Turn 7 (APR-MAY-JUN, 1986)
Slynnwen
She/Her
- Location
- Fomalhaut B
It's because you're taking 5 extra actions from Omakes, and will result in excess stress build up if you do not take a vacation this turn.@Slynnwen, can we know if the +25 modifier to the vacation action this turn is due to stress or not, or would you prefer to keep mum about it?
Also, U P D A T E
Major Board Goals
-{} Have 2 new hotels at Groundbreaking, with a combined total of at least 1250 rooms, by the end of 1986
-{*} Finish Tomorrow's Tomorrowland, by the end of 1986
-{} Reach 35 successes for the plans in Lille, by the end of 1986
-{} Finish Overview Planning on Hollywood Studios, by the end of 1986
-{} Fill in the last two major vacant areas in Future World in EPCOT, by the end of 1986
Minor Board Goals
-{X} Expand the imagineering department, by the end of 1986
-{} See how the Disney Store is doing, by the end of 1986
-{} Take a vacation, by the end of 1986
-{X} See about that Nintendo thing, by the end of 1986
Well, the economy is in a recession, which is bad. You may have accidentally started it, too, which is… something. And on the one hand, while you've got excellent news regarding the Tomorrowland project, Jeff and Don are having a tiff over something on the latest animation project. While it has meant that things have cooled off some between Jeff and Frank, it does mean that Joe is getting dragged kicking and screaming into office politics as he tries to keep the animation department together. Meanwhile, you've got a letter from NASA, a million things to do for the board, and a whole slew of other things you actually want to get done. You're going to buckle down and get some things down this quarter, dammit. Maybe even find time for a vacation, hopefully.
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7 base actions, 2 bonus actions, 9 section modifiers, 4 omake actions: 9+9+4 actions total.
Character Traits
Jeffery Katzenberg: +50 to all animated film quality rolls. -15 to all office relationship stats not at a positive value with him every turn.
Reroll the lowest die roll in the movie section each turn. (25 bonus)
+75 to all animated film quality rolls. (50 bonus)
Frank Wells: +10 to all office relationship stats every turn, to a maximum of 0.
+5 to effectiveness of Personal Focus, 1 free Personal Focus action per turn. (25 bonus)
Roy Disney: +10 to all rolls involving conservation efforts.
May ignore one major board goal or both minor board goals a year without penalty. (10 bonus)
+20 to planning rolls. (40 bonus)
Automagically gain one success on every in progress plan each turn, assessed when it would be most valuable for each plan. (90 bonus)
Board: No penalty for turns without any actions spent on Board Goals (5 Bonus)
+10 to all rolls associated with Board Goals. (30 bonus)
+5 to all rolls not associated with Board Goals, dice explode on 96-100 instead of just 100 for Board Goal rolls. (80 bonus)
John Cooke: +10 to all television related rolls, Disney Channel quality degrades twice as slowly.
Don Bluth: Movie Adviser (+2 actions, must be used on a movie actions). +10 to all animated film rolls, including quality. +10 to all video game rolls.
Roll two dice for every animated film quality roll and keep the highest. (25 bonus)
Adviser bonus changed to +2 actions. (50 bonus)
Joe Hale: Movie Adviser (+1 action, must be used on a movie action). -10 DC to all animated film checks.
Steve Burke: General Adviser (+1 action).
John Avise: General Adviser (+1 action). +10 to conservation rolls, +5 to research rolls.
Tony Baxter: Magic Kingdom (Disneyland) Adviser (+1 action, must be used on a Magic Kingdom (Disneyland) action). +10 to planning rolls in that category.
Tim Delaney: Magic Kingdom (Walt Disney World) Adviser (+1 action, must be used on a Magic Kingdom (Walt Disney World) action). +10 to construction rolls in that category.
Marty Sklar: Reedy Creek Improvement District Adviser (+1 action, must be used on a Reedy Creek Improvement District action). +10 to non-planning/construction rolls in that category.
Elizabeth Plater-Zyberk: Temporary Adviser (+1 action, must be used on Disney's Animated Adventure project). Reroll any die roll below 10 on the project, up to 3 times.
Jerry Allison: Temporary Adviser (+1 action, must be used on The Grand Floridian project). +10 to developmental rolls for the hotel, +20 to opening day roll.
Other Bonuses
Reedy Creek Improvement District: +20 to all development and conservation rolls made in the district. +10 to rolls against inclement weather in the district.
Magic Kingdom, Walt Disney World: +10 to planning rolls in the park.
EPCOT, Walt Disney World: +10 to planning rolls in the park.
Magic Kingdom, Disneyland: +10 to planning rolls in the park.
Bluth Studios: +10 to all animated film quality rolls, larger animated film capacity.
Bluth/Katzenberg: Roll two dice for every animated film reception roll and keep the highest. (25 bonus)
Wells/Disney: -10 DC to non-planning Disney Office checks. (25 bonus)
Disney/Bluth: Reroll any animated film quality rolls below 25. (25 bonus)
Disney Touch: +25 to all animated film quality rolls.
Bringing Back The Magic: +10 to Live-Action Film rolls, +10 to Eisner-related TV rolls.
Pixar: +5 to Animated Film rolls.
Singles and Doubles: Vastly reduced penalty for any failed movies, +10 bonus to live action movie quality rolls while this is your production style.
Megaman 2017: +10 to all Nintendo related film/tv show actions.
Halloween Questions: +5 to internet based actions.
Disney Labs: +5 to research based actions.
The Glory of Kingdom Hearts: +2d6 to Kingdom Hearts TV show, +10 to quality roll on Kingdom Hearts Game/Film quality rolls.
Learning Francis: +10 to learning languages.
It's too expensive!...Right??: +10 to Legend of Zelda and Black Cauldron attraction rolls.
TEMPORARY BONUSES:
+20 map planning bonuses:
2 remaining in Disneyland
3 remaining in Epcot
4 remaining in The Magic Kingdom, Florida
3 remaining in Reedy Creek
Extra actions:
+1 action that involves the Legend of Zelda.
+1 action for a Nintendo Film or TV show, this turn and next.
+1 action for a Fantasyland, this turn and next.
+1 action for a Tomorrowland, this turn and next.
CLIMATE RECESSION: MINOR RECESSION, +5 TO ALL DCS UNLESS RECESSION PLANNING IS TAKEN.
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You've had an amazing discovery in Tomorrowland, finding out that all the support structure needed for a second floor is already in place. You've got the time to turn your attention elsewhere while the project finishes up, and there's still the Autopia cars to look at. On top of that, LA has approached you about a monorail system trial like Orlando, and you've got a meeting scheduled to get them in touch with the manufacturer. You just hope you'll have time to get to everything you want this quarter. Now's also not a bad time to look towards some of the other lands, as well.
-[] A New Gate, California: The theme parks are currently some 70% of your revenue. Adding another park at one of your existing locations is only prudent, you already own the land and know the area. Still, it's harder here than Florida, for obvious reasons. You'd have to replace the parking lot wholesale, or buy up a good chunk of land at truly exorbitant prices. Will trigger park planning subvotes upon completing this stage. {PLANNING}
DC: 15 per success, requires 25 total successes to move out of the planning stage.
Benefits: Move to Groundbreaking.
-[] A New Land: You've saved so much money on the Tomorrowland renovations that you can feel free to start thinking about a new land to go in by Big Thunder Mountain. Tony is amazingly hopeful that this will be his long awaited Discovery Bay… {PLANNING}
DC: 20 per success, requires 15 total success to move out of the planning stage.
Benefits: Move to Groundbreaking on a new land for Disneyland. If it's Discovery Bay, Tony joins Office Politics with +50 relationship.
-[] Refurbishments, California: It might be time for some of those classic rides to get a face lift. There's no need to replace any just yet, but a touch up could go a long way… Up to 3 rides per action.
