If you wait until Tacit has its flight pack and you guys figure out more Raubtier stuff, you could probably make some bionic ornithopter/rocket drones that can enhance Tacit's airborne manoeuvrability while attached, a la the mini-Angels attached to Kaworu's Trident Warborn (more S&WH40K references, yes, but it's got some good stuff to consider). When detached, they'd basically be heavy assault helicopters (well, ornithopters), probably with a Micro Laser Vulcan each.

Keep in mind that, with Fangs, you're going to need a place to put them while attached. For example, the Waffhund Fangs could probably mount one on each of Jagdhund's thighs, below the scabbard, and maybe a third on the back skirt armour. Phenom doesn't have much on his back, so that's viable. And Tacit's shoulders are free, so you could have some Fangs hanging off there.
Wait a second. Are you explicitly recommending we go full FREEDOM GUNDAM here?
 
Wait a second. Are you explicitly recommending we go full FREEDOM GUNDAM here?
More Chaos Gundam than anything, since they'd be boosters when inactive. Or, as I mentioned, more Trident Warborn.

And no. If you tried to Strike Freedom this game I'd throw a Providence Expy Blade-Class at you guys.

Edit: r.e. the RWC aug getting wrecked on Major Spine damage, it's because the aug is wired into your jaeger's spinal column. Of course it goes offline if the spine gets wrecked.
 
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More Chaos Gundam than anything, since they'd be boosters when inactive. Or, as I mentioned, more Trident Warborn.

And no. If you tried to Strike Freedom this game I'd throw a Providence Expy Blade-Class at you guys.

Edit: r.e. the RWC aug getting wrecked on Major Spine damage, it's because the aug is wired into your jaeger's spinal column. Of course it goes offline if the spine gets wrecked.
I haven't watched much gundam but I distinctly remember Freedom being one of my references for Revolver. What's a Strike Freedom?
 
I'm not certain what the issue is, but I suspect it involves the copious use of Bit/Fang equivalents. Strike Freedom seems to have ones that are basically flying gun barrels.

Edit: Unfortunately, Strike Freedom's page doesn't have a lot of combat gifs or pictures, since most of them are broken. So I can't really say for sure.
 
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The Strike Freedom is THE memetic Beamspam Gundam, with eight beam gun equipped Funnels, two handheld beam rifles, a beam cannon on the chest and two railguns on the waist. For variety.

Even the other Beamspam Gundam that uses Funnels I can think of off the top of my head, the Zabanya, only carries ten beam guns, and all of them are Funnels (though it does have a ton of missiles and the Rifle Bits' holsters are also Shield Bits).
 
The Strike Freedom is THE memetic Beamspam Gundam, with eight beam gun equipped Funnels, two handheld beam rifles, a beam cannon on the chest and two railguns on the waist. For variety.

Even the other Beamspam Gundam that uses Funnels I can think of off the top of my head, the Zabanya, only carries ten beam guns, and all of them are Funnels (though it does have a ton of missiles and the Rifle Bits' holsters are also Shield Bits).
*Ideas*
 
Depends how you fluff them. Currently, doing something like Oswin's Bits would mostly just be useful for clotting wounds and stuff, but with better tech or more precise ideas you could probably manage something better.
Basically instead of weaponry, each Bit would have a small array of tools (welding torches, cutters, etc.) and sensors, as well as supplies of materials to patch holes and the like.
Mechanically the goal would be to stop Ongoing Strikes, lessen or remove stat penalties, and maybe take away some strikes.
They wouldn't be able to replace destroyed armor plates, or fully-destroyed components. But damaged armor and the like, they'd have a shot at.

There could even be 2 types of Bits; one type is a single large Bit, while the other is actually a small swarm of human size (or smaller!) drones that can zip in and fix internal stuff.

The "mounting rack" could perhaps house stores of the various materials they use to patch holes, to let them have a few "uses" before their effectiveness drops.
 
Basically instead of weaponry, each Bit would have a small array of tools (welding torches, cutters, etc.) and sensors, as well as supplies of materials to patch holes and the like.
Mechanically the goal would be to stop Ongoing Strikes, lessen or remove stat penalties, and maybe take away some strikes.
They wouldn't be able to replace destroyed armor plates, or fully-destroyed components. But damaged armor and the like, they'd have a shot at.

There could even be 2 types of Bits; one type is a single large Bit, while the other is actually a small swarm of human size (or smaller!) drones that can zip in and fix internal stuff.

