Character Sheet
][ Inquisitor Joanyn Praxis ][
Imperial Inquisitor, Ordo Hereticus

Attributes
Physical Attributes
Strength - 1
Agility - 2
Melee - 1
Endurance: 4

Mental Attributes
Intelligence - 3
Tactics - 2
Nerve - 1
Fortitude: 6

Social Attributes
Charm - 4
Presence - 3
Contacts - 3
Resolve: 10

Faith Attributes
Belief - 2
Scripture - 0
Fire - 1
Conviction: 3
(3) - The Imperium should be an alliance of solidarity for the weak, not an alliance of strength for the strong.
(2) - People are more than problems, weaknesses, corruption vectors to eradicate. Their feelings and dreams matter.
(1) - A Shot Fired is a Shot Wasted

<1> - Victory makes me feel alive.
Strength is raw physical conditioning. Lifting stuff, swimming, running a long time, punching hard. It's added to many melee attack damage as well.

Agility is swiftness, reaction speed, and immediate awareness. It's used for dodging things, jumping, ducking, outrunning folks, and other twitchy reactions.

Melee is the general skill of up close combat with knives, swords, fists (power or otherwise), chainsaws, whatever else.

Intelligence is raw intellectual power, knowledge, and drive to learn and study stuff. It is also used for military logistics.

Tactics is your knowledge of battle tactics, from the strategy of leading armies to simply knowing when it is safe to rush across a hallway in a gunfight.

Nerve is the stat both for shooting firearms and for keeping your cool. Nerve checks are common in combat to prevent from panicking or fight through pain.

Charm is the social stat used for flattery, smoothtalking, lying, seduction, verbal sparring, deflection, and navigating high culture.

Presence is the social stat used for reasoning, explaining, teaching, intimidating, impressing, or public address.

Contacts is rolled to know people you need to know, and to have a good reputation with them.

Belief is your actual faith in... whatever you have faith in. The Emperor, hopefully. It is used to resist temptation and corruption.

Scripture is your knowledge of the intellectual side of your religious faith. If you can quote from the holy books and theologians. It's intelligence for matters of faith.

Fire is your ability to project your faith out and convince others of it. Want to convert somebody or whip a crowd into a fanatical fury? This stat.
Weapon: Laspistol
Weapon: Hellpistol
Trade: Manager
Trade: Spy
Trade: Political Operator
Talent: Verbal Sparring
Talent: Seduction
Talent: Dishonesty
Talent: Intimidation
Talent: Exfiltration
Talent: Logistics
Talent: Propaganda
Talent: Indirect Persuasion
People: Dahlia
People: The Corrupted
People: High Imperial Politicians
Knowledge: Imperial Political Theory
Social Loadout
1 Compact Laspistol, 1 Laspistol Reload, Flash-Safe Glasses, 6 Concealed monoknives, 1 Show Knife, 1 Belt Buckle Gun, 1 Plastex Bodyglove/Flakweave Suit, Displacer Field

Combat Options
+1 Hellpistol, +1 Transonic Machete

Compact Laspistol
Small Handgun
Attack Dice: 1/d10 -or- 2/d10-1
Aim Bonus: +1
Damage Bonus: +2
Armour Reduction: 0
Magazine Size: 4
Special
Laser: Does not cause bleeding.
Blinding: If operated without flash protection, witnessing the impact of a las-weapon will blind for 3 rounds.

Concealed Monoknife
Small Knife
Attack Dice : 1/d10
Damage Bonus : Agility + 1
Armour Penetration : 2
Parry Bonus : -1
Disarm Bonus : +0

Show Knife
Medium Knife
Attack Dice : 1/d10+1
Damage Bonus : Agility + 1
Armour Penetration : 0
Parry Bonus : +0
Disarm Bonus : +0

Buckle Gun
Tiny Handgun
Attack Dice: 2/d10-2
Aim Bonus: +0
Damage Bonus: -2
Armour Reduction: 0
Magazine Size: 1
Special
Hidden: Will always escape searches.

Plastex Bodyglove/Flakweave Suit
Clothing
Armour Value : 3
Coverage : All but Head and Eyes
Resistances : Impact, Blunt

Displacer Field
Energy Screen
When hit with an attack, roll 1d10.
1: Displaced into worse danger.
2: Displacer field fails. Take the hit.
3-6: Displaced hard. Take 1 Sore from bumping into something.
7-9: Displaced. Attack avoided.
10: Nothing personal, kid.

