I'm fairly unsure about sending in Hitomi directly. Witches do some crazy stuff, and I don't like the chances that Sayaka convinces herself that Hitomi is just a witch illusion and attacks her or something. It's a bit unlikely to happen but it could also go horribly wrong if it does.
 
I forget. can we use our illusions to 'write' or only our shatterwords?

You can make basically anything you can imagine with illusions. However, despite all the explaining you just did, you don't seem to have hit upon the idea yet. :p

Really? Ashtaroth has girls literally throwing themselves at her. Indeed, they are willing to risk serious injury in the hopes of getting closer to her! :p
And she met Hitomi under bizarre and suspicious circumstances, yet was able to swiftly talk her into a date trip though the city.

Two days and you've met up with two different girls, with a third coming up. Apparently you're quite good at attracting them, whether you intend to or not.
 
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Vote tally incoming :V
Adhoc vote count started by Filraen on Aug 16, 2018 at 4:58 PM, finished with 728 posts and 5 votes.

  • [X] Ask Hitomi for advice on how to talk Sayaka out of brutally killing you.
    [X] Stay right where you are. With the portal leading into here closed, it's possible Sayaka might not be able to get to you anyways.
    [X] Have Sayaka and Hitomi talk via illusion (illusion of Hitomi near Sayaka, illusion of Sayaka near you) so Hitomi calms Sayaka down
    [X] Stay right where you are. With the portal leading into here closed, it's possible Sayaka might not be able to get to you anyways.
    -[X] …but perhaps you should prepare an illusion anyways, in the event that she can.
    --[X] Make one to hide from her.
    ---[X] hide in the sky
    --[X] Make one to pleasantly greet her
    ---[X] A picnic in a park
    ---[X] Hitomi, Sayaka and you can talk via illusion (illusion of you as your magicalgirl-self near Sayaka, illusion of Sayaka near you).
    ----[X] Leave Hitomi where Sayaka can find her.
    ----[X] Use speach bubbles if you cant make sound.
    [X] Ask Hitomi for advice on how to talk Sayaka out of brutally killing you.

Adhoc vote count started by Filraen on Aug 16, 2018 at 5:49 PM, finished with 729 posts and 5 votes.

  • [X] Ask Hitomi for advice on how to talk Sayaka out of brutally killing you.
    [X] Stay right where you are. With the portal leading into here closed, it's possible Sayaka might not be able to get to you anyways.
    [X] Have Sayaka and Hitomi talk via illusion (illusion of Hitomi near Sayaka, illusion of Sayaka near you) so Hitomi calms Sayaka down
    [X] Stay right where you are. With the portal leading into here closed, it's possible Sayaka might not be able to get to you anyways.
    -[X] …but perhaps you should prepare an illusion anyways, in the event that she can.
    --[X] Make one to hide from her.
    ---[X] hide in the sky
    --[X] Make one to pleasantly greet her
    ---[X] A picnic in a park
    ---[X] Hitomi, Sayaka and you can talk via illusion (illusion of you as your magicalgirl-self near Sayaka, illusion of Sayaka near you).
    ----[X] Leave Hitomi where Sayaka can find her.
    ----[X] Use speach bubbles if you cant make sound.
    [X] Ask Hitomi for advice on how to talk Sayaka out of brutally killing you.

Adhoc vote count started by Filraen on Aug 16, 2018 at 5:49 PM, finished with 729 posts and 63 votes.

