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A quest based on the Celestial menagerie, can we create the Ultimate Summoner?
Setting choice
Location
france
Pronouns
He
Congratulations, Congratulations, you've been chosen to be the newest member of the Celestial Menagerie! Isn't that great ?!

---------?

Who I am and What's the Celestial Menagerie, you ask.
Well, allow me to explain. I'm an omnidimensional being and one of the founders of the Celestial Menagerie.
It's an organization dedicated to the preservation of life across the multiverse. To do so we search for individuals just like you.
You see you possess an extremely rare and unique quality, your soul is at the same time very resilient but also very adaptable.
Once we find someone like you, we engrave on their soul the pattern of a living creature so this pattern can be forever preserved, and should someone happen to this particular species we can use the pattern to recreate it elsewhere.

-------- !!!

Hum, what do you mean you don't want to have anything engraved into your soul! I assure you the process is completely painless and it's for a good cause.
In addition, it's not without benefit for you, once the pattern has been engraved you can use it to summon a copy of that creature completely subservient to you. Does that help?

---------?

A question, yes of course?

---------?

How can the Celestial Menagerie help preserve countless creatures if people like you are that rare and can only preserve one creature? And what happens when you die?

Ah, I see the confusion, but I didn't finish explaining, after the first pattern has been engraved your soul will slowly adapt and grow, allowing us to engrave one more creature, and continuing like that we can preserve an impressive amount of creatures.

As for dying, well first most of the creatures you will be able to summon have unique ability and power and can help protect you.
And second, as I said the pattern will be engraved on your soul, and a soul is eternal. A few exotic effects can damage or in rare cases destroy a soul, but the very fact of engraving patterns on your soul will reinforce it, making you way more resistant to such effects. Does that answer your question?

---------?

Choice? What choice? No, I'm sorry we don't give you the possibility of refusing, souls like yours are too rare for that.

I'm mostly talking to you as a courtesy. Now you're going to wake up and you'll gain the knowledge on how to summon your first creatures.
Two things before I need to go, first you might want to revisit your definition of a living creature, you might be surprised otherwise, second, we also include in the Celestial Menagerie a number of minor powers to help you, think of it as a bonus.

I'm going to continue my search for more being like you.
Ah yes, I might come back to check on you at some point and I need to note your position in the multiverse.
Let's see you are in:

[] Harry Potter
(Our hero would be a young boy, half-blood, in his second year at Hogwart, a Ravenclaw. Harry just start its first year a few days ago.)

[] Naruto
(Our Hero would be a young boy, an academy student set to graduate in two weeks, in the same year as Naruto.)

[] One Piece
(Our hero would be a young boy, 10 years old, living with his mother on Sabaody Archipelago)

[] Pokemon
(Our hero would be the main character of the Black/White game, one day after receiving his starter.)

[] Worm
(Our Hero would be a young adult living in Brockton bay, one month before Taylor's first encounter with Lung.)

Well, that's done, I wish you good luck with your new power. Goodbye.

------------------------------------------------------------------------------------------------------------------------

Hello, I'm Zagan and I will be your QM for this quest.
This is my first quest and my first story in fact. It's based on the Celestial Menagerie that I create after being inspired by the Celestial Forge.

If you want to read and participate in creating the story of the ultimate summoner this quest is for you. Can you Min-Max the CM?
Can you image one day our hero leading to battle a Tek Giratina fused with Godzilla, wearing a symbiote? While he is in his Tiger Hybrid form using air bending to fly and wielding an Amphistaff in his main hand and a Celestial brush in the other?

If you're with me maybe we will be able to reach something like that.

As I said earlier this is my first story, I can't promise quality, good plot, or flawless writing. What I can promise is to do my best.

I'm taking the engagement that I will publish at least one 1000 words chapter per week if people are reading of course.
I'm writing this because I want to use the CM and because I want to improve my writing.

For this first vote, I'm only asking for you to choose the settings. I have some basic ideas for all of them so you can choose what you want to see.

Future chapters will include two votes each time, a story vote of course, and also a vote to choose if you want to roll for a creature or for a power.
If I roll something that necessitates a choice, such as a pokemon regional form or the choose a category power, I will create a post just to make a sub vote.

Last things for this post, I will roll for the first creature that our hero will gain.
First Roll, D35=23 Monster Sanctuary, no secondary roll nothing worth 100 points or less.
Second Roll: D35= Final Fantasy (Monster), D39=28 Malboro, too expensive
Third Roll: D35=34 Horizon Zero Dawn, no secondary roll nothing worth 100 points or less.
Fourth Roll: D35=12 Xenoblade Chronicles, D151= 119 Phoebus Sovereign, too expensive
Fifth Roll: D35=35 Various, D90=78 Replicator, too expensive
Sixth Roll: D35=6 Digimon, no secondary roll nothing worth 100 points or less.
Seventh Roll: D35=17 Marvel/DC, D31=12 Spider Bot
End roll

And the result is Spider Bot, an interesting first summon.
For simplicity's sake, it will be summoned with a smartphone to control him at a distance but it will also obey verbal order like any other summon.

Vote Open!
 
Chapter 1: The Beginning
Just before the forum closed it was clear that Worm was winning so I started writing the first chapter. For those hoping for pokemon well will some luck we'll get some pokemon soon.
I hope you enjoy this first chapter and don't forget to vote.

The bedroom was dark, the first few rays of sunlight barely filtering through the blind, just enough to see the well-filled bookshelf, the old computer waiting on the small desk in the corner, and the bed on the other side.

The silence of the room was only broken by the sound of deeps breaths coming from the young man in the bed.
He slowly pushes back the cover hiding his heads. Looking a little disoriented, his brown eyes were unfocussed, open but not seeing anything.

After a minute he seems to return to a more normal breathing pattern and sat up.

"That was one of the weirdest dreams I ever had." mumbling to himself he seems to be calming down. "I mean there was that time I experiment a little in High School, but I stopped shortly after. Didn't want to end up in the Merchant"

Refocusing on the present he turns toward the lamp on his nightstand, lights it, and looks at the old school alarm clock resting on it. "Half-past seven, damn I'm not often waking up this early." Sitting on the edge of his bed and slowly putting on socks to protect his feet from the cold floor he was still talking to himself. "Still I can't get that dream out of my head, It's pretty rare for me to remember a dream this clearly. And I have this weird weight on my chest"
He rubbed his chest as if searching for an anomaly.

Getting up and making his way toward the door, the young adult was still looking a little disoriented. "I need to take a shower before breakfast, maybe I'll feel better afterward, at this hour mom isn't up anyway, perhaps I'll have time to prepare something." Thinking to himself he exits the room into a small corridor, the door opposite his own was closed and he ignored it, going instead to the door at the end of the hallway.

Inside he found a tiny bathroom, with just enough size for a shower stall, a toilet, and a sink.
Closing the door behind him, he starts removing his T-shirt and boxer shorts that serve as pajamas.

After a short shower, we find our protagonist seemingly still a little lost, looking in the mirror above the sink.
The reflection shows a man of average height with short dark hair, dark circles under his eyes, and thin lips. Nothing really remarkable about him, the rest of his body shows little muscle but no real fat, average in every way.

"I still have this weird sensation in my chest, am I sick?" talking to his reflection was a habit he developed long ago and never managed to get rid of. "I mean, it couldn't have been real, a sort of god-like being choosing me because my soul is special." He couldn't help but scoff at that. "As if me, Alex Crewser, I could be special in any way." After that self-deprecating comment, he seems to sag a little.

"But I can't shake the feeling that something happened." Taking a deep breath and beginning to walk back and forth in the one-meter (3.2 feet) distance between the door and the shower stall he continues talking aloud.
"Let's see, what are the possibilities, one I'm delusional, a strong possibility, I'm talking to myself in my bathroom after all. But if it's the case I can't do anything about it." Stopping his pacing for an instant he continues.

"The second possibility is that something did happen. Let's see, it could be a parahuman that can give dreams to people or something like that. Ignoring the reason why I would be targeted, do I feel mastered?" He stopped again and seem to concentrate. "No specific urge, apart from this sensation inside me, no murderous envy. Again if it's the case I can't do anything about it."

He takes a deep breath, "And lastly it could be true, in the time we are living in, I can even sort of, believe it. Perhaps that's how all parahuman gains power. Everyone is very quiet on how it happens, apart from a vague mention of randomness and some traumatic experience. This dream was weird but not especially traumatic." he shakes his head.
"I'm getting distracted, this possibility I can test. That way I can put this thing to rest and forget about it."

With a resolute nod, he finished getting dressed and exit the bathroom. Once back in his bedroom, he quickly put his bed in order and sat crosslegged on it.

"Okay, just concentrate on that sensation and see what happens.", he closed his eyes and take a deep breath.

"I can feel some sort of pressure, a shape, something round, very small and, hum, metallic?"
Alex opened his eyes and look at the ceiling. "Why would a living creature feel like metal?"

"Well whatever, I'm definitively feeling something, so probably not crazy, or really really crazy. Let's try to see if I can summon this so-called creature."

He looks intently at the empty cover of his bed and in the blink of an eye, it was no longer empty. Instead, he could see two things, first what looks like a high-quality smartphone, and second The Creature.

Startled Alex jump to the ground and nearly tripped before backing away against the door.

Taking a slow and deep breath, he speaks up to himself. "Okay; Okay, so it wasn't just a dream and I have now the power to summon a red robot spider things and a smartphone. Why I smartphone as a bonus I have no idea."

Approaching slowly he looks closer at the robot, it was motionless so far, "So if I'm summoning you, do you obey my order? Let's try it" With a firm voice, "Spider, walk to the right edge of the bed."

He was only half-surprise when the bot extends its eight legs and quickly skitter toward the edge of the bed, where it stops moving.

Alex sat down next to it and gently poke it with his finger. The spider bot didn't react in any way. "Yes, metallic and seem pretty solid. What I'm gonna do with you?"

He contemplates the robot and the smartphone, a little lost on how to proceed.

[] Try to order the spider bot around, see what it can do.

[] Look closer at that smartphone, it might hold some clue.

[] Put the spider and the smartphone in a desk drawer and go make breakfast. You'll come back to these things later.

Wordcount: 1043
------------------------------------------------------------------------------------------------------------------------

Okay, so that was the first chapter. Nothing much happened but we met our hero and he discovered that he really got power, it wasn't just a dream.

Two additional votes, first I need you to vote if you want to roll for a creature or for a power with the 100 points accumulate with this chapter.

[] Creature

[] Power

And second I need to know if you wish to have a bonus theme or not. In the Celestial Menagerie, doc you'll find a sheet called Themes.

Themes grant you the ability to change the appearance of your creatures, but this is only a cosmetic effect it does not change their power, ability, or durability.
But it does influence stealth, positively or negatively, and the reaction of other characters, again positively or negatively.
You can choose to apply or not a theme, each time you summon a creature.
So please vote for one of the following themes or if you prefer I can roll for it, to add even more randomness.

[] Nothing
[] Alien
[] Cloth
[] Drawing
[] Elemental
[] Feather
[] Food
[] Forcefield
[] Fur
[] Glass
[] Insect
[] Machine
[] Paper
[] Plants
[] Scales
[] Shadow
[] Slime
[] Statue
[] Toy
[] Undead
[] Roll

Voting will be closed Saturday 10th April at 7 AM GMT.
 
Character Sheet
Settings: Worm

Name: Alex Crewser
Age: 19
Occupation: Protectorate member
Appearance: 1.7m (5.5f), Short dark hair, and brown eyes.

Creatures:
-[100]-[Marvel]-Spider Bot: Name - None
-[200]-[Horizon Zero Dawn]-Redeye Watcher: Name - Raptor
-[300]-[Xenoblade]-Tantalum Fal-Swo: Name - Jet
(0/4 to Chromium Fal-swo)
Size: Length: 12m (39.4ft), Width: 12m, Height: 2.5m (8.2 ft)
Elemental Resistance:
Physical, Ether (Exoteric Energy), Thermal (Extreme Heat)
Elemental Weakness:
Laser, Electricity, and Gravity
Attack:
-Super Charge: Physically collide with the target
-Gravity Sphere: Fire 3 sphere of energy that deals gravity damage
-Electrical Ray: Fire 4 seeking bullet that electrocutes one or more targets.
-Gravitic Beam: Fire an intense red beam of energy lasting several seconds that deals gravity damage.
-Collider: Provok a short-lived electrical storm around itself
-Barrier: Create an electrical barrier around itself.
Trait:
-Can fly up to 200Km/H (124M/H), Can hover indefinitely, Can fly in any orientation, and can maneuver extremely well.

Author note: The stats provided are my best estimate after replaying the game and are canon for the quest unless you can provide a valid counterargument.
For the purpose of the quest, gravity damage is dealt with by suddenly increasing the gravity at a given point.
-[300]-[Marvel]-Starro: Name - Star
Cleric of Kanaloa level 8: Mana Reserve (10*lvl), Healing Word (Touch, Distance (2m/lvl), Neutralize Poison), Divine Patron (1st Power), Blessing, Cure Disease, Shield of Faith, Holy Ligth
Caretaker (Trauma) level 6: +2.5% to healing speed per Caretaker lvl when treating Trauma. You can instantly get an accurate reading of their health concerning your specialty by touching a being.
-[000]-[Mundane Animals]-Eastern Mole: Name - Mole
-[300]-[Horizon Zero Dawn]-Deathbringer: Name - Hexa
-[200]-[Final Fantasy]-Cactuar: Name - Thorne
Head Attack: Rams into one target for light damage.
Confuse: Inflicts Confuse. Targets afflicted by Confusion attack friends or foes randomly. Last 1 minute or until the target takes damage.
Haste: Bestow Haste. Targets move physically faster, gain improved reaction times, and regain energy faster. Last 10 mins.
1,000 Needles: Deals exactly 1000 points of damage to one target. In the quest, it's an instant kill effect against any civilian, most non-brute parahuman, and even some brutes depending on the way their power works. An armor can allow a target to withstand the attack but will be damaged and force fields can block it. Cactuar can be ordered to use it but by default will only use it as a counter.
Hide: Cactuar can hide underground with just the top of his head visible. This only works on dirt, sand, or similar loose materials.
-[000]-[Mundane Animals]-Golden Orb Weaver: Name - Weaver
-[100]-[One Piece]-Knockback II White Walkie: Name - White
-[200]-[Ben 10]-Sphoeroid: Name - Scalpa
-[100]-[V: Hitchhikers' Guide]-Babel Fish: Name - Babel
-[100]-[Slime Rancher]-Gold Slime: Name- Goldy
-[300]-[Harry Potter]-House Elf: Name- Olky
-[000]-[Mundane Animals]-Greater Roadrunner: Name - Runner (Lend to Nimue)
-[200]-[Pokemon]-Frillish: Name - Buoy
Male
Type: Water/Ghost
Level 32
Ability: Water Absorb
Held Item: Mystic Water
Move Prepared:
1: Absorb
2: Water Pulse
3: Shadow Ball
4: Strength Sap
Move Know:
-Strength Sap (Egg Move)
-Protect (TM)
-Return (TM)
-Absorb
-Water Gun
-Poison Sting
-Night Shade
-Water Pulse
-Rain Dance
-Hex
-Brine
-Recover
-Shadow Ball
Height: 1.2m (3.11 ft)
Weight: 33kg (72.8 lbs)
-[300]-[DC]-Goliath: Name - Red
-[300]-[Harry Potter]-Zouwu: Name - Rainbow
-[200]-[D&D]-Crysmal: Name - Scorgem
-[050]-[Avatar]-Deer Dog: Name - Max
-[050]-[Avatar]-Koala Sheep: Name - Fluffy
-[050]-[Starbound]-Electric Crutter: Name - Zap
Lightning Disciple level 8: Taser Touch, Generator, Electric Field, Electric Healing, Lightning Aura
Entertainer (Stunt Performer) level 6: +5% to attractiveness per Entertainer lvl when performing stunts. You can temporarily summon a stage costume on yourself, adapted to your next performance.
-[000]-[Starbound]-Avian Bunny: Name - Ears
-[000]-[Starbound]-Human Cat: Name - Nut
-[000]-[Starbound]-Glitch Piglett: Name - Bacon
-[000]-[Starbound]-Floran Snake: Name - Serpent
-[000]-[Starbound]-Novakid Snugget: Name - Fluffy
-[000]-[Starbound]-Apex Weasel: Name - Tube
-[000]-[Mundane Animals]-Candy Cane Snail: Name - Spiral (Granted)
-[100]-[Worm]-Atlas: Name - Hercules
-[600]-[Godzilla]-Tailed Beast Zilla: Name - Rex
Element: Nuclear Chakra
-Immunizes the user from the damage dealt by radiation.
-Radiation can be absorbed to regenerate chakra.
-Can be injected into an object or being to track it from an extremely long distance.
-Can be used like an X-ray machine to see inside something. (with the normal limits of an X-ray, it's not Superman see through cloth) Will require training.
-Can be added to any offensive action. (From Claw attack to energy beam) This means dealing additional internal damages and lingering damages.
-Can be used to generate explosions. This will require training too.
-Can be used to accelerate the radioactive decay of unstable atoms. This will require a lot of training.
(Side note: For the purpose of this quest, any mention of radiation only refers to radiation generated by nuclear waste or nuclear weapons. Not all sorts of radiation that exist in the world, otherwise even light would be included and that would be too much.)

Jinchuriki Powers:
-Last one hour.
-Ability to use Nuclear Chakra (Requires training)
-Ability to use the Initial Jinchuriki Form, Version 1 and Version 2. (Requires training)
-Manifesting the tail will be possible.
-Can free Rex from the seal but the initial one-hour summoning duration is maintained
-[000]-[Mundane Animals]-Cave swiftlet: Name - Swift
-[000]-[Avatar]-Frog squirrel: Name - Greenie (Lend to Nimue)
-[300]-[One Piece]-Boss (Kaen Kabuto): Name - Carapace (Molt Twice: 0/4 to next Molt)
-[050]-[Starbound]-Rare Iguarmor: Name- Spike
-[000]-[Portal]-Defective Turret: Name- None
-[000]-[Oddworld]-Slurg: Name - Sluugy
-[050]-[Dinotrux]-Picktools: Name - Climb
-[000]-[Mundane Animals]-Mantis Shrimp: Name - Shrimp
-[200]-[Ark]-Attack Drone: Name - Hover
-[100]-[Avatar]-Tigerdillo: Name - Rayure
-[100]-[Zelda]-Green ChuChu: Name - Vert
-[100]-[Dragon Quest]-Bullfinch: Name - Minos
-[100]-[Dragons]-Fireworm (Drone): Name - Light
-[100]-[Xenoblade]-Arachno: Name - Skitter
-[100]-[Star Wars]-Ysalamir: Name - Yellow
-[100]-[Harry Potter]-Demiguise: Name - Clear
-[100]-[Slime Rancher]-Rock Slime: Name - Rocky
-[100]-[Metroid]-Lightbringer: Name - Healer
-[200]-[Final Fantasy]-Mandragora: Name - Merle (Lend to Nimue)
-Dream Flower: 15' AoE Sleep.
-Head Butt: Single target damage and a chance to Knockback.
-Leaf Dagger: Single target Poison.
-Photosynthesis: Regen effect.
-Scream: 15' AoE Mind down.
-Wild Oats: Single target damage and Vitality down.
-[100]-[Kirby]-Rocky: Name - Rocky
-[100]-[Minecraft (Twilight Forest)]-Death Tome: Name - Grimoire
-[100]-[Elder Scroll]-Servant Shadowmere: Name - Shadow

Class: Assassin

Parameters:
  • Strength: C
  • Endurance: C
  • Agility: C
  • Magical Power: E
  • Luck: C
  • Noble Phantasm: D

Class Skills

  • Presence Concealment(C and EX): While this skill rank is quite low for an Assassin class Servant, Shadow remains a Horse, so hiding is harder for him. Shadow's Presence Concealment is unique in that he can share its effect with whoever is riding him.

Personal Skills

  • Vertical Movement (D): Shadow can move effortlessly on vertical surfaces as if it was horizontal. This effect includes its rider who felt no discomfort from it and can act as if gravity was coming from the vertical surface. This skill cannot be used on surfaces that can't bear Shadow's weight, or wooden fences.
  • Fast Travel (EX): Shadow can always follow his rider no matter how far or how fast he moves. Shadow automatically teleported to the side of its master should he find himself suddenly too far from him. This works no matter the distance and even across dimensions, the only limit being that Shadow needs enough room to appear and the environment must not be hostile to him, such as deep underwater.
  • Regeneration (B): Shadow constantly regenerates by absorbing matter from his original plane of Oblivion. Only a sufficiently fast and powerful attack can kill him.