DC: 15 per ride being refurbished.
Benefits: Increased reliability, chance of popularity bump.
-[] Replacements, California: On second thought, though, it might be better to get ahead of the curve and bring in something new in place of one of the older rides. It might mean a bit more work, but if you get this right it'll last much longer than a simple face lift could. Up to 1 ride per park per year. Ride will be determined in subvote upon reaching half the needed successes. {PLANNING - 8} {CONSTRUCTION - 2/12}
DC: 10 per success, requires 10 successes for a remodel of the same track and ride vehicle to complete, or 20 for a complete knock down and replacement (old ride removal will not occur until 10th success with this option).
Benefits: New ride, likely to be popular and reliable on open. Chance of PR hit depending on the popularity of ride replaced.
-[] Build A New Ride, California: On third thought, you could just build something entirely new where there's space. No one loses a favorite ride, everyone gets something new! The only loser is your wallet… Up to one per park per year. Ride will be determined in subvote upon reaching half the needed successes. {PLANNING - 8} {CONSTRUCTION - 7}
DC: 15 per success, requires 15 successes to complete.
Benefits: Increased park draw. Other bonuses dependent on ride type.
-[*] Tomorrow's Tomorrowland: The project is all set to finish without you. It's a huge load off your shoulders, and you can sit back and relax as all the updates and the new ride goes in.
DC: 15 per success, requires 30 successes. Currently: 32/30 successes, +5 to rolls.
Benefits: Automatic refurbishment of all rides in Tomorrowland, with updates to bring them in line with a more modern look at the future. May replace up to 3 rides in Tomorrowland with no chance of PR hit, does not count towards yearly ride replacement limit. May build 1 new ride in Tomorrowland, does not count towards yearly ride build limit. Massive PR boost. +5 to Eisner/Disney relationship. One ride replacement or the new ride must be Star Tours.
-[] Clean Cars: You had this marked down as part of the Tomorrowland update, so it's probably a good idea to get to work on this. With the literal death of the planet looming, you have companies lining up at your door to help on this, as well as several prominent green tech research groups offering to let you take a peek at the future of batteries. Might be worthwhile to see if you can't make the cars run on electric and stick solar panels on the station. {CONSERVATION}
DC: 20.
Benefits: Increased ride reliability and popularity, good PR from conservation efforts. +5 to Eisner/Disney relationship.
-[*] A Bona Fide, Electrified, Six-Car Monorail: LA has asked for your help getting in touch with Martin Marietta, the makers of the monorail system you use, in order to bring the electric transit method to the city. They'd also like to have the line include Disneyland, of course. It's a simple enough meeting, one you can't really justify ignoring.
DC: 10. +5 to roll.
Benefits: Increased park draw, LA gets a shiny new monorail system.
-[] A New Ride is Brewing: The Black Cauldron movie wasn't just a hit, it was a phenomena. It only makes sense to try and turn it into a ride. {PLANNING}
DC: 60.
Benefits: Skip planning stage for A New Ride and move directly to construction phase. Ride will be based on The Black Cauldron.
-[] A Nintendo Legend: Nintendo just released a new game in Japan that's been getting rave reviews, and having gotten a copy yourself from the company, you can see why. It might be worthwhile to try and start getting The Legend of Zelda into Fantasyland ahead of time.
DC: 40.
Benefits: The Legend of Zelda characters roam Fantasyland, boosting park draw and upping the time schedule for getting the game brought to American shores.
-[] Nintendo Meet-and-Greets: Which reminds you, it might be worthwhile to have Mario and Samus start making appearances as well. It couldn't hurt, certainly.
DC: 30.
Benefits: Increased park draw, closer relationship with Nintendo.
-[] I Have Altered the Deal: It's been more than a year since the pay freeze started, and quite honestly, the unions are wary of meeting with you. The fact that you're getting along with the board so well isn't helping their opinion of you, either. It might be better to just wait things out, now.
DC: 80.
Benefits: -10 board favor. +5% ride popularity/reliability to all rides.
The union leaders have sent a kindly worded, mostly polite letter that says "unless it's a guarantee to not downsize or lower wages during the recession, we don't want to hear it."
-[] Video Killed The Radio Star: You know what Disneyland really needs? A hit teen dance club! Wait, where are you all going? Guys? Guys, come back! {CONSTRUCTION}
DC: 35.
Benefits: Build Videopolis, an open-air teen dance club. Slightly increased park attendance.
-[] Thank You For Not Smoking: It's been 20 years since Walt died, and nowadays, it seems obvious that smoking is what actually killed him. There's a tobacco shop on Main Street still. That can't stand. Start getting smoking out of the parks, and make a statement that you won't let it flourish at Disney any more.
DC: 75.
Benefits: Start getting smoking out of Disney. Pick a fight with Big Tobacco. ? to PR.
DC: 15 per success, requires 25 total successes to move out of the planning stage.
Benefits: Move to Groundbreaking.
-[] A New Land: You've saved so much money on the Tomorrowland renovations that you can feel free to start thinking about a new land to go in by Big Thunder Mountain. Tony is amazingly hopeful that this will be his long awaited Discovery Bay… {PLANNING}
DC: 20 per success, requires 15 total success to move out of the planning stage.
Benefits: Move to Groundbreaking on a new land for Disneyland. If it's Discovery Bay, Tony joins Office Politics with +50 relationship.
-[] Refurbishments, California: It might be time for some of those classic rides to get a face lift. There's no need to replace any just yet, but a touch up could go a long way… Up to 3 rides per action.
DC: 15 per ride being refurbished.
Benefits: Increased reliability, chance of popularity bump.
-[] Replacements, California: On second thought, though, it might be better to get ahead of the curve and bring in something new in place of one of the older rides. It might mean a bit more work, but if you get this right it'll last much longer than a simple face lift could. Up to 1 ride per park per year. Ride will be determined in subvote upon reaching half the needed successes. {PLANNING - 8} {CONSTRUCTION - 2/12}
DC: 10 per success, requires 10 successes for a remodel of the same track and ride vehicle to complete, or 20 for a complete knock down and replacement (old ride removal will not occur until 10th success with this option).
Benefits: New ride, likely to be popular and reliable on open. Chance of PR hit depending on the popularity of ride replaced.
-[] Build A New Ride, California: On third thought, you could just build something entirely new where there's space. No one loses a favorite ride, everyone gets something new! The only loser is your wallet… Up to one per park per year. Ride will be determined in subvote upon reaching half the needed successes. {PLANNING - 8} {CONSTRUCTION - 7}
DC: 15 per success, requires 15 successes to complete.
Benefits: Increased park draw. Other bonuses dependent on ride type.
-[*] Tomorrow's Tomorrowland: The project is all set to finish without you. It's a huge load off your shoulders, and you can sit back and relax as all the updates and the new ride goes in.
DC: 15 per success, requires 30 successes. Currently: 32/30 successes, +5 to rolls.
Benefits: Automatic refurbishment of all rides in Tomorrowland, with updates to bring them in line with a more modern look at the future. May replace up to 3 rides in Tomorrowland with no chance of PR hit, does not count towards yearly ride replacement limit. May build 1 new ride in Tomorrowland, does not count towards yearly ride build limit. Massive PR boost. +5 to Eisner/Disney relationship. One ride replacement or the new ride must be Star Tours.
-[] Clean Cars: You had this marked down as part of the Tomorrowland update, so it's probably a good idea to get to work on this. With the literal death of the planet looming, you have companies lining up at your door to help on this, as well as several prominent green tech research groups offering to let you take a peek at the future of batteries. Might be worthwhile to see if you can't make the cars run on electric and stick solar panels on the station. {CONSERVATION}
DC: 20.
Benefits: Increased ride reliability and popularity, good PR from conservation efforts. +5 to Eisner/Disney relationship.