  • [X] Recall. You don't even know your name right now, so you really might want to make sure you aren't forgetting anything else important.
    [X] Persist. Surely with enough effort, you can at least remember your name. Someone has to have said it during the past month, right?
    [X] Introspect. Er, what was thatstuff you were thinking a minute ago, again…?
    [X] Experiment. Every witch has some sort of powers, so presumably you do as well. May as well figure out how to use them.
    [X] Run. You're not dying to this girl a second time.
    [X] Consider. So, you're a witch. Now what are you supposed to do?
    [X] Free. Your arms, that is- who cares if you can attack without them? You still want your appendages back, dang it. Surely there's something you can do…
    [x]Continue. You've already started down this path, so you may as well keep going. What else can your witchstincts tell you?
    [X] Panic. More than a little warranted, if not particularly helpful.
    [X] Make like the tourist you are at heart and go sightseeing. Mitakihara is an interesting city to say the least, and… well, why not?
    [X] The nearby hospital.
    [X] Kazamino. Mitakihara's next door neighbor, and purportedly a pretty average city, magic-wise.
    [X] Plan. You've got to set some sort of long term goal for yourself here, or you'll end up just drifting around aimlessly forever.
    -[X] You'd need a survival strategy against magical girls. You were one, so how do you avoid the usual hunting grounds?
    --[X] Try to figure out if theres a reason Witches congregate in those places other than being dumb
    -[X] How do other witches treat you? Hostile, friendly? If hostile you could simply deplete an area of other witches to deter magical girls patrolling the area for no gain.
    --[X] You're going to need to test your fighting skills first though. Bully some familiars?
    --[X] Who were you? Go home and see what you can figure out of your identity before your stuff gets dumped or something. Any family?
    [X] Cloak yourself in illusion. None shall see you…
    [X] Examine. This is your barrier. You're pretty certain of that. So, why is there nothing here…?
    [X] MERGE
    [X] Maximum Dakka
    [x] Reload
    -[x] Stay determined
    --[x] You awake with a start in your own bed. Your eye twitches involunta- wait, you don't have eyes. Wait, are you a hamburger now?
    ---[x] You did not sign up for this shitpost.
    [x] Dodge!
    -[x] Let your dodging take the form of interpretive dance!
    --[x] Sing the song of the windmill people!
    [X] Do the time old dance of peace, the macaraina
    [X] Continue attempting to communicate. Persistence pays!
    -[X] Maybe float a bit higher?
    [X] Scold Shemesh. Bad familiar! Naughty, naughty familiar! We do not bring those into the house!
    [X] Kamihama
    [X] CONSUME
    [X] Arrange some of the falling flowers into a bouquet and present it to her. You're going full romance route here.
    [X] Offer to take Hitomi to her dance lesson instead. You don't exactly have GPS in here, but she can probably direct you there… probably.
    [X] Ask if you can speak with her for a little while longer once you get there. Given what she just asked, you imagine this may take a while… plus, it might give you the time to figure out how to actually let her out of here. Shemesh has to have gotten in and out somehow
    [X] Hold off. This feels a little too manipulative for your liking…
    [X] Apologize to Shemesh. You can't just leave him like that…
    [X] Ask Hitomi for advice on how to talk Sayaka out of brutally killing you.
    [X] Ah... our inspiration...
    [X] Wait. You'll let her in, and when she gets here, you intend to pay her back for your death in full.
    [X] Shamelessly hide behind Hitomi!
    -[X] Prepare for accusations of having mind controlled her via kiss.
    --[X] Which you didn't, because that would be forbidden love~
    [X] Offer to take Hitomi to her dance lesson instead. You don't exactly have GPS in here, but she can probably direct you there… probably.
    -[X] When asking for direction use "Set the Scene" ability to show Hitomi how outside of barrier looks like (hopefully it will also calm her down)
    [X] Ask if you can speak with her for a little while longer once you get there. Given what she just asked, you imagine this may take a while… plus, it might give you the time to figure out how to actually let her out of here. Shemesh has to have gotten in and out somehow
    [X] Hold off. This feels a little too manipulative for your liking…
    [X] Apologize to Shemesh. You can't just leave him like that…
    [X] Block her Attack with the part of your Book she coudn't cut and let her push you out of reach.
    [X] Apologize to Shemesh. You can't just leave him like that…
    - [X] Have Hitomi and Shemesh make up! You will not be getting anywhere without being civil, and that goes for your familiars too!
    [X] Freeze because I can't remember which face button is x
    [X] Limit Break- Hunger of the Grimoire
    [X] Continue towards Hitomi's neighborhood. Easy enough to find again, given that you've been heading in a pretty straight line.
    [X] Ask if you can speak with her for a little while longer once you get there. Given what she just asked, you imagine this may take a while… plus, it might give you the time to figure out how to actually let her out of here. Shemesh has to have gotten in and out somehow
    -[X] Ask her first if she really wants to know. One random Meeting like this can be ignored, but learning whats going on will drag her into a gigantic Mess.
    [X] Hold off. This feels a little too manipulative for your liking…
    [X] Apologize to Shemesh. You can't just leave him like that…
    [X] Press x
    - [X] Charge in
    [X] Back away. You're sure the girl would prefer that you give her some space rather than looming over her like some sort of papery beanstalk.

    -[X] Do something to make her feel less threatened.
    [X] Offer to take Hitomi to her dance lesson instead. You don't exactly have GPS in here, but she can probably direct you there… probably.
    -[X] When asking for direction use "Set the Scene" ability to show Hitomi how outside of barrier looks like (hopefully it will also calm her down)
    [X] Ask if you can come back and explain later after dropping her off. It might be best to give her a little time to process what she's already been through before telling her anything else, lest you utterly overwhelm her.
    [X] Hold off. This feels a little too manipulative for your liking…
    [X] Apologize to Shemesh. You can't just leave him like that…
    [X] NOW TAKE HER
    [X] Refusal to vote as a matter of principle.
    [x] Throw the book at her! Body Slam!
    [X] Attack!
    -[X] Charge her!
    [X] Stay right where you are. With the portal leading into here closed, it's possible Sayaka might not be able to get to you anyways.
    [X] Have Sayaka and Hitomi talk via illusion (illusion of Hitomi near Sayaka, illusion of Sayaka near you) so Hitomi calms Sayaka down
    [X] Leave. You didn't sign up for a fight, and she can't exactly follow you...
    [X] Fall back on one of your go to witch fighting plans. It's worked before, and you think that even like this, you could probably still make it work now…
    [x] I wonder what a windmill made out of pure despair tastes like?
    [X] NOM
    [X] Make like the tourist you are at heart and go sightseeing. Mitakihara is an interesting city to say the least, and… well, why not?
    [x] Tell Shemesh to put her down. Gently. Be ready to (try to) catch her if he fails at the "gently" part. Then:
    [X] Back away. You're sure the girl would prefer that you give her some space rather than looming over her like some sort of papery beanstalk.
    -[X] Do something to make her feel less threatened.
    --[x] Apologize. You may not have told him to do it, but Shemesh still abducted her to bring her to you. Assure her that she will get to go home. Also, you used to be human.
    [X] Introduce yourself. It seems sort of obligatory…?
    -[x] Human interaction is somewhat difficult to come by in here, so if she could see her way to sticking around for a little bit, that would be appreciated. Even just a few minutes of conversation would help with the loneliness. And maybe you could move into the inner barrier so you can write with illusions instead of rearranging shatterwords?

    See more…
 
It makes a crazier and less sensible tally, doesn't it?
i suppose...

On another note, i'm not entirely sure on what to do here to make Sayaka less likely to murder us. I feel like anything we may try is only more likely to get us killed, although the idea of using illusions to have the two communicate is one of the better ideas...
 
[-] Exit to your outer barrier and meet Sayaka halfway to try and head off any fighting. Meetings work better on neutral ground, right? Well, neutral-ish, but better the grasslands than your illusion void.
I don't like this idea. Our magic works much better where we are now, and sacrificing that isn't worth it when showing up in person will probably fuel Sayaka's anger. In all likelyhood, she will get Hitomi to 'safety', then kill us.