Noble Phantasms
  • Dark Pool of Oblivion (D)(Anti-Unit): Shadow summons forth the Dark Pool that births him underneath its foe. The target is slowly dragged into it. Should it fail to escape it will die disintegrated by the void between dimensions. Resisting the attraction from the pool is possible but not easy, some form of enhanced strength or outside help is necessary. While being dragged in the pool teleportation effect cannot be used on the target, even by itself.
-[100]-[One Piece]-Black Den Den Mushi: Name - Spy
Learned Cryptography from Miss J.
-[100]-[Toriko]-Doctor Fish: Name - None
-[100]-[Warhamme 40,000]-Machine Spirit: Name - Tech
-[100]-[Dinotrux]-Junktools: Name - Tools
-[100]-[Oddworld]-Vykker: Name - Etszu
-[100]-[Ben 10]-Scrutin: Name -Eye
-[100]-[Subnautica]-Mesmer: Name - Hypno
-[100]-[Starbound]-Electric Fluffalo: Name - Spark
-[100]-[Kirby]-Chilly: Name - Snow
-[100]-[Percy Jackson]-Basilisk: Name - Basil
-[100]-[Lilo & Stitch]-Efficiency V Experiment 529 Digger: Name - Digger
-Structural Engineering: Learned from Miss J. The equivalent of a university diploma in the subject.
-[100]-[Kingdom Hearts]-Bulky Vendor: Name - Vendor
-[050]-[Worm]-Snitch: Name - Drone
-[200]-[Fallout]-Automatron: Name - Automatron (Options)
-[100]-[Dragon Age]-Gurn: Name - Horn
-[050]-[Ratchet and Clank]-Critters: See Spoiler (Lend to Nimue)
Quadrupedal Ligne 2 Main
Slug List
Bipedal List
Quadrupedal List
-[100]-[SCP]-Scp-999: Name - Hug
Verant Avatar level 5: Accelerated Maturation (+5%/lvl to plant growth), Verdant Transformation (Photosynthesis: 5% health regen per hour in sunlight), Forest Knowledge, Pollen Production, The tools you use to gather your chosen resource no longer wear away from use and no longer require energy to function.
Gatherer (Plant) level 5: +2.5% to productivity per Gatherer Level when gathering plants.
-[100]-[The Wandering Inn]-Pegasi: Name - Pegase
-[100]-[V: Yu-Gi-Oh]-Kuriboh: Name - Fluff
-[000]-[Mundane Animals]-Eastern Gray Squirrel: Name - Chip (Granted)
-[050]-[Minecraft (Aether)]-Aerbunny: Name- Cloudy (Lend to Nimue)
-[000]-[SCP]-Scp-1316: Name - Lucy
-[500]-[Ratchet & Clank]-Clank: Name - Clank
-[200]-[Ni No Kuni]-Ruffian: Name - Mane
Male
Sign: Sun
Level 5
Miracle Move: Conflagration
Trick 1: Earsplitter
Trick 2: Fling Flame
Trick 3: Hot Huff
Trick 4:
-[200]-[Fell Seal]-Lemon Pektite: Name - Malcolm
Male
Level 20
Basic Attack: Small electrical shock
Spell:
Thunder 1: Deals Lightning damage in a small area (5m diameter sphere) up to 10m away.
Thunder 2: Deals Lightning 1.5*damage in a small area (5m diameter sphere) up to 10m away.
Coalesce: Sacrifice their life to revive an adjacent ally, fully restore their HP, and transfer all buffs to them.
Passive: Amorphous: All attacks against this character are considered to be from the front. (no additional damage taken no matter where attack land)
Counter: Adaptive Affinity: When the character is dealt elemental damage, they gain a buff that increases their own damage output by 0.35x with that Element.
Movement: Hover
Elemental Resistance: Resist Water, Neutral to Fire, Weak to Earth, Absorb Lightning

Knowledge gained from Miss J: Electricity
-[200]-[SCP]-Scp-5094: Name - Miss J
-[000]-[Avatar]-Possum chicken: Name - Lazy (Granted)
-[300]-[Terraria]-Vampire Frog Staff: Name - None
-[500]-[V: Astral Chain]-Axe Legion: Name - Howard
It can be summoned at will, with no per-day limit on the number of times it can be called on. But it can only remain summoned for 100 seconds at a time, with a cooldown of 100 seconds between each summoning.
It still counts toward the summoning limit.
It's linked to the summoner by an immaterial chain so it can't go more than 10m away from him (the Improved Distance power does not apply). It's controlled telepathically, with no need for verbal orders, and the summoner can access the senses of the Legion at any time.
And finally, it's completely invisible to normal humans. (a few parahumans may be able to perceive it or at least its presence.)
It's not immaterial however and can affect the world around it. The chain itself is immaterial for everyone but you and the Legion, it may interact only with some Projection.
Level 2.5/6
Cleaving III on Axe
Special Abilities:
-Energy Barrier: Create a spherical barrier 3m in diameter around itself.
-Explosion: Can generate explosion in surface previously stabbed.
Abilities: (3 slots)
Chain Boost +5.0m ( Occupy 3 slots)
Level 1 Skills:
Ability slots +2
+5% Atk and +5% Def
Level 2 Skills:
Perfect Dodge + Sync: Grants a Sync Attack chance after a successful Perfect Dodge.
Chain Bind + Sync: Grants a Sync Attack chance after a successful Chain Bind.
Auto-Bind: Automatically Chain Binds all enemies within the area of effect.
Power Charge: Boosts attack power of you and the Legion.
Speed Star: Boosts movement and attack speed for you and the Legion.
Level 3 Skills:
+5% Atk and Def
+10 % Atk and Def
Blue Shield: Deploys 3 shields that block attacks.
Level 4 Skills:
Crash Bomb: Buries a volatile time bomb that explodes if touched.
Hit Rush: Unchains the Legion for a fierce combo.
Rising Axe and Axe Sweep
Perfect Call: Activated when the Legion is called right before an enemy attack.
Level 5 Skills:
+10 % Atk and Def
Sync Keep: Briefly retain boosted stats and ability effects after dismissing the Legion.
Perfect Call + Sync: Grants a Sync Attack chance after a successful Perfect Call.
Ability slots +1
Level 6 Skills:
+20 % Atk and Def
Ability slots +1
Fusion
-[050]-[Harry Potter]-Sorting Hat: Name - Godric
-[600]-[Toriko]-Denshark: Name - Bruce (Special cars: Cells, Interrogation, Administration)
-[200]-[Monster Sanctuary]-Skorch: Name - Chandelle
Female
Nature Dragon
Element: Fire/Earth
Weak to Fire
Resist Earth
Utility: Ignite: Burns vines, Enkindles torches, etc…
Level 25 (26 Skill points)
Skills:
Armor Bypass x2
Mud Cannon LVL 4
Ignite LVL 4
Restore LVL 4
Barrier LVL 1
Recover
Health Plus x1
Protector
Revive LVL 1
Sustain LVL 1
Mana Plus x2
Soul Beam LVL 2
Combo Healing
Magic Powered Shield
-[200]-[Pokemon]-Sneasel: Name - Sombra
Female
Type: Dark/Ice
Level 24
Ability: Keen Eye
Held Item: None
Move Prepared:
1: Quick Attack
2: Leer
3: Bite (Egg Move)
4: Ice Shard
Move Know:
-Protect (TM)
-Return (TM)
-Bite (Egg Move)
-Scratch
-Leer
-Taunt
-Ice Shard
-Quick Attack
-Metal Claw
-Slash
-Poison Jab
Height: 0.9m (2.11 ft)
Weight: 28kg (61.7 lbs)
Taking inspiration from Legend Arceus, in addition to its normal Gen 8 moveset, Sneasel will learn the following move:
Ice Shard at level 9
Slash at level 21
Poison Jab instead of Icy Wind at level 24
Swords Dance instead of Hone Claws at 36
And it will also evolve at level 36.
-[200]-[Slugterra]-Jellyish: Name - Goober
-[000]-[Ark]-Achatina: Name - Slow (Lend to Nimue)
-[100]-[Ark]-Giant Queen Bee: Name - Beeauty
-[000]-[Subnautica]-Golden Trivalve: Name - Cyclops
-[600]-[Mother of Learning]-Princess: Name- Princess
Female Nine-Headed Blue Hydra
20m in Length/Height
Regeneration
Short-range teleportation (less than 100m) cannot attack immediately afterward.
Faster than its size would indicate
Telepathy with Alex
Wind infused Roar
Poisoned Fang and Poison breath
Disintegration beam
Summoned with Imperial Orb (only contain the empty (no furniture, nothing) but intact palace and no animal life.)
Alex can teleport inside with people he's touching.
Alex can store a copy of his memory in the orb.
-[600]-[Bayonetta]-Sapientia: Name - Sapientia
-[000]-[Portal]-Companion Cube: Name - Companion Cube
-[500]-[JoJo's Bizarre Adventure]-Harvest: Name - Harvest
Made up of 500 fist-sized drones.
Visible only to Parahuman with Projection power. (Miss Militia, Crusader, Manton, Genesis, Ursa Major, etc...)
Take damage only from Projection and reflect that damage to Alex but divide by 500.
Alex can see, hear, and talk (only to "Stand" users) through each component of Harvest.
Each drone can possess a hypodermic needle able to inject liquid into a target, the liquid must be provided separately.
Harvest as a whole is considered to be one creature for the purpose of power interaction, with the size of an 80cm cube.
Stat:
Destruction power: E (very weak)
Speed: B (good, higher than a human)
Range: A (Excellent) (5km radius)
Persistence: A (Excellent)
Precision: E (very weak)
Development Potential: C (Human)
-[200]-[Don't Starve]-Bernie: Name - Bernie (lvl 5/9)
1: Nothing
2: Patch Up I: Regen 0.5 Hp/s
3: Accelerant I: Speed +15%
4: Tough Stuffing I: + 15% Hp
5: Patch Up II: Regen 1 Hp/s
6: Accelerant II: Speed +30%
7: Tough Stuffing II: + 30% Hp
8: Lunar/Shadow Bernie: +5 Planar dmg to Shadow/Lunar enemy and gains 15 planar protection against them
9: Burning Bernie: Catch on fire, deal damage to enemy that touch Bernie
-[200]-[D&D]-Kamadan: Name - Sekmet
-[200]-[Dragon Quest]-Shadow: Name - Ombre
-[300]-[Warhammer 40,000]-Catachan Devil: Name - Centi
-[300]-[Monster Hunter]-Rathalos: Name - Massue
-[050]-[Elder Scroll]-Clockwork Skeevaton: Name - Squee
-[000]-[Avatar]-Turtle crab: Name - Sebastian
-[800]-[V: Neon Genesis Evangelion]-Eva 01: Name - Eva
-[600]-[Xenoblade]-Cressidus: Name - Cressidus
Rare Blade Level 4
Role: Tank
Element: Earth
Weapon: Knockback II Rockrending Gauntlet
Driver Modifier: PV Max: + 20%
Rockrending Gauntlet Arts:
-Lion Claw: Deal more damage from the Front
-Buffalo Beat: Knockback target
-Rock Bullet: Launch Rocky projectile in front of you.

Specials:
  • Lv. 1 - Dead Ball - Throw out a ball of condensed energy from your right hand. Adds a 90% chance of dealing a guard-annulling attack.
  • Lv. 2 - Berserk March - Go on a rampage, bowling over the enemy. Increases aggro drawn from Specials by 90%.
  • Lv. 3 - Earth Breath - Hit the ground with ether collected between both fists. When landing a hit, restores 45% of damage dealt to the whole party.
  • Lv. 4 - Star Crusher - Rush down the enemy and slam them with a leaping body press. Increases dmg dealt to toppled enemies by 125%, extending Topple duration.
Battle Skill:
-Senton: Increases dmg dealt to toppled enemies by 125%, extending Topple duration
-Double Team: Increases Blade's Lv 4 Special damage by 150%
-Trespass: Deals damage to all enemies when swapped in via Blade Switch

Blade Arts:
-Draw Aggro: Draws aggro from enemies in battle.
-Arts Plus: Boosts the power of the next Driver Art by 50%.

Field Skill:
-Earth Mastery: The power of an Earth Blade
-Nopon Wisdom: Knowledge related to Nopon. Decode writing, speak Nopon, etc.
-Botany: Knowledge related to plants

Blades can be summoned and unsummoned at will.
Blades can either give you their weapon to use or use it themselves.
-[200]-[Risk of Rains]-Lepton Daisy: Name - None
Must be attached to an active object to work, anything with an on/off button.
Send a pulse of healing in a 60m radius every 2 minutes.
If multiple daisies are attached to the same object, a pulse will be sent once per daisy at evenly spread intervals. (once per minute for 2 daisies once every 30 seconds for four daisies, and so on)
-[300]-[Dragons]-Changewing: Name - Camo
-[200]-[One Piece]-Treasure Tree Adam: Name - None
-[400]-[Monster Sanctuary]-Draconoir: Name - Xaytorreth
Male
Aerial Reptile Dragon
Element: Earth and Neutral
Weak to Physical Attack
Resist Earth and Neutral
Utility: Improved Flying: Can fly with a Rider
Level 29 (30 Skill points)
Skills:
Claws LVL 4
Stone Rain LVL 4
Shadow Storm LVL 3
Sorcery
Wizardry LVL 2
Anti Curse
Attack Plus x1
Magic Plus x1
Crit Chance Plus x2
Critical Poison
Hybrid Mastery
Buff Catalyst
Critical Essence
Darken
Exposed
Health Plus x2
Defense Plus x1
Soul Beam LVL2
-[000]-[SCP]-Scp-3973: Name - Lucky
-[100]-[XCOM]-GREMLIN: Name - ROV
Your Gremlin is automatically upgraded to Gremlin II and Gremlin III after enough time spent summoned and used.
-[100]-[Dragon Quest]-Imp: Name - Trick
-[100]-[Dragons]-Spiderwing: Name - Soiele
-[000]-[My Little Pony]-Parasprites: Name - Cutie
-[100]-[Stardew Valley]-Red Slime: Name - Boule (0/4 to Purple Slime)
-[200]-[Mass Effect]-Rachni Worker or Rachni Soldier: Name - Baxter
-[100]-[Super Mario]-Koopa Troopa: Name - Koops
Path: Paper Mario:
Lvl: 12/25
Lv1- Learn Shell Toss
Lv5- Learn Power Shell
Lv10- Learn Shell Shield
Lv15- Learn Dizzy Shell
Lv20- Learn Shell Slam
Lv25- Learn Fire Shell
-[100]-[Xenoblade]-Pond Tenebra: Name - Retto (0/4 to Crusher)
-[100]-[Pokemon]-B Unown: B: Name - Beta
Type: Psychic
Level 18
Ability: Levitate
Held Item: None
Move 1: Hidden Power: Flying
Height: 0.5m (1.08 ft)
Weight: 5kg (11 lbs)
-[100]-[Monster Hunter]-Velociprey: Name - Cobalt
-[050]-[Harry Potter]-Magical Owl: Name - Staria
-[050]-[Slime Rancher]-Tabby Slime: Name - Sleeky
-[100]-[DC]-Mickey the Mouse: Name - Mickey
-[100]-[Risk of Rain]-Defensive Microbots: Name - None
Any creature summoned while this is summoned will also have a Defensive Microbot summoned with them.
-[100]-[Final Fantasy]-Trick Sparrow: Name - Beaker
-[100]-[Terraria]-Worm Scarf: Name - Comfi
-[100]-[Minecraft (Thaumcraft)]-Golemancy: Name - None
You can summon any type of golem allowed.
-[000]-[Elder Scroll]-Ancestor Moth: Name - Memoria
-[050]-[Naruto]-Bikōchū: Name - Shino
-[100]-[The World Ends With You]-Pig Jig: Name - Oscar
-[100]-[Okami]-Blocking Spider: Name - Tiny (Lend to Nimue)
-[050]-[Toriko]-Butterfly Therapy: Name - Balm, and Salve
-[100]-[Warhammer 40,000]-Cyber Mastiff: Old English Sheepdog: Name - Macula
-[000]-[Eternal Cylinder]-Ocular Orthopod: Name - I-Spy
-[050]-[The Secret Saturday]-Shamirs: Name - Constructio
-[100]-[Skylanders]-Slobber Trap: Name - Hooch
-[100]-[Kirby]-UFO: Name - E.T. (Lend to Nimue)
-[100]-[Ni No Kuni]-Fairy: Name - Dorly
-[100]-[Monster Movie]-Gremlins: Name - Gonzo
You can summon your Gremlin either as a Gremlin or as a Mogwai.
-[100]-[Lilo & Stitch]-Experiment 234 Shush: Name - Shush
-[100]-[Disney]-Flubber: Name - Flubber
When you gain Flubber, you also learn how to create an energy generator functioning on Flubber.
-[100]-[RWBY]-Nightmare: Name - None
You summon your Nightmare in seed forms and can use it to infect any living creature.
Unless the target is unusually resistant to diseases or parasites, they fall asleep four hours after infection.
-[100]-[Portal]-Sentry Turret: Name - None
-[100]-[Slufterra]-Polero: Name - Tang-el
-[100]-[Ratchet and Clank]-Maintenance Bot: Name - Bleep
-[100]-[SCP]-Scp-4384: Name - Haida
-[100]-[The Wandering Inn]-Waisrabbit: Name - Blink
-[050]-[V: Sonic]-Chao: Name - Dream
-[400]-[Monster Movie]-Simuroc: Name - Simuroc
-[200]-[Fell Seal]-Ercinee: Name - Domo
Male
Level 21
Basic Attack: Clawed Wing
Spell:
Sacred Bolt: Deals Holy damage to the target up to 6.5m away.
Kamikaze: Sacrifices the character's life to deal Fire damage to all enemies (damage increases the more HP the character has and the closer they are to enemies).
Final Chant: Sacrifices the character's life to heal all allies (healing increases the more HP the character has).
Passive: Hallowed Body: Increases ATK by 20% of MND and MND by 20% of ATK.
Counter: Turnabout: Upon death, deals 1.5x Fire damage around the character.
Movement: Flying
Elemental Resistance: Weak to Water, Immune to Fire, Light Resistance to Earth, Neutral to Lightning, Weak to Darkness (Profane), Resistance to Light (Holy)
-[050]-[Elder Scroll]-Mudcrab: Name - Crusty (Lend to Nimue)
-[000]-[Avatar]-Purple Pentapus: Name - Penta (Granted)
-[300]-[One Piece]-Knockback II Punch II Snake Weapon: Name - Kuja
-Teaching: Learned from Miss J. The equivalent of a university diploma in the subject.
Living Weapon level 8: Weapon Properties*4 (Blurring (1st), Merging (3rd), Material Imitating (5th), Telekinetic Control (7th)), Size Adaptation, Situational Adaptation
Teacher (Haki) level 6: +2.5% to teaching speed per Teacher lvl for Haki. You always know the best ways to teach a specific person or group of people, within the limit of your specialty. This even allows you to bypass any learning disabilities they may have.

