Taking the Mickey: A Save Disney Quest

The nice thing about having a job involving people is that things always nice to see things come together in unexpected ways. It's always a pleasant surprise for me when that happens in fiction.
 
I like this quest a whole lot, by the way. There's something optimistic about it.
The nice thing about having a job involving people is that things always nice to see things come together in unexpected ways. It's always a pleasant surprise for me when that happens in fiction.
Damn straight, there's just something great about things looking up like they are. Like, this is looking to be a hell of a Disney kinda Disney quest if ya dig what I'm going at.
 
not sure i`m looking in the right places to know what stats are doing what but those are some nice bonus stats.

still knowing before hand that universal studios are going to be build is nice. (side note: really like that park when i went there in 1990)
 
+30 to the quality roll for 'The Black Cauldron' ? Nice, very nice, and I'm not just saying that as a fan of Lloyd Alexander's novels.
 
Holy crap.
Is it kindness paying, or did we roll absurdly high on those meetings?
Little of column A, lot of column B.
not sure i`m looking in the right places to know what stats are doing what but those are some nice bonus stats.
Board Approval will, in general, make your life easier. The higher it is, the less you have to worry about. You can do things without board approval, but they can vote you out if they feel you aren't doing a good enough job. You've had consistently high board approval so far, which means you don't know too much about how difficult lacking board approval would be.

Movie quality rolls determine how good a movie is, and influence how well a movie is received. Quality indicates how likely it is to win awards and critical acclaim, reception indicates how much it makes at the box office. If a movie does well at the box office, the board will be happy, and vice versa.
 
"I think you'd find that the studio is more than willing to trade back the Oswald rights for some access to your engineering group, and probably willing to go a bit further than that if you push."

I think there is more synergy to be had.
What do you all think about these plans?

Before the building even starts:
- Propose a shared energy project to enjoy economy of scale, theme parks take up a lot of energy after all. (buying in larger numbers/ sharing the risk either for Go green or go glowing green together.)
When they are done:
- Set up a bus-line between our parks.
- To sell day-tickets to each others parks inside our hotels. The upside is as follows.
1. We get a cut of the ticket-sales/ They get a cut of the ticket-sales in their hotel
2. Guests want theme-parks it increases the value-proposition of our hotels to give them easy access to more attractions.
3. We get more guests in our theme-parks/ They get more guests in their theme-parks
4. We get the money for the bus-rides. (We already have a public transit system)
 
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I think there is more synergy to be had.
What do you all think about these plans?

Before the building even starts:
- Propose a shared energy project to enjoy economy of scale, theme parks take up a lot of energy after all. (buying in larger numbers/ sharing the risk either for Go green or go glowing green together.)
When they are done:
- Set up a bus-line between our parks.
- To sell day-tickets to each others parks inside our hotels. The upside is as follows.
1. We get a cut of the ticket-sales/ They get a cut of the ticket-sales in their hotel
2. Guests want theme-parks it increases the value-proposition of our hotels to give them easy access to more attractions.
3. We get more guests in our theme-parks/ They get more guests in their theme-parks
4. We get the money for the bus-rides. (We already have a public transit system)
Would that run against any anti-trust laws though?
 
Would that run against any anti-trust laws though?

No* I don't think that we will break the law with that.
Anti-trust laws are there to:
- Ensure competition,
- prevent things like price-fixing,
- and protect the employees.

I don't think we will break the law because:
-We are not preventing people from visiting other attractions in the region.
-We are not preventing customers from other Resorts, hotels and motels to visit us.
-We will not agree upon a price for the tickets. They can sell their tickets at any price, and we can sell ours at any price.

*We need to consult a lawyer I can't really say anything about the U.S. law. I might have made a straw-man interpretation of that law based on Wikipedia.
 
I don't think we will break the law because:
-We are not preventing people from visiting other attractions in the region.
-We are not preventing customers from other Resorts, hotels and motels to visit us.
-We will not agree upon a price for the tickets. They can sell their tickets at any price, and we can sell ours at any price.
Those first two aren't what trusts do, and the third is one version of a trust but not the only one. Trust law is made to stop companies from monopolizing markets by coming to an inter-company agreement for how the market should go, not by blocking other people out of the market as your first and second point would be
 
Those first two aren't what trusts do, and the third is one version of a trust but not the only one. Trust law is made to stop companies from monopolizing markets by coming to an inter-company agreement for how the market should go, not by blocking other people out of the market as your first and second point would be

Could you explain to me how you think we would be breaking the Anti trust law with my proposal?
The only remaining likely on the list seem to be:
-We are not exclusive dealing contract, both we and universal should be able to enter into similar agreements with third parties.
-We are not tying products together. We are up-selling the products of a third party and in the future possibly more third parties.

