Character Sheet
][ Inquisitor Joanyn Praxis ][
Imperial Inquisitor, Ordo Hereticus

Attributes
Physical Attributes
Strength - 1
Agility - 2
Melee - 1
Endurance: 4

Mental Attributes
Intelligence - 3
Tactics - 2
Nerve - 1
Fortitude: 6

Social Attributes
Charm - 4
Presence - 3
Contacts - 3
Resolve: 10

Faith Attributes
Belief - 2
Scripture - 0
Fire - 1
Conviction: 3
(3) - The Imperium should be an alliance of solidarity for the weak, not an alliance of strength for the strong.
(2) - People are more than problems, weaknesses, corruption vectors to eradicate. Their feelings and dreams matter.
(1) - A Shot Fired is a Shot Wasted

<1> - Victory makes me feel alive.
Strength is raw physical conditioning. Lifting stuff, swimming, running a long time, punching hard. It's added to many melee attack damage as well.

Agility is swiftness, reaction speed, and immediate awareness. It's used for dodging things, jumping, ducking, outrunning folks, and other twitchy reactions.

Melee is the general skill of up close combat with knives, swords, fists (power or otherwise), chainsaws, whatever else.

Intelligence is raw intellectual power, knowledge, and drive to learn and study stuff. It is also used for military logistics.

Tactics is your knowledge of battle tactics, from the strategy of leading armies to simply knowing when it is safe to rush across a hallway in a gunfight.

Nerve is the stat both for shooting firearms and for keeping your cool. Nerve checks are common in combat to prevent from panicking or fight through pain.

Charm is the social stat used for flattery, smoothtalking, lying, seduction, verbal sparring, deflection, and navigating high culture.

Presence is the social stat used for reasoning, explaining, teaching, intimidating, impressing, or public address.

Contacts is rolled to know people you need to know, and to have a good reputation with them.

Belief is your actual faith in... whatever you have faith in. The Emperor, hopefully. It is used to resist temptation and corruption.

Scripture is your knowledge of the intellectual side of your religious faith. If you can quote from the holy books and theologians. It's intelligence for matters of faith.

Fire is your ability to project your faith out and convince others of it. Want to convert somebody or whip a crowd into a fanatical fury? This stat.
Weapon: Laspistol
Weapon: Hellpistol
Trade: Manager
Trade: Spy
Trade: Political Operator
Talent: Verbal Sparring
Talent: Seduction
Talent: Dishonesty
Talent: Intimidation
Talent: Exfiltration
Talent: Logistics
Talent: Propaganda
Talent: Indirect Persuasion
People: Dahlia
People: The Corrupted
People: High Imperial Politicians
Knowledge: Imperial Political Theory
Social Loadout
1 Compact Laspistol, 1 Laspistol Reload, Flash-Safe Glasses, 6 Concealed monoknives, 1 Show Knife, 1 Belt Buckle Gun, 1 Plastex Bodyglove/Flakweave Suit, Displacer Field

Combat Options
+1 Hellpistol, +1 Transonic Machete

Compact Laspistol
Small Handgun
Attack Dice: 1/d10 -or- 2/d10-1
Aim Bonus: +1
Damage Bonus: +2
Armour Reduction: 0
Magazine Size: 4
Special
Laser: Does not cause bleeding.
Blinding: If operated without flash protection, witnessing the impact of a las-weapon will blind for 3 rounds.

Concealed Monoknife
Small Knife
Attack Dice : 1/d10
Damage Bonus : Agility + 1
Armour Penetration : 2
Parry Bonus : -1
Disarm Bonus : +0

Show Knife
Medium Knife
Attack Dice : 1/d10+1
Damage Bonus : Agility + 1
Armour Penetration : 0
Parry Bonus : +0
Disarm Bonus : +0

Buckle Gun
Tiny Handgun
Attack Dice: 2/d10-2
Aim Bonus: +0
Damage Bonus: -2
Armour Reduction: 0
Magazine Size: 1
Special
Hidden: Will always escape searches.

Plastex Bodyglove/Flakweave Suit
Clothing
Armour Value : 3
Coverage : All but Head and Eyes
Resistances : Impact, Blunt

Displacer Field
Energy Screen
When hit with an attack, roll 1d10.
1: Displaced into worse danger.
2: Displacer field fails. Take the hit.
3-6: Displaced hard. Take 1 Sore from bumping into something.
7-9: Displaced. Attack avoided.
10: Nothing personal, kid.