[X] Stay right where you are, and send Hitomi out alone to meet Sayaka. Close off the inner layer so Sayaka can't reach you.
-[X] If Hitomi somehow fails to dissuade Sayaka from killing you, use illusions to deliver awful truths that will break Sayaka's fighting spirit. In case things go sour, psychological warfare is the best solution.
--[X] If this causes Sayaka to witch out, subsume her. She's beyond saving anyway.
--[X] If Sayaka reaches you anyway, use illusions to disorient her and hide yourself. If this buys you enough time, you might be able to take a second try at peaceful interaction.
---[X] If you somehow fail to talk things through the second time, subsume Sayaka.

Also, hello there.
 
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I don't like this idea. Our magic works much better where we are now, and sacrificing that isn't worth it when showing up in person will probably fuel Sayaka's anger. In all likelyhood, she will get Hitomi to 'safety', then kill us.

[X] Stay right where you are, and send Hitomi out alone to meet Sayaka. Close off the inner layer so Sayaka can't reach you.
-[X] If Hitomi somehow fails to dissuade Sayaka from killing you, use illusions to deliver awful truths that will break Sayaka's fighting spirit. In case things go sour, psychological warfare is the best solution.
--[X] If this causes Sayaka to witch out, subsume her. She's beyond saving anyway.
--[X] If Sayaka reaches you anyway, use illusions to disorient her and hide yourself. If this buys you enough time, you might be able to take a second try at peaceful interaction.
---[X] If you somehow fail to talk things through the second time, subsume Sayaka.

Also, hello there.

Hello and welcome! Honored to be the board of your first post, Hillo. :)
 
Only issue is that Magical Girls need to eat, and we don't know if Ashtaroth has a way to help without dying repeatedly. Man, that would suck. Having to die and get reborn if you needed to help cleanse a girl's gem. Unless we have a way to get our grief seed out.
That's far from the only issue. No (verified) clean water, no plumbing, nowhere to store food, no electricity, no guarantee of safety from familiars (as far as we know). And since they can't just stay home all day, they'd need to arrange when and where to meet up, and if Ashtaroth is prevented from making the meet-up they're out of a bed for the night with no warning. It's not unworkable, but it's not a great situation either.

The girl finally lets loose the scream that she's clearly been building up for quite a while, loudly enough that you wish you still had physical ears to cover.
But… you cover your ears because they hurt (or at least are uncomfortable), and they hurt because loud noises cause damage (and stimulate certain nerves). Without a physical sensory organ, loud noises shouldn't hurt (unless they're loud enough to do damage to her body, but that's the realm of explosions and sonic weaponry). I guess it's just reflexive discomfort?

Really, there are a lot of ways in which magical senses might differ from normal ones. A lack of pain from overloading is one—the pain of a bright light or loud noise or strong pressure isn't (I think) from the sense itself, but from a separate pain sense which is warning you about (potential) damage, so if there's no sensitive organ to be damaged there's no need for pain. Likewise, adjusting to different lighting levels may be easier, because that's largely a physical process in the eye—or maybe it's harder, because there still seem to be photoreceptors of some sort involved and who knows how they behave? Other kinds of acclimation are also more physical than mental. Many optical illusions are also a result of the particulars of human eyes—some rely on saccades, some on afterimages, some on preprocessing that happens in the eye. The ear is more sensitive to some frequencies than others. Normal humans could see some ultraviolet, but don't because the lens of the eye blocks those frequencies.

I'd expect Ashtaroth to mostly have normal human senses, at least for the moment, because that's what she expects to have, but I would not be surprised if some things were a little different (e.g. depth perception, visual focusing, blind spot, afterimages). I would also expect these purely magical senses to be more easily changed and expanded—if Ashtaroth decides she want tetrachromatic vision or hearing in the ultrasonic, it's matter of convincing her magic to change an arbitrary limit slightly rather than changing a complicated physical organ. And, as a former shapeshifter, she has likely experienced senses significantly beyond human standard, so would be more likely to try for new senses and have less difficulty interpreting them (most birds are tetrachromatic and can see ultraviolet; some snakes have infrared receptors; cats have excellent hearing into the ultrasound; elephants can hear infrasound; cats, snakes and elephants all have good senses of smell; some birds can sense magnetic fields; etc.).

Ah. Perhaps there are some advantages to part of your barrier being a huge, overgrown lawn after all.
That's also the reason you can't see her in the first place…

Hopefully she didn't trip and break something; you're not exactly loaded down with medical supplies here…
Does she not know that a magical girl can heal others, or does she not think it'll work as a witch, or not want to try, or just not think of it?

Floating towards the rough origin of the scream, you shove aside the nearby grass and find the girl collapsed on her side on the ground. Her breathing is loud and fast, her arms having been bound to her sides by a lasso of what looks like multi-layered cellophane. Several feet away stands the presumed creator of said lasso, an Ummashtart, though not one you've seen before. Her upper body is similar to that of the various faceless girls, a feminine, humanoid form assembled from pale white wax paper, but her lower body is a giant, arachnoid looking construction made of a clear, stiff material you'd sooner assume to be some sort of plastic than any kind of paper. She turns to face you at your approach, her arms crossed over her chest.

…huh, so there is one based off that one time experiment after all. Cool! Something to think about later though, when there isn't a nearly-hyperventilating girl in your barrier.

You lean down and pluck the tied-up girl from the ground, which the Arachne familiar doesn't seem particularly thrilled about, but doesn't appear to protest either.
Huh. I wonder why the Ummashtart did that. We don't know much about their behavior.

The girl looks lost. You suppose without any context, none of that would really mean anything to her.
Context is overrated. You don't need to know what a witch is to get plenty of information from that sentence.

You need a comma after "suppose", and probably a "that", too.

"I was leaving my house to go to my Japanese Dance lesson. While I was walking, the world around me suddenly… changed to look like this place, and that giant orb dropped out of the sky in front of me. I tried to run away, but it grabbed me somehow, and started flying through the city."

