That's what I was thinking, that the Shoulders somehow equaled Long Range. I just can't remember for sure.Shoulder cannons. The grenade launchers were hip-mounted, if I remember correctly.
That's what I was thinking as well.Fyr's got it right.
In other news, We should definitely use that Bulwark token for that sweet sweet laminate armor.
I'd just like to point out that you're perfectly capable of copy-pasting the vote and filling stuff in. That's like, one of the two main reasons I post incomplete votes, is so that people can poach them and modify them to their own satisfaction. Hell, I swiped a lot of my vote from yours in the first place. I won't get offended if you do it, so don't worry about it.One nice thing, is that if we can get rid of or mostly mitigate Unshielded we might be able to drop the Burnout fuses from the design and save on pricing. Cause those things ain't cheap from what I recall.
E:
So @Nixeu we have three actions left open and I came up with these from looking at the Crusade prep list and some other stuff lying around that's been brought up really recently.
- Researching Reload fix for Garnele's. Or Shield Fangs.
- Upgrades for the Quetzals.
- Investigate the presence of settlements in the Oblivion Bay area.
The Garnele's for the obvious flaw that they cannot reload in combat without someone to help.It'd be nice if Jagd could "Feed" them ammo she's carrying or something similar. Even if it's just carrying a box manually which she sets down at the start of a fight.It'd be nice if the Garnele's could "Feed" themselves is what I meant, I guess.
The Quetzalcoatl is a pretty solid machine, but there are general improvements and possible modernization some think we could do, given what has passed since we made them. I think there was a general idea of focusing on the weapons, but I'm sure.
Then we can use an action to possibly poke around Oblivion Bay to find out what it's like down there, get some early scouting info so we have something semi recent to compare to against a scouting party sent out just before we move with KRAUN or something similar. Plus if we clean it out, that area becomes a possible settlement zone for us and KRAUN or DJINN.
Fyr's got it right.
In other news, We should definitely use that Bulwark token for that sweet sweet laminate armor.
Yep. Means we can use the Goryo Token for something else, and our blades are, for the most part, already quite good at penetrating armor. Tacit's Fangblades and Jagdhund's Ascalon Blade both have AP scaling with Dex, and the AP on Phenom's claws is pretty decent. I can't recall if Armor applies to the Progressive Vice, but if it doesn't, there's that, too.
Armor applies to the damage from the Progressive Vice as far as I know.Yep. Means we can use the Goryo Token for something else, and our blades are, for the most part, already quite good at penetrating armor. Tacit's Fangblades and Jagdhund's Ascalon Blade both have AP scaling with Dex, and the AP on Phenom's claws is pretty decent. I can't recall if Armor applies to the Progressive Vice, but if it doesn't, there's that, too.
Nah, I just didn't feel like posting a vote myself at the time cause it was really silly late for me. Since you are busy though I'll post a compilation of everything, which should be full and then everyone can discuss if they want.I'd just like to point out that you're perfectly capable of copy-pasting the vote and filling stuff in. That's like, one of the two main reasons I post incomplete votes, is so that people can poach them and modify them to their own satisfaction. Hell, I swiped a lot of my vote from yours in the first place. I won't get offended if you do it, so don't worry about it.
The other reason is getting feedback. Which I'm happy you're giving me, don't get me wrong. Thanks for the ideas. I just want to make sure you're not holding back on making a vote with those options in it on my behalf. If you don't feel like it, that's fine. Lord knows, I don't, sometimes. And, in this case, I'm rather busy today, so it may be a while before I get around to posting a new vote.
Yep. Means we can use the Goryo Token for something else, and our blades are, for the most part, already quite good at penetrating armor. Tacit's Fangblades and Jagdhund's Ascalon Blade both have AP scaling with Dex, and the AP on Phenom's claws is pretty decent. I can't recall if Armor applies to the Progressive Vice, but if it doesn't, there's that, too.
Yeah, same here. It's his Destroyer Talons digging in and cutting the enemy.
Right. Looking at the plan the first problem I spotted was the fact installing Mods takes a dedicated Repair action, so we can't repair Phenom and install them on the same action.[] Plan Crusade Build Up: Phase 2, V. 0.9 N
-[] Neo Seattle
--[] Normal Actions
---[] Research upgrades to the Quetzalcoatl Nose Vulcans
---[] Investigate the presence of settlements near Oblivion Bay
---[] Build TN-0 Rapid Clotting Factor (-1500 R)
---[] Build High-Mobility Hyper-Vascular Strands (-4000 R)
---[] Repair Phenom, Replace Armor, Install TN-0 and HMHVS Mods (-1420 R)
---[] Repair Jagdhund, replace destroyed armor, (-1540 R)
---[] Joint Research: A shielded Polaris Reactor which can drop the Burnout Fuses
---[] Joint Research: Breach Storage Power Supply
---[] Joint Research: Possible applications and basic function of Boreas' Entropy Dilution Field
---[] Research a method for the Garnele Fang to reload itself in combat
---[] Search Redmond for valuable tech and data, as well as scrap and salvage
--[] Free Actions
---[] Clean Up (-945 R)
---[] Repair Tacit (-180 R)
---[] Transfer Phenom to Seattle, transfer Tacit Ronin to Everett (Comms)
---[] Research mechanism behind Summoner-Type Kaiju's Breaches (I.E. Twister, Vortex) (Breach)
---[] Research nutrient supply for grown Kaiju/Raubtier flesh (draw inspiration from Ridgeback's skin absorption, if helpful) (K-Sci)
---[] Research Drone Conventionals (Con Tech 1)
---[] Draw up plans to repair/refit all recovered Navy vessels (Con Tech 2)
---[] Research Missile versions of the Sunfire Bombs (Con Tech 3)
---[] Research a successor to the Solid Fuel Thrusters, with a focus on Mutliple-uses (J-Tech 1)
---[] Reverse Engineer Jagdgewher (J-Tech 2)
---[] Build 5 Machine Cannon basic ammo (Munitions)
---[] Scan for Kaiju (Hunt Scanner)
---[] Build Banshee x5 (MPFs, -500 R)
---[] AKB Upgrade (-75 R, Free Action)
-[] Everett
--[] Actions
---[] Clean-up (-1350 R, Free)
---[] Joint Research: Breach Storage Power Supply
---[] Joint Research: A shielded Polaris Reactor which can drop the Burnout Fuses
---[] Research J-Scale combat sling for firearms
---[] Joint Research: Possible applications and basic function of Boreas' Entropy Dilution Field
So taking this into account, here's the modified plan.Right. Looking at the plan the first problem I spotted was the fact installing Mods takes a dedicated Repair action, so we can't repair Phenom and install them on the same action.