I accept any allegations that I'm likely misinformed, because Wikipedia is my only real source on this. Please inform me:smile:
 
Before the building even starts:
- Propose a shared energy project to enjoy economy of scale, theme parks take up a lot of energy after all. (buying in larger numbers/ sharing the risk either for Go green or go glowing green together.)
When they are done:
- Set up a bus-line between our parks.
- To sell day-tickets to each others parks inside our hotels. The upside is as follows.
You might be able to swing a bit of cooperation on the energy project, in that they'll pay some of the costs and expect a preferred rate in exchange.

As far as setting up a bus-line, that one is very much less workable. It's 15 miles or so between WDW and the area you think they'd put Universal, with other possible locations even further out. In addition, the Disney bus line runs for free for resort guests, so there's no income to be made by having buses go out to your competitors theme park. Now, if you wanted to do something like say, extend a monorail line to the greater Orlando area, and it just so happens to pass by where you think Universal is putting up a park, that might be doable. A bit pricey, and the board probably wouldn't be thrilled, but doable. Hell, Universal might even pay for the station or a bit of the extension, if you let them know.

As far as selling day-tickets goes, there's not really a reason to. If you set up a method of transit, guests can get to the parks easily enough and can just buy tickets at the gate. Disney is focusing on keeping people on property their entire vacation right now, and this is the sort of encouragement that you don't really want to give for guests to go somewhere else. Plus, this way doesn't allow for anti-trust investigations.

It's not so much that you'd necessarily be breaking any anti-trust laws, but this is the sort of thing that would require constant attention and would frequently receive federal oversight. It'd be very easy for you and Universal to end up accidentally breaking the market and having the hammer brought down. Better for both of you to just avoid that.
 
You might be able to swing a bit of cooperation on the energy project, in that they'll pay some of the costs and expect a preferred rate in exchange.

As far as setting up a bus-line, that one is very much less workable. It's 15 miles or so between WDW and the area you think they'd put Universal, with other possible locations even further out. In addition, the Disney bus line runs for free for resort guests, so there's no income to be made by having buses go out to your competitors theme park. Now, if you wanted to do something like say, extend a monorail line to the greater Orlando area, and it just so happens to pass by where you think Universal is putting up a park, that might be doable. A bit pricey, and the board probably wouldn't be thrilled, but doable. Hell, Universal might even pay for the station or a bit of the extension, if you let them know.

As far as selling day-tickets goes, there's not really a reason to. If you set up a method of transit, guests can get to the parks easily enough and can just buy tickets at the gate. Disney is focusing on keeping people on property their entire vacation right now, and this is the sort of encouragement that you don't really want to give for guests to go somewhere else. Plus, this way doesn't allow for anti-trust investigations.

It's not so much that you'd necessarily be breaking any anti-trust laws, but this is the sort of thing that would require constant attention and would frequently receive federal oversight. It'd be very easy for you and Universal to end up accidentally breaking the market and having the hammer brought down. Better for both of you to just avoid that.

Then the only thing left is the energy project.
Which I think will still be mutually beneficial.
 
Could you explain to me how you think we would be breaking the Anti trust law with my proposal?
The only remaining likely on the list seem to be:
-We are not exclusive dealing contract, both we and universal should be able to enter into similar agreements with third parties.
-We are not tying products together. We are up-selling the products of a third party and in the future possibly more third parties.

I accept any allegations that I'm likely misinformed, because Wikipedia is my only real source on this. Please inform me:smile:
It's what Slynnwen said. I don't think it'd be explicitly a break, but it would definitely attract undue attention and possible legal suits saying as much regardless. I mean, we can probably get away with some since this is the post-Reagan and pre-Recession era, meaning deregulation and lax enforcement against any potential for monopolies and trusts is quite common. I just don't think it is a smart move to test fate like that.
 
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Turn 2 Headlines
A Mousey Meeting?

Rumors abound that Disney Studios held a major meeting between all the major animation studios, fueling speculation that Disney may be looking to expand. Insiders confirm that Don Bluth has been seen back on Disney property, giving credence to the idea that he's decided to join back up with his old studio after failing to make it on his own. Universal and Warner Bros. have both declined to comment on the meeting, but have indicated that it took place. There's been more frequent interaction between all the Hollywood groups since the supposed meeting.


Earful Expansions

The Walt Disney Company announced yesterday that it would be bringing the monorail line to its shopping district in Florida, and in addition, announced that the planned expansion would also go to a new hotel that was being marked out on the southern border of Disney property. Companies have been showing intense interest in moving into the shopping district, sure that having a store right across from the soon to be opened Disney Villas and directly on the Disney monorail line is a good move. While there hasn't been any solid plans on updates to the shopping village just yet, Disney has said… Continued on Page 2, Earful Expansions.


