The Eleventh Primarch (30K Quest)

Character Sheet

Drake Artorius

Skills
Governance (Level 4) = Legendary
Diplomacy (Level 5) = Peerless
Intrigue (Level 1) = Good
Personal Combat (Level 4) = Legendary
Ground Combat (Level 2) = Elite
Naval Combat (Level 5) = Peerless
Biomancy (Level 4) = Legendary
Telepathy (Level 2) = Elite
Divination (Level 2) = Elite
Pyromancy (Level 2) = Elite
Telekinesis (Level 2) = Elite
Anathematic (Level 4) = Legendary
Engineering (Level 4) = Legendary

Traits
Son of Excalibur = Drake Artorius is a true believer in the Federation of Bladus and the ideals that it stands for.
Superhuman Charisma = Drake Artorius has inherited great charisma and persuasive ability from his progenitor.
Little Anathema = Drake Artorius has an echo of his progenitor's antithetical nature to the Ruinous Powers. Immunity to Chaos, Minor Bonus to resisting Chaos for those around you.
-Hated By Khorne = The Lord of Blood holds a special dislike for Drake Artorius and he and his servants will actively seek to claim his skull for the skull throne.
-Hated by Slaanesh = The Prince of Pleasure holds a special dislike for Drake Artorius and they and their servants will actively seek to slay him wherever they can.
Necron Knowledge = Drake Artorius made extensive study of the Necrons, the modern day legacy of the ancient Necrontyr. Major Bonus to fighting Necron forces & Minor Bonus to other interactions with Necron factions.
Asuryani Knowledge = Drake Artorius has made complete study of the Craftworld Aeldari, the Asuryani. Major Bonus to fighting Asuryani forces & Major Bonus to other interactions with Asuryani factions.
Drukhari Knowledge = Drake Artorius made some study of the Drukhari, the vile pirates and raiders of Commorragh. Minor Bonus to fighting Drukhari forces & Minor Bonus to other interactions with Drukhari factions.
Aeldari Knowledge = Drake Artorius has made complete study of the minor Aeldari groups such as the Exodites, the Corsairs and the Harlequins. Major Bonus to fighting Aeldari forces & Major Bonus to other interactions with Aeldari factions
Mechanicus Knowledge = Drake Artorius has made extensive study of the Mechanicus and its successor factions. Major Bonus to fighting Mechanicus forces & Minor Bonus to other interactions with Mechanicus factions.

Preferences
Passionate
Divination
Telepathy
Biomancy

Liked
Personal Combat
Naval Combat
Pyromancy
Telekinesis

Interested
Governance
Engineering

Not Interested
Diplomacy
Intrigue

Disliked
Ground Combat

Hated
None
 
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Rule 3: Be Civil - Respect the participation of others, 'play the ball and not the man'.
Strawman, gaslighting, and straight up satirical comparisons all from one guy... bloody hell.
 
Honestly... the Eldar have done right by us a lot already, helping us avert disasters, giving us information, helping out our brother.

You would think that in a conflict where..

1. The Eldar involved have literally done nothing wrong and are as innocent as anyone can possibly be.
2. The invaders have no casus belli whatsoever.
3. Invaders want to MURDER THE FUCK OUT OF EVERYONE
4. We have no prior relationship with the invaders
5. We have a positive relationship with the Eldar

That siding with the Eldar would be the most natural course of action. They have and will probably continue to give us goodies, we would be an actually good ally to them for their past actions with regard to us thus far, and we would be living up to our ideals of not committing horrible atrocities to people.

Or we could decide to put our thus far rewarding relationship with the Eldar Empire on a die roll so we have the chance of.. resolving things peacefully with.. a genocidal polity with minimal power compared to us. I mean that sounds like a pretty shit deal if you ask me.
Eldrad is a useful friend to have.

The last Eldar who wasn't Eldrad we interacted with was a genocide happy asshole who would fit in with the 40k imperium if you trimmed his ears.
 
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Eldrad is a useful friend to have.

The last Eldar who wasn't Eldrad we interacted with was a genocide happy asshole who would fit in with the 40k imperium if you trimmed his ears.
Yes, those are privateer Aeldari. They tend to be rather violent.

The root of the matter here though involves Exodites, who are very different aeldari.
 
I was talking about the craftworlder that was rendering assistance during the Chronus campaign, not the privateer from the other exodite world.
 
So has anyone actually thought about what a mutually agreeable treaty between the Eldar and the Mechanicus would even look like, given that what the Exodites want (their planet not despoiled by Mechanicus industries and shit as well as not being genocided to death) is kind of deeply conflicting with what the Mechanicus wants (turning the Exodite maiden world into an industrial land [given mechanicus probably an industrial hellhole eventually] populated by humans with any surviving Eldar enslaved or genocided)?