The girl looks down, hiding her expression. "I was screaming for several minutes, calling for help, but… for some reason, no one seemed to see or hear me. Then, I suddenly couldn't see the city at all anymore, and you appeared in the distance. Your… familiar? Brought me over to you, and then..."
She could see the city around her? Is that normal for familiars' barriers? Is that normal for Shemesh's barrier? How do barriers even work, topologically?

She probably needs a drink, if she was screaming for several minutes. Might be a bad idea to give her the Brandies' water, though.

…it occurs to you that you currently have a civilian girl in your barrier, who's completely clueless about the magic system, and is essentially asking you to tell her more about it. Making this perhaps the perfect opportunity to attempt enacting that thought-to-be-impossible idea of having someone wish you back to humanity. Obviously Hitomi may not have the necessary "potential" for that, but if she doesn't, it's not like you'd lose anything by trying… should you, though?
Well, how good are you at manipulating people? And what's the potential opportunity cost? Not too high, since you aren't attached to Mitakihara, but not zero. (I don't count the risk of Kyubey finding out about the manipulation attempt, because that will always be a risk.)

You did just kidnap her, however unintentionally


It's barely noticeable when I'm not looking for it, but you're inconsistent about bolding the opening quotation mark for Ashtaroth's dialogue, and her last line starts with a close-quote.
Confrontation 4: A Brief Road Trip to Nowhere said:
Hitomi opens her mouth to respond, but you hush her with a ribbon tip again.
Remind me, how big are these ribbon tips? Are we smothering her face every time we shush her?

Hitomi gasps as the ocean of white ripples away, replaced by a near-perfect copy of your current view of the outside world. You find yourself surprised as well, as the image is unexpectedly detailed, and also moving. The people walking by below, the cars driving down the street, the clouds drifting by above… all of them matching their real-world counterparts, without you putting in any effort at all to make them do so. Interesting...

[…]

updating the illusion in roughly real time (it may move on its own, but its viewpoint does not)
Interesting indeed. "Set the Scene" does seem an accurate description. I wonder if the perspective-changing takes a noticeable amount of magic. Making the illusions interact with people will probably take at least as much attention and effort, and likely not be smooth enough to be believable.

"Th- then you were once human?!" she cries out, aghast.
"No. I was human, but you can't deduce that from what I've said. I could have been a familiar."

Just as you're about to get into the mystery that is the retention of your personal sapience
Not that there's much to say about it that we haven't already told her. "Yeah, I'm still myself. Mostly. No idea why. It's pretty weird."

From what you can see with her back turned to you, she appears to be looking around for a doorbell, or something of the like.
"something of the sort". If Sayaka doesn't know where the doorbell is, I guess Madoka's always the one to ring it. Or it's rarely necessary and she just forgot. Or she isn't looking for the bell.

"I do not believe Sayaka has ever visited me before without bringing Madoka along."
I'm sure this says something about how their relationship is interpreted in this fic, but I don't know what. One might infer that Hitomi is more Madoka's friend than Sayaka's, or that Sayaka is unlikely to initiate a visit, or that Hitomi's memory is imperfect.

Or I'm looking in entirely the wrong direction and this line indicates something else.

Charging forward at superhuman speed, Sayaka makes a determined leap for your barrier that takes her over three stories into the air. Luckily, you're higher up than that, if only just, and she misses you as you pull out of range. Less luckily, like pirate girl before her, Sayaka remains undeterred. Landing on the road, she immediately springs on to the roof of one of the nearby mansions, staying there for barely a second before she's once again leaping towards you like a cerulean missile. Seeing her path, you juke your barrier to the right just enough that she'll miss you this time too. It works, and she begins to go sailing by... only for a glowing blue circle made of what looks like lines of sheet music to appear beneath her feet, which she uses to jump a second time in midair and throw herself directly into your barrier.
Pre-Ashtaroth: Turn into a bird.
Tira Narumi: Draw, then ride, a bird.
Ashtaroth: Float.
Hirako: Conservation of momentum-ignoring harpoon throw.
Sayaka: Platforms.

…Everyone we run into seems to have some method of aerial maneuvering. Except Saar, who just grows big enough to not need it (and has flying familiars anyway).

[-] Meet her, eat her. NO.
Of course not! We need to wait until she goes witch. That way we get an orchestra!

Last time, nobody suggested joining Hitomi's dance lesson, nor offering a replacement. How disappointing. I suppose we can still do it after dealing with Sayaka.

As @Nottheunmaker noted, Sayaka is a solution to the "get Hitomi out of the barrier" problem. We'll need to pay attention to how she gets out so we can try to replicate it later. She's also well-positioned to solve some other problems. Or make new ones, though the primary threat there is being actively hunted by magical girls instead of being an anonymous witch, and I don't know if that'd be all that much worse. (I do not consider Kyubey to be a new problem.)

[x] Ask Hitomi for advice on how to talk Sayaka out of killing you.

(Removed "brutally" because Ashtaroth doesn't want to be killed cleanly, either :p.)

[x] Unless advised otherwise, stay right where you are. With the portal leading into here closed, it's possible Sayaka might not be able to get to you anyways.
-[x] …but perhaps you should prepare an illusion anyways, in the event that she can.
--[x] Make one to hide from her.
---[x] Hide behind a false sky. Directly above the exit, if possible.

I do not expect her to be unable to get in, but staying put buys time for Ashtaroth and Hitomi to come up with a plan, and for Ashtaroth to float even further out reach (or find out how high she can go).
 
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Does she not know that a magical girl can heal others, or does she not think it'll work as a witch, or not want to try, or just not think of it?

I'll say nothing on this besides that her month long magical girl career was a fairly solitary one.

She could see the city around her? Is that normal for familiars' barriers? Is that normal for Shemesh's barrier? How do barriers even work, topologically?