World Showcase Setbacks

Efforts to complete the long rumored Rhine River Cruise in EPCOT are said to have hit multiple snags this quarter, delaying the project yet again. Some are calling foul play, while others have said that these things happen sometimes. A statement from several government officials, an oddity, has further fueled speculation by announcing that they would be working closely with Disney to investigate what has been happening in EPCOT. Disney has welcomed the aid, merely stating that they wish to be sure of compliance with all federal regulations. When approached for comment, Roy Disney stated that he was confident nothing Disney had done was out of line.

AN: Turn 3 is mostly done, should be up within 4 hours or so.
 
these sound like fairly major local headlines.
not much of anything country wide apart from maybe the top on for the ppl that are interested in that sort of rumor/news piece
 
Turn 3 (APR-MAY-JUN, 1985)
MAJOR BOARD GOALS

{} - Build a New Hotel, by the end of 1985

{} - Complete a New Ride in EPCOT, by the end of 1985

{} - Begin Planning (at least 5 successes) a New Resort, by the end of 1985

MINOR BOARD GOALS

{X} - Find an Adviser, by the end of 1985

{} - Improve the Walt Disney World Village, by the end of 1985



Last quarter was a bit of a doozy. You're still not quite sure how Frank managed to convince everyone to come to the table on Roger Rabbit, but his work has already paid huge dividends. Don Bluth is back, and the animation department hasn't stopped celebrating since. It's almost enough to offset the problems you encountered with the Rhine River Cruise. Almost. Still, Roy's promised to have some of his old buddies look into it, and the government officials inspecting things over at the pavilion indicate that he's done something. Hopefully it doesn't blow up your face. And speaking of water rides, the submarines in Florida should be good to go again! That's a relief. Luckily nothing too pressing has come up in the meantime. Finally, the planning for Disney's Animated Adventure went great last quarter, ideas flowing easily onto paper. But with all the plans just about wrapped up, you're fairly certain that there's no chance it's getting built by the end of the year. In fact, you doubt anything but the smallest of hotels could have been built by the end of the year. The same is the case for almost every other goal. Maybe you should hit up the board about that?

Character Traits

Jeffery Katzenberg: +50 to all animated film quality rolls. -15 to all office relationship stats not at a positive value with him every turn.

Frank Wells: +10 to all office relationship stats every turn, to a maximum of 0.
+5 to effectiveness of Personal Focus, 1 free Personal Focus action per turn. (25 bonus)

Roy Disney: +10 to all rolls involving conservation efforts.
May ignore one major board goal or both minor board goals a year without penalty. (25 bonus)

Board: +10 to all rolls associated with Board Goals. (50 bonus)

Don Bluth: Movie Adviser (+1 action, must be used on a movie action). +10 to all animated film rolls, including quality. +10 to all video game rolls.

Elizabeth Plater-Zyberk: Temporary Adviser (+1 action, must be used on Disney's Animated Adventure project). Reroll any die roll below 10 on the project, up to 3 times.

Other Bonuses

Reedy Creek Improvement District: +10 to all development and conservation rolls made in the district.


7 base actions, 3 section modifiers: 7+3 actions total.

-[] A New Gate, California: The theme parks are currently some 70% of your revenue. Adding another park at one of your existing locations is only prudent, you already own the land and know the area. Still, it's harder here than Florida, for obvious reasons. You'd have to replace the parking lot wholesale, or buy up a good chunk of land at truly exorbitant prices. Will trigger park planning subvotes upon completing this stage.

DC: 15 per success, requires 25 total successes to move out of the planning stage.

Benefits: Move to Groundbreaking.


-[] Refurbishments, California: It might be time for some of those classic rides to get a face lift. There's no need to replace any just yet, but a touch up could go a long way… Up to 3 rides per action.

DC: 15 per ride being refurbished.

Benefits: Increased reliability, chance of popularity bump.


-[] Replacements, California: On second thought, though, it might be better to get ahead of the curve and bring in something new in place of one of the older rides. It might mean a bit more work, but if you get this right it'll last much longer than a simple face lift could. Up to 1 ride per park per year. Ride will be determined in subvote upon reaching half the needed successes.

DC: 10 per success, requires 10 successes for a remodel of the same track and ride vehicle to complete, or 20 for a complete knock down and replacement (old ride removal will not occur until 10th success with this option).

Benefits: New ride, likely to be popular and reliable on open. Chance of PR hit depending on the popularity of ride replaced.


