- Location
- Attached to a wall
- Pronouns
- She/Her
The nice thing about having a job involving people is that things always nice to see things come together in unexpected ways. It's always a pleasant surprise for me when that happens in fiction.
I like this quest a whole lot, by the way. There's something optimistic about it.
Damn straight, there's just something great about things looking up like they are. Like, this is looking to be a hell of a Disney kinda Disney quest if ya dig what I'm going at.The nice thing about having a job involving people is that things always nice to see things come together in unexpected ways. It's always a pleasant surprise for me when that happens in fiction.
Little of column A, lot of column B.Holy crap.
Is it kindness paying, or did we roll absurdly high on those meetings?
Board Approval will, in general, make your life easier. The higher it is, the less you have to worry about. You can do things without board approval, but they can vote you out if they feel you aren't doing a good enough job. You've had consistently high board approval so far, which means you don't know too much about how difficult lacking board approval would be.not sure i`m looking in the right places to know what stats are doing what but those are some nice bonus stats.
"I think you'd find that the studio is more than willing to trade back the Oswald rights for some access to your engineering group, and probably willing to go a bit further than that if you push."
Would that run against any anti-trust laws though?I think there is more synergy to be had.
What do you all think about these plans?
Before the building even starts:
- Propose a shared energy project to enjoy economy of scale, theme parks take up a lot of energy after all. (buying in larger numbers/ sharing the risk either for Go green or go glowing green together.)
When they are done:
- Set up a bus-line between our parks.
- To sell day-tickets to each others parks inside our hotels. The upside is as follows.
1. We get a cut of the ticket-sales/ They get a cut of the ticket-sales in their hotel
2. Guests want theme-parks it increases the value-proposition of our hotels to give them easy access to more attractions.
3. We get more guests in our theme-parks/ They get more guests in their theme-parks
4. We get the money for the bus-rides. (We already have a public transit system)
Those first two aren't what trusts do, and the third is one version of a trust but not the only one. Trust law is made to stop companies from monopolizing markets by coming to an inter-company agreement for how the market should go, not by blocking other people out of the market as your first and second point would beI don't think we will break the law because:
-We are not preventing people from visiting other attractions in the region.
-We are not preventing customers from other Resorts, hotels and motels to visit us.
-We will not agree upon a price for the tickets. They can sell their tickets at any price, and we can sell ours at any price.
Those first two aren't what trusts do, and the third is one version of a trust but not the only one. Trust law is made to stop companies from monopolizing markets by coming to an inter-company agreement for how the market should go, not by blocking other people out of the market as your first and second point would be
You might be able to swing a bit of cooperation on the energy project, in that they'll pay some of the costs and expect a preferred rate in exchange.Before the building even starts:
- Propose a shared energy project to enjoy economy of scale, theme parks take up a lot of energy after all. (buying in larger numbers/ sharing the risk either for Go green or go glowing green together.)
When they are done:
- Set up a bus-line between our parks.
- To sell day-tickets to each others parks inside our hotels. The upside is as follows.
You might be able to swing a bit of cooperation on the energy project, in that they'll pay some of the costs and expect a preferred rate in exchange.
As far as setting up a bus-line, that one is very much less workable. It's 15 miles or so between WDW and the area you think they'd put Universal, with other possible locations even further out. In addition, the Disney bus line runs for free for resort guests, so there's no income to be made by having buses go out to your competitors theme park. Now, if you wanted to do something like say, extend a monorail line to the greater Orlando area, and it just so happens to pass by where you think Universal is putting up a park, that might be doable. A bit pricey, and the board probably wouldn't be thrilled, but doable. Hell, Universal might even pay for the station or a bit of the extension, if you let them know.
As far as selling day-tickets goes, there's not really a reason to. If you set up a method of transit, guests can get to the parks easily enough and can just buy tickets at the gate. Disney is focusing on keeping people on property their entire vacation right now, and this is the sort of encouragement that you don't really want to give for guests to go somewhere else. Plus, this way doesn't allow for anti-trust investigations.
