And I still don't see any problems. Khorne is the least interesting out of all Chaos Gods. I see no reason why we should keep "balance", when we can create five more, Slaaneshi Warbands that are fun instead of two, boring Khornates.
Well, if we are going to do Slaanesh next turn we could get a synergy with the cattle issue request because we know that two obsessions work well with that, those being cowboy and animal husbandry.
I want Blood Angels for Slaanesh and the Usurpers request. I think Khornate Blood Angels is too obvious, while Thousand Sons Khornates at least isn't the first thing people would think about. Also, it debunks some misconceptions as well, so that's double plus for me.
I still want to do Blood Angels Vampires. That still try to present themselves as noble, Doves of Sanguinius as the name to go with the idea of twisting and corruption.
Weaponsmiths for its synergy with enchanting and Doom Wings for air support. The crystal creatures already help on the ground. Maybe the Obliterators or more Predators, for more fire support, if the crystal creatures can not fight at range.
We are the Crystal Gems
We'll always save the day!
And if you think we can't
We'll always find a way!
That's why the Eldar of this world believe in
Garnet, Amethyst, and Pearl and Ț̴͎̻͍̜̺̒z̸̧͔̼̜͉̼͍͐ë̸͚́̂̓̈́̔̑̚͠ë̴̝̞̞͇̖͗́͑͆͋͊͝n̴̢̩͕̞̯͎̍̽̈t̷͍̗̙̏̑͛ç̴͖͍̺͉̦͓̎̀͠ͅh̵͉̥̺͋̓̆̊̅͌!̵̤̞͚̤̩͉̳̎̏
[] Plan: The Crystal Guardians.
-[] Warband Name: The Crystal Guardians.
-[] Warband Colours: Creamy White primary, Bright Red Secondary with Golden Details.
-[] Warband Symbol: White and Gold Sword pointing downwards , it's hilt the symbol of Tzeentch, with red, eye-like gemstone decorating it. Upon the blade itself are placed the Aeldari runes of Salvation and Transcendence/Freedom.
-[] Warband Creed: "We are Guardians of Eld and Bringers of the New Dawn!"
--[] Warband Battle-Cry:"Burn in the rays of our Dawn!"
-[] Fortification: The Marines in this Warband have great skill in the arts of fortification.
-[] Weaponsmiths: This Warband has grown adept at forging infernal weapons.
-[] Chaos Beasts: This Warband uses a variety of mutated Chaos Beasts to supplement its forces.
--[] 1 Charge of More Mutilators.
--[] 1 Charge of Better Support.
[] Plan: The Crystal Guardians-Best defense is good offense.
-[] Warband Name: The Crystal Guardians.
-[] Warband Colours: Creamy White primary, Bright Red Secondary with Golden Details.
-[] Warband Symbol: White and Gold Sword pointing upwards, it's hilt the symbol of Tzeentch, with red, eye-like gemstone decorating it. Upon the blade itself are placed the Aeldari runes of Salvation and Transcendence/Freedom.
-[] Warband Creed: "We are Guardians of Eld and Bringers of the New Dawn!"
--[] Warband Battle-Cry:"Burn in the rays of our Dawn!"
-[] Master Sorcerers: The Sorcerers of this Warband are true masters of their art.
-[] Ax Masters: This Warband is remarkably proficient with chain-axes, and similar weapons.
-[] Chaos Beasts: This Warband uses a variety of mutated Chaos Beasts to supplement its forces.
--[] 1 Charge of More Mutilators.
--[] 1 Charge of Better Support.
--[] 1 Charge of Extra Obliterators.
I wanted to fully embrace "this Warband protects Chaos Eldar" with this, as well as Tzeentch aspects of Change and Hope. This Warband are protectors of what passed, guarding Eldars who remember age before Slaanesh was born, as well as bringers of something new. The Dawn here is synonymous with future.
[] Plan Well equipped for PvP.
-[] Warband Name: Gem Hounds
-[] Warband Colors: Mainly light blue similar to their crystals, but will also use other shades too.
-[] Warband Symbol: Crystalline set of open jaws
-[] Warband Creed: "If there's a will, there's a way"
-[] Spend charge of Better Support.
