The Dawi in Arda (Hiatus)

@Warkeymon I only just finished reading the quest. How do we grow larger and get more die? Each clan gives us 2 specialty and 1 generic die, we are turning 1 generic into 1 specialty die so our overall die total is staying the same.
 
@thefoolswriter Agreed!

Unrelated
I'm not sure if it'd be better to have arda refugees settle everywhere or to keep them in Urbaz as a middle-earth hub. As soon as they start throwing out idioms and discussing history, lineages, or religion the scope of what has happened should start to become apparent*.

*I'm assuming they have a decent grasp of history…any prehistory/lost periods that they could get confused with?
 
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@Warkeymon I only just finished reading the quest. How do we grow larger and get more die? Each clan gives us 2 specialty and 1 generic die, we are turning 1 generic into 1 specialty die so our overall die total is staying the same.

Every twenty years the Garazi of the hold grow up into Beardlings and you get a new set of Beardling Dice.

@thefoolswriter
*I'm assuming they have a decent grasp of history…any prehistory/lost periods that they could get confused with?

There are some similarities between Dawi and Dwarven history. They both have a War of Vengeance against Elves for example. The Dawi know their own history with essentially perfect recall. Garazi are taught Clan histories and the Lorekeepers know all the general history of the Karaz Ankor that hasn't been forever lost with one of the Old Holds.

Anything from before the Golden Age has been forgotten however besides the tales of the Ancestors themselves. The old Zornish Dawi are known to be extremely clannish and Kin-strife was common before the Ancestors set the Dawi to right but anything more has gone the same way as Karak Zorn itself.
 
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@Warkeymon I only just finished reading the quest. How do we grow larger and get more die? Each clan gives us 2 specialty and 1 generic die, we are turning 1 generic into 1 specialty die so our overall die total is staying the same.

Every twenty years we get a pop update. We get a bonus at least this time round too!

Write omakes everyone! Fertility omakes! The Blessings of Valaya!

Oh, I suppose I should write a 'Lord and Lady just had family time and a feast omake' for another boost to the Royal family. I'll work on that. Someone post something constructive after this post so I don't double post.
 
So I've just been wondering, and please correct me if I've been blind, but has our dwarven population just not been... growing? Or atleast we haven't really seen a tangible increase in numbers, seeing as our throngs have slowly been chipped away at with no replacement yet.

Also we still need a proper bodyguard for when even the Longbeards won't cut it. Although to be fair, the dwarves haven't quite encountered anything that requires such a drastic formation. I just want elite dwarven housecarls damnit.

And I understand we're an amalgamation of a few big clans and a multitude of smaller clans, but the clan aspect just hasn't really shown to be important lol. It's mostly been X clan is good at X so they're the ones heading X project. We don't even really seem to have council meetings, which strikes me as narratively strange even if it extra writing for the same practical and gameside effect of choosing options to roll for.
 
The Lord and the Lady Stay Up All Night to Get Lucky
The Lord and the Lady Stay Up All Night to Get Lucky

Before him was a large number of tankards, many of which had previously been filled with his wife's second most special personal brew.

Lord Gatrim Greatmantle contemplated life even as he raised his tankard to yet another cheer.

Was any Dawi as lucky as him? (Besides that creeping suspicions that they weren't where they were supposed to be, at all.)

His hold loved him.

His throngs were mighty and it showed with the crushing of former inhabitants of the now named Kazad Urbaz.

Karstah was healthy, happy, and beloved by all the Clans of the Hold.

His wife, Valaya bless her, with wit that shaved beards and lifted hearts, her long still bronze-coloured plaits, beautiful sapphire coloured eyes that sparkled in every light, cheekbones sharp enough to carve gromril with, dimples like clefts full of oathgold, skin like the finest white marble, lips carved from rose marble...

Gatrim was going somewhere with his thoughts, until his wife, Daungrumm, caught his eye. They'd definitely fallen in love since those early days on that rock. What a lovely rock, maybe they could do something more than kiss upon it.

Maybe... they could do more than kiss upon it!

A quick word with the Elder Bogrur secures Karstah for the night.

Then sneaking some kisses upon his giggling wife, they steal away.

When Gatrim brought Daungrumm to their special rock, she caught on right away. Time to make another Garazi!

XxXxX

Elder Bogrur kept (soon to be) Princess Karstah entertained with his mighty 'bah!'s and grumbles about her father, laughing in his head off internally watching the lad stumble 'stealthily' out of the hall being lead by the hand of his wife. Karstah would be further entertained by Bogrur's tales of the mighty weapons he once crafted in his youth.

