The Eleventh Primarch (30K Quest)

Hiatus - 14/06/2023
I'm putting this quest on a hiatus. I want to make it clear that I want to continue it, especially since we are reaching the Great Crusade stage of the quest, but I'm getting burnt out on the quest and struggling to figure out what I'm doing next with it. I'm going to keep the vote open, but I'll need to think about how I'll handle this quest going forward hence the hiatus.
 
Federation of Bladius Xenos Races:
Federation of Bladius Xenos Races:

Panoplian:


Physical Attributes: They resemble bipedal pangolins, Average height is 4 '6 " with no member of the species growing taller than 5' 3" without augmentations. Covered head to toe in thick armored plates that can deter most small non military grade bladed weapons. Has highly abnormal strength for their size with most Panoplians being able to easily lift over 8000 pounds of weight one handed with little strain or difficulty. They produce psykers at about the same rate as humans.

Psychological Attributes: Panoplians exhibit an inescapable desire to travel and will get irritable if they have to stay in one place for longer than 3 to 4 months.

Planet of Origin: 4.9 earth masses, arid and mountainous with substantial tectonic activity. Has a moderate to small hydrosphere with 48% of the planet covered in water, high gravity, and possesses two moons.

Technology: Panoplian civilization was at a very early stage of space development with only a few satellites in orbit by the time they were discovered by the federation. Thus their technology was quite primitive by Bladus standards

First Contact: Their planet was initially discovered by a bladus exploration vessel, the Panoplians were in the midst of a planet wide famine and out of simultaneous desperation and intrigue they used what little primitive technology they possessed to try and get in contact with the exploration vessel. After some minor debate their home system was inducted into the federation and aid was sent to help their starving citizens.

Status Within The Federation: Panoplians are easily the most widespread xenos species within the federation with their famous traveling communities having at least some presence on every habitable planet within Bladius's territory.


Keteroi also known as keteroi worms or keteroi parasites:

Physical attributes: Due to the unfathomable amount of physical mutations the process of keteroi parasitism causes in addition to their natural ability to wildly shapeshift, every single keteroi synthesis is unique in appearance.

In their larval state Keterois resemble centipede like creatures, once they find a host they burrow into their spine or directly into the host's skull and begin a process of metamorphosis that allows the host greater ability to survive and interact with the world around them, through the process of bonding keteroi are capable of conferring sapience to the host (regardless of the previous level of intellectual capability the host possessed) as well as themselves with both minds inhabiting the same body.

Once the parasite has fully integrated itself into a host it's impossible to remove without killing both the host and the parasite.

Keterois are biologically immortal and share this with their hosts, their cells do not have a hayflick limit and are capable of dividing infinitely.

Regular Keteroi display psyker abilities far more frequently than humans and are more stable but their psychic potency almost never exceeds that of theta level.

Keterois have displayed the ability to bond with humans.

-Keteroi leviathans are a unique subspecies of keteroi that grow to tremendous sizes with the largest being over 19 feet in height and a staggering 1500 to 1800 feet long, All leviathans are potent psykers typically of beta to alpha level and beyond in ability. They have a strange spatial compression and pocket dimension ability that allows them to fit and bond themselves with hosts far smaller than them.

Psychological attributes: Keteroi form deep highly possessive relationships with their hosts, sometimes familial in nature, sometimes passionate or lascivious. They can read each other's surface level thoughts and feel each other's emotions. Keterois have a psychic link with other keteroi birthed from their spawning pods, they will seek out the same creatures to parasitize and tend to form lifelong friendships with each other.

Culturally keteroi are more desensitized to gruesome and bloody acts, this is due in part to the often physically violent and disturbing nature of their shapeshifting abilities in addition to their natural resilience, what could be a horrifically disfiguring or fatal wound to an ordinary human such as dismemberment or disemboweling would be the equivalent of a broken nose at worst to a keteroi. Additionally cannibalism is not as taboo within keteroi society as it is in the federation, while murder in any form or going out of your way to eat someone is a serious criminal act (a caveat to this is that during times of war it's not uncommon for soldiers to eat the bodies of enemy combatants, however killing and eating civilians usually results in the offender being executed), eating the corpses of recently deceased family members or close friends is a surprisingly common practise.