The second problem is that we have no actions to draw up blueprints for a Shatterdrome on Everett, which we really should do sooner rather than later.
Other than that, I have my doubts about the usefulness of upgrading the Quetzalcoatl's noss vulcans since they are more of an anti-Cat 0 weapon rather than something meant for Cat I+ combat. It would be better to upgrade their missile capacity so they can fire Dragon's Blood missiles, or upgrade their Kaiju Buster micro-missiles. We also should switch the Munitions Factory from the basic Machine Cannon ammo to Special Bakelite since we have 15 magazines of the normal ammo and only 4 of the Bakelite.
I'll allow it in one, since I'm still figuring that stuff out (as in the rules for such situations, which haven't really happened before).@Fyrstorm can we install both the TN-0 and HMHVS in one action, or do we need two?
High-Mobility Hyper-Vascular Strands (Legs Modification)
Costs 4000 Resources
Instead of the usual muscle strands and hydraulics, the Jaeger's legs make use of an advanced, high-pressure fluid motive system. Based off of the designs of Kaiju and Seijin musculature, the hypervascular bundles dramatically improve a jaeger's raw speed and athletic abilities on the ground. However, the massive amount of pressure concentrated the artificial muscles use for their immense strength can be easily lost if the vascular system is damaged.
- Hyper-Vascular Mobility: The modified Jaeger increases its Agility by 1 for the purposes of movement while grounded. If 2 or more Ongoing Wounds are inflicted on the Legs, the Agility bonus is lost until these Ongoing Wounds are healed. Additionally, the Jaeger gains a +1 bonus to attacks with its legs, and increases its to-hit difficulty by 1 whenever it runs or Charges.
Each set of High-Mobility Hyper-Vascular Strands is only enough to fit one (1) Leg location, and so more than one is required to gain their full benefits. If only one Leg has Hyper-Vascular mobility, the jaeger only gains the bonus to attacking with its legs.
Ah no I didn't for Mods... YAY!You know you can build multiple of the same thing in one action, right?
Oi vey. Yeah, that's on me.So. I just noticed another problem with the plan. Specifically, the part where we build the High-Mobility Muscle Strands. We only order to build one set, but we need two.
are we not getting the thing we got with the first set where the first time is buy-one-get-one?So. I just noticed another problem with the plan. Specifically, the part where we build the High-Mobility Muscle Strands. We only order to build one set, but we need two.
Uh, Buster weaponry is armor-piercing too, remember? And we already have blueprints and shit to build those.That is not to say I'm dismissing those Armour-Piercing Blades, because I am not. Kaiju armor is becoming ever more effective and we need to keep up in that realm as well.
Fragmentation weaponry, but you're right they ignore Armor. The issue is the downsides.Uh, Buster weaponry is armor-piercing too, remember? And we already have blueprints and shit to build those.
Which, and I think folks in the thread have talked about this, it kinda makes them specialist weapons if we are attaching them to Mk III Tacit.Fragmentation weaponry, but you're right they ignore Armor. The issue is the downsides.
Let's take the Fracture Blades as an example. The Attack dice are 1d10-1, meaning Tacit attacks at 2/1d10+4, which isn't all that high nowadays, if not truly bad either. It also has no Damage Bonus at all, with a flat 0, which is fair enough since whatever damage we inflict will ignore armor, but it also means all our damage comes from our attack roll minus the opponent's reaction. And said attack roll has a slightly lower bonus.
I made some quick calculations and the Fracture Blades still beat the Super Fangblades in how easily they cause Wounds, as long as they hit, but the Super Fangblades can hit a bit more easily and have the Cobra Strike besides, which pushes things in their favor as long as the target's AV isn't ludicrously high.
The Frag weapons' relative power is directly related to the opponent's AV, actually. The higher the target's AV, the better their performance compared to the alternatives. But the better the enemy's reactions, the worse they perform, and they have very lackluster attack dice compared the alternatives. And that's not even considering our Jaegers' builds and stat synergy or how much of a headache they are for Fyr to deal with.
I hope we can improve them a bit because the way things are going we'll face Kaiju with decent reactions and AV 7 or something, and being able to outright ignore that will be useful, but that's hopefully far into the future.