You know this thing called school?
Cause both Mami and Sayaka go to the same one, and in fact have the same lunch time going by the show, and Ashy does not know who Mami is.
First of all, Ashy does not have to find Mami herself, because Sayaka would gladly do that for her.

Second of all, Ashy has to stay within 100 meters of Sayaka, unless she's okay with Sayaka randomly dying in the middle of the school day. Because Ashy has to stay so close, Mami will already have sensed Ashy's barrier whenever Sayaka is nearby. At that point, Sayaka's pleas for help will be totally unnecessary.

Or Ashy could just not let Sayaka go to school...
 
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Question.

How would Ashtaroth react to being integrated into Walpurgisnacht?

Hard to answer without knowing how Walpurgisnacht came to be in the first place. Does she actively integrate more magical girls/witches over time, or was it just a one time thing? Either way, how did that first time come to occur? The answer would vary depending on this.



...alright, I've agonized over this long enough. A question for readers of the original version of this, as it's pretty pertinent to the next update:

Regarding how Ashtaroth's barrier merges with others- was the "540 degree view" aspect I introduced near the end confusing or difficult to visualize? I was planning on using the same idea here, as the way I originally envisioned this working was that all future additional barriers that affixed themselves to Ashtaroth's would be accessible from The Divide/"Nexus" (the middle point of the barrier) by simply turning enough. This lets every barrier still take up the same amount of space it did before, and dimensional screwiness seems rather appropriate given that it's an intersection of witch barriers. However, that also ends up being kind of confusing, even, if not especially to me (as in, I have been trying to figure out the logistics of how this would work for the next barrier and future planned ones for pretty much the last 3 days). It also means only one other section is viewable from any other section at one time, which makes any future "evolution" of the barrier less apparent, and seems like it would be kind of clunky in practice (every time Ashtaroth, or anyone else wants to go to a different section of the barrier, they would have to go back to the center first, and swivel around until they found it).

Due to these concerns, I'm a little wary to continue forward with the barrier mechanics as they stand, especially as there are no visuals to help clarify what's described, and drawing any would be next to impossible given the nature of the subject. The current prospective alternative is to simply have any other barriers that merge with Ashtaroth's attach in different places, instead of having every single one of them be accessible from the center of the labyrinth. This is still potentially difficult- particularly as some barriers have no "exteriors"- but would that be any better? Tell me what you think.
 
Regarding how Ashtaroth's barrier merges with others- was the "540 degree view" aspect I introduced near the end confusing or difficult to visualize? I was planning on using the same idea here, as the way I originally envisioned this working was that all future additional barriers that affixed themselves to Ashtaroth's would be accessible from The Divide/"Nexus" (the middle point of the barrier) by simply turning enough. This lets every barrier still take up the same amount of space it did before, and dimensional screwiness seems rather appropriate given that it's an intersection of witch barriers. However, that also ends up being kind of confusing, even, if not especially to me (as in, I have been trying to figure out the logistics of how this would work for the next barrier and future planned ones for pretty much the last 3 days). It also means only one other section is viewable from any other section at one time, which makes any future "evolution" of the barrier less apparent, and seems like it would be kind of clunky in practice (every time Ashtaroth, or anyone else wants to go to a different section of the barrier, they would have to go back to the center first, and swivel around until they found it).

Due to these concerns, I'm a little wary to continue forward with the barrier mechanics as they stand, especially as there are no visuals to help clarify what's described, and drawing any would be next to impossible given the nature of the subject. The current prospective alternative is to simply have any other barriers that merge with Ashtaroth's attach in different places, instead of having every single one of them be accessible from the center of the labyrinth. This is still potentially difficult- particularly as some barriers have no "exteriors"- but would that be any better? Tell me what you think.
I didn't read the old quest, still hemming and hawing over whether I should, but even as you're describing it I'm kinda lost as to what you mean. I think you mean that all the barriers will have a point at which they meet, but you can only see one from this mid point, and to see others, you spin around until in cycles in. This sounds unappealing to me. I'm all for space-time screwiness, but this sounds less like barriers coming together and more like having a very clunky teleport system. A boring one at that.

I would suggest instead having the first few new barriers, say five or six, fit around Ash's barrier. So if you were to stand at in the middle of her barrier, but weren't in the second part somehow, you could spin around and see them all. They would also be directly accessible from their neighbors, which would allow more familiar interaction, for good or ill. After that, new barriers would stick themselves onto these outer barriers until a new outer layer is filled, and so on and so forth.

Of course this runs into the issue of how to get to these outer barriers without having to pass through the middle ones and wasting lots of time. Which I think is easy, just use the roads. As I understand they all start from a central point, then twist around in the air until they get close to the grass where they lead to a portal into space and stop. What if each new addition had a portal appear in it that connected to one of these roads? More convenient transport, makes a visible change to Ashes barrier with each new connection, and reinforces the idea that Ash's barrier is the center of all this.
 
Eh, I don't actually see a problem. Witch Barriers don't have linear geography to begin with. Rather, advancing brings you towards the Witch because the Barrier is a mind collapsed into despair, the only 'real' direction in a Barrier is Towards the Witch and Towards Reality.
 
Use a Theme/Object based Link?

Basically Barriers connect to other Barriers depending on how close they are to their Theme, not the Distance.
If there aren't any Connections between the Themes of existing Barriers they connect to the Center. To travel from one Barrier to another you need to find a Object that fits the Theme of the next/following Barrier.
Ashy get's around this because inside the Center she can make any Object with Illusions and use those to travel to other Barriers she subsumed.
Anyone else entering Ashys Barrier either drops into a random Barrier or one "close" to their own Theme.

So if Ashy subsumed Oktavia, her Barrier would connect to Saars Barrier because there is a huge amount of Water and the Connection between Flowers/Tulips/Netherlands and Water.
Charlottes Barrier on the other Hand would connect to the Center because Sweets have nothing to do with Water, Tulips or the Netherlands.
Maybe if Saar was the Switzerlands Witch.

This could lead weird and bizarre Connections but I think it would fit how Witches work.
 