-[*] A Bona Fide, Electrified, Six-Car Monorail: LA has asked for your help getting in touch with Martin Marietta, the makers of the monorail system you use, in order to bring the electric transit method to the city. They'd also like to have the line include Disneyland, of course. It's a simple enough meeting, one you can't really justify ignoring.
DC: 10. +5 to roll.
Benefits: Increased park draw, LA gets a shiny new monorail system.
-[] A New Ride is Brewing: The Black Cauldron movie wasn't just a hit, it was a phenomena. It only makes sense to try and turn it into a ride. {PLANNING}
DC: 60.
Benefits: Skip planning stage for A New Ride and move directly to construction phase. Ride will be based on The Black Cauldron.
-[] A Nintendo Legend: Nintendo just released a new game in Japan that's been getting rave reviews, and having gotten a copy yourself from the company, you can see why. It might be worthwhile to try and start getting The Legend of Zelda into Fantasyland ahead of time.
DC: 40.
Benefits: The Legend of Zelda characters roam Fantasyland, boosting park draw and upping the time schedule for getting the game brought to American shores.
-[] Nintendo Meet-and-Greets: Which reminds you, it might be worthwhile to have Mario and Samus start making appearances as well. It couldn't hurt, certainly.
DC: 30.
Benefits: Increased park draw, closer relationship with Nintendo.
DC: 80.
Benefits: -10 board favor. +5% ride popularity/reliability to all rides.
The union leaders have sent a kindly worded, mostly polite letter that says "unless it's a guarantee to not downsize or lower wages during the recession, we don't want to hear it."
-[] Video Killed The Radio Star: You know what Disneyland really needs? A hit teen dance club! Wait, where are you all going? Guys? Guys, come back! {CONSTRUCTION}
DC: 35.
Benefits: Build Videopolis, an open-air teen dance club. Slightly increased park attendance.
-[] Thank You For Not Smoking: It's been 20 years since Walt died, and nowadays, it seems obvious that smoking is what actually killed him. There's a tobacco shop on Main Street still. That can't stand. Start getting smoking out of the parks, and make a statement that you won't let it flourish at Disney any more.
DC: 75.
Benefits: Start getting smoking out of Disney. Pick a fight with Big Tobacco. ? to PR.
There's a whole lot more to focus on here, although it's probably time to start thinking about an update to Tomorrowland on this side of the country as well. Of course, you could also see about bringing over some of the Nintendo properties or starting the Black Cauldron ride here, too. If you're being honest, this park has kind of been falling behind compared to your others, even with the refurbishments.
-[] Refurbishments, Magic Kingdom: It might be time for some of those classic rides to get a face lift. There's no need to replace any just yet, but a touch up could go a long way… Up to 3 rides per action. {DEVELOPMENT}
DC: 15 per ride being refurbished.
Benefits: Increased reliability, chance of popularity bump.
-[] Replacements, Magic Kingdom: On second thought, though, it might be better to get ahead of the curve and bring in something new in place of one of the older rides. It might mean a bit more work, but if you get this right it'll last much longer than a simple face lift could. Up to 1 ride per park per year. Ride will be determined in subvote upon reaching half the needed successes. {PLANNING - 8} {CONSTRUCTION - 2/12} {DEVELOPMENT}
DC: 10 per success, requires 10 successes for a remodel of the same track and ride vehicle to complete, or 20 for a complete knock down and replacement (old ride removal will not occur until 10th success with this option).
Benefits: New ride, likely to be popular and reliable on open. Chance of PR hit depending on the popularity of ride replaced.
-[] Build A New Ride, Magic Kingdom: On third thought, you could just build something entirely new where there's space. No one loses a favorite ride, everyone gets something new! The only loser is your wallet… Up to one per park per year. Ride will be determined in subvote upon reaching half the needed successes. {PLANNING - 8} {CONSTRUCTION - 7} {DEVELOPMENT}
DC: 15 per success, requires 15 successes to complete.
Benefits: Increased park draw. Other bonuses dependent on ride type.
-[] A New Ride is Brewing: The Black Cauldron movie wasn't just a hit, it was a phenomena. It only makes sense to try and turn it into a ride. {PLANNING}
DC: 60.
Benefits: Skip planning stage for A New Ride and move directly to construction phase. Ride will be based on The Black Cauldron.
-[] A Nintendo Legend: Nintendo just released a new game in Japan that's been getting rave reviews, and having gotten a copy yourself from the company, you can see why. It might be worthwhile to try and start getting The Legend of Zelda into Fantasyland ahead of time.
DC: 40.
Benefits: The Legend of Zelda characters roam Fantasyland, boosting park draw and upping the time schedule for getting the game brought to American shores.
-[] Nintendo Meet-and-Greets: Which reminds you, it might be worthwhile to have Mario and Samus start making appearances as well. It couldn't hurt, certainly.
DC: 30.
Benefits: Increased park draw, closer relationship with Nintendo.
-[] Flights of the Future, Flights of Fantasy: The skyway between Tomorrowland and Fantasyland is not in the greatest shape, and what's more, it's not particularly appealing as is. It might be worth looking into a way to improve the ride, whether that ends up being updated vehicles with more capacity or a better method of loading and unloading to make the process smoother. {RESEARCH} {DEVELOPMENT}
DC: (55-20). 35.
Benefits: Increased popularity and reliability of Skyway attraction, increased park draw. Increased park capacity from being better able to handle moving guests from Fantasyland to Tomorrowland without clogging up footpaths.
-[] Today's Tomorrowland: Time to bring the 2055 update over here. You'd have to tweak things a bit, but you could make it work. {PLANNING}
DC: 20 per success, needs 6 successes.
Benefits: Update Tomorrowland with the 2055 style.
-[] Find a New Sponsor: With the recession, Eastern has gone under. It's a shame, but more importantly, it means you need a new sponsor for If You Had Wings, and fast.
DC: 50.
Benefits: Refurbish If You Had Wings, gain a new partner airline.
-[] Update the Carousel of Progress: You can't bear to get rid of this, but it really does need some updates. Whether that's part of the 2055 changes or not.
DC: 35.
Benefits: Refurbish the Carousel of Progress, updated with new scenes.
-[] Hydrophobia: The water rides have suffered yet another setback thanks to the hurricane season. It's time to put some serious effort into figuring out how you can make sure all your water rides stay operational and low maintenance. {RESEARCH}
DC: 60.
Benefits: +10% reliability on all water based rides. -10 DC on Cutting Edge Hurricane Proofing.
-[] Thank You For Not Smoking: It's been 20 years since Walt died, and nowadays, it seems obvious that smoking is what actually killed him. There's a tobacco shop on Main Street still. That can't stand. Start getting smoking out of the parks, and make a statement that you won't let it flourish at Disney any more.
DC: 75.
Benefits: Start getting smoking out of Disney. Pick a fight with Big Tobacco. ? to PR.
DC: 15 per ride being refurbished.
Benefits: Increased reliability, chance of popularity bump.
-[] Replacements, Magic Kingdom: On second thought, though, it might be better to get ahead of the curve and bring in something new in place of one of the older rides. It might mean a bit more work, but if you get this right it'll last much longer than a simple face lift could. Up to 1 ride per park per year. Ride will be determined in subvote upon reaching half the needed successes. {PLANNING - 8} {CONSTRUCTION - 2/12} {DEVELOPMENT}
DC: 10 per success, requires 10 successes for a remodel of the same track and ride vehicle to complete, or 20 for a complete knock down and replacement (old ride removal will not occur until 10th success with this option).
Benefits: New ride, likely to be popular and reliable on open. Chance of PR hit depending on the popularity of ride replaced.
