Given that building a new one from scratch would be ludicrously expensive, it's decided that, even if the carrier needs a lot of work to get it functional again, it's better to repair it than dismantle it. The dockworks aren't actually ready to contain such a vessel, so while they're being set up, the Nimitz class is left over in Kitsap, with a team being stationed to keep an eye on it, and some basic patching up being done to prepare it for potential transfer.

+1 damaged Nimitz class supercarrier added to inventory! Will require research actions for repair and refit.
There's nothing quite as good at projecting power as an aircraft carrier, and the Nimitz Class is one of the best designs there is. Keeping it was definitely the right choice.

The Super Hornets are eagerly accepted by the airforce, and swiftly brought over to Neo-Seattle for refurbishment. It's a lot of work to do-- the jets need fixing of course, but just as much time is spent actually finding pilots for them-- but the mechanics promise that they'll have all three dozen fighter craft ready to fly by the time the attack on the Fortress is launched. Of course, Neo-Seattle isn't exactly optimised to produce and maintain the Hornets yet, so any future jets made are gonna be on the costly side.

-4500 Resources! +3 FA-18 Super Hornet Squadrons!
New Conventional Unit available for purchase: FA-18 Super Hornet Squadron!

FA-18 Super Hornet Squadron
2000 Resources
We have fighter jets! And it's the good old Superhornet!
The stats are also quite nice, and the new AGM is very interesting. Long range, and that Special ability plus the -3 Damage Bonus means we won't be firing the shots individually. There's some room to improve them, I think, but it's sufficiently useful and might be competitive with some of the other loadout options.


Though the prospect of returning Tacit Ronin to its usual pilot complement is a superficially attractive one, the council quickly decides that doing so immediately would be a pointless risk to both the mission and Ashley's mental health. Now that she's adjusted to the prosthetics, it's best to spend the next week further integrating therapy and making absolutely sure she's in a better place before, well, sticking her in a giant robot and telling her to fight giant monsters.

Tacit Ronin may still gain a new trait/perk when Ashley next pilots it, but thanks to the extra therapy, any negative effects it would have had will be reduced or negated.
No, Ashley. You're not getting in the fucking robot today. What you're getting is therapy for a while longer.

This was definitely the right choice, and whatever that ??? Trait is, it can wait until our pilots are healthy in both mind and body.



Finally, the results of the scouting and sensor net come back, and the Protectorate gets its first look at the Kaiju Fortress they'll be dealing with. And, well, it certainly doesn't look like it'll be a cakewalk.

Spoilered for length.
I guess it's Siege Time.


Oh shit it's finally SIEGE TIME!


The Kaiju Fortress is located in the centre of Tara's territory, with most of the terrain modifications radiating out from its position. The Fortress itself is composed of several aboveground components;
It really is one hell of a fortification. There's no way in hell we're clearing out the whole place right now, so the main objective remains killing Tara as well as their new Cat III friends. I suppose we should choose a direction to approach from and make our way to the central "monument". I'm inclined to not take any of the gates and just blast the walls with Ranged firepower until we make a new entrance, just in case they have killzones set up in front of, or inside them.

We'll probably have to break a few walls anyway, so we should probably figure out how resistant they are sooner rather than later. Depending on how hard they are to break we might as well Kool-Aid Man our way through the external walls.

Also, I'm fairly sure that "monument" isn't just a random pillar of metals and ceramics. The composition indicates it might be even more durable than the walls and gates. I agree with Nixeu, it's either a large-scale Barrier or a weapon of some sort. There's a vent right at the top, so we might just manage to deal some damage to any internals it may or may not have by having the Drakons drop a bomb in it.

Speaking of our bombers, their Sunfire bombs will be one hell of an advantage when we reach the portions filled with Anteverse fauna and flora. But we'll need to use them intelligently so as to not waste their bombs, because we won't be able to rearm them.
 