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In the case of a black hole, nothing can escape past the event horizon. So while that's not the definition of the event horizon, it is a property.
It (what I said) actually is the definition.
The precise technical definition is slightly different—[the boundary of] a region of spacetime from which light cannot escape to infinity—but the distinction is somewhat subtle. The first two answers to this Stack Exchange question are pretty good (though the question is garbage), as is this Quora answer*. This paper, which examines some of the questions relating to this definition, states things fairly well:
Article:
Different workers mean different things by "black hole." Astrophysicists generally have in mind very compact objects which would explain certain phenomena; they are often not directly concerned with whether an event horizon in a strict sense exists, although this question is increasingly coming into the astrophysical literature (usually as the question of whether an object "has a surface"). At the other end of the spectrum, for mathematical relativists, the existence of the event horizon is central. It will be clearest to begin by attempting to formalize the concept:

A black hole is a region of space–time from which causal signals can never escape; the event horizon is the boundary of the black-hole.​

These concepts are problematic, because of the words "escape" and "never." Since there is no fixed sense of space in general relativity, the only invariant way of defining escape is a limiting one of "escape to infinity." Even more severe are the consequences of "never." To verify that one has a black hole, according to this standard formulation, one would have to know the entire future development of the space–time, including over cosmic scales. This is the problem of teleology.

One might hope to get around this by finding some local criterion which would imply that one had found an event horizon or a black hole. However, such hopes turn out to be misdirected. While one can indeed show that under certain assumptions event horizons will form, simple arguments also show that the locations of these cannot be fixed from local data, and indeed the location of the horizon could always potentially be altered by the later evolution of the space–time. The problem of teleology is central — at least if we keep the usual definition of "black hole."
(There's a technical definition later on, if you have the mathematical background.)

*The most technical paragraph is the most useful, so I'll unpack the terminology a bit: a Schwarzchild black hole is the simplest kind. A "singularity" is, in general, a place where things are less smooth and nicely-behaved; a "coordinate singularity" is a place where the (usual) coordinates are ill-behaved (I'm not sure exactly what goes wrong here). A path through spacetime being "timelike" is equivalent to moving slower than c. The "curvature singularity" is the usual idea of a point mass in the center of a black hole where GR breaks down; "point of geodesic incompleteness" means that geodesics (a kind of path which always exists locally) cannot be extended past that point.
That solution is temporary at best. Sayaka can't think while in Novella, so it's best to let her have her existential crisis now, while it is still (presumably) safe to do so.
Just keep her inside until we subsume someone with mind con—

Oh, right, morals. Never mind.

Regarding underground, Ashy can probably just carve a tiny hole, then throw a rock at the hole to see which way gravity pulls.
She could, if there were light to see by. Do barrier entrances glow? Probably.
Though Ashy's barrier doesn't seem capable of rolling, so maybe gravity always points down in the barrier.
But can she sense/control her barrier's movement relative to its internal gravity? We just don't know what senses she has. I don't expect her to lack any of the senses that she could reasonably expect to have, but I'll note the possibility anyway.


Really? That's one of my favorite things about witches, actually. Makes them very fun to create, and there's always a lot of stuff about them to pick apart and find the origin of.
It irritates me because witches are part of the world. The symbolism leaves the realm of subtext and becomes relevant to the plot and characters. And while people may make inaccurate metaphors, use associations that are the result of historical accident, and make arbitrary choices about what to represent and how… nature doesn't. So when I see fiction with metaphors made manifest, I see blatant interference from the author—i.e., my suspension of disbelief is broken.

This particular type of breaking of SoD is especially irksome because it mirrors real-world behaviors that annoy me: people's tendency to anthropomorphize nature, to see human-relevant meaning where none exists, and to believe that they understand things because they've invented a (wrong) metaphor that they like (and which they will cling to rather than attempting to discuss the situation in accurate, non-metaphorical terms) (see e.g. any discussion of AI on this forum—it's inevitably filled with metaphors entirely unconnected with reality).

I mostly try to ignore it. It came out where it did here because I was considering how much could be inferred from a piece of symbolism, and the answer is that there's no way to tell because symbolism does not carry information in a consistent, coherent manner.

...I don't think I get the issue?
"Either" is distributive; anything preceding it applies to everything following. So any of "she is either X or Y", "she either is X or is Y", and "either she is X or she is Y" would be correct, but as it is one of the expressed possibilities is "she is is Y".

In some cases, it's just the easiest way of displaying that a character so greatly can't believe or understand the situation they're in that they figure it's the only explanation. In others, it's an excuse the character uses to justify something utterly crazy to themselves. I'll leave it up to you to decide which one this was.
I understand why in that sense; my confusion stems from the fact that it takes about a second to confirm that you aren't dreaming—the feeling of lucidity is quite distinctive—and the usual tests don't work. I'd be fine if they wondered whether they were hallucinating or in the midst of a psychotic break, but dreaming, specifically, is a bad guess and it confuses me that it comes up so often. (Well, I'm not really confused; I get why tropes and misconceptions persist. Abstractly, at least.)

Let's say Ashtaroth takes her home then. Either she then releases control, prompting Sayaka to possibly make a second suicide attempt in front of her parents, or she doesn't release control, and Sayaka gets to sit through a witch pretending to be her all night, with the supposed justification that it will somehow make her feel better. Yeah, no.
Explain things to her parents before releasing her. Including the suicide attempt, and that we'll intervene if she tries again. Sure, watching her try and fail would be unpleasant—especially if she figures out any of the ways she can damage herself that we can't prevent—but it's mostly fine as long as she doesn't get very far.

Basically what hillo said, but with more explicit communication. (And, bonus, making sure we get our version of events out before Sayaka can misrepresent things.)

Thinking of bad ends for me to write, are we?
Not intentionally, but I do expect "botched diplomacy with Mami/Homura" and "Madoka makes a wish"* bad ends to come up at some point—they're too natural not to.

*I originally typed this as "Madoka makes a witch". Interpret that as you will.

Then we switch to her perspective, and we spend the rest of this fic trying to balance our job, our family, and the giant invisible magic demon-thing following us around everywhere.
This is easier than expected, because Ashtaroth—secretly, Shemesh—turns out to be a remarkably talented at whatever it is Junko does for a living.

More unfortunate would be that entrance portals do not seem to be limited to just magical girls. So if a portal forms inside a train, and the train continues forward, with the portal not dispelling immediately...
Then we would be in for an interesting experiment: what happens when an object too large to fit through the barrier entrance is pushed against it? Does the entrance try to cut a hole? Act like an immovable solid barrier? Act like an object with the mass of the entire barrier? Get pushed along like a low-mass object? Any of the possibilities would be interesting, and if it's the last one, then we could use it to exceed our current limits on speed. (Relatedly, what happens if you anchor a rope inside the barrier, run it through the entrance, then pull on it from outside? And, heck, what happens if you try to close the entrance on a solid object?)

And I suppose some people would go splat. Ethics board*'ll be upset; probably tell us that the experiment "showed a reckless disregard for human life" and the hypothesis "could easily have been tested safely" or something equally unfun.