Materials Available for Imitating:
Spider Silk, Zilla's Scales, Element, Demiguise's fur, Blue Steel, Bright Shard, Orichalcum, Titanium, Aluminium, Steel, Gold, Silver, Copper, Diamond, Plastic, Adam Wood, Prismatic Shard, Demonite Ore, Thaumium, Flubber, Magical Mercury, Sapient Pearwood, and Sacred Tree Wood.
-[200]-[Ratchet and Clank]-Glitch: Name - Glitch
-[000]-[Don't Starve]-Naked Mole Bat: Name - Sniffer
-[100]-[Kirby]-Blade Knight: Name - Caradoc
Heroic Swordmaster level 8: Spin Attack (Basic, Aerial), Heart Containers (+25%*lvl health), Jump Strike, Dash Attack
Gatherer (Dungeon) level 6: +2.5% to productivity per Gatherer lvl in Dungeon, The tools you use to gather your chosen resource no longer wear away from use and no longer require energy to function.
Sword Enchanted with Looting III
-[200]-[Monster Hunter]-Felicicrow: Name - Felicity
-[300]-[V: Maneater]-Maneater: Name - Grace
You can summon your Maneater with one Path and four organs of your choice.
Bull Shark path: No Bonus
Bone Path:
+25% Thrash Damage, +60% Boat damage, +50% Splash radius, 30 Tailwhip damage, +250% Tailwhip force, 90% Damage resistance, +175% Ramming Damage, +50 Boat Crew Knockback Resistance, 40% Boat Crew Damage Resistance, 100% Ram Force Bonus, on evade, inflict 50 damage on anything in 2m, 17 Damage Reduction, 25% Mass, on a lunge, inflict 60 damage on anything within 2m, 25% Lunge Speed, 25% Max Speed, 25% Acceleration Bonus, 50% Crew Ejection Chance on Ram, 25% Swim Speed.
Shadow Path:
30% Bite Damage, 50 Health per bite, 50% Max Speed, 40% Swim Speed, on a tail whip, the poison projectile deals 50 damage in a 30m range, 5 poison counters on all creatures in 10m, 30% Lunge Speed, 25% Thrash Damage, on evade, release a poison cloud that puts 5 poison counters on all creatures within 5m, 20% Acceleration Bonus, on a lunge, releases a cloud that puts 10 poison counters on all creatures within 10m
Bio-Electric Path:
On a bite, you release an electrical shock, on a tail whip, it launches a wave of electricity that inflict 10 damage and puts 3 stun counters on anything within 4m, on a tailwhip, it launches a wave of electricity that inflicts 20 damage and puts 3 stun counters on anything in the path for 30m, on a slam, the target boat cannot move for 10s, on evade, you turn into lightning, inflicting 20 damage and put 3 stun counters on anything within 5m, 100% Damage Resistance, 70% Evade Speed, 30% Projectile Damage Resistance, 30% Electrical Damage Resistance and on a lunge, you turn into lightning, inflicting 20 damage and putting 6 stun counters on anything within 9m, 25% Lunge Speed, 25% Max Speed, 25% Acceleration Bonus, 25% Swim Speed, +50% Bio-Electric damage bonus
Atomic Path:
On bite, gain five +1% damage bonus and damage resistance counters that can stack with other attacks, on slam, release a burst of atomic energy, inflicting 75 damage and pushing everything within 6m, you also gain five +1% damage bonus and damage resistance counters that can stack with other attacks, on evade, you turn into atomic energy, inflicting 150 damage on targets you impact, you also gain three +1% damage bonus and damage resistance counters that can stack with other attacks, +50% Damage Resistance, +30% Evade Speed, on tail whip, release a bolt of atomic energy with a 30m range that inflicts 150 damage, immunity to radiation sickness, +5% Damage Bonus, Atomic Blast allows you to gather and fire blasts of atomic energy, while active, holding a bite will put you in targeting mode while you charge up a blast of atomic energy, the longer you charge, the more damage you will do when you unleash the blast by releasing bite, the blast will do base 200 damage to targets it hits and will explode in a 10m radius, inflicting base 100 damage.
Organs:
Advanced Sonar: This evolution improves the range, cooldown, and sensitivity of your sonar ability.
Passive: +300% Sonar Radius, -50% Sonar Cooldown.
Hearty: This evolution increases your Health and resistance to being knocked off a boat by the melee attacks of crewmembers.
Passive: +600 Max Health, +60 Boat Crew Knockback Resistance.
Amphibious: This evolution allows you to survive longer and move faster on land.
Passive: +50% Land Speed, 125% Survival Time on Land.
Adrenal Gland: This evolution increases your speed when you are badly injured.
On Low Health: +30% Max Speed, +30% Evade Speed, +30% Lunge Speed, +30% Acceleration Bonus, +30% Swim Speed.
Reinforced Cartilage: This evolution increases your resistance to damage.
Passive: +15% Damage Resistance.
Subliminal Evasion: This evolution makes normally hostile wildlife that are a fraction of your size neutral to you.
Passive: Hostile fish smaller than 90% of your size are neutral to you.
Brutal Muscles: This evolution increases your swimming speed and the damage of your tailwhip.
Passive: +30% Max Speed, +30 Tailwhip Damage, +30% Acceleration Bonus, +30% Tailwhip Force, +30% Swim Speed.
Tail Catapult: Increases the damage, range, force, and velocity of your whipshot attacks.
Passive: Projectiles you whipshot inflict an additional +25% damage, +200% Whipshot Velocity, +200% Whipshot Range, and +200% Tailwhip Force.
Healing Factor: This evolution restores a small amount of your Health every second.
Passive: +36 Health Regen
Sonic Burst: This evolution releases a powerful blast of sound when you use your sonar, damaging and knocking back creatures and boats nearby.
Passive: When you use your sonar, you release a sonic blast inflicting 150 damage and forcing back creatures and boats within 30 meters, the damage drops off the further the target is from you.
Disorienting Sonar: This evolution disorients nearby creatures when you use your sonar, causing them to inflict less damage.
Passive: When you use your sonar, creatures within 60 meters of you gain a -30% penalty to the damage they inflict for 10 seconds.
Targeting Sonar: This evolution uses your sonar to pinpoint nearby threats, granting you a damage bonus against them for a short time.
Passive: When you use your sonar, you release a sonar ping that grants you a +30% bonus to damage inflicted to creatures and humans within 60 meters for 10 seconds.
Protein Digestion: This evolution increases how many Proteins you gain and the Health you heal by feeding.
Passive: +30% Proteins, +30% Health on Feeding.
Fat Digestion: This evolution increases how many Fats you gain and the Health you heal by feeding.
Passive: +30% Fats, +30% Health on Feeding.
Mineral Digestion: This evolution increases how many Minerals you gain and the Health you heal by feeding.
Passive: +30% Minerals, +30% Health on Feeding.
Mutagen Digestion: This evolution increases how many Mutagens you gain and the Health you heal by feeding.
Passive: +30% Mutagens, +30% Health on Feeding.
-[500]-[TYPE-MOON]-Volumen Hydrargyrum: Name - Trimmau
-[100]-[Terraria]-Anomura Fungus: Name - Kokako (Lend to Nimue)
-[400]-[Devil May Cry]-Devil Bringer: Name - None
When Summoned replace your right arm from your hand to your elbow.
Appearance: The forearm is almost completely covered in black scale-like skin, save for the glowing blue streaks that run through it in its entirety. The scales run up the back of the hand and outside of the fingers. The inside of the hand is dark greenish-blue.
Powers:
Intangible Touch: Spectral arm can interact with incorporeal beings.
Buster: After grabbing an enemy with the Devil Bringer, bust them up with this damaging throw. Throws vary according to the enemy.
Snatch: Send forth the Devil Bringer and grasp a distant enemy within its clutches. Large or heavy enemies cannot be pulled in.
Hell Bound: Grab a ledge to move long distances in a heartbeat. Using Snatch against enemies that can't be pulled will execute a Hell Bound instead.
Dual Hold: Position one or two captured enemies in front of you for a larger shield to ward off more attacks. Enemies who cannot be snatched up cannot be used as shields.
Bringer Knuckle: Follow up with a ferocious attack from your demonic arm. The type of attack changes depending on the position and the condition of the enemy.
Auto-Search: When near hidden objects or spaces, the Devil Bringer will begin glowing, strengthening as it gets nearer to the hidden object.
Absorb: Can absorb some item or materials that possess special properties to gain new related powers. (Cannot absorb partners' armor/vehicle/weapon shape. Subject to QM veto.)
Spectral Like-Like: Transform your Spectral Arm into a Spectral Like-Like that follows you around.
Blue Metal Arm: Transform your Spectral Arm into an animated piece of armor, gauntlet, vambrace, and pauldron. It could either cover your arm for protection or move independently, able to do the same action as the spectral arm.
Efficient Destruction: Your Devil Bringer claws and Spectral Arm deal more damage to inanimate objects.
Invisible Arm: You can render your Spectral Arm invisible at will.
Fairy Light: You can create a floating fist-size orb of light and anchor it to any part of Devil Bringer (finger, palm, elbow…) or to the Spectral Arm. It glows blue by default but it can be toggled to any color of the visible spectrum. When the Orb is present and Auto-Search activates, the orb sends out a light beam in the direction of the item objects or spaces.
Angel's Blood: On contact Devil Bringer can drain the blood of a creature and use it to heal you.
Express Hell Bound: When using Hell Bound you are teleported directly to your destination without passing through the intervening distance.
Nightmare Claw: You can generate a sleeping draught with your claws and inject it on contact.
Chaos Power: You can give a machine energy to power it with a simple touch or through the Spectral Arm.
Spectral Shark Tail: Transform your Spectral Arm into a Shark Tail overlapping your legs.
Water Shadow: In addition to your Spectral arm you can summon an arm made of water. You can either overlap it with Devil Bringer to generate a secondary hit after every punch. Or you can have float near you and control it mentally as an additional limb.
-[000]-[The Future is Wild]-Forest Flish: Name - Flint (Lend to Nimue)
-[200]-[V: Warframe]-MOA: Name - Undecided
-[300]-[Kirby]-Master Hand: Name - None
-[000]-[Rayman]-Plum: Name - None
-[000]-[Monster Hunter]-Moon Slug: Name - None (Lend to Nimue)
-[700]-[Pokemon]-Koraidon: Name - Koraidon
Male
Type: Fighting/Dragon
Level 77
Ability: Orichalcum Pulse
Held Item: None
Move Prepared:
1: Collision Course
2: Dragon Claw
3: Flamethrower
4: Agility
Move Know:
-Protect (TM)
-Return (TM)
-Sunny Day
-Breaking Swipe
-Rock Smash
-Ancient Power
-Drain Punch
-Brick Break
-Agility
-Dragon Claw
-Flamethrower
-Collision Course
-Screech
-Counter
-Outrage
Height: 2.5m (8.02 ft)
Weight: 303kg (668 lbs)
-[100]-[Zelda]-Mini-Moldorm: Name - Lumbric (Lend to Nimue)
-[000]-[SCP]-Scp-2584: Name - Ouroboros
-[200]-[D&D]-Water Animental Crane: Name - Yuhua (Lend to Nimue)
A bird made of ever-flowing water, with a beak and talons made of coral, glowing green orbs for eyes, a crown of foam, and tail feathers of bubbles. (Reference Image)
-Water Mastery: When it and its foe are both submerged in water its attacks are more precise and deal 5% more damage.
-Water Breath Attack: It can use a breath weapon, once per minute, generating and projecting water in a cone twice its size (23 in length and width at normal size). Pushing back and damaging any creatures or objects in the zone. It's the equivalent of being subject to a water cannon used for crowd control.
-[300]-[Metroid]-Evolve Zeta Metroid: Name - Glutton (1/10 to Omega)
-[300]-[Risk of Rain]-Xi Construct: Name - Xi
-[300]-[Super Smash Bros]-R.O.B: Name - Rob
-[000]-[Mundane Animals]-Clathrina Clathrus: Name - None (Granted)
-[000]-[Minecraft (The Betweenlands)]-Root Sprite: Root
-[100]-[Ark]-Raptor: Name - Delta
-[100]-[Metroid]-Pulse Bombu: Name - Electron
-[300]-[V: Discworld]-Luggage: Name - Baggage
Thorns X
In-store:
-Healing items, poison, assorted chemicals.
-Food.
-Precious Ingots and Gems.
-Magic Rings.
-Wool, Silk, and Leathers.
-Costume and Civilian Clothes.
-[300]-[Megaman]-Doc Robot: Name - Doc
When you summon your Doc Robot, you can choose which program data from the eighth Robot Masters from Mega Man 2 it came equipped with.
Alternatively, if you possess other Robot Masters you can have your Doc Robot use their program data instead.
-Available data:
Metal Man: Metal Blade
Quick Man: Quick Boomerang equipped with Rang Ring L-2
Air Man: Air Shooter
Crash Man: Crash Bomber
Flash Man: Time Stopper
Bubble Man: Bubble Lead
Wood Man: Leaf Shield
Heat Man: Atomic Fire
-[000]-[Terraria]-Critter: Enchanted Nightcrawler: Name - None
-[200]-[Ratchet and Clank]-Experiment 223 Glitch: Name - Hacker
-[200]-[Digimon]-Sunarizamon: Name - Gobimon (Path 1: Champion 8/10)
-[000]-[Mundane Animals]-Cape Sugarbird: Name - None
-[000]-[Toriko]-Potato Mouse: Name - None
-[200]-[Dragon Quest]-Powie Yowie: Name - Yeti
-[200]-[SCP]-Scp-387: Name - Lego
-[000]-[The Eternal Cylinder]-Springworm: Name - None
-[000]-[Mundane Animals]-Hymenopus Coronatus: Flower Mantis: Name - None
-[800]-[V: Generic Fantasy]-Custom Dungeon Core: Name - Nimue
-[400]-[Final Fantasy]-Tonberry: Name - Tom
-[400]-[V: Crash Bandicoot]-Kupuna Wa: Name - Kupuna Wa
-[000]-[Stardew Valley]-Lava Eel: Name - None
-[300]-[Ben 10]-Arburian Pelarota: Name - Roller
-[400]-[Ark]-Manticore Name - Rager
-[000]-[Mundane Animals]-Hummingbird: Golden-Tailed Sapphire: Name - Prism
-[050]-[Monster Movie]-Killer donuts: Name - Glaze
-[300]-[RWBY]-Seer: Name - Devin
-[050]-[Elder Scroll]-Sep Adder: Name - Adet
-[000]-[SCP]-Scp-368: Name - Origami
-[000]-[Mundane Animals]-Calopteryx Taurica (Damselfly): Name - Damsel
-[300]-[V: Danny Phantom]-Cujo: Name - Cujo
-[300]-[Fakemon]-Duplicat: Name - Replica
Genderless
Type: Normal
Level 33
Ability: Prankster
Held Item:
Move Prepared:
1: Glare
2: Transform
3: Double Team
4: Feint
Moves Know:
-Protect (TM)
-Return (TM)
-Feint (Egg Move)
-Glare
-Copycat
-Double Team
-Confuse Ray
-Substitute
-Transform
Height: 0.6m (1.11 ft)
Weight: 7.2kg (15.9 lbs)
-[300]-[Plants vs Zombies]-Enforce-Mint: Name - Perfor
Level 3/10
Every 80 seconds can generate a circular area of effect 10 m in radius that lasts for 10 seconds.
Up to 9 + 1/lvl beings at a time entering this effect are shrunk to a third of their size for two minutes.
Give boosts to melee plants (Kiwibeast) when they are within 10 m of it.
-[100]-[Plants vs Zombies]-Kiwibeast: Name - Stompy
Level 3/10
At full health is the size of a large dog, when lightly wounded double in size and when severely wounded triple in size.
Every two seconds on the ground generating a shockwave dealing damage to enemy that are close by. (1m, 3m, or 5m depending on its size).
-[300]-[Monsuno]-Mysticblade: Name - Mysticblade
-[300]-[Kid Icarus]-Punch II Power V Divine Bow: Name - None
-[300]-[Enter the Gungeon]-Blank Companion's Ring: Name - None
-[300]-[Shaman King]-Matamune: Name - Matamune
-[300]-[Genshin Impact]-Kageroumaru: Name - Kageroumaru
Can generate one Canine Bunshin at a time but must remain focused while doing so.
Techniques:
Thunderwheels: Launches three spinning wheels of electricity in different directions
Canine Art: Plummeting Blade: Teleports to a target location and marks an area around it, calling down thunder and dealing damage in the marked area shortly after.
Canine Art: Geo Bunshin: When attacked, teleports away and leaves a Bunshin Bomb at its original location that marks an area around it before detonating, dealing fire damage in the marked area.
Dendro Prison: Upon initiating a fight, summons a square barrier made of Thorn vines around the target. The barrier does not deal damage.
-[300]-[Cassette Beasts]-Diveal: Name - Cousteau
Male
Type: Water
Level: 9
Moves:
-Spit
-Ice Coating
-Elemental Wall
-Torrent
Learnset:
lvl13: Ice Resistance
lvl17: Ice Breaker
lvl21: Undertow + Remaster into Scubalrus
-[200]-[Worm]-Personal AI: Name - Virtual Alex
You gain an AI that can be implanted into any Computer or similar technology. It will have a mind identical to yours with the ability to access all files on the computer. When unsummoned the AI's memory will be given to you.
-[300]-[Marvel]-Flerken: Name - Oscar
-[500]-[V: Paranatural]-Custom Spirit: Name - Ties-That-Bind
-Name: Ties-That-Bind (answers to Binder)
-Power Level: 3
-Shape: Humanoid in shape and size, with multiple arms and no body below the head. Wears a fancy cape.
-Color: Maroon
-Traits: Poltergeist (can interact with the physical world), Spectral Combat (can fight using spectral energy), High Spirit (can speak High Spirit)
-Powers: Vectors Shift
The Spirit can fire up to 3 Ghostly Arrows at any target it can see no matter the distance.
The arrow reaches its target instantly and does no damage, it is a marker, not an attack, but the sensation is unpleasant.
The arrow is visible as a Ghostly outline but only Ties-That-Bind or its Spectral can interact with it. Living targets struck by the arrow will be able to feel it, but cannot interact with it. It is a very unpleasant sensation.
Once a target is marked, the Spirit and its spectral can use the marker in two different ways.
They can teleport to be adjacent, up to two meters, to the Ghostly Arrow.
If the marked target has a size of less than 50 meters in any direction, they can also adjust the direction in which Gravity affects it.
-Character: Rather old for a spirit, he has accrued much wisdom in his life. He strongly believes in doing the right thing and is willing to ignore or break the law if that's what it takes. Tends to favor direct answers to whatever problem he faces, but if pushed will come up with elaborate schemes. Disdains the idea of fighting fair and will mock people who think of it as a virtue. He enjoys dark humor to a somewhat disturbing degree.
-[200]-[Ark]-Liopleurodon: Name - Charlie
-[200]-[Bayonetta]-Hideous A: Name - Hid
-[200]-[Bayonetta]-Hideous B: Name - Deo (Lend to Nimue)
-[200]-[Bayonetta]-Hideous C: Name - Ous
-[000]-[Mundane Animals]-Glaucus Atlanticus (Blue Sea Dragon): Name - None
-[000]-[Genshin Impact]-Maintenance Mek: Name - None
-[000]-[Rainworld]-Lantern Mouse: Name - None
-[300]-[Code Lyoko]-Scorpion: Name - Stomper (Lend to Nimue)
-[050]-[Harry Potter]-The Monster Book of Monsters: Name - Booky
-[700]-[EDF]-Gargant: Name - Gargant
-[200]-[Monster Movie]-Griever: Name - None
-[000]-[Monster Hunter]-Tsuchinoko: Name - Flat
-[000]-[Mundane Animal]-Heterometrus Laoticus: Name - Scorp
-[400]-[JoJo's Bizarre Adventure]-Hermit Purple: Name - Hermit
-[300]-[Ark]-Blue Astrodelphis (Saddle): Name - Flypper
-[050]-[Mundane Animal]-Pokemon Monotremata (Platypus): Name - Perry
Male (Image by Twime777 on Deviantart)
Species: Ornithospy
Type: Water/Poison
Level 8
Ability: Infiltrator
Held Item: None
Move Prepared:
1: Aqua Jet
2: Hone Claws
3: Return (TM)
4: Jump Kick
Move Know:
-Jump Kick (Egg Move)
-Protect (TM)
-Return (TM)
-Scratch
-Tail Whip
-Aqua Jet
-Hone Claws
Lvl 1: Scratch
Lvl 1: Tail Whip
Lvl 4: Aqua Jet
Lvl 8: Hone Claws
Lvl 12: Quick Attack
Lvl 16: Poison Tail
Lvl 20: Taunt
Lvl 24: Thunder Wave
Lvl 28: Slash
Lvl 32: Spark
Lvl 36: Camouflage
Lvl 40: Aqua Tail
Lvl 44: Cross Poison
Lvl 48: Toxic Spikes
Lvl 52: Surging Strikes
Hp: 80
Att: 105
Def: 70
Sp. Att: 45
Sp. Def: 75
Spd: 115
Total: 490
Height: 0.7m (2 ft)
Weight: 5kg (11.1 lbs)
-[300]-[Quest Specific]-Explosive Rubble Golem:Name - Rubble
This creature is summoned in the shape of a grenade. When thrown or upon a mental command it explodes into a storm of metal cables that shred everything in a 20m radius. Immediately afterward the cables retracted, dragging with them pieces of debris, rubble, or trash within range. The type of material doesn't matter, concrete, metal, plastic, wood, or even flesh are all acceptable.
These pieces are then used to build a body for the golem. The size and shape of the golem varied depending on available materials. Most common are humanoid, quadrupedal, or a mass of tentacles, but virtually any shape is possible.
On command the golem can explode again, sending the pieces that constitute its body in every direction, shredding its surroundings with its cables again, before reforming its body from available materials.
This object/weapon/creature was created by the Tinker Bakuda as a caricature of Compendium's summoning abilities.
-[100]-[Minecraft (Thaumcraft)]-Silverwood: Name - None
You summon your Silverwood with two, three, or four Silverleafs at his feet. The flowers remain even after the summoning duration of the tree ends.
Your Silverwood always contains a pure aura node.
-[200]-[SCP]-Scp-3160: Name - None (You summon a swarm of 129 SCP-3160. They count as only one creature.)
-[400]-[Kingdom Hearts]-Caves of Wonder Guardian: Name -
-[200]-[Dragon Ball]-Senzu Bean: Name - None
-[000]-[Ratchet & Clank]-Heliogrub: Name - Grub
-[200]-[My Little Pony]-Custom Unicorn: Name - Moonbeam (0% to Alicorn)
Cutie mark: Moon and Light
Sex: Mare
Unicorn Magic (with a silver aura): Mainly telekinesis. Minor light generation and control. Minor divination to find lost objects or to find a safe path to a location.
Cutie Mark Talent: Dreamwalking. (Necessitate touching the target's forehead with her horn)
With enough time and training, Moonbeam can become an Alicorn, greatly enhancing her power.
-[300]-[Vampire Survivor]-Laurel: Name - None
-[800]-[Worm]-Siberian: Name - Juggernaut
Always assumed to be under the effect of the Scales and Lightning Themes.
This changes the appearance of this creature in the following ways:
The white and black pseudo skin is replaced by electric blue scales.
The hairs are replaced by long tendrils reminiscent of dreadlocks but made of tiny scales.
The face became far more reptilian, with no nose, no lips, and horizontal eyelids.
A vestigial tail sprouts from the backside.
Lastly, the whole body is covered by cracks in fissures showing the interior of the body, which is filled with numerous slow-moving lightning bolts and plasma clouds.
-[300]-[Star Wars]-Sleft-chuff: Name - Zeppelin
-[000]-[Monster Hunter]-Blue Diva: Name - Diva
-[300]-[Warhamme 40,000]-Trygon: Name - Piercer
-[000]-[V: The Smurf]-Smurf: Name - Smurfrouge
-[300]-[Ben 10]-Gimlinopithecus: Name - Hé-no (Lend to Nimue)
-[200]-[Pokemon]-Shiny Honedge: Name - Durandal
Male
Type: Steel/Ghost
Level 12
Ability: No Guard
Held Item: Metal Coat
Move Prepared:
1: Return (TM)
2: Aerial Ace
3: Shadow Sneak
4: Protect
Move Know:
-Destiny Bond (Egg Move)
-Protect (TM)
-Return (TM)
-Tackle
-Fury Cutter
-Shadow Sneak
-Autotomize
-Aerial Ace
Height:0.8m (2.07ft)
Weight: 2kg ( 4.4lbs)
-[000]-[Mortashen]-Sloth: Name - None
-[000]-[Mundane Animals]-Neopterygii (Dwarf Galaxia): Name - None
-[200]-[Slime Rancher]-Quantum Slime: Name - Quanta
-[000]-[Star Trek]-Garanian Bolites: Name - None
-[000]-[Metroid]-Zuru: Name - Lamp
-[200]-[Dragon Quest]-Metal Slime: Name - Quicksilver (1/10 to Liquid Metal Slime)
-[100]-[Borderlands]-Jabber: Name - Gobs
-[000]-[Mundane Animals]-Afroinsectiphilia (North African Elephant Shrew): Name - Nosey
-[600]-[Godzilla]-Methuselah: Name - Methuselah
-[100]-[Avatar]-Tiger Seal: Name - Stripes (Granted)
-[000]-[Starbound]-Hylotl Crasberry: Name - Pincer (Granted)
-[000]-[Mundane Animals]-Tree Lobster: Name - Lobster (Granted)
-[100]-[Devil May Cry]-Pyrobat: Name - Klat (Granted)
-[100]-[Half-Life]-Vortigaunt: Name - Kane (Granted)
-[200]-[Terraria]-Ivy Whip: Name - None (Granted)
-[100]-[Borderlands]-Surveyor (Repair): Name - None (Granted)
-[100]-[Evolve]-Blitz Leopard: Name - Blitz (Granted)
-[100]-[Starbound]-Trifangle: Name - Shot (Granted)
-[300]-[Terraria]-Sanguine Staff: Name - None (Granted)
-[400]-[Devil May Cry]-Damned Chessmen: Name - None (Granted)
-[300]-[Slugterra]-Crystal Worm: Name - Quartz (Granted)
-[200]-[Terraria]-Angry Nimbus: Name - Cumulo (Granted)
-[050]-[Harry Potter]-Hinkypunk: Name - Smoky
-[000]-[Mundane Animals]-Gekkota: Knob-Tailed Gecko: Name - Arthur
-[300]-[Elder Scroll]-Storm Atronach: Name - Qo

Companions:
-[100]-[V: Girl Genius]-Dingbot Prime: Name - Prime
Prime can build a maximum of 20 dingbots at a time.
Any dingbot created by yours falls to pieces when it's unsummoned.
-[200]-[Digimon]-Floramon: Name - Aylamon (Path 1: Mega 1/10)
-[300]-[Mass Effect]-Geth Legion: Name - Legion
Class: Geth Infiltrator
Geth Assassin: +15.00% Health, +25.00% Weapon Damage, -25.00% Power Recharge Time
Improved AI Hacking: Temporarily hacks a synthetic enemy so it will attack its former allies. Also generates a temporary shield around the hacked target so it can fight more effectively against its allies. Recharge Time: 12.00 seconds, Duration: 9.00 seconds, Shield Strength: 350.00 points
Attack Combat Drone: Spawns a tech drone to draw enemy fire. The drone can electrically stun targets briefly and damage their shields. Only one drone can be active at a time. Recharge Time: 30.00 seconds, Duration: 18.00 seconds, Drone Attack Recharge Time: 3.00 seconds, Drone Health Bonus: 160.00%, Drone Damage: 40.00 points
Improved Geth Shield Boost: You can briefly reinforce your kinetic barrier with a high-energy geth shield that absorbs a large amount of damage. Re-routing the shield generator into your weapons' power source can boost their damage for the duration of the shield. Recharge Time: 12.00 seconds, Duration: 60.00 seconds, Shield Strength: +75.00% of maximum shields, Weapon Damage: +10.00%
Equipements: Omni-tool, M-98 Widow, Kinetic barrier.

Temporary Companions:

-[050]-[Quest Specific]-B.U.T.L.E.R: Name - B.U.T.L.E.R. (Location: New York, Protectorate headquarters)
This brick shape robot measures 50cm in length 15cm in width and 20cm in height.
Hero created it on a whim to serve as an automatic vacuum cleaner.
With its LIDAR and various sensors, B.U.T.L.E.R can accurately navigate its environment and detect stains or dust.
It comes equipped with a sonic pulse projector that can annihilate even the most persistent spot of dirt.
In addition, B.U.T.L.E.R does not touch the ground, it levitates leaving no trace of its passage. By default, it levitates a few millimeters above the ground but it can go as high as 20cm in altitude to climb stairs or avoid obstacles.
It's equipped with a 50cm extensible pipe to vacuum under objects and furniture. The same pipe can also empty its dust tank into any trash bin it can find.
Lastly, under the same principle, it can also manipulate its recharging cable to insert it into any compatible power outlet meaning that it does not need a recharging station.
-[050]-[Mundane Animal]-Yellow-crested Cockatoo: Name - Delilah (Location: Des Moines, PRT Headquarters.)
-[050]-[Quest Specific]-Robot Monkey: Name - Spike (Location: Denver, Protectorate Headquarters.)
-[000]-[Mundane Animals]-Phasme: Bacillus Rossius: Name - Spindles (Location: Oklahoma City, Protectorate Headquarters.)
-[050]-[Mundane Animals]-Testudines: Ornate box turtle: Name - Chartreuse (Location: Topeka, PRT Headquarters.)
-[100]-[Mundane Animals]-Equidae: Mule: Name - Houdini (Location: Jefferson City, Protectorate Headquarters.)
-[050]-[Mundane Animals]-Serpentes: Corn Snake: Name - Zeke (Location: Cheyenne, Protectorate Headquarters.)
-[000]-[Mundane Animals]-Glires: Chinchilla: Name - Nerea (Location: Lincoln, Protectorate Headquarters.)
-[000]-[Mundane Animal]-Magpie: Name - Maggie (Location: Pierre, PRT Headquarters.)
-[000]-[Mundane Animal]-Common Leopard Gecko: Name - Spot (Location: St Paul, Protectorate Headquarters.)
-[000]-[Mundane Animal]-Neopterygii Comet Goldfish: Name - Ariel (Location: Madison, Protectorate Headquarters.)
-[050]-[Mundane Animal]-Iguania Central Bearded Dragon: Name - Pogo (Location: Bismarck, PRT Headquarters.)
-[100]-[Quest Specific]-Wire Golem: Name - Fred (Location: Helena, Protectorate Headquarters.)
A 1.8m statue made of one continuous piece of metal wire. It can move and bend in ways a human cannot. It can even partially unravel itself. It's roughly as strong and fast as a human but clumsier.
Created by the Parahuman Hero Filament.
-[100]-[Mundane Animals]-Bovidae: Goat: Name - Billy (Location: Montpellier, Protectorate Headquarters.)