Hellpistol (Voss Pattern)
Medium Handgun/Carbine
Attack Dice: 1/d10 -or- 2/d10-1 (One-Handed)
Aim Bonus: +1
Damage Bonus: +3
Armour Reduction: 2
Magazine Size: 12
Special
Laser: Does not cause bleeding.
Blinding: If operated without flash protection, witnessing the impact of a las-weapon will blind for 3 rounds.
Convertible: When converted to Carbine mode, gain +1 to Attack and Aim Bonus.

Transonic Machete
Medium Knife
Attack Dice : 1/d10+2
Damage Bonus : Strength + 3
Armour Penetration : 1 + Half of enemy Armour (Round Down)
Parry Bonus : +0
Disarm Bonus : +3
Special
Sickening Vibrations: Enemies with 3 meters of an active blade count as being at -1 to all stats.
Sister Charitina
A member of the Order Famulous who found her faith again thanks to the Inquisitor. Praxis' closest confidant, dearest friend, and irritating ex-girlfriend.
Attributes of Note: Nerve 3, Contacts 4, Charm 3, Scripture 2, Fire 2
Skills of Note: Career - Order Famulous, Weapon - Bolt Carbine, People - Inquisitor Praxis
Equipment: Half-Plate Power Armour, Bolt Carbine, Burning Blade
Known Values: (3) The nobility is a blight on the Imperium, (2) I trust the Inquisitor's vision for the future, (1) Galaxy grim and dark, tiddy soft and warm.

Dahlia Hussian
A 17 year old unsanctioned psyker, rescued by Praxis from the witch's pyre she volunteered for at age 12. Loves the Emperor, and hates herself for being unworthy and twisted.
Attributes of Note: Power 1, Control 2, Sight 2, Faith 5, Strength -1, Nerve 0
Skills of Note: Talent - Self Discipline, Talent - Self-Hatred
Equipment: Web Derringer
Known Values: [3] I am here because I was given a chance. I should extend the same chance to others, [2] The Emperor is all things, [1] I can atone for my existence by aiding the Inquisitor

Marvel Ann Alemanga-Zero
A Magos of the biology wing of the Adeptus Mechanicus, Marvel Ann is an exuberant, odd, and enthusiastic cyborg lady who is an expert in medicine and bionics. She's Joanyn's current sweetheart, and she autotunes her voice.
Attributes of Note: Intelligence 4, Charm 3, Strength 4
Skills of Note: Career - Cyberdoc, Talent - Surgery, Talent - Singing
Known Values: [2] Adventure is to be seized with both hands (and as many mechandrites as possible)

Fraser Bookter
A positively ancient scribe who served Praxis' teacher, Bookter has seen all manner of things. Despite that, he keeps good humour.
Attributes of Note: Intelligence 4, Scripture 2, Contacts 2, Strength -2
Skills of Note: Career - Archivist, Knowledge - Imperial History
Known Values: ???

Korey Kilimnik
Once a Lightning fighter pilot for the Navy, until he was caught fucking an admiral's son. Kilimnik professionally doesn't care unless it has jet engines.
Attributes of Note: Nerve 5, Agility 3
Skills of Note: Career - Fighter Pilot, Talent - Piloting, Talent - Causing Trouble
Known Values: [2] By death or rejuvenation, age will never slow my reflexes
Penalties

≡][≡​
Sore​
Strain​
Stress​
Stain​
≡][≡​
◹☠◸​
0/4​
0/6​
0/10​
0/3​
◹☠◸​
◹⛉◸​
3 XP​
XP3​
33 XP​
9 XP​
◹⛉◸​
CURRENT RP
6

RULES SUMMARY
ROLZ ROOM
 
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I mean, they're all infected except any kids who are too small to successfully infect and too big to breastfeed. There is a risk on the transport but honestly the more I think about it the more sure I am it's marginal. Keep a wall of Marine between them and anything important and pop a void suit on us and Marvel-Ann just in case the displacement field elects to do something really inconvenient. I don't really think we'll find a cure and I think we'll have to kill them all in the end, but I could be wrong and we should throw the dice on that hope. Apart from anything else we walk away from this with 3RP if it works, 2RP if it doesn't and 0RP if we just frag them and run.