*Hitomi, Sayaka, and Shemesh, for lack of options.

Good thing Ashy prefers living in the sky. Space isn't that far away; reaching outer space is easy, but staying out there and leaving Earth for good is not. However, the physical location of Ashy's barrier is apparently unaffected by gravity, so Ashy could hypothetically rise up out of the atmosphere until there is no longer a clear definition of 'up'. SCIENCE!
Ashtaroth's top speed is 5–6mph, which—ignoring issues of orbital motion and reference frames—will get you to L1​ in about four years. The barrier would probably decouple from the planet long before then (you can reach space in half a day), allowing acceleration and drastically reducing the time taken.

Regarding how Ashtaroth's barrier merges with others- was the "540 degree view" aspect I introduced near the end confusing or difficult to visualize? I was planning on using the same idea here, as the way I originally envisioned this working was that all future additional barriers that affixed themselves to Ashtaroth's would be accessible from The Divide/"Nexus" (the middle point of the barrier) by simply turning enough. This lets every barrier still take up the same amount of space it did before, and dimensional screwiness seems rather appropriate given that it's an intersection of witch barriers. However, that also ends up being kind of confusing, even, if not especially to me (as in, I have been trying to figure out the logistics of how this would work for the next barrier and future planned ones for pretty much the last 3 days). It also means only one other section is viewable from any other section at one time, which makes any future "evolution" of the barrier less apparent, and seems like it would be kind of clunky in practice (every time Ashtaroth, or anyone else wants to go to a different section of the barrier, they would have to go back to the center first, and swivel around until they found it).

Due to these concerns, I'm a little wary to continue forward with the barrier mechanics as they stand, especially as there are no visuals to help clarify what's described, and drawing any would be next to impossible given the nature of the subject. The current prospective alternative is to simply have any other barriers that merge with Ashtaroth's attach in different places, instead of having every single one of them be accessible from the center of the labyrinth. This is still potentially difficult- particularly as some barriers have no "exteriors"- but would that be any better? Tell me what you think.
There're a few things to consider here.

First, I didn't find it confusing or difficult to visualize. I did have signficant questions, as you'll see below. If you're having difficulty figuring out how it works, I recommend the usual trick used in topology and geometry of drawing (visualizing) several separate spaces and then identifying pieces of their boundaries. For instance, you may have seen a diagram of a Klein bottle which is just a square with opposite edges identified, one pair reversed. This makes it easy to draw or imagine a lot of topologies which are otherwise difficult to grasp. In the case of the barriers, you'd picture several half-planes (say, copies of the upper half-plane), with a special point marked on the boundary (the nexus), and the boundary painted different colors to the left and right of this point, each color appearing on one left and one right. You then identify the identically-colored lines.

Another way to think about it is like a spiral staircase with very long steps which goes around n/2 times (for n barriers), then has a portal back to the beginning. Riemann surface - Wikipedia has some good illustrations, though they use self-intersection to have the last turn go back to the bottom instead.

(Note: as long as you're near the nexus, you can see two other barriers at a time. I assume you knew this and were speaking only of times when the nexus was out of view.)

Second, the obvious issue which presents itself is that this nexus is a one-dimensional defect in the barrier (a point of geodesic incompleteness, even)—space there just doesn't exist, or if it does it isn't locally Euclidean which would be even worse (non-Euclidean geometry, in the sense of curved space, is not particularly strange, because if you look at a very small portion of the space it still looks like Euclidean space—this is what being "locally Euclidean" means. If it's not even locally Euclidean, if it's not a manifold, how physics should work gets much less intuitive). Which means that Ashtaroth will have this line of missing space in her barrier, which would cut anything that tried to pass through it (possibly with some weird electromagnetic effects, which I think would be too small to notice—I really don't know enough physics to say). The easiest way around this is probably to surround it with an unbreakable pillar or something, so you don't have to worry about it because nothing can reach there anyway. The only way you can completely eliminate these one-dimensional defects is by either never having three barriers meet, or by giving up on them each having 180° at the line of mutual contact and allow smaller angles.

Third, there's another issue of topology, namely that you can't have just one simple nexus. Imagine starting at the nexus and walking along the boundary between the barriers. The barriers are finite (or at least, Ashtaroth's was finite), so you have to loop back to the nexus at some point… but you're still on the border of the same two barriers, so the nexus isn't really a nexus at all; it has the same barriers no matter which way you go around. There is a way to fix this without introducing multiple nexuses, and it would actually work pretty well: if, when you circle the nexus, the barriers go A-B-A-C-A-D, appearing in different places along the border of barrier A, then you can have just one nexus.

Fourth, more topology: what happens if you keep going up? The behavior of the nexus defect (that line of missing space) will vary depending on the topology of the barrier, including the results of upward motion. The three obvious possibilities are that the barriers are infinitely tall, in which case the defect will be too; that there's a ceiling which is the underside of the floor, in which case the defect can just connect to itself; and that if you keep going in the same direction gravity will turn around and you'll start going down to the same ground, in which case it depends what happens if you dig.

Fifth, there are number of other setups which could work, depending on what exactly your requirements are. For example, if we take the defect to connect to itself in a simple way, that's topologically the same as having a circular portal, and it's pretty easy to understand how to use a circular portal to connect several barriers, but you can do more complicated things if you allow the defect to be knotted. Probably too complicated to keep track of, though. Another alternate configuration could require gravity to change at the border between barriers. There are also questions about the topologies of the individual barriers, which affect how they can be connected up. You mention barriers with no "exterior", which can be handled in a few ways, all of which amount to making a boundary (you've already done this, actually—Ashtaroth's barrier was closed and had no exterior, so it had to be cut to attach Saar's). Barriers with nontrivial topology—e.g. toroidal—could be connected in interesting ways. Etc.

I'm happy to help with any topological difficulties. Possibly too happy.

I didn't get everything I wanted to here, so I'll probably post more tomorrow. With diagrams, hopefully—they're very helpful for picturing this stuff.

Eh, I don't actually see a problem. Witch Barriers don't have linear geography to begin with. Rather, advancing brings you towards the Witch because the Barrier is a mind collapsed into despair, the only 'real' direction in a Barrier is Towards the Witch and Towards Reality.
I, at least, would like a consistent topology. Or, failing that, for the discontinuities which follow from that failure to be acknowledged for the severe departure from normality that they are.
 
Think its fine, by the time we have enough barriers attached that we run into space problems we would be getting to the point where any given Witch isn't important anymore.
And Witches being not metaphorical messes would be a big divergence from the setting.
 
