremely dangerous.

Once again, we don't know that. Just because Modi's excellent maps don't show a hyperlane doesn't mean there isn't one (the official maps are at a huge scale, and there are supposed to be literally millions of hyperlanes not shown on them). Besides, assuming our territory connects to the known galaxy a bit south of the Pentastar Alignment's borders the way it would canonically, there are plenty of hyperlanes that skirt the edges of wild space all the way to the Western Core (we know this, because there are plenty of charted, inhabited worlds along that path, which means logically there must be functioning hyperlanes to connect them).

Also, did you not realize that all of our territory is in the "Unknown Regions"? Every fleet movement we make is through that "extremely dangerous" space. This means we must have a pretty firm grasp on how to quickly, efficiently and safely move through the UR (and is another reason that I'm certain we must logically have a bunch of hyperspace scout ships/probes we could use to chart our own hyperlanes) since we have encountered exactly zero problems doing so.

And charting our own routes is not as difficult as you seem to think, because it was done fairly routinely by every major galactic government, most minor galactic governments, loads of private corporations, and even individual smugglers for thousands of years. It's a bit of a pain in the ass, but it's not prohibitively difficult by any stretch of the imagination.
 
[X] Perhaps you can expand your fleet with several additions, capture every ship you can in addition to Zaarin. Moderately favors your fleet.
[X] Send Eshu to Capture Zaarin
 
[X] Perhaps you can expand your fleet with several additions, capture every ship you can in addition to Zaarin. Moderately favors your fleet.
[X] Send Eshu to Capture Zaarin
 
[X] Perhaps you can expand your fleet with several additions, capture every ship you can in addition to Zaarin. Moderately favors your fleet.
[X] Send Eshu to Capture Zaarin
 
[X] Perhaps you can expand your fleet with several additions, capture every ship you can in addition to Zaarin. Moderately favors your fleet.
[X] Send Eshu to Capture Zaarin

The risky choice, but its hard to pass up the opportunity to get more ships and the info Zaarin should have in hand.
 
[X] Perhaps Zaarin could be useful, send a team to capture him, and ensure he survives until then. Majorly favors your fleet.
[X] Send Eshu to Capture Zaarin
 
[X] Perhaps you can expand your fleet with several additions, capture every ship you can in addition to Zaarin. Moderately favors your fleet.
[X] Send Eshu to Capture Zaarin
Adhoc vote count started by Nicholas Brooks on Jul 16, 2021 at 9:14 PM, finished with 54 posts and 24 votes.
 
And the newest vote:
Adhoc vote count started by TirelessTraveler on Jul 20, 2021 at 4:15 PM, finished with 36 posts and 19 votes.
 
[X] Perhaps you can expand your fleet with several additions, capture every ship you can in addition to Zaarin. Moderately favors your fleet.
[X] Send Eshu to Capture Zaarin
 
A little worried we're being too greedy trying to capture everything we can.
Always a risk. Then again, it neatly parallels Thrawn's opening gambits in his trilogy, first with the Sluis Van fleet and again with the Katana fleet. Besides, we have Parck and Pellaeon on our side, while Zaarin is a superb engineer but a mediocre strategist.
 
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Always a risk. Then again, it neatly parallels Thrawn's opening gambits in his trilogy, first with the Sluis Van fleet and again with the Katana fleet. Besides, we have Parck and Pellaeon on our side, while Zaarin is a superb engineer but a mediocre strategist.
He isn't mediocre he is just outmatched by Thrawn who can and did know everything about him when they started to fight. At that point there was nothing he could do to out match him and the missile boat sealed his fate.

A little worried we're being too greedy trying to capture everything we can.
Not really because we are still getting an advantage just not as big of one. We need the ships and the information and since the data banks are likely purged now the only chance is to capture him.
 
@Daemon Hunter What are the synergy effects of sending out Eshu to capture Zaarin while we go for the ship capture strategy vs sending Eshu to capture Zaarin while we go for the Zaarin capture strategy?
 
