Character Sheet
][ Inquisitor Joanyn Praxis ][
Imperial Inquisitor, Ordo Hereticus

Attributes
Physical Attributes
Strength - 1
Agility - 2
Melee - 1
Endurance: 4

Mental Attributes
Intelligence - 3
Tactics - 2
Nerve - 1
Fortitude: 6

Social Attributes
Charm - 4
Presence - 3
Contacts - 3
Resolve: 10

Faith Attributes
Belief - 2
Scripture - 0
Fire - 1
Conviction: 3
(3) - The Imperium should be an alliance of solidarity for the weak, not an alliance of strength for the strong.
(2) - People are more than problems, weaknesses, corruption vectors to eradicate. Their feelings and dreams matter.
(1) - A Shot Fired is a Shot Wasted

<1> - Victory makes me feel alive.
Strength is raw physical conditioning. Lifting stuff, swimming, running a long time, punching hard. It's added to many melee attack damage as well.

Agility is swiftness, reaction speed, and immediate awareness. It's used for dodging things, jumping, ducking, outrunning folks, and other twitchy reactions.

Melee is the general skill of up close combat with knives, swords, fists (power or otherwise), chainsaws, whatever else.

Intelligence is raw intellectual power, knowledge, and drive to learn and study stuff. It is also used for military logistics.

Tactics is your knowledge of battle tactics, from the strategy of leading armies to simply knowing when it is safe to rush across a hallway in a gunfight.

Nerve is the stat both for shooting firearms and for keeping your cool. Nerve checks are common in combat to prevent from panicking or fight through pain.

Charm is the social stat used for flattery, smoothtalking, lying, seduction, verbal sparring, deflection, and navigating high culture.

Presence is the social stat used for reasoning, explaining, teaching, intimidating, impressing, or public address.

Contacts is rolled to know people you need to know, and to have a good reputation with them.

Belief is your actual faith in... whatever you have faith in. The Emperor, hopefully. It is used to resist temptation and corruption.

Scripture is your knowledge of the intellectual side of your religious faith. If you can quote from the holy books and theologians. It's intelligence for matters of faith.

Fire is your ability to project your faith out and convince others of it. Want to convert somebody or whip a crowd into a fanatical fury? This stat.
Weapon: Laspistol
Weapon: Hellpistol
Trade: Manager
Trade: Spy
Trade: Political Operator
Talent: Verbal Sparring
Talent: Seduction
Talent: Dishonesty
Talent: Intimidation
Talent: Exfiltration
Talent: Logistics
Talent: Propaganda
Talent: Indirect Persuasion
People: Dahlia
People: The Corrupted
People: High Imperial Politicians
Knowledge: Imperial Political Theory
Social Loadout
1 Compact Laspistol, 1 Laspistol Reload, Flash-Safe Glasses, 6 Concealed monoknives, 1 Show Knife, 1 Belt Buckle Gun, 1 Plastex Bodyglove/Flakweave Suit, Displacer Field

Combat Options
+1 Hellpistol, +1 Transonic Machete

Compact Laspistol
Small Handgun
Attack Dice: 1/d10 -or- 2/d10-1
Aim Bonus: +1
Damage Bonus: +2
Armour Reduction: 0
Magazine Size: 4
Special
Laser: Does not cause bleeding.
Blinding: If operated without flash protection, witnessing the impact of a las-weapon will blind for 3 rounds.

Concealed Monoknife
Small Knife
Attack Dice : 1/d10
Damage Bonus : Agility + 1
Armour Penetration : 2
Parry Bonus : -1
Disarm Bonus : +0

Show Knife
Medium Knife
Attack Dice : 1/d10+1
Damage Bonus : Agility + 1
Armour Penetration : 0
Parry Bonus : +0
Disarm Bonus : +0

Buckle Gun
Tiny Handgun
Attack Dice: 2/d10-2
Aim Bonus: +0
Damage Bonus: -2
Armour Reduction: 0
Magazine Size: 1
Special
Hidden: Will always escape searches.

Plastex Bodyglove/Flakweave Suit
Clothing
Armour Value : 3
Coverage : All but Head and Eyes
Resistances : Impact, Blunt

Displacer Field
Energy Screen
When hit with an attack, roll 1d10.
1: Displaced into worse danger.
2: Displacer field fails. Take the hit.
3-6: Displaced hard. Take 1 Sore from bumping into something.
7-9: Displaced. Attack avoided.
10: Nothing personal, kid.