Planet of origin: 1.3 earth masses, planet is tidally locked with the systems star, substantial hydrosphere within the habitable zone but most of it contained in massive underground seas, reservoirs, cenotes, and aquifers. Planet has no natural satellites.

Technology: By the time they were discovered by the federation Keteroi civilization had moderately colonized 4 other nearby systems, one of which contained a human colony that was isolated from the rest of the galaxy during the dark age of technology, the humans on said colony have been living and bonding with keterois for over 400 years before the federation made contact with them. While their technology in most fields is inferior to that of the federation, keteroi biotech, organic weaponry, and medicine is roughly par with what the federation commonly fields

First Contact: Keteroi were first made known to the federation when a drukari slave ship transporting several of them was captured in one of Bladius's systems, with the freed slaves assisting exploration vessels the Keteroi home systems were eventually discovered, after a series of back and forth negotiations the keterois would become a client of the federation.

Status Within The Federation: On average the keteroi are a rare sight outside of their home systems with a few odd caveats in the form of the planets Florentas, Rafflesic, Protens, and Nymphac having unusually high Keteroi populations. While nominally accepted by the rest of the federation many citizens view keterois with a degree of suspicion and horror due to their shapeshifting abilities and their lackadaisical attitude towards gory acts respectively.




Shakukan:

Physical attributes: Salamander-like in appearance, they have two sets of legs, have six eyes, vibrant colorful frills along their cheeks, head, and back. Average height is 4'2", physically frail compared to a human, all the bodily secretions of a Shakukan (sweat,spit,blood etc.) are naturally acidic and require a containment suit/mech to interact with other races outside of their native planet. Shakukan are short lived with most not living past the age of 45 however they breed rapidly compared to humans.

They've not displayed any capacity for psyker powers and their presence in the immaterium by trained psykers has been described as tiny.

Psychological attributes: Strangely enough in spite of their lackluster physical capabilities Shakukan are infamous for being reckless, boisterous and headstrong.

They have a muted sense of fear that allows them to maintain a baffling level of morale and confidence even in the face of the most overwhelming of situations, but said fearlessness also enables their rash behavior lending itself to poorly thought out tactical maneuvers and bold unpredictable assaults against their enemies.

Their history is rife with countries, kingdoms, and empires that reach rapid dizzying heights in power and influence and sudden catastrophic collapses just as quickly.

Planet of Origin: 0.75 earth masses, Planet's entire hydrosphere contains a tremendous amount of natural acids, all bodies of water and the air itself to a degree is corrosive. Moderate to Low gravity.

Technology: Expansion for the Shakukan has been slow due to the difficulty that comes with terraforming planets to match their unique preferences, taking several centuries of concerted effort to fully terraform a world. regardless of this they have several colonies and countless impressive space stations across 5 systems.

Their mining and resource extraction technology is almost as advanced as the federations however they're far more numerous and the shakukan are more eager to strip mine existing planetoids within their space.

Due to their frail bodies, Shakukan specialize heavily in the usage of robotics and a wide variety mech suits they pilot into battle, they were excited to say the least to get ahold of the federation's advanced mech designs and material.

First Contact: Shakukan ships entered federation space hoping to find a planet compatible with unique biological needs only to find several federation exploration vessels and stations within the system, while initial meetings between the species were warm a diplomatic incident nearly erupted when they learned about the eldar protectorates under the federation's aegis. Clever diplomatic maneuvering on drake's part explained the difference between the craftworld eldar and the shakukan's hated enemies the dark eldar and thus prevented a potential war from the headstrong shakukan.

Status Within The Federation: Outside of their home systems Shakukan are usually found on exploration vessels trying to secure claims on any planet that might match their corrosive homeworld, and at the forefront of military divisions eager to display their kinds 'strength' against the enemies of the federation, or oddly enough as social and political influencers using their larger than life personalities to passionately and aggressively push various political movements.



Oberzni:

Physical Attributes: Oberzni have several castes and subspecies within those castes each specialized for various roles within their society, although they all have a vaguely moth like appearance. The Control and Queen castes are capable of influencing and controlling these castes through a combination of pheromones and psyker mental domination.

Worker Oberzni are not sapient and are subservient to various pheromones and psyker control given by the command castes, specialized for heavy lifting and other forms of menial work, they are large with long heavy arms eight legs and wings that aid them in jumping long distances.