-[] Build A New Ride, California: On third thought, you could just build something entirely new where there's space. No one loses a favorite ride, everyone gets something new! The only loser is your wallet… Up to one per park per year. Ride will be determined in subvote upon reaching half the needed successes.

DC: 15 per success, requires 15 successes to complete.

Benefits: Increased park draw. Other bonuses dependent on ride type.


-[] Tomorrow's Tomorrowland: The future just isn't what it used to be, and never has that been more apparent than Tomorrowland. It's time for a major redesign of this section of the park, in order to keep it from becoming wildly outdated. You have Frontierland for that.

DC: 15 per success, requires 30 successes. Currently: 9/30 successes, +5 to rolls.

Benefits: Automatic refurbishment of all rides in Tomorrowland, with updates to bring them in line with a more modern look at the future. May replace up to 3 rides in Tomorrowland with no chance of PR hit, does not count towards yearly ride replacement limit. May build 1 new ride in Tomorrowland, does not count towards yearly ride build limit. Massive PR boost. +5 to Eisner/Disney relationship. One ride replacement or the new ride must be Star Tours.


-[] Clean Cars: Autopia's cars are more than a little out of date, and could use some upgrades. If you can figure out a good way to remove the need for gas from them, that would be a major benefit as well.

DC: 35

Benefits: Increased ride reliability and popularity, good PR from conservation efforts. +5 to Eisner/Disney relationship.


-[] I Have Altered the Deal: It's a bit late, but maybe you should try and give the workers at Disneyland a better deal. It would have been more effective earlier, but you did have a lot to do. Still, that's no reason to avoid doing it now. Happy workers, happy park.

DC: 60.

Benefits: -10 board favor. +5% ride popularity/reliability to all rides.


-[] Video Killed The Radio Star: You know what Disneyland really needs? A hit teen dance club! Wait, where are you all going? Guys? Guys, come back!

DC: 35.

Benefits: Build Videopolis, an open-air teen dance club. Slightly increased park attendance.

-[] Refurbishments, Magic Kingdom: It might be time for some of those classic rides to get a face lift. There's no need to replace any just yet, but a touch up could go a long way… Up to 3 rides per action.

DC: 15 per ride being refurbished.

Benefits: Increased reliability, chance of popularity bump.


-[] Replacements, Magic Kingdom: On second thought, though, it might be better to get ahead of the curve and bring in something new in place of one of the older rides. It might mean a bit more work, but if you get this right it'll last much longer than a simple face lift could. Up to 1 ride per park per year. Ride will be determined in subvote upon reaching half the needed successes.

DC: 10 per success, requires 10 successes for a remodel of the same track and ride vehicle to complete, or 20 for a complete knock down and replacement (old ride removal will not occur until 10th success with this option).

Benefits: New ride, likely to be popular and reliable on open. Chance of PR hit depending on the popularity of ride replaced.


-[] Build A New Ride, Magic Kingdom: On third thought, you could just build something entirely new where there's space. No one loses a favorite ride, everyone gets something new! The only loser is your wallet… Up to one per park per year. Ride will be determined in subvote upon reaching half the needed successes.

DC: 15 per success, requires 15 successes to complete.

Benefits: Increased park draw. Other bonuses dependent on ride type.


-[] Flights of the Future, Flights of Fantasy: The skyway between Tomorrowland and Fantasyland is not in the greatest shape, and what's more, it's not particularly appealing as is. It might be worth looking into a way to improve the ride, whether that ends up being updated vehicles with more capacity or a better method of loading and unloading to make the process smoother.

DC: 55.

Benefits: Increased popularity and reliability of Skyway attraction, increased park draw. Increased park capacity from being better able to handle moving guests from Fantasyland to Tomorrowland without clogging up footpaths.


-[] Wet and Mild: The submarines are up and running again, but it might be worthwhile to research better methods of waterproofing for all your water rides. This might even help with waterproofing in general.

DC: 40.

Benefits: +5% reliability to all water based rides. -10 DC on Better Hurricane Proofing.

-[] Refurbishments, EPCOT: EPCOT hasn't really had too many problems yet, but it's never too soon to try and touch things up a bit. Even if there's not really a whole lot to touch up. Up to 3 rides per action.

DC: 25 per ride being refurbished.

Benefits: Increased reliability, chance of popularity bump.


-[] Replacements, EPCOT: Maybe the future isn't quite what we thought it was. Hopefully no one will notice if we just… replace this. Up to 1 ride per park per year. Ride will be determined in subvote upon reaching half the needed successes.

DC: 10 per success, requires 10 successes for a remodel of the same track and ride vehicle to complete, or 20 for a complete knock down and replacement (old ride removal will not occur until 10th success with this option).