Hellpistol (Voss Pattern)
Medium Handgun/Carbine
Attack Dice: 1/d10 -or- 2/d10-1 (One-Handed)
Aim Bonus: +1
Damage Bonus: +3
Armour Reduction: 2
Magazine Size: 12
Special
Laser: Does not cause bleeding.
Blinding: If operated without flash protection, witnessing the impact of a las-weapon will blind for 3 rounds.
Convertible: When converted to Carbine mode, gain +1 to Attack and Aim Bonus.

Transonic Machete
Medium Knife
Attack Dice : 1/d10+2
Damage Bonus : Strength + 3
Armour Penetration : 1 + Half of enemy Armour (Round Down)
Parry Bonus : +0
Disarm Bonus : +3
Special
Sickening Vibrations: Enemies with 3 meters of an active blade count as being at -1 to all stats.
Sister Charitina
A member of the Order Famulous who found her faith again thanks to the Inquisitor. Praxis' closest confidant, dearest friend, and irritating ex-girlfriend.
Attributes of Note: Nerve 3, Contacts 4, Charm 3, Scripture 2, Fire 2
Skills of Note: Career - Order Famulous, Weapon - Bolt Carbine, People - Inquisitor Praxis
Equipment: Half-Plate Power Armour, Bolt Carbine, Burning Blade
Known Values: (3) The nobility is a blight on the Imperium, (2) I trust the Inquisitor's vision for the future, (1) Galaxy grim and dark, tiddy soft and warm.

Dahlia Hussian
A 17 year old unsanctioned psyker, rescued by Praxis from the witch's pyre she volunteered for at age 12. Loves the Emperor, and hates herself for being unworthy and twisted.
Attributes of Note: Power 1, Control 2, Sight 2, Faith 5, Strength -1, Nerve 0
Skills of Note: Talent - Self Discipline, Talent - Self-Hatred
Equipment: Web Derringer
Known Values: [3] I am here because I was given a chance. I should extend the same chance to others, [2] The Emperor is all things, [1] I can atone for my existence by aiding the Inquisitor

Marvel Ann Alemanga-Zero
A Magos of the biology wing of the Adeptus Mechanicus, Marvel Ann is an exuberant, odd, and enthusiastic cyborg lady who is an expert in medicine and bionics. She's Joanyn's current sweetheart, and she autotunes her voice.
Attributes of Note: Intelligence 4, Charm 3, Strength 4
Skills of Note: Career - Cyberdoc, Talent - Surgery, Talent - Singing
Known Values: [2] Adventure is to be seized with both hands (and as many mechandrites as possible)

Fraser Bookter
A positively ancient scribe who served Praxis' teacher, Bookter has seen all manner of things. Despite that, he keeps good humour.
Attributes of Note: Intelligence 4, Scripture 2, Contacts 2, Strength -2
Skills of Note: Career - Archivist, Knowledge - Imperial History
Known Values: ???

Korey Kilimnik
Once a Lightning fighter pilot for the Navy, until he was caught fucking an admiral's son. Kilimnik professionally doesn't care unless it has jet engines.
Attributes of Note: Nerve 5, Agility 3
Skills of Note: Career - Fighter Pilot, Talent - Piloting, Talent - Causing Trouble
Known Values: [2] By death or rejuvenation, age will never slow my reflexes
Penalties

≡][≡​
Sore​
Strain​
Stress​
Stain​
≡][≡​
◹☠◸​
0/4​
0/6​
0/10​
0/3​
◹☠◸​
◹⛉◸​
3 XP​
XP3​
33 XP​
9 XP​
◹⛉◸​
CURRENT RP
6

RULES SUMMARY
ROLZ ROOM
 
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[x] Things are progressing well. We need to decompress, help Dahlia, and plan our next moves. (Downtime, reset Penalties, and spend XP)

Man, we need a break at this point. Charnita and Dahlia too.

Is there a way to train our physical or faith stats without actually testing them in the course of our duties (accumulating penalties and then clearing)?
 
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[X] Things are progressing well. We need to decompress, help Dahlia, and plan our next moves. (Downtime, reset Penalties, and spend XP)
 
[x] Things are progressing well. We need to decompress, help Dahlia, and plan our next moves. (Downtime, reset Penalties, and spend XP)

Man, we need a break at this point. Charnita and Dahlia too.

