The Eleventh Primarch (30K Quest)

Character Sheet

Drake Artorius

Skills
Governance (Level 4) = Legendary
Diplomacy (Level 5) = Peerless
Intrigue (Level 1) = Good
Personal Combat (Level 4) = Legendary
Ground Combat (Level 2) = Elite
Naval Combat (Level 5) = Peerless
Biomancy (Level 4) = Legendary
Telepathy (Level 2) = Elite
Divination (Level 2) = Elite
Pyromancy (Level 2) = Elite
Telekinesis (Level 2) = Elite
Anathematic (Level 4) = Legendary
Engineering (Level 4) = Legendary

Traits
Son of Excalibur = Drake Artorius is a true believer in the Federation of Bladus and the ideals that it stands for.
Superhuman Charisma = Drake Artorius has inherited great charisma and persuasive ability from his progenitor.
Little Anathema = Drake Artorius has an echo of his progenitor's antithetical nature to the Ruinous Powers. Immunity to Chaos, Minor Bonus to resisting Chaos for those around you.
-Hated By Khorne = The Lord of Blood holds a special dislike for Drake Artorius and he and his servants will actively seek to claim his skull for the skull throne.
-Hated by Slaanesh = The Prince of Pleasure holds a special dislike for Drake Artorius and they and their servants will actively seek to slay him wherever they can.
Necron Knowledge = Drake Artorius made extensive study of the Necrons, the modern day legacy of the ancient Necrontyr. Major Bonus to fighting Necron forces & Minor Bonus to other interactions with Necron factions.
Asuryani Knowledge = Drake Artorius has made complete study of the Craftworld Aeldari, the Asuryani. Major Bonus to fighting Asuryani forces & Major Bonus to other interactions with Asuryani factions.
Drukhari Knowledge = Drake Artorius made some study of the Drukhari, the vile pirates and raiders of Commorragh. Minor Bonus to fighting Drukhari forces & Minor Bonus to other interactions with Drukhari factions.
Aeldari Knowledge = Drake Artorius has made complete study of the minor Aeldari groups such as the Exodites, the Corsairs and the Harlequins. Major Bonus to fighting Aeldari forces & Major Bonus to other interactions with Aeldari factions
Mechanicus Knowledge = Drake Artorius has made extensive study of the Mechanicus and its successor factions. Major Bonus to fighting Mechanicus forces & Minor Bonus to other interactions with Mechanicus factions.

Preferences
Passionate
Divination
Telepathy
Biomancy

Liked
Personal Combat
Naval Combat
Pyromancy
Telekinesis

Interested
Governance
Engineering

Not Interested
Diplomacy
Intrigue

Disliked
Ground Combat

Hated
None
 
Last edited:
Well what did you have in mind for what this world looked like? Is more based on real-world democractic nations or something a bit more Scifi in origin?
Liberal democracy with civil rights and freedoms, possibly western-based, potentially more exotic where it is a good place to live even if it has its flaws and isn't a utopia by any means.
 
Now, you are open to suggestions, meaning that if something wrote an omake, it would be welcomed but doesn't constitute as being canon?
 
Now, you are open to suggestions, meaning that if something wrote an omake, it would be welcomed but doesn't constitute as being canon?
Yes. Omakes are always welcome, but in this case, I will wait on canonising until I come to make a final decision so it won't be a case of first come, first served. Also I don't know when I'll make a final decision. I was planning to do it this update, but I've decided to split it up so I'll have room to wait until the third update of the quest before making the final decision.

That said, the system is called Bladus, the primary planet is called Excalibur and the polity is called the Federation of Bladus and it is located out in the Eastern Fringe beyond the light of the Astronomican.
 
Oh? More primarch quests?

Fun =3

[X] Military Dictatorship. You crashed land on a world ruled by a military dictatorship beset by offworld enemies. Ruled by High Command, there is a strong martial culture and while everyone has basic rights, you can only rise through service to the state.