Powers:
-Chef: You become an unparalleled cook, able to create meals from anything edible and a few that are inedible.
-Farmer: You become an extremely skilled farmer, you can grow any type of plant and raise any type of animal.
-Hunter: You become an extremely skilled Hunter, you can hunt any kind of animal you know how to track them and the best way to bring them down.
-Rider: You become extremely skilled in riding living creatures as long as they can bear your weight, and it's even more impressive when you're riding one of your summoned creatures.
-Strategist: You become an excellent strategist, you know how to detect weakness in your foe, and how to best assault a position, or defend one. You know how to handle logistics and how to best formulate your order.
-Survivalist: You become an extremely skilled survivalist, you can survive in the wild while naked, can light a fire, create a shelter, and find water and food in the most unlikely place.
-Trainer: You become an extremely skilled animal trainer, you can train any animal to perform any trick as long as it can physically do it, and as long as doing that trick wouldn't be harmful to it.
-Veterinary: You become an extremely skilled veterinarian, you can diagnose and heal any malady affecting an animal as long as it's possible and you have access to the right tools. This also includes all the creatures you have gained.
-Zoologist: You become an extremely skilled zoologist, and your knowledge concerning animals is unparalleled.
-Mechanical Engineering: Learned from Miss J. The equivalent of a university diploma in the subject.
-Psychology: Learned from Miss J. The equivalent of a university diploma in the subject.
-Medicine: Learned from Miss J. The equivalent of a university diploma in the subject.
-Unarmed Combat: Learned from Cressidus. Novice verging Intermediate level.
-Calligraphy: Learned from Miss J. The equivalent of ten years of practice in the subject.
-Summon x 3: When you summon a creature less than 20m in length or height you can summon three of them instead of one. They only count as one creature for the purpose of your summoning limit. You can only have one creature affected at a time.
-Summon x 7: When you summon a creature less than 20m in length or height you can summon seven of them instead of one. They only count as one creature for the purpose of your summoning limit. You can only have one creature affected at a time.
-Anchored Summoning: When you summon a creature you can choose a point in space that you can see. The distance that this creature can move is centered on that point instead of centered around you. You can only have one Anchored creature at a time.
-Baby Summoning: When you summon a creature you can choose to make it a baby version of itself.
-Chain Summoning: When you summon a creature you can choose another creature of the same size, with a 10% difference maximum. When the first creature dies or is unsummoned, the second creature is automatically summoned to the same place.
In addition, if any members of the chain benefit from one or more beneficial effects when it's dismissed the next members in the chain inherit those same effects. Detrimental effects are not transmitted, however.
In that way, you can create a chain of up to ten creatures. Any creature currently in a chain cannot be summoned without breaking the whole chain.
-Contingent Summoning: You can choose a creature so it's summoned in a specific place related to you and upon a set trigger of your choice. Should that trigger be met the creature is immediately summoned. The trigger can be anything that you can imagine. As long as a creature is set to be summoned this way you cannot summon it normally. You can only have one Contingent summoning activated at a time.
-Explosive Summoning: You can choose when you summon a creature to generate an explosion centered on where the creature will appear, damaging the surroundings but not the creature. The strength of the explosion depends on the size of the creature, an insect would explode like a firecracker, a pig like a grenade, and so on.
-Flashbang Summoning: You can choose when you summon a creature to generate a flash of light and/or a blast of sound centered on where the creature will appear, affecting the surroundings but not the creature. The strength of the effect depends on the size of the creature, an insect would flash like a candle or a bell, a pig, like a torch or a gong, and so on.
-Fusion Summoning: You can summon two different creatures at the same time, creating a new being, the fusion of both. This resulting creature's appearance is a combination of both, it possesses the power of both and is the size of the biggest of the two. You can only have one fusion at a time.
The fusion counts as only one creature.
-Independent Agent: When you summon a creature you can choose to make it an independent agent.
This creature can freely leave the range of your normal summoning radius and it doesn't count toward your normal summoning limit.
You can only have one independent agent at a time, the Multi Boost power, the Summon x 3, x 7 powers, or similar do not function with this power.
You cannot use any power (such as forward teleport) or benefit from the presence of your independent agent (such as Strength of Many) if it is outside your summoning radius.
Should you die your Independent agent remains until the end of its summoning duration.
-Invisible Summoning: You can choose when you summon a creature to make it invisible and inaudible. It will remain in that state until it takes an aggressive action or until it takes damage.
-Maintain Summoning: When you summon a creature you can choose to ignore the normal 24h time limit. The creature will stay by your side until it is killed or unsummoned. You can only have one creature at a time maintained this way.
-Mindless Summoning: You can choose when you summon a creature to make it mindless. It possesses no capacity for reflection and no initiative. Unless ordered it will remain motionless. In addition, if you resummon this creature normally at a later time it won't have any memory of the Mindless summoning.
You can use this ability at will but only on one creature at a time.
-Mundane Equalizing: Choose a target, friend, or foe, and then summon a mundane animal. The chosen target loses access to all his power as long as your animal maintains a line of sight with the target, remains within half your summoning radius and remains in the same dimension.
In addition, your animal cannot benefit from any boost on your parts, such as Strength Boost or Invisible Summoning.
The powers suppressed this way are only those inherent to the target, not those granted by tools and not internal power use. (a ninja from Naruto could reinforce his body but not throw a fireball.)
-Pint-sized Gigantification: When you summon a creature measuring less than 2m in height or length you can choose to enlarge it up to 2m in height or length. You can only have one creature under this effect at a time.
-Relay Summoning: When you summon a creature you can choose any other being (belonging to you or not) that you can see. The distance that this creature can move is centered on that being instead of centered around you. You can only have one Relayed creature at a time.
-Sheep's Clothing Summoning: When you summon a creature, you may choose to expend a summoning attempt for another creature as well to use this ability. If you do so, the first creature will be summoned in the form of the second creature. It may revert to its real form and back either entirely or partially if desired and is otherwise capable of using its abilities that aren't specifically linked to external anatomy (such as claws or bites) in the false form. Creatures summoned by this ability only count as a single creature.
-Substitute Summoning: You can summon a creature one additional time than normal by expending the ability to summon two other creatures, each of the same cost as the resummoned Creature or a single Creature at a higher price. This power allows you to ignore the normal once-per-day limit but you still cannot have multiple copies of the same creature summoned at the same time.
Quest name for each possible cost: "0: Insignificant", "50: Negligible", "100: Mundane", "200: Special", "300: Magical", "400: Rare", "500: Epic", "600: Legendary", "700: Mythic", "800: Divine", "900: Continental", "1000: Cosmic".
-Swarm: When you summon a creature less than 50cm in length or height, you can summon one hundred of them instead of one. They only count as one creature for the purpose of your summoning limit and for the power Strength of Many and Mental Partition. You can only have one Swarm at a time.
-Ultimate Summoning: Once per month, for up to one hour, you can summon all your creatures simultaneously fused into one being. You can do so even if you already summoned some of them. It will automatically dismiss all your current summoned creatures, and you cannot summon any other you may gain after its summoning as long as it's present.
This resulting being possesses all the power, ability, immunity, and resistance of the combined creatures. Its physical, mental, and magical abilities are the sum total of all component creatures. You can define its exact look, shape, and size using the various characteristics of all the combined creatures, with a minimum size of 1m tall.
This being is controlled by a copy of your own mind that joins back with you at the end of the summoning.
It still counts as being multiple creatures for the purpose of your power such as Multiple Minds or Strenght of Many.
-Armor Summoning: When you summon a creature you can choose to transform it into armor for you to wear. The armor shape is unique to each creature, and it's appropriately sized for you.
You also gain the skill necessary to use that armor.
You can only have one creature in armor shape at a time.
-Vehicle Summoning:
When you summon a creature you can choose to transform it into a vehicle. The vehicle shape is unique to each creature, its size is proportional to the creature's normal size, and still possesses all the creature's power.
You also gain the skills necessary to drive that vehicle.
You can only have one creature in vehicle shape at a time.
-Weapon Summoning: When you summon a creature you can choose to transform it into a weapon. The weapon shape is unique to each creature, and it's appropriately sized for you. You also gain the skill necessary to use that weapon. You can only have one creature in weapon shape at a time.
-Adaptive Camouflage: At will, you can apply an effect to all your summoned creatures that make them blend better with their environment. This does not render them invisible but they simply change their look to something that looks normal. This lasts as long as you concentrate on this effect. This takes priority on any Theme that may be currently applied and some things may be harder to hide than others.
-Armored Creatures: You can choose when you summon a creature to give equipment appropriate for its shape. This can include horseshoes, barding, saddle, armor, and/or weapons. For weapons, the creatures must possess limbs able to wield them. The equipment possesses no special property but is strong enough to resist the creature's own strength and is generally not cumbersome. You can only have one creature at a time equipped this way.
-Creature Haunting: You can touch one of your creatures and disappear inside its body. You can perceive the world through its senses but you cannot control it. It will simply continue to follow your previous order.
-Copy Summoner: You can transform one of your summoned creatures into a copy of yourself. It assumes your shape, including clothes, it can move like you but unless it already knows how it does not learn to talk.
You can only use this power on a creature with a size close to your own, up to 20% bigger or smaller.
-Defense Boost: At any time you can choose to double the health and resistance of one of your summoned creatures, this lasts until the creature is unsummoned or you dismiss the effect. You can use this ability at will but only on one creature at a time and you cannot use it multiple times on the same creature.
-Energy Boost: At any time you can choose to double all the energy pool of one of your summoned creatures, this lasts until the creature is unsummoned or you dismiss the effect. This includes mana, chakra, psionic, etc… This does not boost health. You can use this ability at will but only on one creature at a time and you cannot use it multiple times on the same creature in a 24-hour period.
-Magic Boost: At any time you can choose to double the magic (any sort of esoteric ability, spell, chakra techniques, pokemon moves, psionic abilities, etc…) power of one of your summoned creatures, this lasts until the creature is unsummoned or you dismiss the effect. This doubles the damage dealt, health rendered, duration, difficulty to resist, etc...
You can use this ability at will but only on one creature at a time and you cannot use it multiple times on the same creature.
-Speed Boost: At any time you can choose to triple the speed and reaction time of one of your summoned creatures, this lasts until the creature is unsummoned or you dismiss the effect. You can use this ability at will but only on one creature at a time and you cannot use it multiple times on the same creature.
Speed Amplification: x1
-Strength Boost: At any time you can choose to double the strength and endurance of one of your summoned creatures, this lasts until the creature is unsummoned or you dismiss the effect. You can use this ability at will but only on one creature at a time and you cannot use it multiple times on the same creature.
--Boosts Synergie: If a creature benefits from all five Boosts power (Defense, Energy, Magic, Speed, and Strength), its presence and karma increase slightly.
-Displace Damage: Once per minute you can choose one of your creatures, from this point on any damage that would be dealt to you is dealt to that creature instead. You can use this ability at will but only on one creature at a time.
-Exchange Position: You can exchange your position with one of your creatures. Or you can exchange the position of two of your creatures.
-Free Modification: Instead of applying a modifier or a theme when you summon a creature, you can apply or remove it at any time after summoning it. This also applies to the baby, armor, vehicle, and weapon summoning power if you have them.
-Backward Teleport: You can instantly teleport one of your creatures next to you.
-Forward Teleport: You can instantly teleport yourself to be adjacent to one of your creatures.
-Grant movement: At any time you can choose to grant the ability to fly, swim, or burrow (with their normal speed) to one of your summoned creatures, this lasts until the creature is unsummoned. You can use this ability at will but only on one creature at a time.
-Grant Traits: At any time you can choose to grant ONE trait from one of your creatures to another one.
You can only grant a trait from a creature not currently summoned.
A trait can be a body part, limb, internal organ, or skin. It can be characteristic such as immunity to poison, resistance to fire, or the ability to absorb sunlight. It can also be more esoteric such as magic reserve, knowledge of a subject, or skill with a weapon.
You can use this ability at will but only on one creature at a time and you cannot use it multiple times on the same creature.
-Healing Effect: Once per hour you can completely heal one of your creatures with a touch.
-Increase Damage: When you and one of your creatures or when two of your creatures attack the same target you both do twice as much damage. Even if more than two creatures attack the same target the damage is not increased further than twice.
-Resource Network: You form a network with all your summoned creatures. This network allows you and your creature to share any type of physical (health, endurance, electricity, etc…), mental (stress, emotion, psionic, etc…), or mystical (magic pool, chakra, haki, etc…) resource with any other member of the network. You are at the center of the network, you can refuse to share your resources and you can forcefully take the resources of your creatures.
-Size Augmentation: At any time you can choose to double the size of one of your summoned creatures; this augments its strength and resistance in proportion but reduces its agility; this lasts until the creature is unsummoned or you dismiss the effect. You can use this ability at will but only on one creature at a time and you cannot use it multiple times on the same creature.
-Size Reduction: At any time you can choose to halve the size of one of your summoned creatures; this reduces its strength and resistance in proportion but augments its agility; this lasts until the creature is unsummoned or you dismiss the effect. You can use this ability at will but only on one creature at a time and you cannot use it multiple times on the same creature.
-Gigantification: At any time you can choose to multiply the size of one of your summoned creatures by a factor of your choice from 5 to 10, to a maximum of 200m in height or length. This augments its strength and resistance in proportion but reduces its agility; this lasts until the creature is unsummoned or you dismiss the effect. You can use this ability on one creature at a time and you cannot use it multiple times on the same creature.
-Miniaturization: At any time you can choose to divide the size of one of your summoned creatures by a factor of your choice from 5 to 10, to a minimum of 10cm in height or length.; this reduces its strength and resistance in proportion but augments its agility; this lasts until the creature is unsummoned or you dismiss the effect. You can use this ability on one creature at a time and you cannot use it multiple times on the same creature.
-Supercharged Boost: At any time you can choose one summoned creature and divide the time remaining before being unsummoned by 60 (transforming hours into minutes) and in exchange grant one of the following benefits to the creature:
-Create a perfect clone of it.
-Double its strength, endurance, and speed.
-Heal it completely and render it immune to damage.
You can use this ability at will but only on one creature at a time.
You can only use this ability on creatures that possess a limited time for their summoning.
-Telepathic Communication: You and your creatures can communicate by telepathy with each other.
-Accelerate Training: Your creatures that are naturally able to grow in strength, gain more power or obtain more abilities with training and combat, do so at twice the normal rate.
This mainly includes creatures from the following categories: Pokémon, Digimon, Fell Seal, Monster Sanctuary, Kingdom Hearts, and Ni no Kuni. But it may apply to others if appropriate. In addition, this also removes any maximum level of training such creatures may possess.
Finally, this power also grants the ability to more easily grow for your other creatures but at a slower rate. As an example, a normal bear could gain the strength and endurance of an elephant with sufficient time and training but he wouldn't gain any special power.
-Adaptive Immunity: Should one of your creatures die, you and all your other creatures immediately gain immunity to the specific type of damage that killed it for the next 24 hours.
-Alpha: Your creatures emit an aura that makes weaker creatures that are similar to them subservient toward them. This means that they wouldn't attack them unless ordered by an exterior force and they may even follow their lead as long as it wouldn't be harmful to do so.
To determine the relative power level of a creature the factors to consider are size, intelligence, and magical powers, in all cases when compared to creatures of a similar power level your creatures have the advantage.
-Ally Transformation: Instead of summoning a creature you can choose to transform a willing living being (thereafter designated as the target), not one of your creatures, into the shape of that creature, it lasts one hour. The target gains all the power and ability of that creature. This counts as summoning that creature for the day.
Once transformed the target counts as one of your creatures for all purposes, except for your Summoning Limit.
Lastly, when you apply to the transformation you can apply any viable Summoning Power to the target as if you were summoning the creature normally.
-Animals Language: You gain the ability to comprehend and verbally communicate with animals and other non-sapient creatures. The knowledge and awareness of many animals are limited by their intelligence, but at minimum, they can give you information about nearby locations and creatures, including whatever they can perceive or have perceived within the past day. In addition, this would allow Alex to talk to all his partners who are sentient but cannot normally talk. (Pokemon, Monster Sanctuary creatures, Dragons, and so on.)
-Animals Senses: At will, you can enhance your senses, such as sight, hearing, smell, etc, to become a copy of the senses of a creature you possess. This can even allow you to gain an entirely new sense such as electroreception from a shark.
-Calming Aura: You gain a calming aura that affects animals or other non-sapient creatures. This aura calms agitated creatures and prevents them from panicking even in stressful situations.
-Combined Attack: You and up to four creatures, or up to five creatures without you, can each make any sort of attack against the same target.
All five attacks are combined into one, in any way you wish. The resulting combined attack always hit its target as long as at least one attack that composed it could hit, even if the probability was low, and if the target was detectable when the attacks were launched.
In addition, the combined attack ignores all forms of artificial defense, resistance, or immunity that the target possesses. Such as an elemental immunity spell, a forcefield, or a potion of poison resistance.
It also deals twice as much damage as normal. If you possess the Increased Damage power, the effect stack for a total of four times as much damage.
You can make a Combined Attack once per hour.
-Controlled Reproduction: You can allow your summoned creature to reproduce either with other compatible summoned creatures or with normal beings. You do not have any specific control over the resulting offspring, but they start with a favorable impression of you. In addition, you can double the growth rate of any such offspring until they reach adulthood.
-Copyright: Your creatures cannot be forcefully controlled or copied by others. They cannot be cloned, reverse-engineered, or mentally dominated.
-Creature Acquisition: You gain the power to add willing creatures you encounter to your pool of summonable creatures. To do so the creatures must recognize you as its superior, it can be because you tamed it, because you defeat it and it agrees to serve you, or similar situations. Once made this decision is permanent and the creature becomes a companion (see the companion power for more detail), should it die it loses the companion statue and becomes a normal summonable creature.
You cannot use this ability on a humanoid creature.
-Designated Target: At any time you can choose one of your summoned creatures until this creature is killed or unsummoned any of your foes that can perceive it are forced to prioritize attacking it instead of anything else.
-Equip Traits: At any time you can choose to equip ONE trait from one of your creatures to yourself.
You can only equip a trait from a creature not currently summoned.
A trait can be a body part, limb, internal organ, skin, or others. It can be characteristic such as immunity to poison, resistance to fire, or the ability to absorb sunlight. It can also be more esoteric such as magic reserve, knowledge of a subject, or skill with a weapon.
You can use this ability at will but only ONE trait at a time.
-Enhanced Themes: Applying a theme to your creature grants them a minor power depending on each theme.
-Environmental Adaptation: You and your summoned creatures share with each other the ability to live in each other's respective environments. This can include breathing things other than air, surviving intense heat or cold, or the ability to see in adverse conditions or similar effects.
Available Environments: Underwater (Frillish, Mesmer, etc…), High Altitude (Pegase, Aerbunny, etc…), Desert Temperature (Cactuar), Cold (White Walkie, Chilly), Irradiated Zone (Zilla), High Voltage Area (Lemon Pektite, Electric Flufalo, etc).
-Dimensional Travel: Once per month, you can teleport into the original dimension of one of your creatures. You appear close to a member of the same species as the chosen creature. You can also teleport back to your original dimension with the same once-per-month limit.
Quest-specific rules
--Each time you use Dimensional Travel all creatures that you currently have summoned are automatically dismissed, even if they were under the effect of powers such as Anchored Summoning, Maintain Summoning, or Relay Summoning, and even if you are in direct contact with those creatures (such as clothes, tattoo, possession, etc...). And all active power effects are ended.
The only exceptions are as follows: Any sort of permanent Companions, Creature summoned with the Independent Agent power, and Creatures summoned by means other than the Celestial Menagerie (Summoning Contract, Servant Ritual, and so on.)
Your links, if any, with any creatures that remained behind, such as Share Senses, Telepathic Communication, Know Location, and similar effects, are reduced to the point that you can only tell if the creature is alive or not. In the same way, you cannot affect those creatures with any powers be it a boost, a teleportation effect, apply a Modifiers, or others.
--You cannot take anyone with you in your dimensional travel with the exception of those that benefit from your Grant Summoning power if they are touching your bare skin when you activate the power.
--You can elect to return to the Dimension you came from before the normal duration of one month elapses. In that case, you cannot use Dimensional Travel again for the remainder of the month plus one additional month.
-Friendly Fire Immunity: You and your creatures are immune to the direct damage inflicted by each other's attack and such attacks can even phase through you to reach their true target if necessary.
-General Boost: When summoned your creature gains a 20% increase in Strength, Endurance, and Speed.
-Gift Attack: You (or any of your summoned creatures, designated as Gifter) can choose any techniques/spells/special attack that does not depend on a physical medium, and gift it by touch to any of your summoned creatures or you, (from here on designated as Receiver). The Receiver can then launch that attack any time afterward.
Gifter cannot use or give the same attack to someone else as long the first gift attack isn't used.
A Receiver can only hold one gift attack at a time and can choose to lose the attack without using it.
The Gifter can at any time also take back the attack with a touch.
-Grant Summoning: You can give an ally, not one of your creatures, the ability to summon one creature that you possess, you lose access to that creature. This choice is permanent and you can only grant one creature per ally, but you can grant this ability to any number of allies as long as you have enough creatures.
They follow all the normal rules of the Celestial Menagerie.
In addition, when you grant one creature in that way, you can also grant them a copy of one of your powers.
The copied power can be:
Any Skill power
Any Summoning power.
Any Enhancement power except Grant Trait.
Among the Miscellaneous power only the following: Accelerate Training, Adaptative Immunity, Alpha, Animals Language, Animal Senses, Alpha Creatures, Controlled Reproduction, Copyright, Equip Trait, Enhance Themes with one theme you possess, Environmental Adaptation, Friendly Fire Immunity, General Boost, Gift Attack, Illusionary Summoning, Improved Distance, Know Location, Material Extraction, Mental Partition, Mental Realm, Non-Lethal, Perfect Teamwork, Pocket Biosphere, Self Theming with one theme you possess, Self Transformation, Share Power, Strenght of Many, Summoning 3/day, Sustained Immortality, Toy Summoning, Unhindered Movement, or Unsummoning.
Among the Choice powers only Companion or Greater Companion if the given creature respects the cost limit for those powers.
Finally if after granting a creature to an ally you would roll the Exchange power you can choose to exchange their creature instead of one of yours if they are willing.
Should any being that benefits from this power die you are immediately alerted to that fact, but not how, and can choose to summon the creature that was granted to it at the location of the death. The creature acts as if it was under the effect of the Independent Agent power, even if you do not possess it. Regardless of your choice, that creature returns to your pool of creatures one week after the death of its previous owner.
-Illusionary Summoning: You can create an illusion of one of your creatures, it looks and sounds the same but it cannot physically interact with the world. You can vary the size of the illusion from too small to be seen up to the normal size of the creature. You can mentally control the movement of the illusion. You can only have one illusion at a time.
-Improved Distance x2: Quadruple the distance that your creature can move away from you. Now up to 2 km (1.2 miles).
-Improved Limit x2: You can have four times the number of creatures summoned at a time. Now up to 40. Cannot be gained again.
-Know Location: You always know the exact location of your creatures relative to your own position.
-Material Extraction: Instead of summoning one creature you can instead summon one of its body parts such as bone, hide, or blood. These materials remain permanently. You also gain any skills necessary to use these materials to create cloth, weapon, tool, or food, as appropriate.
Using this ability counts as if the creature was summoned.
-Mental Partition: You gain an additional train of thought for each creature currently summoned. This allows you to think about multiple things at once.
-Mental Realm: You gain access to a purely mental realm, you can enter it either by meditating or in your dream. Inside this realm, you can find all your creatures, each one with its territory adapted to its needs. This allows you to communicate with them without summoning them.
-Multi-Boost: You can apply any Boost power you possess to six additional creatures for a total of seven.
This includes Defense, Energy, Magic, Strength, and Speed Boost, plus Armored Creatures, Copy Summoner, Grant Movements, Grant traits, Gigantification, Miniaturisation, Size Augmentation, and Size Reduction. This also applies to the following summoning power: Explosive Finish, Anchored, Contingent, Invisible, Maintain, Mindless, Pint-Sized Gigantification, Relay, Armor, Vehicle, and Weapon.
Gained thrice.
-Multi-Modification: You can apply the same modifier to two additional creatures for a total of three. The modifiers that can be applied this way are as follows: Ark's Variants, Dungeons & Dragons Templates, Super Mario's Power Up, and Fell Seal's Variants.
If you gain this power while you do not have access to any Modifier you automatically gain Ark's Tek Variant. (Gain three times, max seven creatures)
-Non-Lethal: At will, you can designate any number of your summoned creatures until you dismiss this effect their attacks only deal non-lethal damage to living creatures. They can still deal a lot of damage such as broken bones, lost blood, burns, poison, etc… but this never kills the target and does not deal permanent damage. The damage can always be healed, but it may not be easy. Be aware that this does not protect the target from collateral damage.
-Perfect Teamwork: You and your creatures can cooperate perfectly, you'll never get in each other's way, you can anticipate each other's actions, and you can easily coordinate your strikes, and move just the right way to protect each other.
-Random Summoning: Once per day you can roll for a creature. You immediately summon it no matter its cost. You do not gain it. If you roll a modifier (such as a D&D template) reroll but the rolled creature gain that modifier if it was applicable. In all other respect, the creature obeys all the normal summoning rules.If you rolled a non-creature/non-modifier entry, such as Pokemon Mega evolution or Harry Potter Animagus, reroll.
Additional rule: If you roll a creature that you already possess or that was previously summoned with this power, reroll. (Doom Mirror, Demon Wall, Pickle, Gugalanna, Hulex)
-Self Boost: You can apply any Boost power you possess to yourself. This includes Defense, Energy, Magic, Strength, and Speed Boost. Applying a Boost to yourself does not count as applying a Boost to one of your creatures.
-Self Modification: You can apply the following creature modifier to yourself instead of one of your creatures.
The modifiers that can be applied this way are as follows: Ark's Variants, Dungeons & Dragons Templates, Super Mario's Power Up, and Fell Seal's Variants.
If you gain this power while you do not have access to any Modifier you automatically gain Ark's Eerie Variant.
Applying a Modifier to yourself does not count as applying a Modifier to one of your creatures.
Available Modifiers: Clockwork, Tek Creatures, Brute Creatures, Half-Dragon (Shadow), Champions.
-Self-Theming: You can apply any theme that you possess, even multiple ones, to yourself.
-Self Transformation: Instead of summoning a creature you can choose to transform yourself into the shape of that creature, it last one hour. You gain all the power and ability of that creature. This counts as summoning that creature for the day.
Once transformed you count as one of your creatures for all purposes, except for your Summoning Limit.
-Share Power: If you have a power that can only affect yourself (an enhancement to your body or mind, a defensive aura, a movement effect, etc) you can share it with one of our creatures by touching it when the power takes effect. This does not apply to always active powers but does apply to powers that trigger on their own as long as you are touching when it triggers.
And conversely if one of your creatures can use such a power they can share it with you in the same way.
-Strength of Many: You gain a 10% increase in strength and endurance for each creature currently summoned.
-Sustained Immortality: As long as at least one summoned creature is present in the same dimension as you, you cannot die. However, this does not prevent you from receiving wounds or from pain, it simply prevents your death.
Should your body completely disintegrate, your soul destroyed, your mind obliterated, or any similar drastic damage, a random creature is dismissed and you reappear in its place.
-Summoning 3/day: You can summon each creature three times a day instead of once per day. Note: In addition powers limited to once per day use that came from a Creature Category can also be used three times per day.
-Toy Summoning: You gain the ability to, three times per day, summon a toy copy of one of your creatures. These copies are permanent and can be any sort of toy, plushy, plastic soldier, lead figurine, wooden puppet, etc...
-Unhindered Movement: You and your creature can move through each other's bodies without any hindrance becoming intangible relative to each other as needed.
-Unsummoning: Your creatures gain the ability to dismiss themselves.
Even your non-sapient creature can do so as long as you give the order to do it under X or Y circumstances.
-[100]-[D&D]-Animate Object: You gain the ability to use the Animate Object spell once per day, but you can only animate one object up to a Huge size (less than 10m in height or length) and it lasts for 24 hours. Upon using this ability you can choose to use any power that you possess able to affect a summoned creature on the animated object instead.
-[100]-[Pokemon]-Berry: You gain the ability to once per day summon any six berries of your choice.
-[100]-[Marvel]-Flower of Krakoa: I: You can summon enough Flower of Krakoa I to create one dose of Human Drug I and you know the process to do it.
-[600]-[Worm]-Custom Shard: Solar: Plasma Body: You can transform your body into a plasma-like material. In that state, you emit heat (up to 1500 °C) and light. In that state, you can increase your mass up to twice your normal mass and shape your body in any way you can imagine. In that state, your senses are the same as normal. In that state, you're twice as resistant to physical damage.
-[100]-[Monster Hunter]-Wyverian Transformation: At will, you can transform into a Wyverian or back to normal. You can remain in that shape as long as you wish with all the benefits that entail. In addition when in that shape any equipment you wear (clothes, armor, accessories, and weapon) weighs half as much for you.
-Quick Charge III Blaster: At will you can summon a Blaster and a Bandolier with 6 canisters.
You may modify/upgrade your Blasters to include more mods and to accommodate additional creatures from other Categories that can be used as projectiles such as Snark from Half-Life, Giant Worm from Starbound, or Live Ammo from Oddworld.
-[400]-[Fell Seal]-Beastmaster:
Weapon and armor: Maul, Axe, Mace, Light Armor, Heavy Armor, Shield
Mastery bonus: MND+3, DEF+5, RES+5
Active skills:
--Dismiss - Heal: One target up to 5m away, Dismisses all active pets for the character and heals 0.65x HP (MND) per dismissed pet.
--Dismiss - Attack: One target up to 5m away, Dismisses all active pets for the character and deals 0.7x Physical (ATK) damage to the target per dismissed pet.
--Dismiss - Empower: One target up to 5m away, Dismisses all active pets for the character, and grants 1 random (rolled a d27) buff to the target per dismissed pet.
--Dismiss - Revive: One target up to 2m away, Dismisses all active pets for the character and revives an ally (unconscious, or dead less than 10mins ago, the body must be whole) on the targeted tile, restoring 30% HP per dismissed pet.
--Dismiss - Burrow: Dismisses all active pets for the character. Character displaces themselves to the targeted tile (3m away plus 1m per pet) (cannot be a water tile) and deals 0.5x Earth (ATK) damage to targets in a small area (2m diameter circle) around them per dismissed pet. Range increases by 1 for each dismissed pet.
--Dismiss - Glomp: Dismisses all active pets for the character and heals 0.35x HP (MND) to all allies per dismissed pet, in a 50m radius.
--Dismiss - Swarm: Dismisses all active pets for the character and deals 0.45x Physical (ATK) damage to all enemies per dismissed pet, in a 50m radius.
Passive Skills:
--Serenity: The character gains 3 MP when a pet is dismissed or when most buffs/debuffs are dispelled or wear off.
--Enemies' movement will be stopped at tiles adjacent to this character unless they are already in those tiles.
Counter Skills:
--Loyal Friends: Counters any offensive actions taken against the character by bringing out a known pet and immediately using its Pet Effect if the character has fewer than 3 pets out.
Pet skills:
--Pektite Dollop:
On summoning: One target up to 2m away, Deals 0.9x Thunder (MND) damage in a small area (2m diameter circle).
Every 30s: Deals 0.2x Thunder damage (MND) to adjacent enemies.
--Ercinee Kindling:
On summoning: One target up to 2m away, Deals 0.9x Holy (ATK) damage to the target and grants the character Renew.
Every 30s: Restores 0.2x (MND) HP to adjacent allies.
-[100]-[D&D]-Phantom Steed: Your Phantom Steed acts as if created by a 20th-level caster but lasts 24 hours. It can fly and can move up to 160Kmh (100Mph).
-Player Pin: This allows you to read people most surfaced though. Should it leave your summoning radius it reappears on your person immediately.
-[400]-[Zelda]-Gasha Nuts: You can summon one Gasha Nuts per day, like a creature, and crack it open to gain a random item. The item remains even after the end of the summoning. List of possible items here.
-[300]-[Minecraft]-: Charm of Life II: Once per day for 24 hours, you can summon a Charm of Life II. It does not count as a creature. Alternatively, you can summon four Charms of Life I instead with the same stipulation.
-[300]-[Hearthstone]-Shadowstep: You can only use this spell on your own creature, not on other beings, and not on yourself. The target must be within 100m of your position.
Cost 0 Mana Crystals but resummoning a creature that you use this spell on before the normal 24-hour delay costs a number of Mana Crystals determined by the following formula: Cost/100 - 2 (Minimum 0).
Possess a reserve of 10 Mana Crystals, allowing you to cast that spell. Your Mana Crystals regenerate at a rate of one every 10 minutes.
-[100]-[Slime Rancher]-Corral:
Once per day, for 24h hours, you can summon a Corral, equipped with any upgrades of your choice. At the same time, you summon one Slime of your choice inside it, and four copies of that Slime appear at the same time. Those Slimes cannot leave the Corral by any means.
If you installed an Auto-Feeder, it's filled with the favorite food of those Slimes. However the food cannot be taken out, only used to feed the Slimes.
Your Corral transformed into a Pond or an Incinerator Ash trough, for Slimes that would require it.
Available Slime: Gold Slime, Rock Slime, Tabby Slime
-Dungeon Master lvl 7: Accessible Minions (Traits, Materials), Deploy Traps (Spike, Pit, Web, Beartrap, Lightning Plate, Slime Patch), Improve Trait (Class System), Personality Upgrade (Remove Malus), Master's Quarter
-Researcher (Magical Theory) lvl 4: Increased Learning Speed (2.5% per lvl), Perfect Memory.
-Magic Circuits: To fully use your Servants and Noble Phantasm the Menagerie granted you 40 D ranks circuits. (Mana produced per Rank: E=10, D=20, C=40, B=80, A=160, EX=320)
-Command Seals: One.
-[300]-[Jackie Chan Adventures]-Rabbit Talisman: You can summon the Talisman directly or summon an appropriate Rabbit-like animal to be the bearer of the Talisman power.
-Furyoku: You gain access to your Furyoku and can manipulate it to create an Oversoul for any Spirit you may possess. Furyoku amount: 100 (Available Spirit: Matamune)
-Diveal Swim Ability: This allows you to swim faster than normal and it's less tiring for you.
-[200]-TM: You gain the ability to summon a TM, HM, or TR (from any generation) of your choice once per week that you can use on your Pokemon.
You can only use a particular TM on a specific pokémon if it's part of its Learnset.
Available TM: Protect, Return,
-Busoshoku Haki: You know how to use Busoshoku Haki. For now, limited to your own body, only on a very small surface, and for a brief time.
-[800]-[Highschool DxD]-Annihilation Maker: You gain this Longinus Sacred Gear that allows you to generate Anti-Monsters out of your shadow by draining your stamina.
--Anti-Monsters do not count as creatures of the Celestial Menagerie. They do not benefit and cannot be targeted by your powers. Conversely, this means that they are not subjected to the rules of the Celestial Menagerie.
--By default, Anti-Monsters are two-meter tall black humanoids with a single glowing red eye from which they can emit a light beam. You can spend more stamina when creating his Anti-Monster to alter their shapes. The more the resulting monster diverges from this default shape and size the more costly it is. Anatomical knowledge of the alteration can help mitigate this cost. The single red eye is the only feature that cannot be altered.
--When creating an Anti-Monster you can designate a species or a sub-species of beings as their target, you cannot designate a specific being as a target at the cost of more stamina. Against the designated beings the Anti-Monster's attacks deal more damage, they take less damage from those being's attacks, and they can more easily detect and track them. If you create a batch of Anti-Monster they must all have the same designated targets. Knowledge of the targeted species can help mitigate the increased stamina cost.
-Chakra Adept:
--Reserve: Above Average Chunin
--Control: Moderate
--Affinity: Earth and Water
--Know Techniques: Good Body Enhancement, Wall Walking, Water Walking, Paper Sticking, Wood Engraving, Summoning Technique (Panda), Reverse Summoning technique (Panda Valley), Earth Release: Flying Thrown Stones, Water Release: Water Characters.
--[800]-[Naruto]-Custom Summoning Contract: Panda & Red Panda, Speciality Fuinjutsu.
--[700]-[Naruto]-Mokuton Bloodline: You gain the Mokuton bloodline and a functional chakra network to use it. You do not gain any other knowledge of Chakra techniques besides Mokuton techniques.
When you first gain this ability, you possess enough chakra to use a dozen basic Mokuton techniques per day, but this can be improved with repeated use and training. It can also accelerate the growth of existing plants at the cost of their longevity.