I, at least, would like a consistent topology. Or, failing that, for the discontinuities which follow from that failure to be acknowledged for the severe departure from normality that they are.
A Witch Barrier IS a severe departure from normality. Remember how HN.Elly's barrier went for Madoka? She went from a conventional space storeroom to a null-g spherical stage where flying TV screens try to feed her to their god. Charlotte's barrier is a maze of bridges and spires with myriad nooks and caverns, and yet to find the witch's tea party in the middle it doesn't matter WHICH tunnel you take, you reach it after a while. Patricia is a mess of hanging clotheslines which can support the weight of skating legs and yet all lead into the great upskirt in the sky. By going FORWARD.

Thats how a barrier is. Its a mind collapsed under the weight of its own despair, its supposed to make very limited sense, except for the obsession towards the center and the isolation from the world.
 
Hard to answer without knowing how Walpurgisnacht came to be in the first place. Does she actively integrate more magical girls/witches over time, or was it just a one time thing? Either way, how did that first time come to occur? The answer would vary depending on this.
Word of God has it that Walpurgisnacht absorbs witches the same way hurricanes absorb water. Absorbed witches then join Walpurgisnacht's theater troupe.

The current prospective alternative is to simply have any other barriers that merge with Ashtaroth's attach in different places, instead of having every single one of them be accessible from the center of the labyrinth.
If fused layrinths overwrite part of Ashy's labyrinth, this sets an upper limit to the number of barriers that can stick. If all barriers instead retain all their original space and are simply accessible through the barrier nexus, this could work. Maybe. Just keep in mind that Ashy's labyrinth only loops back into itself; it's not truly infinite. My understanding of space and geometry is woefully limited, so that's the best I can do.

This reminds me a bit of Yume Nikki. The entire explorable setting is a dream world. There is a nexus level with a bunch of doors, each leading to a specific world. Each world also connects to a bunch of other worlds at locations that are sometimes obvious, sometimes cleverly hidden. Also, the protagonist advances through the game by collecting "effects" (read: "bizarre abilities and mutations") throughout her journey. But I digress.

It (what I said) actually is the definition.
I'll agree with you and pretend I read the spoiler.

Explain things to her parents before releasing her.
The problem with this is that Sayaka is right to be depressed (though she should learn how to handle her depression better), and her parents should be upset for the same reasons. She wasted a wish, served herself for a witch's breakfast, and now must stay in close proximity to a being who has trouble empathizing, and whose wants and needs are very different from her own. I get the feeling that Sayaka's parents are of little help here.

How does one explain that, anyway? "Long story short, I ate your daughter and ruined her future. I spit her back out effectively intact, so no worries! I just wanted you to know that she's dangerously angsty now."

Also, meddling in Sayaka's private life like that would make Sayaka angry.

Does the entrance try to cut a hole? Act like an immovable solid barrier? Act like an object with the mass of the entire barrier? Get pushed along like a low-mass object?
The entrance probably has no mass, and is probably not solid. Just an assumption, though.

If the barrier is inside or at least very close to a solid object, the entrance would be on the nearest viable wall or other surface. If the barrier is on a moving object (such as a vehicle), it will be carried along with it.

null-g spherical stage
Is it actually null-g, or does one simply continue falling downward forever? Or was everyone suspended in midair while gravity functioned normally?

the great upskirt in the sky
Best euphemism ever.
 
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Is it actually null-g, or does one simply continue falling downward forever? Or was everyone suspended in midair while gravity functioned normally?

Madoka was incapable of motion under those circumstances, rotated at least 180 vertically and her skirt is still where it should be rather than moving consistent with a fsll or being upside down. Null g is the simplest explanation
 
A Witch Barrier IS a severe departure from normality. Remember how HN.Elly's barrier went for Madoka? She went from a conventional space storeroom to a null-g spherical stage where flying TV screens try to feed her to their god. Charlotte's barrier is a maze of bridges and spires with myriad nooks and caverns, and yet to find the witch's tea party in the middle it doesn't matter WHICH tunnel you take, you reach it after a while. Patricia is a mess of hanging clotheslines which can support the weight of skating legs and yet all lead into the great upskirt in the sky. By going FORWARD.

That's how a barrier is. Its a mind collapsed under the weight of its own despair, its supposed to make very limited sense, except for the obsession towards the center and the isolation from the world.
"A severe departure from normality", although accurate, was perhaps not the best way to describe it. I don't think I gave a very good picture of what not having a consistent topology would mean. And "consistent topology" may have been poor phrasing, since it could refer to either unchanging topology (consistent across time), or self-consistent topology, and failures of the two are very different. I'll try to explain what I meant, and if you disagree with me that lacking a self-consistent topology is worthy of comment even in a barrier, that's fine.

I will restrict my attention to Riemannian manifolds, because trying to picture a "region of space" as something else is… problematic, let us say. The basic idea is that the entire barrier should exist at once and space should act like space—that's all I'm asking for, when I ask for self-consistent topology taking the form of a Riemannian 3-manifold. What that means is that, if you spread ten thousand people throughout every part of the barrier, then (a) spatial intuition would be locally correct—there's a left, a right, a forward and backward, and continuous motions can be made in any combination of directions from any point, although perhaps not very far; and (b) any two people who see the same portion of the barrier see things arranged in the same way—if one person sees a circle, the other person won't see a Y shape (note: this is not about objects, but about space—the important part isn't the object, but the locus it occupies in space). This is a very basic self-consistency requirement, like ensuring that you don't duplicate yourself just by walking forward, or that if you stick your arm forward, pulling it back through the same space doesn't remove it*. It becomes slightly more of an imposition when you insist on answers to questions like "what happens if you dig?", because there are some things which only seem to work because the inconsistencies are hidden—but unless you want to declare that such hypothetical questions are off-limits, there needs to be an answer and that answer needs to be consistent with the rest of the topology.

The key thing here is "the entire barrier exists". Writers (and artists) frequently only concentrate on what's in front of their characters, and end up with inconsistent layouts because they don't have a clear idea of what goes where when it's offscreen, so things are different at different times with no acknowledgement that anything has changed. That's what I want to avoid: a situation where the answer to "but what's happening in this other part of the barrier" isn't "it doesn't exist while offscreen, and there's no logically consistent way it could exist".