-[] Build A New Ride, Magic Kingdom: On third thought, you could just build something entirely new where there's space. No one loses a favorite ride, everyone gets something new! The only loser is your wallet… Up to one per park per year. Ride will be determined in subvote upon reaching half the needed successes. {PLANNING - 8} {CONSTRUCTION - 7} {DEVELOPMENT}
DC: 15 per success, requires 15 successes to complete.
Benefits: Increased park draw. Other bonuses dependent on ride type.
-[] A New Ride is Brewing: The Black Cauldron movie wasn't just a hit, it was a phenomena. It only makes sense to try and turn it into a ride. {PLANNING}
DC: 60.
Benefits: Skip planning stage for A New Ride and move directly to construction phase. Ride will be based on The Black Cauldron.
-[] A Nintendo Legend: Nintendo just released a new game in Japan that's been getting rave reviews, and having gotten a copy yourself from the company, you can see why. It might be worthwhile to try and start getting The Legend of Zelda into Fantasyland ahead of time.
DC: 40.
Benefits: The Legend of Zelda characters roam Fantasyland, boosting park draw and upping the time schedule for getting the game brought to American shores.
-[] Nintendo Meet-and-Greets: Which reminds you, it might be worthwhile to have Mario and Samus start making appearances as well. It couldn't hurt, certainly.
DC: 30.
Benefits: Increased park draw, closer relationship with Nintendo.
-[] Flights of the Future, Flights of Fantasy: The skyway between Tomorrowland and Fantasyland is not in the greatest shape, and what's more, it's not particularly appealing as is. It might be worth looking into a way to improve the ride, whether that ends up being updated vehicles with more capacity or a better method of loading and unloading to make the process smoother. {RESEARCH} {DEVELOPMENT}
DC: (55-20). 35.
Benefits: Increased popularity and reliability of Skyway attraction, increased park draw. Increased park capacity from being better able to handle moving guests from Fantasyland to Tomorrowland without clogging up footpaths.
-[] Today's Tomorrowland: Time to bring the 2055 update over here. You'd have to tweak things a bit, but you could make it work. {PLANNING}
DC: 20 per success, needs 6 successes.
Benefits: Update Tomorrowland with the 2055 style.
-[] Find a New Sponsor: With the recession, Eastern has gone under. It's a shame, but more importantly, it means you need a new sponsor for If You Had Wings, and fast.
DC: 50.
Benefits: Refurbish If You Had Wings, gain a new partner airline.
-[] Update the Carousel of Progress: You can't bear to get rid of this, but it really does need some updates. Whether that's part of the 2055 changes or not.
DC: 35.
Benefits: Refurbish the Carousel of Progress, updated with new scenes.
-[] Hydrophobia: The water rides have suffered yet another setback thanks to the hurricane season. It's time to put some serious effort into figuring out how you can make sure all your water rides stay operational and low maintenance. {RESEARCH}
DC: 60.
Benefits: +10% reliability on all water based rides. -10 DC on Cutting Edge Hurricane Proofing.
-[] Thank You For Not Smoking: It's been 20 years since Walt died, and nowadays, it seems obvious that smoking is what actually killed him. There's a tobacco shop on Main Street still. That can't stand. Start getting smoking out of the parks, and make a statement that you won't let it flourish at Disney any more.
DC: 75.
Benefits: Start getting smoking out of Disney. Pick a fight with Big Tobacco. ? to PR.
Time to get the Living Seas really underway. It'd also probably be a good idea to get the Wonders of Life Pavilion up and running too. There's not too much more to say about EPCOT, although the Fuji Coaster might be worthwhile. Well, that, and talking to Nintendo at some point in the future about the Japan Pavilion. Maybe they'd sponsor a ride there, if you developed closer ties with them.
-[] Refurbishments, EPCOT: EPCOT hasn't really had too many problems yet, but it's never too soon to try and touch things up a bit. Even if there's not really a whole lot to touch up. Up to 3 rides per action. {DEVELOPMENT}
DC: 20 per ride being refurbished.
Benefits: Increased reliability, chance of popularity bump.
-[] Replacements, EPCOT: Maybe the future isn't quite what we thought it was. Hopefully no one will notice if we just… replace this. Up to 1 ride per park per year. Ride will be determined in subvote upon reaching half the needed successes. {PLANNING - 8} {CONSTRUCTION 2/12} {DEVELOPMENT}
DC: 10 per success, requires 10 successes for a remodel of the same track and ride vehicle to complete, or 20 for a complete knock down and replacement (old ride removal will not occur until 10th success with this option).
Benefits: New ride, likely to be popular and reliable on open. Chance of PR hit depending on the popularity of ride replaced.
-[] Build A New Ride, EPCOT: EPCOT really could use another ride. And the ones already planned are… less than ideal, you think. Up to one per park per year. Ride will be determined in subvote upon reaching half the needed successes. {PLANNING - 8} {CONSTRUCTION - 7} {DEVELOPMENT}
DC: 15 per success, requires 15 successes to complete.
Benefits: Increased park draw. Other bonuses dependent on ride type.
-[] A New Pavilion: The World Showcase isn't done yet, and filling it out can get you more visitors and international attention! Just don't step on any PR landmines. Up to one per year. {PLANNING - 6} {CONSTRUCTION - 2} {DEVELOPMENT}
DC: 10 per success, requires 8 successes to complete.
Benefits: Increased park draw, PR boost with chosen country and increased attendance from that country.
-[] The Mt. Fuji Coaster: The Japanese pavilion had a Mt. Fuji themed coaster planned, but the sheer expense made it infeasible. Or so you've been told. You think it's worth it, even if you can't get Fujifilm as a sponsor. Maybe this ride won't have as many issues as the Rhine River Cruise. {CONSTRUCTION} {DEVELOPMENT}
DC: 20 per success, requires 11 successes to complete.
Benefits: Increased park draw, PR boost with Japan and increased attendance from Japan.
-[] The Living Seas: There are plans for a massive aquarium in Future World West, and while it might take a bit longer to actually get all the work needed done, you think it'd be just the thing to really set EPCOT apart from every other theme park out there. {CONSTRUCTION} {DEVELOPMENT}
DC: 20 per success, requires 13 successes to complete. Currently 5/13 successes. +10 to rolls on the project.
Benefits: Increased park draw, PR boost from conservation efforts, slightly increased relationship with Roy.
-[] Mind and Body: The plans for the Wonders of Life Pavilion in Future World were found, and after the work you've done on motion simulators out in California, you think you could do something similar here. Getting this pavilion open might not be the sort of big ticket attraction that really draws in crowds, but it should give an extra boost to attendance while you work on something else. {PLANNING - 7} {CONSTRUCTION - 5}
DC: 15 per success, 12 successes needed.
Benefits: Wonders of Life Pavilion opened, with Body Wars and Cranium Command as two main attractions, with a good variety of smaller attractions as well. Increased park draw and repeat visits.
-[] A Future Pavilion: You've got some open spaces ready for new pavilions in Future World, but none of the current plans feel right. Perhaps it's time to come up with something of your own? WRITE-IN. Pitch me your idea of what a future pavilion in EPCOT might look like, bearing in mind that your current two options are the Wonders of Life pavilion and the Living Seas pavilion. If you want big huge rides, that will take longer. If you just want displays, that'll take shorter.
DC: As determined by Write-In.
Benefits: New Pavilion in Future World, rest determined by Write-In.
-[] Journey to the Center of the Earth... Rocks!: You've had an idea for another Future World pavilion, one based around the interior of our planet, with tons of educational value. Send it over to the imagineers to polish off, and see if you can't get something set in stone. {PLANNING - 7} {CONSTRUCTION - 7}
DC: 15 per success, 14 successes needed.
Benefits: Earth Rocks! Pavilion opened, with a mini-coaster as the main attraction, with a large variety of smaller attractions as well. Increased park draw and repeat visits.