-Air: This theme makes your creature look like they are formed of Air, Tornado, Mist, Fog, Steam, or Smoke. Colors can vary from normal to outlandish. Your creature shape may also appear to be moved by an unseen wind.
Effect: When enhanced this theme grants your creatures the ability to pass through partial barriers such as prison bars, air vents with grate covers, wire fences, etc. Does not allow them to pass through fully solid barriers.
-Constellation: Your Creatures look like a piece of the night sky with a constellation inside it. The stars of the constellation are the joints and also in the center of distinct body parts, the chest, the face, etc... Glowing lines connected stars and distinct glowing outlines are optional. The look can also include galaxies, nebulas, or solar systems. Sometimes a cloud, a satellite, a comet, or even an aurora can appear inside the body as if seen from afar. (Credit: Tizian.s)
Effect: Your creatures are fascinating to look at, people other than you and your summons find it hard to look away from them. Sufficient willpower or sudden distraction can overcome this effect. Once overcome the effect is not reapplied for the same creature, but can still manifest from another one.
-Eldritch: The appearance of your creatures appears wrong, to a greater or smaller degree. This can include deformity, pustules, vestigial tentacles, or additional eyes (non-functional) in random places. But it can also be more subtle, shadows too small, light that reflects as if the creature was farther away, colors that seem to change when not looking, or even voice too high pitched for their size.
Effect: Your creatures are immune to all time-based effects unless they allow it.
-Fur: The appearance of your creature mimics that of mammals. This mostly consists of a fur covering, but hide like a cow or elephant is possible, or even smooth skin like a dolphin is available. This may also include antlers, tusks, or horns.
Your creatures gain a 50% resistance to cold and heat.
-Food: Your creatures all look delicious with this theme. They look like they are made of various types of cooked food. Licorice for hair, bread for skin, fries as horns, or wine as blood.
Other beings can eat pieces of your creatures to gain a slow regeneration effect, this deals damage to your creatures depending on the size of the pieces taken.
-Forcefield: Your creatures are made of forcefields. Either one with a complex shape, or multiple small ones. They can be of any color but blue and green are the most common and they are semi-transparent.
Your creature can freely ignore any forcefield that could hinder them.
-Insect: Chitin becomes the main material that covers your creatures. It also includes antennas, mandible, pincer, elytra, and segmented body.
Effect: When wounded your creatures do not bleed, instead, they release a short-lived swarm of bugs that hover around them attacking anything close by. The swarm dissipates after no more than 15s.
-Lightning: Your creatures look like they're made of living electricity. Whether this is constantly crackling lightning bolts in the outline of your creature, a thundercloud in the shape of your creature constantly rumbling and flashing with inner light, or a creature-shaped plasma globe. They do not shock anything they touch, are not made of electricity, nor can they manipulate it.
Effect: Your creatures repel metallic items, lessening considerably the damage that they would receive from metallic weapons, it even affects bullets as long as they are metallic.
-Machine: Metal and plastic are now the main components of your creatures. They look like robots, clockwork toys, or even vehicles. They can have gear, pistons, doors, or even wheels.
Effect: Your creatures become immune to all poison and diseases. They also no longer need to breathe.
-Musical Instrument: With this theme, your creatures look like musical instruments. Either one instrument with a shape modified to that of the creature or a combination of different instruments such as trumpet for legs, guitar for the body, and flute for the tail. This theme doesn't change the volume of the sound your creatures emit but makes them more harmonious and pleasant to hear.
Effect: Your creatures gain immunity to sonic damage and sonic-based hostile effects.
-Plants: Your creatures are made of a mix of plant matter. This includes vines, woods, leaves, flowers, roots, fungi, fruits, seeds, etc...
Effect: Your creatures regenerate 5% of their health per hour when exposed to natural sunlight.
-Scales: The appearance of your creature mimics that of Fish, Lizard, Snake, or even Dragon. They are covered in scales, spines, and ridges, shells are also a possibility. Their shape may appear elongated. Vestigial fin and webbed paw are also common.
Your creatures can swim at up to half their normal speed and can breathe water. If a creature already could swim, it gains a 10% boost of its speed.
-Slime: Your creatures look like they are made of slime, jelly, tar, or other semi-liquid material. They can be of any color or combination of colors. On touch, they may be sticky or bouncy.
The surface of your creatures becomes adhesive, this allows them to cling to any surface vertical or horizontal, even upside down. This also means that they can keep hold of other creatures easily.


Card Captor Sakura:
-[100]-The Libra
-[400]-The Big
-[100]-The Jump
-[100]-The Voice
-[400]-The Rain

Okami:
-[300]-Bakugami: Cherry Bomb
-Upgraded version of all Celestial Brush Techniques.
-All Celestial Brush Techniques can be enhanced by using Chakra. Or alternatively, normal seals can be enhanced with mystical ink.
-Seals can be created with the Celestial Brush. Only apply to immediate effect seals.
--Know seals: Light Burst.

Golden Sun:
Djinn:
-[200]-Flare (Mars)
-[200]-Clover (Venus)
-[200]-Simoom (Jupiter)
-[200]-Magnet (Venus)

Summon Spirit:
-Venus (1 Venus)
-Ramses (2 Venus)
-Cybele (3 Venus)
-Judgment (4 Venus)
-Mars (1 Mars)
-Kirin (2 Mars)
-Tiamat (3 Mars)
-Meteor (4 Mars)
-Jupiter (1 Jupiter)
-Atalanta (2 Jupiter)
-Procne (3 Jupiter)
-Thor (4 Jupiter)

-Zagan (1 Venus + 1 Mars)
-Megaera (1 Venus + 1 Jupiter)
-Flora (1 Venus + 2 Jupiter)
-Haures (3 Venus + 1 Mars)
-Daedalus (3 Venus + 4 Mars)
-Catastrophe (3 Mars + 5 Jupiter)
-Charon (8 Venus + 2 Jupiter)

Final Fantasy Invocation:
-[400]-Zodiark
-[400]-Diablos (Lvl 51)

-Goblin Punch: Goblin Punch inflicts non-elemental damage to one enemy, but inflicts massive damage if the enemy's level is the same as the caster. Can be used at a range of up to 5m.
-1000 Needles: 1000 Needles inflicts 1000 damage to an enemy, regardless of defense stat or bonuses such as Protect.
-Dream Flower: Puts enemies within a 4.5m radius around you to sleep for 90 seconds.
-Matra Magic: Reduces an enemy to one HP. Low chance of hit, and fail on bosses.


-[800]-[TYPE-MOON]-Zveri - Krestnyy Khod: When this Noble Phantasm is activated, your lower half takes on the form of the mountain-sized (1km in height and 1.5km in length) primordial Mammoth, that is considered a Divine Beast. The transformation lasts for 3 minutes, or until you unleash your energy blast, if you only possess the minimum amount and quality of Magic Circuits. (~4 mana/sec)

Pocket Biospheres:
-Seer
This Pocket space is a perfect sphere with impenetrable borders. It measured 6km in diameter with the ground perfectly halfway up the sphere.
The sky is red and always overcast with purple clouds. There's no day and night cycle, only night with a constant shattered full moon moving through the sky.
The land itself is desolate with no plant life, sterile earth, and stony jagged peaks. The only remarkable features are the numerous gravity dust crystals of various sizes doting the land.
In the center stood a giant purple crystal, towering up to hundreds of meters high, and a gothic castle had been carved on the inside of this crystal.
The castle contains a multitude of rooms, among which are, a conference hall, training rooms, a landing platform, and a well-stocked library.
Some useful resources can be found in the castle, a few crates of dust of all types, mundane weapons, armor, and clothes.
There are also three different mecha shift weapons and a pair of Scrolls.
Twisted Cage: A Man Catcher that can transform into a Boomerang and vice versa.
Rusty Harp: A Scythe that can transform into a Longbow and vice versa.
Primalhowl: A War Hammer that can transform into a Grenade Launcher and vice versa.

Modifiers:
-Fell Seal Variants:
-[300]-Clockwork
Variant Body: Grants +7.5% HP, +5% DEF/RES, +2 Jump
For the quest a small boost in toughness and a higher jump.
Juggernaut (Passive): Damage taken until the character's next turn is reduced by 7% (max 35%) for every tile the character has moved this turn
For the quest, it means that moving at least 10m reduces the damage you take by 35% for 10s.
Heavy Hit (Skill): Deals damage equal to 1/3 of the target's current HP
For the quest, it's an attack that deals more damage the healthier the target is. On a big creature, this could be devastating.
Unbreakable Spirit (Passive): Every debuff on the character increases their ATK and MND by 10%
For the quest, it's more situational but the poison from Taylor's bug would count, Gallant emotional blast, Glory Girl Aura, and things like that. All those things would trigger the bonus.
Barrier (Counter): Grants barrier to the character after being targeted by an offensive action
Repairs (Spell): Heals 45% HP to the target
Mastery bonus: HP+7, ATK+3, DEF+5, RES+3
-[200]-Guard
Variant Body: +5% DEF/RES, Immunity to Berserk and Charm.
Resilience (Passive): Any debuffs applied to this character will last 1 turn fewer.
Protect (Skill): Character protects a target from taking any kind of direct damage by taking the hit in their stead (will not work for area of effect Abilities if the protector is already a target of the Ability). While active, the character cannot be displaced.
Rampart (Passive): Enemies' movement will be stopped at tiles adjacent to this character, unless they are already in those tiles.
Vanguard (Counter): Any ally being targeted by an attack that is also targeting this character takes 25% less damage. The amount of damage reduced that way is then applied as healing to this character.
Fleet of Foot (Skill): Grants Fleet of Foot and removes Root around the character. A unit with Fleet of Foot will have increased movement of +1.
Mastery bonus: HP+9, DEF+5, RES+4, Resistance Water, Fire, Earth, and Lighting +2

-Ark:
-[100]--Tek Creatures: Can be applied to all creatures. Grant a mechanical appearance with a chrome-like quality. It grants increased resistance and sharper claws or teeth.
-[300]-Brute Creatures: Size increased by 50%, Health by 500%, and Strength by 200%.

-Monster Hunter:
-[100]--Subspecies: Can be used when summoning specific Monster Hunter creatures to summon a different subspecies.
Available Subspecies: Azure Rathalos, White Velociprey
--Variant: Can be used when summoning specific Monster Hunter creatures to summon a different subspecies.
Available Variant: None

-Dungeons & Dragons
-[300]-Half-Dragon (Shadow)
-Count as a dragon for all purposes.
-Gain +50% Health.
-Gain black semi-transparent draconic wings if the size of the creature is higher than 2.5m in height or length.
-Skin becomes tougher and may grow black or purple scales.
-Gain claws on front limbs and sharp teeth.
-You gain a breath weapon, a Cone (10m radius) of Shadows that bestows one negative level, usable once per day.
Negative levels weaken all aspects of a living being, physical, mental, or supernatural. Even killing the target if it's weak enough or with enough negative levels. The target can attempt to remove one negative level per day with enough willpower.
-Gain +8 Strength, +2 Constitution, +2 Intelligence, +2 Charisma
-Immunity to Energy Drain
-Gain immunity to sleep and paralysis
-Gain dark vision

-Evolve:
-[100]--Elite: Can be used when summoning specifics Evolve creatures to summon an albino version. When unsummoned it grants you a short-lived buff.
Available Elite:
-None

-Borderlands
-[100]-Elemental: Can only be applied to specific Borderlands creatures. Must select the specific elements each time it's applied.
Available Elemental:
-Jabber > Charged Jabber or Gassy Jabber or Burning Jabber or Frosty Jabber

-Minecraft (Thaumcraft):
-[200]--Champions: This effect is considered a modifier and can be applied to any summoned creature. But only one at a time. When you apply this modifier, the target creature gains one random attribute, roll a d14 to find which one. (If a creature gains the Champion modifier multiple times in the same day, through the use of the Free Modification power, it will have the same attribute each time, determined at the first application of the day). In addition when unsummoned or killed a champion has a 1 in ten chance to drop a random treasure bag.
Roll: d14Attributes
1Vampiric: Heal for 50% of the damage dealt to enemies, max of 2 health.
2Venomous: Inflicts poison for 5s.
3Undying: Has the same effect as Regeneration III buff.
4Warped: Can teleport within line of sight.
5Tainted: Inflicts flux flu
6Infested: Spawns Tainted Crawler when hit.
7Warded: Gets (additional) Runic Shield for 50% of the mob's max health.
8Mighty: Deals 4.5x more damage.
9Sickly: Inflicts the hunger effect for 25s and emits green particles.
10Grim: Inflicts the wither effect for 10s.
11Spined: Deals 1 to 4 damage to the attacker for each attack.
12Fiery: Sets enemies on fire and emits orange fiery particles for 4s.
13Armored: Takes 25% less damage.
14Bold: Attacks 100% faster and leaves a harmless electric field behind them.
 