Then there's the question of the topology remaining consistent over time. Having it be inconsistent is fine, as long as you acknowledge the discontinuities that this necessarily creates. Specifically, either there are sudden shifts—we've already seen these, with opening and closing portals and the rearrangement when attaching Saar's barrier—or there's a more gradual shifting which involves the temporary nonexistence of space, leading to the occasional one-dimensional spatial defects slicing across the barrier and cutting things in half. Not that sudden shifts don't chop things up; they just do it all at once (suppose there's a door which opens to different places every time you open it. Stab a sword through it while it's open, so that it sticks out the other side, then close the door and reopen it. What happens to the sword? The end of it was in a region of space which is no longer on the other side of the door, so it should just be cut in half. There are other reasonable answers, but they just move the point where things get cut in half, they don't get rid of it).

*These aren't arbitrary examples. Imagine a Y shape with height but no thickness (i.e. a 2D object embedded in a 3D space), like what you'd get if you glued the edge of one piece of paper across the middle of another. Imagine a 2D person moving across it, until suddenly they come to the fork. Which way do they go? There's no meaningful distinction, both sides are "forward", and in fact the 2D person can't tell any difference. There's only two reasonable answers: either they go both ways, and you end up with the duplication problem, or they only go one way which is chosen in some fashion, which causes the arm-falls-off problem when they stick an arm across and try to pull it back but it decides to go the other way. And this isn't even a lack of a consistent topology, it's just not a manifold.

The problem with this is that Sayaka is right to be depressed (though she should learn how to handle her depression better), and her parents should be upset for the same reasons. She wasted a wish, served herself for a witch's breakfast, and now must stay in close proximity to a being who has trouble empathizing, and whose wants and needs are very different from her own. I get the feeling that Sayaka's parents are of little help here.
She's right to be upset, certainly. Her parents would be, too. But the immediate problem isn't her situation, it's her emotional reaction to it, the fact that she's not dealing with things constructively. Her parents can't help with her predicament, but they can help her feel better, which is the first step to improving things.

Also, she didn't waste her wish; she made it based on false information, but it was a wish with ongoing value. In fact, one of my long-term plans is to get Sayaka to care about Ashtaroth so that her wish will ensure that she has the power to help her. (I would say to get Sayaka to care about herself, but the intent was pretty clearly helping other people.) (Note: I'm making certain assumptions here about how wishes' ongoing effects work, which may be in erroneous.)

How does one explain that, anyway? "Long story short, I ate your daughter and ruined her future. I spit her back out effectively intact, so no worries! I just wanted you to know that she's dangerously angsty now."
You just explain it. Lay out the relevant facts. Be tactful, avoid bias, don't talk too much—it's enough to say that Sayaka had reason for her incorrect belief that Ashtaroth was evil, no need to explain the reason or mention how she ignored attempts to talk.

Three upper half-planes:

Put them together, two at a time:

Now we can, e.g., draw a continuous curve that goes all the way around:


The two-nexus situation I described; this is what you get if you try to put the barriers around a single axis in order, A-B-C-D:

I put it on a sphere because that makes it easy to see how the topology works—geometry-wise, it's just a bunch of those half-planes, except you roll them up into half-cylinders—but it can also be difficult to work with, so it's easier to draw it in the plane:

The dark ring around the outside is to denote that all of those points are the same. If you take a disk and wrap it around a ball, you find that it covers the ball but the whole boundary of the disk meets up at the North pole—that's what this represents, and is how we can portray a sphere on the plane. For the one-nexus solution, with the barriers going A-B-A-C-A-D, we have this picture instead:

Of the scenarios I outlined previously, the one in which there is only one nexus, appearing at multiple points along the border of Ashtaroth's barrier, appeals to me. Ashtaroth's barrier would then act as a hub, with other barriers connecting to each other only through it, which may make cross-pollination more difficult than desired. Another downside to this is that it could be difficult to integrate barriers which are not, or cannot be made into, effectively cylinders—although in general any scheme to accommodate a variety of barrier topologies would end up somewhat ad hoc.

Some of the proposals would make the connections too discrete for my liking; I like how at present the barriers really seem to be glued together, not just connected by a portal or two.

At the moment, there seems to be an assumption that barriers will have well-defined boundaries, rather than mixing and having gradual transitions (at least upon initial subsumption—who knows how things may evolve). This is likely intended; I'm simply calling attention to it in case it isn't.

Anyway, my recommendation is to design the topology first—just a rough, blobby map like the pictures above, showing what's connected to what, or several such maps showing different parts—and then decide on the geometry (angles and distances), which has relatively little to do with the topology.* There's a lot of things you can do, if you're so inclined—for example, you could make every pair of barriers share a cylindrical border; a complete map would in that case be somewhat difficult to draw, but you could easily draw a map of any one barrier (a blob, with a bunch of other blobs inside it denoting the other barriers. The full map is tricky because each of the other barriers has more blobs inside it, and then you need to say that the blob B inside blob C and the blob B inside blob A are the same. Or you could picture it on a surface in 3D—you can take three segments of a torus, or four pieces of a tetrahedral skeleton, and have the correct topology.).

*But not nothing. In fact, fun fact: a 2D Riemannian manifold which is topologically a sphere must have positive total curvature, specifically 4π. Which means that, if Ashtaroth's barrier('s ground) was a (topological) sphere prior to the merge with Saar's barrier, then this would have been noticeable in the form of triangles whose angles added up to less than 180°, or circles having slightly less area than they should. There would not necessarily be a horizon in the ordinary sense; however, if it were flat**, the farthest thing you could see would be your own back, smeared across where the horizon should be.

**In the sense of gravity being a parallel vector field normal to the ground, not the usual (for geometers) sense of a flat manifold.

>constantly rotating to see new barriers
So, basically this? (at 1:11)
Precisely.
 
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Confrontation 10: Trip to the ER
> Check for witches near...
> hospitals and clinics.

After some deliberation, you decide to check out the local hospitals and doctor's clinics. They don't particularly lend themselves towards easy suicides, but medical practices tend to attract witches anyways due to all the misery that clouds around them, and people that survive being witch-kissed tend to end up there anyways, meaning there might be a trail of some sort to follow even if there's nothing specifically present. It's a good place to start, at least.

As you begin flying around the city in search of your chosen targets, your thoughts drift to some of the other things that have happened this morning that you haven't really gotten a chance to think about yet, like those weird spiky branch things you briefly had right after subsuming Sayaka, and that bizarre profile of her that Novella has in it now.

Actually, you wonder...

You have Sayaka hop down on to Tome before looking at Novella and focusing. The pages again begin to flip by rapidly under their own power, before settling on another two-page spread you've never seen before- yep, looks like there's one of these for Saar, too.