Because I'm not actually seeing any.

limited industry,mechanicus settling on other planets,going out of their way to limit enviromental damage,relying on industry that is cut off from the surface (underground structures)
 
How about just recognizing that it's a bad idea to cheese of people whose cousins have wraithwalkers and holocloaks?
 
[X] He attempts to resolve things peacefully. (20% chance of major penalty to both Mechanicus & Eldar relations, 20% chance of minor penalty to both Mechanicus & Eldar relations, 20% chance of major penalty to Mechanicus relations & minor bonus to Eldar relations, 20% chance of minor bonus to Mechanicus relations & major penalty to Eldar relations, 20% of minor bonus to both Mechanicus & Eldar relations)
 
Adhoc vote count started by nat_401 on Mar 21, 2023 at 3:06 AM, finished with 172 posts and 65 votes.


Vote remains on a knife edge, negotiate retains its slight lead.
 
[X] He attempts to resolve things peacefully. (20% chance of major penalty to both Mechanicus & Eldar relations, 20% chance of minor penalty to both Mechanicus & Eldar relations, 20% chance of major penalty to Mechanicus relations & minor bonus to Eldar relations, 20% chance of minor bonus to Mechanicus relations & major penalty to Eldar relations, 20% of minor bonus to both Mechanicus & Eldar relations)
 
The midpoint between the two votes would be Drake attempting some sort of peaceful compromise, albeit taking the Eldar side of things.
 
[X] He attempts to resolve things peacefully. (20% chance of major penalty to both Mechanicus & Eldar relations, 20% chance of minor penalty to both Mechanicus & Eldar relations, 20% chance of major penalty to Mechanicus relations & minor bonus to Eldar relations, 20% chance of minor bonus to Mechanicus relations & major penalty to Eldar relations, 20% of minor bonus to both Mechanicus & Eldar relations)
 
The vote is now closed.
Adhoc vote count started by Oshha on Mar 24, 2023 at 1:57 PM, finished with 179 posts and 67 votes.
 
Peerless Diplomacy
[X] He attempts to resolve things peacefully. (20% chance of major penalty to both Mechanicus & Eldar relations, 20% chance of minor penalty to both Mechanicus & Eldar relations, 20% chance of major penalty to Mechanicus relations & minor bonus to Eldar relations, 20% chance of minor bonus to Mechanicus relations & major penalty to Eldar relations, 20% of minor bonus to both Mechanicus & Eldar relations)

You could have sided with the Eldar. Nobody back home would have blamed you and you would even have retained the moral high ground as the Eldar colonists would have been victims of an unprovoked genocide. Not that anything could justify genocide.

You were tempted to and almost did make that decision, the one to take the simple solution to your current dilemma. But you are Drake Artorius and you are not one to settle for lesser choices when you can save everyone instead of just some. It is a gamble that risks war anyway and antagonising both parties involved, but it is a gamble that you are willing to risk if it means solving things peacefully.

It starts with getting Soptamorn to put their plans on hold as you need time to make a lasting peace. You haggle with the leadership by dangling the potential for acquiring more of the Federation's STCs in front of them. You let them know that you'll need to contact parliament regarding the matter as you cannot give them anymore without overstepping your authority. Throughout it all, you hint at the possibility of parliament not being willing to share if they find out that the Forge-World is in the middle of conquering one of their neighbours.

Your efforts prove to be successful because just as you suspected, the Mechanicus' disdain for the Eldar is easily overpowered by their desire for more Confederation STCs. Your hints do their job well enough that the Fabricator-General gets the picture and puts their planned invasion, buying you time.

While you stay behind to stay involved at Soptamorn, you send your wives back with half of your fleet as an escort to Excalibur to bring the Federal government into the picture. Meanwhile you begin to ply away at the Mechanicus with the power and prosperity of the Federation while beginning a public relations campaign. With few options at your disposal, you resort to giving tours of the Merlin with awestruck members of the local populace being escorted about the mighty Gloriana-class Battleship by Federal Marines.

By the time that Bel and Yas return with an official diplomatic mission from the Federation, you have firmly integrated yourself into the Soptamorn mindset as a powerful, but friendly figure from the stars, bringing hope from the past for a brighter future.

While the professional diplomats get to work at their jobs, you decide to handle the other side of things as you take the Merlin with a few escorts to Filnedan. Upon arrival, you find that you have either the greatest time or the worst as the Merlin exit the warp around the same time that an incursion led by servants of the Tempter appears on Filnedan.

Dealing with the warpspawn goes a long way to putting the Exodites at ease and with your silver tongue, it isn't long before you are convincing the local leadership of the benefits of being a Federal protectorate. It certainly helps that you have Eldryanoc to use as an example for the Federation successfully safeguarding an Exodite world. When you have to return to Soptamorn, you have a tentative basic agreement in place with the local Eldar populace.