Warrior Oberzni can be separated into various subspecies specialized for certain types of warfare, all subspecies have a level of intelligence equivalent to that human but are uniquely susceptible to the pheromones and psyker abilities of the higher castes, in terms of appearance they're far larger than the control and worker castes standing eight feet tall on average, with long thick strong arms with hard barbs on them, and hard chitinous hide that can deter most small arms (this is without being fitted with armor or enhanced with cybernetics), unlike worker and queen Oberzni the wings on the warrior caste are actually functional and fully capable of flight.

Psychological Attributes: Oberzni can be described somewhat accurately as paranoid and risk adverse to an almost comedic degree, While it varies depending on the caste the level of cautious preparation and paranoid investigation Oberzni will go through before they take even the slightest risk (both real and perceived) is almost laughable, a perfect example of this is the sheer amount of investigations they demanded the federation go through to ensure the safety of the main Oberzni embassy on bladus.

Planet of Origin: The Oberzni planet along with their home system were destroyed due to a catastrophic event caused by beings of cold steel, the survivors of the event have been hiding in the vast void between star systems on massive habitation ships for thousands of years, more akin to large mobile space stations each habitation ship can house and provide for hundreds of millions of citizens, over the centuries new ships have been built from drifting exo planets and other debris found drifting in the void, over 100 ships have been built by the time they were found by the federation and are collectively referred to as The Weave.

Technology: While not as large as the eldar's famed craftworlds the habitation ships found within the Weave would still dwarf the largest gloriana class battleship the federation can field, and hundreds of such ships make up the Weave within interstellar space between. However size should not be mistaken for combat capability, as its name suggests creating living space for the Oberzni's population is its primary focus and its weapon and propulsion technology are inferior to the federations baseline.

First Contact: A signal originating from interstellar space was initially thought to be nothing more than a glitch on the sensors of a federation outpost, further investigation and probes discovered several signs of what appeared to be hundreds of mobiles masses repeated messaging took several years to get a response due to the oberzni's excessively cautious nature, it took significantly longer to negotiate with them but eventually they agreed to be a client race of the Federation in return for resources, certain technologies, and a tentative defense pact.

Status Within The Federation: The vast majority of Oberzni are content to remain within the weave with only a few diplomats present on Bladius itself. They are however a constant source of aggravation and annoyance to Bladius bureaucrats due to their frequent paranoid inquiries.


Galtean:

Physical Attributes: Nautilus-like appearance galtean's possess a large hard shell covering their back and 'upper torso' with two large eyes at the front and a beaklike mouth. Their 'lower torso' extends out of the bottom of the shell and is lightly armored, They have twelve appendages in total with 6 'foot' tentacles they use to walk or 'gallop' and six thick arm appendages (4 coming out of the shell itself and two attached to the 'lower torso') tipped with 8 finger like suction cups. Their average height is comparable to that of a human's, and their lifespan is slightly longer, with most Galteans not exceeding the age of 140. No Galtean has displayed any psyker abilities whatsoever.

Galteans are noted to have potent regenerative abilities that make them far more resilient than humans, along with several secondary and tertiary organs that will keep them alive while any damaged organs regenerate. With sufficient medical care and time a Galtean can regrow a lost limb in less than 3 days. They have two sets of lungs, 3 hearts, 3 livers,4 kidneys, and 8 'sub' brains which are dedicated to fine motor control but can collectively replicate many of the advanced processes of the central brain while it regenerates.

Galteans have the unique ability to pass on perfect memories and skills/experience to any of their progeny, however the transferred memories tend to deteriorate to the point of uselessness after 5 to 6 generations.

Psychological Attributes: Most galteans seem to display some form of kleptomaniacal compulsion, with each individual Galtean having a particular type of object they compulsively steal and hoard when given the opportunity.

Planet of Origin: 1.8 earth masses, 89% of the planet is covered in water, hot tropical climate . Classified as a death world with frequent high intensity hurricanes, waterspouts, and tsunamis, along with a plethora of highly aggressive hostile sea life that can reach colossal sizes. Has two moons

Technology: Their technology on average is not as impressive as the federation's however cloning is far more common and widespread within Galtean society than it is in Baldius, so much so that when they were inducted into the federation the Galtean homeworlds were very eager to gain access to Bladius's cloning tech to improve their own.