I think we should give the Hornets entirely Laser guided AGMs, and use them against the defenses on the middle or inner wall. What do you guys think.
 
one thing comes to mind thinking about the newly acquired aircraft carrier, the materials available to us are superior to the original materials used in reality for such construction. It might be possible with research to create an actual functional and deployable version of Project Habbakuk. If we want a true super heavy aircraft carrier I think aiming for that would fulfill any such needs since it was basically a mobile base pretending to be an aircraft carrier. Or we could go with something like these
which are just ludicrous and make a full on mobile city. The reason those are ludicrous is the should buckle any real world material used to build them under their own weight. (image source is girls und panzer)

If properly defended from seaborne Kaiju it would definitely enable long term missions to anywhere in the world. Also looking forward to finding out what the magic in this setting is once we finally complete that quest chain that was what brought me to this quest originally and I have been loving it since.
 
one thing comes to mind thinking about the newly acquired aircraft carrier, the materials available to us are superior to the original materials used in reality for such construction. It might be possible with research to create an actual functional and deployable version of Project Habbakuk. If we want a true super heavy aircraft carrier I think aiming for that would fulfill any such needs since it was basically a mobile base pretending to be an aircraft carrier. Or we could go with something like these
which are just ludicrous and make a full on mobile city. The reason those are ludicrous is the should buckle any real world material used to build them under their own weight. (image source is girls und panzer)

If properly defended from seaborne Kaiju it would definitely enable long term missions to anywhere in the world. Also looking forward to finding out what the magic in this setting is once we finally complete that quest chain that was what brought me to this quest originally and I have been loving it since.
A) "A true super heavy aircraft carrier" is a ridiculous statement, given that there is no way in hell a Nimitz class nuclear supercarrier isn't a superheavy.
B) the ocean is where the kaiju are. Putting cities there is literally the last thing we want to do.
 
A) "A true super heavy aircraft carrier" is a ridiculous statement, given that there is no way in hell a Nimitz class nuclear supercarrier isn't a superheavy.
B) the ocean is where the kaiju are. Putting cities there is literally the last thing we want to do.

Oh I am aware of how large the Nimitz is, I am making a point that even Habbakuk dwarfs it in the same way a superheavy unit dwarfs a conventional (seriously look it up if you haven't seen it before it was a real idea that was once under serious consideration of being built). Thus if we view the Nimitz as a conventional aircraft carrier ( I am aware it really isn't) Habbakuk would be a superheavy in comparison. As to B I am fully aware of such and agree that it is incredibly risky to do so, but later term when we start seriously pushing the Kaiju off Earth having a mobile city capable of doing all services we could need to our jaegers as it travels between danger zones as we make progress has potential. Mostly just felt the need to put the crazy idea out there for others to consider. I tend towards MAD SCIENCE!!! and am aware that my ideas are often insane impractical and pointlessly overcomplicated sometimes to the extreme.
 
Alright, here is a first draft of a plan. This is a relatively cautious assault plan, with the idea being that we knock the long range projectile weapons out, then move in a bit closer so more units can fire. I am operating on the assumption that the Kaiju will send out units to attack us before we can pick off all of their projectile based defenses.

Jaegers:
Tacit Ronin
Jagdhund
Phenom Sable
Revolver Shogun

1 Type 100 ELITE Anti-Kaiju Tank Squadron
6 Type 100 Anti-Kaiju Tank Squadrons
1 Type 108-AD Acoustic Tank Squadron (1 Type-D)
8 AKM22 Mortar Carrier Teams (4 Type-D)
1 AG-60 ELITE 'Dragonfly' Autogyro Scout Squadron
7 AG-60 'Dragonfly' Autogyro Scout Squadrons (4 Type-D)
2 A-KA-78-L ELITE 'Banshee' Assault Helicopter Squadrons
3 A-KA-78-L 'Banshee' Assault Helicopter Squadrons (2 Type-D)
6 Field Resupply Squad
2 PL-161 'Fafnir' Heavy Gunships
3 PB-20 'Drakon' Bomber Squadrons
3 FA-18 Super Hornet Squadrons
8 HJT-VT-01s 'Meganeura' VTOL Carrier Squadrons
4 Jaeger Deployment 'Jumphawk' Squadrons

