Character Sheet
][ Inquisitor Joanyn Praxis ][
Imperial Inquisitor, Ordo Hereticus

Attributes
Physical Attributes
Strength - 1
Agility - 2
Melee - 1
Endurance: 4

Mental Attributes
Intelligence - 3
Tactics - 2
Nerve - 1
Fortitude: 6

Social Attributes
Charm - 4
Presence - 3
Contacts - 3
Resolve: 10

Faith Attributes
Belief - 2
Scripture - 0
Fire - 1
Conviction: 3
(3) - The Imperium should be an alliance of solidarity for the weak, not an alliance of strength for the strong.
(2) - People are more than problems, weaknesses, corruption vectors to eradicate. Their feelings and dreams matter.
(1) - A Shot Fired is a Shot Wasted

<1> - Victory makes me feel alive.
Strength is raw physical conditioning. Lifting stuff, swimming, running a long time, punching hard. It's added to many melee attack damage as well.

Agility is swiftness, reaction speed, and immediate awareness. It's used for dodging things, jumping, ducking, outrunning folks, and other twitchy reactions.

Melee is the general skill of up close combat with knives, swords, fists (power or otherwise), chainsaws, whatever else.

Intelligence is raw intellectual power, knowledge, and drive to learn and study stuff. It is also used for military logistics.

Tactics is your knowledge of battle tactics, from the strategy of leading armies to simply knowing when it is safe to rush across a hallway in a gunfight.

Nerve is the stat both for shooting firearms and for keeping your cool. Nerve checks are common in combat to prevent from panicking or fight through pain.

Charm is the social stat used for flattery, smoothtalking, lying, seduction, verbal sparring, deflection, and navigating high culture.

Presence is the social stat used for reasoning, explaining, teaching, intimidating, impressing, or public address.

Contacts is rolled to know people you need to know, and to have a good reputation with them.

Belief is your actual faith in... whatever you have faith in. The Emperor, hopefully. It is used to resist temptation and corruption.

Scripture is your knowledge of the intellectual side of your religious faith. If you can quote from the holy books and theologians. It's intelligence for matters of faith.

Fire is your ability to project your faith out and convince others of it. Want to convert somebody or whip a crowd into a fanatical fury? This stat.
Weapon: Laspistol
Weapon: Hellpistol
Trade: Manager
Trade: Spy
Trade: Political Operator
Talent: Verbal Sparring
Talent: Seduction
Talent: Dishonesty
Talent: Intimidation
Talent: Exfiltration
Talent: Logistics
Talent: Propaganda
Talent: Indirect Persuasion
People: Dahlia
People: The Corrupted
People: High Imperial Politicians
Knowledge: Imperial Political Theory
Social Loadout
1 Compact Laspistol, 1 Laspistol Reload, Flash-Safe Glasses, 6 Concealed monoknives, 1 Show Knife, 1 Belt Buckle Gun, 1 Plastex Bodyglove/Flakweave Suit, Displacer Field

Combat Options
+1 Hellpistol, +1 Transonic Machete

Compact Laspistol
Small Handgun
Attack Dice: 1/d10 -or- 2/d10-1
Aim Bonus: +1
Damage Bonus: +2
Armour Reduction: 0
Magazine Size: 4
Special
Laser: Does not cause bleeding.
Blinding: If operated without flash protection, witnessing the impact of a las-weapon will blind for 3 rounds.

Concealed Monoknife
Small Knife
Attack Dice : 1/d10
Damage Bonus : Agility + 1
Armour Penetration : 2
Parry Bonus : -1
Disarm Bonus : +0

Show Knife
Medium Knife
Attack Dice : 1/d10+1
Damage Bonus : Agility + 1
Armour Penetration : 0
Parry Bonus : +0
Disarm Bonus : +0

Buckle Gun
Tiny Handgun
Attack Dice: 2/d10-2
Aim Bonus: +0
Damage Bonus: -2
Armour Reduction: 0
Magazine Size: 1
Special
Hidden: Will always escape searches.

Plastex Bodyglove/Flakweave Suit
Clothing
Armour Value : 3
Coverage : All but Head and Eyes
Resistances : Impact, Blunt

Displacer Field
Energy Screen
When hit with an attack, roll 1d10.
1: Displaced into worse danger.
2: Displacer field fails. Take the hit.
3-6: Displaced hard. Take 1 Sore from bumping into something.
7-9: Displaced. Attack avoided.
10: Nothing personal, kid.