Possibly more than three, since we're going out of our way, and while not remotely high, there is a risk to us? That could be worth a few multipliers. I'm willing to argue that, actually.

At the very least, we're risking resources/allies at least a little, even on just staying here to check.

It won't.
That's why I am for either killing them here or, if we elect to transport those poor sods, to do it for actual use as live dissection subjects.
I just don't...see a reason to drag them around?

But you're voting for the 'just drag them around, and then kill them (or most of them) at the end' option?

...also, why would you use them as dissection subjects? There's a lot that can be studied without killing them immediately. And they're even likely to consent once the Brood is dead, because then they have at least some hope of getting out of it alive, even if it's slim.
 
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But you're voting for the 'just drag them around, and then kill them (or most of them) at the end' option?

...also, why would you use them as dissection subjects? There's a lot that can be studied without killing them immediately.

Fair point. Hm.

And yeah, I indeed have no idea what use will live subjects provide for Biologis. Presumably, dissection is indeed not be-all end-all of it.
 
Fair point. Hm.

And yeah, I indeed have no idea what use will live subjects provide for Biologis. Presumably, dissection is indeed not be-all end-all of it.

We can get all the data we need from freshly deceased people. Live dissection, really? o_O

In any way, they're ill people, not evil ones. This isn't like chaos, removing them from the reach of the patriarch will fix most of the issues, and quarantine to ensure they do not infect others until we've figured out how exactly it spreads should be safe.
 
For what it's worth, this is a genuinely hard choice, and kudos to @open_sketch for writing something so compelling that we spent a good five pages arguing about it.
 
[X] Tell them the short version and offer them a choice between being taken on-board disarmed or dying with the ship. Take those who agree back to the shuttle. Once aboard, elaborate on their condition and our plans for them and give them the time and agency to choose between that or standard Imperial policy (i.e. Emperor's Peace).
-[X] Scan each of them for genestealer infection, the uninfected, if any exist, are fine. The rest, quarantine, so as not to spread the infection further.
-[X] Ask Marvel-Ann about the possibility of willing, living subjects aiding in the creation of a cure for the recently infected.

TBH this strikes me as a bad idea... I can sort of see, beyond the obvious desire not to murder innocent people, the possibility of trying to find a cure but....
These are basically zombies, in the original sense of mindraped slaves. Don't underestimate the danger, especially in a combat environment. My concern is less them attacking us than trying to like grab a pistol or tackle us while we're running back to the ship- what happens if they all panic (as a result of learning that they're infected and this probably doomed, and/or hivemind influence?) And we get a patriarch or something showing up?
 
[X] Tell them the short version and offer them a choice between being taken on-board disarmed or dying with the ship. Take those who agree back to the shuttle. Once aboard, elaborate on their condition and our plans for them and give them the time and agency to choose between that or standard Imperial policy (i.e. Emperor's Peace).
-[X] Scan each of them for genestealer infection, the uninfected, if any exist, are fine. The rest, quarantine, so as not to spread the infection further.
-[X] Ask Marvel-Ann about the possibility of willing, living subjects aiding in the creation of a cure for the recently infected.

This is not in fact, the most efficient action, it seems like the most in character action though.
 
They don't have to be "elite operatives" or anything to be a threat. Even untrained civilians can whip out a hidden grenade, or attempt to interfere with the Space Marines' lines of fire and allow the pure strains (or worse, the Patriarch), precious seconds to act.
 
[X] Tell them the short version and offer them a choice between being taken on-board disarmed or dying with the ship. Take those who agree back to the shuttle. Once aboard, elaborate on their condition and our plans for them and give them the time and agency to choose between that or standard Imperial policy (i.e. Emperor's Peace).
-[X] Scan each of them for genestealer infection, the uninfected, if any exist, are fine. The rest, quarantine, so as not to spread the infection further.
-[X] Ask Marvel-Ann about the possibility of willing, living subjects aiding in the creation of a cure for the recently infected.

I wake up to find five pages of discussion on the finer merits of child murder. You people, I swear...
 
A hidden grenade, that the Space Marines disarming them somehow miss despite actual decades of experience, and plenty of knowledge about weaponry.

It's theoretically possible, but only just.
 
A hidden grenade, that the Space Marines disarming them somehow miss despite actual decades of experience, and plenty of knowledge about weaponry.

It's theoretically possible, but only just.