DC: 20 per ride being refurbished.
Benefits: Increased reliability, chance of popularity bump.
-[] Replacements, EPCOT: Maybe the future isn't quite what we thought it was. Hopefully no one will notice if we just… replace this. Up to 1 ride per park per year. Ride will be determined in subvote upon reaching half the needed successes. {PLANNING - 8} {CONSTRUCTION 2/12} {DEVELOPMENT}
DC: 10 per success, requires 10 successes for a remodel of the same track and ride vehicle to complete, or 20 for a complete knock down and replacement (old ride removal will not occur until 10th success with this option).
Benefits: New ride, likely to be popular and reliable on open. Chance of PR hit depending on the popularity of ride replaced.
-[] Build A New Ride, EPCOT: EPCOT really could use another ride. And the ones already planned are… less than ideal, you think. Up to one per park per year. Ride will be determined in subvote upon reaching half the needed successes. {PLANNING - 8} {CONSTRUCTION - 7} {DEVELOPMENT}
DC: 15 per success, requires 15 successes to complete.
Benefits: Increased park draw. Other bonuses dependent on ride type.
-[] A New Pavilion: The World Showcase isn't done yet, and filling it out can get you more visitors and international attention! Just don't step on any PR landmines. Up to one per year. {PLANNING - 6} {CONSTRUCTION - 2} {DEVELOPMENT}
DC: 10 per success, requires 8 successes to complete.
Benefits: Increased park draw, PR boost with chosen country and increased attendance from that country.
-[] The Mt. Fuji Coaster: The Japanese pavilion had a Mt. Fuji themed coaster planned, but the sheer expense made it infeasible. Or so you've been told. You think it's worth it, even if you can't get Fujifilm as a sponsor. Maybe this ride won't have as many issues as the Rhine River Cruise. {CONSTRUCTION} {DEVELOPMENT}
DC: 20 per success, requires 11 successes to complete.
Benefits: Increased park draw, PR boost with Japan and increased attendance from Japan.
-[] The Living Seas: There are plans for a massive aquarium in Future World West, and while it might take a bit longer to actually get all the work needed done, you think it'd be just the thing to really set EPCOT apart from every other theme park out there. {CONSTRUCTION} {DEVELOPMENT}
DC: 20 per success, requires 13 successes to complete. Currently 5/13 successes. +10 to rolls on the project.
Benefits: Increased park draw, PR boost from conservation efforts, slightly increased relationship with Roy.
-[] Mind and Body: The plans for the Wonders of Life Pavilion in Future World were found, and after the work you've done on motion simulators out in California, you think you could do something similar here. Getting this pavilion open might not be the sort of big ticket attraction that really draws in crowds, but it should give an extra boost to attendance while you work on something else. {PLANNING - 7} {CONSTRUCTION - 5}
DC: 15 per success, 12 successes needed.
Benefits: Wonders of Life Pavilion opened, with Body Wars and Cranium Command as two main attractions, with a good variety of smaller attractions as well. Increased park draw and repeat visits.
-[] A Future Pavilion: You've got some open spaces ready for new pavilions in Future World, but none of the current plans feel right. Perhaps it's time to come up with something of your own? WRITE-IN. Pitch me your idea of what a future pavilion in EPCOT might look like, bearing in mind that your current two options are the Wonders of Life pavilion and the Living Seas pavilion. If you want big huge rides, that will take longer. If you just want displays, that'll take shorter.
DC: As determined by Write-In.
Benefits: New Pavilion in Future World, rest determined by Write-In.
-[] Journey to the Center of the Earth... Rocks!: You've had an idea for another Future World pavilion, one based around the interior of our planet, with tons of educational value. Send it over to the imagineers to polish off, and see if you can't get something set in stone. {PLANNING - 7} {CONSTRUCTION - 7}
DC: 15 per success, 14 successes needed.
Benefits: Earth Rocks! Pavilion opened, with a mini-coaster as the main attraction, with a large variety of smaller attractions as well. Increased park draw and repeat visits.
The live-action department has finally fully switched over to the singles and doubles production method you used over at Paramount, and it was a massive success. Warner Bros. has asked for your help on something, and you have a bunch of new Nintendo IPs to play with. This quarter should be fun for the film studios. If Jeff and Don can stop fighting, and if Joe doesn't get too tangled up in the mess, of course. It's always something.
-[] The Cutting Room Floor: Finally, finally, the Singles and Doubles production style you wanted is in effect. Hopefully you'll see some results this quarter, otherwise it might be time to think about cutting back to just an animation studio. May be taken once per film. Current films: "Off Beat" and "Ruthless People." {LIVE-ACTION}
DC: 20.
Bonus to quality roll for latest live action film, based on level of success.
-[] Lights! Camera! Camera Again!: It might be worthwhile to go to the live action studios and help out with some of their projects ahead of time. Your perspective on some reshoots would probably be appreciated. May be taken once per film. Upcoming film: "Flight of the Navigator" {LIVE-ACTION}
DC: 20.
Bonus to quality roll for next quarter's live action film, based on level of success.
-[] Man of Steel: Warner Bros. is concerned about the new Superman movie they're going to be distributing. They're right to be, after Superman III. They've asked you to see if you could help out the producers a bit, maybe throw some funding and directors that way. There's a coaster for the movie studios park in it for you. {LIVE-ACTION}
DC: 35.
Benefits: Coaster plans for a Superman coaster in the movie studios park. Possible monetary benefits for a high roll.
-[] Push for More Female Leads: Samus and Ripley have shown that a solid female lead can generate a ton of interest, if the hype about your new Tomorrowland is accurate. It might be worthwhile to push more female leads in your films.
DC: 60.
Benefits: Large PR boost, +10 to movie rolls as more quality actresses flock to Disney.
-[] Who Moved the Animation Department: Richard Williams is refusing to work in LA, and wants a separate studio based off his own in England to be formed. You should talk to him about that, probably. {ANIMATION}
DC: 50.
Benefits: Reroll quality rolls below 65 on the film, other potential benefits.
-[] A Nintendo Film: Hey, you've got the rights, time to use them. Of course, you need to decide if that means animation or live action, but that shouldn't be too difficult.
DC: 25.
Benefits: Add a Nintendo film to the upcoming release schedule, closer ties with Nintendo.
-[] A Fight!: Jeff and Don are having a spat over a rat. Well, something involving mice, but you wanted to rhyme, and hopefully diffuse some of the tension. Sadly, Joe's gotten involved, and really, why can't everyone just get along?
DC: 50.
Benefits: Prevent loss of relationship in the animation department.
DC: 20.
Bonus to quality roll for latest live action film, based on level of success.
-[] Lights! Camera! Camera Again!: It might be worthwhile to go to the live action studios and help out with some of their projects ahead of time. Your perspective on some reshoots would probably be appreciated. May be taken once per film. Upcoming film: "Flight of the Navigator" {LIVE-ACTION}
DC: 20.
Bonus to quality roll for next quarter's live action film, based on level of success.
-[] Man of Steel: Warner Bros. is concerned about the new Superman movie they're going to be distributing. They're right to be, after Superman III. They've asked you to see if you could help out the producers a bit, maybe throw some funding and directors that way. There's a coaster for the movie studios park in it for you. {LIVE-ACTION}
DC: 35.
Benefits: Coaster plans for a Superman coaster in the movie studios park. Possible monetary benefits for a high roll.
-[] Push for More Female Leads: Samus and Ripley have shown that a solid female lead can generate a ton of interest, if the hype about your new Tomorrowland is accurate. It might be worthwhile to push more female leads in your films.
DC: 60.
Benefits: Large PR boost, +10 to movie rolls as more quality actresses flock to Disney.
-[] Who Moved the Animation Department: Richard Williams is refusing to work in LA, and wants a separate studio based off his own in England to be formed. You should talk to him about that, probably. {ANIMATION}
DC: 50.
