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I'm pretty sure it was the empire but I can't seem to find it so I may be misremembering.
There's a lot of Sep, droid lines Palpatine had shuttered, particularly more advanced B1's (better droid brains); mass adopting the Tri fighter (the most advanced droid fighter) and its ai advancements. alongside many other things...

The only thing I can really think of is his ellimination of droideka's. But I'm not sure if he did that, or they just fell out of favor.
 
There's a lot of Sep, droid lines Palpatine had shuttered, particularly more advanced B1's (better droid brains); mass adopting the Tri fighter (the most advanced droid fighter) and its ai advancements. alongside many other things...

The only thing I can really think of is his ellimination of droideka's. But I'm not sure if he did that, or they just fell out of favor.
Oh I'm remembering it now I think it was labelled a security droid to get around the ban on droid armies and it was created by a company after the clone wars ended and then restricted one it became clear how good it was.
 
I counted up all the costs for the actions taken last turn I got exactly 10,010 billion or a bit more than 10 trillion as the final cost. Which is almost the same amount gained from Looting Palpatine's Stashes so it basically paid for are actions last turn. So everyone while some of the debt has been paid we still have a bit under 4 trillion still in debt as the revenue we gained the previous turn likely went to pay some of the debt. I got around 3,791 billion as the remaining debt.

Edit might be 2,891 billion if the increase to revenue counted this turn. As the clones generate a 700 increase to revenue one the first turn while, uplift failure to small business increases revenue by 200. Am I about right on this Daemon Hunter?

Edit here's the numbers if anyone is curious for the actions 1000 ties, 2,500 uplift, 4000 Stealing Zritru's ideas, 800 clones, 800 automation, 10 personal bodyguards, 100, 100, 100, 100, 100, 200, 200 for all intelligence, research and force order actions that we paid for this turn. All added up it equals to a bit more than 10 trillion.
 
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There's a lot of Sep, droid lines Palpatine had shuttered, particularly more advanced B1's (better droid brains); mass adopting the Tri fighter (the most advanced droid fighter) and its ai advancements. alongside many other things...

The only thing I can really think of is his ellimination of droideka's. But I'm not sure if he did that, or they just fell out of favor.
The droidekas were the one Droid the Empire made major use of. In both TL that was the case along with the spider droids.

counted up all the costs for the actions taken last turn I got exactly 10,010 billion or a bit more than 10 trillion as the final cost. Which is almost the same amount gained from Looting Palpatine's Stashes so it basically paid for are actions last turn. So everyone while some of the debt has been paid we still have a bit under 4 trillion still in debt as the revenue we gained the previous turn likely went to pay some of the debt. I got around 3,791 billion as the remaining debt.
We didn't get the money. It doesn't show up until next turn because we got so much stuff.
 
Daemon Hunter I don't remember the name but weren't there a battle droid so good the Empire restricted its use massively? Could we get that or have we already got it?

Edit: I can't seem to find it so I'm not sure if I'm thinking of something else

I'm going to need a bit more than that, I've added in the droids that I know of, but if there's an obscure few I've missed, do let me know.
 
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ZQ Infantry Support Unit

Despite the Empire's claims, a number of ZQs still see service in the Outer Rim. The pacification of Hyrol Preen Beta (Portmoak sector) was accomplished quite handily by a combination of ZQs, Storm Commandos and regular line troops.Quarlo ZQ Infantry Support Units were a model of battle droid...
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Z-X3 experimental droid trooper

The Z-X3 experimental droid trooper was a prototype battle droid created by Tagge Company during the era of the Galactic Civil War. Designed to function in environments too hazardous for organic stormtroopers, the Z-X3 was the brainchild of Imperial officer Rom Mohc, who was inspired by his...

These?