1x DBPS-1 Enhanced 'Hlin' Superheavy Armour
1x TCC-4 'Tyr' Mobile Command/Control Station
1 Type 105 Anti-Kaiju Laser Tank Squadron
3 T-95 Anti-Kaiju Artillery Teams
3 Mechanized Anti-Kaiju Brigades
All Naval Units
2 PL-92 'Condor' Squadrons
2 PL-160 'Quetzalcoatl' Gunships

1x HGE-33 'Skadi' Transonic Deployment Craft
1 Type 100 ELITE Anti-Kaiju Tank Squadron
4 Type 100 Anti-Kaiju Tank Squadrons
1 AG-60 ELITE 'Dragonfly' Autogyro Scout Squadron
6 AG-60 'Dragonfly' Autogyro Scout Squadrons (3 Type-D)
1 A-KA-78-L ELITE 'Banshee' Assault Helicopter Squadron
3 A-KA-78-L 'Banshee' Assault Helicopter Squadrons
2 PB-20 'Drakon' Bomber Squadrons

1x HEEM-2 'Heimdal' Superheavy Armour
5 HJT-VT-01s 'Meganeura' VTOL Carrier Squadrons
4 Jaeger Deployment 'Jumphawk' Squadrons
1 T-95 ELITE Anti-Kaiju Artillery Team
1 T-95 Anti-Kaiju Artillery Team
2 AKM22 Mortar Carrier Teams
3 A-KA-77 'Hellhound' Attack Helicopter Squadrons
All Naval units
1 PL-92 'Condor' Squadron
2 Type 100 ELITE Anti-Kaiju Tank Squadron
10 Type 100 Anti-Kaiju Tank Squadrons
1 Type 108-AD Acoustic Tank Squadron (1 Type-D)
8 AKM22 Mortar Carrier Teams (4 Type-D)
2 AG-60 ELITE 'Dragonfly' Autogyro Scout Squadron
13 AG-60 'Dragonfly' Autogyro Scout Squadrons (7 Type-D)
3 A-KA-78-L ELITE 'Banshee' Assault Helicopter Squadrons
6 A-KA-78-L 'Banshee' Assault Helicopter Squadrons (2 Type-D)
6 Field Resupply Squad
2 PL-161 'Fafnir' Heavy Gunships
5 PB-20 'Drakon' Bomber Squadrons
3 FA-18 Super Hornet Squadrons

1x DBPS-1 Enhanced 'Hlin' Superheavy Armour
1x TCC-4 'Tyr' Mobile Command/Control Station
1x HEEM-2 'Heimdal' Superheavy Armour

13 HJT-VT-01s 'Meganeura' VTOL Carrier Squadrons
8 Jaeger Deployment 'Jumphawk' Squadrons
[] Plan Operation Gatecrasher
-[] Preparation: A Meganeura and 4 Jumphawks from Everett go to Neo-Seattle. See unit list for what is brought along. Tacit Ronin equips 3 Thundershock grenades, and Jagdhund equips a Thundershock grenade if possible. 3 Drakon Bombers load Sunfire Spread bombs, 2 Drakon bombers load Cracker Bombs
-[] Stage 1: Siege
--[] All units deploy 5 kilometers from the north side of the fortress. Form up into a group centered on the Hiln, with all four Jaegers in a line at the front of where the Hiln's shield bubble will be, and aircraft keep pace off to the sides. Jagdhund starts with her IDB-49b "Dolch Gewehr" Plasma Launcher deployed.
--[] The group advances until the Jaegers are 25 units away from the outer perimeter, at which point the Hiln activates it's shield. If fired upon sooner activate the shield early.
--[] Jagdhund starts shooting the projectile weapons mounted on the walls with her Dolch Gewhr
--[] Revolver Shogun shoots at the projectile weapons mounted on the walls with the U-10, stopping when either the Kaiju respond, the projectile weapons are destroyed, or when the first U-10 Magazine is used up.
--[] The Heimdal locks down just behind the Jaegers, and begins firing at the projectile weapons mounted on the walls.
--[] The rest of the forces defend against any stray Cat-0 Kaiju.
--[] The Jaegers and the Heimdal keep firing until either the projectile weapons that would be able to target our forces are gone, or until the Kaiju make a serious sally against us (IE a swarm of Cat 0s, or the Cat 3s come out.)
I'd still consider leaving two Tanks instead of Mortars at Everett, though I agree that keeping back a couple units is probably wise. Also, forgetting the sights for the Machine Cannon and Jagdgewher.