[X] Perhaps you can expand your fleet with several additions, capture every ship you can in addition to Zaarin. Moderately favors your fleet.
[X] Send Eshu to Capture Zaarin



There are a couple of Hutts who have been demonstrably different (basically being decent people by human standards), and they are considered legally insane by the Hutt authorities. If decency and conscience are officially forms of insanity, that speaks volumes about what their baseline "normal" actually is.



Once again, we don't know that. Just because Modi's excellent maps don't show a hyperlane doesn't mean there isn't one (the official maps are at a huge scale, and there are supposed to be literally millions of hyperlanes not shown on them). Besides, assuming our territory connects to the known galaxy a bit south of the Pentastar Alignment's borders the way it would canonically, there are plenty of hyperlanes that skirt the edges of wild space all the way to the Western Core (we know this, because there are plenty of charted, inhabited worlds along that path, which means logically there must be functioning hyperlanes to connect them).

Also, did you not realize that all of our territory is in the "Unknown Regions"? Every fleet movement we make is through that "extremely dangerous" space. This means we must have a pretty firm grasp on how to quickly, efficiently and safely move through the UR (and is another reason that I'm certain we must logically have a bunch of hyperspace scout ships/probes we could use to chart our own hyperlanes) since we have encountered exactly zero problems doing so.

And charting our own routes is not as difficult as you seem to think, because it was done fairly routinely by every major galactic government, most minor galactic governments, loads of private corporations, and even individual smugglers for thousands of years. It's a bit of a pain in the ass, but it's not prohibitively difficult by any stretch of the imagination.

You are correct and incorrect about the hyper lanes.

we made hyperlanes to get this far in, very expensive and difficult due to the technology and danger of using hyperspace in this region.

however aside from this Chiss and a few other races, no one else has maps of known hyperspace lanes into the region, and the chiss's ones to the empire and the empire of the hand, are likely hidden even from thrawn due to the potential he could have ratted them out when he was exiled.

Quite frankly our greatest strength is that aside from Isard (quickly sorted by our intelligence network, and palpatine, no ones knows how to reach us.

even Luke and maras discovery of the EotH was by pure accident
 
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You are correct and incorrect about the hyper lanes.

we made hyperlanes to get this far in, very expensive and difficult due to the technology* and danger of using hyperspace in this region.

*Emphasis mine.

I think with the technology thing, you're thinking of S-Thread Boosters, which are very rare, expensive pieces of tech. They are only used to stabilize the highest priority hyperlanes in the galaxy due to the outrageous expense of the devices. However, I was talking about more traditional hyperlane mapping, which literally any starship with a navicomputer is capable of. It's slow, and in the UR it's pretty dangerous (hence why hyper-capable probe droids are preferred for that kind of work for the organizations that can afford them).

however aside from this Chiss and a few other races, no one else has maps of known hyperspace lanes into the region, and the chiss's ones to the empire and the empire of the hand, are likely hidden even from thrawn due to the potential he could have ratted them out when he was exiled.

I find this extremely unlikely. Thrawn was one of the ascendancy's top patrol commanders for a number of years. He wouldn't have been able to do his job without a working knowledge of the hyperlanes known to the Chiss.

But it's kind of irrelevant since I was actually talking about skirting the edge of the Imperial border with Wild Space, where we don't have to worry about those pesky gravitic anomalies that make the UR so difficult to traverse, and where no major faction in the entire galaxy is paying attention to right now. We blaze a trail (or follow an existing one) due Galactic South until we hit the Koornacht Cluster, then skirt it's edge until we hit Galantos, then we're home free. Isard nominally controls all that space in between, but has next to no actual presence there except for Borleias (which is out of our way anyway), so it might be possible to boost our chances of success by having our man on the inside run interference by burying any intel reports that make it to Coruscant about our movements.
 
I think they are asking that if we capture Zaarin will capturing ships be easier due to him telling them to surrender or some such.
 
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