[X] Determination. You have inherited an unyielding will. You will not give up and you will not break.
 
Oh? More primarch quests?

Fun =3

[X] Military Dictatorship. You crashed land on a world ruled by a military dictatorship beset by offworld enemies. Ruled by High Command, there is a strong martial culture and while everyone has basic rights, you can only rise through service to the state.

[X] Determination. You have inherited an unyielding will. You will not give up and you will not break.
Alas the first vote is closed and I am currently working on the second update of the quest.
 
Damn, that's pretty far out. Would we have a chance to encounter Ultramar before meeting Empy?
Depends what you mean. Before you meet the Emperor? Yes, but very slim. Before Ultramar meets the Emperor? No chance. Aka it is possible for Ultramar to be your first contact with the Imperium, but it isn't possible for you to meet Ultramar and team up with them and Roboute before the Emperor finds thems.
 
Last edited:
[X] Military Dictatorship
[X] Intelligence. You have inherited a vast intellect. You are a genius without peer and unmatched when it comes to figuring out solutions.
 
That said, the system is called Bladus, the primary planet is called Excalibur and the polity is called the Federation of Bladus and it is located out in the Eastern Fringe beyond the light of the Astronomican.
Important question is the federation of Bladus housed in one system without warp travel or is it housed in multiple systems with warptravel?
 
Last edited:
Federation of Bladus
[X] Democratic Republic. You crash landed on a world ruled by a republic led by representative democracy with rights and liberties for its people. A decently industrialised and populated world that hasn't been ruined enough to lose its natural environments, this is about as good a place to live in these dark and troubled times.
[X] Charisma. You have inherited immense charisma. You are able to sway others with ease and forge deep friendships and loyalties.

The Federation of Bladus is a small light in a very large galaxy of darkness. Centred on the world of Excalibur in the Bladus system, the Federation is a genuine democracy, a rarity in a galaxy full of tyrants and feudal lords. Parliament acts as the legislative body while the First Minister rules as the executive. All of them are elected to their offices by the citizens of the Federation and held accountable to those same citizens.

A well-off world with a temperate climate, whose environment hasn't been ruined by excessive industrialisation like many worlds out there. A place where people still have civil rights and liberty, where they have both safety and freedom and both justice and rule of law can be found.

It isn't a perfect place to live and the Federation of Bladus is no utopia, having its fair share of flaws, mainly petty corruption and abuse. Yet it stands out as a shining beacon in a galaxy that has plunged into chaos and oppression.

So when the Eleventh Primarch was found, he was treated fairly by the Federation of Bladus. When he arrived in the Bladus system, his capsule never made it to the planet. Not at first. Instead his capsule came out in the void of space on a direct course for the inhabited world of Excalibur and so it was promptly intercepted by a warship of the Federal Navy.

While they didn't know what they were expecting as such is the nature of the warp, the crew of the warship weren't expecting to find a baby in the capsule. A healthy, perfectly formed baby with no sign of mutation or other legacies of its time in the warp. Whilst the crew had mixed reactions, they ultimately did their duty and delivered the child to Excalibur, so the civilian government could deal with the babe.

After the child was determined to have nothing concerning with his health or body, he was put up for adoption like any other parentless baby with the Federation of Bladus. It was here the Eleventh Primarch would gain his family, when a rising star in the Federal Navy decided to adopt a child so she and her wife could start a family.

Use plan voting.