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Creature’s Weapon/Vehicle shapes, Material Extraction, and Senses
-Spider Bot: A round buckler shield
-Redeye Watcher: Laser rifle
-Stainless Fal-Swo: Electric/Gravitic rifle attached to a backpack
-Starro: Net
-Eastern Mole: Thin fur gloves with small claws on each finger
-Deathbringer: Gatling gun on six legs with multiple modes of attack
-Cactuar: Needle gun
-Golden Orb Weaver: A simple garotte wire made with a wire of golden silk and two sticks of chitin.
-White Walkie: A heavy pair of furry boxing gloves, but you'll deal more damage with them than you would without.
-Aylamon:
--Floramon: A Vine Whip
--Kiwimon: Grenade Launcher
--Blossomon: Cat o' nine tails
-Sphoeroid: A big water gun that fires slime
-Babel Fish: A bulky earring that hides a really tiny dagger.
-Gold Slime: Sling that uses soft golden bullets. (The bullets dissipate after hitting a target and are generated at a rate of 3 bullets per minute.)
-House Elf: A wand that can manipulate objects and creatures at a distance.
-Greater Roadrunner: A throwing knife in the shape of a feather that transforms into a miniature roadrunner after hitting its target, it then returns as fast as possible toward the thrower and transforms back.
-Frillish: A triple flail with the chain replaced by Frillish arms, that allows the use of any attack Frillish knows.
-Goliath: A big two-hand Axe with blades in the shape of bat wings. Fairly light for its size and deal more damage than the wielder's strength alone could account for.
-Zouwu: A pair of double-dagger made of the Zouwu fangs. Deal more damage than the wielder's strength alone can explain.
-Crysmal: One Atlatl that can throw a crystal spear once per minute. Also, grant the use of the Crysmal offensive power (Control Object, Control Sound, Mind Thrust, Ego Whip).
-Deer Dog: A pair of knives made of antlers.
-Koala Sheep: A reinforced pillow.
-Tiger Seal: A big rubber mallet.
-Electric Crutter: An electrified dart that reappears in your hand 30s after leaving your hand.
-Tree Lobster: A small black baton made of chitin.
-Liguus Virgineus: Drill-shaped knife
-Atlas: A pair of small scythes made of chitins
-Zilla: A big cannon with an organic look that can fire a miniature version of Zilla's breath weapon.
-Cave swiftlet: A three-blade shuriken
-Frog squirrel: A green yo-yo with a string looking like a frog tongs.
-Boss (Kaen Kabuto): A giant Warhammer with a head that looks like Boss's horn.
-Rare Iguarmor: Spiked bracer on the right arm
-Defective Turret: A small gun without ammo that explodes 30 seconds after being summoned.
-Slurg: Glue Grenade
-Picktools: Icepick
-Mantis Shrimp: An artificial raptorial claw the size of a pistol. Can be used underwater to generate cavitation bubbles.
-Attack Drone: Small Tek Canon
-Tigerdillo: A shield and a clawed gauntlet.
-Pyrobat: Pistol that emits a small jet of fire.
-Green ChuChu: Baseball bat made of rebounding slime.
-Bullfinch: Spiked Hammer in the shape of a Bullfinch head
-Fireworm (Drone): A flaming dagger, the user is immune to the heat produced by the dagger.
-Arachno: A pistol that throws nets made of webs.
-Ysalamir: Clawed gauntlet that projects anti-Force Bubble.
-Demiguise: Invisible and weighted dueling cloak (do not render the wearer invisible)
-Rock Slime: Hammer made of rock
-Lightbringer: Crystal wand.
-Mandragora: A dagger made of leaves
-Rocky: Stone Hammer
-Death Tome: Spellbook
-Shadowmere: Horseshoe attached to your shoes
-Doctor Fish: Syringe that can absorb Fat, tumors, blood clots, and melamine if just under the skin.
-Junktools: Claw head
-Vykker: A bracer with four small-clawed arms that can act semi-independently.
-Scrutin: A stone gun that fires mana bolts
-Mesmer: A fan with a hypnotic pattern
-Electric Fluffalo: A horned helmet.
-Chilly: A white gun.
-Basilisk: A snake-shaped bracer that can project fire or poison.
-Experiment 529 Digger: A handheld drill
-Vortigaunt: Electrical gun
-Automatron: Shishkebab or Hammer saw
-Gurn: Heavy lance
-Scp-999: A spray that projects relaxing pheromone
-Pegasi: Reinforced mitten with hoof pattern
-Kuriboh: Clawed glow
-Eastern Gray Squirrel: A wooden gun that launches nuts
-Clank: Shoulder-mounted Rocket Launcher
-Ruff: Protubering Fanged Mouthguard
-Lemon Pektite: Tentacle Shaped wand
-Possum chicken: Small Whip
-Axe Legion: Invisible Axe
-Denshark: A Leiomano with a chain that can be controlled mentally.
-Skorch: Candle-shaped club.
-Sneasel: Pair of Gauntlets with extending claws
-Jellyish: Glue Gun
-Achatina: Flail
-Giant Queen Bee: Stingergun that fire bee
-Trivalve: Yo-Yo
-Princess: Nine-Head Flail
-Sapientia: Ornate Rocket Launcher
-Companion Cube: A hammer
-Harvest: A Gatling Gun that fires hypodermic needles, empty by default but can be filled with various liquids.
-Bernie: A pair of gauntlets in the shape of bear paws.
-Kamadan: A gun that launches sleeping gas equipped with 6 snakes that can attack independently.
-Shadow: A saber
-Catachan Devil: Scythe
-Rathalos: Hammer
-Turtle crab: Pincer gauntlet with turtle shell wrist protection
-Eva 01: Spear (not the Spear of Longinus but looks like it)
-Changewing: Acid Thrower
-Treasure Tree Adam: Two meters long Club
-Draconoir: Longsword
-Scp-3973: Plastic gun that launches dice
-GREMLIN: Taser
-Imp: Giant Fork
-Spiderwing: Wrist Launcher producing webbing
-Parasprites: Sling that launches eating marbles
-Slime: Bouncy ball
-Rachni Worker: Explosive grenade that sticks to surfaces or Extensible Pincer
-Koopa Troopa: Flail with shell as weight that can be detached and throw
-Terebras: Spear
-B Unown: Twin Chakram
-Velociprey: Velocidrome Dual Blades
-Magical Owl: Silent boomerang
-Tabby Slime: Beach Ball
-Mickey the Mouse: Cutting Pincer
-Defensive Microbots: Laser Pointer
-Trick Sparrow: Javelin
-Worm Scarf: Ribbon with a mouth at one end.
-Golemancy: Golem Hand
-Bikōchū: Scent tracking Kunai
-Blocking Spider: Shield Yoyo
-Cyber Mastiff: Electric Lopper - Man catcher spear hybrid.
-Surveyor: Laser Gun
-Ocular Orthopod: None
-Shamirs: Thorn whip
-Slobber Trap: Water Gun
-Blitz Leopard: Whip
-Trifangle: Laser Gun
-UFO: Shoulder-mounted laser gun
-Fairy: Shield lantern
-Gremlins: Clawed gauntlet
-Experiment 234 Shush: Sonic Gun
-Flubber: Boxing Gloves
-Sentry Turret: Machine Gun
-Polero: Lasso
-Maintenance Bot: Plasma Torch
-Scp-4384: Haida Dagger
-Waisrabbit: Dart that can teleport past an obstacle if throw
-Chao: Tonfa
-Simuroc: Bec-de-Corbin
-Ercinee: Light Crossbow
-Mudcrab: Shield that can open in a big crab claw
-Purple Pentapus: Suction cup dart
-Glitch: EMP grenade with a radius of 10cm.
-Naked Mole Bat: Twin barreled gun that fires snot
-Blade Knight: Sword
-Felicicrow: Feather-shaped Dagger
-Maneater: Sawtooth Cutlass, Bone Sledgehammer, Shadow Sword, Electric Club, or Atomic Gun
-Anomura Fungus: Twin Scimitar
-Dingbot Prime (Girl Genius): Wrench
-Master Hand: A white glove.
-Plum: A basketball
-Koraidon: Saw-Axe
-Mini-Moldorm: Articulated Gauntlet
-Scp-2584: Hoop
-Water Animental Crane: Water pistol
-Zeta Metroid: Arm Canon
-Xi Construct: Chest Laser
-R.O.B: Pincer claw
-Raptor: Saber
-Pulse Bombu: Miniature shoulder canon
-Luggage: Wooden hammer with a mouth on top
-Doc Robot: Laser pistol
-Damned Chessmen: Turret with varied munitions (Whirling Blades, Falling Spear, Fire Arrows, Quad Laser, or Blast of Energy)
-Experiment 223 Glitch: EMP Grenade
-Gobimon:
--Sunarizamon: Spiked Gauntlet
--Tortomon: Spiked Shield
-Powie Yowie: Fire Extinguisher
-Tonberry: Knife
-Crystal Worm: Long Spear
-Kupuna Wa: Shield
-Lava Eel: Nunchaku
-Arburian Pelarota: Flail Yo-Yo
-Manticore: Spiked Chain
-Hummingbird: Golden-Tailed Sapphire: Needle
-Killer donuts: Circular Shuriken
-Seer: A pair of cat-o-nine tail
-Sep Adder: Flying Dagger
-Cujo: Spiked Fist
-Duplicat: Buckler Shield
-Enforce-Mint: Leaf Fan
-Kiwibeast: Hammer
-Mysticblade: Katana
-Matamune: Katana
-Kageroumaru: Tanto
-Diveal: Trident
-Flerken: Whip that can split into multiple grasping tendrils.
-Liopleurodon: Harpoon gun with teleporting harpoon
-Hideous A: Scythe
-Hideous B: Pair of Chainsaw Swords
-Hideous C: Shotgun
-Scorpion: Staff with Hammer on one end and Spear on the other
-The Monster Book of Monsters: Hammer
-Gargant: Big Laser/Plasma Canon on legs
-Griever: Extendable Spear
-Angry Nimbus: Water Gun
-Tsuchinoko: Spatula
-Heterometrus Laoticus: Stilleto
-Astrodelphis: Laser Gun
-Monotremata (Platypus): Spear with a blade in the form of a duck bill.
-Explosive Rubble Golem: A miniature version of the grenade, weapon shape varies depending on available materials. Hammer, mace, staff, etc…
-Silverwood: A wand that can slowly purify a target or an area.
-Scp-3160: 129 Darts that can become conceptual once thrown, fusing with the first object they encounter and exiting from any similar object of your choice immediately afterward.
-Caves of Wonder Guardian: Tiger Head Staff
-Heliogrub: Flashlight Club
-Custom Unicorn: A spear
-Geth Legion: M-98 Widow
-B.U.T.L.E.R: Hammer
-Siberian: Clawed gauntlet
-Sleft-chuff: Whip
-Blue Diva: Throwing Dart that emitted a melody when thrown.
-Yellow-crested Cockatoo: Small Boomerang that whistles as it flew
-Trygons: Twin Scythes
-Robot Monkey: Wrench
-Phasme: Bacillus Rossius: Bâton
-Smurf: Brush
-Gimlinopithecus: Mace
-Honedge: Sword
-Ornate box turtle: Shield
-Mule: Pitchfork
-Serpentes: Corn Snake: Daguer
-Glires: Chinchilla: Gloves
-Quantum Slime: Ball and Chain
-Zuru: Shield
-Metal Slime: Bouncy Ball
-Jabber: Hammer-Slingshot
-Elephant Shrew: Shiv
-Magpie: A throwing knife
-Common Leopard Gecko: Gloves
-Iguania Central Bearded Dragon: Brass Knuckle
-Wire Golem: Throwing Net
-Methuselah: Morningstar
-Hinkypunk: Shield-Lantern
-Goat: Hoe
-Storm Atronach: Shotgun

-Spider Bot: Grapple Gun
-Redeye Watcher: Motorbike
-Stainless Fal-Swo: Identical to normal but with a cockpit
-Starro: Seabob
-Cactuar: Scooter
-White Walkie: Snowmobile
-Aylamon:
--Floramon: Grappling Whip
--Kiwimon: Kiwi-shaped Walker
--Blossomon: Tank
-Sphoeroid: Miniature truck with a hose
-Gold Slime: Pogo Stick
-House Elf: Monocycle
-Greater Roadrunner: Rollerbalde
-Frillish: Innertube
-Goliath: Ultralight Aircraft
-Zouwu: Pickup Truck
-Crysmal: Crawling Tank
-Deer Dog: ATV
-Koala Sheep: Micro Car
-Tiger Seal: Jetski
-Electric Crutter: Electric Scooter
-Atlas: Organic Winged backpack
-Zilla: Combination of Submarine and Tank.
-Boss (Kaen Kabuto): Helicopter
-Rare Iguarmor: Sledge
-Picktools: Climbing Picks
-Attack Drone: Drone with cockpit
-Tigerdillo: Monowheel
-Pyrobat: Hanglider
-Green ChuChu: Jumping Shoe
-Bullfinch: 4x4 Kart
-Arachno: Mini Spider Tank
-Demiguise: Backpack with climbing arms
-Rock Slime: Pogo Stick
-Mandragora: Monowheel
-Shadowmere: Dirt Bike
-Scrutin: Stone Hand glider
-Mesmer: Underwater Scooter
-Electric Fluffalo: Mini Tractor
-Chilly: Giant Hollow Snowball
-Basilisk: Skate and Surf Board combo
-Experiment 529 Digger: Miniature Tunnel Bore
-Vortigaunt: Monowheel Scooter
-Automatron: Modular Bike
-Gurn: Armored Bike with a horn at the front
-Scp-999: Giant Hollow Bouncy Ball
-Pegasi: Autogyro
-Aerbunny: Cloud Parachute
-Clank: Heli-Pack
-Ruff: Bike
-Lemon Pektite: Hoverboard
-Skorch: Minecart
-Sneasel: Climbing Gear
-Golden Trivalve: Segway
-Princess: Giant Tank
-Sapientia: Flying Ship
-Bernie: Small 4x4
-Kamadan: Sport Bike
-Shadow: Magic Carpet that Glides a few centimeters above the ground.
-Catachan Devil: Futuristic Truck
-Rathalos: Jet
-Eva 01: Giant Tank
-Cressidus: Armored Car
-Changewing: Small Stealth Jet
-Treasure Tree Adam: Thousand Sunny (only the shape)
-Draconoir: Flying Gondola
-GREMLIN: Flying Hoverboard
-Imp: Flying Fork
-Spiderwing: Grappling Hook
-Rachni Worker: Tank Scooter or Tank Buggy
-Koopa Troopa: Shell
-Terebras: Aquatic Scooter
-B Unown: Levitating Hoops
-Velociprey: Motorbike
-Magical Owl: Flying Broomstick
-Tabby Slime: Pogo Stick
-Trick Sparrow: Hand glider
-Golemancy: Walking Chair
-Blocking Spider: Small Spider Tank
-Cyber Mastiff: Exoskeletal Legs
-Surveyor: Jetpack
-Slobber Trap: Thread Motorcycle
-Blitz Leopard: Three-wheeled Car
-Trifangle: Miniature spaceship
-UFO: UFO Shaped Single Seated Hovercraft
-Experiment 234 Shush: Bike
-Flubber: Bouncy Ball
-Sentry Turret: Scooter
-Maintenance Bot: Hoverbike
-Waisrabbit: Shoes
-Simuroc: Ornitopther
-Ercinee: Flying Hoverboard
-Purple Pentapus: Boots with suction cups
-Mudcrab: Amphibious Quad
-Snake Weapon: Rope that can tie itself
-Blade Knight: Sword
-Maneater: Miniature Submarine
-Anomura Fungus: ATV
-Master Hand: Flying Car
-Plum: Buoy
-Koraidon: Bike
-Mini-Moldorm: Sand Bike
-Water Animental Crane: Surfboard made of solid water
-Zeta Metroid: Quad.
-Xi Construct: Same as its normal body but with a cockpit inside
-R.O.B: Hover Scooter
-Raptor: Motocross
-Luggage: A wooden throne supported by a dozen of feet
-Doc Robot: Bike
-Gobimon:
--Sunarizamon: Surfboard that works on sand
--Tortomon: Mini Tank
-Powie Yowie: Snowmobile
-Crystal Worm: Drill Vehicle
-Kupuna Wa: Flying Bowl
-Arburian Pelarota: Sphere Tank
-Manticore: Flying Tank
-Seer: Two Mini Blimps
-Cujo: Monster Truck
-Duplicat: Segway Drift Skates
-Mysticblade: Fantasy Jet
-Kageroumaru: Parallel Two Wheels Skateboard
-Diveal: Sea Bike
-Flerken: A miniature car, the size of a cat but that can contain lots of people/beings in its fleshy interior. The size of the car door doesn't hinder entrance.
-Liopleurodon: Mini-Submarine
-Hideous A, B, and C: Hover Bike
-Scorpion: Futur Tank
-Gargant: Same as normal with a cockpit on top
-Griever: Six Wheels Car
-Angry Nimbus: Floating Cloud
-Astrodelphis: Flying Mini Submarine
-Explosive Rubble Golem: Random depending on available materials. The most common are bikes, cars, and trikes.
-Custom Unicorn: Bike
-Geth Legion: Geth Platform
-B.U.T.L.E.R: Hover skate
-Siberian: Bike
-Sleft-chuff: Dirigible
-Trygon: Mini-Tank with a drill
-Robot Monkey: Skateboard
-Gimlinopithecus: Buggy
-Honedge: Floating skateboard
-Mule: Tractor
-Quantum Slime: Pogo Stick
-Zuru: Rollers Skate
-Metal Slime: Mono Wheel Skateboard
-Jabber: Monowheel Bike
-Wire Golem: Bike
-Methuselah: Giant Mining Dump Truck
-Goat: All-terrain bicycle
-Storm Atronach: Hover Bike

