The Eleventh Primarch (30K Quest)

Character Sheet

Drake Artorius

Skills
Governance (Level 4) = Legendary
Diplomacy (Level 5) = Peerless
Intrigue (Level 1) = Good
Personal Combat (Level 4) = Legendary
Ground Combat (Level 2) = Elite
Naval Combat (Level 5) = Peerless
Biomancy (Level 4) = Legendary
Telepathy (Level 2) = Elite
Divination (Level 2) = Elite
Pyromancy (Level 2) = Elite
Telekinesis (Level 2) = Elite
Anathematic (Level 4) = Legendary
Engineering (Level 4) = Legendary

Traits
Son of Excalibur = Drake Artorius is a true believer in the Federation of Bladus and the ideals that it stands for.
Superhuman Charisma = Drake Artorius has inherited great charisma and persuasive ability from his progenitor.
Little Anathema = Drake Artorius has an echo of his progenitor's antithetical nature to the Ruinous Powers. Immunity to Chaos, Minor Bonus to resisting Chaos for those around you.
-Hated By Khorne = The Lord of Blood holds a special dislike for Drake Artorius and he and his servants will actively seek to claim his skull for the skull throne.
-Hated by Slaanesh = The Prince of Pleasure holds a special dislike for Drake Artorius and they and their servants will actively seek to slay him wherever they can.
Necron Knowledge = Drake Artorius made extensive study of the Necrons, the modern day legacy of the ancient Necrontyr. Major Bonus to fighting Necron forces & Minor Bonus to other interactions with Necron factions.
Asuryani Knowledge = Drake Artorius has made complete study of the Craftworld Aeldari, the Asuryani. Major Bonus to fighting Asuryani forces & Major Bonus to other interactions with Asuryani factions.
Drukhari Knowledge = Drake Artorius made some study of the Drukhari, the vile pirates and raiders of Commorragh. Minor Bonus to fighting Drukhari forces & Minor Bonus to other interactions with Drukhari factions.
Aeldari Knowledge = Drake Artorius has made complete study of the minor Aeldari groups such as the Exodites, the Corsairs and the Harlequins. Major Bonus to fighting Aeldari forces & Major Bonus to other interactions with Aeldari factions
Mechanicus Knowledge = Drake Artorius has made extensive study of the Mechanicus and its successor factions. Major Bonus to fighting Mechanicus forces & Minor Bonus to other interactions with Mechanicus factions.

Preferences
Passionate
Divination
Telepathy
Biomancy

Liked
Personal Combat
Naval Combat
Pyromancy
Telekinesis

Interested
Governance
Engineering

Not Interested
Diplomacy
Intrigue

Disliked
Ground Combat

Hated
None
 
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How They triangulate in warp with Sea of Soul greatly agitated due to Slaanesh's birth? Do they use Astromincron for this purpose by taking real time position of Terra while in Warp? Do they use far more extensive void Abacus?
Though on the abacus I am curious, @Oshha does Bladus have the knowledge to make a Warp Abacus for their ships?
The First Line capital ships have one built into their designs, but otherwise the Federation is limited to making micro-jumps by making the calculations in the Materium and then exiting the Immaterium before they begin to stray from that course. They also have no Astromincron because the Bladus system is beyond its light.
What is their communication technology in the place of Imperial equivalent of Astropaths?
Courier ships.
Does that mean Bladus was such a backwater/frontier that they only have auto and las weapons? Even the Imperium has them.

The fact that they're complex to make for the Imperium shouldn't make them non existent.
Yes. The Federation doesn't have all of the DAOT tech and I decided that some of what they would be missing would be the more exotic infantry weapons.
By any chance does the confederation have any knowledge of or how to make phase iron Or if not do might they have a small store of it?
They have phase iron and it gets used in their anti-warp/anti-psyker measures.
 
What is the persentage of Psykers among population wise? What is their Average Rank power wise?

Are there any Blanks among population? Is there any eugenic projects ongoing to stabilize psyker gene?

How Good there genetic knowledge compared to Lunar Cults?
 
The Federation lacking in "modern" small to medium arms actually makes sense since we didn't pick miniaturized plasma tech.
 
The Federation lacking in "modern" small to medium arms actually makes sense since we didn't pick miniaturized plasma tech.
You don't bother replying with words, instead blowing a chunk of its face away with your plasma pistol. Rather than dying like it should, the daemon merely charges you with a roar of laughter.
Drake has a plasma pistol during the Khornate invasion so it's not unknown.
 
What is the persentage of Psykers among population wise? What is their Average Rank power wise?
I haven't decided for either and since it isn't relevant to the quest, I have decided to not to for now.
Are there any Blanks among population? Is there any eugenic projects ongoing to stabilize psyker gene?
Yes, one of them has appeared in the quest and no, the Federation does not because it tries to avoid unethical practices like eugenics, which are illegal under its laws.
How Good there genetic knowledge compared to Lunar Cults?
You don't know because you haven't met them yet to compare notes.
 
