Artificial Intelligence & Cybernetics
While the Federation of Bladus has extensive records and knowledge when it comes to artificial intelligence, lingering backlash has left them hesitant to make use of that knowledge. That said, they are more willing than most in the galaxy and the Federation of Bladus makes limited use of Men of Stone. First Line capital ships will incorporate a Man of Stone aboard them to make full use of its advanced systems and major cities will have a Man of Stone to assist in running. Other uses of Men of Stone include assisting day to day government operations as every major department has at least one Man of Stone to aid it in its work.
When it comes to Men of Gold, the practice is generally disdained in favour of less intrusive alternatives such as mere tools or using rejuvenat to extend one's lifespan. Men of Gold aren't unknown to the Federation, but they are a rarity and are treated as weirdos for their choices in life. Finally, Men of Iron are outright forbidden out of a semi-irrational fear that there will be another revolt against humanity.
To go along with its artificial intelligence knowledge, the Federation of Bladus has extensive cybernetic technology. These cybernetics can range from chip implants to replacement limbs or organs. The chips can be basic utilities such as being a link to one's bank account for payment or functional as a hands free communication device or they can be more extensive such as the implants used by spaceship captains to interact with the systems of their ships. The prosthetics are high-quality that are virtually indistinguishable from the real thing and their capability can range from being just as good as the original to exceeding it in its functions.
Long story short, you have really good robot parts.
Combat Vehicles
The Federal Army makes use of a large variety of vehicles, dating back to the old days of the Confederation. When it comes to its scouts vehicles, the Federation primarily uses jetbikes and light walkers, each piloted by a single individual who is responsible for both movement and firing its weapons. These light walkers and jetbikes are also used for high mobility tasks where their superior speed and agility allows them to outdo infantry and heavier vehicles in the Federation's arsenal.
For its transportation, the ubiquitous Rhino is used by the Federal Army as its APC of choice. Robust and reliable, the Federation makes extensive use of the Rhino, including taking advantage of its adaptable design to create new specialised variants to act as support vehicles to its other forces. The Federal Army also makes use of aerial transports from large gunships to provide fire support to mid-sized gunships that can transport a squad of soldiers as needed to even smaller gunships that are used as air-to-air interceptors or air-to-ground fire support.
When it comes to tanks, the Federation has two choices. For its light tank, the Federal Army uses the Predator variant of the Rhino as the more deadly yet just as mobile vehicle is a fearsome hunter of light vehicles. Between its speed, armour and firepower, the Predator is a versatile asset on the battlefield that pairs well with the Rhino APC. However, the light nature of the Predator limits its effectiveness as a heavy tank, to which the Federation has enough design with heavier firepower and armour at the expense of mobility. Tough and deadly, but slow, these heavy tanks are designed for holding the line and engaging in slugging matches.
Finally, the Federation of Bladus has an assault tank. With the mobility of a light tank whilst being more heavily armoured than a heavy tank, the assault tank comes in a variety of different forms for different purposes from urban combat, to brawling matches to routing out enemy infantry. There is even a transport variant that can carry a small squad of soldiers within its hull.
All of these are similar to Imperial vehicles, but that is because a fair few Imperial vehicles come from STCs so I used those as a basis. That said, your vehicles are pound for pound better due to retained knowledge and expertise.
Genetic Engineering & Medical Science
The Federation of Bladus has extensive knowledge when it comes to genetics and other medical areas. Nonetheless, the Federation refrains from going too far with its technology lest its citizens alter enough of themselves to no longer truly be human or igniting debates on what does or does not count as desirable. Because of this, the Federation limits itself to relatively basic applications of genetic engineering for medical purposes, primarily correcting harmful medical conditions alongside a few widespread minor adjustments for improved living quality.
The medical technology of the Federation of Bladus is vast as they have retained almost all of the Confederation's knowledge. They are capable of curing or healing almost everything and cheap mass production of rejuvenat sees it widely distributed with everyone being able to access it. Between ample access to rejuvenat and the excellent medical care available, the average person in the Federation will live for centuries with some making it past a thousand.
You have really, really good healthcare.
Power Armour
The Federation of Bladus makes heavy use of power armour with regular power armour being the standard for the military and armed police. This standard armour is nothing special, but the Federation does make use of some specialised armours such as sleek stealth suits that reduce protection in favour of agility and a degree of undetectability or lighter variants of the regular suit for work that doesn't justify a military-grade suit of power armour.
The Federation also has a suit of heavy power armour that is slow and unwieldy. It makes its mobility impractical, but the raw durability combined with the firepower that is carried makes it devastating when deployed properly. In recent years, the Federation has deployed a middle ground between this suit and the standard power armour, seeking a different compromise of protection, firepower and mobility.
You have power armour and lots of it.
Terraforming
Part of how humanity spread across the galaxy was due to its terraforming techniques. Refined over thousands of years of interstellar colonisation, the Federation of Bladus is one of the few entities in the galaxy that has retained some of the Confederation's terraforming knowledge. While there is nothing particularly special about these techniques beyond their effectiveness, the Federation can terraform a planet in decades or centuries instead of having to wait thousands of years at a minimum.
Basically you can terraform planets in a timeframe that makes doing so potentially impactful for the quest.
Warp Knowledge
The Federation of Bladus has not forgotten the dangers of the warp and throughout the Age of Strife, its warp knowledge has increased rather than decreased. It knows how the Confederation safely dealt with psykers and has scaled that up as their numbers increased. They know of Chaos, of the Ruinous Powers and of the Four. They know about the Violent and his bloodthirsty ways.They know about the Diseased and his false gifts. They know about the Plotter and his deceitful schemes. They know about the Tempter and how the Excessive was born from the Fall of the Eldar Empire. And they know to stand firm against them lest the Four destroy everything that the Federation stands for.
You know what the Warp is, how it works and what Chaos is.
Warships
The Federation of Bladus has kept much of the Confederation's knowledge when it comes to warships, including a shipyard capable of producing First Line designs. In addition to retaining the three First Line designs that the Confederation had before its downfall, the Federation has the technology and knowledge to build its warships to a higher standard.
Compared to its modern counterparts, the Federation's warships are faster with superior turning. They have greater sensors, especially on smaller warships like escorts. Their void shields are both stronger and recharge faster on top of providing protection from asteroids and other navigational hazards found in the void of the galaxy. It is able to support additional and more effective point defence in addition to having sturdier and tougher hulls while advanced fire suppression systems are able to handle fires much quicker.
The Federation also has vastly superior weaponry in the void. Its torpedoes go faster by almost fifty percent faster whilst its small craft squadrons are refuelled and rearmed by automated systems with greater efficiency and speed. Its nova cannons are accurate enough to reliably hit what they are aimed at and its teleportatarium can be used more rapidly and it recharges at a faster rate. Lances have longer range and can pierce void shields as easily as they pierce hull and armour. Macros, both the regular variety and plasma, are also longer ranged and have a reduced loss of accuracy at longer distances.
Basically, your warships are just better when it comes to human factions.
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