Hellpistol (Voss Pattern)
Medium Handgun/Carbine
Attack Dice: 1/d10 -or- 2/d10-1 (One-Handed)
Aim Bonus: +1
Damage Bonus: +3
Armour Reduction: 2
Magazine Size: 12
Special
Laser: Does not cause bleeding.
Blinding: If operated without flash protection, witnessing the impact of a las-weapon will blind for 3 rounds.
Convertible: When converted to Carbine mode, gain +1 to Attack and Aim Bonus.

Transonic Machete
Medium Knife
Attack Dice : 1/d10+2
Damage Bonus : Strength + 3
Armour Penetration : 1 + Half of enemy Armour (Round Down)
Parry Bonus : +0
Disarm Bonus : +3
Special
Sickening Vibrations: Enemies with 3 meters of an active blade count as being at -1 to all stats.
Sister Charitina
A member of the Order Famulous who found her faith again thanks to the Inquisitor. Praxis' closest confidant, dearest friend, and irritating ex-girlfriend.
Attributes of Note: Nerve 3, Contacts 4, Charm 3, Scripture 2, Fire 2
Skills of Note: Career - Order Famulous, Weapon - Bolt Carbine, People - Inquisitor Praxis
Equipment: Half-Plate Power Armour, Bolt Carbine, Burning Blade
Known Values: (3) The nobility is a blight on the Imperium, (2) I trust the Inquisitor's vision for the future, (1) Galaxy grim and dark, tiddy soft and warm.

Dahlia Hussian
A 17 year old unsanctioned psyker, rescued by Praxis from the witch's pyre she volunteered for at age 12. Loves the Emperor, and hates herself for being unworthy and twisted.
Attributes of Note: Power 1, Control 2, Sight 2, Faith 5, Strength -1, Nerve 0
Skills of Note: Talent - Self Discipline, Talent - Self-Hatred
Equipment: Web Derringer
Known Values: [3] I am here because I was given a chance. I should extend the same chance to others, [2] The Emperor is all things, [1] I can atone for my existence by aiding the Inquisitor

Marvel Ann Alemanga-Zero
A Magos of the biology wing of the Adeptus Mechanicus, Marvel Ann is an exuberant, odd, and enthusiastic cyborg lady who is an expert in medicine and bionics. She's Joanyn's current sweetheart, and she autotunes her voice.
Attributes of Note: Intelligence 4, Charm 3, Strength 4
Skills of Note: Career - Cyberdoc, Talent - Surgery, Talent - Singing
Known Values: [2] Adventure is to be seized with both hands (and as many mechandrites as possible)

Fraser Bookter
A positively ancient scribe who served Praxis' teacher, Bookter has seen all manner of things. Despite that, he keeps good humour.
Attributes of Note: Intelligence 4, Scripture 2, Contacts 2, Strength -2
Skills of Note: Career - Archivist, Knowledge - Imperial History
Known Values: ???

Korey Kilimnik
Once a Lightning fighter pilot for the Navy, until he was caught fucking an admiral's son. Kilimnik professionally doesn't care unless it has jet engines.
Attributes of Note: Nerve 5, Agility 3
Skills of Note: Career - Fighter Pilot, Talent - Piloting, Talent - Causing Trouble
Known Values: [2] By death or rejuvenation, age will never slow my reflexes
Penalties

≡][≡​
Sore​
Strain​
Stress​
Stain​
≡][≡​
◹☠◸​
0/4​
0/6​
0/10​
0/3​
◹☠◸​
◹⛉◸​
3 XP​
XP3​
33 XP​
9 XP​
◹⛉◸​
CURRENT RP
6

RULES SUMMARY
ROLZ ROOM
 
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I need to go to bed, but I think whoever does it should spend 1 Stress on this, since it's pretty important? Two would probably be too much, I think? Plus it'd mean a bare success would still incur extra stress, so.
 
3-6: Die Hard in a Palace
"Well, Governor, I can tell you this. You have made some dire mistakes. Shameful mistakes I hope your successor doesn't replicate."