I'd personally say saving the U-10 for the big Kaiju would be best, and Conventionals should be fine at dealing with emplacements. Or at least tanks and mortars should be, the other units have to get closer than I'd like. The main weapons that would threaten mortars or tanks would be the regular projectile launchers, so targeting those first should allow the tanks to engage safely. Mortars should probably remain in reserve in case we get swarmed. That would also let us use the Tyr to speed up clearing out the guns.

Alternatively, it might just be faster to have Jagdhund target the wall, and hopeful take down the defenses with it.
one thing comes to mind thinking about the newly acquired aircraft carrier, the materials available to us are superior to the original materials used in reality for such construction. It might be possible with research to create an actual functional and deployable version of Project Habbakuk. If we want a true super heavy aircraft carrier I think aiming for that would fulfill any such needs since it was basically a mobile base pretending to be an aircraft carrier. Or we could go with something like these
which are just ludicrous and make a full on mobile city. The reason those are ludicrous is the should buckle any real world material used to build them under their own weight. (image source is girls und panzer)

If properly defended from seaborne Kaiju it would definitely enable long term missions to anywhere in the world. Also looking forward to finding out what the magic in this setting is once we finally complete that quest chain that was what brought me to this quest originally and I have been loving it since.
Lol. Great minds. There's already a proposal I put together for a pykrete Carrier that utilizes the Entropy Dilution Field as both a source of power and a way to keep the ship frozen.
...hey who wants to mount a Positron Cannon on our new super carrier?
That's what battleships are for, mate. Carriers do sometimes mount a few weapons, but they're almost exclusively defensive, I.E. AA, anti-missile, or anti-submarine. Anything else would complicate their role as carriers. Also, since the carrier sinking means the planes are f*cked, most carriers are supposed to sit well away from the fighting, with other ships and their own planes around them to protect them from enemy bombers. They're surprisingly fragile, and their launch systems and elevators are very vulnerable, so wading into combat range is generally a really bad idea.
 
I'd personally say saving the U-10 for the big Kaiju would be best, and Conventionals should be fine at dealing with emplacements. Or at least tanks and mortars should be, the other units have to get closer than I'd like. The main weapons that would threaten mortars or tanks would be the regular projectile launchers, so targeting those first should allow the tanks to engage safely. Mortars should probably remain in reserve in case we get swarmed. That would also let us use the Tyr to speed up clearing out the guns.

Alternatively, it might just be faster to have Jagdhund target the wall, and hopeful take down the defenses with it.
The only reason I didn't add orders for our conventionals to attack after the projectile turrets are down is because it was late and I needed to rest. I can add that after I get off work.

For using the U-10, it's one of our long range weapons, and I don't think we will need more than 8 shells for fighting the larger Kaiju, simply because I doubt we will have enough time to fire more than the 8 rounds in a magazine before the Kaiju get in melee with our Jaegers.

@Fyrstorm do we have any idea how well armored the Kaiju defense turrets are?
 