Is there a way to train our physical or faith stats without actually testing them in the course of our duties (accumulating penalties and then clearing)?
Yes. Basically you'll be able to give yourself Penalties during downtime through training. There's going to be some interesting changes happening as I balance out the game.
 
Yeah, looking forward to that if it's an option. I'm wary of having only 3 Stain. Seems dangerous. And another point of strength or agility would be nice too.
 
[X] Things are progressing well. We need to decompress, help Dahlia, and plan our next moves. (Downtime, reset Penalties, and spend XP)

Our stress is pretty high, I'm too nervous about it to just let it sit there.
 
[X] Things are progressing well. We need to decompress, help Dahlia, and plan our next moves. (Downtime, reset Penalties, and spend XP)
 
[X] Things are progressing well. We need to decompress, help Dahlia, and plan our next moves. (Downtime, reset Penalties, and spend XP)
 
[X] Things are progressing well. We need to decompress, help Dahlia, and plan our next moves. (Downtime, reset Penalties, and spend XP)
 
[x] Things are progressing well. We need to decompress, help Dahlia, and plan our next moves. (Downtime, reset Penalties, and spend XP)
 
Hm.
Are we sure we have time to rest? We still have some Sore, Strain and Stain we can burn, only Stress is dangerously high.

[X] No time to waste. Let's get on the trail of Stanislaus Tempel, the supposed Order Xeno acolyte, and deal with the Company of Judgement.
 
[X] No time to waste. Let's get on the trail of Stanislaus Tempel, the supposed Order Xeno acolyte, and deal with the Company of Judgement.
 
[x] Things are progressing well. We need to decompress, help Dahlia, and plan our next moves. (Downtime, reset Penalties, and spend XP)


You write trauma in a very convincing way. You make me not just want to hug Dahlia, but even an Inquisitor or a Sister of Battle. Impressive.


Writing such a humanistic and yet faithful to the setting take on Wh40k is not an everyday feat I think.

@open_sketch
 
Hm.
Are we sure we have time to rest? We still have some Sore, Strain and Stain we can burn, only Stress is dangerously high.

[X] No time to waste. Let's get on the trail of Stanislaus Tempel, the supposed Order Xeno acolyte, and deal with the Company of Judgement.
Thing is, Stress is ALSO the one that goes up regardless, succeed or fail Stress happens
And stress breaks are a selection of Bad and Worse lasting consequences.
 
Thing is, Stress is ALSO the one that goes up regardless, succeed or fail Stress happens
And stress breaks are a selection of Bad and Worse lasting consequences.

Plus, I feel like we're ahead of schedule, with having the Governor under our thumb and a lot of leads. Yes, pausing here will let them get one over on us, or rather lets them have one 'turn' of action unopposed, but we've been working hard and using our best stat this whole time until it's almost full up, so.
 
[x] Things are progressing well. We need to decompress, help Dahlia, and plan our next moves. (Downtime, reset Penalties, and spend XP)
 
Actually, if we do have a chance to spend XP... well, I was going to say we should improve one of our Faith Attributes, but I think we need to actually use them or lose them? But it probably could help if we were more able to, like, Fake It? Or at least give 'scriptural' justification for our ideas? Charitina can help that, admittedly, but...

...actually, new plan. Tina is going to write some counter-Tracts or something like that for us. :p
 
[x] Things are progressing well. We need to decompress, help Dahlia, and plan our next moves. (Downtime, reset Penalties, and spend XP)
 
[x] Things are progressing well. We need to decompress, help Dahlia, and plan our next moves. (Downtime, reset Penalties, and spend XP)

I'm so proud of Dahlia! I hope we can find something that can help her keep herself.
 
3-8: Our Last Stand
The safehouse was designed as a bunker in the guise of a house, an empty shell with a recessed structure inside, the windows false, the plumbing and air circulation close-circuit. This was one of many bolt-holes around the city, in case of invasion or war, so important VIPs could be stashed there safely even in the event of orbital bombardment. It was remarkably cozy for all that, well furnished and equipped, and was secure enough that you didn't actually need the plainclothes arbites hanging around to watch it. It even had a secret underground entrance to keep your presence here under wraps.

The Rhino dropped the three of you off, Dahlia still speculating weakly how they managed to fit ten space marines inside, and this time when she protested against taking a sedative you sat her down very seriously and asked if she truly thought she didn't need it. She thought hard, nodded, and you left her alone, though you left the pills on her bedside table in case she changed her mind. You and Charitina had a glass of wine each, prayed together at the little shrine recessed in the wall, silently reflecting on the day, then you went to your room and collapsed into bed, bundling yourself in the sheets, a comforting little cocoon against the world. You remembered briefly wishing you had somebody here to hold you, then you passed out.