More than a few elders across the Clans exchanged looks, for the Lord and Lady were not the only ones sneaking off to 'chisel out the cleft.' Youngsters these days. Could barely hold their ale, and could barely keep their hands to themselves.

A good thing. A bumper crop of Garazi would be good. Especially a royal one, death came all too sudden now-a-days.

Truly, brewing was the Blessing of Valaya's wisdom.

XxXxX

Desired result is getting Karstah another sibling. Maybe another boost to pop growth overall, though given the timing they wouldn't be beardling/general dice until turn 40, I think. Or this particular crop of Garazi and Beardlings 'ripens' early for a pop update on turn 30.

So I've just been wondering, and please correct me if I've been blind, but has our dwarven population just not been... growing?

The current pop tempo is an update to the total number of dice every twenty turns as the Garazi become Beardlings and the Beardlings become Greybeards.

I expect that as our pop grows that tempo might increase. Which is why I keep pushing for pop growth omake rewards.

As to the council and stuff, iunno, we don't officially have a king yet, but the Throne Hall is getting built now, so that might change. And include the creation of a council and a redo of our options and how many we can handle a turn.
 
That makes sense, I figured Dawi populations grow slowly, much like dwarves but I was just wondering.

I guess this is also compounded by a lack of an Overview page so I have to flip through the turns to try and gauge where we're at with things lol.
 
So I've just been wondering, and please correct me if I've been blind, but has our dwarven population just not been... growing? Or atleast we haven't really seen a tangible increase in numbers, seeing as our throngs have slowly been chipped away at with no replacement yet.

Also we still need a proper bodyguard for when even the Longbeards won't cut it. Although to be fair, the dwarves haven't quite encountered anything that requires such a drastic formation. I just want elite dwarven housecarls damnit.

And I understand we're an amalgamation of a few big clans and a multitude of smaller clans, but the clan aspect just hasn't really shown to be important lol. It's mostly been X clan is good at X so they're the ones heading X project. We don't even really seem to have council meetings, which strikes me as narratively strange even if it extra writing for the same practical and gameside effect of choosing options to roll for.
Population updates happen every twenty years when the current generation of Garazi becomes Beardlings.

Currently you're a Lord of a Minor Hold and so a dedicated company of Hammerers is a rare thing. The King of Major Hold and its surrounding Ankor often has a company of Hammerers for both themselves and the Main Gate. The primary reason that only Kings have Hammerers is that they're supposed to be responsible for gifting the gromril hammer and armour to each hammerer so its a very expensive affair.

Once the Throne Hall is completed then the Clan Elders will come together each turn to give you petitions, ask you to settle inter-clan issues as they arise and volunteer counsel as their Clan's expertise befits. This is also your opportunity to ascend from a Noble Clan to a Royal Clan and declare a new Ankor with Karak Drekfut being the Major Hold and Kazad Urbaz being a Minor Hold rather than merely an outpost. The declaration of a new Ankor is usually only done by the High King but if the Elders are convinced that there is no High King to do it then they may agree to naming you King as a council.

The Clans accept the word of their Lord as Law, your command and instruction must be carried out as best the Clans can.

Clans specialise a lot, the Clan Ancestors were excellent at one particular trade and so a Clan was founded from that history. They almost never branch out and instead must rely on their fellow Clans. This is a purposeful development in Dawi culture that the Ancestors used to end the Kin-Strifes of the Zornish Dawi. The Karaz Ankor only exists when the Clans work together.
 
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Honestly, when the Dawi get the full picture of the Dwarves, I kinda expect them to be rather disgusted with them.

They lost Gundabad, the birth place of who are essentially their Ancestor Gods and their entire race, and they don't have the excuse of a world shattering cataclysm like the Time of Woe like the Dawi do for losing Zorn.

They lost Khazad-dum, aka Moria, which was essentially their equivalent to Karaz-a-Karak to a single foe, greater daemon or not.

Just recently they lost another of their great Holds, Erebor, to a single Drakk and only attracted the beast because their King fell to something as pathetic as gold sickness.

Honestly? Once we get the full picture of who they are and their histories? I almost expect us to get along with the Elves more than the Dwarves because of just how lacking the Dwarves are compared to the Dawi and how much better and personable the Elves are compared to the Elgi.
 
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