Terrene Spire - Gently ended.

Murder seems to be an appropriate course of action.

[X] Move to Short Range
[X] KILL!KILL!KILL!!!

Keep pressuring it so it doesn't have time to heal.
 
Chapter 1: Part 47












Fluid flowing form fractures from fissure

Terrene Spire IRC Chat. The original chatroom! Come hang out with others who read Terrene Spire! It is hosted by the lovely @WhoAmEye, so go have a chat! Or, if you prefer newer chat methods:
NEW! Terrene Spire Discord Chat. This is, honestly probably where I will be most of the time. It's Discord, the new useful skype service, but you don't have to voice chat. Typing is all fine and dandy. Come say hi!

Terrene Spire on TVTropes. Please help me by both filling this page out more and spreading the word about terrene spire! Show it to some friends and give it some wiki love!

The Dexworks Patreon. If you can offer me anything, if even just a dollar, I will be incredibly happy. It all helps me keep stable enough to continue updating! Thank you for your time!

Thank you all for reading Terrene Spire! It's been fantastic so far, and I can only hope it gets better and better!

Sorry about the delay! Some real life stuff happened. Thank you again for reading Terrene Spire!
 
[X] Derm 1.0: Berserker Edition
-[X] Move: SHT range / Exactly where he is. IE: Deliberately initiate a collide .
-[X] Act: Hit him with the scythe! FORCE HIM BACK!
 
Last edited:
He keeps trying to close with us.

Exploit his AI?
I wish! Unfortunately this thing has been hinted to be actively learning through this fight, so even if we do figure out an exploit, it will probably figure it out in time anyway... Oh for frag's sake, @Dermonster I'm now thinking that it may be using conditionals in the same way that you were a turn or two ago. That would help explain how it countered us so perfectly: It ran a script!

And even if that isn't how it's operating, it's probably useful to think about it that way, so that we can better conceptualize how it could react to us... I'm off to binge the whole fight again, see if there is a pattern or consistency that we can exploit. For now, repeat current tactics ad nauseum I guess?

3155 Berserk seems good for now though.
 
[X] Derm 1.0: Berserker Edition
-[X] Move: SHT range / Exactly where he is. IE: Deliberately initiate a collide .
-[X] Act: Hit him with the scythe! FORCE HIM BACK!

AGGRESS. AGGRESS IT HARD
 
[X] Derm 1.0: Berserker Edition
-[X] Move: SHT range / Exactly where he is. IE: Deliberately initiate a collide .
-[X] Act: Hit him with the scythe! FORCE HIM BACK!
 
[X] Derm 1.0: Berserker Edition
-[X] Move: SHT range / Exactly where he is. IE: Deliberately initiate a collide .
-[X] Act: Hit him with the scythe! FORCE HIM BACK!
 
I'm going to guess more enemies will appear or some super-move will be used soon. Remember that just like our crystals our enemies could wreck the battlefield. That blockade could be a target soon.

Thanks for the new comic!
 
We got him locked down behind him, but he can still do that phase shit to get through us to the other side, I say we mood spike again, make damn sure he has nowhere to run.

[X] Plan Roach Motel
-[X] Wait: Stay where you are
-[X] Act: Mood Spike again, trap him in
 
Last edited:
[X]Plan Closing The Trap
-[X]Act: Mood Spike
-[X]Wait: Psych Up

He's a slippery fellow, so we don't want him to have a chance to get out of the trap - mood spiking first thing is probably a good call.
 
I think we should mood spike and make it so he can't run

[X]Plan Closing The Trap
Presumes he can´t evade anyway, wich is at least possible from what just happened.
[X] Derm 1.0: Berserker Edition
-[X] Move: SHT range / Exactly where he is. IE: Deliberately initiate a collide .
-[X] Act: Hit him with the scythe! FORCE HIM BACK!
 
[X] Anticipate retainer's attack in the first half of the turn, and slash scythe at said attack, possibly to counter or catch him off guard. Then approach enemy.
 
Last edited:
Back
Top