The self-kill is basically a 'well, if I'm going to die
anyway, might as well go out in a blaze of glory' deal.
I propose rebuilding, repair, magic and stat upgrades.
Rebuild/repair is a
must, Jagdhund needs to be our top priority this turn above everything else.
Beyond that, I see putting another action into trying to make the Wizards academy a thing, plus the default actions we have of upgrading stats and continuing to work on the Breachgate, the latter of which I'd say has extra importance after basically watching the true mortality of a Jaeger in action.
As far as our free communication action goes, I see one of two options - 1) We can make a run to Alaska and see what's available to find up there, or 2) We test out our ANGELnet system and see who else is available to call beyond KRAUN central command. Is the KRAUN base we've been talking to the only other number, or are there other cities out there in the ANGELnet network we might be able to get in touch with?
If available, I think research into power systems will be important, including getting started on the 'Supercompact Micro-Reactors', and investing in a Supercell-based Jaeger power core that can power both Mk IV and Mk V Jaegers, if for no other reason than the mass expense of Jaeger Power Cores at this point means it's not really cost effective to build a Reactor that powers a Mk IV and then later spend equally absurd amounts of money to build a separate reactor for MK V Jaegers. I know that there's room to research lower costs, but that can only go so far, and as is we're looking at Reactors that are more expensive than brand-new Jaegers themselves.
There's also the Fragmentation Slicer Fangblades, maybe seeing if we can research a 'downgraded' version that's compatible with the power output of a Mk III; maybe not nearly as good as we can get at full power, but still a solid upgrade over our current Fangblades.
There's also the shield systems to look at, including continuing research in a mobile shield generator, and maybe considering looking at research into Barrier Shields that can cover the entire city. Possible starting point for full-on city shields, if nothing else.
Finally, after this battle, it may be time to look at researching an upgrade to our current armor tech.
Based on where we're at and what we're likely looking at in fixing up Jagdhund, even those ideas may be more than we can tackle in a single turn, but I figure it's a good place to start for ideas, and it's where I'm planning on focusing my plans for this week's downtime right now.