Benefits: Reroll quality rolls below 65 on the film, other potential benefits.
-[] A Nintendo Film: Hey, you've got the rights, time to use them. Of course, you need to decide if that means animation or live action, but that shouldn't be too difficult.
DC: 25.
Benefits: Add a Nintendo film to the upcoming release schedule, closer ties with Nintendo.
-[] A Fight!: Jeff and Don are having a spat over a rat. Well, something involving mice, but you wanted to rhyme, and hopefully diffuse some of the tension. Sadly, Joe's gotten involved, and really, why can't everyone just get along?
DC: 50.
Benefits: Prevent loss of relationship in the animation department.
You're not sure if you really need to focus on this yet, but it couldn't hurt, you suppose. Still, John probably has everything under control. Although you did have a ton of ideas for Nintendo TV shows… Maybe there is something to do here this quarter after all. You just need to see if there's time for it...
-[] A Message of Conservation: You've brought back The Wonderful World of Disney, and there's no better platform for informing the public about the benefits of living with the land instead of against it. {CONSERVATION}
DC: 15.
Benefits: +5 to Disney/Eisner relationship, +5 to all future conservation rolls.
-[] A Look At Disney: Walt used the show to talk about his plans for the theme parks. It might not be a bad idea for you to do the same.
DC: 20.
Benefits: Increased park draw. +5 to all future park planning rolls.
-[] Double Disney Premier Films: Bring up the total number of films produced specifically for the Disney Channel each year from two to four. They aren't the greatest movies, but they're a decent stopgap measure.
DC: 15.
Benefits: +5 to live-action film rolls from extra attention in the area, slight impact on improving Disney Channel (2d6).
-[] The Disney Vault: The immense success of selling old Disney movies on VHS clearly indicates that the public wants to see the films again and again. It might be worthwhile to see about doing some more reruns of the old movies on the Disney Channel, and see if they can spark some interest in it.
DC: 20.
Benefits: Chance for backlash from people who see this as double-dipping on the IPs, but decent impact on improving Disney Channel (3d6).
-[] A Focus on the Parks: It's maybe a bit more questionable than the other suggestions, but perhaps a series that goes through the various Disney park lands and tells some stories based off them could work. If it's done well enough, it would probably drive more park attendance, too!
DC: 15.
Benefits: Increased park draw, minimal impact on improving Disney Channel (1d6).
-[] A Nintendo Series: You've got the rights for Nintendo, you've got ideas, perhaps it's time to put pen to paper and get a new show based on a Nintendo character out there.
DC: 25
Benefits: Closer ties with Nintendo, decent impact on improving Disney channel (3d6).
DC: 15.
Benefits: +5 to Disney/Eisner relationship, +5 to all future conservation rolls.
-[] A Look At Disney: Walt used the show to talk about his plans for the theme parks. It might not be a bad idea for you to do the same.
DC: 20.
Benefits: Increased park draw. +5 to all future park planning rolls.
-[] Double Disney Premier Films: Bring up the total number of films produced specifically for the Disney Channel each year from two to four. They aren't the greatest movies, but they're a decent stopgap measure.
DC: 15.
Benefits: +5 to live-action film rolls from extra attention in the area, slight impact on improving Disney Channel (2d6).
-[] The Disney Vault: The immense success of selling old Disney movies on VHS clearly indicates that the public wants to see the films again and again. It might be worthwhile to see about doing some more reruns of the old movies on the Disney Channel, and see if they can spark some interest in it.
DC: 20.
Benefits: Chance for backlash from people who see this as double-dipping on the IPs, but decent impact on improving Disney Channel (3d6).
-[] A Focus on the Parks: It's maybe a bit more questionable than the other suggestions, but perhaps a series that goes through the various Disney park lands and tells some stories based off them could work. If it's done well enough, it would probably drive more park attendance, too!
DC: 15.
Benefits: Increased park draw, minimal impact on improving Disney Channel (1d6).
-[] A Nintendo Series: You've got the rights for Nintendo, you've got ideas, perhaps it's time to put pen to paper and get a new show based on a Nintendo character out there.
DC: 25
Benefits: Closer ties with Nintendo, decent impact on improving Disney channel (3d6).
The board wants a lot of things down here, and quite frankly, so do you. You've got to open Animated Adventures, finish up the plans for the Grand Floridian, and get cracking on a second hotel, not to mention keep planning the movie studios park. Luckily you've got help from the architectural firms, even if Jerry was a bit pricey.
-[] Go Greener: With the solar plant announced, it might be worthwhile to look into putting some solar panels in unobtrusive areas on hotels and maybe even the monorails. As long as you can do it without breaking sightlines or immersion, this could be a great way to keep lowering energy costs and make Disney a net exporter of energy instead of a net importer. Also, literally everyone and their mother wants this, given what Exxon was hiding. {CONSERVATION}
DC: 30.
Benefits: Continued public interest in solar power, chance for further solar energy breakthroughs. Lowered energy costs from all properties added to this way, +5 Disney/Eisner relationship. Big PR boost.
-[] Go Glowing Green: You've got a solar plant in the works, but even with the huge leaps forward in solar power that were made last quarter, the solar plant still won't provide the sorts of energy you're looking for in Florida. A nuclear plant will, though, and public support for nuclear power has never been higher. Unless there's a major disaster sometime soon, that's unlikely to change. {DEVELOPMENT} {HALF-CONSERVATION}
DC: 50.
Benefits: Surplus of energy in Florida, enough to power at least 8 full scale parks and still have half left over, minimum.
-[] The Real EPCOT: EPCOT wasn't supposed to be a park, it was supposed to be a city. The world may not have been ready for that when Walt proposed it, but now it just might be. {PLANNING}
DC: 15 per success, requires 75 successes.
Benefits: Move to Groundbreaking Stage. +100 to Eisner/Disney relationship.
-[] A New Hotel: The board has asked you to start working on a number of hotels this year. It's time to knuckle down and start working on some major expansions here, just so you can handle the increased guest flow. {PLANNING}
DC: 10 per success, requires 10/15/20 successes, for value/moderate/deluxe level resort.
Benefits: Move to Groundbreaking Stage.
-[] Opening Day (Disney's Animated Adventure): Elizabeth finished everything up last quarter, but you wanted to have a real opening day ceremony, starring her. The hotel wouldn't even be finished right now if it wasn't for her, after all, and you wanted to see if you could have her stick around for some future projects.
DC: 25.
Benefits: Keep Elizabeth on retainer for future value hotels, -5 board approval.
-[] Continue Planning (The Grand Floridian): Jerry Allison is here to help you finish off the plans for the project, and see it all the way through. {PLANNING} {DEVELOPMENT}
DC: 10 per success, 13/20 successes achieved.
Benefits: Move to Groundbreaking.
-[] Public Transit: The Disney Transport system is solid, but could use some work. The buses could use an overhaul. {DEVELOPMENT}
DC: 15.
Benefits: Increased income from longer resort stays, more guests remaining on property.
-[] A New Water Park: River Country is great, but it's started getting vastly overcrowded. Opening a second water park could help alleviate some of the crowds and act as a bigger draw. Will trigger park planning subvotes upon completing this stage. {PLANNING}
DC: 15 per success, requires at least 10/20/30 successes, depending on the scale of park (River Country is an example of a 10 success park, Blizzard Beach would be an example of a 30 success park). Park Scale chosen in subvote on selecting option.
Benefits: Move to Groundbreaking Stage.
-[] A New Gate, Florida: You've got enough on your plate with the movie studios park. It's probably best to focus on that for now. Although, if you were to just jot down a couple of ideas here and there, that might be worth it. {PLANNING}
DC: 15 per success, requires 25 total successes.