What is the average lifespan of Humans in federation? I just wanted to know what is the state of rejuvenation tech.

What is the main source of their Warp knowledge? I mean knowledge of choas and their attributes are not something you can know through experiments after all. Do they have tried to find some way to deal with daemons permanently?
 
What is the average lifespan of Humans in federation? I just wanted to know what is the state of rejuvenation tech.
Between ample access to rejuvenat and the excellent medical care available, the average person in the Federation will live for centuries with some making it past a thousand.
What is the main source of their Warp knowledge? I mean knowledge of choas and their attributes are not something you can know through experiments after all. Do they have tried to find some way to deal with daemons permanently?
There is no main source, just accumulated knowledge from various sources. And no, they don't have a way to permakill daemons.
 
They have phase iron and it gets used in their anti-warp/anti-psyker measures.
I wonder how effective a bullet or bolt made of this stuff and designed to shatter/ break apart and embed itself into its Target would be against psykers or demons I imagine it would be one of the few things able to make a keeper Secret try to use a safe word and think to itself
( bad pain bad pain !!! ) hmm i wonder if it could somehow be used / worked into a power or force sword ?
 
I wonder how effective a bullet or bolt made of this stuff and designed to shatter/ break apart and embed itself into its Target would be against psykers or demons I imagine it would be one of the few things able to make a keeper Secret try to use a safe word and think to itself
( bad pain bad pain !!! ) hmm i wonder if it could somehow be used / worked into a power or force sword ?
Iirc demons need to maintain a connection to the warp to exist in the material realm.

Since phase iron hurts and prevents psykers from using the warp in theory it would be devastating to demons.

@Oshha Does this make sense?
 
Federation of Bladus: Power Armor Technical Details
Federation of Bladus: Power Armor Technical Details

Powered armor is regular equipment among all branches of the Federation's armed forces. While a handful of different patterns are utilized, all inheriting to varying degrees from old Confederation templates, all nevertheless make use of a number of basic systems. First among those if the armors control software. A far cry from the AI systems used before the fall of the Confederation, the ACS is still an advanced piece of adaptive software assisting the wearer in utilizing the armor by regulating cooling and power distribution and assisting in targeting, sensor interpretation and coordinating movement between the armor and the weapon by interpolating the readouts coming in via the cybernetic-neural-interface. A two part system, the interface employed by the Federation utilizes a tradeoff between invasiveness and responsiveness. The wearer requires a relatively simple operation, during which a neural microchip is implanted into the C2 vertebrae just under the back of the head. The chip reads the nerve impulses sent through the spinal cord, the ACS interprets it allowing the armor and wearer to move with great synchronicity. In case the chip is disrupted however, the armor can still be manually controlled via detecting negative resistance, allowing the wearer to continue to operate even with reduced speed and coordination. In all patterns, locomotion is provided by artificial muscle fibers in combination with servo-motors.

In terms of secondary features, all patterns are equipped with internal life support allowing for limited duration operations in highly toxic or void environments, helmet integrated auto-senses for improved friend-foe recognition, a sensor suite, photolenses, allowing vision in low light or dark conditions, and vox-bead and -receiver. Information is provided to the wearer via a comprehensive heads-up-display integrated into the visor and a wrist mounted control display. The ACS controlled life sign monitor also includes a basic medical system allowing for remote or automatic injection of stimulants, anesthetics, blood coagulants or other life-saving medicine and a filtering system allowing for extended operations in less contaminated environments.


Kirin
The Kirin is the most widely deployed pattern of Power Armor in the Federal Armed Forces, its form characteristic because of the external back-mounted power pack containing the double microfusion reactor array and temperature regulation vents. Kirin is light enough to provide its wearer with significant strength enhancing qualities. Single layer ceramite composite armor provides a significant and, for most situations, sufficient levels of protection, but it is still bulky enough to limit the wearer's range of motion somewhat. Infantry units in the Navy and Army meant for front-line combat roles are equipped with Kirin armor and an assortment of weapons, including the federations service arm, the Crosshot-pattern lasgun rifle, and an arsenal of auxiliary-, flamethrowers, mela-guns, plasma-rifles and heavy-weapons, las- and plasma-cannons, missile launchers, graviton-cannons and assault lasers. The Crossshot pattern is specifically adapted to be used by power armored infantry, allowing for a number of features such as sharing targeting and system data with the ACS via gauntlet data-surfaces and being able to feed the lasguns las-chamber directly via the armors power pack. Doing so allows for a fourth, slow-firing firing mode with greater penetrative and destructive power that would short out the lasguns normal power pack.