You awoke, as usual, with the buzzing of your data-slate, and with a pain in your arm. Fuck, you'd slept with it on, you hadn't done that in years, and you were paying for it, feeling hungry and dehydrated and like all your nerves were asleep, the result of the arm sending unmet signals to your sleeping brain. Frustrated, you detached it and left it tangled up in the sheets, balancing the data-slate on your legs as you found your glasses to read it.

Nothing terribly important. The interrogations were already yielding results, the minister had died in the night but not before betraying several of his fellows, and Bookter told you he'd handle anything that came up if you let him. You synced his slate to yours so he'd get your messages, hunted around your limited wardrobe for something comfortable, and came up empty. Fuck, did you leave your cozy clothes at the villa? Probably.

You shot a message to Charitina begging for clothes, and she arrived with a spare housecoat and a shrug. You wiggled in awkwardly, took your meds, and stared despondently at yourself in the tiny mirror beside your bed, at the loose sleeve and tired eyes.

You were seventy-nine years old. You looked like you could be thirty-nine or twenty-nine or maybe even nineteen. You were at the end of a natural human lifespan but there were days you felt like you were still pretending to be an adult, and this timelessness was not exactly helping. You wondered if that was how everyone felt, children putting on their costumes and brave faces and going out to face the world. Did it ever go away?

You drank your vial of rejuv, winced at the taste like you had every morning for forty years, then wandered out in search of caff and breakfast. Dahlia was there, poking at oatmeal and looking a little haunted. Charitina was nowhere to be seen, and you suspected she was back in bed.

"Did you end up sleeping okay?" you asked.

"Yes, Lady Inquisitor." she responded. "What are we doing today?"

"Absolutely nothing." you said, pouring yourself a mug. You glanced at Dahlia, and felt conflicted. "Dahl, you want some caff?"

"I've never had any." she responded, looking over. "I'm not entirely certain what it is. Could I try?"

You poured her a tiny amount.

"It's a minor stimulant. You aren't acclimated to the effects, so it might be a little much. Also, it's very bitter." you explained. She lifted it to her lips, sipped carefully, and stuck out her tongue in disgust.

"Yeah, wow, eww." she said, then she had another sip. "It's... you don't drink this for the taste, do you?"

"Personally? Not really, but Sister Charitina likes it. I just like the energy, helps me wake up. When I was your age, I drank this tea instead, but I've never been able to find the leaves again." you said.

Dahlia looked at you a little askew, clearly thinking hard.

"It isn't easy to imagine when you were my age. You don't even look that much older than me anymore, but it feels like you've just sort of existed forever exactly like that. Compared to me, you have, right?" she looked down at her breakfast, clearly a bit out of it. "It's sorta true, I guess, even, um... okay, can I try to explain a brain thing to you?"

"Give it a shot." you said.

"Okay. This is gonna sound really crazy but... most people think time is this big line, right? Like a train, with the past behind you and the future ahead of you. You can steer it but you only have a window out the back and everyone knows the tracks can't go on forever but nobody knows when they'll run out but every- okay, no, wait." she said, stopping suddenly, taking another sip of caff, and starting again, "But it's really not like that, time is this fuzzy confusing thing that overlaps on itself all the time. It's... the echos. There's no now, thinking there is is a trick because people's brains are tied to the tracks and the train is coming. Whoa, sorry, metaphor got away from me, that was way dark."

"Yeah, sorry, I'm losing you. Try again, but take some time to think about it, okay?" you asked, and she nodded, pushing the hair away from her eyes before trying again (it immediately fell back in place).

"Okay, so... we think of time as the train, the single moment moving along the track. But that's not... there is no train. There is no moment that is special, there is no now. The web of many moments before us is just as real as the web of many moments ahead of us and even our dim awareness of now is just a retrospective appreciation for the information our brains recorded near enough in the past that it feels like now. There's no train and there are infinite tracks. By the time I say the word now, now is already then, but to me it seems so easy to just... be then, now. Fuck, no I'm losing it again. I don't know what I'm saying."

You took a long sip of your caff. Teenage philosophy was a mess even before the teenager in question was able to see beyond the veil of reality.