Benefits: New ride, likely to be popular and reliable on open. Chance of PR hit depending on the popularity of ride replaced.


-[] Build A New Ride, EPCOT: EPCOT really could use another ride. And the ones already planned are… less than ideal, you think. Up to one per park per year. Ride will be determined in subvote upon reaching half the needed successes.

DC: 15 per success, requires 15 successes to complete.

Benefits: Increased park draw. Other bonuses dependent on ride type.


-[] A New Pavilion: The World Showcase isn't done yet, and filling it out can get you more visitors and international attention! Just don't step on any PR landmines. Up to one per year.

DC: 10 per success, requires 8 successes to complete.

Benefits: Increased park draw, PR boost with chosen country and increased attendance from that country.


-[] Reagan On Your Parade: The inaugural parade this year had to be cancelled due to weather. There were a lot of disappointed groups, and more than a few shed tears. You could easily invite them to have the parade at the American pavilion in the World Showcase. It'd be great PR, if a bit more political than Disney usually likes to get.

DC: 20.

Benefits: Huge park draw for the event, greatly improved PR. ???.


-[] Finish the Rhine River Cruise: This was planned for the German pavilion, but a number of development setbacks have kept it from seeing the light of day. You yourself ran into a number of them. But that won't stop you, damn it! This ride deserves to be finished. There must be something more here.

DC: 15 per success, requires 8 successes to complete. ?. ???.

Benefits: Increased park draw, PR boost with Germany and increased attendance from Germany. ???.


-[] The Mt. Fuji Coaster: The Japanese pavilion had a Mt. Fuji themed coaster planned, but the sheer expense made it infeasible. Or so you've been told. You think it's worth it, even if you can't get Fujifilm as a sponsor. Maybe this ride won't have as many issues as the Rhine River Cruise.

DC: 20 per success, requires 8 successes to complete.

Benefits: Increased park draw, PR boost with Japan and increased attendance from Japan.


-[] The Living Seas: There are plans for a massive aquarium in Future World West, and while it might take a bit longer to actually get all the work needed done, you think it'd be just the thing to really set EPCOT apart from every other theme park out there.

DC: 20 per success, requires 10 successes to complete.

Benefits: Increased park draw, PR boost from conservation efforts, slightly increased relationship with Roy.


-[] A Living Future: You think that a large aquarium is not quite what EPCOT needs, and it shouldn't take too much work to convert the space already cleared for it to a different ride. MUST BE TAKEN WITH PLAN A NEW RIDE OR HAVE A NEW RIDE PLANNED FIRST.

DC: 40.

Benefits: Skip Groundbreaking stage on a planned new ride. Lose all progress towards The Living Seas.

-[] The Cutting Room Floor: The live action department just released a massive flop. Maybe you should take a more personal hand in these matters, and help with some of the editing. May be taken once per film. Current film: "Return to Oz"

DC: 20.

Bonus to quality roll for latest live action film, based on level of success.


-[] Lights! Camera! Camera Again!: It might be worthwhile to go to the live action studios and help out with some of their projects ahead of time. Your perspective on some reshoots would probably be appreciated. May be taken once per film. Upcoming films: "My Science Project" and "The Journey of Natty Gann"

DC: 20.

Bonus to quality roll for next quarter's live action film, based on level of success.


-[] No Country For Farmers: One of your Touchstone pictures was a drama about struggling farm families out in the midwest, having to work hard under harsh conditions and failing government aid programs. It was one of three such movies to come out last year. It… has sparked a congressional hearing, with the actresses and producers being called up to testify. It's rumoured that the president has called the film "a blatant propaganda message against our agri programs." Maybe Disney should make a statement in support of the movie? The hearings have already started, but they'll be ongoing through May.

DC: 50.

Benefits: +10 to all Disney film quality as word spreads of Disney's willingness to go to bat for their producers and cast. Chance of PR boost on hearing outcome.


-[] The Disney Touch: Roy has a long history with animation. It might be worth it to try and get him and Jeff working together on improving the studio.

DC: 50.

Benefits: +10 to Disney/Katzenberg relationship. +10 to all animated film quality rolls.


-[] The Don: Don Bluth has been talking about his ideas for some new animated films, and it sounds like he's got some good ones. It'd be worth it to hear out a few of his pitches.

DC: 20.

Benefits: Add a Don Bluth film to upcoming releases, will have a +10 bonus to quality roll.


-[] The Made Men: Don Bluth's studio is going under again, and not because of the quality of their work. Buying them up would cost a bit, but could net you a massive increase in skilled animators and a solid boost to production capacity.

DC: 30.

Benefits: Increased animation output. +10 to animated film quality rolls. -5 Board Approval.