Kirin-S
Kirin-S or Kirin-Stealth is a subpattern for more covert operations. The outer frame of the armor is redesigned to reduce the bulk, weight and sound-profile while moving. The lighter armor frame coated with chameleonic materials, blending the armor's visual profile with its surroundings, and the reduced power and cooling profile decrease the Kirin-S's sensor profile. The S-subpattern is worn by Scouts and other types of units serving a reconnaissance or light infantry role where low profiles are preferred to the raw offensive- and defensive-power offered by the parent-pattern.

Kirin-L
Kirin-Light is a lighter subpattern meant for roles where the full power and equipment suite of a military grade power armor is not required or even unwanted. The lighter subpattern trades defensive power for reduced weight, bulk, cost and maintenance requirements. A lighter armor frame and plasteel plating instead of ceramite composites save enough weight to only require a single microfusion reactor instead of two. Because of those factors it is favored by policing and security forces in the Federation Police and Armed Forces, offering the capacity to wield power-armor rated weapons at a reduced requirement profile while still being able to protect its wearer from most types of weaponry.


Bulwark
The Bulwark is a heavy, hydraulic assisted piece of powered armor closer to a small, heavily armored battlewalker than the other patterns used by the Federal Armed Forces. Thick plates of ablative ceramite composites enable the Bulwark to shrug off hits by all but the most powerful of weaponry, while its greatly enhanced strength and reactor systems allow it to field and power heavy weapons with ease. Each of its arms has a mounting point for a single assault laser, plasma-, grav- or las-cannon and its chest sports a missile-pod. Heavily armed and armored as it is, the Bulwark is a slow, long-range support firing platform, designed and built to pour large amounts of heavy weapons fire at the enemy.


Aegis
The Aegis is the most recent addition to the Federation Arsenal. Based on extreme environment hazard suits of Confederation design, the Aegis is meant to bridge the gap between the Kirin and the Bulwark patterns, the protection offered by it leaning more towards the Bulwark, while being sized more towards the former. The bulky exoskeleton frame, protected by thick layers of ceramite plates, give the armor a hunched over appearance, but provide increased strength allowing easier handling of heavy weaponry and unparalleled protection for its size, while the hunchback itself serves as a mounting point for a missile pod. All combined, the Aegis serves to provide frontline formations with faster, more mobile, infantry based shock-assault capacity that can also be deployed inside the tight corridors of starships and structures.


Omake I cooperated on with our great QM. If someone spots a grammar error or type, please point it out. Thanks :)
 
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random idea that's been kicking around my head since Drake had to go Undercover for a bit
but couldn't we take some psykers and train them in biomancy and

infiltration subversion subterfuge sabotage assassination etc Etc

and essentially get our own budget callidus assassins ?
I mean they'd be nowhere near as good in a fight but well even a limited degree of shapeshifting
can make for quite the good infiltrator to send into the Dominion through a enemy ship that

( just happened to be lucky enough to fend off the boarding party and Retreat from the system )

heck maybe even teach them telepathy so they can get the memories of any person they wish to imitate or prevent their own thoughts from being read
 
So it's kind of like Halos SPI armor right? Only fully powered

If I may ask is this more like the imperium's first attempt at Terminator armor or is it closer to the later attempts?
I had the Primaris Vanguard armor in mind while writing this, not familiar enough with Halo to make a statement on that comparison. The Aegis probably leans more towards the latter, more refined models of Terminator armor utilized by the Imperium.
 
I had the Primaris Vanguard armor in mind while writing this, not familiar enough with Halo to make a statement on that comparison
A YouTuber by the name of installation 00 made a very good 20 minute video on it though honestly with the speed he talks at you could speed up the video to double speed and get through it in 10 but simply put the name SPI stands for semi-powered infiltration and the armors stealth capabilities Works kind of like a chameleon / squid or that real life indivisibility Shield as well as keeping the suit at room temperature there's actually an awesome video called Headhunters that shows it in action

it is awesome

The Aegis probably leans more towards the latter, more refined models of Terminator armor utilized by the Imperium
If the talks with the Imperium doesn't immediately go down in flames I can't help but get the feeling that Drake's brothers are really gonna want to play with all his shiny new toys

especially the text Savvy ones like Vulcan or ferrous Menace
now that I think about it maybe even sanguineous might try to befriend him in hopes of getting Drake to let him use is genetic engineering and medical facilities
that are probably just as good or better than the lunar Colts and more importantly
not under Big E but instead one of his brothers which means the Hawk boy might finally get the facilities he needs and some people who actually know what they're doing to help him out without daddy ever needling to know
 
Yes. The Federation doesn't have all of the DAOT tech and I decided that some of what they would be missing would be the more exotic infantry weapons.

@Oshha Drake has a plasma weapon, so can I ask if the Bladus plasma weapons are as liable to kill their user as the enemy like Imperial plasma weapons or are they actually stable, something closer to Tau pulse rifles than Imperial plasma guns in terms of reliability and user safety?

As long as they don't have the ridiculous mega pauldrons :V

Same, the Primaris armor is pretty good in function and form, it's just those ridiculously large pauldrons that make no sense.
 
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