Another branch of development may be power armour.

starwars.fandom.com

Nashiak Llalik

Doctor Nashiak Llalik, a Human male scientist born on Plavin 6, was a prestigious armor designer. After graduating from the Chandrilan Academy of Sciences, he was recruited by COMPNOR and assigned to the Coalition for Progress. Initially working for his own venture business, Llalik Designs, he...
starwars.fandom.com

Zero-G assault stormtrooper

Widely considered the best soldiers in the galaxy, Imperial spacetroopers specialize in assaulting and capturing enemy starships. Like the Imperial Marines, they serve aboard the vessels of the Imperial Navy. Unlike the Marines, spacetroopers operate best in the airless interstellar...
starwars.fandom.com

Sunder 9

Sunder 9 was an armor technology developed by Dr. Nashiak Llalik. An armor-technology lover since childhood, Llalik always wanted to work in a power armor to be used as a multi-environment personal battlesuit. After obtaining a degree at the Chandrillan Academy of Sciences and creating Llalik...
starwars.fandom.com

Rom Mohc

General Rom Mohc was a Human male who was a hero of the Clone Wars, serving in the armies of the Galactic Republic and later the Galactic Empire. Having developed an obsession with cybernetics and personal combat during the Clone Wars, Mohc was the architect of the Dark Trooper Project that...
starwars.fandom.com

Dark trooper

The Dark Troopers were advanced battle droids and infantry exoskeletons that featured heavy plating that resembled the armor of a stormtrooper, powerful weapons, and jump packs for increased flexibility and tactical advantage.[2] Besides the Phase Zero prototypes, they came in three versions...

It depends on how we want to develop our groundside doctrine.
 
With all this talk about droids, the main thing I've been thinking about is the Inhibitor Chips for Animals action. Imagine how flabbergasted the NR or Palpatine will get when we start killing their soldiers with animals like Rancors and Krayt dragons. I can imagine the latter being especially peeved at such a thing. In fact, if we've managed to perform this action by the time Palpy shows up, we should totally send some beasts as the first wave against his soldiers as a nice little subtle hit to his ego.
 
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starwars.fandom.com

ZQ Infantry Support Unit

Despite the Empire's claims, a number of ZQs still see service in the Outer Rim. The pacification of Hyrol Preen Beta (Portmoak sector) was accomplished quite handily by a combination of ZQs, Storm Commandos and regular line troops.Quarlo ZQ Infantry Support Units were a model of battle droid...
starwars.fandom.com

Z-X3 experimental droid trooper

The Z-X3 experimental droid trooper was a prototype battle droid created by Tagge Company during the era of the Galactic Civil War. Designed to function in environments too hazardous for organic stormtroopers, the Z-X3 was the brainchild of Imperial officer Rom Mohc, who was inspired by his...

These?

Another branch of development may be power armour.

starwars.fandom.com

Nashiak Llalik

Doctor Nashiak Llalik, a Human male scientist born on Plavin 6, was a prestigious armor designer. After graduating from the Chandrilan Academy of Sciences, he was recruited by COMPNOR and assigned to the Coalition for Progress. Initially working for his own venture business, Llalik Designs, he...
starwars.fandom.com

Zero-G assault stormtrooper

Widely considered the best soldiers in the galaxy, Imperial spacetroopers specialize in assaulting and capturing enemy starships. Like the Imperial Marines, they serve aboard the vessels of the Imperial Navy. Unlike the Marines, spacetroopers operate best in the airless interstellar...
starwars.fandom.com

Sunder 9

Sunder 9 was an armor technology developed by Dr. Nashiak Llalik. An armor-technology lover since childhood, Llalik always wanted to work in a power armor to be used as a multi-environment personal battlesuit. After obtaining a degree at the Chandrillan Academy of Sciences and creating Llalik...
starwars.fandom.com

Rom Mohc

General Rom Mohc was a Human male who was a hero of the Clone Wars, serving in the armies of the Galactic Republic and later the Galactic Empire. Having developed an obsession with cybernetics and personal combat during the Clone Wars, Mohc was the architect of the Dark Trooper Project that...
starwars.fandom.com

Dark trooper

The Dark Troopers were advanced battle droids and infantry exoskeletons that featured heavy plating that resembled the armor of a stormtrooper, powerful weapons, and jump packs for increased flexibility and tactical advantage.[2] Besides the Phase Zero prototypes, they came in three versions...