You take a moment to examine the image of the left, which is a slightly stylized, but for the most part fairly accurate depiction of the other witch, before moving on to her description and abilities on the right. Given how it's described, you guess "Tearful Storm" must be that tornado attack you used yesterday... although, you kind of feel like you already knew that. In fact, you feel as though you already know all of the information written here, even though at least some of it should definitely be new to you. The existence of the Brandy, the flooding beneath Saar's fields, even the "names" of the other witch's abilities — though you've no clue why they have names to begin with — all of them seem bizarrely self-evident.

That's... huh. You suppose that since Novella is literally a part of you, intrinsically knowing its contents does make a strange sort of sense, though the fact that you get what are essentially detailed encyclopedia entries for the things you absorb is still perhaps the weirdest part of your whole "subsuming" shtick so far. You may be one now, but witches continue to make very little sense to you.

Resuming your search, you come across a couple of smaller walk-in clinics, but find nothing at either of them. This is harder than you thought it would be — the majority of doctor's offices are actually fairly small, and are hard to really distinguish from other buildings. You'd have thought they'd stick out a bit more given that this is Mitakihara, but the ones you did find were strangely normal in appearance, and you're not comfortable with getting low enough to read the signs and billboards that may or may not point you to others.

Luckily, the hospital in the distance is much more easily identified due to being marked with a giant red cross on the side, and also being utterly massive itself, as in at least as tall as most of the surrounding skyscrapers and probably over ten times wider. Even from here you can tell that the place looks more like a castle than the local emergency room. You'll head there next.

As you begin slowly heading in that direction, a quiet mental sniffle from Sayaka draws your attention.

<I'm the worst…>

"No you're not." you automatically refute.

<...quit eavesdropping on me.> Sayaka bitterly replies.

"…um, pretty sure I don't hear anything you're not actively projecting to me, so I kind of can't unless you let me, actually."

You think that's how it works, anyways. You can definitely hear any deliberate telepathy attempts she makes, whether they're directed at you or not, but you think you can also hear when Sayaka is trying to talk normally but can't? Or is it when she's just sort of internally talking to herself? It hasn't been long enough for you to be entirely clear on that yet.

<Just leave me alone…>

"Alright, alright…" you capitulate, "…but tell me why you're being so down on yourself first."

<Like you really have to ask. I wasn't even a magical girl for a full hour before I lost against the very first witch I tried to fight->

Wait a minute, she's THAT new?!

<-and now that witch has total control of me, and I can't do anything about it. I've got to be the worst magical girl ever->

"No no no, hold the phone," you interrupt, "are you telling me you literally became a magical girl this morning?"

<...>

Oh for- well, that certainly clears a few things up. No wonder Sayaka's taking this all so badly- experience wouldn't necessarily make the three-punch impact of losing to you and Shemesh, finding out she's stuck with you for who knows how long, and having the less pleasant parts of the magic system revealed to her one after the other any less hard, but you imagine it hurts a lot more given that those were the literal first things she experienced as a magical girl. Her current below rock-bottom mood makes a lot more sense in that light.

"…nevermind." you say, backpedaling. "If it helps, you put up a pretty good fight for someone who only just contracted."

<Give me back control of my body and I'll show you an even better one.>

You try not to laugh. That's good- if she's confident enough to say something like that, she can't be feeling as awful as before. Although… wait.

"…um, you realize that since your soul gem is in me, killing me might just end up killing you too, right?"

<...>

The conversation ends on that rather dour note as you approach the hospital. As you enter the palatial building's vicinity, you feel something similar to what you felt upon nearing Saar's barrier, the sudden wave of despair and other nebulous negative concepts genuinely rather startling you.

Well, that's a tip off if ever there was one.

You open Sayaka's mouth, about to tell her that you've found a witch — then pause, noticing that something seems slightly off. After letting several more of the psychic waves break over your barrier, you're left metaphorically scratching your head in confusion.

...huh. There's definitely something here — which is a pretty lucky break all things considered, as you haven't even been searching for all that long — but the "signal" of despair it's emitting seems way too faint to be normal. Admittedly, you only really have your experience with Saar to use as a metric, so it could be that this is just a much weaker witch... or perhaps the signal is somehow being smothered? Hmm...

You circle around the hospital from a distance, scanning thoroughly for any of the telltale distortions that would indicate a barrier, but notice nothing. This is strange... maybe what you're sensing isn't a witch at all. A magical girl, perhaps? No, can't be; you've had three separate run-ins with three separate girls at this point, surely you'd have noticed something like this before now. A familiar then? That would make sense, except that you should still be able to see its barrier... well, assuming it isn't inside the building, at least.

You give the place another quick once over before deciding that this approach is getting you nowhere. You're pretty sure what you're sensing is somewhere around the lower half of the building, but either it's not originating from outside, or you're just too far away to see anything. You'd rather at least know what you're getting into before personally moving in closer though, and you don't really want to risk accidentally drawing people into your barrier by driving it directly through the hospital. In which case...

"Hey, Sayaka?" you say, having her hop off of you to the ground as you lower your barrier to the rough edge of the hospital's perimeter. "I think I've found something, but I'm not sure what, so I'm going to send you out to scout, okay?"

<...>

With the backing of that rousing endorsement, you focus, aiming to dispel Sayaka's magical girl transformation. A quick flash of blue, and her outfit is replaced with the school uniform you briefly saw her in earlier this morning. You still have no idea why she's wearing this on a Sunday, but you suppose you should just be glad that worked, as she'd be a little conspicuous otherwise.

Forming a portal, you have Sayaka walk outside, then immediately close said portal. There's a lot of people in the parking lot — a lot of people just around, likely owing to the size of the place — but none of them pay Sayaka any mind as you begin walking her around the side of the building, making sure to keep pace with your barrier as you look in all directions for any obvious haziness in the air. If you don't find anything out here, you'll see if you can get Sayaka a visitor's pass so you can look around indoors. If that doesn't pan out either... well, maybe you'll just leave whatever this is be.

<...of all places...>

"What?" you ask aloud, stopping for a moment.

<...nothing…>

You blink a few times, but ultimately shrug and let it go. You don't really want to worsen Sayaka's mood any further, so you suppose you won't bother questioning that odd little remark.

Your stroll around the perimeter eventually brings around to the back of the building, which features a secondary entrance, a line of planted trees, and a long row of bike racks. Not noticing anything particularly of note, you make to continue onwards.

...that is, until something behind Sayaka tangibly throbs.

You spin her around to face the origin, your gaze almost immediately zeroing in on the source — there's a grief seed jammed point first into the hospital's outer wall. An orb of darkness covers the tip, black, thorny roots extending into the surface around it, while the spherical portion pulses intermittently with pure white light, continually producing a slow, rhythmic noise that reverberates through the area like a heartbeat.