She swallowed nervously, you could see the sweat on her brow, and you realized it was only now you were really seeing her as a person, properly, that there was a human being under her cape and the layers of fabric and elaborate makeup. The purpose of her clothing was to replace the person with an image, to project the wealth and power and authority in a way that overrode the brain's ability to see her as somebody. It was no different than the anonymous masks worn by an Arbitator strike team to disguise their identities. It was a self-obliteration. All of this was. The same with you.

This never stopped happening to you. Decades since you first realized it and it still threw you for a loop, and you still saw the clothes and posture and poise before you saw the person. It was the kind of trick that worked even once you understood it for what it was.

"But... there is still time to atone." you said.

"I understand." she said quietly, her eyes glancing to Charitina and her bolt carbine. "I have a pistol in my cloak, I could do it here..."

"No, I mean actually atone. You aren't getting out that easily." you said, her eyes going wide.

"The pyre?"

"Worse. You have to fix your mistakes." you said, smiling. "See, that's the thing. I don't particularly care about your little oversights, I just want this planet brought back under order and to secure a vital material for the Imperium's war effort. I could replace you, but it's much easier to control you. And it doesn't have to end badly for you, either. Salvage your reputation, retire a few years earlier, your honour intact... how does that sound?"

"I don't understand." she said plainly.

"Well, lemme put it this way. This planet is about to have something of a bumper crop, and it would be useful for order and stability if I didn't have to replace the Governor in the midst of this change. You have a chance to greatly benefit the Imperium in a way the Munitorium won't be able to overlook, and you'll be remembered forever on this world, as something other than one in a long line of hated offworld tyrants. All you have to do is your duty, and right now, that duty is following my every order."

She nodded nervously, still clearly out of her depths.

"What do you need from me, Lady Inquisitor?"

"Well, for starters, we're going to deal with the cult that's taken root in your court." you said, casual as could be, and you signaled to Charitina to shift a little closer, into the stummer field. "Sister Charitina and I will help, but you're going to do it yourself. Now... who pays for private access to the printers?"

---

The Governor was incredibly cooperative, and you and Charitina spent the rest of the evening chasing down the cult by pointing her at all the signs, treating her like a young acolyte dealing with their first subversive activity. She actually caught on quickly, and you reminded yourself that for all her failings, she'd still played the political game well enough to secure this governorship. You told her to interview the servants for information on her courtiers, which was probably the first time she'd ever spoken to them with anything other than orders, and as the suspect list was drawn up Charitina gave her a good talking to about the value of modesty and humble affect, even for the nobility, that she'd more or less invited the cult with the atmosphere of her court.

Sure, you were still doing the real work, but maybe somewhere along the way here you were actually going to make things slightly better. Less public executions disguised as drama, at the very least.

Everything was going swimmingly until it was time to wrap things up and make the first arrests. This was not a competent or well-hidden cult. They didn't need to be, most of them didn't. This kind of corruption took root when there wasn't any forces actively stopping it: they weren't particularly subtle. Sometimes, it could take months or years to track them down. This time, it took you about three hours, and it would have been perfect, but then it looked like one of the ringleaders figured out what was happening. Perhaps when the governor didn't immediately die in the presence of the Inquisitor, somebody got wise.

The target in question was the world's Minister of Finance. The other two ringleaders, the Governor's official biographer and one of the nobles that owned many of the planet's plantations, were secured without issue, but Minister Enewalt Hilde's room was empty and none of the servants could locate him.

"Where would they be going?" you asked.

"The motor pool, to get transport..." the governor said. You started moving immediately, Charitina and the Arbitrators at your back. He wasn't going to get away, but you had to take him alive if you could, because he could name the lesser members of the cult. You triggered your comm-bead on the way.

"Dahlia, come in Dahlia."

"I'm here, Lady Inquisitor, wha-" she replied, but you cut her off.

"Get your head down right now, turn off your data slate and make yourself small. No matter what happens, stay down." you instructed. You heard her shuffle on the other end, the sound of her moving, and then other noises. Footsteps, distant, indiscernible voices.

"Dahlia, very quietly, tell me what's going on. Don't get up, just tell me what you hear and feel." you asked.

"O-okay..." Dahlia whispered, her voice shaky and uneven. "There's four people moving near the car. They are very scared and very angry and I don't... I don't like them. There's something wrong with them."

You stepped into the freight elevator down to the motor pool with Charitina, readying your pistol. The Arbites would be going first, but it never hurt to be prepared.

