Highwind
To Rise From The Ashes
- Location
- Brazil
There's nothing quite as good at projecting power as an aircraft carrier, and the Nimitz Class is one of the best designs there is. Keeping it was definitely the right choice.Given that building a new one from scratch would be ludicrously expensive, it's decided that, even if the carrier needs a lot of work to get it functional again, it's better to repair it than dismantle it. The dockworks aren't actually ready to contain such a vessel, so while they're being set up, the Nimitz class is left over in Kitsap, with a team being stationed to keep an eye on it, and some basic patching up being done to prepare it for potential transfer.
+1 damaged Nimitz class supercarrier added to inventory! Will require research actions for repair and refit.
We have fighter jets! And it's the good old Superhornet!The Super Hornets are eagerly accepted by the airforce, and swiftly brought over to Neo-Seattle for refurbishment. It's a lot of work to do-- the jets need fixing of course, but just as much time is spent actually finding pilots for them-- but the mechanics promise that they'll have all three dozen fighter craft ready to fly by the time the attack on the Fortress is launched. Of course, Neo-Seattle isn't exactly optimised to produce and maintain the Hornets yet, so any future jets made are gonna be on the costly side.
-4500 Resources! +3 FA-18 Super Hornet Squadrons!
New Conventional Unit available for purchase: FA-18 Super Hornet Squadron!
FA-18 Super Hornet Squadron
2000 Resources
The stats are also quite nice, and the new AGM is very interesting. Long range, and that Special ability plus the -3 Damage Bonus means we won't be firing the shots individually. There's some room to improve them, I think, but it's sufficiently useful and might be competitive with some of the other loadout options.
No, Ashley. You're not getting in the fucking robot today. What you're getting is therapy for a while longer.Though the prospect of returning Tacit Ronin to its usual pilot complement is a superficially attractive one, the council quickly decides that doing so immediately would be a pointless risk to both the mission and Ashley's mental health. Now that she's adjusted to the prosthetics, it's best to spend the next week further integrating therapy and making absolutely sure she's in a better place before, well, sticking her in a giant robot and telling her to fight giant monsters.
Tacit Ronin may still gain a new trait/perk when Ashley next pilots it, but thanks to the extra therapy, any negative effects it would have had will be reduced or negated.
This was definitely the right choice, and whatever that ??? Trait is, it can wait until our pilots are healthy in both mind and body.
I guess it's Siege Time.Finally, the results of the scouting and sensor net come back, and the Protectorate gets its first look at the Kaiju Fortress they'll be dealing with. And, well, it certainly doesn't look like it'll be a cakewalk.
Spoilered for length.
Oh shit it's finally SIEGE TIME!
It really is one hell of a fortification. There's no way in hell we're clearing out the whole place right now, so the main objective remains killing Tara as well as their new Cat III friends. I suppose we should choose a direction to approach from and make our way to the central "monument". I'm inclined to not take any of the gates and just blast the walls with Ranged firepower until we make a new entrance, just in case they have killzones set up in front of, or inside them.The Kaiju Fortress is located in the centre of Tara's territory, with most of the terrain modifications radiating out from its position. The Fortress itself is composed of several aboveground components;
We'll probably have to break a few walls anyway, so we should probably figure out how resistant they are sooner rather than later. Depending on how hard they are to break we might as well Kool-Aid Man our way through the external walls.
Also, I'm fairly sure that "monument" isn't just a random pillar of metals and ceramics. The composition indicates it might be even more durable than the walls and gates. I agree with Nixeu, it's either a large-scale Barrier or a weapon of some sort. There's a vent right at the top, so we might just manage to deal some damage to any internals it may or may not have by having the Drakons drop a bomb in it.
Speaking of our bombers, their Sunfire bombs will be one hell of an advantage when we reach the portions filled with Anteverse fauna and flora. But we'll need to use them intelligently so as to not waste their bombs, because we won't be able to rearm them.