The "mounting rack" could perhaps house stores of the various materials they use to patch holes, to let them have a few "uses" before their effectiveness drops.
So basically the field surgery bugs from Uprising but for robots?
 
The Strike Freedom is THE memetic Beamspam Gundam, with eight beam gun equipped Funnels, two handheld beam rifles, a beam cannon on the chest and two railguns on the waist. For variety.

Even the other Beamspam Gundam that uses Funnels I can think of off the top of my head, the Zabanya, only carries ten beam guns, and all of them are Funnels (though it does have a ton of missiles and the Rifle Bits' holsters are also Shield Bits).
Having looked at the video on Providence's wiki page, I would think it counts as beamspam, given the sheer weight of fire it can produce. I can see why Fyr would use it as threat.
So, it's probably been brought up before, but ablative armor for the spinal column(s)?
I'm not sure what the question here is. If you're asking for my thoughts on the idea, it sounds potentially useful for Jaegers equipped with out shiny new RWCS. However, we'll need ablative armor to do that, and we currently lack any sort of it. I also have to wonder if armoring our spine heavily will attract attention to it. Might be better to just have an even layer of ablative all around the unit.

That said, it has not been suggested, so far as I'm aware.
I can't remember it ever being brought up* and it's a very good idea.

*[Another disclaimer about how bad my memory is]
I don't think so. We haven't had long to bring it up. We only got introduced to ablative armor last fight.
Basically instead of weaponry, each Bit would have a small array of tools (welding torches, cutters, etc.) and sensors, as well as supplies of materials to patch holes and the like.
Mechanically the goal would be to stop Ongoing Strikes, lessen or remove stat penalties, and maybe take away some strikes.
They wouldn't be able to replace destroyed armor plates, or fully-destroyed components. But damaged armor and the like, they'd have a shot at.

There could even be 2 types of Bits; one type is a single large Bit, while the other is actually a small swarm of human size (or smaller!) drones that can zip in and fix internal stuff.

The "mounting rack" could perhaps house stores of the various materials they use to patch holes, to let them have a few "uses" before their effectiveness drops.
I had a similar idea in the past, actually, albeit with different methodology. The idea was more that the Bits would conduct repairs using themselves as the repair materials, or something along those lines. I figured what you were describing would be more repair Fangs.

-----

Also, I just realized that we could probably make use of our RWCS as a basis for a C&C Super-Heavy. Some aspects would obviously be different, but it should work as a starting point, and possibly make the research easier than if we were starting from scratch. Possibly enough easier to put it within reach without spending the token, albeit most likely much less effective than it would be otherwise. It would probably require multiple actions to achieve similar results.

Also, I now really want to see if we copy aspects of the Myrmions' hivemind for use in our Mk. 0s. Some of those teamwork buffs could be very effective force-multiplers for them. That's the sort of thing that we'll probably need to make them work.
 
I'm not sure what the question here is. If you're asking for my thoughts on the idea, it sounds potentially useful for Jaegers equipped with out shiny new RWCS. However, we'll need ablative armor to do that, and we currently lack any sort of it. I also have to wonder if armoring our spine heavily will attract attention to it. Might be better to just have an even layer of ablative all around the unit.

That said, it has not been suggested, so far as I'm aware.
I'm kind of surprised actually that it hasn't. It's basically the single most crippling spot on the Jeagers, you get just love-tapped there and you're going to be eating Universal Penaties, god forbid taking actual damage there. And I don't see why it would draw more attention as it's already to biggest weak-spot short of the Pod itself they have.
 
I'm kind of surprised actually that it hasn't. It's basically the single most crippling spot on the Jeagers, you get just love-tapped there and you're going to be eating Universal Penaties, god forbid taking actual damage there. And I don't see why it would draw more attention as it's already to biggest weak-spot short of the Pod itself they have.
The main reason it hasn't got more attention is the same reason we haven't made more called shots to it against the Kaiju: we lose potential damage and are still not guaranteed to hit it.
 
Even the other Beamspam Gundam that uses Funnels I can think of off the top of my head, the Zabanya, only carries ten beam guns, and all of them are Funnels (though it does have a ton of missiles and the Rifle Bits' holsters are also Shield Bits).
8 or 12 with the heavy weapons package. Four on each hip, with two on each shoulder in the final battle configuration. Zabanya's bit are also neat because they can all combine into one big wave motion gun.
Of course, that's because of GN particle bullshit that we're probably not going to get in this quest.
 