"They're trying to start a vehicle. I think it's a grav-car." she continued. Fuck, of course they had one. Your odds of catching them if they managed to fly out was dire, they could easily slip away before word go out. "I understand, they can't get away, but... you aren't going to make it in time. I-I... I want to help. Please let me help."

[ ] Not a chance. You keep your head down, young lady. We'll be there in a moment.​
[ ] You said they seem angry? See if you can get them to fight among themselves.​
[ ] See if you can disable their vehicle. That ought to slow them down.​
[ ] Remember when you knocked out that guy before? See if you can do it again.​
[ ] Write In​
 
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Been reading a lot of Warhammer Fantasy, and I think psykers are basically like Battle Wizards, what the the constantly present chance of horrible backlash?
 
"But... there is still time to atone." you said.

"I understand." she said quietly, her eyes glancing to Charitina and her bolt carbine. "I have a pistol in my cloak, I could do it here..."

"No, I mean actually atone. You aren't getting out that easily." you said, her eyes going wide.

"The pyre?"

"Worse. You have to fix your mistakes." you said, smiling
Hit the nail on the head: She's a good little emperor-fearing woman. All she can interpret is what the clergy's been pouring into her head her entire life. And rather than something about her immortal soul, we're talking reality here.
"See, that's the thing. I don't particularly care about your little oversights, I just want this planet brought back under order and to secure a vital material for the Imperium's war effort. I could replace you, but it's much easier to control you. And it doesn't have to end badly for you, either. Salvage your reputation, retire a few years earlier, your honour intact... how does that sound?"

"I don't understand." she said plainly.

"Well, lemme put it this way. This planet is about to have something of a bumper crop, and it would be useful for order and stability if I didn't have to replace the Governor in the midst of this change. You have a chance to greatly benefit the Imperium in a way the Munitorium won't be able to overlook, and you'll be remembered forever on this world, as something other than one in a long line of hated offworld tyrants. All you have to do is your duty, and right now, that duty is following my every order."

She nodded nervously, still clearly out of her depths.

"What do you need from me, Lady Inquisitor?"
Exactly. She doesn't see a big picture. She only sees her little coterie and the God-Emperor. Munitorium? She has "people" to handle that. People of this planet caring about her? They're literal subhuman trash to nobility's viewpoint. Doing something that affects the entire Imperium? It's too vast for them to wrap their head around.
The Governor was incredibly cooperative, and you and Charitina spent the rest of the evening chasing down the cult by pointing her at all the sign, treating her like a young acolyte dealing with their first subversive activity. She actually caught on quickly, and you reminded yourself that for all her failings, she'd still played the political game well enough to secure this governorship. You told her to interview the servants for information on her courtiers, which was probably the first time she'd ever spoken to them with anything other than orders, and as the suspect list was drawn up Charitina gave her a good talking to about the value of modesty and humble affect, even for the nobility, that she'd more or less invited the cult with the atmosphere of her court.

Sure, you were still doing the real work, but maybe somewhere along the way here you were actually going to make things slightly better. Less public executions disguised as drama, at the very least.
I think Charitina'll put some sense into the old lady's head. A Sister is probably where the governor got alot of her lessons, like the rest of the nobility. In the meantime, hooray for our enemies being Literally Chaotic Stupid.
The target in question was the world's Minister of Finance. The other two ringleaders, the Governor's official biographer and one of the nobles that owned many of the planet's plantations, were secured without issue, but Minister Enewalt Hilde's room was empty and none of the servants could locate him.

"Where would they be going?" you asked.

"The motor pool, to get transport..." the governor said. You started moving immediately, Charitina and the Arbitrators at your back. He wasn't going to get away, but you had to take him alive if you could, because he could name the lesser members of the cult. You triggered your comm-bead on the way.

"Dahlia, come in Dahlia."

"I'm here, Lady Inquisitor, wha-" she replied, but you cut her off.

"Get your head down right now, turn off your data slate and make yourself small. No matter what happens, stay down." you instructed. You heard her shuffle on the other end, the sound of her moving, and then other noises. Footsteps, distant, indiscernible voices.
... oh no.
"They're trying to start a vehicle. I think it's a grav-car." she continued. Fuck, of course they had one. Your odds of catching them if they managed to fly out was dire, they could easily slip away before word go out. "I understand, they can't get away, but... you aren't going to make it in time. I-I... I want to help. Please let me help."
Well, if she's got the self-esteem to help, I say go for it. But which is safest...
 