The only real reference for familiar barrier mechanics that we see in canon is when Anja shows up in an alleyway. Sayaka's gem flashes, and it becomes visible, but the street/buildings at the end of the alley can still be seen, and there is no "entrance portal". I am taking this to mean that unlike witch barriers, the real world can (at least sometimes) still be partially seen from within a familiar barrier- likely because they are more limited in power and scope. So, as Hitomi was being toted around by Shemesh, who floats, she was surrounded by the twisting roads and the cerulean vein-sky, but could still see the city below her. However, no one could see or hear her, as normal humans are unable to see/hear/sense barriers or anything in them. Additionally, when Shemesh rejoined Ashtaroth's barrier, Hitomi lost sight of the city below, but was unaware that Shemesh's barrier and Ashtaroth's barriers were two entirely separate things- familiar barriers are essentially just chunks of their parent witch's labyrinth after all, and Hitomi knew absolutely nothing about any of this until Ashtaroth told her. Hopefully that clears a few things up.

It's barely noticeable when I'm not looking for it, but you're inconsistent about bolding the opening quotation mark for Ashtaroth's dialogue, and her last line starts with a close-quote.

God dangit, I thought I'd fixed that. It's not that I'm not bolding the opening quote, it's that when I post it from the word doc, for some reason it doesn't count it with the rest of the sentence, so it somehow UNbolds it, which makes every line from Ashtaroth look like:
Code:
[color=#ffffff]'[font=book antiqua][b]I see. I'll drop you off there then.'[/b][/font][/color] you spell out, beginning to head back in the direction you came.

So I have to go through and MANUALLY fix all of these. Not only that, but for some reason, the quotes I get in the document are different than the ones I get on SV (As in, I get ' on this website instead of '), so it's not even an easy fix- I have to go through and copy-paste the "correct" style beginning quotation marks line by line. This is going to get really annoying, really fast. :mad:

Remind me, how big are these ribbon tips? Are we smothering her face every time we shush her?

You're roughly three stories tall, so... big. There's a reason you're only using the equivalent of the very tip of a finger.

"No. I was human, but you can't deduce that from what I've said. I could have been a familiar."

True, but the dissemination of such information naturally leads to that sort of assumption, or at least begs the question.

Pre-Ashtaroth: Turn into a bird.
Tira Narumi: Draw, then ride, a bird.
Ashtaroth: Float.
Hirako: Conservation of momentum-ignoring harpoon throw.
Sayaka: Platforms.

…Everyone we run into seems to have some method of aerial maneuvering. Except Saar, who just grows big enough to not need it (and has flying familiars anyway).

Right you are. Particularly annoying given that while many witches can float to some degree/have very long range attacks/are big enough for it not to really matter, it's not really a common factor between magical girls. Though, with the relative flexibility of PMMM's magic, one really must take into account just how "creative" some magical girls can be...
 
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No (verified) clean water, no plumbing, nowhere to store food, no electricity, no guarantee of safety from familiars (as far as we know). And since they can't just stay home all day, they'd need to arrange when and where to meet up, and if Ashtaroth is prevented from making the meet-up they're out of a bed for the night with no warning.
The barrier transportation service would actually work much better for witches, who don't need to worry about material things like starvation or school. If they're very cooperative, we won't even have to subsume them!

I'm sure this says something about how their relationship is interpreted in this fic, but I don't know what. One might infer that Hitomi is more Madoka's friend than Sayaka's, or that Sayaka is unlikely to initiate a visit, or that Hitomi's memory is imperfect.

Or I'm looking in entirely the wrong direction and this line indicates something else.
I take this to mean that Sayaka contracted but Madoka didn't, and Sayaka came here specifically to hunt witches. Rather than looking for the doorbell, she was searching for Ashtaroth's magical signature. Interestingly, she probably doesn't know that Hitomi was abducted, if only because she's supposed to be elsewhere right now. If she does know Hitomi was abducted, it's probably because she was following Shemesh the whole time.

Of course not! We need to wait until she goes witch. That way we get an orchestra!
I second this.

Or make new ones, though the primary threat there is being actively hunted by magical girls instead of being an anonymous witch, and I don't know if that'd be all that much worse.
If Sayaka leaves the barrier alive without killing Ash, she might tell Mami that a giant book witch hides in the sky, occasionally descending to abduct civilians. That will be the biggest problem. We do not want Mami to suddenly concern herself with Ashtaroth. Furthermore, if this timeline deviates from the norm too much, Homura will eventually take notice of us, especially if we kill or subsume a certain pink-haired girl.

Before I forget...
-Faas, whose duty is to cultivate. With the Witch of the Netherlands gone and the winds she created no longer a factor, their formerly impossible task has finally become attainable. While they continue to work to recover the fields, they wander off on occasion, seeking to spread their growing garden.
If this means that some familiars will wander off to become a new Saar, I see a future in which we can farm witches to grow more powerful and take more abilities! Subsume Saar over and over again! However, growing new witches probably requires eating normal humans, which we don't want...
 
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So I have to go through and MANUALLY fix all of these. Not only that, but for some reason, the quotes I get in the document are different than the ones I get on SV (As in, I get ' on this website instead of '), so it's not even an easy fix- I have to go through and copy-paste the "correct" style beginning quotation marks line by line. This is going to get really annoying, really fast. :mad:

I would recommend a find-and-replace, but unfortunately I don't think that'll discriminate between the opening and closing quotes. It would still get more than half of them right, though (closing plus apostrophes in contractions), so it would cut down on how much you have to do manually. I tried looking for solutions but usually people want to make Word stop with the special quotes and use the normal ones that won't break other software unexpectedly.
 
So I have to go through and MANUALLY fix all of these. Not only that, but for some reason, the quotes I get in the document are different than the ones I get on SV (As in, I get ' on this website instead of '), so it's not even an easy fix- I have to go through and copy-paste the "correct" style beginning quotation marks line by line. This is going to get really annoying, really fast. :mad:
Any reason you can't just directly edit the BB Code via a plain text editor like notepad++ or whatever else? Then it's be a find/replace all. Sure, it still needs to go through all chapters but it still is faster than checking every instance of an opening quotation.
 