First Contact: federation expedition vessels first discovered the Galtean systems under near constant attack by an titanic ork waaagh that they've been fighting against for over 100 years, after a long slog of an additional ten years the federations fleet finally managed to eliminate the ork forces and their commanding warboss. With most of their existing infrastructure utterly ravaged from the constant fighting across most of their systems the Galteans became a member race of the federation with little opposition.

Status Within The Federation: Considered something of an annoyance by the few colonies that have them due to their kleptomaniacal tendencies, thankfully most of the time they don't tend to manifest in overtly harmful ways such as robbery, kidnapping, or piracy.

Jevoya:

Physical Attributes: Tall 7'6'' up to their shoulders 11'10" with their neck fully extended, peacock-like in appearance, long limbs that end in sharp taloned hands and feet and an equally long neck, a pair of long wings on their back that while do not possess the ability of flight allow them to glide quite a distance, their faces are covered in hard beak-like plates that give them a mask-like appearance. Jevoya have a maximum lifespan approximate to that of an average non-augmented human, their physical strength matches what is expected of their size but does not reach the impressive feats of strength displayed by Panoplians. Due to their history of development in a system with a warp storm that's been active for several millennia most Jevoya have some form of psyker ability, though nothing reaching beyond delta or gamma levels.

Psychological Attributes: Jevoya do not experience time the same way humans do, rather than experiencing time as a linear procession of events, upon their birth they are aware of all points within their respective life from the moment of their birth to the moment of their death and retain knowledge from it. They are capable of selectively focusing their attention on parts of their lifespan using foreknowledge to change their fate and avoid unfavorable outcomes or death, it's like perceiving one's life like a film at your leisure, the ending of which constantly changes, skipping about, fast forwarding and rewinding.

The changes to their personal timelines can also be influenced by the actions of other Jevoya also making changes along with sufficiently powerful seers, meaning that even as they jump around their own history they have to constantly adjust for changes made by others. They cannot travel back in their lives beyond their inception (their birth) nor can they travel forward or perceive beyond their absolute ends (a Jevoya can only delay their death so much, their physical bodies are still mortal and thus will eventually succumb to infirmity and age). Finally actions a Jevoya makes within their own timelines do not overwrite or undo actions that have occurred within existing timelines, it only allows them to create or slip into new timelines where said choices were made.

Due to humans being as they describe 'trapped within fate' only they are affected and aware of the changes they make, while a singular Jevoya can perish in combat or die from a disease/accident from their own perspective they can just skip back to a point in their life and make changes to avoid that fate, however, with humans being stuck in a singular stream of events they will still be dead to those humans, because of this Jevoya do not fear death the same way humans do.

Planet of Origin: 1.2 earth masses, a cold continental climate, 3 natural satellites, Would be considered a paradise world were it not for the warpstorm over the system that has led to multiple minor daemonic incursions over its known history, especially by the deceiver.

Technology: Were discovered at a late modern age of development with flintlock guns being the most advanced form of weaponry, however, due to their history of conflict with daemons nearly all of their weapons from their basic knives to their primitive cannons have some form of protective wards or anti-daemon runes to enhance them.

First Contact: Federation vessels were directed to the Jevoya home system upon the recommendation of several psyker who received a strange psychic call for help across the immaterium. The history of the Jevoya is a history of defiance towards chaos, there have been dozens of minor daemonic invasions spread across their 4,000 years of history, the jevoya had foreseen and experienced a coming invasion by the changer of ways that was to be the worst in their known history, one that they couldn't survive without outside assistance, so they sent out a psychic call to the federation for assistance. What followed was a short-lived diplomatic meeting followed by a massive daemonic invasion that required direct intervention by drake artorias himself to assist, even after a hard-fought campaign the non-corrupted jevoya had to be evacuated as their home planet was corrupted in its totality and needed to be destroyed.

Status Within The Federation: The Jevoya remnants needed to be resettled across several of the federations worlds after the first contact daemonic incursion, while not as widespread as the panoplians in terms of raw numbers they are a significant xeno species within the federation, mostly concentrated in systems where the warp is calm, they are viewed with a modicum of suspicion by many citizens due to their history with chaos and their unnerving insight into the future.
 
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