-[] Spend charge of Extra Obliterators
-[] Spend charge of More Mutilators
-[] Weaponsmiths: This Warband has grown adept at forging infernal weapons.
-[] Ax Masters: This Warband is remarkably proficient with chain-axes, and similar weapons.
-[] Doom Wings: This Warband has access to Doomwings.
What do you think about using Soul Grinders Charge? Even if only for this:
Imperial Knight: *moves his Cannon to attack one of Tzeentchian Eldar Sorcerers*
Soul Grinder: *"intercepts" via "shoulder-check"* Pick on someone of your own size!
[]Plan:The Crystal Blades
-[] Warband Name: The Crystal Blades
-[] Chapter Colors: Light Blue mainly but it is common for crystals of varying colors to be embedded into their armor.
-[] Warband Symbol: A crystal prism with Eldritch writings engraved on it
-[] Warband Creed: "Weaponry is half the battle"
-[ ] Weaponsmiths: This Warband has grown adept at forging infernal weapons.
-[ ] Ax Masters: This Warband is remarkably proficient with chain-axes, and similar weapons.
-[ ] Basic Daemonic Pact: This Warband has a pact that lets them call upon the Lesser Daemons of the dark gods, such as Bloodletters or Plague Bearers, with relative ease.
-[] Extra Mutilators
-[] Soul Grinders
I'm really trying to lean into the enchantment with weapon smiths and I want them to be able to use them really well which is what ax masters is for. Basic Daemonic pact is for making daemon weapons and soul grinders are for long ranged support. Mutilators are just for better close combat.
This is my fairly comprehensive collection of all of the Eldar runes and symbols that have been featured in Games Workshop publications since the Eldar race was first introduced to Warhammer 40,000. It includes meanings for identified runes as well as sources for these translations.
Oh hell, are we really creating a Warband of Dark Magical Boys going by those traits? They've even got the requisite Magical Creature Familiars in the crystal beasts...
Well, I suppose as long as Master Sorcerers isn't picked, we'll avoid that.
Oh hell, are we really creating a Warband of Dark Magical Boys going by those traits? They've even got the requisite Magical Creature Familiars in the crystal beasts...
Well, I suppose as long as Master Sorcerers isn't picked, we'll avoid that.
[]Plan: These Xenos are under our Protection!
-[] Warband Name: The Sentinels of Crystal Labyrinth
-[] Chapter Colors: Azure Blue as Primary color, Obsidian Purple (on left side of armor) & Ruby Red (on right side of armor) as Secondary colors
-[] Warband Symbol: Shield made of various crystals
-[] Warband Creed: "By Tzeentch's Decree, these Eldar were saved from the Dark Prince's hunger. Only Tzeentch's Decree, will make us let them die."
-[ ] Weaponsmiths: This Warband has grown adept at forging infernal weapons.
-[ ] Well Armed Cult: This Warband can count on the aid of many well armed and experienced cultists in times of war.
-[ ] Doom Wings: This Warband has access to Doomwings.
-[] Extra Mutilators
-[] Soul Grinders
In Fantasy they are said by Norsca as Snake/Serpent while Khorne is Hound, Tzeentch is Raven and Nurgle...I don't remember Nurgle one. And that many of the followers have snake like characteristics.
In Fantasy they are said by Norsca as Snake/Serpent while Khorne is Hound, Tzeentch is Raven and Nurgle...I don't remember Nurgle one. And that many of the followers have snake like characteristics.
"Nurgle, the major Chaos God in Warhammer, is known by several names in Norsca. These include 'Plague Lord', 'Grandfather Nurgle', 'Lord of Pestilence', 'Fly Lord', 'Urfather', 'Neiglen', 'the Crow', 'Nurglitch' - the Norscan god of disease, and 'Onogal' - the Norscan god of death and decay."
So wait...what is Tzeentch called...
"Tzeentch, also known as the "Changer of Ways," the "Lord of Change," the "Architect of Fate," Tchar (among the Kurgan), "the Wind-lord," Chi'an Chi (in Grand Cathay), the Eagle and the Raven God (among the vicious barbarians of Norsca), and the "Great Conspirator," is the major Chaos God of change, evolution, ambition-"
Okay, makes sense.