I'm not savvy in boats, explain please?
That's what battleships are for, mate. Carriers do sometimes mount a few weapons, but they're almost exclusively defensive, I.E. AA, anti-missile, or anti-submarine. Anything else would complicate their role as carriers. Also, since the carrier sinking means the planes are f*cked, most carriers are supposed to sit well away from the fighting, with other ships and their own planes around them to protect them from enemy bombers. They're surprisingly fragile, and their launch systems and elevators are very vulnerable, so wading into combat range is generally a really bad idea.
Basically what Nix said. To elaborate a bit further, carriers and gunships have different requirements in what they need to be effective platforms, and they foul each-other up if you try to combine them.

In the specific case of the anti-matter laser gun: the main guns on WWII battleships could pulp a person's organs and significantly damage planes sitting on deck when they fired if you were too close, just from the pressure wave alone. Now, consider that the last time we saw a positron beam in action, it missed, and still almost wrecked Tacit from the blowback.

If we're putting weapons on our carrier, they should be missiles. Proper anti-ship missiles are mean, and probably pretty effective against kaiju for the same reason they're effective against ships. They also don't foul the actual carrier ops.
 
Basically what Nix said. To elaborate a bit further, carriers and gunships have different requirements in what they need to be effective platforms, and they foul each-other up if you try to combine them.

In the specific case of the anti-matter laser gun: the main guns on WWII battleships could pulp a person's organs and significantly damage planes sitting on deck when they fired if you were too close, just from the pressure wave alone. Now, consider that the last time we saw a positron beam in action, it missed, and still almost wrecked Tacit from the blowback.

If we're putting weapons on our carrier, they should be missiles. Proper anti-ship missiles are mean, and probably pretty effective against kaiju for the same reason they're effective against ships. They also don't foul the actual carrier ops.
Personally, I'm kinda inclined to give them torpedoes. Most of the benefits of missiles, trading the ability to target flying enemies for the ability to effectively target submerged ones, and doesn't get in the way of the actual "carrier" part of the ship.

I wouldn't object if we do both, assuming the carrier still functions as such afterwards, but...
 
Personally, I'm kinda inclined to give them torpedoes. Most of the benefits of missiles, trading the ability to target flying enemies for the ability to effectively target submerged ones, and doesn't get in the way of the actual "carrier" part of the ship.

I wouldn't object if we do both, assuming the carrier still functions as such afterwards, but...
Missiles is what actual real life ships pack, these days, though idk if the Nimitz specifically is equipped for them. (pseudo-edit: Nimitz has anti-air missiles, not anti-ship. Not unsurprising, tbh.) That's because they are objectively better than every alternative. The only things that use torps anymore are subs, and even some of those pack missiles.

Also anti-ship missiles are not surface-to-air weapons, they're surface to surface.


Seriously if we haven't found any proper anti-ship missiles we may wanna take another look. They wreck shop.
 
The only reason I didn't add orders for our conventionals to attack after the projectile turrets are down is because it was late and I needed to rest. I can add that after I get off work.

For using the U-10, it's one of our long range weapons, and I don't think we will need more than 8 shells for fighting the larger Kaiju, simply because I doubt we will have enough time to fire more than the 8 rounds in a magazine before the Kaiju get in melee with our Jaegers.

@Fyrstorm do we have any idea how well armored the Kaiju defense turrets are?
Point. I might just be paranoid about ammo, since I skipped making any this turn for grenades.
Basically what Nix said. To elaborate a bit further, carriers and gunships have different requirements in what they need to be effective platforms, and they foul each-other up if you try to combine them.

In the specific case of the anti-matter laser gun: the main guns on WWII battleships could pulp a person's organs and significantly damage planes sitting on deck when they fired if you were too close, just from the pressure wave alone. Now, consider that the last time we saw a positron beam in action, it missed, and still almost wrecked Tacit from the blowback.