Hellpistol (Voss Pattern)
Medium Handgun/Carbine
Attack Dice: 1/d10 -or- 2/d10-1 (One-Handed)
Aim Bonus: +1
Damage Bonus: +3
Armour Reduction: 2
Magazine Size: 12
Special
Laser: Does not cause bleeding.
Blinding: If operated without flash protection, witnessing the impact of a las-weapon will blind for 3 rounds.
Convertible: When converted to Carbine mode, gain +1 to Attack and Aim Bonus.

Transonic Machete
Medium Knife
Attack Dice : 1/d10+2
Damage Bonus : Strength + 3
Armour Penetration : 1 + Half of enemy Armour (Round Down)
Parry Bonus : +0
Disarm Bonus : +3
Special
Sickening Vibrations: Enemies with 3 meters of an active blade count as being at -1 to all stats.
Sister Charitina
A member of the Order Famulous who found her faith again thanks to the Inquisitor. Praxis' closest confidant, dearest friend, and irritating ex-girlfriend.
Attributes of Note: Nerve 3, Contacts 4, Charm 3, Scripture 2, Fire 2
Skills of Note: Career - Order Famulous, Weapon - Bolt Carbine, People - Inquisitor Praxis
Equipment: Half-Plate Power Armour, Bolt Carbine, Burning Blade
Known Values: (3) The nobility is a blight on the Imperium, (2) I trust the Inquisitor's vision for the future, (1) Galaxy grim and dark, tiddy soft and warm.

Dahlia Hussian
A 17 year old unsanctioned psyker, rescued by Praxis from the witch's pyre she volunteered for at age 12. Loves the Emperor, and hates herself for being unworthy and twisted.
Attributes of Note: Power 1, Control 2, Sight 2, Faith 5, Strength -1, Nerve 0
Skills of Note: Talent - Self Discipline, Talent - Self-Hatred
Equipment: Web Derringer
Known Values: [3] I am here because I was given a chance. I should extend the same chance to others, [2] The Emperor is all things, [1] I can atone for my existence by aiding the Inquisitor

Marvel Ann Alemanga-Zero
A Magos of the biology wing of the Adeptus Mechanicus, Marvel Ann is an exuberant, odd, and enthusiastic cyborg lady who is an expert in medicine and bionics. She's Joanyn's current sweetheart, and she autotunes her voice.
Attributes of Note: Intelligence 4, Charm 3, Strength 4
Skills of Note: Career - Cyberdoc, Talent - Surgery, Talent - Singing
Known Values: [2] Adventure is to be seized with both hands (and as many mechandrites as possible)

Fraser Bookter
A positively ancient scribe who served Praxis' teacher, Bookter has seen all manner of things. Despite that, he keeps good humour.
Attributes of Note: Intelligence 4, Scripture 2, Contacts 2, Strength -2
Skills of Note: Career - Archivist, Knowledge - Imperial History
Known Values: ???

Korey Kilimnik
Once a Lightning fighter pilot for the Navy, until he was caught fucking an admiral's son. Kilimnik professionally doesn't care unless it has jet engines.
Attributes of Note: Nerve 5, Agility 3
Skills of Note: Career - Fighter Pilot, Talent - Piloting, Talent - Causing Trouble
Known Values: [2] By death or rejuvenation, age will never slow my reflexes
Penalties

≡][≡​
Sore​
Strain​
Stress​
Stain​
≡][≡​
◹☠◸​
0/4​
0/6​
0/10​
0/3​
◹☠◸​
◹⛉◸​
3 XP​
XP3​
33 XP​
9 XP​
◹⛉◸​
CURRENT RP
6

RULES SUMMARY
ROLZ ROOM
 
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fuck why am i fractally bad at this? for some reason i keep thinking the scale is easy normal hard instead of normal hard impossible

... but yes i meant the 8+ base version and i just dumb.
As i (think i) have said before, its rather understandable with how many different quest systems you've got going on <3

Also, i did the roll:


3 successes, 2 stress, if i got the math right
 
Um, where's the other roll?
If i understand things right, we only got asked for one:

Okay, to spread rumours inside the PDF for step 2, I would like you to roll a normal Charm check, and Dishonesty + Spy your difficulty is 2+.

I'll say that extra successes will result in more exposed traitors, which will use as questions you can ask about things and get answers, representing interrogation efforts and similar.
One 'normal' (actually hard, DC 8+) charm check, with 2 skills that can apply, one career and one trade
 
3-3: Laying a Trap
You turned the arbitrator stronghold into your base of operations, essentially hijacking the entire precinct to run the next part of your scheme. It was plain as day that the local authority here was completely incompetent, or more accurately that they didn't see reason for competence. They'd still make their tithe with room to spare no matter how bad things got, so as long as the governor and their higher-ups weren't personally in danger (and they weren't, heavily insulated in the palace or on private islands with private armies) they were content to let the planet burn, so long as the fires were pretty.