So I have to go through and MANUALLY fix all of these. Not only that, but for some reason, the quotes I get in the document are different than the ones I get on SV (As in, I get ' on this website instead of '), so it's not even an easy fix- I have to go through and copy-paste the "correct" style beginning quotation marks line by line. This is going to get really annoying, really fast. :mad:
Any reason you can't just copy the BB Code to a plain text editor like notepad++ and find/replace there? Yes, it still needs to go through all chapters but it's faster than manually checking every instance of an opening quotation.
 
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I wonder if Ashtaroth can subsume enchanted objects or magical constructs?

So if Mami makes some of her muskets, or a Tiro Finale cannon, could Ashtaroth subsume it? And then gain some dakka?
 
Just as a heads up- I was sick all weekend. Still am a bit, actually. Probably no update this week as such. Sorry. :(

*Proceeds to continue coughing lungs out*
 
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I wonder if Ashtaroth can subsume enchanted objects or magical constructs?

So if Mami makes some of her muskets, or a Tiro Finale cannon, could Ashtaroth subsume it? And then gain some dakka?
Someone please answer this. I get the feeling that we might need a lot more dakka in the near future:
...you can't help but notice you're doing really rather poorly on the whole "keeping magical girls out of your barrier" front.

Since we're asking questions about what can be subsumed, can Ashtaroth subsume the wish and all emotional energy from a magical girl, leaving only her soul gem intact? Wraiths (Post-Madoka) can do it. Or is it an all-or-nothing thing?

Can Kyubey be subsumed?
 
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Confrontation 5: Rock, Paper, Cutlass
> Stay right where you are.
> Prepare an illusion.
> Make one to both disorient AND greet her.​
> Ask Hitomi for advice on how to talk Sayaka out of brutally killing you.

After taking a short moment to mentally lament your impressively bad luck, you gather your thoughts, trying to decide how to prepare for the imminent arrival of your latest house guest. Remembering the one already present, a thought occurs to you.

「So... you wouldn't happen to know how I might convince your friend NOT to attempt to kill me, would you?」you ask, moving your question in front of the girl still standing on Novella.

Hitomi looks up at you with a rather lost-looking expression.

"I- I... if Sayaka-san is a magical girl, and you- does that mean- this is all happening so fast, I-"

She pauses, seemingly trying to order her thoughts into some semblance of coherency.

"I... honestly do not know, Ashtaroth-san. This is hardly a situation I ever would have considered before today, and I'm afraid that I am... very, very much out of my depth at the moment."

You sigh internally. Yeah, that's about what you thought.

「Well, I'll try to talk her down, but if that doesn't work, you should know that this probably IS going to come to blows.」

Honestly, you're not sure that a confrontation isn't basically inevitable at this point. You had a brief thought about sending Hitomi out to try and talk Sayaka down before she gets here, but assuming Sayaka even prioritizes her friend over a witch, she'll probably just assume that Hitomi's been witch kissed, or mind controlled, or something of a similar bent. You know you'd suspect something of that nature in the same situation, and since the solution to that sort of problem is generally just to kill the source of the magic causing it, that would probably only end up making things worse. Besides, Hitomi already told you she has no idea what she or you could possibly say to avert this, so better she just stays where she is and serves as a... well, you don't really want to say shield, but a deterrent? A reason for Sayaka to hold back and not attack you completely indiscriminately, at any rate.

...it's probably kind of rude of you to plan that without even telling Hitomi as much, but somehow you don't think she'd take too kindly to the idea. You'll apologize afterwards if you must.

You glance around at the void that surrounds you. The portal leading in from the giant road spiral is still gone, but you think you're going to go ahead and assume that Sayaka can get in here anyways, since you highly doubt that you can just wall her out that easily. That being said, you're not leaving — if you're going to be attacked, you'd prefer to be in the one place you can actually use the totality of your abilities rather than anywhere else.

Speaking of which, you should probably start putting those to use before the magical girl actually gets here.

You start rearranging the shatterwords you've been using to speak with Hitomi into a simple greeting (「Welcome Sayaka-san; please stay calm, your friend is safe.」), while simultaneously considering what sort of illusion you should make. What might give a magical girl pause to see upon bursting into a witch's inner sanctum? You're still planning on trying to avoid a fight altogether, so preferably something that won't necessarily ruin a peaceful approach...

Ah, that might work!

A few dozen feet in front of you, you begin to visualize a human figure — specifically, yourself from not so long ago, decked out in full magical girl regalia. Hopefully, the unexpected sight of a second magical girl in the barrier will put Sayaka off balance long enough for you to explain that you're not a mindless monster. Heh, you can probably even hide yourself and explain through the illusion, assuming you can have it make sound.

...come to think of it, why haven't you tried that yet? You've been talking to Hitomi for a good while, and explaining everything verbally would have been way more convenient than this whole shatterword-rearranging thing. You're annoyed you didn't think of this until just now.

You turn back to picturing yourself, trying to envision every little detail before you actually manifest the image. You need to make this as realistic as possible if you want to fool Sayaka... though, something already seems off. Are you forgetting something? It's not the outfit, you remember that just fine. The color scheme admittedly always struck you as a bit bizarre, but you liked it anyways, simply for being yours; something purely unique to you. Kind of like...

Realization strikes. Like your actual appearance. That's what's off — you're just sort of visualizing generic human features right now, not your own, specific ones. Weird, those should be the easiest part for you to visualize, because of course you know what you-

Wait... did- did you have long hair, or short hair? And what color was it? White...? No, that was when you were first trying out your shapeshifting, you just did that as a test, didn't you? How can you not- your eyes, they were... no. Your legs, your arms, your face...

...you can't remember them. You can't remember what you looked like. Why can't you remember what you-?!

The dramatic noise of a portal ripping its way into existence sounds out from your left, and things suddenly start happening very, very fast.