It depends on how we want to develop our groundside doctrine.
Well we have a crippled former general Veer's to shop around for. While he's obssessed with walkers to the point of madness, he's undoubtedly (aside from likely Daala) our best option for improving our ground forces. Unless we can lure the former Imperials, now Rebel high command to join us.
 
Striker Online
AN: Another omake for you guys. Introducing the AT-SP (gotta stay in theme with the AT name) Strike Platform, hinted at in my previous omake. Based off the AT-Missile Platform, the AT-SP is basically Starcraft 2's Terran Goliath with Star Wars tech. This omake will be a demonstration by the lead designer on AT-SP program and to show it off to Farryn and the Armour Board for them to test it to its limits. Special Thanks to the Cheiftain's Myths on American Armor video and Sherman Development on youtube for reference. Hope you enjoy.

Striker Online​

As the lead designer of the Light Walker Division of the Admiral Farryn's War Department has been given a fairly simple set of requirements, make a better AT-ST. Sound simple enough, so they asked the Armor Board to run tests on the AT-ST to give a baseline along with interviewing various AT-ST crews on the various short comings of the walker however, the numerous complaints come to somewhat of a surprise. The maintenance crew hated it due to having the highest maintenance-per-hour out of all of the vehicles in the Imperial Army. The vehicle crews didn't like it because of how lightly armored it is against anti-armor weapons along with usually having not enough firepower to take out armored vehicles or Rebels inside buildings along with the room for an extra passenger is almost always never used. And the ground troopers didn't like it because it made them obvious targets due to the walker's height, are usually disabled first with a black market concussion missile, and they broke down fairly often in postings where they rarely receive the necessary spare parts which usually happens in the middle of a patrol and the patrol had to wait until the crew found a way to fix it or call in a transport.

Armor Board decide to have a study done on the AT-STs performance in an endurance run, 100 AT-STs from various Regiments were sent on a 1,000 km run. 6 destroyed themselves halfway through the test and by the end of the run 22 AT-STs were deemed a total loss with 41 non-combat damaged AT-STs were in the repair bay at the end of the test. By the end of it, Armor Board have given the Light Walker department its specifications. It must be armored enough to withstand a hit from various hand held anti-armor weapons, be armed with heavier weapons, and be Much more reliable than the AT-ST.

To keep development simple, the design team decided to redesign one of the AT-ST variants instead of making an entirely new walker. The AT-MP variant was chosen do to the concussion missiles already integrated into the frame. To start the entire frame will need to be redesigned, starting with the legs. It will be shorter, be more heavily armored with thicker legs so regular nothing short of a heavy laser cannon will damage them, and be much more maintenance friendly due to its robust and simple design requiring much less maintenance overall. The prototype Walker was put through rigorous testing that would certainly broke any AT-ST and while it did break on some of the destructive tests it did point out various weak points that is redesigned and replaced.

Once the team is satisfied with the leg's performance, they move on to adding armor and weapons to the walker. The walker is fitted with 2 M-s3 Concussion Missile Pods located on each of the walker's shoulders and 4 of the new M10 Blaster Cannons below the Missile Pods making it look like arms. These Blaster Cannons are effective against both armored targets or enemy infantry, while the M-s3's Concussion Missiles are meant for heavily armored targets like bunkers or enemy Starfighter. Covered in a a thick layer of Durasteel it can take a hit from an AT-AT, but it probably won't survive a 2nd hit.

To prevent hijacking, each Goliath is locked to the drivers bio-signature and will only move when it is under its designated driver's control. If the walker is being hijacked in the middle of combat, there is an ejection seat to both get the driver away from danger and prevent the hijacker from coercing the driver to pilot the walker in their stead due to the bio-signature lock.