If we're putting weapons on our carrier, they should be missiles. Proper anti-ship missiles are mean, and probably pretty effective against kaiju for the same reason they're effective against ships. They also don't foul the actual carrier ops.
That too. To be fair, with missiles as the primary weapon, you can load up with aircraft more easily, though even then there are problems. But the only modern mixed-purpose boats I know of are Russian, and were made to get around treaty restrictions for traveling through the Turkish Straits, as most normal carriers exceed the displacement restrictions the Turkish government negotiated with Russia. It really just makes more sense to have dedicated platforms, since mixing things up like that poses serious restrictions on how you build and mount the weapons, including the aircraft, in question.
Missiles is what actual real life ships pack, these days, though idk if the Nimitz specifically is equipped for them. (pseudo-edit: Nimitz has anti-air missiles, not anti-ship. Not unsurprising, tbh.) That's because they are objectively better than every alternative. The only things that use torps anymore are subs, and even some of those pack missiles.

Also anti-ship missiles are not surface-to-air weapons, they're surface to surface.


Seriously if we haven't found any proper anti-ship missiles we may wanna take another look. They wreck shop.
Damn, that is impressive. Definitely worth looking into.

Nimitz-class ships have also been known to mount CIWS Phalanx platforms, which are basically AA guns. But nothing particularly powerful or intended for combat. Generally speaking, their weapons are the aircraft they carry.

Also, a big flat deck just isn't that conducive to giving weapons a nice, broad firing arc, and weight distribution can be a bit of a bastard. Trying to mount a weapon like the Siege Cannon on a Carrier would be a nightmare, and a dedicated platform would work much better. Hence why I want to build battleships and other, larger ship types that have fallen out of favor IRL. Those are much better suited for such large and powerful weapons.
 
Missiles is what actual real life ships pack, these days, though idk if the Nimitz specifically is equipped for them. (pseudo-edit: Nimitz has anti-air missiles, not anti-ship. Not unsurprising, tbh.) That's because they are objectively better than every alternative. The only things that use torps anymore are subs, and even some of those pack missiles.

Also anti-ship missiles are not surface-to-air weapons, they're surface to surface.

Seriously if we haven't found any proper anti-ship missiles we may wanna take another look. They wreck shop.
The only ASMs we would be able to find are Harpoon missiles, which only have a 488 lb warhead. The Gif is probably from one of the supersonic Russian ASMs, which were made to take down Supercarriers in only a few hits.
Also keep in mind that missiles are mainly better due to longer range, but that is heavily negated by the dust and electromagnetic effects and also because GPS no longer exists. Still, we do have the Tristan frigate's heavy missile launcher, which we haven't designed anti-kaiju missiles for.
 
So, technically you wouldn't be mounting Siege Cannons on anything, since you haven't fully reverse engineered them-- you'd be mounting T-5s, which are smaller, have shorter recharge times, and are limited to firing four or so shots before their innards burn out and need replacement. Still something that'd need properly dedicated integration, but far easier to fit on a ship, as long as you have the power for it.

Also, the emplacements of the Fortress will benefit from its Defence stat, but they don't have their own specific armour. Think more like your railgun batteries.
 
If anyone sees any problems with this plan let me know

Jaegers:
Tacit Ronin
Jagdhund
Phenom Sable
Revolver Shogun

1 Type 100 ELITE Anti-Kaiju Tank Squadron
6 Type 100 Anti-Kaiju Tank Squadrons
1 Type 108-AD Acoustic Tank Squadron (1 Type-D)
8 AKM22 Mortar Carrier Teams (4 Type-D)
1 AG-60 ELITE 'Dragonfly' Autogyro Scout Squadron
7 AG-60 'Dragonfly' Autogyro Scout Squadrons (4 Type-D)
2 A-KA-78-L ELITE 'Banshee' Assault Helicopter Squadrons
3 A-KA-78-L 'Banshee' Assault Helicopter Squadrons (2 Type-D)
6 Field Resupply Squad
2 PL-161 'Fafnir' Heavy Gunships
3 PB-20 'Drakon' Bomber Squadrons
3 FA-18 Super Hornet Squadrons
8 HJT-VT-01s 'Meganeura' VTOL Carrier Squadrons
4 Jaeger Deployment 'Jumphawk' Squadrons