-[] Bringing Back the Magic: You don't have the same screen presence Walt has. You don't know if you ever will. But, with some acting lessons, maybe you can at least begin to make your own screen presence.

DC: 20.

Benefits: +10 to Disney/Eisner relationship.


-[] A Message of Conservation: You've brought back The Wonderful World of Disney, and there's no better platform for informing the public about the benefits of living with the land instead of against it.

DC: 15.

Benefits: +5 to Disney/Eisner relationship, +5 to all future conservation rolls.


-[] A Focus on Disney: Walt used the show to talk about his plans for the theme parks. It might not be a bad idea for you to do the same.

DC: 20.

Benefits: Increased park draw. +5 to all future park planning rolls.


-[] Focus on Improving the Disney Channel: It launched a little bit ago, but there's no reason to let it fall by the wayside. With the number of subscribers it has, it's finally started turning a profit. Who knows? Maybe some of your new contacts would be willing to work with you on this.

DC: 30.

Benefits: Small income boost. Increased park draw. Increased movie appeal. Unlocks more actions.

-[] Go Green: It'd be expensive, but putting in a solar farm at Reedy Creek could really bring your energy bill down. And hey, it'd be great PR.

DC: 50.

Benefits: Reduced energy costs in Florida, big PR boost, +5 Eisner/Disney relationship.


-[] Go Glowing Green: It'd be even more expensive, and time consuming, but technically you do have (most of) the rights to establish a nuclear reactor here. This would massively drop your energy bill, maybe even let you sell some excess energy as you get a grid established. There just might be a tiny bit of public backlash. Just a smidge.

DC: 70.

Benefits: Surplus of energy in Florida, enough to power at least 8 full scale parks and still have half left over, minimum. Chance for relationship hit with Roy. PR backlash from Florida, chance of losing some powers over the Reedy Creek Improvement District.


-[] The Real EPCOT: EPCOT wasn't supposed to be a park, it was supposed to be a city. The world may not have been ready for that when Walt proposed it, but now it just might be.

DC: 15 per success, requires 75 successes.

Benefits: Move to Groundbreaking Stage. +100 to Eisner/Disney relationship.


-[] A New Hotel: You're already working on one new hotel, but you've still got some ideas ready to go for another. This probably won't be too many irons in the fire, right?

DC: 10 per success, requires 10/15/20 successes, for value/moderate/deluxe level resort.

Benefits: Move to Groundbreaking Stage.


-[] Continue Planning (Disney's Animated Adventure): You've got the firm, you've got a solid plan, and you've got the will. Now there's just a few minor details to touch up before you move to the groundbreaking.

DC: 10 per success, 8/10 successes achieved.

Benefits: Move to Groundbreaking Stage. Excess successes will transfer to Groundbreaking.


-[] Public Transit: The Disney Transport system is solid, but could use some work. The buses could use an overhaul.

DC: 20.

Benefits: Increased income from longer resort stays, more guests remaining on property.


-[] Improve the Shopping District: Walt Disney World Village is nice, quaint, and absolutely not what you need to keep people staying on Disney property for the entirety of their vacation. Perhaps it's time to expand. You've announced the monorail expansion and begun construction on it, and companies are practically begging for rent space. Time to pick and choose who gets in.

DC: 5 per success, requires 5 successes.

Benefits: Increased income from longer resort stays, more guests remaining on property.


-[] A New Water Park: River Country is great, but it's too small for the plans you have for Florida. Opening a second water park could help alleviate some of the crowds and act as a bigger draw. Will trigger park planning subvotes upon completing this stage.

DC: 15 per success, requires at least 10/20/30 successes, depending on the scale of park (River Country is an example of a 10 success park, Blizzard Beach would be an example of a 30 success park). Park Scale chosen in subvote on selecting option.

Benefits: Move to Groundbreaking Stage.


-[] A New Gate, Florida: The theme parks are currently some 70% of your revenue. Adding another park at one of your existing locations is only prudent, you already own the land and know the area. The best part here in Florida is that you already own just about all the land you could ever want. Will trigger park planning subvotes upon completing this stage.

DC: 15 per success, requires 25 total successes.

Benefits: Move to Groundbreaking.


-[] A Day In The Movies: Warner Bros. has talked about the plans for a movie pavilion at EPCOT, and it seems like they'd be interested in working with us to expand that concept to an entire park. You just need to hammer out some details, first.

DC: 35.

Benefits: Gain Warner Bros. licenses and aid in building a new park dedicated to movies. Begin a new gate plan with 5 of 25 successes already complete, park based on movie studios.


-[] Better Hurricane Proofing: There hasn't been a park closure from a storm yet, and you don't intend to have it happen on your watch. This might also help you understand how to better protect some of your water rides from normal wear and tear.