You cautiously move Sayaka closer, not entirely sure what to make of this. This must be what you've been sensing... you're pretty sure the waves you're feeling are even synchronized with its pulsing, in fact. But why is there a grief seed stuck in a wall? And what's happening to it? You've never seen one do something like this before...

As if in answer to your unspoken question, the grief seed suddenly turns entirely white and shines brilliantly, lighting up the area around it like a flash grenade. A surge of near-tangible despair crashes over your barrier, this one much stronger than any of the previous, and you realize what's about to happen.

Acting quickly, you throw Sayaka into a backwards leap in a bid to avoid her being engulfed by the rapidly forming labyrinth. She clears the bike racks and trees entirely, landing on one of the cars parked behind them and leaving a large dent in the roof. Er, whoops — hopefully that guy has insurance.

You have Sayaka climb off the car as the light begins to fade, revealing that the grief seed has vanished. All that remains is a cloud of shimmering air, marking where the newly-formed barrier now lies.

<...what just happened?> Sayaka asks, her desire to understand what's going on evidently outweighing her desire to stay silent.

"I think we just watched a grief seed re-hatch." you answer. "Never actually seen that before..."

The former seed certainly feels a lot more like Saar's barrier now that it's hatched. Not quite identical though, as this barrier doesn't seem to exude loneliness, but instead a strange sort of... determination, oddly enough. A very single-minded one, at that. Alongside the much more negative conceptual impressions you assume are just inherent to witch barriers, it's a rather weird combination.

...though, regardless of how it feels, you doubt it's a particularly good thing that the barrier came into being almost directly on top of the hospital's bottom floor.
JOIN...
Damn... come to think of it, that changes things. You were kind of hoping to avoid this, at least for the time being, but it looks like there's nothing for it.

You take a moment to bring Sayaka back inside your barrier, then begin steadily moving forward towards the side of the hospital. As you expected, your approach soon crosses some invisible threshold, and the other barrier begins slowly pulling away from the building to drift towards yours, gaining speed with every second.

As they meet in the middle and hold fast, you take a moment to brace yourself, remembering well what happened last time.

Just as before, everything begins to rumble and quake as the separate dimensions begin to intertwine. This time however, the ground doesn't crumble away — instead, a portion of it simply splits, as if a massive fault line just opened up in the middle of your barrier. While not in your immediate vicinity, you're alarmed enough to have Sayaka quickly jump onto Tome and hurriedly start floating away as the crack continues to lengthen. After several tension-filled seconds, it finally stops... only to then commence widening instead, causing the world around it to thrash and heave as earth around the edge of the fissure is almost contemptuously shoved aside. Space itself begins to visibly warp and expand, as though something is literally pulling at the confines of reality, and as the rumbling reaches a fever pitch, everything seems to suddenly stretch... and a new mass of scenery abruptly fades into being. It occupies the newly created hole in the landscape perfectly, and instantly, almost anticlimactically, the barrier begins to settle back down.

As the shaking of the land fully dies away, you take a moment to gather your bearings, feeling slightly off balance. That "restructuring" wasn't really any more violent than the last one, but the fact that space itself got all weirdly warped this time rather concerns you. Here's hoping you didn't just set this place up for some sort of magical structural collapse.

<…what did you just do?!>

Oh, right. Probably should have told Sayaka what you were doing before actually doing it.

"I stuck my barrier to the other one, and now it's one big barrier." you explain, pulling your newly expanded pocket dimension upwards. "Wasn't planning on it originally, but if I let the other witch linger on the hospital, people might have ended up getting kissed or drawn into its barrier and such. Now, I can just drive us into the sky so that can't happen, and we can move in at our own pace."

You look over at the slightly-distant new addition to your barrier, which appears to be some sort of black and white cavern. It bridges the border between your and Saar's areas, and looks roughly circular in shape, its curving outer walls dotted with tunnels of varying shapes and size. The ceiling seems to have somehow merged into both adjacent section's skies, creating a sort of odd gradient where air suddenly shifts to rock and back again. Overall, it's actually smaller than you'd expected, at least given what happened with Saar's barrier, but that's not exactly something you're planning on protesting.

"Anyways, sorry about not warning you." you continue when Sayaka doesn't, beginning to float in the direction of the miniature cave system. "Should have given you a heads up. My bad."

It only takes you a minute or two to get there, but by the time you actually find yourself in front of your barrier's newest wing, you've noticed something about it that you didn't at first glance — namely, that it is altogether much creepier than you'd initially realized. The walls you'd seen as just being intermittently black and white from a distance are actually pure black, the white coming from the nigh-endless swathes of heavy gauze bandages stretched across them at random. Inside the tunnels proper, all sorts of oversized medical equipment can be seen embedded in and plastered across nearly every available surface, from giant syringes, to blood bags, to rusty scissors the size of a person. Dim fluorescent lights flicker on some of the ceilings, not truly illuminating enough to be of any real worth, and numerous small, unsettling noises are constantly echoing from within nearly every one of the tunnels, producing an uncomfortable stereo effect. All this adds up to give the place a very ominous atmosphere, to the point that even the comically large sweets you can see propped up against the inner walls don't help to dispel the eerie tone all that much.

"Don't worry, we'll be fine." you say for Sayaka's benefit, though also to reassure yourself. It really shouldn't be a big deal; scare factor is usually completely unrelated to a witch's strength.

...usually, at least.

You take a moment to consider how you're going to go about this. Originally, you were thinking that when you found a witch, you'd send Sayaka in to confront it alone, since you assumed your presence might sort of sour the whole endeavor for her. However, seeing as how you ended up having to attach the other barrier to yours, you might want to just come along — Sayaka might be better predisposed to believe you're not just some malevolent force of despair if you're an active participant in this, after all. Given more than a moment's thought, the initial plan probably wasn't workable anyways, as not only would your connection have had to hold through two literal barriers of separation, but (if you recall correctly) the maximum distance a magical girl can get from their soul gem is about 100 meters, which would mean...

...wait, do you have that wrong? It seemed about right when your connection to Sayaka cut out earlier, but she definitely got further away from you than that back when she was trying to leave your barrier. Does that mean the range is based on the distance she is from her gem in the real world, rather than the distance she is inside this pocket dimension? Because that in turn would mean, since she's not actually going anywhere, that Sayaka can probably move anywhere in your barrier without issue, and that since this cavern is now also part of your barrier, sending her in on her own might be doable after all-

*squeak!* *squeak!*

You look down. A pair of polka-dotted, two-legged mouse things are standing at one of the smaller tunnel entrances, most likely having come to investigate the fact that their home now exits to somewhere different than it did a few minutes ago. One of them jostles the other, causing the miniature nurse caps set atop their target-like heads to wobble precariously, and they both scurry away.