1x DBPS-1 Enhanced 'Hlin' Superheavy Armour
1x TCC-4 'Tyr' Mobile Command/Control Station
1 Type 105 Anti-Kaiju Laser Tank Squadron
3 T-95 Anti-Kaiju Artillery Teams
3 Mechanized Anti-Kaiju Brigades
All Naval Units
2 PL-92 'Condor' Squadrons
2 PL-160 'Quetzalcoatl' Gunships

1x HGE-33 'Skadi' Transonic Deployment Craft
1 Type 100 ELITE Anti-Kaiju Tank Squadron
4 Type 100 Anti-Kaiju Tank Squadrons
1 AG-60 ELITE 'Dragonfly' Autogyro Scout Squadron
6 AG-60 'Dragonfly' Autogyro Scout Squadrons (3 Type-D)
1 A-KA-78-L ELITE 'Banshee' Assault Helicopter Squadron
3 A-KA-78-L 'Banshee' Assault Helicopter Squadrons
2 PB-20 'Drakon' Bomber Squadrons

1x HEEM-2 'Heimdal' Superheavy Armour
5 HJT-VT-01s 'Meganeura' VTOL Carrier Squadrons
4 Jaeger Deployment 'Jumphawk' Squadrons
1 T-95 ELITE Anti-Kaiju Artillery Team
1 T-95 Anti-Kaiju Artillery Team
2 AKM22 Mortar Carrier Teams
3 A-KA-77 'Hellhound' Attack Helicopter Squadrons
All Naval units
1 PL-92 'Condor' Squadron
2 Type 100 ELITE Anti-Kaiju Tank Squadron
10 Type 100 Anti-Kaiju Tank Squadrons
1 Type 108-AD Acoustic Tank Squadron (1 Type-D)
8 AKM22 Mortar Carrier Teams (4 Type-D)
2 AG-60 ELITE 'Dragonfly' Autogyro Scout Squadron
13 AG-60 'Dragonfly' Autogyro Scout Squadrons (7 Type-D)
3 A-KA-78-L ELITE 'Banshee' Assault Helicopter Squadrons
6 A-KA-78-L 'Banshee' Assault Helicopter Squadrons (2 Type-D)
6 Field Resupply Squad
2 PL-161 'Fafnir' Heavy Gunships
5 PB-20 'Drakon' Bomber Squadrons
3 FA-18 Super Hornet Squadrons

1x DBPS-1 Enhanced 'Hlin' Superheavy Armour
1x TCC-4 'Tyr' Mobile Command/Control Station
1x HEEM-2 'Heimdal' Superheavy Armour