Back at Soptamorn, you find the Mechanicus in similar talks with the Federation's diplomats. Apparently you have impressed the Forge-World enough that the Mechanicus is willing to join its fledgling empire with the no longer so fledging Federation of Bladus. Increased security, access to the STCs of the Federation, interstellar trade and more are all quite appealing, even to a place as well off as Soptamorn.

So when you finally begin your return home to Excalibur, you turned a brewing genocide into the Federation peacefully annexing a sub-sector with minimal violence involved. Pretty darn good if you do say so yourself. Just because you don't like diplomacy doesn't mean you can't be a deft hand at it.

***​

I'm going to be time-skipping ahead to the point that Drake is found and the next few updates will be covering significant events and important choices. Because of this, you are going to be choosing Drake's character build now.

For this vote, you will be using plan voting and you have 150 Points. To get a higher level of a skill, you will need to purchase all lower levels first. As an example, if you wanted Personal Combat Level 4, you would need to purchase both Level 3 and Level 4 for a total of ten points.


[] Personal Combat.
-[] Level 3 (Costs 4 Points)
-[] Level 4 (Costs 6 Points)
[] Ground Combat.
-[] Level 1 (Costs 4 Points)
-[] Level 2 (Costs 6 Points)
-[] Level 3 (Costs 8 Points)
-[] Level 4 (Costs 10 Points)
[] Biomancy.
-[] Level 3 (Costs 3 Points)
-[] Level 4 (Costs 5 Points)
[] Telepathy.
-[] Level 2 (Costs 1 Points)
-[] Level 3 (Costs 3 Points)
-[] Level 4 (Costs 5 Points)
[] Divination.
-[] Level 2 (Costs 1 Points)
-[] Level 3 (Costs 3 Points)
-[] Level 4 (Costs 5 Points)
[] Pyromancy.
-[] Level 1 (Costs 0 Points)
-[] Level 2 (Costs 2 Points)
-[] Level 3 (Costs 4 Points)
-[] Level 4 (Costs 6 Points)
[] Telekinesis.
-[] Level 1 (Costs 0 Points)
-[] Level 2 (Costs 2 Points)
-[] Level 3 (Costs 4 Points)
-[] Level 4 (Costs 6 Points)
[] Governance.
-[] Level 2 (Costs 3 Points)
-[] Level 3 (Costs 5 Points)
-[] Level 4 (Costs 7 Points)
[] Engineering.
-[] Level 1 (Costs 1 Points)
-[] Level 2 (Costs 3 Points)
-[] Level 3 (Costs 5 Points)
-[] Level 4 (Costs 7 Points)
[] Intrigue.
-[] Level 1 (Costs 3 Points)
-[] Level 2 (Costs 5 Points)
-[] Level 3 (Costs 7 Points)
-[] Level 4 (Costs 9 Points)
[] Anathematic.
-[] Level 2 (Costs 7 Points)
-[] Level 3 (Costs 9 Points)
-[] Level 4 (Costs 11 Points)
[] Studying the Necrons.
-[] Level 2 (Costs 3 Points)
-[] Level 3 (Costs 5 Points)
-[] Level 4 (Costs 6 Points)
[] Studying the Orks.
-[] Level 1 (Costs 2 Points)
-[] Level 2 (Costs 3 Points)
-[] Level 3 (Costs 5 Points)
-[] Level 4 (Costs 6 Points)
[] Studying the Craftworld Eldar.
-[] Level 1 (Costs 2 Points)
-[] Level 2 (Costs 3 Points)
-[] Level 3 (Costs 5 Points)
-[] Level 4 (Costs 6 Points)
[] Studying the Dark Eldar.
-[] Level 1 (Costs 2 Points)
-[] Level 2 (Costs 3 Points)
-[] Level 3 (Costs 5 Points)
-[] Level 4 (Costs 6 Points)
[] Studying other Eldar.
-[] Level 1 (Costs 2 Points)
-[] Level 2 (Costs 3 Points)
-[] Level 3 (Costs 5 Points)
-[] Level 4 (Costs 6 Points)
[] Studying the Mechanicus.
-[] Level 1 (Costs 2 Points)
-[] Level 2 (Costs 3 Points)
-[] Level 3 (Costs 5 Points)
-[] Level 4 (Costs 6 Points)

***​

And we are back briefly before a hiatus as I will be pausing my quest and story writing to do Camp NaNoWriMo. Anyway, you got lucky with the roles so you not only got a peaceful solution, but you levelled up your diplomacy skill.

Anyway, you will be doing the last skill vote. Before careful with this vote because this will be what Drake is like when the Emperor finds him and will be the basis for his skill set during the Great Crusade and whatever conflict tears apart the Imperium following it. If you are wondering about Level 5 Naval Combat, Drake will be getting that over the time-skip and there will be a vote on how he gets rather than whether or not he gets it.

Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to.
 
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