[X] You said they seem angry? See if you can get them to fight among themselves.

Stressed and angry?
Add to it.
 
If she's absolutely certain she can take them than do it.

If she's not absolutely certain than don't.
 
Vehicle is the safest. Anything that involves messing with people's minds is inherently risky, especially if they may be corrupted by something.
I think that'll be the safest, but least likley to succeed. Her thing is, IIRC, the Telepathy Discipline. Anything outside that is kinda 'eh'. Plus there's always the chance the Grav-car's Machine Spirit thinks it's the 1980s again and blows itself up. Oh well, only one way to find out.


[X] See if you can disable their vehicle. That ought to slow them down.
 
This is a petty cult of minor concern. No sense risking our smol psyker's sanity over them.

[x] Not a chance. You keep your head down, young lady. We'll be there in a moment.
 
If she's absolutely certain she can take them than do it.

If she's not absolutely certain than don't.

I don't think we can rely on her judgement on that specific matter. Remember, her values are
Known Values: [3] I am a disgusting and unworthy creature, [2] The Emperor is all things, [1] I can atone for my existence by aiding the Inquisitor
With those values, getting injured or killed to aid the inquistor is not a sacrifice made for the greater good, but a win-win situation.
 
Otoh Dahlia seems to be cheered up by proof that she can do good and is not useless.

So success here will be good for her.
It's a gamble.
 
Been reading a lot of Warhammer Fantasy, and I think psykers are basically like Battle Wizards, what the the constantly present chance of horrible backlash?
No, in terms of metaphysics, dangers and the like they are very different. A Wizard, Battle or otherwise, is not directly jacked into the Warp - a psyker is. How can I... look, Wizards use power that has been separated from the Realm Of Chaos if they're smart/educated, and they're careful to not let it devolve. Psykers don't have that option. They are directly and constantly connected to the Warp and their personal willpower is the main thing preventing a demon crawling out of their ass.
 
Hit the nail on the head: She's a good little emperor-fearing woman. All she can interpret is what the clergy's been pouring into her head her entire life. And rather than something about her immortal soul, we're talking reality here.
I suspect that, much like often happens in real life, her personal interpretations of the Imperial Cult differs from the actual current text in circulation by a fair margin.

(Not to say the post-Reformation Ecclesiarchy is good per se but it definitely has values of modesty and self-sacrifice imbued in it by default.)
No, in terms of metaphysics, dangers and the like they are very different. A Wizard, Battle or otherwise, is not directly jacked into the Warp - a psyker is. How can I... look, Wizards use power that has been separated from the Realm Of Chaos if they're smart/educated, and they're careful to not let it devolve. Psykers don't have that option. They are directly and constantly connected to the Warp and their personal willpower is the main thing preventing a demon crawling out of their ass.
It's because that while 40k obviously draws a lot from Fantasy, it specifically makes everything worse for the people living in the setting. You can see this everywhere, from relative average quality of life of an Imperial citizen, to human-elf relations, to the threat an Ork poses compared to an Orc, to indeed the corrupting powers of Chaos and the risks inherent in magic.
 
Been reading a lot of Warhammer Fantasy, and I think psykers are basically like Battle Wizards, what the the constantly present chance of horrible backlash?
It's like Warhammer Fantasy magic, except there's no Winds of Magic or High Magic, so EVERYONE (including imperial sanctioned psykers) is doing the Witchcraft equivalent, and involves flossing your brain with industrial high voltage dark magic instead of household appliance grade dark magic. Oh, and there's a couple trillion times as many people sharing your one strand of mental floss as before, so the string going through your brain is covered with a lot more unwholesome gunk.
 
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[X] You said they seem angry? See if you can get them to fight among themselves.

Okay, Dahlia is going to roll a Control check. The difficulty is Easy (these are not strong-willed people), so with her bonus she needs a 4+. She's gonna buy 2 dice, so roll 3d10. You can just use the dice roller here. Remember: 10s explode, and both 1s and 10s will lead to Warp Fuckery of escalating nature.
 