Its role will be infantry support, which means they follow the infantry and help out anytime they encounter a problem, be it an enemy bunker, an ambush, or an enemy tank. They can also do patrols or escort through urban areas since they can now fit through tunnels and cross bridges. The walker can be brought to battle with the use of the Gozanti Assault Carrier and the Y-85 Titan along with its smaller cousin or by a redesigned AT-ST Drop Pod.

With the design team satisfied with what they have created, they sent the plans to the Armor Board for them to review. While that is being looked over, the design team set about experimental production, 5 prototype walkers were made and set to the Proving Grounds for testing. Which is were we are now, as the head of the design team, you are volunteered to present the new walker to the Armor board.

"Ladies and Gentlemen of the Board, the Light Walker Division is proud to present, the All Terrain - Strike Platform combat walker." you gesture toward the line up of AT-SPs. You wait until the test drivers enter the walkers before continuing. "The All Terrain - Strike Platform is a redesign of the AT-MP variant of the AT-ST to fix the multitude of problems inherent in the AT-ST platform. The major changes we made are the simplified and sturdier legs, increased armor thickness and removed as much vulnerabilities as possible, and upgrade the weapons to 2 M-s3 Concussion Missile Launchers and 2 Twin Linked M10 Blaster Cannons on either side for a total of 4 Blaster Cannons."


(Ignore the flame paint job and replace the glass canopy with a solid durasteel box)
You watch as the AT-SPs walk towards the shooting range and start to attack the various durasteel targets as they pop up. "Thanks to the hard work of the M1 Blaster design team, we are able to create our own Blaster Cannon that contain the new Hyper-rail technology they developed to create the M10 Blaster Cannon." You watch as the Cannons lay waste to the various targets on the field along with a few physical targets in the form of a few AT-STs and an early model AT-AT someone found in a depot somewhere. The new laser cannons tore through the lightly armored targets on the range, from the spare Stormtrooper armor to the derelict AT-STs. It does experience difficulties against the AT-ATs thick armor however a barrage of Blaster Cannon fire at its joints are able to melt it and the various weapons installed on the AT-AT itself have also suffered severe damage and in all likelihood rendered inoperable through multiple targeted hits.

"As you can see with the M10 is able to melt through lightly armored vehicles and target the weapon systems or weaknesses of more heavily armored targets. This accuracy is achieved through the new Predator Targeting System, by tracking the user's helmet, the driver can direct the AT-SP to a designated target and then the Predator system will do most of the work. The Predator also have enhanced software that can better predict the paths of moving targets, resulting in a level of precision that have the added benefit of allowing the Strike Platform to more accurately hit fast moving targets from long to medium range, including hostile Starfighters."

To demonstrate this, 20 pairs of Vulture droid starfighters flew above the Proving Grounds and in between each pair are is a TIE/LN. "Those TIEs have been modified to house the same deflector shields as those used by the Rebel's X-WIngs and should be an excellent test for both the M10 and the Advanced Concussion Missiles of the Strike Platform."

As soon as the Vultures entered the AT-SPs' range, the walkers opened fire with their Blaster Cannons. All 5 focused fire on the incoming TIEs prioritizing the ones closest to them and have managed to destroy them after a dozen shots. Then they launch their Concussion Missiles with one going to each TIE, due to the fact that this is a similar model of Concussion Missiles used by the TIE Bomber, there are plenty of them stockpiled. After the explosions died down, all that remained of the shielded TIEs are scrap metal. The Vulture Droid proceeded to land in the Proving Ground's hangar as their job was complete.

"In the event that the Blaster Cannons are not enough, the AT-SP are also equipped with 2 M-s3 Concussion Missile Launchers each with 6 Missiles each for a total of 12 per Strike Platform. Of course since this is exactly the same model used by the TIE Bomber it can also house Advanced Concussion Missiles." For further emphasis, a pair of AT-SPs launch 2 Missiles each at the derelict AT-AT, causing severe damage to the head and cause one of its legs to fail completely.