It's not so much that you'd necessarily be breaking any anti-trust laws, but this is the sort of thing that would require constant attention and would frequently receive federal oversight. It'd be very easy for you and Universal to end up accidentally breaking the market and having the hammer brought down. Better for both of you to just avoid that.
It's what Slynnwen said. I don't think it'd be explicitly a break, but it would definitely attract undue attention and possible legal suits saying as much regardless. I mean, we can probably get away with some since this is the post-Reagan and pre-Recession era, meaning deregulation and lax enforcement against any potential for monopolies and trusts is quite common. I just don't think it is a smart move to test fate like that.Could you explain to me how you think we would be breaking the Anti trust law with my proposal?
The only remaining likely on the list seem to be:
-We are not exclusive dealing contract, both we and universal should be able to enter into similar agreements with third parties.
-We are not tying products together. We are up-selling the products of a third party and in the future possibly more third parties.
I accept any allegations that I'm likely misinformed, because Wikipedia is my only real source on this. Please inform me
You can only take an action once per turn unless it says otherwise in the action description. There's only so fast that some projects can get done, no matter how much you grease the wheels. And hyper-focusing at a company the scale of Disney tends to mean missing out on a lot.@Slynnwen
Can I do this:
-[] Continue Planning (Disney's Animated Adventure)
-[] Continue Planning (Disney's Animated Adventure) x2
If you want to announce to the public that you've resumed work on the real EPCOT, you've got to have some progress on making it a reality. You don't specifically need to hit groundbreaking, that's a very long ways off, and by the time you've hit that stage, it'll be very obvious to everyone what you've been working on. In general, you'd want something like 10-15 successes in planning the project before you tell the public, that way you have something solid to give them instead of just a nebulous "At some point in the future, we're going to try and build Walt's idea of EPCOT."Question @Slynnwen , what need we do to announce the real epcot to the public last quarter of next year? Do we just need to start planning then or do we have to like hit groundbreaking by then?
Got it.You can only take an action once per turn unless it says otherwise in the action description. There's only so fast that some projects can get done, no matter how much you grease the wheels. And hyper-focusing at a company the scale of Disney tends to mean missing out on a lot.
If you want to announce to the public that you've resumed work on the real EPCOT, you've got to have some progress on making it a reality. You don't specifically need to hit groundbreaking, that's a very long ways off, and by the time you've hit that stage, it'll be very obvious to everyone what you've been working on. In general, you'd want something like 10-15 successes in planning the project before you tell the public, that way you have something solid to give them instead of just a nebulous "At some point in the future, we're going to try and build Walt's idea of EPCOT."
I feel like universal and power both this turn might be a good move as well as I think it was two actions that basically amounted to "stand by your people" for our films might be good.something with universal
something for the power
something for movie and animation
keep doing what we started
maybe up the TV thing?
also that hurricane proofing thing might not be the worst idea out there.
Draft plan 'cuz I want a nuclear power plant:
[ ] Plan It's pronounced Nu-Cle-Ar, not Nu-Cu-Lar
-[ ] Go Glowing Green [Base action 1]
-[ ] Power Play [Base action 2]
-[ ] Personal focus: Go Glowing Green [Corporate offices bonus action]
-[ ] Improve the Shopping District [Base action 3]
-[ ] Continue Planning (Disney's Animated Adventure) [Reedy creek bonus action]
-[ ] Finish the Rhine River Cruise [Base action 4]
-[ ] The Disney Touch [Studios bonus action]
-[ ] Tomorrow's Tomorrowland [Base action 5]
-[ ] Undecided action #1 (maybe vacation, don't want to get too stressed)
-[ ] Undecided action #2 (maybe hurricane proofing)
Am I missing anything major that needs doing?
Edit: Maybe -[] Wet and Mild for the bonus on hurricane proofing, and because reliability is nice.
And maybe -[] A Message of Conservation because conservation is nice, for all that I'm crowing about wanting a nuclear power plant and that will maybe disrupt things.