3-7: Did I Do Well?
You glanced up at Charitina, who shook her head, her eyes pleading. She'd do anything to protect her, but you knew the universe well enough to know that wouldn't be enough.

"Dahlia..." you started, then you had to click the comm off for a second to steady yourself, "Dahlia, if you can, see if you can get them to fight one another? You said they're angry, you can play on that, right?"

There was a short pause.

"Okay." she whispered. Then the line went dead.

"Dahlia? Dahl?" you looked up to see Charitina balling up her fist, struggling to keep the anger off her face.

The elevator, creaking on its ancient servos, finally reached its destination, and the door opened. The Arbitrators stepped out as one, combat shotguns at their shoulders, fanning out through the motor pool. It took you only a second to spot your quarry, all of them lying in their own blood around an blocky grey grav-car, one of them behind the driver's seat. Two of them, including the minister, were still breathing shallowly. The Arbitrators swept in, kicking away weapons and turning over bodies.

"Take the survivors and get them treated, under intense guard. Nobody is to speak to them. Now." you ordered, and the men moved.

You and Charitina approached your car with some trepidation. You unlocked the side door and opened it, and there was Dahlia, lying in the footwell, twitching weakly. She'd thrown up, and unable to move had ended up lying in it, her hair matted to her face, but she looked up and her eyes widened in recognition.

"I... I'm sorry, sorry. I- it wasn't just that they were angry, it was like the anger was bleeding into them, bleeding out of them-" she started babbling, but Charitina shushed her, got her to calm down again. The she helped her sit up, lifting her effortlessly and balancing her in the seat. Lacking anything else, she tore loose her tabard to wipe off Dahlia's face, including the spot of blood at her nose. The poor girl looked dazed, confused, perhaps sick. "I... did I do okay? Did I do okay?"

You nodded, and she smiled weakly.

"Good. I was so scared, but I had faith. Thank you." she said.

You nodded and stepped away, breathing heavily, feeling a little faint, and leaned against one of the concrete pillars. An Arbitrator came over, his expression unreadable behind his mask.

"Ma'am, are you alright?"

"It's fine. Secure the vehicle, have its contents moved to the precinct, do not touch anything for any longer than you have to. Treat the whole thing as corrupted." you instructed, and the officer left. You got your wits about you, and decided to go back, to see if Dahlia had anything useful to tell you.

You were immediately met by Charitina, and you saw her hand twitch as you came near. There was a moment when you were convinced she was going to strike you, that the actuated muscles behind her fist would drive the steel through your skull and kill you. There was a moment you thought she'd be entirely justified.

"How dare you." she said, fury in her eyes. "She could have died. Or... or worse. Was that pile of meat over there worth it?"

She gestured towards the Minister, wheezing through an emergency breathing machine as he was carted away by the Arbitators.

"It wasn't about him. It was because... we can't protect her forever, Tina. You know that. The universe can't abide innocence. What if they'd spotted her before she could duck? What if one of them tried to steal our car?"

"We need to make sure somebody is guarding her at times like-"

"We need to allow her to defend herself. We can't always be there to do it for her." you interrupted, conscious of her fist tightening ever more on the grip of her bolt carbine, the metal beginning to creak.

"... you're right. Fuck. Fuck. Jo, you... I... fuck." She stared up at the ceiling, dejected, overwhelmed. "Okay. Look, the Arbitrators have the ringleaders, they can interrogate them. Let's get her home."

The two of you got in the car, Tina in the back to watch Dahlia, and you turned the key to start it. Nothing happened.

"Oh... when I... I think I scared away the machine spirits." Dahlia said softly. "My comm and my data-slate stopped working too."

Of course.

"Okay. Come on, the Arbites have a vehicle. You wanna take a ride on a Rhino, Dahlia?" you said.

---

The Next Day
[ ] Things are progressing well. We need to decompress, help Dahlia, and plan our next moves. (Downtime, reset Penalties, and spend XP)​
[ ] No time to waste. Let's get on the trail of Stanislaus Tempel, the supposed Order Xeno acolyte, and deal with the Company of Judgement.​
[ ] Now that we've compromised their intelligence, lets deal with the Separatists and figure out what their deal is.​
[ ] Write In​
 
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[X] Things are progressing well. We need to decompress, help Dahlia, and plan our next moves. (Downtime, reset Penalties, and spend XP)
 
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