"Of course that isn't all of the features we have added to the Strike Platform. There have been various instances of Rebels hijacking our AT-STs and using them against our own Imperial Troops, thus the team implemented the bio-signature lock made mandatory to every Imperial Vehicle along with an ejection seat that will render the AT-SP unusable in the scenario that the driver is about to be hijacked and can be repaired once the AT-SP enters an Imperial repair bay." One of the pilots heard the queue to eject and he did, he landed somewhere near the Vulture Droids so he should be fine. You gesture for one of the armor board to try and pilot the recently ejected AT-SP along with one without the ejection system as a control. Both walkers stay inoperable when unrecognizable users are trying to pilot it.

Once the board members are satisfied they start to do various stress tests on the ejected walker, from a durability test where various small arms, an AT Rocket, and a few shots from a Vulture Droid's Laser Cannon is used to test the armor of the walker to ease of repair tests where the recently damaged walkers are put into the repair bay and the performance of the repair crew is timed. Overall the walker is decently damaged but still mission capable after the beating it took and only needed an hour or 2 for repair crews to fix any damage that would effect the walker's performance, run diagnostics checks on all of the systems, and reactivate it from the forced shutdown of a pilot ejection.

So far the board members are impressed with its durability and so moved on to weapons tests, which include finding the maximum range of the walker and to see its accuracy in full sprint. The Predator Targeting System along with the Hyper-Rail upgraded Blaster Cannon result in very accurate shots at ranges the AT-ST struggle to even reach. Extreme ranges are where the walker struggles to reach and at those ranges the Concussion Missile is the tool for that job.

The final test is the endurance run and the 4 undamaged prototypes are told to run through 500 kilometers through the Proving Ground's walker course. To keep an eye on things, the Vulture Droids will be the eyes in the sky and monitor each walker's progress. While the walkers are doing their run, the various board members and engineers retreat inside for some refreshments and talk about crew training and discuss the various future upgrades for the new walker.

"We are currently working in collaboration with the Heavy Walker Division to create an armor upgrade package to both light and heavy walkers, making them much more durable against both High Explosives and Blaster Cannon fire. Rather than the thick sheet of Durasteel, the Armor package will be a Composite of Durasteel, Duraplast, and Ceramics with the inner layer designed to absorb the heat of Blaster Cannon shots and the shaped charge of Anti-Tank Missiles. There was an idea of using Durasteel Foam Armor, which is a block of Durasteel filled with air pockets designed to absorb the heat and force of incoming Blaster Cannon fire by having the air pockets absorb the heat and while the Durasteel crumple to absorb the force. In theory Foam Armor to survive 6 Heavy Blaster Cannon shots from an AT-AT before failing. While the theory is sound we are having trouble actually creating it thus we settled on pursuing the Composite Armor package which can withstand 3 or 4 shots from an AT-AT until we get more funding."

The rest of the time was spent explaining the manufacturing process and ironing out what materials are necessary in what quantities along with the logistics of maintaining a division of these walkers. By the time walkers have returned, 10 hours later, to begin inspecting the prototypes for damage the Armor board has agreed to fund the Foam Armor concept if they get the space in the budget along with finalizing all of the logistics detail and paperwork on the AT-SP.

Of the 4 walkers that went through the course all 4 managed to be operational by the end of the course. Which included but not limited to crossing a river, an actual mine field, rocky mountains, and thick forest vegetation. One of the walkers stepped on an AT mine and after replacing the lower leg in the field, is able to continue with the course. With the final trial for the day done, the armor board will take the prototypes to various different environments from a frozen tundra to sandy deserts to test how environmental hazards effect their performance. But that is for tomorrow, tonight the engineering team is celebrating the success of the 1st round of testing. The team is fairly confident on the prototype's performance in the environmental hazard test since the AT-ST worked fine in multiple environments and we didn't do any drastic changes that would effect that so the team is very confident it would go without a hitch and is more of a formality.