No matter. You'd just have to effectively subvert the planet from the inside out and fix it all yourself. That technically made you the fourth subversive force in action in this clusterfuck of a world, but you were confident. The others merely had aspirations of overthrowing a world. You had experience.

The first and most important thing you had to do was deal with the mess that was the PDF. You imagined that many of the leaks were simply from desertions, men jumping ship to the separatists or the Company and bringing with them snippets of intelligence, but that wasn't your main concern. No, your concern was that this apparently went into the officers, which meant long-term infiltration and efforts at subversion.

You reached out to the Capital Garrison, and they put you in contact with exactly the man you needed, the Field Marshal for the Eastern Provinces, an offworlder named Antenor Berth. He'd bought the position at auction five years ago, and his previous military experience was an honorary captaincy in one of his planet's Imperial Guard regiments. He'd never seen combat or received any formal education on command.

You sat him down in a private booth at the most expensive restaurant in the capital and smiled. You didn't even have to show him your rosette, he knew exactly who you were.

"I-I-Inquisitor... wha-what can I do for you?" he stammered.

You slid him a piece of paper, and gave him your best smile.

---

You had more or less equal success ending insurgencies as you did starting them, so you knew the drill. You started by figuring out regions with leaks to the Company of Judgement using broad methods: spreading word of policy changes that were relevant to the Company, like new standard watch hours, within certain units, and seeing which facts ended up passing in front of your inside man. Surprisingly... not very many. There were some moles in the PDF, certainly, but you soon determined it was primarily in the logistics train. Wechs said they didn't much bother attacking the PDF: they didn't need to know where they were weak, they just needed to know where they were, so they could be somewhere else.

That was good enough. You weren't going to lure the Company into a confrontation to be destroyed either way, so you passed the information along to local internal security and moved on. The Separatists were another issue, and judging by their fanatical attacks that kept hitting the PDF where it was vulnerable, they almost certainly had at least a few agents embedded fairly high in the command structure.

You picked a man at the top, and he showed a sudden concern for something or other on a limited time window: you usually went with 72 hours, but you were flexible. They would tell their subordinates about it and order them that the information was not to travel further down the chain, giving them some minor task to monitor in relation to it while also ensuring the people in question had room to run or use communication systems and were confident they weren't the only ones who knew. If the time period passed and nothing happened, you could be fairly confident that this tier of the hierarchy was clean, and you could move down, selecting agents in the military with interviews and background checks and having them repeat the process. As you moved down the chain, the story would get adjusted to be regional, to narrow down prospects as the pool widened. It wasn't perfect, but you weren't looking for perfect, you were just looking to shore up the dam.

You had gotten very good at figuring out temptations that were too good to pass up, but not so good that it felt like a trap, with your favourite being the transportation of a child of a ranking government official on such and such date in secret. It worked because it was an incredible hostage prospect, exactly the sort of thing that officials foolishly broke protocol over, and it was easy to simulate by just giving a real convoy a detour, but you also liked implied corruption, like moving narcotics, lovers, or illegally acquired currency, stuff official channels would be forced to deny. A standby was just to abandon a vehicle somewhere remote with a 'breakdown' and monitor it. Many of the targets were fake, but equally many were some kind of real, so the enemy still thought the intelligence was good as they accidentally burnt their mole. By the time you were at the company level, evidence could be as small as a truck left in an abandoned hanger with the keys in it, or an unguarded crate of rifles: you didn't have to micromanage it, just provide ideas and ensure security.

The fact of the matter is, insurgents were rarely very competent, even the ones that were successful. Of course they weren't: they had nonstandardized training, limited communication, few resources, and they often didn't even have concrete goals beyond a nebulous freedom, a hatred for an occupier, or ideology. It was relatively simple to score victories against them, with intelligence and military forces used competently, and casualties were usually lopsided against them as much as ten to one if conventional forces were on the ball. The flip side was that insurgencies were almost impossible to destroy, because they were causes more than organizations. You could burn down the forest with a match, but the ashes would only aid the seeds.

That wasn't your concern, though. Your job now was just plugging the worst leaks in the PDF so you could work in peace.

It was both exciting and discouraging that your first success came in the second round of false leaks. A regimental colonel was working for the separatists. You narrowed it down through what evidence you had and, within a few days, identified the culprit. Then you continued down the chain, isolating the corrupted element and anyone within the rest of the PDF they were associated with. It was exciting, looking over the web you had pinned up on the wall of the PDF office, drawing connection in red marker, cutting off sections and devising new information, conducting interviews, and ordering transfers and arrests. Over the next month, up to the last day segments of M.41 998, you had the PDF's officer corps cleansed from top to bottom, having performed a slap-dash audit on ninety thousand commissioned officers and identified a hundred and forty potential collaborators.