What advantages does the Federation of Bladus have? (Pick one for free)
[] First Line Fleet. The Federation of Bladus has a legacy fleet from the ancient Confederation, made up of state of the art warships and led by a Gloriana-class Battleship.
[] First Line Shipyards. An old set of Confederation shipyards that the Federation has carefully kept intact and functional over the millennia. Capable of building state of the art warships, including the famed Gloriana-class Battleship.
[] First Line Army. A legacy from the ancient Confederation, the Federation retains an army equipped with state of the art equipment from the good old days.
[] Multiple Inhabited Worlds. In addition to Excalibur, the Bladus system and the Federation that rules it have additional colonised worlds. (Can be taken up to three times - mark with an x2 or x3 if taken multiple times)
[] Advanced Technology. The Federation of Bladus has been fortunate enough to retain advanced technologies from the Golden Age, both fully intact STCs and the expertise to use them. (Three sub-option picks each time it is taken - mark with an x2, x3 or x4 if taken multiple times)
-[] Artificial Intelligence. Whilst the infamous Men of Iron are the most well-known example of manmade AI, the Federation of Bladus has retained knowledge of how to make them.
-[] Combat Vehicles. The Federation of Bladus has managed to retain knowledge on how to make old Confederation vehicles like the Predator tank or the Rhino APC.
-[] Cybernetics. From replacements for limbs lost to enhancing the body with pure additions, cybernetics had flourished under the Confederation and the Federation of Bladus has kept much of that knowledge.
-[] Genetic Engineering. From the widely known Navigators to geneforged soldiers, genetic engineering had progressed greatly under the Confederation and the Federation of Bladus still has some of that progress.
-[] Medical Science. Medical science advanced greatly under the Confederation even if its heights weren't available for all. The Federation of Bladus has retained most of that medical knowledge for its own use.
-[] Plasma Weapons. Plasma weapons progressed greatly in the time of the Confederation and the Federation of Bladus inherited knowledge of its most advanced plasma weaponry.
-[] Power Armour. Power armour was the norm for elite units during the time of the Confederation and the Federation of Bladus has inherited knowledge for its own use.
-[] Superheavy Tanks. The Confederation made many different superheavy tanks during its time and the Federation of Bladus has inherited that knowledge.
-[] Teleportation. Teleportation is a short-ranged, but relatively safe method of warp travel. Having been developed under the Confederation, the Federation of Bladus has retains its knowledge in this field.
-[] Terraforming. While there are many habitable planets in the galaxy, they aren't always conveniently located. To get around this, Humanity learnt to make worlds fit for human habitation and the Federation of Bladus still knows how.
-[] Warp Knowledge. The warp has had a constant presence in human society since Humanity went interstellar. Between studies during the time of the Confederation and surviving the warp storms, the Federation of Bladus has amassed quite a bit of knowledge.
-[] Warships. Since going interstellar, Humanity has built many different warships for waging war across the stars. The Federation of Bladus has retained knowledge on how to make the finest warships produced by the Confederation.

What drawbacks does the Federation of Bladus face? (Pick up to three, gain one additional advantage for each drawback chosen)
-[] Greenskin Neighbours. Orks have always been a blight on Humanity and Bladus has the misfortune to be close by to an Ork-controlled star system. The Greenskins regularly send raids against the Bladus system and even launch the occasional invasion.
-[] Greenskin Infestation. Worse than having Orks in a neighbouring system is having Orks in your own system. Excalibur has the misfortune to have a local Ork populace, one that continues to cause trouble for the Federation despite their best attempts to exterminate the infestation.
-[] Eldar Corsairs. Once rulers of their own interstellar empire, the Dominion was destroyed alongside the Confederation. Now some of the scattered survivors have decided to regularly prey upon the Bladus system for reasons only known to themselves.
-[] Warp Rift. While the warp storms have abated for now, they left behind an unpleasant league for the Federation of Bladus. There is a warp rift on Excalibur, opened during the days of the warp storms and remained as it was even once the storms themselves had dissipated and it causes trouble from time to time.
-[] Imperialist Neighbours. The Federation of Bladus isn't the only human polity around and there is another within a few light years. Unfortunately, they are far more tyrannical than the Federation and hold ambitions of an interstellar empire. They look upon Excalibur as a both future rival and a potential conquest.

***​

Okay, this update was meant to cover the Federation of Bladus and the childhood of the Eleventh Primarch, but I decided to split up into two. This is mainly because the vote was getting big and I came to the conclusion that I would be better off establishing the polity first before doing the childhood.