13 HJT-VT-01s 'Meganeura' VTOL Carrier Squadrons
8 Jaeger Deployment 'Jumphawk' Squadrons

[X] Plan Operation Gatecrasher Rev 1
-[X] Preparation: A Meganeura and 4 Jumphawks from Everett go to Neo-Seattle. See unit list for what is brought along. Tacit Ronin equips 3 Thundershock grenades, and Jagdhund equips targeting arrays on her M-9914 Machine Cannon and Jagdgewehr, and a Thundershock grenade if possible. 3 Drakon Bombers load Sunfire Spread bombs, 2 Drakon bombers load Cracker Bombs. Super Hornet Squadrons load 2 Cracker Missiles.
-[X] Stage 1: Destroy the Projectile Weapons
--[X] All units deploy 5 kilometers from the north side of the fortress. Form up into a group centered on the Hiln, with all four Jaegers in a line at the front of where the Hiln's shield bubble will be, and aircraft keep pace off to the sides. Jagdhund starts with her IDB-49b "Dolch Gewehr" Plasma Launcher deployed.
--[X] The group advances until the Jaegers are 25 units away from the outer perimeter, at which point the Hiln activates it's shield. If fired upon sooner activate the shield early.
--[X] Jagdhund starts shooting the projectile weapons mounted on the walls with her Dolch Gewhr
--[X] Revolver Shogun shoots at the projectile weapons mounted on the walls with the U-10, stopping when either the Kaiju respond, the projectile weapons are destroyed, or when the first U-10 Magazine is used up.
--[X] The Heimdal locks down just behind the Jaegers, and begins firing at the projectile weapons mounted on the walls.
--[X] The rest of the forces defend against any stray Cat-0 Kaiju.
--[X] The Jaegers and the Heimdal keep firing until either the projectile weapons that would be able to target our forces are gone, or until the Kaiju make a serious sally against us (IE a swarm of Cat 0s, or the Cat 3s come out.)
-[X] Stage 2: Destroy the other weapons
--[X] The group advances until both the tanks and Jaegers are within 18-20 units of the wall (Jaegers should still be in front)
--[X] Jagdhund targets the DEW emplacements with her Dolch Gewehr
--[X] All tanks target the DEW emplacements
--[X] The Tyr uses Multiple Vector Fire Control on the tanks
--[X] The Heimdal locks down just behind the Jaegers, and fires at the DEW on the wall
--[X] Revolver Shogun holds fire.
--[X] The rest of the forces defend against any stray Cat-0 Kaiju.
--[X] Once the DEW emplacements are destroyed, switch to targeting the solvent projectors
--[X] Continue until all emplacements that could shoot at us are destroyed, or until the Kaiju make a serious sally against our forces.
 
Last edited:
[x] Captainwolf

I'm a bit late to the "Carriers with Positron Cannons" talk, but if we're trying to make an Aircraft Carrier that also has a huge cannon, then I feel I must mention the Alicorn from Ace Combat 7. It's a Submarine that's also a Carrier and also has railguns. One of its railguns is the size of its flight deck, and it packs one hell of a punch. It's a really cool superweapon.

We could just omit the Submarine parts of the design, switch the Railcannon for a Positron or Plasma weapon, and keep rest of the design. There are some obvious problems with that design, of course.

I could go on for about a thousand words talking about why we shouldn't build an Aviation Battleship, but it boils down to the fact that keeping all your eggs in one basket floating in the Kaiju-filled ocean is a bad idea and that if you want a good ship you have to specialize it.

A more useful project for marine combat would be researching an underwater propulsion augment and a Submarine Fang.
 
I'm a bit late to the "Carriers with Positron Cannons" talk, but if we're trying to make an Aircraft Carrier that also has a huge cannon, then I feel I must mention the Alicorn from Ace Combat 7. It's a Submarine that's also a Carrier and also has railguns. One of its railguns is the size of its flight deck, and it packs one hell of a punch. It's a really cool superweapon.

We could just omit the Submarine parts of the design, switch the Railcannon for a Positron or Plasma weapon, and keep rest of the design. There are some obvious problems with that design, of course.

I could go on for about a thousand words talking about why we shouldn't build an Aviation Battleship, but it boils down to the fact that keeping all your eggs in one basket floating in the Kaiju-filled ocean is a bad idea and that if you want a good ship you have to specialize it.

A more useful project for marine combat would be researching an underwater propulsion augment and a Submarine Fang.
Honestly, the Alicorn's design is the sort of thing that non-engineers would design. Not exactly surprising, it's Ace Combat, realism in terms of engineering and technology isn't exactly a strength of the series. Then again, this is Super Robots, so that's not an issue. Realism aside, the Alicorn honestly takes the concept of "fleet-in-being" to a f*cking insane and kinda cumbersome extreme. And yeah, specialization is generally preferable to building generalist or multipurpose units.

We do already have an underwater propulsion Aug, though not one that increases our Jaegers' speed underwater. As for a submarine Fang, honestly, it might be better to just build something that modifies existing ones for underwater combat. Shouldn't be that hard to accomplish.
 
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