This was probably when another Inquisitor would have all those and everyone in their staff executed and call their work done, and honestly there was a certain temptation. That was the worst part of all this: the brutal, horrible, indiscriminate measures were easy, and so easy to justify to yourself. It'd be expedient, efficient, it would solve the problem and you could move on to the next. There was a war on, every second you delayed could be measured in blood.

[ ] Times are desperate. Have them interrogated and disposed of, quickly.​
[ ] Begin making arrests quietly, and delay making further decisions until more information comes in.​
[ ] Have them transferred to locations where they cannot do any harm, in a staggered fashion. They will be available, but isolated.​
[ ] Leave them where they are. It is best if the enemy does not know you know what they know.​

You were fairly sure you were directly responsible for the deaths of forty PDF soldiers. Three times as many injuries. Who knows how many more in the future with the weapons and materials the enemy had acquired while cutting out their eyes and ears inside the PDF.

You hated it, you loved it, it was exciting and sickening and thrilling.

The whole time, you had a sealed room with a skylight in the precinct where you conducted your botany experiment. Sister Charitina stood by with a flamer while you buried crushed particles of copper into its planter, turning the soil to ensure it could be used. For days after there was no difference, but then it began to change, leaves broadening, the wedge structure atop it swelling, growing out in a twisted mass of vines and spouting several more structures. After three weeks, you had one of the Magos Biologis who maintained the plantations take a look, and she was shaking with excitement as she touched it, as she cut open one of the wedge structures with a bladed finger to discover it filled with the elixir that, before, was limited to tiny amounts in small membranes. Almost a liter of the stuff in each wedge. It took just fifty milliliters to make enough medication to treat a man for large-scale burns.

"It requires a high copper content in the soil to grow, it seems." you explained, as she placed a container to collect the purple liquid overflowing from the plant. She looked at you, the four articulated eyes below her hood blinking excitedly.

"How did you learn this? It is incredible!" she asked, her voice oddly organic behind the layers of steel.

"I have a contact who has encountered this plant before. In a far-off region." you lied smoothly.

"We will have to run tests, of course, to ensure safety and purity, but... remarkable. We knew there was copper content in the treatment but we hadn't considered it the bottleneck." she muttered, her assistant desperately jotting notes on a scrolling parchment. "We could... a single plantation could produce more than half the world with this knowledge. It is... it is so much."

One of her mechandrites grabbed a chair at the edge of the room, moving as if it had a mind of its own, catching its owner as she casually leaned back to sit, staring at the ceiling overwhelmed.

"I... worry, Lady Inquisitor. Obviously, this find is... revolutionary. It would have an astonishing effect on the efficiency of this world, and I would be willing to bet it would enable the growth of this plant outside of the delicate ecosystem of this world. But... such changes are looked at with suspicion, you must understand. The Magos Biologis is afforded perhaps the widest leeway for experimentation, but still: We have a saying in the Mechanicus: If it looks too good to be true, either it isn't true, or there's a catch."

"Of course, I understand." you said. "What do you need?"

"I'm... not sure. This... this plant is of Eldar origin, isn't it?" she said, and after a moments hesitation you nodded. That was the catch. It was too obvious now, that this couldn't be natural. Once you thought of the plant as something that was made, the makers were evident.

"That is my understanding, yes." you admitted.

"... they have incredible genetors. It is often overlooked, but I had the pleasure of studying some of their captured artifacts in my youth." she said. "Xenobiology is not like xenotechnology, you understand. Organic things are machines, but they are not technology. It is... controversial, but most of my brethren believe that allowing a living thing to propagate itself, and taking advantage of that, is not the same as reproducing technology from alien origins."

"That is reassuring to hear." you admitted.

"But... the gene-works produced by an alien mind are rather more... fraught, shall we say. Especially of a species as well known, and as widely loathed, as the Eldar. I worry that others among the Mechanicus may not accept this, at least not until it is well tested."

"How long will that take?" you asked.

"... likely a few decades at least. Perhaps a century or two."

[ ] ... Acceptable.​
[ ] ... what can I do to hurry that along? (A Hard Contacts roll)​
 
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"We will have to run tests, of course, to ensure safety and purity, but... remarkable. We knew there was copper content in the treatment but we hadn't considered it the bottleneck." she muttered, her assistant desperately jotting notes on a scrolling parchment. "We could... a single plantation could produce more than half the world with this knowledge. It is... it is so much."
You mean it's the justification needed to wrest it from the nobility and drop some Cadians down to secure a Segmentum strategic asset.