Benefits: Move to Groundbreaking.
-[] Continue Planning A New Gate (Hollywood Studios): Warner Bros. and Universal are both on board with the new park idea, and Universal's brought in a bunch of the plans they already had. The imagineers are eager to get back to work on this, even if you aren't building it within the relatively free confines of Reedy Creek. {PLANNING}
DC: 15 per success, 19/25 successes achieved. +25 to rolls on the project.
Benefits: Move to Groundbreaking.
-[] 15 Muppets of Fame: Hollywood isn't just about movies, it's about TV, too. Maybe you could get Jim Henson in on the project to really round out the park?
DC: -25. Yes, negative.
Benefits: Get the Muppets into Hollywood Studios. Gain 5(+1) successes towards Hollywood Studios planning. ???.
-[] Cutting Edge Hurricane Proofing: There hasn't been a park closure from a storm yet, and you don't intend to have it happen on your watch. This might also help you understand how to better protect some of your water rides from normal wear and tear. {RESEARCH} {DEVELOPMENT}
DC: (60-10), 50.
Benefits: Increased protection from inclement weather. -10 DC on Hydrophobia.
DC: 30.
Benefits: Continued public interest in solar power, chance for further solar energy breakthroughs. Lowered energy costs from all properties added to this way, +5 Disney/Eisner relationship. Big PR boost.
-[] Go Glowing Green: You've got a solar plant in the works, but even with the huge leaps forward in solar power that were made last quarter, the solar plant still won't provide the sorts of energy you're looking for in Florida. A nuclear plant will, though, and public support for nuclear power has never been higher. Unless there's a major disaster sometime soon, that's unlikely to change. {DEVELOPMENT} {HALF-CONSERVATION}
DC: 50.
Benefits: Surplus of energy in Florida, enough to power at least 8 full scale parks and still have half left over, minimum.
-[] The Real EPCOT: EPCOT wasn't supposed to be a park, it was supposed to be a city. The world may not have been ready for that when Walt proposed it, but now it just might be. {PLANNING}
DC: 15 per success, requires 75 successes.
Benefits: Move to Groundbreaking Stage. +100 to Eisner/Disney relationship.
-[] A New Hotel: The board has asked you to start working on a number of hotels this year. It's time to knuckle down and start working on some major expansions here, just so you can handle the increased guest flow. {PLANNING}
DC: 10 per success, requires 10/15/20 successes, for value/moderate/deluxe level resort.
Benefits: Move to Groundbreaking Stage.
-[] Opening Day (Disney's Animated Adventure): Elizabeth finished everything up last quarter, but you wanted to have a real opening day ceremony, starring her. The hotel wouldn't even be finished right now if it wasn't for her, after all, and you wanted to see if you could have her stick around for some future projects.
DC: 25.
Benefits: Keep Elizabeth on retainer for future value hotels, -5 board approval.
-[] Continue Planning (The Grand Floridian): Jerry Allison is here to help you finish off the plans for the project, and see it all the way through. {PLANNING} {DEVELOPMENT}
DC: 10 per success, 13/20 successes achieved.
Benefits: Move to Groundbreaking.
-[] Public Transit: The Disney Transport system is solid, but could use some work. The buses could use an overhaul. {DEVELOPMENT}
DC: 15.
Benefits: Increased income from longer resort stays, more guests remaining on property.
-[] A New Water Park: River Country is great, but it's started getting vastly overcrowded. Opening a second water park could help alleviate some of the crowds and act as a bigger draw. Will trigger park planning subvotes upon completing this stage. {PLANNING}
DC: 15 per success, requires at least 10/20/30 successes, depending on the scale of park (River Country is an example of a 10 success park, Blizzard Beach would be an example of a 30 success park). Park Scale chosen in subvote on selecting option.
Benefits: Move to Groundbreaking Stage.
-[] A New Gate, Florida: You've got enough on your plate with the movie studios park. It's probably best to focus on that for now. Although, if you were to just jot down a couple of ideas here and there, that might be worth it. {PLANNING}
DC: 15 per success, requires 25 total successes.
Benefits: Move to Groundbreaking.
-[] Continue Planning A New Gate (Hollywood Studios): Warner Bros. and Universal are both on board with the new park idea, and Universal's brought in a bunch of the plans they already had. The imagineers are eager to get back to work on this, even if you aren't building it within the relatively free confines of Reedy Creek. {PLANNING}
DC: 15 per success, 19/25 successes achieved. +25 to rolls on the project.
Benefits: Move to Groundbreaking.
-[] 15 Muppets of Fame: Hollywood isn't just about movies, it's about TV, too. Maybe you could get Jim Henson in on the project to really round out the park?
DC: -25. Yes, negative.
Benefits: Get the Muppets into Hollywood Studios. Gain 5(+1) successes towards Hollywood Studios planning. ???.
-[] Cutting Edge Hurricane Proofing: There hasn't been a park closure from a storm yet, and you don't intend to have it happen on your watch. This might also help you understand how to better protect some of your water rides from normal wear and tear. {RESEARCH} {DEVELOPMENT}
DC: (60-10), 50.
Benefits: Increased protection from inclement weather. -10 DC on Hydrophobia.
On the one hand, you've continued to see good progress on the park in France, although you have some concerns over the Asterix park under construction by Paris. The office is much quieter this quarter. On the other hand, that's because there's some brouhaha happening in the animation department. What a headache. You've also got that letter from NASA, Time wants an interview, and a million other things. You're certainly not bored, at least.
-[] Recession Planning: This recession has the potential to gum up everything, and you suspect other recessions will bring their own problems. Still, you can do your best to plan around it.
DC: N/A.
Benefits: Reduce the effects of the recession by up to 2 levels.
-[] A New Resort: Given everything that's been heaped on you this year, you don't think this is a great idea. Still, you could always just jot some ideas down as you have them and come back to them later, you suppose. {PLANNING}
DC: 15 per success, requires 50 total successes.
Benefits: Move to Groundbreaking.
-[] Continue Planning a New Resort (Lille, France): You've finally got a location down, now it's time to start getting to the nitty gritty details. Some people were a bit surprised about the exact placement, but given how cheap the land is here, and the fact that it's liable to become a European hub once the chunnel gets done, you think it's the best choice. {PLANNING}
DC: 15 per success, requires 50 total successes. 22/50 successes. +30 to rolls on this project. Reroll rolls below 10 this turn.
Benefits: Move to Groundbreaking.
-[] Learn French (Basic): If you're going to be building a park in France, the least you could do is learn the language. It might take some time to learn, but you can at least get started now.
DC: (25-10) 15.
Benefits: Begin learning French, which will eventually make building a park over there easier. Will also eventually improve general Disney reception in France.
-[] Making Time: While they have said you're unlikely to beat Reagan for man of the year, they do want to run a piece on you. This could be a good way to get the word out about some things.
DC: (25-10), 15.
Benefits: PR boost, gain traits depending on roll and interview answers.
-[] Go See How the Disney Store is Doing: Steve has been moping about the office lately. From all accounts, that can't be because of how the Disney Store is doing, since you've been seeing more profit from it than expected. Maybe he was hoping you'd be at the opening? Hopefully you can go over and patch things up with him.
DC: (20-10) 10.
Benefits: Steve added to office politics, with a -5 to the Eisner/Burke relationship.
-[] Usenet? What Would I Use a Net For?: One of your new hires was talking about some sort of computer group for Disney. It might be worthwhile to figure out what the hell they're talking about.
DC: (25-10), 15.
Benefits: The Internet becomes known to you. Options for the Disney Newsgroup become available.
-[] Houston, We Have a Problem: There's a letter on your desk from NASA detailing a massive breakdown of management. You've been asked to help. It's up to you whether or not you do so.
DC: (50-10), 40.