"No, no... Lady Inquisitor, you don't get it. There is no veil. There's not even a reality! There's trillions of realities, every person who looks on it has their own, that's what makes it special, that's why none of it is special! The materium is the immaturium trying to look at itself, and it sees something different with every pair of eyes, and those realities exist forever, just apart from one another in space and time." she said insistently, sounding very convinced. "Nope, still crazy. But closer to not crazy that time."

"No, I actually think I understand what you're getting at!" you said, "I've read philosophy similar to this, a lot of old theological papers on the nature of time."

"You also met with a person who knows a person who knows time as a web! I wish I could do that, pluck at the strings." Dahlia said cheerily, then winced. "... Sorry, I really don't mean to go rooting around in brains, it's not that, its like... every thought everyone has is made of all the other thoughts they have and connected to all the thoughts they're going to have... see, it's that thing."

"Right. Sorry, Dahlia, this is fascinating, but it's also really early in the morning." you said, "My brain doesn't have room for this."

"That is the biggest mood." Dahlia said.

---

Charitina finally emerged all decked out, and told you that she needed some space before heading out to the nearest abby: she was overdo for confession.

You decided to take the time to read, propped up in the big overstuffed chair somebody had put in the center of the common room, occasionally checking your feed from Bookter to make sure nothing important was happening. A few fascinating histories that had been dug up, plus this very interesting account that had recently started appearing in Inquisitorial libraries from an Order Xeno Inquisitor on the Eastern Fringe regarding a commissar she knew. Unsurprisingly, Dahlia spent most of the day in prayer, though you had to tell her to turn down her headphones: those hymns were real loud, a lot of electric guitars and drums, and fixing eardrums was expensive and painful.

Charitina arrived back, looking a bit out of sorts, and suggested maybe it might be time for a movie night. Dahlia was unsurprisingly enthused, and you started hunting through the bunker's pic archive to find something good. Dahlia settled on a classic matyrdom movie, Our Last Stand, which you'd seen a thousand times: it was a staple of pretty much every library in the segmentum and there was little else to do on most journeys through the warp. You and Charitina were well adept at picking it apart now, though you hadn't seen it since Dahlia had joined the group, and she hadn't seen it ever.

You set up the screen in the common room, pulled chairs and cushions around, and got appropriate snacks, then fought with the pic-replayer for twenty minutes as it failed to recognize the presence of the tape. Finally, it began rolling, the projector lit up, and you all sat back as the opening scene began. The film starred a Munitorium clerk who is reassigned to the staff of a planetary defense force general, somewhere in the Eastern Rim. His world is under siege from a heretic army, and she is very enthusiastic when he chooses her to be his personal scribe.

Fast forward three years, and the war is going poorly. His generals are failing him on every front. There is not enough support from the wider Imperium, not enough munitions, tanks, weapons, or soldiers. He is lied to at every turn, awakening furious to hear artillery falling in the hive city he swore to protect, the enemy advancing faster than he'd been told. All this on his birthday.

You cracked a few jokes with Charitina at how over the top it was, how on the nose that this was his birthday gift. Dahlia complained you were ruining the movie, but Charitina protested that the movie was ruining itself with its cheesy presentation.

There's panic in the city, an attempted evacuation, and officers are fleeing, leaving the general increasingly alone and having to take more and more desperate measures. You winced at a scene of young boys and girls being given haphazard uniforms to serve on a Basilisk platform guarding the city, hoping to use it to destroy tanks. Dahlia cheered them on, booed as the deserter urged them to abandon their posts, but for the first time since you'd first seen it the scene wasn't cheesy, it left you cold.

"What do you want?" the young NCO demanded, as explosions echoed in the background.

"I want my son to live!" the man cried, looking desperate, pathetic.

"He is giving his life for the Emperor, you should be proud! He destroyed two Heretic tanks!" the NCO protested.

"Send the children home! You shouldn't have to fight this battle!" the coward said, and the children rejected him, a young girl saying they'd fight to the last despite the man's pathetic raving that the war was lost, until the triumphant moment where his own son rushes him and kills him with his knife. Dahlia cheered, and you shivered.

Your gaze lingered on the man's empty sleeve, and how much it felt like your own.

It rather undercut the joy of mocking the movie, despite the cheesy effects, the 'heretic' soldiers dressed in burlap and cheap makeup. Even the terribly overacted scene of the general screaming at his stupid, bumbling, cowardly generals lost its campy charm. The message of the movie, that the people of the Imperium needed to work harder so that brave men like this would not have to die, so they could save their family's lives with munitions instead of merely their souls with cyanide, it all seemed so stark now.