Remember, we're in a time crunch, we have one Space Marine on hand, and there's twenty something people. Even taking the time to properly check everyone for something as small as a grenade will do damage, to say nothing of them whipping one out BEFORE they disarm.
 
Remember, we're in a time crunch, we have one Space Marine on hand, and there's twenty something people. Even taking the time to properly check everyone for something as small as a grenade will do damage, to say nothing of them whipping one out BEFORE they disarm.

At which point we'll fill them full of holes, because every single one of us is more experienced and skilled than them, and the idea that they just have secret hidden backup grenades waiting is kinda silly. You can always create just-so stories to justify murdering civilians out of fear that they'll somehow hurt you.
 
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At which point we'll fill them full of holes, because every single one of us is more experienced and skilled than them, and the idea that they just have secret hidden backup grenades waiting is kinda silly. You can always create just-so stories to justify murdering civilians out of fear that they'll somehow hurt you.

To be entirely fair, it's very much the easy and convenient choice. This discussion has done a very good job of showing why murdering anyone you even perceive as a threat in a paranoid fit is appealing to those in positions of unaccountable power.
 
But, like, is there some level of risk that we might be inconvenienced by doing this? Sure, which is prolly a good thing because it's all about those multipliers. :V (since we're stretching our 1 value and 2 value, uh, this could be a very good moment in the mechanical respect.)

But it's a pretty controlled risk, IMO, and one we can afford to take, all things considered.
 
[X] You're already infected. They likely are too. We cannot take you with us, I'm sorry.
-[X] Ask for their names and blood samples before you go. We can know the cost back on the ship.
 
[X] Tell them the short version and offer them a choice between being taken on-board disarmed or dying with the ship. Take those who agree back to the shuttle. Once aboard, elaborate on their condition and our plans for them and give them the time and agency to choose between that or standard Imperial policy (i.e. Emperor's Peace).
-[X] Scan each of them for genestealer infection, the uninfected, if any exist, are fine. The rest, quarantine, so as not to spread the infection further.
-[X] Ask Marvel-Ann about the possibility of willing, living subjects aiding in the creation of a cure for the recently infected.

Let's see how hard this can bite us...
Probably the infected being compelled to distract us while the real genestealers close in to do some damage.
 
That was something I did mean to mention actually, as I recall genestealers weren't hugely dangerous on the tabletop against bog standard Tac Marines. Not amazingly strong and Rending rather than actual armour piercing weapons. Can they really just blend their way through Terminators in the fluff?
 
That was something I did mean to mention actually, as I recall genestealers weren't hugely dangerous on the tabletop against bog standard Tac Marines. Not amazingly strong and Rending rather than actual armour piercing weapons. Can they really just blend their way through Terminators in the fluff?
Yep, they can. Well, okay, not guaranteed to, Rending's probably...fair enough?

Not sure, actually.

Also, in fluff, there are no, like, balancing tools like points equivalence between sides. In this scenario, there are, like, several tactical squads deployed onto a ship with potentially hundreds of pure 'stealers, and some unknown number of hybrids.

Plus it's not open field, where lines of fire are cool and 'stealers should reach tacmarines first. It's a ship with loads of vents and close dark corners, where each genestealer can cosplay Xenomorph.


edit: otoh tabletop marines are nerfed compared to fluff too, so who knows?
 
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[X] Tell them the short version and offer them a choice between being taken on-board disarmed or dying with the ship. Take those who agree back to the shuttle. Once aboard, elaborate on their condition and our plans for them and give them the time and agency to choose between that or standard Imperial policy (i.e. Emperor's Peace).
-[X] Scan each of them for genestealer infection, the uninfected, if any exist, are fine. The rest, quarantine, so as not to spread the infection further.
-[X] Ask Marvel-Ann about the possibility of willing, living subjects aiding in the creation of a cure for the recently infected.
 
[X] You're already infected. They likely are too. We cannot take you with us, I'm sorry.
-[X] Ask for their names and blood samples before you go. We can know the cost back on the ship.

Oh hey, I WAS RIGHT. It turns out they're infected.
 
[X] You're already infected. They likely are too. We cannot take you with us, I'm sorry.
-[X] Ask for their names and blood samples before you go. We can know the cost back on the ship.

Oh hey, I WAS RIGHT. It turns out they're infected.
It 2000% because of us rolling badly, though.
 
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