DC: 35.

Benefits: Increased protection from inclement weather. -10 DC for Wet and Mild.


-[] On A Monorail: With how much expansion the monorail system is getting, it might be worth it to also look into extending the line up to Orlando proper. It'd be pricey, but you could do it. In addition, you've looked at the maps, and you think you know where Universal is looking to put down their own theme park. You could swing the monorail out that way and see if they'll foot some of the bill for access to the line.

DC: 45.

Benefits: Increased park attendance from Orlando regulars. -10 Board Approval. Chance to strike a deal with Universal.


-[] Power Play: You're fairly certain that Universal is going to be building up a theme park near you, and if there's one thing theme parks need, it's power. You and Universal could agree to share some of the costs of putting up a new plant, and both benefit from the increased grid capacity.

DC: 30.

Benefits: -20 DC to both power plant options, must take one of them either this turn or next. Universal receives favorable pricing from Disney power generation.

-[] Make A Call: You talked to a lot of people at Frank's meeting for Roger Rabbit. It might be worth calling one of the people you didn't have a chance to talk to.

DC: 20.

Benefits: Talk to one of the people who you didn't choose in "So When You Said Everyone…"


-[] A New Resort
: With how well Tokyo Disney has been working out (and as much as the board groans about it), there's clearly a market for Disney parks overseas. Europe would be a prime location, if you can pick the right spot. Then again, you've always thought about another park here, focused on American history… Begins first step to opening a new resort.

DC: 15 per success, requires 50 total successes.

Benefits: Move to Groundbreaking.


-[] Take a Vacation: Hey, you've got to keep your stress down somehow. And you've got free admission to the best theme parks in the world!

DC: 5.

Benefits: Stress reduction.


-[] Office Politics: You've settled in pretty well, but there's always more to be done to get in your coworkers good graces. You and Roy have a solid relationship, and Wells has become quite a good friend as well. You think you're close to reaching the same level of friendliness with Jeff, so making that last push might be worth it. It might also be worth it to try and help Jeff make buddy buddy with everyone who isn't in the animation department.

DC: 10

Benefits: Improve your relationship with one of your coworkers. Potential to improve relationship with multiple coworkers or find an adviser if you roll well enough.


-[] Imagineers for IPs: You've got a solid tip that Universal would be willing to trade the rights to Oswald back to Disney for some time working with the imagineering staff. The board might not think it's worth the risk, but Oswald is an important part of Disney history.

DC: 30.

Benefits: Gain back the rights to Oswald, the Lucky Rabbit. +10 to Disney/Eisner relationship. -5 Board Approval. Universal has some time with the Disney Imagineers.


-[] Corporate Competition: You've heard that Universal is looking to open a park in Florida, and you think you have a good idea where. But it's always good to get confirmation, and you might even get a chance to figure out who they're looking to hire to actually build the thing.

DC: 65.

Benefits: Figure out more of Universal's strategy in Florida and obtain confirmation of details. Can leak these details to the press, driving up costs for Universal. Can also try to undercut other firms and offer a deal directly with Universal instead. +10 Board Approval.


-[] Meet the Board: After a good look at things, you're pretty certain that the board set you up to fail in several areas. As far as you can tell, no one builds a hotel on the scale they were looking for in a year, and the odds of you finishing any ride in EPCOT by the end of the year were slim to none depending on how quickly you could get the Rhine River Cruise finished.

DC: 30.

Benefits: Chance to improve Board Approval, will lose approval on failure. Chance to change Board Goals.


-[] Personal Focus: Sometimes, that personal touch is what you really need. Can only be taken once per roll, but can be taken multiple times in a turn.

DC: N/A.

Benefits: +15 to a single other roll.


Current Quarter: APR-MAY-JUN 1985

AN: I'm going to try out a 12 hour voting moratorium for people to discuss things, as there's a good chunk of new options here. After that, the vote will be open for at least 36 hours. Feel free to ask questions, I'll be on for another few hours at least.
 
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@Slynnwen

Can I do this:
-[] Continue Planning (Disney's Animated Adventure)
-[] Continue Planning (Disney's Animated Adventure) x2
 
Question @Slynnwen , what need we do to announce the real epcot to the public last quarter of next year? Do we just need to start planning then or do we have to like hit groundbreaking by then?
 
