The Dawi in Arda (Hiatus)

Ok so what do people think about switching over to a silver a warhorn with the master rune of dismay for our runesmith action? It would take two turns minimum have a dc of 50 (40 with the +10) cost 20 out of our 25 silver (we gain 6 a turn, 9 with the current grand stall plan) and could be given to Thane Nirvid to sound in battle.
I'm OK with it as long as it has some gold decorations
 
It would be interesting to see if the hypothetical horn were made entirely out of silver (I can't find any historical uses of such, but I imagine the Dawi have the skill for it) or just a significant part for the runes, while the rest uses hide from animals and such (like Boromir's was from those aurochs), other practical materials.

I'm OK with it as long as it has some gold decorations
As we don't have a renewable source of gold that's not a good idea.
 
It would be interesting to see if the hypothetical horn were made entirely out of silver (I can't find any historical uses of such, but I imagine the Dawi have the skill for it) or just a significant part for the runes, while the rest uses hide from animals and such (like Boromir's was from those aurochs), other practical materials.


As we don't have a renewable source of gold that's not a good idea.

Just silver will be boring maybe we should use troll bones
 
So if I understand correctly we will always have the same amount of beardlings dice (unless we increase birthrate as we grow more populous) but each population tick every 20 years we increase our clan dice due to beardlings naturally gaining the trade of their clan. We can use beardlings to either create new clans or to add more clan dice to a specific clan instead of a general increase?
I'm pretty sure we can get more beardling dice if more garazi become beardlings than beardlings become longbeards. We've certainly reduced the number of beardlings when we went from 6 to 5 after training engineers.

You're right that we can use the loremasters to found new clans or increase existing ones but a third option is we can train them in stuff related to a clan but not specifically that clan's trade. The various minor trades are listed in this post but for example we could train metalsmiths and they would still be part of Greatmantle but would be specialised in smithing stuff other than arms and armour. We haven't done this yet but presumably it opens up new options.
 
I'm pretty sure we can get more beardling dice if more garazi become beardlings than beardlings become longbeards. We've certainly reduced the number of beardlings when we went from 6 to 5 after training engineers.

You're right that we can use the loremasters to found new clans or increase existing ones but a third option is we can train them in stuff related to a clan but not specifically that clan's trade. The various minor trades are listed in this post but for example we could train metalsmiths and they would still be part of Greatmantle but would be specialised in smithing stuff other than arms and armour. We haven't done this yet but presumably it opens up new options.
Thanks! I was a bit confused on how it all worked.
 
True enough, yet gunpowder in a world with no gunpowder is not king, but emperor of the battlefield. It's Cortez and the Aztecs all over again. Fire a salvo and watch them tremble in fear and run away. Shock and awe. Quick victories, minimal losses, swift campaigns. Grudge Thrower is just a more fancy name for a catapult and it won't make the enemy pause. A few cannons and regiments of Thunderers however can crush whole armies in a matter of minutes. I'm not negating the prowess of traditional Dawi artillery, but more modern solutions give us an irreplaceable advantage and we should get them as quickly as possible.
The grudge thrower is more then just a fancy name for a catapult, it's a dawi catapult, with generations of dawi of improving on it's design up to the end times. It's much better then it's historical counterparts, or umgi work. Or atleast that's my understanding.

If we were playing Karl Franz, I would say skip the Trebuches and Catapults, and balista nonsense, and let's get us some bronze cannons and handgunner regiments trained up. But we are playing Dawi, a Dawi crossbow is not ineffective against armour, it's just Thunderers are far better for armour penetration. You cannot shoot through your allys to hit the enemy behind them unless your insane, but quarrellers and rangers can shoot over thunderer regiments with their crossbows.

It's still a better crossbow then human make. And whilst Steelbows exist in Middle Earth, the quality of dawi weapons and armour are still quite extraordinary. I am not saying, let's not make cannons and guns, I am just saying it should not be the priority.

The priority should be making the Dawi artillery we have the resources to make and maintain, that is incredibly effective, and will increase the amount of enemy's the hold can defend against by two the three times per pass, just by having four of the Grudge Throwers stationed on each pass. They completely destroy massed formations of troops, and armour means nothing to them unless it's on a dragon. Moreover, when we get cannons, we can put them on the walls, and move the Grudge Throwers behind the walls, insuring even as the foe scale our walls, stones still fire down on them, so that even when they have taken the walls, stone's still rain down on them, and even when it's raining horrendously, stones still fall on them.

Gunpowder is great, but it's not that great. It does a better job of multiple tactically important and necessary force-projection, but it can wait, and even when we get to using Cannons and guns, Dawi Crossbows and Grudge-throwers will still retain their use and necessity.

My argument is not that gunpowder is not important, it's that it should not be the priority.
The hold will end up needing Grudge Throwers for it's Throng's and defences, even after we have cannons.
Why are we then not building them now? Gunpowder in middle earth is very shiny and cool.

But so is everything a Dawi Engineer can do. What they can do with wood and stone is overshadowed by Steam and Powder, but these tools and weapons of war are still a very much needed component of a Proper Dawi Hold.
I would just like to remind the thread, the military today still uses Mortars, when we have stealth bombers.

Don't look down on thousands of years of improvement and refinement of these traditional Dawi weapons.
 
It would be a boring story if it was just "and Greenskins have fun and wreck stuff"

I wouldn't be surprised if they had a certain vulnerability to the Discord and Sauron created his own dark variant, just as the Chaos Dwarves did.
 
Unless there is a proper justification for it, I am not sure how they could arrive in Middle Earth.

Only chance is if the Dwarfs where carrying tiny Ork spores on them.
 
I am really looking forward to, barring horrendous rolls (knock on wood) finally getting some passive production of proper Dawi siege weapons and artillery.

Nothing like having rock lobbers and bolt throwers on your walls to truly control a mountain pass.

It's like looking over the pass from up high and deeming any who deserve smiting be smitten from afar.
 
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It's getting late and there's a fair bit left to do on the update so there won't be one today.
Thank you for your hard work so far. It is incredible that you kept up an update rate of every day for as long as you did, especially with the quality of them too. Take as long as you need to get the update out.
 
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I have a quick question @Warkeymon , what is the status of our priesthood? Do we obly have priests of valaya or are the matrons a special thing? Idk it seems odd to me that such an expedition wouldn't have priests of the other ancestors, especially grimnir and gazul.
 
Lands of Hobbits
Greater RegionPeopleNotable Cities
ShireHobbitsHobbiton, Michel Delving
You can add Hobbits living in Gladden Fields on the banks of Gladden River, a tributary of Anduin, not far to the South-East of us.

Fun fact:
Isildur met his fate here and the One Ring rests beneath the mud of this river for 2000 years.
 
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