> Fall back on one of your go to witch fighting plans.
There are a couple of basic strategies that you used to use fairly commonly when fighting witches. Neither of them was particularly magic expedient, and honestly always struck you as slightly ridiculous — yet they tended to have an almost humorously high rate of success all the same. One of them is definitely no longer possible, but the other... given that Tome's cover has seemed almost completely impregnable to attack thus far (if not its pages), you think you might still be able to do something similar. You're not certain, what with the rather large number of
differences between now and then, but since your only other method of dealing damage has basically been rendered null at this point, you think it's your best shot at ending this.
...in order to pull this off however, you'll need to get back the altitude you just lost and then some, and with the other witch growing like she is, combined with how slowly you move through the air, you're not sure you'll be able to position yourself before she becomes too big for this to really work. Given your rather limited options, how can you get really high, really fast...?
A memory from earlier in the fight flashes to mind.
...ohhhhh, this is such a bad idea...
This time, when the windmill witch rounds on you, you don't bother moving out of her line of sight. As expected, geysers begin blasting up at you from the ground again, each of them now doing a passable Yellowstone impression... which you don't even try to dodge.
Instead, you do your best to place yourself directly above one of them, and let it strike the bottom of Tome at full force.
The water all but
smashes into you from below, the pressure sending you exploding upwards like a just-popped cork. The brewing storm above begins rapidly growing closer as you waver around, struggling to keep your purchase atop the increasingly-towering stream — were you not physically attached to the inside of Tome, you are
quite sure that you would have fallen off by now. You're also rather glad that Tome's cover doesn't seem to have the same magic nerves its pages clearly do, because even without any immediate sensation, this still feels being struck by a fire hose trying to funnel the ocean through itself.
You don't quite manage to ride the geyser to its zenith, sliding off into a hovering not-quite tumble before it completely peters out, but you still end up FAR higher above the other witch than you were before — considerably more so than you were honestly expecting, in fact. From up here, she looks almost small, despite the fact that she'd tower over the average mansion at this point. You can see her trying to look up at you again, but she'd need to be taller still for that, and you have no intention of waiting around to let her to catch up. Regardless-
Your opponent's attention suddenly seems to drift away, her head turning back to the ground as if looking towards something in the distance. A moment later, her arm blades straighten back out and appear to lock in place, trembling violently as if struggling not to move. You hear the wind begin howling around you again, the mournful, soul-rending wail warning that another gale is on the rise.
...time's up. You need to end this.
You quickly position yourself as best you can, praying that you're lined up correctly... and then let yourself stop floating, now shoving yourself downwards for all you're worth.
A split second later, you strike the other witch like a meteor from Heaven.
-CRAC-C-C-C-CK!!!-
With a sound like a mountain being split in two, the witch's upper body finally gives in to the stress you've been putting on it and fully separates from the rest of her. Her top half crashes to the ground, just shy of the colorful flowers at her base, while her prismatic aura abruptly winks out of existence.
You've won.
[-] It is time.
[-] She is finished.
[-] NOW TAKE HER