@Slynnwen

Can I do this:
-[] Continue Planning (Disney's Animated Adventure)
-[] Continue Planning (Disney's Animated Adventure) x2
You can only take an action once per turn unless it says otherwise in the action description. There's only so fast that some projects can get done, no matter how much you grease the wheels. And hyper-focusing at a company the scale of Disney tends to mean missing out on a lot.
Question @Slynnwen , what need we do to announce the real epcot to the public last quarter of next year? Do we just need to start planning then or do we have to like hit groundbreaking by then?
If you want to announce to the public that you've resumed work on the real EPCOT, you've got to have some progress on making it a reality. You don't specifically need to hit groundbreaking, that's a very long ways off, and by the time you've hit that stage, it'll be very obvious to everyone what you've been working on. In general, you'd want something like 10-15 successes in planning the project before you tell the public, that way you have something solid to give them instead of just a nebulous "At some point in the future, we're going to try and build Walt's idea of EPCOT."
 
something with universal
something for the power
something for movie and animation
keep doing what we started
maybe up the TV thing?
also that hurricane proofing thing might not be the worst idea out there.
 
You can only take an action once per turn unless it says otherwise in the action description. There's only so fast that some projects can get done, no matter how much you grease the wheels. And hyper-focusing at a company the scale of Disney tends to mean missing out on a lot.

If you want to announce to the public that you've resumed work on the real EPCOT, you've got to have some progress on making it a reality. You don't specifically need to hit groundbreaking, that's a very long ways off, and by the time you've hit that stage, it'll be very obvious to everyone what you've been working on. In general, you'd want something like 10-15 successes in planning the project before you tell the public, that way you have something solid to give them instead of just a nebulous "At some point in the future, we're going to try and build Walt's idea of EPCOT."
Got it.


Okay so comrades, not top priority but let us please put some modicum of effort to attempting last quarter Epcot announcement.

something with universal
something for the power
something for movie and animation
keep doing what we started
maybe up the TV thing?
also that hurricane proofing thing might not be the worst idea out there.
I feel like universal and power both this turn might be a good move as well as I think it was two actions that basically amounted to "stand by your people" for our films might be good.
 
Draft plan 'cuz I want a nuclear power plant:

[ ] Plan It's pronounced Nu-Cle-Ar, not Nu-Cu-Lar
-[ ] Go Glowing Green [Base action 1]
-[ ] Power Play [Base action 2]
-[ ] Personal focus: Go Glowing Green [Corporate offices bonus action]
-[ ] Improve the Shopping District [Base action 3]
-[ ] Continue Planning (Disney's Animated Adventure) [Reedy creek bonus action]
-[ ] Finish the Rhine River Cruise [Base action 4]
-[ ] The Disney Touch [Studios bonus action]
-[ ] Tomorrow's Tomorrowland [Base action 5]
-[ ] Undecided action #1 (maybe vacation, don't want to get too stressed)
-[ ] Undecided action #2 (maybe hurricane proofing)

Am I missing anything major that needs doing?

Edit: Maybe -[] Wet and Mild for the bonus on hurricane proofing, and because reliability is nice.
And maybe -[] A Message of Conservation because conservation is nice, for all that I'm crowing about wanting a nuclear power plant and that will maybe disrupt things.

Though... According to my calculations there is an approximately 60.5% chance of adequate success on nuclear power plant with this plan, unless I dump more actions into personal focus on it.

(I really, really want a nuclear power plant. I think nuclear power gets a bad rap.)
 
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Draft plan 'cuz I want a nuclear power plant:

[ ] Plan It's pronounced Nu-Cle-Ar, not Nu-Cu-Lar
-[ ] Go Glowing Green [Base action 1]
-[ ] Power Play [Base action 2]
-[ ] Personal focus: Go Glowing Green [Corporate offices bonus action]
-[ ] Improve the Shopping District [Base action 3]
-[ ] Continue Planning (Disney's Animated Adventure) [Reedy creek bonus action]
-[ ] Finish the Rhine River Cruise [Base action 4]
-[ ] The Disney Touch [Studios bonus action]
-[ ] Tomorrow's Tomorrowland [Base action 5]
-[ ] Undecided action #1 (maybe vacation, don't want to get too stressed)
-[ ] Undecided action #2 (maybe hurricane proofing)

Am I missing anything major that needs doing?

Edit: Maybe -[] Wet and Mild for the bonus on hurricane proofing, and because reliability is nice.
And maybe -[] A Message of Conservation because conservation is nice, for all that I'm crowing about wanting a nuclear power plant and that will maybe disrupt things.

New ride at EPCOT and begin planing a New Resort (need 5 successes for planning to have 'begun' with a DC of 15 per success), two of the major board goals.
 
Well, the Rhine River Cruise is a new ride and it is at EPCOT.

Park planning though, yeah maybe.

Being the board's friend will make other things easier, one hopes... Then again 'spending favor' to achieve things we want could be good.

Sort of want to take 'altering the deal' in California too... Parkwide bonus like that is nice... Always too much to do eh...
 
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