It is very likely after the project is finished, the Light Walker team would be split up with a majority joining the Heavy Walker team while they rest get split up to various departments. So in a way this is also the last chance a lot of us have to be the "Strike Team" so best to make use of the time remaining.

AN: I hate Star Wars's Laser Cannons cause they aren't actually Lasers and it gets confusing since Blaster Cannons a thing and the only difference between them is that the Laser Cannons are slightly more powerful but that isn't the same for every model.

Anyway here is a look at how the Development of new models are done and what our new Light Walker is capable of. I am not sure on how to replace the AT-AT at the moment other than have it be a Hover tank with infantry transport role given to an APC, so I am open to ideas on how to go about it. I kept the character nameless cause I am terrible with names and the omake didn't really need to have named characters, it is most likely still a human tho.

Also I have another idea for an omake, I just watched a video of Exercise Rattlesnake from my youtube recommended and it is about a dedicated training exercise where various military groups fight local fighters that knew the terrain and knows how to take advantage of it. Sounds like something Farryn would want to have, to test the effectiveness of the new training, maybe have the Nogrhi lead a battalion of Stormtroopers and become OpFor and use as many tricks they could think of to hamper BluFor in these exercises. I am open to ideas on the details of this exercise.
 
Veers is working for the Eriadu Authority right now. He is on the other side of the galaxy. It is unlikely we are going to get him.
 
Veers is working for the Eriadu Authority right now. He is on the other side of the galaxy. It is unlikely we are going to get him.
Not really, his wookiee page states he had been moving around among warlords quite a lot before eventually (inferred) joining Thrawn's camp, for use as a clone template for Thrawn's projects.

"In the following years he would move from one Imperial commander to the next in search of a new command, eventually serving as a template for Grand Admiral Thrawn's clones. "

He's quite frankly one of the most likely Imperials to try and join us at some point due to our competance, and being far away from the people he had pissed off, and sought to punish him for his closeness to vader.

I wouldn't be too surprised if he is one of the spies the Eriadu Authority sends to us as a 'military observor'.
 
Not really, his wookiee page states he had been moving around among warlords quite a lot before eventually (inferred) joining Thrawn's camp, for use as a clone template for Thrawn's projects.

"In the following years he would move from one Imperial commander to the next in search of a new command, eventually serving as a template for Grand Admiral Thrawn's clones. "

He's quite frankly one of the most likely Imperials to try and join us at some point due to our competance, and being far away from the people he had pissed off, and sought to punish him for his closeness to vader.

I wouldn't be too surprised if he is one of the spies the Eriadu Authority sends to us as a 'military observor'.
He moved after the fall of the Eriadu Authority. He refused to abandon his post to join Kaine when he left the area to consolidate in the New Terriorrty region instead. So until that power falls he wouldn't leave.
 
I am not sure on how to replace the AT-AT at the moment other than have it be a Hover tank with infantry transport role given to an APC, so I am open to ideas on how to go about it. I kept the character nameless cause I am terrible with names and the omake didn't really need to have named characters, it is most likely still a human tho.
Gotta say, I don't like the idea of replacing a walker with a hover tank. The latter lack versatility as they are weak to repulsorlift jammers, can't handle as varied of terrain, and can't even operate on planets like Jabiim. There's a place for repulsortanks, but not as a full replacement for a heavy assault vehicle. Star Wars also has a history of working with walkers, so writing them off entirely feels lore-breaking. Something like the ultra-heavy walkers from TLJ (the only decent military idea in the movie, imo) would be more appropriate, imo, or a modified version of the AT-TE.
 