Familiars... those ones looked harmless enough, but that's not always a great indication of threat level. If there are some this close to the entrance, you've little doubt you'll encounter at least a few of them along the way, so you should probably decide how to deal with them now rather than later.



Your plan is to...
[-] ...have Sayaka scout. These tunnels look like they're going to be confusing, and it's generally a good idea to have some idea of what's ahead before rushing in.
[-] ...have Sayaka be your vanguard. She can do the majority of the fighting, while you serve as support.
[-] ...send Sayaka in alone. If you had to take a guess, this is probably what she'd prefer.
[-] ...not make use of Sayaka at all. Maybe it'd be best for her to just watch until she's mentally recovered a bit more...
[-] ...ask Sayaka what she'd prefer. No guarantee she'll answer, but it might be worth asking, at least.
[-] Write in.

As for the familiars...
[-] Kill any you come across. Sayaka might appreciate it, depending on how much she knows/cares about familiars.
[-] Leave them alone unless they attack you. Best not to start fights you don't need to.
[-] Attempt to subsume the ones you come across as you go. Worth a try...
[-] Write in.
 
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[X] …ask Sayaka what she'd prefer. No guarantee she'll answer, but it might be worth asking, at least.
[X] Leave them alone unless they attack you. Best not to start fights you don't need to.
 
[X] …ask Sayaka what she'd prefer. No guarantee she'll answer, but it might be worth asking, at least.

No opinion on the familiars.
 
[X] …ask Sayaka what she'd prefer. No guarantee she'll answer, but it might be worth asking, at least.
[X] Attempt to subsume the ones you come across as you go. Worth a try...

Giving Sayaka more say is important. She seems to be quite a bit more coherent now at least so should be able to at least give a preference.

Eating the familiars because it's all part of the master plan to eat everything. :p

Sayaka's soul gem distance not being a concern inside the barrier only confirms the validity of the eat everything plan!
 
[X] …ask Sayaka what she'd prefer. No guarantee she'll answer, but it might be worth asking, at least.
[X] Leave them alone unless they attack you. Best not to start fights you don't need to.
 
[X] …ask Sayaka what she'd prefer. No guarantee she'll answer, but it might be worth asking, at least.

We are fighting with her body after all, It'd be kinda rude to just shove her forward without her input... That said, is there an option to critique Sayaka's fighting style as you go? Astroth is several months more expierenced at this, being an actual mentor and working out her strong points and flaws during breathing points might be good for Sayaka.

knocking it into her thick head that backing off to try again when there is an issue would be a godsend really.

[X] Leave them alone unless they attack you. Best not to start fights you don't need to.

its a good policy for Familiars generally. Aggroing Familiars when you don't have to is just wasting magic, and it's much more important not to aggro the Witch before you can get the drop on her. Which fighting the Familiars might do.
 
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Good to see Sayaka is improving. Guess the entirety of her situation, not just becoming part of a witch, is still keeping her enough off balance that she can't stay depressed. Or maybe without magically induced sadness she's a lot more mentally resilient.

Also I find it very amusing how shocked Ash was when she found out Sayaka had contracted like, hours ago. Even more so because of Ash's own short time as a witch. They make quite a newb pair.

Now the incorporation of Charlotte's barrier is very interesting. It's like the world is growing new features. Like, we have an underground maze now! That's cool. So would that mean if we merged with a barrier that consisted of floating platforms hovering above nothing, they'd appear in the air like a bunch of sky islands? It's like the barrier is growing into a surreal video game world map, just a very neat visual.

I wonder if whatever the caves are made of count as dirt? Will the Faas spread the garden down here? I wouldn't think there's enough sunlight, but then I don't think the tulips grow in any kind of light. Also I hope the Brandy don't start flooding the place. They might not like all these channels not filled with water.

[X] …have Sayaka scout. These tunnels look like they're going to be confusing, and it's generally a good idea to have some idea of what's ahead before rushing in.

Partly because the above is true, but mostly as a test. Sayaka should be able to go anywhere so long as she's in the barrier, this is a good opportunity to both let her know that and test if it's true. I'm not opposed to sending her in alone, but since Ash just learned this would be her second witch fight ever, she should be a good senpai and be available incase things go south. And just show her the ropes in general. Plus we don't just want Sayaka to kill Charlotte, we are still testing sapience here. Ash needs to be along for the ride.

I don't think she's in a fit enough mental state to be given total freedom of choice here. I could be wrong, and all the excitement is at least distracting her from her depression. But this is still a witches barrier and it's witch has some nasty tricks. Ash should be available as back up no matter what.

Still, Ash should explain the plan about trying to find more witches like herself to Sayaka, then let her have her body back for however we plan to use her in this expedition. She's past the extreme self harm stage, now to see if she's past attacking Ash the moment she has a shot stage.

[X] Leave them alone unless they attack you. Best not to start fights you don't need to.

Don't really care here... actually, part of me wants to have Sayaka try interacting with them, say hello or something, but that's likely to just have them either ignore or attack her. If it does make her feel better I guess killing them is fine, but I don't want her getting tired out before a possible witch fight.
 
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[X] …ask Sayaka what she'd prefer. No guarantee she'll answer, but it might be worth asking, at least.
[X] Attempt to subsume the ones you come across as you go. Worth a try...
 
Hm... so If I remember right Charlotte witched basically immediately after contracting. This could have a higher chance of her being sane if she hasn't had time to stew in it, or a lower chance because it is still fresh...
 
[X] …ask Sayaka what she'd prefer. No guarantee she'll answer, but it might be worth asking, at least.
-[X] If she's being blankety…have Sayaka scout. These tunnels look like they're going to be confusing, and it's generally a good idea to have some idea of what's ahead before rushing in.

[X] Leave them alone unless they attack you. Best not to start fights you don't need to.

Lets see if we can find Charlotte without immediate hostilities.
If she's coherent(Charlotte, remember was completely passive until Mami shot her puppet body, and her familiars just run around doing rodent doctor things), we might be able to talk?
Hm... so If I remember right Charlotte witched basically immediately after contracting. This could have a higher chance of her being sane if she hasn't had time to stew in it, or a lower chance because it is still fresh...
She didn't think the wish was real until she wished for cake instead of healing her mother IIRC
 
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