You spin towards the origin of the noise, spotting the newly opened hole in the void just in time to see Sayaka charge right through it, now holding a large, ornate-looking sword in one hand. At the sight of the magical girl, you're immediately overcome by the desire to have her, to take her, to make her one with you... which you quickly throw off, but the distraction lasts long enough for Sayaka to notice you in turn and begin sprinting in your direction. Before you can even present your message, she springs off the ground in a flying leap, soaring towards you with her sword held back to strike.

You mentally curse, your memory concerns forced out of mind for the moment as you attempt to move out of Sayaka's immediate trajectory. You almost succeed — she misses, falling about two feet short, but that's close enough for her sword, which she thrusts out with the blade pointed down and digs into the top of Tome like a climbing hook. Keeping her grip on the hilt, Sayaka manages to prevent herself from actually falling, while you involuntarily rear back in pain from having a sizable piece of sharp metal shoved into you at high speed.

"Hang on Hitomi!" Sayaka yells as she dangles from the side of Tome.

"S-Sayaka-san!" Hitomi yells back from atop Novella. "Please, stop! You don't need to fight her!"

Sayaka doesn't reply, instead forming another sword in her off hand and skewering that one into you as well. The sensation is akin to that of a doctor, already performing a rather poor injection with a very large needle, suddenly deciding that a second one is required, and then for some reason choosing to jam it into you with as much force and as little care as possible. You're not sure how damaging it actually is, but it REALLY hurts, as the soundless scream you let out in response to it attests.

Hitomi is still talking, possibly to you, as you think you hear your name, but with the pain you're currently in you're not really processing anything she's saying. Desperate to get Sayaka's swords out of you, you begin thrashing Tome around while flinging shatterwords at the girl who made them, trying to force her to let go. The angle is horribly awkward since she's literally hanging off of you, and the shrapnel produced from the few hits you manage ends up hitting Tome as well, but fortunately the pitch black fragments simply sink into the pages like ink, rather than lacerating them as they rightfully should. Less fortunately, they don't seem to be hitting hard enough or directly enough to make Sayaka let go, as despite sustaining numerous cuts and a heavily sliced up cape, she hangs on to her weapons with an iron grip, her weight digging their points ever deeper into Tome's pages.

Finally, you manage to tag the stubborn magical girl square in the face, which in tandem with a well-timed thrash sends Sayaka tumbling through the air, weaponless. Before you can feel any true measure of relief however, another glowing music platform forms beneath her in midair, which she lands on in a crouch and uses to immediately spring back at you. Already partway off the ground, she's able to aim even higher than before, and is too close for you to avoid this time — Sayaka lands atop Novella with enough force that she shreds some of the paper beneath her feet, which hurts a bit like a bad scrape would. The tremor she sends though the floating book in the process also ends up knocking Hitomi off balance, where all your wild flailing failed to do so.

Sayaka takes a step towards Hitomi, only to be forced to dodge to the side as you frantically sweep two of your ribbons at her, all thoughts of talking her down shoved aside in favor of self-preservation. Sayaka is mere feet away from the tower of straps that is your body, which you're pretty sure even just one of those swords of hers won't have any difficulty slicing right through; you need to get her off of Novella, off of you, before she can get the chance-!

"Hitomi, grab my hand!" Sayaka cries, stretching out an arm as she ducks away from a ribbon and jumps over a second. You're trying to smack her off of you before she thinks to rearm herself, but the tiny fraction of you that isn't currently panicking is also trying to ensure you don't sweep Hitomi off of you in the process, limiting your avenues of attack.

"No, Sayaka-san, listen!" Hitomi protests, pushing herself back to her feet. "She isn't dangerous!"

"What-?! No, you don't understand what this thing IS Hitomi!" Sayaka shouts.

She makes a grab for the other girl, but misses as you grab her first, lifting Hitomi off Novella with your back-right ribbon before slamming the oversized book shut on Sayaka with your other three. It falls back open nigh-immediately, but the unorthodox attack stuns Sayaka long enough for you to heave Novella upwards, sending her flying off of you and even higher than before into the air.

...a scant second later, you realize that probably wasn't the best move as Sayaka quickly reorients herself and summons yet another glowing music platform to kick off of, sending her screaming back down at you like a tiny human meteor. Berating yourself for just giving her more momentum, you lash out with your still-damaged front-left ribbon, aiming to slap her out of the air.

"HAAAAAAAA!!!"

Your ribbon is abruptly bisected where your wrist would be as Sayaka forms a sword mid-fall and slices right through it. She then lands on Novella again, bounces off, and slashes through the ribbon holding up Hitomi as well.

It takes your mind a moment to catch up before the pain actually hits, causing you to almost fall out of the air in shock. Dimly, through the excruciating sensation of having half your limbs lopped off in the span of a second, you notice that Sayaka seems to have caught Hitomi in a princess carry — the other half of your severed ribbon still wrapped around her like a sheet — and is now racing away from you. You take the opportunity to glance down at the remnants of your limbs, trying not to freak out.

Okay- okay, calm, you're fine; you can fix this! All your wounds healed themselves after you subsumed Saar, so after this is over you can just find something else to do that to, and your arms should regrow themselves! Surely! Definitely!

...hopefully...

Desperately trying not to think about it, you use your two remaining ribbons to yank out the pair of swords still stuck in Tome, your opposition still running in the other direction. Seems Sayaka IS at least concerned enough about her friend to place her safety over killing you, not that it seems to have helped you all that much thus far. You wouldn't have thought she'd just charge you like that after realizing Hitomi was standing on you, but she didn't even hesitate...

Sayaka skids to a halt some indistinct distance away and sets Hitomi down, loudly telling her to stay put as she turns back towards you. She's immediately stopped however when Hitomi grabs her by the arm and spins her back around, saying something that you can't quite make out from here.