-Spider Bot: Pieces for a camera or for a forcefield generator (same size as spider bot forcefield)
-Redeye Watcher: Sparker (Electrical munition), Small Machine Core
-Stainless Fal-Swo: Fal-swo Solar Crest (Can be used to craft light armor), White Stabilizer (Can be used to craft a better magazine for a gun), or Genuine Plate (Can be used to create heavy armor, with high gravity resistance).
-Starro: The five limbs of Starro that can be cooked.
-Eastern Mole: The fur. Can be used for clothes.
-Deathbringer: Metal Vessel (for bomb and trap), Crystal Braiding ( for Shadow and Adept Sling), Deathbringer Lens (can copy the Deathbringer weapon), or Metalburn (can create corruption arrow or fire buster).
-Cactuar: Hi-Potion, Phoenix Down, Tent, or Ether.
-Golden Orb Weaver: A small roll of golden silk, enough to make as an example a bracelet 1cm wide.
-White Walkie: Heavy fur, enough to make a big coat.
-Floramon:
-Sphoeroid: A jar of slime
-Babel Fish: A dead Babel fish, make for an excellent fish sauce
-Gold Slime: 2 Gold Plort and knowledge on how to create jewelry with them.
-House Elf: House elf wine and the knowledge of multiple recipes to cook with it.
-Greater Roadrunner: Feathers and the knowledge to use them to make clothes and jewelry
-Frillish: Mystic Water
-Goliath: Its wings and the knowledge on how to craft a gliding cape with them.
-Zouwu: Four fangs and the knowledge to create jewelry with them.
-Crysmal: One small quartz crystal and knowledge on how to cut it.
-Deer Dog: Two antlers that can be fashioned into primitive tools and weapons.
-Koala Sheep: 5kg of wool. And the knowledge on how to turn it into threads and to knit.
-Tiger Seal: Blubber and the knowledge on how to turn it into soap.
-Electric Crutter: A Static Cell
-Avian Bunny: Bunny legs and recipes for such
-Human Cat: Fur that can be used for clothes.
-Hylotl Crasberry: 2 Claws and Recipes for such
-Glitch Piglett: Ham and recipes for such
-Floran Snake: Tail and recipes for such
-Novakid Snugget: Cotton Candy
-Apex Weasel: Fur that can be used for clothes.
-Tree Lobster: A dead tree lobster and how to cook it.
-Liguus Virgineus: The shell and the skill to use it for jewelry.
-Atlas: Pieces of his carapace that can be used to make armor
-Zilla: His scales can be used to create radiation-resistant armor.
-Cave swiftlet: Feather that can be used for jewelry
-Frog squirrel: Impermeable fur
-Boss (Kaen Kabuto): Chitin that can be made into armor or horns/tusks that can be made into weapons.
-Rare Iguarmor: Hardened Carapace
-Defective Turret: Parts of the turret that need to be repaired.
-Slurg: Slime vial, that can be used to make glue
-Picktools: Parts to build an Icepick
-Mantis Shrimp: Dead shrimp to cook.
-Attack Drone: Element and the basic knowledge of Tek technologies.
-Tigerdillo: The carapace and how to turn it into armor
-Pyrobat: Demon leather
-Green ChuChu: Green Jelly, enough to produce one green potion per day.
-Bullfinch: Seed of Strength, Cowpat, Magic beast hide
-Fireworm (Drone): Firecomb
-Arachno: Insect Jaw, Arachno Silk, Arachno Ear.
-Ysalamir: Leather skin
-Demiguise: Fur and the knowledge to use it to create an invisibility cloak
-Rock Slime: Rock Plort
-Lightbringer: Light Beacons
-Mandragora: Leaves that can be used to create a sleeping potion or a poison.
-Rocky: Pieces of granite
-Death Tome: Random Enchanted Book or Magic Map Focus
-Shadowmere: Hide Leather, and the knowledge to craft clothes and saddles
-Black Den Den Mushi: Snail Shell
-Doctor Fish: Dead fish to cook
-Machine Spirit: None
-Junktools: Assortment of nails, screws, and bolts
-Vykker: Claws and Skin
-Scrutin: Eye Gem that can channel mana
-Mesmer: Body that can be cooked and bioluminescent fluid
-Electric Fluffalo: Static Cells
-Chilly: Ice and Snow
-Basilisk: Vial of poison
-Experiment 529 Digger: His tail.
-Bulky Vendor: Bright Shard, or Orichalcum
-Snitch: Camera and drone component
-Vortigaunt: Skin
-Automatron: Robot parts
-Gurn: Horn and leather
-Critters: Meat
-Scp-999: Jelly
-Pegasi: Hide, feather, and meat
-Kuriboh: Fur
-Eastern Gray Squirrel: Meat
-Aerbunny: Cloudtwine
-Scp-1316: Cat Fur
-Clank: Titanium Alloy Ingot
-Ruff: Pie and Booster Shoots
-Lemon Pektite: Godwood
-Scp-5094: CD-ROM of Miss J's Whiz Kidz Schoolhouse, but non-anomalous.
-Possum chicken: Meat
-Sorting Hat: Magical Leather
-Denshark: Shark Fin
-Skorch: Monster Bell and Silk
-Sneasel: Quick Claw
-Jellyish: Jar of Glue
-Achatina: Chitin, Raw Meat, Achatina Paste, and Organic Polymer
-Giant Queen Bee: Honey
-Trivalve: Shell and flesh
-Princess: Leather
-Sapientia: Halos
-Companion Cube: One Aluminum Ingot or One Plastic Sheet
-Bernie: Beard Hair, Beefalo Wool, and Silk
-Kamadan: Sleeping Gas capsule, Poison Vial
-Shadow: Seed of resilience
-Catachan Devil: Acid and Chitin
-Rathalos: Rathalos Carves
-Clockwork Skeevaton: Clockwork pieces
-Turtle crab: Pincer, meat, or shell.
-Eva 01: LCL, Plugsuit's materials
-Ivy Whip: Vines and leaves.
-Lepton Daisy: Petal that can be made into perfume.
-Changewing: Acid vials
-Treasure Tree Adam: Wooden beams or Planks, Big quantity, and Carpentry knowledge.
-Draconoir: Silver or Totem
-Scp-3973: Dice, Normal figurines, or paint.
-GREMLIN: Electronic pieces and repulsor plates.
-Imp: Prayer ring, Seed of resilience, Seed of wisdom, Chimaera wing, Cool cheese
-Spiderwing: Fire Resistant Silk
-Parasprites: Wings and teeth
-Slime: Sap, Slime, Green Algae, Jade, Amethyst, Diamond, or Prismatic Shard
-Rachni Worker: Gaseous poison or Acid
-Koopa Troopa: Green Shell
-Terebras: Terebra Paw Stamp, Terebra Water Grease, Sharp Ear, Perforated Oar, or Taut Leather
-B Unown: Psychic Gem
-Velociprey: Velociprey Carves
-Magical Owl: Feathers
-Tabby Slime: Tabby Plort
-Mickey the Mouse: 10cm² of Smart Skin
-Defensive Microbots: Pieces for laser and aiming system
-Trick Sparrow: Ore or Echo Screen
-Worm Scarf: Demonite Ore
-Golemancy: Thaumium
-Ancestor Moth: Silk or Ancestor Moth Wing
-Bikōchū: Chitin
-Pig Jig: Lolita Emblem, Sheep Heavenly
-Blocking Spider: Demonic Chitin and Demonic Silk
-Butterfly Therapy: Butterfly Wings
-Cyber Mastiff: Cybernetic pieces for dogs
-Surveyor: Aerial drone pieces
-Ocular Orthopod: Giant eye that can be cooked
-Shamirs: Cement-like paste
-Slobber Trap: Vial of adhesive saliva
-Blitz Leopard: Bioluminescent liquid
-Trifangle: Mech Salvage Part, Stick of RAM, Silicon Board, Copper Wire
-UFO: Aluminium and Titanium
-Fairy: Magical lanterns
-Gremlins: Teeth, Fur, or Leather
-Experiment 234 Shush: A microphone
-Flubber: Inert flubber
-Nightmare: Sleeping Agent (causes nightmare)
-Sentry Turret: Pieces for Machine guns and Bullets
-Polero: Elastic rope.
-Maintenance Bot: Various repair tools
-Scp-4384: Tobacco
-Waisrabbit: Angora Wool, can be crafted into items that allow for short-range teleport
-Chao: Chaos Drives
-Simuroc: Beak
-Ercinee: Diamond Thread
-Purple Pentapus: Meat
-Mudcrab: Mudcrab Chitin
-Snake Weapon: Leather skin
-Naked Mole Bat: Monster Meat, Naked Nostrils, or Guano
-Blade Knight: Mundane sword
-Felicicrow: Feathers
-Maneater: Shark Skin, Bone plates, Bio-electric Feelers, Poison, or Nuclear spikes
-Volumen Hydrargyrum: Magical Mercury
-Anomura Fungus: Shroomerang (Only once), Mushroom Spear (Only once), Hammush (Only once), Mushroom Cap, or Glowing Mushroom
-Forest Flish: Flish meat that can be cooked
-Master Hand: Roll of Coton
-Plum: Edible version of the Plum
-Moon Slug: Helium canister
-Koraidon: Black Belt and Dragon Fang
-Mini-Moldorm: One Bomb
-Scp-2584: Snakeskin
-Water Animental Crane: Magically infused water
-Zeta Metroid: Energy Capsules, Chitin, Claw, Teeth, Protoplasme
-Xi Construct: Defense Nucleus (once), Aegis, Fuel Cell, Laser Scope.
-R.O.B: Electronic components
-Raptor: Hide, Raw Meat
-Pulse Bombu: Energy Capsules
-Luggage: One log of Sapient Pearwood
-Clathrina Clathrus: A dead sponge
-Root Sprite: Root Pod, White Pears, Aspectrus Fruit.
-Doc Robot: Electronic components
-Damned Chessmen: Demonic Marble or Demonic Obsidian
-Critter: Enchanted Nightcrawler: Fallen Star
-Sunarizamon: Sand
-Cape Sugarbird: Feathers
-Potato Mouse: Potato ideal to make French Fries
-Powie Yowie: Fur coat or Holy water
-Scp-387: Random Lego Set
-Springworm: Springworm Excreta
-Hymenopus Coronatus: Flower Mantis: Its body
-Tonberry: Elixir, Ether, Mirage Vest
-Crystal Worm: Quartz Crystal
-Kupuna Wa: Clockwork pieces that can be used to build very precise clocks and watches.
-Lava Eel: Dead Eel
-Arburian Pelarota: Shell that can be used to craft armor and Chemicals that reduce friction
-Manticore: Element
-Hummingbird: Golden-Tailed Sapphire: Multicolored Feathers
-Killer donuts: Normal Donut or Ingredients (Milk, Yeast, Sugar, Eggs Butter, Flour)
-Seer: Organic glass
-Sep Adder: Venom and skin
-Scp-368: Paper
-Calopteryx Taurica (Damselfly): Elytra
-Cujo: Squeaky Toy
-Duplicat: Mirror Herb
-Enforce-Mint: Normal mint leaves
-Kiwibeast: Normal Kiwifruits
-Mysticblade: Feathers
-Divine Bow: Sacred Tree Wood
-Kageroumaru: Shuriken
-Diveal: Plastic
-Flerken: Fleshy tentacles that can be used to create expanded space in containers.
-Liopleurodon: Black Pearl, Raw Fish Meat, Raw Prime Fish Meat, and Megalodon Tooth
-Hideous A, B, and C: Orbs
-Glaucus Atlanticus (Blue Sea Dragon): Venomous nematocysts
-Maintenance Mek: Meshing Gear
-Lantern Mouse: Luminescent Fluid
-Scorpion: Electrical organ and metal feet
-The Monster Book of Monsters: Paper, Leather, Teeth
-Gargant: Metal Alloy and Electronic pieces
-Griever: Grief Serum
-Angry Nimbus: Nimbus Rod (Only Once), Water
-Tsuchinoko: Leather
-Heterometrus Laoticus: Venom
-Astrodelphis: Hide, Raw Meat, Element
-Monotremata (Platypus): Bill, Biofluorescent Fur, Venom, Tail + Poison Barb.
-Explosive Rubble Golem: Metal cables and wires
-Silverwood: The wood, the flower, or a Node in a Jar (only once per week).
-Scp-3160: Wasp venom that can be conceptually applied to an object, thereafter all similar objects in a 10km radius are considered to have the venom applied.
-Caves of Wonder Guardian: Random treasure piece
-Senzu Bean: One Senzu Bean (Only once per week)
-Heliogrub: Bioluminescent fluid
-Custom Unicorn: Unicorn Horn
-Sleft-chuff: Tibanna gas
-Blue Diva: Meat
-Yellow-crested Cockatoo: Feathers
-Trygon: Chitin and Claws
-Robot Monkey: Metal
-Phasme: Bacillus Rossius: Its body
-Smurf: Basic Makeup kit
-Gimlinopithecus: Fur
-Honedge: Metal Coat
-Sloth: Yolk
-Neopterygii (Dwarf Galaxia): His body
-Ornate box turtle: Shell and Meat
-Mule: Leather and Meat
-Serpentes: Corn Snake: Skin
-Glires: Chinchilla: Fur
-Quantum Slime: Quantum Plort
-Garanian Bolites: Temporary skin paint
-Zuru: Shell and bioluminescent organ
-Metal Slime: Seed of agility, Medicinal herb, Seed of life, Molten globules, Golden tiara (only once)
-Jabber: Fur
-Elephant Shrew: Skin
-Magpie: Feathers
-Common Leopard Gecko: Skin
-Neopterygii Comet Goldfish: Body
-Iguania Central Bearded Dragon: Leather
-Wire Golem: Metal wire
-Methuselah: Stone-like skin
-Hinkypunk: Lantern
-Knob-Tailed Gecko: Tail
-Goat: Horn
-Storm Atronach: Void Salts

-Vision:
–Ability to zoom: Spider Bot, Snitch, R.O.B, Geth Legion
–Enhance Vision: Redeye Watcher, Rathalos, Trick Sparrow, Simuroc, Ercinee, Felicicrow, Yellow-crested Cockatoo
–Gravity Vision: Stainless Fal-Swo
–Underwater Vision: Starro, Frillish, Mesmer, Critters, Trivalve, Terebras, Purple Pentapus, Diveal
–Low-Light Vision: Zouwu, Human Cat, Apex Weasel, Tigerdillo, Scp-1316, Sneasel, Kamadan
–Details Vision: Crysmal
–Enhanced Peripheral Vision: Koala Sheep, Shadowmere, Electric Fluffalo, Pegasi
–Low-Temperature Vision: Rare Iguarmor
–See weak point in Ice: Picktools
–Ultraviolet: Mantis Shrimp
–Far Red: Mantis Shrimp
–Polarized Light: Mantis Shrimp
–Targeting Reticule: Attack Drone, Trifangle, Sentry Turret, Gargant
–Immunity to Bright light: Lightbringer
–Mana Vision: Scrutin
–Darkness Vision: Shadow, Draconoir
–Soul Vision: Eva 01
–Grid Vision: Scp-3973
–Electronic Vision: GREMLIN
–Sound Vision: Rachni Worker
–Wound Vision: Butterfly Therapy
–Damaged Machine Vision: Surveyor, Maintenance Bot
Analytical Eyes: Ocular Orthopod
–See structural weakness: Shamirs
–See Kill Count: Tonberry
–Lava Vision: Lava Eel
–See Effect Duration: Kupuna Wa
–Ability to see through own body: Arburian Pelarota
–360° vision: Seer
–Concept Vision (see things as their most fundamental concept): Scp-3160
–Recognize Projection: Siberian
–High-speed Vision: Metal Slime

-Hearing:
–Enhanced Hearing: Avian Bunny, Mandragora
–Echolocation: Goliath, Cave Swiftlet, Pyrobat, Lantern Mouse
–Targeted Hearing: Experiment 234 Shush
–Sonar: Maneater, Astrodelphis
–Notes and Pitch recognition: Blue Diva

-Smell:
–Enhance Smell: White Walkie, Deer Dog, Human Cat, Glitch Piglett, Apex Weasel, Liguus Virgineus, Atlas, Zilla, Frog squirrel, Boss (Kaen Kabuto), Slurg, Tigerdillo, Bullfinch, Fireworm (Drone), Arachno, Ysalamir, Basilisk, Eastern Gray Squirrel, Aerbunny, Ruff, Possum chicken, Jellyish, Achatina, Giant Queen Bee, Princess, Kamadan, Catachan Devil, Turtle crab, Changewing, Spiderwing, Velociprey, Tabby Slime, Mickey the Mouse, Pig Jig, Blocking Spider, Cyber Mastiff, Slobber Trap, Blitz Leopard, Polero, Snake Weapon, Naked Mole Bat, Anomura Fungus, Moon Slug, Koraidon, Raptor, Manticore, Hummingbird: Golden-Tailed Sapphire, Sep Adder, Duplicat, Mysticblade, Matamune, Kageroumaru, Hideous, Griever, Heterometrus Laoticus, Heliogrub
–Highly Enhance Smell: Bikōchū
–Underwater Smell: Hylotl Crasberry, Denshark, Mudcrab, Liopleurodon

-Taste:
–Highly Enhanced Taste: Floran Snake, Novakid Snugget, Green ChuChu, Parasprites, Slime, Ancestor Moth, Flerken, Tsuchinoko
–Taste Sound: Scp-4384

-Touch:
–Enhanced Touch: Eastern Mole, Tree Lobster, -Master Hand
–Detect Electricity: Electric Crutter, Lemon Pektite, Storm Atronach
–Detect Tumors and Blood Clots: Doctor Fish
–Know the density of a stone by touch: Cressidus
–Sunlight Detection: Treasure Tree Adam, Enforce-Mint, Kiwibeast
–Touch Reading: The Monster Book of Monsters
–Detect Amount of Life Energy: Honedge

-Others:
–Vibration Sense: Cactuar, Worm Scarf, Crystal Worm, Zuru
–Detection of Air movement: Golden Orb Weaver
–Detection of Water vibration: Tiger Seal, Glaucus Atlanticus
–Detection of Language Center: Babel Fish
–Magic Detection: House Elf, Death Tome, Magical Owl, Luggage, Custom Unicorn
–Danger Sense: Demiguise
–Mineral Detection: Rock Slime
–Radio signal Detection: Black Den Den Mushi
–Identify Machine Function: Machine Spirit
–Find Bolts and Screws: Junktools
–Seismic Sense: Experiment 529 Digger
–Detect Telepathic Communication: Vortigaunt, B Unown
–Depression Detection: Scp-999
–Weakness in Metal Detection: Clank
–Electroperception: Denshark, Maneater, Pulse Bombu, Scorpion, Platypus, Trygon, Gimlinopithecus
–Heat Detection: Skorch
–Tide Detection: Sapientia
–Light Detection on Skin: Ivy Whip
–Projectile Detection: Defensive Microbots
–Sense Negative Emotions: Nightmare
–Locate opening: Waisrabbit
–Detect Powersource: Glitch
–Know Temperature: Volumen Hydrargyrum
–Know the Level of Water Purity: Water Animental Crane, Maintenance Mek
–Energy Detection: Zeta Metroid
–Detect Plants: Root Sprite
–Detect Machines: Experiment 223 Glitch
–Detect Sugar: Killer donuts
–Detect Ghosts Strength: Cujo
–Rain Prediction: Angry Nimbus
–Debris Detection: Explosive Rubble Golem
–Taint Detection: Silverwood
–Gold Detection: Caves of Wonder Guardian
–LIDAR: B.U.T.L.E.R
–Detect air pressure: Sleft-chuff
–Teleportation Detection: Quantum Slime
 
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Chapter 2: The Spider-Bot
[X] Look closer at that smartphone, it might hold some clue.
[X] Power
[X] Roll

Themes Roll: D20=14 Plants theme.

Power roll: (100 points)
Roll: D75=71 Self Theming
Power Gained and 50 points banked.

Alex was slowly approaching his hand toward the smartphone on the bed when he suddenly tensed.
"What the hell was that?"

He looked at his chest as if afraid of finding something. He rubbed it slowly. "Did I already gained another creature?"

He closed his eyes and concentrate on the feeling. "Let's see, it feels different" He shook his head, "No, it's not a creature I can somehow tell the difference. One of those bonus power he talks about ?"

Concentrating again, "It seems to apply to myself, transforming into something perhaps, I get a vague wooden feeling on touch." A brief pause. "Is touch the right word?" Confused was the right word to describe Alex's expression at this point.

Taking a deep breath the young man tries to calm down. "No, no, one thing at a time, it doesn't seem to be harmful, I'll investigate that later."

Returning his attention to the black smartphone he picks it up. "Never seen that model before, but my frame of reference is pretty limited." He looks briefly toward his phone resting on the nightstand. It was seemingly a basic smartphone, an older model that even when it comes out would have been toward the low-end.

Going back to the one in his hand he continues talking to himself, "Look pretty high tech, the casing seem pretty solid, some sort of metal, aluminum perhaps?" Turning it around, he found himself eyeing the back of the phone where he can clearly see a red spider symbol on it.

"Well if I had any doubt before, now I can be sure that you have a link with the bot. but it's not very discreet. Let's fire you up and see what you can do." Fumbling with the phone for an instant Alex finally managed to locate the power button.

Watching the booting screen, he was not surprised to see yet again the spider symbol, the following image did surprise him. "A fingerprint scanner? That's not exactly tinkertech but I'm never heard about that on a phone before. I'll try I guess."

Putting the tip of his right index finger on the screen, the phone biped and reveal the main menu. "Well, it worked. At this point, nothing phases me anymore."

Exploring the menu Alex found a number of apps, phone of course "Do I need a provider to use the phone apps? And what's my number? Need some testing" Internet browser, video recording, and video editing, same for sound and photo, a map "It appears to show my position, hum no, it shows my position and the position of the bot." clock, alarm, radio, and finally an app with the spider emblem.

With a touch, he opens the app and finds what seems to be a controller for the bot. The screen shows the point of view of the bot and a few icons on the edge of the screen to activate various functions.

Alex spends nearly ten minutes playing around with the bot moving him all around his bedroom. That way he discovered that he could climb vertical surfaces with no issue and even cling to the ceilings.
It could record images, audio, and video, Alex has taken a few photos of himself lying on his bed from above. These functions explain the presence of the others apps on the phone.

He was going to explore the function of a few icons that he couldn't guess the purpose of, a blue rectangle, and a blue human figure when he heard noises coming from the corridor. Turning toward the door. "Mom is getting up. I'll better hide the bot and the phone. At some point, I'll need to decide if I want to tell her but it's too soon."

Guiding the bot next to him, he picks it up in one hand and the smartphone in the other, and getting up he puts both in his desk drawer. Alex hesitates for an instant before addressing the bot. "You are to remain motionless no matter what happens unless I countermand this order." After that, he closed the drawer.

Getting out of the room and toward the stairs, the young man descends toward the living room.

He finds himself in a medium-sized room, to his right the entrance door with a reinforced lock. In front of him the tv and the couch. and to his left the door leading to the kitchen.
Moving toward it he stopped at the threshold and look at his mother busy preparing pancake.

Alex's mom was a short woman, barely more than 1.50m (4.9 ft), long dark straight hair and currently wearing a flowery dress.

"Good morning mom." Without turning around the woman responds. "Good morning Alex. Sleep well? You're up early."

"Nothing much, just a weird dream that woke me up and I couldn't get back to sleep afterward." The young man answered while taking cereal from the closet. "Do you need help with the pancake?"

"No, I've just finished, sit down and eat." Turning around she deposed the pancake on the table and sit on the other side, a cup of coffee already on the table.

The mother and son duo spend breakfast in comfortable silence, interrupt only be exchange such as "Please pass me the jam" or "Here take a toast."

With such a limited and habitual exchange, Alex is pretty sure that he managed to hide anything wrong from his mother. Afterward, he washed the dish while his mother finished getting ready.

A few minutes later she was before the entrance door, ready to go. "I'm going to work, good day, and please remain careful when you left for your job." She kisses her son's cheek.
"I will Mom don't worry about me, Have a good day at the shop." He responds as she was closing the door.

The young man returns to his room and looks at the time. "A quarter past eight, I have some time to kill before work."

He sat on his bed and look toward his desk, where the spider bit was hidden. "What I'm gonna do with you? And with the other that will come, I can feel it"

[] Experiment with the Spider bot other function.

[] Try that new power

[] Take a break with power experimentation and instead search the net for info about parahuman.

Wordcount: 1030
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You guys got lucky with the power roll, no need for a costume, plantsman is here. Even if Alex doesn't know yet.
A pretty slow start I know but our hero is still coming to grip with his new power.

Don't forget to vote for Creature or power. 150 Points

[] Creature

[] Power

Side note: I've updated the CM to version 2.1 but only after the roll for this chapter.
The changes are as follows: add Patronus to the Harry potter category (I don't know how I managed to forget about it that long), Kuriboh to the Various Category, and Custom Summon Contract to the Naruto category plus 10 new powers.
 
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Chapter 3: Spider Testing
[x] Experiment with the Spider bot other function.
[x] Creature

Creature roll: (150 points)
Roll, D35=25 Naruto, no secondary roll nothing worth 150 points or less.
Banked 150 points.

"Okay let's get back to what we were doing." Getting up from his bed and walking toward his desk Alex retrieved the spider bot and the phone. Addressing the bot "You can move again." after dismissing his previous order he put it down on the ground.

"Let's see, I was going to try those mysterious icons." Turning his attention to the phone and quickly going back to the controlling apps he simply taped the blue rectangle symbol.

Immediately the spider bot emits a bright blue panel of light in from of itself. Saying that Alex was surprised by that, would be an understatement. He stared transfixed before crouching and lightly taping the light panel. It produced a sound similar to glass and briefly flash white.

"You can protect yourself using a f-ing forcefield, that's awesome." Looking back toward the phone. "Can you make it bigger? I don't see any slider, by touch perhaps?" Trying with his fingers doesn't produce any result. "Guess not, but they're a chain link that's grayed out. Let's try that." As expected nothing happens with the bot but a message appears on the screen.

No compatible unit within range.

"That's interesting, this means that if I can summon more of you, maybe you'll be able to create a bigger forcefield ?" He concentrates on the feeling that represents the bot inside himself and looks at the ground next to the first bot. "No reaction, I guess I can only have one at a time or perhaps I need to wait. We'll see."

In an apparently much better mood, our hero returns his attention to the phone, "What effect will the second icon have? Something just as good I hope." Tapping the screen he was confused for an instant. "Choose source? Okay, what are my option? Photo, audio, or video file and also micro or camera. Some sort of projector then, hum, I'll try with the photo of myself that I took earlier."

Doing so and confirming his choice he looks at the bot. Again it projects light in the air, but this time a perfect rendering of the photo appears floating above the ground.

"Not as impressive as the forcefield on a technical level but perhaps more useful in the long run." Alex spends the next half-hour testing the various possibility. The spider bot could indeed project image, video, and sound. Either from saved files or directly from the phone.

"Well that was very interesting, you are way more versatile than I first thought. A sort of spy drone, not sure what I can use you for unless I become a cape for real and not just a civilian parahuman that doesn't use his power. Although I'm wondering why you are bright red, I may need to invest in black paint or perhaps dark grey, like concrete. I mean did you come from a universe where all buildings are painted bright red?"

With a sign, he refocussed on the present. "I played enough, you are going back to my desk and I need to prepare for work. And there's no way that I'm taking you with me, not even the phone, I'll be mugged for sure before the end of the day I someone sees me what that thing."

After storing the bot and the phone in his desk drawer, Alex boots his computer and while waiting for it to finish booting up, he takes his personal phone from his nightstand and navigates to a notepad app.

"Okay, I need to see what work I have today." After a few clicks," A command for Ms. Krane at Medhall, and one for Mr. Donal, same place, the usual for both." Alex makes some notes on his phone. "We also have two commands from Mme Grant, but different from her usual, I'll need to be careful about that."

He continues making notes of names, locations, and command each time. In the end, he noted a dozen names. "That's done, now for my itinerary, I'll start with WürstGrobe, don't like going there but they do make a mean sausage dish."

While planning he continues to mutter to himself. "If I cut by this sideroad I can then deliver directly here and then…"

Alex finished his planning half an hour later. "Okay, I'm ready and it's time to go." He gets up from his desk and moves to exit the bedroom. After one last glance at the desk drawer hiding the spider bot he left. Once downstairs he put on his shoe, coat, and a bike helmet that was hanging from the coat rack.

Heaving a deep sigh he exclaimed "My first day as a parahuman, or close enough, and I just go to work as if nothing happened. I'm still half thinking that it's just a dream. Wonder what will happen next?" Shaking his head and turning resolutely toward the door, he exits the house.

Outside Alex finds himself on a city street, both sides lined with adjoining two story-houses. Typical of Massachusetts architecture, short buildings made of bricks. In that particular case, it was plain to see that the maintenance of the houses or even the street itself wasn't up to par but it wasn't disastrous either simply a little run down.

After triple-checking that he closed the door correctly, he turns his attention to the descending stairs leading to the cave door next to the entrance. Thinking to himself, "It's always a pain to get my bike out of there, but it's better than leaving it on the street."

Opening the cave door, he found just behind it a yellow bike, far from new and rusted in someplace but still solid looking and equipped with a rectangular bicycle trunk above the rear wheel.