Benefits: Hopefully, you fix the problems the NASA. Of course, you might get quite the boost from this, or you might never be known for it. It all depends on how this goes.
-[] A Gassy Problem: Right now, there's a lot of questions about what to do with gas, and even more answers. Maybe you should weigh in with what you think would be best?
DC: (45-10), 35.
Benefits: Sway public opinion on gas crisis solutions.
-[] Take a Vacation: You're taking on a ton this quarter. You need to make sure you take time for yourself, as well.
DC: (20-10+25), 35.
Benefits: Stress reduction.
-[] Office Politics: You haven't had as much time to devote to office politics lately, but you can't really keep ignoring it. The animation department is up in arms, and god help whoever ends up having to deal with Katzenberg this quarter. Wait, that's you.
DC: (10-10)0.
Benefits: Improve your relationship with one of your coworkers. Potential to improve relationship with multiple coworkers or find an adviser if you roll well enough.
-[] Personal Focus: Sometimes, that personal touch is what you really need. Can only be taken once per roll, but can be taken multiple times in a turn.
DC: N/A.
Benefits: +15 to a single other roll.
-[] Contact the CIA: So the spooks aren't thrilled with you going against the president, probably. Still, they might be amenable to offering some help. For a price.
DC: (30-10) 20.
Benefits: Gain an offer from the CIA.
-[] Set Up Focus Groups: You've got a pretty good idea of how well received you are by the public (very well), how high park attendance is (extremely high), and how you're viewed in the business world (please do not touch anymore dominos thank you), but it wouldn't hurt to get some hard data on this. You're pretty sure all of these areas are fine right now, but it wouldn't hurt to be prepared just in case something comes up in the future.
DC: (25-10) 15.
Benefits: Reveal three stat bars currently only vaguely aware of: Corporate Interest, Park Draw (which affects Corporate Interest), and Public Relations (which affects Park Draw and Corporate Interest).
-[] Start a Research Division: With the expanded imagineering department, you can afford to set up a branch just for blue sky research. {RESEARCH}
DC: (40-10), 30. +5 to roll.
Benefits: Unlock more research options. +10 to research rolls.
-[] Start a Videogame Department: It looks like this is going to be big in the future. You might as well try to get in on the ground floor.
DC: (50-10): 40.
Benefits: Start up a new department for video games, will add plus one base action per turn.
-[] Change Ticket Prices: You could try and get a better balance here. Generally, going lower bumps park draw and loses board approval, and vice versa.
DC: N/A
Benefits: Exchange Park Draw for Board Approval or vice versa. Currently at 3 of 10.
DC: N/A.
Benefits: Reduce the effects of the recession by up to 2 levels.
-[] A New Resort: Given everything that's been heaped on you this year, you don't think this is a great idea. Still, you could always just jot some ideas down as you have them and come back to them later, you suppose. {PLANNING}
DC: 15 per success, requires 50 total successes.
Benefits: Move to Groundbreaking.
-[] Continue Planning a New Resort (Lille, France): You've finally got a location down, now it's time to start getting to the nitty gritty details. Some people were a bit surprised about the exact placement, but given how cheap the land is here, and the fact that it's liable to become a European hub once the chunnel gets done, you think it's the best choice. {PLANNING}
DC: 15 per success, requires 50 total successes. 22/50 successes. +30 to rolls on this project. Reroll rolls below 10 this turn.
Benefits: Move to Groundbreaking.
-[] Learn French (Basic): If you're going to be building a park in France, the least you could do is learn the language. It might take some time to learn, but you can at least get started now.
DC: (25-10) 15.
Benefits: Begin learning French, which will eventually make building a park over there easier. Will also eventually improve general Disney reception in France.
-[] Making Time: While they have said you're unlikely to beat Reagan for man of the year, they do want to run a piece on you. This could be a good way to get the word out about some things.
DC: (25-10), 15.
Benefits: PR boost, gain traits depending on roll and interview answers.
-[] Go See How the Disney Store is Doing: Steve has been moping about the office lately. From all accounts, that can't be because of how the Disney Store is doing, since you've been seeing more profit from it than expected. Maybe he was hoping you'd be at the opening? Hopefully you can go over and patch things up with him.
DC: (20-10) 10.
Benefits: Steve added to office politics, with a -5 to the Eisner/Burke relationship.
-[] Usenet? What Would I Use a Net For?: One of your new hires was talking about some sort of computer group for Disney. It might be worthwhile to figure out what the hell they're talking about.
DC: (25-10), 15.
Benefits: The Internet becomes known to you. Options for the Disney Newsgroup become available.
-[] Houston, We Have a Problem: There's a letter on your desk from NASA detailing a massive breakdown of management. You've been asked to help. It's up to you whether or not you do so.
DC: (50-10), 40.
Benefits: Hopefully, you fix the problems the NASA. Of course, you might get quite the boost from this, or you might never be known for it. It all depends on how this goes.
-[] A Gassy Problem: Right now, there's a lot of questions about what to do with gas, and even more answers. Maybe you should weigh in with what you think would be best?
DC: (45-10), 35.
Benefits: Sway public opinion on gas crisis solutions.
-[] Take a Vacation: You're taking on a ton this quarter. You need to make sure you take time for yourself, as well.
DC: (20-10+25), 35.
Benefits: Stress reduction.
-[] Office Politics: You haven't had as much time to devote to office politics lately, but you can't really keep ignoring it. The animation department is up in arms, and god help whoever ends up having to deal with Katzenberg this quarter. Wait, that's you.
DC: (10-10)0.
Benefits: Improve your relationship with one of your coworkers. Potential to improve relationship with multiple coworkers or find an adviser if you roll well enough.
-[] Personal Focus: Sometimes, that personal touch is what you really need. Can only be taken once per roll, but can be taken multiple times in a turn.
DC: N/A.
Benefits: +15 to a single other roll.
-[] Contact the CIA: So the spooks aren't thrilled with you going against the president, probably. Still, they might be amenable to offering some help. For a price.
DC: (30-10) 20.
Benefits: Gain an offer from the CIA.
-[] Set Up Focus Groups: You've got a pretty good idea of how well received you are by the public (very well), how high park attendance is (extremely high), and how you're viewed in the business world (please do not touch anymore dominos thank you), but it wouldn't hurt to get some hard data on this. You're pretty sure all of these areas are fine right now, but it wouldn't hurt to be prepared just in case something comes up in the future.
DC: (25-10) 15.
Benefits: Reveal three stat bars currently only vaguely aware of: Corporate Interest, Park Draw (which affects Corporate Interest), and Public Relations (which affects Park Draw and Corporate Interest).
-[] Start a Research Division: With the expanded imagineering department, you can afford to set up a branch just for blue sky research. {RESEARCH}
DC: (40-10), 30. +5 to roll.
Benefits: Unlock more research options. +10 to research rolls.
-[] Start a Videogame Department: It looks like this is going to be big in the future. You might as well try to get in on the ground floor.
DC: (50-10): 40.
Benefits: Start up a new department for video games, will add plus one base action per turn.
-[] Change Ticket Prices: You could try and get a better balance here. Generally, going lower bumps park draw and loses board approval, and vice versa.
DC: N/A
Benefits: Exchange Park Draw for Board Approval or vice versa. Currently at 3 of 10.
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Current Quarter: APR-MAY-JUN, 1986
Upcoming Film Releases: "Off Beat" and "Ruthless People"
AN: I really hope this is right because the library only gives you 30 minutes of computer time a day! Anyway, moratorium until 8:20pm EST, or another 9 and a half hours or so. There's no tables here because I can't copy and paste tables on the library computer, but I have checked the tables over on page one and they should be good (all the red rides are set to open in the results phase of this quarter, I think).
Also:
Expect some more options relating to this opening up next turn.
Increased effectiveness of vacation if you take one this turn.
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