A small hope kindles within you that Hitomi might still be able to convince Sayaka to calm the hell down, but it dies a quick death when Sayaka shakes her off and turns to face you again, looking no less inclined to shove a sword down your nonexistent throat than she has since arriving. She's at least put some distance between her and you again, so maybe you can finally start making an effort on the diplomacy front yourself, remote as the possibility of it working seems at this point. You have to at least try, no matter how tempting it is to just start beating Sayaka into the ground as retribution for your recently amputated arms — at least in part because, judging by how this is going so far, you wouldn't even be successful at it.

You move to finally present your shatterword greeting, inappropriate though it seems after all that, only to belatedly realize you used the vast majority of the sentence you had prepared trying to make Sayaka let go of you. Improvising, you tear apart the few words you have left and reform them into two new ones-

「STOP, LISTEN」

-that are immediately pierced through by a pair of flying swords, which only narrowly miss hitting you as well as they whiz past your straps like extremely oversized darts. Sayaka is already forming another set, at which point you decide that enough is enough, and fill the entirety of the void with an illusion of choking, utterly black fog. ...how boring.

Between one moment and the next, you've completely blanked sight for everything and everyone around, yourself included. Slightly calmer, you move away from your previous position, drifting aimlessly into the cloud of darkness you've created.

Phew... okay, Sayaka shouldn't be able to see two feet in front of her face right now, so any further attacks should be stalled for the moment. Maybe you can try actually "talking" to her now that you're both effectively blind? Due to getting... sidetracked, you didn't get the chance to test if you can do that before she stormed her way in here, but if she's going to smash your shatterwords before you can even assemble them, it's probably your best bet.

Envisioning a soothing female voice resonating throughout the fog and requesting a ceasefire, you attempt to alter your illusion to incorporate it. Success is... mixed. The attempt feels weirdly correct, as if it should be possible for you to utilize illusory sounds, but you don't hear anything, so presumably it failed. Strange...

You try again, and this time you DO hear a voice. Specifically Sayaka's, followed by a strange whooshing noise-

Something comes hurtling through the air and slices into the side of Novella, sliding between two pages like a razor-sharp bookmark. You let out another silent cry of pain, even as a second, similar object nicks one of your already injured ribbons as it passes you by. You blindly pull out the presumed sword as a loud, strangely echoing clang seems to ring out from all around you. How did she-?!

The whooshing noise repeats, and you feel two more projectiles whistle past, discernible in the blackness only by the air that they displace along the way. Again, the same loud clanging sounds out, as if someone abruptly dumped a half dozen kitchens' worth of silverware on the floor. You frantically move to one side, but that doesn't help, as you once again both feel and hear something fly dangerously close to where your stalk-like body connects to Tome, followed by yet more noise. What is that, some sort of echolocation ability?! Whatever the case, Sayaka clearly has some way of locating you, in which case your illusion is actually only helping her get the drop on you right now, so-!

You dispel the illusion, already moving to avoid the assault that you assume is inbound, and-

Swords.

You can't stop yourself from briefly looking around in awe. Dozens upon dozens of identical ornate blades have been scattered in virtually every direction, as if someone set off some sort of sword bomb in the middle of the area. There's enough of them to let you actually "see" the usually invisible floor simply by looking at the plane they're all lying on. Sayaka, standing at the center of it all with Hitomi curled up on the ground near her feet, looks up at you and smirks.

...holy hell, you thought all that clanging was some sort of ability, not- was she seriously just making volleys of upwards of twenty swords at a time and throwing them in every direction at once, hoping that maybe one or two would hit you? That's ridiculous; just how much magic does she HAVE if she can afford to make weapons en masse like that and toss them around aimlessly like they cost her nothing?!

Sayaka rushes toward you again, a confident grin on her face. Damn it, you thought you'd have time to prep more shatterwords, but you didn't, so now you have nothing to even slow her down with, except-

Thinking fast, you throw the sword you just pulled out of yourself, followed by the two you removed from Tome earlier, which you haven't actually had a chance to put down yet. One goes wide, while Sayaka smacks the second out of the air and gets lightly slashed on the arm by the third, but continues in her headlong charge without slowing down for a moment. Damn it...

Fear begins to overtake you as you float backwards, quickly losing ground to the approaching magical girl. A non-violent resolution pretty clearly isn't in the cards anymore, but you'd have discarded the notion a while ago if you thought you truly had a better chance at coming out on top in violent one, which you don't. You're not fast enough to keep up with Sayaka in general, and she's about to be in close quarters with you again, where you have no real way to stop her, or even slow her down. You have literal seconds to think of a way to save yourself, and your mind is coming up completely blank, she's going to kill you; no, no, NO-!

A new illusion blooms across the void.


Let's make something more interesting this time...
[-] An abandoned palace with oddly canted surfaces. The walls are bedecked with crystalline masks; the floors overflown with a black, bubbling ichor.
[-] A turbulent ocean frozen in time. Unmoving tsunami-sized waves collapse over buildings of scale and coral, lit from within by a pulsing glow and crackling with violet lightning.
[-] A giant bird's nest perched atop a tower of tentacular plants. Small creatures pretending to be rocky platforms hover in the air nearby, while an undulating aurora obscures the stars above.
[-] An arid plain torn asunder by the steps of ancient behemoths. Brilliant slivers of living light writhe throughout the area, jealously guarding their territory, while plumes of ash form enormous hands as they rise from crags in the ground.
[-] Write in. This world is ours to create, and ours alone.
 
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[notavote] Write-in: Kyubey granting your old self a wish, quickly followed by an image of your magical girl self being attacked by the magical girl that killed you, quickly followed by your current form rising up from your shattered soul gem and turning into a witch! Repeat in continuous cycle.
 
Your back! Yay! This fight was good!

We, honestly should have said something about trying to use Saar in case she charges us. I guess we were hopping we could stop things from escalating that far. And, i'm too tired to make choices, but they all sound really cool!
 
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