Anyway, I was going to just let you pick a few options from the advantage list, but then I decided I didn't want to make the Federation of Bladus into basically an OP OC so I toned it down. Now you get a single freebie and have to pay for the rest in downsides. They will be downsides. Don't expect the advantages to just cancel out the drawbacks chosen to acquire them.

Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to.
 
Last edited:
[X]Plan: Ship Yards and Worlds to Keep
-[X] First Line Shipyards.
-[X] Multiple Inhabited Worlds.
-[X] Advanced Technology.
--[X] Warships.
--[X] Medical Science.
--[X] Warp Knowledge.
-[X] Greenskin Neighbours.
-[X] Eldar Corsairs.

What I'm aiming for with this plan is a production facility that can build a navy to hold off the Orks and Eldar, a second world to bolster population and production, and some really dandy ship designs to produce out of our big ship yards. Really lean into the whole "maritime republic" concept.

Edit: Thanks to Oshha for reminding me about the three tech choices, now the most serene republic gets medicine and better warp routes, because naval power is dope as fuck.
 
Last edited:
[X] Plan The Mechanicus Hate Them
-[X] First Line Shipyards.
-[X] Advanced Technology. x3
--[X] Artificial Intelligence.
--[X] Combat Vehicles.
--[X] Cybernetics.
--[X] Genetic Engineering.
--[X] Medical Science.
--[X] Power Armour.
--[X] Terraforming.
--[X] Warp Knowledge.
--[X] Warships.
-[X] Greenskin Neighbours.
-[X] Warp Rift.
-[X] Imperialist Neighbours.
 
Last edited:
Well yeah but it's a great chance to learn how the warp functions and the other options aren't much better.
 
[X]Plan: Soldiers' Republic
-[X] First Line Army. A legacy from the ancient Confederation, the Federation retains an army equipped with state of the art equipment from the good old days.
-[XX] Advanced Technology. The Federation of Bladus has been fortunate enough to retain advanced technologies from the Golden Age, both fully intact STCs and the expertise to use them.
--[X] Genetic Engineering. From the widely known Navigators to geneforged soldiers, genetic engineering had progressed greatly under the Confederation and the Federation of Bladus still has some of that progress.
--[X] Plasma Weapons. Plasma weapons progressed greatly in the time of the Confederation and the Federation of Bladus inherited knowledge of its most advanced plasma weaponry.
--[X] Power Armour. Power armour was the norm for elite units during the time of the Confederation and the Federation of Bladus has inherited knowledge for its own use.
--[X] Terraforming. While there are many habitable planets in the galaxy, they aren't always conveniently located. To get around this, Humanity learnt to make worlds fit for human habitation and the Federation of Bladus still knows how.
--[X] Warships. Since going interstellar, Humanity has built many different warships for waging war across the stars. The Federation of Bladus has retained knowledge on how to make the finest warships produced by the Confederation.
--[X] Teleportation. Teleportation is a short-ranged, but relatively safe method of warp travel. Having been developed under the Confederation, the Federation of Bladus has retains its knowledge in this field.
-[X] Greenskin Neighbours. Orks have always been a blight on Humanity and Bladus has the misfortune to be close by to an Ork-controlled star system. The Greenskins regularly send raids against the Bladus system and even launch the occasional invasion.
-[X] Greenskin Infestation. Worse than having Orks in a neighbouring system is having Orks in your own system. Excalibur has the misfortune to have a local Ork populace, one that continues to cause trouble for the Federation despite their best attempts to exterminate the infestation.
-[X] Imperialist Neighbours. The Federation of Bladus isn't the only human polity around and there is another within a few light years. Unfortunately, they are far more tyrannical than the Federation and hold ambitions of an interstellar empire. They look upon Excalibur as a both future rival and a potential conquest.
 
My main concern really is the infiltration and corruption it opens up.

Im not really sure how robust a Democracy is when under the strain of Chaos
 
Back
Top