You watched the final scenes in silence, and finally the projector ran down.

---

The next morning, Dahlia had an unusual request.

"I want to learn how to shoot." she said, "I want to know how to defend myself."

===

Dahlia Shooting
[ ] Of course. Let's get you to a range. (Write In: What do you teach her to shoot with?)​
[ ] No, I'm sorry, I can't quite trust you with a firearm yet.​
[ ] Write In (other options for training her, specifications, restrictions, etc)​
Advancement
XP can be used to raise attributes (it costs 10 times the desired Attribute number in XP to get it), or to buy Skills (It cost 8 XP and must be related to the category, subject to veto). However, there is a catch: you must also spend RP equal to the Attribute number, or 1 RP per skill.
You can also train any skill by converting excess RP into Penalties for that skill, then clearing them. You don't have to clear them all, you can go into the next routine with penalties.
You currently have 6 RP. Your XP at the top of the page is correct.
[ ] Write In: Advancement​
 
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While usually I'd write off Dahlia as a mix of tired and a raving lunatic, in this set of metaphysics she's completely right. Time is non-linear, and perception is reality.
It rather undercut the joy of mocking the movie, despite the cheesy effects, the 'heretic' soldiers dressed in burlap and cheap makeup. Even the terribly overacted scene of the general screaming at his stupid, bumbling, cowardly generals lost its campy charm. The message of the movie, that the people of the Imperium needed to work harder so that brave men like this would not have to die, so they could save their family's lives with munitions instead of merely their souls with cyanide, it all seemed so stark now.
Total warfare. Civilizations sometimes styled their conflicts as this, when the need was so great that even civilian resources were conscripted, making them valid targets in turn for reducing the enemy's strength. It was a revolution in the way wars were fought, allowing a polity to leverage far greater quantities of force against its foe.

But civilizations could never truly throw themselves over, give themselves over to unending conflict. As much as they gave themselves over to the Emperor, humans still had hopes and dreams, needs and desires. For all its brutal fanaticism and dread purpose, the Imperium of Man could never press every moment of every individual toward contributing to the war.

Only monsters could do that.

Dahlia Shooting
[ ] Of course.
[ ] No.
Hmm. It seems too obvious to take it, considering what was said textually about her needing to be able to defend herself in literally the previous update.

Not that the reasons to be suspect of it given this update aren't clear, mind you, but it still raises my trap hackles. Hmm.

I'm leaning towards for anyway, for a couple of reasons. Not least because if she wants to hurt herself with a gun she doesn't need actual training to do so, and while her motivations are worrisome that doesn't override what Joanyn said before.

If she were a teenager living back on the farm it might not be needed, but that's not really the case, is it?
XP can be used to raise attributes (it costs 10 times the desired Attribute number in XP to get it), or to buy Skills (It cost 8 XP and must be related to the category, subject to veto). However, there is a catch: you must also spend RP equal to the Attribute number, or 1 RP per skill.
If our current RP is 0, doesn't that mean we can't raise Attributes or purchase Skills?
 
Weapons are way less likely to blow up in her face than warp bullshit,so sure, why not.

Once she wields powers of literal Hell, concerns about giving her power to hurt herself endanger people or making herself a target are all out of the window.
 
I think that Dahlia could be really dangerous with any gun, given she can literally detect minds and can, most likely, use that to help her pinpoint targets and read what they're going to do- which would allow her to lead her targets almost perfectly, making her a terrifying sharpshooter with practice.

The question is, what sort of gun do we think would be suitable for her? Long range? Short range? Something for self defense, or something for war- and how do you decide which is which?

For now, I think I'll hold off on making any decisions here myself, because I'm not sure I want Dahlia to use guns at all- it seems a little cruel to Praxis to train her foster daughter to do war, right after she watched a video about children going off to die and had it punch her in the guts- but it seems like it's something that would probably be beneficial, given the setting?
 
making her a terrifying sharpshooter with practice.
The psychological toll of being a sniper is something that's been documented before. Barring certain types of people, it's something that might be hard for Dahlia to live with. Dispassionately marking off kills from far off when not in active combat is far, far harder to rationalize at a subconscious level. Not sure if sharpshooter/sniper/marksman is a good idea from a mental stability angle.
 
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