Gotta say, I don't like the idea of replacing a walker with a hover tank. The latter lack versatility as they are weak to repulsorlift jammers, can't handle as varied of terrain, and can't even operate on planets like Jabiim. There's a place for repulsortanks, but not as a full replacement for a heavy assault vehicle. Star Wars also has a history of working with walkers, so writing them off entirely feels lore-breaking. Something like the ultra-heavy walkers from TLJ (the only decent military idea in the movie, imo) would be more appropriate, imo, or a modified version of the AT-TE.
Repulsorlift jammers are a thing? Thanks for the heads up. The main reason I thought about replacing the AT-AT is that the troop carrying capability was rarely if ever shown to be used on screen and usually the Troopers walked or got dropped off near the battlefield from shuttles so that troop carrying feature seemed like a waste. Replacing the slow AT-AT with a Tank that can go up to 60+kph is much better for its role a breakthrough vehicle. Mechanized Infantry needed its mobility to go to areas where there is a breakthrough and reinforce it, that can't happen with an AT-AT that is as slow as walking speed. If repulsorlift jammers are a thing I may just go old school with treads for the Mechanized Infantry's APCs instead.

I am not a Star Wars tech expert but hover tanks in other media (notably Command and Conquer's Hover MLRS) can hover over uneven terrain and on water with the main benefit of Hover tech being able to ignore terrain. Plus jammers should be counter-able with insulation (like a faraday cage over the ones effected). Correct me if Star Wars tech works differently. Also why doesn't hover tanks work on Jabiim?

For the Heavy Assault Vehicle, I will back to walkers as a Walker breakthrough vehicle is my plan B if Hover Tanks are a no go. I am thinking of either the Mammoth Mk2 Heavy Walker from Command and Conquer Tiberium Sun or the Titan Walker from the same game.
 
Plus jammers should be counter-able with insulation (like a faraday cage over the ones effected).
IDK abt that. Outside the setting, the writers may not have thought of that. Inside though? I am willing to bet that at least some have tried to do so but failed, either because it became impractical or impossible.
 
He moved after the fall of the Eriadu Authority. He refused to abandon his post to join Kaine when he left the area to consolidate in the New Terriorrty region instead. So until that power falls he wouldn't leave.
The Eriadu Authority fell in 12 ABY. when its leader died at the hands of Daala in her gas chamber/meeting room and was absorbed into the greater Imperial Remnant. Veers meanwhile died in 9-10 ABY, during operation shadow hand, having moved independently to join up with Palp's forces.

Also there's that mention of him being selected as a clone template, but again, that could just be Thrawn having an interest in using genetic samples collected during health checkups
 
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Yes, but only during lift off, or landings typically (hovering up at a gradual speed, until they have the freedom to accelarate under their engines). Otherwise its their engines, and probably subtle uses of repulsors during flight to enhance turns.
Don't know why anyone hasn't made a hover tank without R-lifts and just use engines but whatever.
 
Don't know why anyone hasn't made a hover tank without R-lifts and just use engines but whatever.
I like the idea of the Mammoth Mk. II being part of the stuff the empire uses. also can you make an omake of something like the odst troopers or at least something that can be sent first quickly into a planetary assault that can clear the ground of as much AA as it can so more troops can land to fight in the invasion without being shot out of the sky?
 
I like the idea of the Mammoth Mk. II being part of the stuff the empire uses. also can you make an omake of something like the odst troopers or at least something that can be sent first quickly into a planetary assault that can clear the ground of as much AA as it can so more troops can land to fight in the invasion without being shot out of the sky?
I'll see what I can do, there is already the AT-ST Drop-pod so creating Droptroopers shouldn't be that much of a stretch. They'll have to have deflector shields like the Advanced Concussion Missiles to survive AA fire and be able to slow down without turning the passengers into soup from the g-forces (R-lifts are a no go cause R-lift jammers). Also solid objects pass through shields right? so they shouldn't be able to stop an orbital drop. I am leaning on big drop pods capable of dropping a squad of Droptroopers rather than the Individual drop-pods used in Halo cause I want to make use of the Deflector shield and they are probably expensive so making the most of 1 shield by covering a squad instead of a single trooper sounds more efficient. This will probably be after I made the anti-Rebel exercise omake tho.
 
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