[X] Derm 1.0: Berserker Edition
In that case vote for my closing the trap plan.Make more Mood Spikes. Make it so he has no place to stand that isn't in one.
Using Mood Spike will probably get rid of the old one though.Mood spike it. If the other set of spikes are still up, we can potentially shut down it's movement options. I mean, not by cutting it as it moves, but by cutting it's landing space.
So? If we can get a good hit with the spikes, why not?
I would rather keep them behind it to cut off it's retreat.
He can still dodge if he wants by moving through us like the previous turn, but if he does anything other than move it'll work, so I'll take it.[X]Derm 1.0 - PRESS THE ASSAULT edition.
-[X] Act: Scythe Slash him! If he dodges, he moves into the spike field.
-[X] Conditional
--[X] If he moved, Move into close range
--[X] If he didn't move, Wait: Friendship Aura