Clans give you about 3000 Dawi, then 550 from Karaz-A-Karak as part of the Throng and 150 from the Cult of Valaya.So with the clans + throng dwarfs we have about 2700 dawi total right?
What is our population growth like? It may currently be enough to defend ourselves, but to be a true force we would need a far larger population to make a difference in Arda.Clans give you about 3000 Dawi, then 550 from Karaz-A-Karak as part of the Throng and 150 from the Cult of Valaya.
In total you've got a population of about 3700 Dawi at Karak Drekfut.
We have no way to know that in character, and i'm personally enjoying not knowing.What is our population growth like? It may currently be enough to defend ourselves, but to be a true force we would need a far larger population to make a difference in Arda.
Also in which Age are we?
Population growth is very slow. The smallest age band is Garazi which is twenty years wide so you'll get a population update every twenty years.What is our population growth like? It may currently be enough to defend ourselves, but to be a true force we would need a far larger population to make a difference in Arda.
Also in which Age are we?
Edit: Okay, the Age remaining a mystery is intriguing in it's own right.
l think it got to do with each turn being 1 year and it takes 20 years min for a dwarf to mature to be useful to the hold than actualy birth rate. so l think qm more of you get a new surge in workforce every 20 years due to maturity into young adult than slow birth rateHuh, i always thought the reason for the decline of the dwarfs was the constant attrition, if i remember right they actually have a pretty decent birthrate. (Tho i will of course bow to Qm in terms of quest canon)
Yes, when Beardling Dice grow up they can either join their Clans as Clan Dice or if you have a Hall of Remebrance then the Lorekeepers can train them into a new type of Clan.Ah i see, thank for clearing that up.
Also a question for the far future will we eventually be able to split new clans with different specialisations from the loremasters instructions?
Carpentry and engineering for example.
Doesn't say where Gatrim is.[X] Grimnir Tapdancing Dawi
-Move the North Throng to the West Pass to assist in it's defense, leaving the Quarrelers on the Plateau there.
--Clan Bronzeplaits Volunteers take over the North Pass Defenses
-Move East Throng to the West Pass to assist in it's defense, leave Rangers in the Vale that are already there.
--Clan Stonebeard Volunteers take over the East Pass Defenses
-Clan Greatmantle Volunteers, to include the Rhunrikki, reinforce West Pass
-Clan Ironplough Volunteers stay in the Hold with Vakiror
--Valkiror Elder in Charge. Do as she sees fit.
-Clan Shatterspear Volunteers held in reserve to back up the Hold, South Pass, or West Pass.
-General Strategy is to use Quarrelers to thin numbers, Rangers to focus on high value targets, and Warriors/Longbeards to hold the line. Elders/Thanes/Greatbeards can adjust as needed.
The Misty Mountains sure but we don't have uses for open areas and forest, we ain't no Umgi or Elgi.We stay isolationist for the next 300 turns building the hold then we conquer Arda.
Speaking of expansion my first target is Goblin Town. Specifically clearing it out and making a proper Karak out of it. Firstly, to clear out the Goblins, obviously, but more importantly it sits right next to the High Pass, an extremely important and well positioned path through the Misty Mountains.[X] Grimnir Tapdancing Dawi
We stay isolationist for the next 300 turns building the hold then we conquer Arda.