ltmauve
"Excuse me?"
- Location
- Earth
- Pronouns
- She/Her
I don't think so. You abstracted away the resource cost of bullets and napalm.Solutions will require time and resources to implement, but will likely put a stopper in your information leak.
I don't think so. You abstracted away the resource cost of bullets and napalm.Solutions will require time and resources to implement, but will likely put a stopper in your information leak.
Probably because most of the non-legs portion got blowed up.
1.) Telling the QM "you're wrong" seems both rude and...short-sighted?I don't think so. You abstracted away the resource cost of bullets and napalm.
At the least, it'll take time.I don't think so. You abstracted away the resource cost of bullets and napalm.
I'm very happy that people like my silly OC jaegers (everyone besides the three initial ones-- GD, LS, and MN-- are my creations). It was actually kinda hard, coming up with names and unique designs for all of them.
Well, you've given us a lot of interesting designs, I feel like they represent a good range of styles, and their various states of disrepair mean we have to evaluate what will and won't work well.At the least, it'll take time.
I'm very happy that people like my silly OC jaegers (everyone besides the three initial ones-- GD, LS, and MN-- are my creations). It was actually kinda hard, coming up with names and unique designs for all of them.
I will say that you'll need multiple Shatterdomes to field that many jaegers. Your current replica dome can only hold six at the moment.Also, honestly, I just want us to reach a point we can field close to, or even exceeding, 10 Jaegers (even if it's broken up into separate fights/scenes to ease workload), facing off against a Kaiju Army, to assault the Ur-Breach Stronghold the Kaiju Masters created (perhaps its a new island in the Pacific that rose up over the original Breach).
Wonder if we can make a rail system of some sort to rapidly transport forces from one perimeter to another. Something else to think about maybe.- Perimeter Defense: Each Railgun Battery must be purchased to cover a specific sector of the Defense Perimeter. When a fight occurs in that sector, the Railgun Battery may participate. Rather than suffering complete destruction, a damaging hit to the Battery will subtract 1 Attack Dice from it (costs 300 Resources to repair 1 AD).
1) That is correct. Sorry.1.) Telling the QM "you're wrong" seems both rude and...short-sighted?
2.) The point is if we want to do something besides "kill the brains", we're going to have to a.) research what we do, and b.) spend Resources to build it, treating it like a City Aug (as far as I can gather).
Apology accepted.1) That is correct. Sorry.
2) Are we even using them for anything? I'd much rather just get rid of them unless we plan to use them, which judging by the plans for the past... entire second thread, we aren't.
If your past research is any indication, it should be as easy as... well, a lot of things.Wonder if we can make a rail system of some sort to rapidly transport forces from one perimeter to another. Something else to think about maybe.
Let's kill the other two and put Palisade in a lead box lined with tinfoil.You took them for some reason. I don't know why. In any case, destroying them will only lose you opportunities in the future-- it's Palisade who's actually giving you the bonus to kaiju rolls right now.
That's fine, this is connected to my idea of "multiple cities".I will say that you'll need multiple Shatterdomes to field that many jaegers. Your current replica dome can only hold six at the moment.
1) That is correct. Sorry.
2) Are we even using them for anything? I'd much rather just get rid of them unless we plan to use them, which judging by the plans for the past... entire second thread, we aren't.
Aren't they what let us figure out how to build Neural Disruptors? Plus, what Fyrstorm said.Apology accepted.
You took them for some reason. I don't know why. In any case, destroying them will only lose you opportunities in the future-- it's Palisade who's actually giving you the bonus to kaiju rolls right now.
If your past research is any indication, it should be as easy as... well, a lot of things.
Why not just build up more of the defense systems? I mean, if we do do some sort of "rail system", split the difference and build 3-4 batteries, so they only ever have to shift 1-2 sectors.Wonder if we can make a rail system of some sort to rapidly transport forces from one perimeter to another. Something else to think about maybe.
I don't why either. I wasn't a player then. Anyway, we can always get more Kaiju brains once we figure out how to prevent information loss.
Sure.Let's kill the other two and put Palisade in a lead box lined with tinfoil.
Other way around. Holding with both hands and with Ran 4, Jagdhund will automatically hit anything at medium or closer, and need a 3 (2 in single shot) to hit at long range.Then again if the base difficulty is 5+ for a hit, Jagdhund is guaranteed to hit at long range and needs just a three to hit at medium. With one more point in Ranged only Nat 1s and Kaiju with Ranged Attack Reactions will escape her. That'd also raise the damage bonus of the Big Rifle to 6, which is just fantastic.
You have three brains; two Myrmion brains and Texas's brain.Let's kill the other two and put Palisade in a lead box lined with tinfoil
So it's even better than I thought. Gotcha.Other way around. Holding with both hands and with Ran 4, Jagdhund will automatically hit anything at medium or closer, and need a 3 (2 in single shot) to hit at long range.
Right. Kill Myrmions, put Texas in the time-out box.
They're a security risk and the only real research advantage they give us is very underused. We have a mini-hivemind, but what can we even do with it? We already got the Disruptors, what other ideas do we have that justify not killing the Myrmions ASAP?We could try plugging white noise generators into the brains and seeing what happens. They do work on electricity, right?
So we'll have to pump our defense stat to 10 if we want full coverage.Yes, I'll be implementing 'sectors'-- sorta. You already have them, in terms of battlefield directions (there's like, eight sectors-- North, South, etc.). Plus, @Killbles did such a fine job with his Turret Tower Defense Grid that I just had to share the love
I did not, no.You guys do remember you can just upgrade your superheavies' stats, right?