[X] Begin making arrests quietly, and delay making further decisions until more information comes in.
[X] ... what can I do to hurry that along? (A Hard Contacts roll)
 
Medicine is a major strategic resources. Establishing a supply chain that gives us access to that medicine is, well. It'd be very useful to have a better supply.

A sustainable supply will be even better, of course, though that requires more effort on our part.
 
[X] Begin making arrests quietly, and delay making further decisions until more information comes in.
[X] ... what can I do to hurry that along? (A Hard Contacts roll)
 
[X] Have them transferred to locations where they cannot do any harm, in a staggered fashion. They will be available, but isolated.
[X] ... what can I do to hurry that along? (A Hard Contacts roll)
 
[X] Have them transferred to locations where they cannot do any harm, in a staggered fashion. They will be available, but isolated.
[X] ... what can I do to hurry that along? (A Hard Contacts roll)
 
[X] Have them transferred to locations where they cannot do any harm, in a staggered fashion. They will be available, but isolated.
[X] ... what can I do to hurry that along? (A Hard Contacts roll)
 
[X] Have them transferred to locations where they cannot do any harm, in a staggered fashion. They will be available, but isolated.
[X] ... what can I do to hurry that along? (A Hard Contacts roll)
 
[X] ... what can I do to hurry that along? (A Hard Contacts roll)
[X] Have them transferred to locations where they cannot do any harm, in a staggered fashion. They will be available, but isolated.

Roll that Contacts roll (total difficulty 4+), and somebody just throw a d10 flat for me please?
 
"I... worry, Lady Inquisitor. Obviously, this find is... revolutionary. It would have an astonishing effect on the efficiency of this world, and I would be willing to bet it would enable the growth of this plant outside of the delicate ecosystem of this world. But... such changes are looked at with suspicion, you must understand. The Magos Biologis is afforded perhaps the widest We have a saying in the Mechanicus: If it looks too good to be true, either it isn't true, or there's a catch."
Cut off sentence at 'widest', I'm pretty sure.


Also, let me just count the subversive forces I can think of:

1: The separatists are consorting with Ruinous Powers.
2: The Company of Judgement is proooobably related to the Ordo Xenos somehow? (Rooting out aliens is their specialty, after all, so it's not that surprising that their agents could recognize an alien plant before the general public. Plus, there was that thing about a Xeno acolyte getting contacted, and the Company's scripture having an anti-Xeno focus. It all lines up pretty neatly.)
3: Something horrible went down with the Governor's printer, though I don't think we have any real clue as to what.
4: The off-world ruling class are assholes which isn't actually a subversive force or anything out of the ordinary but it's still a pain. :V

This is shaping up to be a real clusterfuck of a plotline, and I'm here for it
 
Cut off sentence at 'widest', I'm pretty sure.


Also, let me just count the subversive forces I can think of:

1: The separatists are consorting with Ruinous Powers.
2: The Company of Judgement is proooobably related to the Ordo Xenos somehow? (Rooting out aliens is their specialty, after all, so it's not that surprising that their agents could recognize an alien plant before the general public. Plus, there was that thing about a Xeno acolyte getting contacted, and the Company's scripture having an anti-Xeno focus. It all lines up pretty neatly.)
3: Something horrible went down with the Governor's printer, though I don't think we have any real clue as to what.
4: The off-world ruling class are assholes which isn't actually a subversive force or anything out of the ordinary but it's still a pain. :V

This is shaping up to be a real clusterfuck of a plotline, and I'm here for it
Whoops. I'm sick today that's my excuse.
 
Just Political Theory.

Thanks ya :)
Okay, I think we should spend at least 1 stress for the Contacts roll? Does everyone agree with that?
So with the above, that means its 8 (Hard DC) - 3 (Contacts) - 1 (Political Theory) = 4 DC
So assuming i've got my dice stuff setup right, its 70%/30% chances of at least 1/2 successes with 1 dice, 91%/67% with 2 dice, and 97.3%/86.5% with 3 dice. So yeah, i'd say go with 1 stress
...Honestly that seems to be the ideal midpoint for most of these rolls, which...seems logical, from what i assume this system wants; a general 'anything you do that isn't incredibly easy or incredibly hard takes a single stress for good odds' fits with limiting how much can be done while forcing at least some progression both XP wise and in terms of 'progression towards needing to finish the quest or back off for rest'
 
[X] Begin making arrests quietly, and delay making further decisions until more information comes in.
[X] ... what can I do to hurry that along? (A Hard Contacts roll)
 
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