The young man indeed struggled a little extracting the bike from the cave but managed in the end. Once Alex closed the cave's door he gets on the bike and began pedaling, following the road to the north. On the way to his destination, he observed the world around him with new eyes, trying to see if anything is different now that he is different. Of course, he doesn't find anything, but he does note that in theory is spider bots could observe lots of things from the edges of the buildings without much risk of being noticed.

Suddenly just as he crossed the edge of the fifth block from his house he lurched to the side as if surprised by something and stop on the side of the street. "What was that?" He touched his chest for an instant and murmured to himself "It feels like the spider is back inside me, but locked, I can't touch it." He paused looking in the direction of his house. "I'm pretty sure that if I could check right now, I wouldn't find anything in my desk drawer. A distance limit then?" Taking a breath he refocused on the road ahead. "I don't have time right now, I have deliveries to make and I need to think about what path I could take, what are my options?"

Deep in thought, he continues on his way.

Wordcount: 1187

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Nothing gained this time, but this means that you have 250 points for the next roll, a lot of creatures and powers cost 200 points or less. Will you get something this time?

The story vote deal with Alex's eventual career path, it's not definitive, future events may greatly influence things but this vote will determine Alex's priority and what he will research first.

[] I want to be a hero and the only way is to join the Protectorate

[] I want to be a hero but I'm a loner at heart and my power is unusual better remain independent.

[] I don't want to fight, I'm sure that I can find a way to be a Rogue. My bot could be very useful as a private detective for example.

Also for the roll, 250 points:

[] Creature

[] Power

Voting will be closed Friday at 6 PM GMT.
 
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Chapter 4: Redeye Watcher
[x] I want to be a hero and the only way is to join the Protectorate
[x] Creature

Creature roll: (250 points)
Roll, D35=34 Horizon Zero Dawn, D30=17 Redeye Watcher
Creature gained
Banked 50 points.

Author note: For this chapter, I tried a first-person perspective instead of a third-person one, and I must admit it's way easier for me to write that way. It flows much better, please tell me what you think.

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I was trying to concentrate on the road on my way toward WürstGrobe but it wasn't easy, my though keep drifting toward what path to choose. Remaining a civilian was an option, I was happy with my life, my job paid enough for me to live not comfortably but serenely, as long I continue living with my mom. But this power comes with consequences, I couldn't live with myself if I could help and didn't do anything, and the urge to try my power would probably be too much after a while.

It would start by sending the spider bot on the roof, a just in case thing, rapidly it would evolve into sending it on short patrol around the block and eventually around the whole neighborhood. And the first time I see a crime being committed, I'll want to intervene. And it's Brockton Bay we're talking about, it wouldn't take long.

Stopping at a red light I keep thinking. Staying a civilian for long was out, Villain was simply out of the question. I refuse the become a blight on society like so many others!
Rogue could be a possibility, I know the law put some obstacles on that path, to avoid unfair competition but it could worthwhile. Becoming a contributing member of society without risking my life. But I can't see it, what could I do with a spider bot, or if the dream told the truth with exotic animals from the multiverse, open a zoo? No, probably not a viable path.

I look around me as I travel, Brockton Bay was far from a perfect city but that was all the more reason to become a Hero. Do I have the courage necessary for that? Won't I just freeze the first time I encounter a Villain? I take a breath and calm down. "Let's not get ahead of yourself Alex, one step at a time."

So Hero, should I just call the Protectorate? "Hello, I'm a new parahuman and I want to join?"
I nearly laugh out loud at the thought. No, not so fast, I need to do some research first. Could I go independent instead? While I like the thought of not receiving orders, I'm not sure I like the idea of having no backup.

At that particular thought, a felt a new pang in my chest and nearly crash into a streetlamp. I barely avoid it and stop a few meters away. "Again? What is it this time?" Concentrating on it, I could immediately tell it was much bigger than the spider bot and I could feel it with way more detail too. It was at least human size, perhaps even a little bigger, probably two legs, a long tail, and a big head. A sort of kangaroo? And metallic too. Another robot?

Unlike the spider that was still blocked, I knew that I could immediately summon this thing in the middle of the street if I want to. Of course, it was out of the question but It was reassuring in a way, in an extreme situation I had an out.

I focus back on the road and continue on my way, ignoring the weird look of the peoples that have seen me nearly faceplanting into a streetlamp. This latest event proves that I couldn't go at it alone, a distraction like that while fighting alone could mean my death. The Protectorate, it was, but not before finding everything I could about how it works and not just the common stuff that everyone knows, I wouldn't go to them while being ignorant.

Putting those though aside I concentrate on my job, this afternoon, after my first shift I'll have some time to experiment, mostly this other power that I got this morning.

I stopped in front of the restaurant, WürstGrobe was probably not an E88 front just an opportunist using the nazi's presence in town to have a guaranteed clientele. And it worked, it was a popular encounter point for the gang member, sympathizer, and even those that didn't share the ideal but don't want to become targets. I must admit that their cooking was of some quality and the proprietor was always in good mood. Still, I try to stay professional when coming there for a command, I don't want to be associate with them too much.

Opening the door, I enter the main room. Not many people at this hour, but still a few. The decor was stereotypical, with big beer mugs serving as pot-plant, giant plastic sausage serving as lights fixture, and gothic architecture. I give a nod to the server and move toward the counter where I could see the proprietor surveilling the room. A medium age man, white of course with light red hair and a big mustache.

"Hello Yannick, I'm supposed to have two orders to deliver for you, are they ready?"

Turning toward me he gives me a friendly smile, "Hello Alex, good day to you. And yes, they're nearly ready my cook is just putting them in their box."
"Great thanks, I don't want to have my clients growing impatient." To avoid any awkwardness I exchange a few platitudes about the weather and barely a minute later the cook comes out with the dishes.

I take them from his hand with a nod and turn toward the door, but not before also nodding to Yannick. "Goodbye, see you next time."

Returning to my bike, I put the dishes safely in my trunk and get back on it. I didn't want to look like I'm fleeing the restaurant, but I really don't want to stay longer than necessary. Turning my attention to the road I turn in the direction of Medhall. Unlike the place, I just left I like Medhall, the biggest enterprise in town, giving a real economic boost to the Bay. It was nice to see something that was prosperous.

On my way my though keep going back toward my power, I need a place where I can test what I can do, particularly if I continue to gain things at the same rate. My home was fine for small things like the spider bot, my second power seems to apply only to myself so it was probably safe there too. But the latest creature feels bigger and summoning it in my bedroom seems unwise. Where could I go?

[] The Boat Graveyard, a convenient but obvious choice and may be under surveillance by the gangs.

[] The Trainyard, similar to the Boat graveyard but also Merchant's Territory

[] The old park near Captain's Hill, possesses a wooden area but it would be harder to find a place truly hidden.

[] The abandoned mall at the edge of town, but I need to find a way inside.

[] No, despite the size difficulty doing it at the home is safest.

Wordcount: 1065
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Well, we got our second creatures, and it's a robot again. Our hero will end up believing that all the creatures in the CM are robots.

The Redeye Watcher is interesting as a first combat summon, not the most powerful but possesses both melee and ranged attack.

For the roll, 150 points:

[] Creature

[] Power

Voting will be closed Monday at 2 PM GMT.
 
Last edited:
Chapter 5: Rider
[x] The abandoned mall at the edge of town, but I need to find a way inside.
[x] Power

Creature roll: (150 points)
Roll, D85=3 Rider
Power gained
Banked 50 points.

Author Note: Lot of luck with the rolls so far, Alex become a perfect Rider and It just got a creature big enough to ride. It's not normally ridable, but with this power that's not an obstacle.

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I stopped before the Medhall building a few minutes later, I parked my bike and secured it to a streetlamp. Even here it was better to be careful.

Taking out the dish from the trunk I move toward the door of the tower. It was the biggest building in town, employing hundreds of people, perhaps more than a thousand. The glass and concrete structure was gleaming in the sunlight, it wasn't an architectural masterpiece but it was a very nice sight.

I give a nod to the security guard, who nodded back at me and I advances toward the reception. It was Kelly today, a very cute brunette, a little smaller than me, with a pixie cut, elegant rectangular glass framing her hazel eyes. She was wearing a black ensemble accentuating her figure, some descent curve but nothing excessive.

I smiled upon seeing her and she return it. "Hello, Alex It's nice to see you. I see that you have some order for my co-worker."

Seeing her smile make butterfly appear in my belly, and this has nothing to do with my power. I ignore that feeling with practice ease. "Hello, Kelly a pleasure to see you. And yes I have two orders here, for Ms. Krane and Mr. Donal. Can I leave them here with you?"

She lowered her eyes to check a sticky note on her desk, "Yes, I'll ask someone to bring it to them."

I hand her the two boxes, my hand brushing hers and sending goosebumps in my arms. "Here you go then, always a pleasure to speak with you but sadly I have more delivery to make. Have a good day."

She smiled at me again "Have a good day Alex."

I turn back toward the door and take a deep breath. Talking to Kelly was always difficult because I have a not so small crush on her. I never managed to gather enough courage to ask her out and I learned not long ago that she had a boyfriend. A missed opportunity but I put it out of my mind while unfastening my bike and getting back on it. Romance wasn't the order of the day and I probably didn't have much chance with a beautiful girl like her anyway.

Riding on the road toward the next restaurant, I was suddenly assaulted by something new, not a feeling in my chest but a flow of knowledge directly in my brain. This time I didn't deviate a millimeter from my path. That was because this knowledge, this skill, and the reflex coming with them were all about riding. Not riding a vehicle, but riding animal and beast, I knew how to ride a horse, an elephant, or even, despite never even seeing one, a dragon. The skill on how to best position my body on their back to maximize speed and control, how to transmit instruction with the smallest twitch of my muscle, and how to hold onto them without hurting them, or risking being dismount. This doesn't translate directly to biking but the reflexes were close enough that it didn't matter much, despite the onslaught of knowledge I continue on my way as if nothing happened.

I was in turmoil about the latest happenings, my power just granted me out of the blue all the skills of the best riders in the universes, combined. I had the sudden urge to summon my latest creature immediately just to see if it was big enough to ride, but I resisted, barely.

The rest of my delivery run passed in a rush, alternating between going searching for orders in various restaurants and delivering them to my client working in various businesses. Meanwhile, my mind was busy planning my afternoon.

I managed to return home a two pm, I don't think I ever managed to finish a run so fast before. My plan was set, the first thing was testing this power I got this morning, then take the bus toward the abandoned mall, hoping that I could find a way inside. Once there I would finally summon this metal kangaroo thing, perform a few tests, and hopefully return home before six pm for my second shift.

I return to my bedroom and check my desk drawer. As expected the spider bot and the smartphone have disappeared, so either a time limit or a distance limit. I'll need to test that at some point.

Going to the bathroom, I remove my clothes with the exception of my boxer in case this experiment destroys my clothes.

Facing the mirror above the sink I close my eyes and concentrate on that bundle of power in the middle of my chest. I take the time to really focus on it. It clearly conveys the idea of transformation of the self, it's link to one concept or idea, something green? I'm not sure, but I get the feeling that it could be linked to another concept, absent for now, or even multiple ones.

With some apprehension, I activate it. The change is immediate and instantaneous I can feel it. My body responds slightly differently but the change is negligible, I'm still in a humanoid shape, I was half afraid to transform into a spider. I open my eyes and gasp upon seeing my image in the mirror.

I transformed into some sort of plantsman. My skin was made of entwined light green vines, from my face up to the tip of my finger, with bark for fingernails. My hair was replaced by strands of dark green moss, my eyes were dark red flowers. Opening my mouth I could see that my teeth were made of wood and my tongue of some sort of fungus.

Looking down I could see that my boxer was still there but transformed into a sort of grass skirt. Touching the various part of my body and moving around, I didn't feel any problem, I could move normally, no pain, no discomfort. Slowly looking into the mirror again, I smiled, a middle disturbing sight with my wooden teeth. I had the perfect disguise, not need for a costume.

After a few tests, I discovered that I could change back and forth easily and at will. If I'm wearing clothes they transformed with me but not if I put them on afterward. And If I removed some pieces of clothes after the transformation they revert back to normal after leaving my body.

Not wanting to waste too much time I turn back to normal and after leaving a note for Mom saying that I would be back later, I exit the house and advance toward the bus stop.

Wordcount: 1110
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No story vote this time, I didn't know what to propose and I was hoping to at least reach the mall, but the story got away from me. Alex somehow got a crush on the desk clerk. Sorry.
I closed the vote one day earlier than planned but seeing no more vote coming and with the urge to write I decided to go for it.

For the roll, 150 points:

[] Creature

[] Power

Voting will be closed Monday at 2 PM GMT.
 
Chapter 6: The Mall
[x] Creature

Creature roll: (150 points)
Roll, D35=22 Fell Seal, no secondary roll nothing worth 150 points or less.
Banked 150 points.

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The bus stop wasn't far from the house thankfully. I didn't encounter anyone on the way, being the middle of the afternoon in a residential neighborhood it was normal. Upon reaching the bus stop I look at the schedule and after checking the hour on my phone I could see that I only need to wait a few minutes.

While waiting I look around me, my neighborhood wasn't the greatest in town, barely middle class. Still, I've grown up there and I was attached to it. It was in that street that I learn biking. Not far from there I could see the sidewalk where I scrapped my knee when I was seven.

Lost in thought I nearly missed the bus arrival. Climbing inside and giving a friendly nod to the bus driver, I pay my fee and make my way toward the first available seat. Apart from a young couple sitting in the back, the bus was empty.
The buses in Brockton Bay were a sort of weird neutral ground, nothing official but all the gangs recognize their utility. After all, not every gang member possesses a car. When members of opposing gangs found themselves in the same bus at the same time, they mostly ignore each other. Incidents still happen from time to time, the Merchants in particular, but it was mostly safe.

I was looking at the scenery but not really seeing anything, I was just waiting for my stop, the terminus in fact. On the way, we passed by Mom's shop but sadly I didn't spot her.

The bus did not go all the way to the old mall, but close enough for my purpose. Finally, after half an hour of travel, I reached the end of the line. Starting from this point I need to be careful, despite it being the middle of the day this part of town was largely deserted.

I tried walking confidently as if I wasn't afraid of anything. It was far from the truth, I was more than a little apprehensive. I didn't consider myself a coward but I never been really confronted with danger before. Besides that one time seeing a cape fight from afar, an encounter between Stormtiger and Mush, and running in the other direction. A smart decision in my opinion.

After a few minutes of walking, I spot the mall. Another tragedy of the Bay, it opened barely six months before the dockworker's protest and the sinking of the container ship. With the economic decline that followed it starts to lose money fast and definitively closed a year and a half later. Since then it's been used a few times for illegal rave parties. It's was just a little too far on the edge of town for the gangs to be really interested in it and it was the same for the homeless population.

The mall was set up in a U shape. A main rectangular building and two rectangular wings joined at a 90° degree angle at each extremity. Upon entering the parking lot I could see that the entrances, three in totals, were all blocked by tick metal shutter. No hope to enter that way, I began to slowly circle the building. What I need was either an emergency exit left open or a service door. All the while I keep looking around, but I couldn't see anyone around. A good thing but if anyone saw me they'll wonder what I'm doing there. I could only hope that nobody would see me.

After trying at least a dozen doors I manage to find one that was open, the lock was completely broken. Looking around I could see a lot of trash around this particular door, most likely the remnants of one of those raves. It was a service door and after opening it slowly I could see that it opened toward a loading area.

Entering I hesitate for an instant, summoning my metal kangaroo here was possible now that I was hidden on all side and there was sufficient room, but if anyone saw me and follow me just opening the door would out me.

I move further inside, the room was big and full of tall metal shelves, to the side was some sort of supervisor office with a glass wall. Further inside I found another door this one leading to the shop proper. From the decor, I guessed that it was a toy store at some point. All the shelves have been pushed against the walls and multiple wooden boxes assembled into a crude stage.

Seeing that this door could be closed and after pushing a few boxes against it I decided I was secure enough and that it was time to see my new creature.

I concentrate on a spot on the floor in front of me and trigger the feeling inside my chest. But the creature didn't appear immediately, instead, it linked with the concept behind my other power and wait for, I want to say, my approval? I paused at that point, this suggested that I could apply the concept to the creature, presumably transforming it like me. My sample size was way too small to be sure but the feeling seems right.

Do I want to do it? From a scientist's perspective no I should not, you need to establish a baseline before attempting any experiment. But this could allow me to test two things at once, and coming here each time I need to test something wasn't practical. I've decided, yes I'll try to combine both the creature and the concept.

Refocussing I trigger again the feeling inside my chest and this time allow it to link with the concept. The creature appeared before me and it definitively wasn't a kangaroo. Two legs yes, a very long tail yes, but the resemblance stopped there, a neck nearly as long as the tail and a big boxy head with one enormous eye, shaped like a sort of raptor. I could guess where the concept transformed metal part into woods and vine, and the eye into some sort of spherical mushroom. I could only guess at his normal appearance.

Unlike the spider this one was moving on its own initiative, it seems to be looking at me curiously but not aggressively. After a few moments where I refrain to move just in case, its eye flashes green, it turns around and began looking all around the room curiously.

I breathe a little easier upon seeing that. I speak up "Can you hear me?" Immediately it turns toward me again as if waiting. "Okay, so you hear me, great. Do you obey me? Turn around and stop moving." It turned immediately and stopped all movement. It was a little creepy and unnatural. The robot theory seems to be gaining ground. I approached to touch it. No visible reaction. "Your legs are a little small but my new skill is telling me that if you are strong enough to bear my weight I could definitively use you as a mount."

"You can move again and walk around, I want to see you move more." The creature obeyed and began walking and observing all around the room. "Hum, need to find you a name at some point, but not before seeing your real appearance. I'll call you raptor for now."

"I have enough time to test your capability a little but what to do after?"

[] Have the creature stay there, it allows you to test if you feel it disappear when you reach a certain distance.

[] Transform into plantsman and take it for a ride around town.

Wordcount: 1243
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I have a feeling that I already know what vote will win.
I'm pretty sure I've lifted the idea of the bus as neutral ground and the abandoned mall from other fanfic but I can't remember which one. (Mauling snark?)

For the roll, 250 points:

[] Creature

[] Power

Voting will be closed Wednesday at 3 PM GMT.
 
Chapter 7: Testing Raptor
[x] Have the creature stay there, it allows you to test if you feel it disappear when you reach a certain distance.
[x] Creature

Creature roll: (250 points)
Roll, D35=35 Various, D91=25 Forest Spirit too expensive nothing gained.
Banked 250 points.

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After a moment of reflection I shake my head, no it would be foolish to go riding on the back of Raptor just for fun. Even if I really want to. With a sign, I turn back my attention to the plant monster currently exploring the room.
"Okay, let's get to testing your capability. Follow me." Obediently Raptor turns around and approached Alex.

I move to a corner of the room and its moves next to me before fixing me with his eye. It was a little unnerving.

I take my phone out and navigate to the stopwatch app. "First things, I want you to run fast you can toward the opposite corner and back a soon as I say the word go. GO!" It obeyed me without delay and I observed it moving carefully. It was indeed a pretty fast and nimble creature able to avoid the few obstacles with ease. Looking at my phone and stopping the stopwatch as soon as it was back next to me give me 6.5s.

"Okay, so the opposite corner is something like 50m away (164 ft), 100m for the back and forth but you need to accelerate and decelerate twice on the way." After a little mental calculus, I obtained roughly 15.3m/s. My riding skill is telling me that's is slower than a horse at a full sprint but Raptor is certainly way more agile, not bad at all.

Pocketing my phone I turn toward it. "Next thing is jumping. Jump as high as you can." Raptor did so and easily cleared my head. "Okay good, Jump as far as you can." Again Raptor followed the command landing at least 4m away (13ft).

"That's impressive in both cases without any running start, you got pretty strong legs. Now I need to know if you can bear my weight. Come here and crouch as much as possible." The creature did so and I climb on it. Immediately my skill took over my movement, instead of putting my leg on each side of Raptor I sited cross-legged. Otherwise, my legs would touch the ground or hinder the move of his legs. I then bend forward and put my hands around his neck. This position was a little awkward even with my skills, and my subpar physical conditioning didn't help. Still, it was workable.

I didn't need to talk to direct Raptor, a twitch of my muscles was enough. I direct it to get up and to trot around the room. It seems to bear my weight easily. I was expecting to be rapidly nauseous from the unfamiliar movement but no, certainly an effect of my skill. Accelerating we did laps of the room, with the occasional jumps. It was exhilarating, the need to go outside and go full speed was strong but I resisted.

Still, when at the end I jump down from Raptor's back I had a huge smile. "And finally I need to know what you can do offensively. How could I word my order?" Looking around the room I move toward another wooden crate. "Yes, that'll make a fine target". Moving back behind my creature, I pointed my finger toward the crate. "Attack that crate."

Immediately Raptor jumps on the crate and destroys it with powerful a strike from his legs. I pointed toward another one "Now, attack that one in a different way." This time it simply charges with his head low and pulverized the crate that way. "Hum, okay." pointing at yet another crate "That one differently again." Raptor pivoted and strike with his tail.

"Strong physical attack, you could do a lot of damage that way. I'll need to be careful when I'll use you for hero work. Let's try something else." I pointed at a fallen shelf not far from me "Use a nonlethal attack against that."
I barely had a second to react before Raptor's eye suddenly flashed and then I was screaming in pain and rubbing my eyes."Damn it, my eyes! Stupid thing!"

I spent the next few minutes with my eyes closed hoping desperately that my eyes weren't damaged permanently. Finally, I managed to open my eyes again, and I could see albeit with a few spots in my vision.

"Okay, lesson learned, if I want to test a creature's mean of attack I need to take more precaution." Once I've fully regained my vision I placed myself behind a shelf in the corner of the room and pointing toward the farthest crate. I addressed Raptor. "Wait for ten seconds and then use your strongest offensive ability on that crate." I immediately cover my ears and waited, looking at Raptor with attention. A few seconds later I could see a glow coming from his eye and an instant after that it emit a freaking laser beam that makes the crate explode.

I was slacked-jawed and looking at Raptor with new eyes. "You're equipped with a freaking laser canon." Thinking about it more I smiled. "No, no, I am equipped with a loyal Raptor that possesses a laser canon. Yes, that's a much better way to think about it."

Pointing at yet another crate "If you have any other means of attack use it on that box." I covered my ears but after waiting for a few seconds Raptor didn't react. "That's all then, well it's plenty already."

Pausing to look at the hour on my phone, "Yep, I better get back home so I can start my second shift. You'll stay here, that way if I feel you disappear on my way home, it'll confirm the distance limit. Go hide behind that shelf, crouch down, and do not move no matter what happens." Once I was satisfied that Raptor was at least partially hidden, I carefully make my way outside. Seeing no one I move with purpose toward the bus stop. Running would only attract attention.

Once at the bus stop, I could see that I'll need to wait for a quarter-hour for the next one. I'll be cutting it close for my next shift. The rest of my journey passed without incident, in the bus I was mostly bored, but at one point I did felt Raptor reappear inside me but locked like the spider bot. "So that confirms the distance limit, that's good to know."

Once home I could see light inside, Mom was back, I didn't have time to talk so I simply hurried to take my bike and go to work. My thoughts weren't really focused on my job but more on what my future would hold.

Wordcount: 1101
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No story vote this time.
For info, I use an ostrich speed for the Redeye Watcher, it seems fair, but I haven't played HZD yet.
No gain this chapter, we're starting to accumulate point, we may be able to gain something big.
I know that we've spent a lot of time testing your creatures so far, first the Spider bot and now the Redeye Watcher, but that's only because our hero is still discovering his powers. As time goes on the testing phase will take place offscreen unless we get something completely new.

For the roll, 350 points:

[] Creature

[] Power

Voting will be closed Friday at 3 PM GMT.
 
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