Yeeeeessss... the small ones will be Perfect for Revolver.IDB-49a "Schwert Gewehr" Buster Launcher:
Built-in/Carried One/Two-handed Ranged Weapon (Rifle)
5000 Resources
Attack Dice: 1d10+1/2x 1d10 (1d10-1/2x 1d10-2)
Armour Penetration: 3+Special
Damage Type: Burst
Damage Bonus: Ranged+1
Range: 20/30/35
Special:
Armour Penetration receives a bonus, equivalent to 1 for every 5 points the jaeger beats the opponent's reaction/to-hit roll by.
Thermal Bloom: When used in the first firing mode, all within 1d5 Units of the target struck automatically take 1d5 Fire Damage.
Dual Shot: May be used to target multiple opponents when used in the second firing mode, though the second attack suffers a -1 penalty.
May be activated as a Movement or Standard Action, and sheathed as a Free Action.
Buster Weapon: This massive weapon requires both hands to make the most of it. If the wielder chooses to use it with only one, use the set of values in parentheses. Otherwise, use the main set of values.
The Buster Launcher may only be mounted on jaegers, and always mounts on a Thigh. When active, it must be held by the Hand that corresponds with the Thigh, though two hands can be used for increased accuracy (see Buster Weapon).
The Buster Launcher may only be used by Mark III+ Jaegers, and always mounts on one Thigh when used.
IDB-49b "Dolch Gewehr" Plasma Launcher:
Built-in/Carried One-handed Weapon (Rifle)
3000 Resources
Attack Dice: 1d10
Armour Penetration: 2+Special
Damage Type: Burst
Damage Bonus: Ranged
Range: 15/20/25
Special:
Armour Penetration receives a bonus, equivalent to 1 for every 5 points the jaeger beats the opponent's reaction/to-hit roll by.
Thermal Bloom: When used in the first firing mode, all within 1d5-1 Units of the target struck automatically take 1 Fire Damage.
May be activated as a Movement or Standard Action, and sheathed as a Free Action.
The Plasma Launcher may only be mounted on jaegers, and always mounts on a Thigh. When active, it must be held by the Hand that corresponds with the Thigh.
this is... this good, I think?PL-160 'Quetzalcoatl' Gunship
1500 Resources
The first fixed-wing post-Tod der Jaeger aircraft designed for combat, the PL-160 takes clues from the AC-130 and other ground assault planes, featuring very wide wings, multiple engines, and numerous weapons. Like its older relative the PL-92, the PL-160 has expanded fuel tanks, multiple redundancies, and a fairly low flight ceiling-- however, its custom design makes it difficult to mass-produce. Its main weapons are a pair of nose-turreted 20mm Vulcans, an expanded micro-missile pod on each side, and four large racks of Hellfire+ missiles, making it a formidable combatant.
- Move up to 20 units a turn. Must move at least 5 units a turn.
- May not be built in Military Production Facilities.
- Nose Vulcans: Deals 1 Impact on a 5+. Range 10. May be fired simultaneously with another weapon, even at a different target. Does not benefit from Arges.
- 'Kaiju-Buster'-G Ultra Micro-Missiles: 1d10 Impact/Fire damage. -1 Damage. Range 5/10/-. Hits on 4+. Cauterises Wounds. Benefits from Arges.
- Hellfire+ Missile: 1d10 Fire damage. +0 Damage. Range 20/-/-. Hits on 4+. Two Shots Only. Cauterises Wounds. Benefits from Arges.
- Manoeuvering Thrusters: All Ranged attacks against Quetzalcoatls are at +1 difficulty to-hit.
The range after the two Hellfire+ shots isn't the best, and it is a bit expensive, but it's good. It could stand to be modified to have less flight endurance so it can mount more or bigger guns for fights close to home, but it's good enough for support on hunts and long-distance battles.
Actually, the most important question: Can it make it it the bay with us?
I'd like to see an all-gun variant at some point, yeah. But it's a very, very good start. Even not being able to produce it freely is okay.The range after the two Hellfire+ shots isn't the best, and it is a bit expensive, but it's good. It could stand to be modified to have less flight endurance so it can mount more or bigger guns for fights close to home, but it's good enough for support on hunts and long-distance battles.
That's probably dependent on us setting up a good mid-air refueling system.Actually, the most important question: Can it make it it the bay with us?
Considering the point of the whole "focus on flight endurance" bit was making it not have to be dependent on such a system?That's probably dependent on us setting up a good mid-air refueling system.
In which case, it's just all our other aircraft that need something for refueling, assuming @Fyrstorm can confirm that the Quetz can fly down to the Bay and back without refueling.Considering the point of the whole "focus on flight endurance" bit was making it not have to be dependent on such a system?
The Quetzal has enough fuel to make it there and back without modification-- but just barely. You can gain some more flight time if you travel more slowly, so that the planes can glide, but remember that dawdling around at Oblivion will eat up your fuel if they're engaging in combat.In which case, it's just all our other aircraft that need something for refueling, assuming @Fyrstorm can confirm that the Quetz can fly down to the Bay and back without refueling.
So, better to ensure we can refuel all aircraft, including the Quetz, to be better safe than sorry.The Quetzal has enough fuel to make it there and back without modification-- but just barely. You can gain some more flight time if you travel more slowly, so that the planes can glide, but remember that dawdling around at Oblivion will eat up your fuel if they're engaging in combat.