I'm kind of surprised actually that it hasn't. It's basically the single most crippling spot on the Jeagers, you get just love-tapped there and you're going to be eating Universal Penaties, god forbid taking actual damage there. And I don't see why it would draw more attention as it's already to biggest weak-spot short of the Pod itself they have.
Ah. Okay, you were going with the option I figured less likely. I figured it was more likely to be a response how our new Remote Weapon Control System is spinal-mounted, and will be wrecked if we take a Major Wound there. My bad.

In that case, it really depends on what your goal is. Ablative armor basically protects things via taking the damage itself, instead. It's meant to be destroyed. Depending on what the armor's stats are, it may just equate to being able to take one additional spinal blow.
The main reason it hasn't got more attention is the same reason we haven't made more called shots to it against the Kaiju: we lose potential damage and are still not guaranteed to hit it.
And the Kaiju seem to usually do the same. As such, it's completely random if the spine will be hit, and thus that armor may go a long time without being useful.
 
Ah. Okay, you were going with the option I figured less likely. I figured it was more likely to be a response how our new Remote Weapon Control System is spinal-mounted, and will be wrecked if we take a Major Wound there. My bad.

In that case, it really depends on what your goal is. Ablative armor basically protects things via taking the damage itself, instead. It's meant to be destroyed. Depending on what the armor's stats are, it may just equate to being able to take one additional spinal blow.
Incidental spinal blows still crop up in a way that just blocking one damaging hit might be all that's ever needed really. They're a serious enough detriment when they do occur that I think it's prudent to put some on.

And if it does help the Bit Control system then that's probably just more reason to look into it.
 
8 or 12 with the heavy weapons package. Four on each hip, with two on each shoulder in the final battle configuration. Zabanya's bit are also neat because they can all combine into one big wave motion gun.
Of course, that's because of GN particle bullshit that we're probably not going to get in this quest.
I love the Zabanya's design (though the way its predecessor stored its Bits looked way cooler) but we're probably not going to get that many Remote Weapons mounted on our Jaegers for a good, long while. Hell, the main reason the Zabanya's even work is because it fights in space and thus doesn't have to worry about weight limitations. And I almost added that it doesn't need to worry about finding a way to make the Bits stay aloft either, but then I remembered GN Bullshit would let them float anyway.

That series has so much cool shit we won't be able to steal for ourselves, all thanks to the GN Particles ill-defined quasi-magical properties.
 
Phenom might not be a bad idea for testing bit technology, come to think of it. Being able to use them as a ranged weapon until it can get in close, y'know?

Just a thought.

Semi-related: in addition to attack or repair bits, what about shield bits? As in, something like a mobile, deployable version of the Barrier Plate?
 
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Incidental spinal blows still crop up in a way that just blocking one damaging hit might be all that's ever needed really. They're a serious enough detriment when they do occur that I think it's prudent to put some on.

And if it does help the Bit Control system then that's probably just more reason to look into it.
That's fairly dependent on how much it costs to install, IMO. It may be worth it, or it may not. We should probably actually research ablative armor first, before we decide one way or another.
Phenom might not be a bad idea for testing bit technology, come to think of it. Being able to use them as a ranged weapon until it can get in close, y'know?

Just a thought.

Semi-related: in addition to attack or repair bits, what about shield bits? As in, something like a mobile, deployable version of the Barrier Plate?
Phenom is running fairly close to it's Augment limit. We have several design bugs to fix at the moment. That said, Remote Weapons may be able to help solve some of those issues. We'll have to see.

And yeah, I've brought that idea up before. The only issue is that we lack the tech to make the Fangs or Bits hover, without basically making them helicopters. Which makes shield Fangs/Bits harder to fluff properly. Ground-based shielding just seems wrong, ya know?
 
Semi-related: in addition to attack or repair bits, what about shield bits? As in, something like a mobile, deployable version of the Barrier Plate?
We can easily fit Hyper-Compact Reactors in the Fangs, I think. Keeping them aloft is the main issue, unless you don't mind ground-bound ones.

Phenom is running fairly close to it's Augment limit. We have several design bugs to fix at the moment. That said, Remote Weapons may be able to help solve some of those issues. We'll have to see.
Jaegers get one Augment Slot per Mark upgrade, so he'll get another one at Mark III. He also doesn't have many problems right now other than his slow movement speed, so we'll probably be able to equip the Sovereign Link at Mark III. The question is what kind of Fang we want.

I want SPOOKY FLOATING HANDS, by the way. Even more Grappling, at up to 20 units away!
 
I have another cool thought for a weapon, a reverse supercell reactor, I.E. One that consumes power and outputs a giant beam of plasma, and can do it multiple times.
 
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