It's been speculated that Ashtaroth's wish is responsible for her staying sane(ish). I've been thinking about it, and I feel there's some fairly good evidence for this now.
  • First is the obvious fact that she's still a person, rather than a monster, which means she can think, reason, and choose.
  • Second, her witch form is a book. Books contrast with free will - see the many incarnations of a Book of Fate.
  • On a related note to the book point - one of her powers is the ability to write. I have a feeling this will be expanded on, and it's very close to the book point, so it doesn't get its own number.
  • Third, the inner barrier is a complete blank canvas over which Ashtaroth has complete artistic control. I see a bunch of hints in conversations that control is going to come up a lot, later.
  • Last, the outer barrier is made of an infinite number of twisting paths, which have a strong thematic connection to free will. "Choose one's own path" is an idiom for a reason.
In light of all that, I believe Ashtaroth's wish was something along the lines of "I want to be able to choose my own path and write my own story! I want to be the master of my destiny!"

I won't say anything in the vein of confirming or denying any of this, but it may help to pay attention to Ashtaroth's nature as well. :)

What about memories about non-MG stuff which happened after contracting?

Ah, right, it would have to be transformed/not-transformed. Which...actually is a better answer to the final question of my post than either of the ones I came up with, so there's that.

You still have those. The time period of memories you've retained seems to span from "made a wish" to "witched out". Everything in between still remains, including non-magical girl stuff, at least so far as you've noticed. Apologies if this was unclear.

[<>] Flee!
Long grass is full of dangerous pokemon.

I do hope this is a stowaway. We need to practice our interpretive dance communication.

[-] Movement in the tall grass? Send out a Pokemon! was, for real, an actual option (albeit crossed out even then) until just before I posted this latest bit. Seriously. :D
 
You still have those. The time period of memories you've retained seems to span from "made a wish" to "witched out". Everything in between still remains, including non-magical girl stuff, at least so far as you've noticed. Apologies if this was unclear.

If that's the case, why can't we remember our name?
 
I won't say anything in the vein of confirming or denying any of this, but it may help to pay attention to Ashtaroth's nature as well. :)

From the canon witches, a witch's Nature tends to come from her motivation for her wish. Ocktavia's nature is to fall in love. Kriemhild Gretchen's nature is mercy. Homulily's nature is self-sufficiency.

Ashtaroth's nature is egotistical egocentric, so her wish was only intended to benefit herself. "Choose my own path" or "Take control of my life" could definitely fit the bill. Although it's probably something more concrete, like "I wish my parents couldn't tell me what to do." Madoka wishes tend to be concrete.

But who becomes a magical girl because of pride? Being a magical girl means living in the shadows, fighting an enemy nobody can see, with no hope for fame or reward. Honestly, even if she hadn't taken a stake to the heart, I have a feeling she was already regretting her wish.

EDIT: Whoops, misread it. Her nature was "egocentric," not "egotistical."
 
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But who becomes a magical girl because of pride? Being a magical girl means living in the shadows, fighting an enemy nobody can see, with no hope for fame or reward. Honestly, even if she hadn't taken a stake to the heart, I have a feeling she was already regretting her wish.
But a potential making a Wish may not be aware of this, specially if Kyubey presses her in her most vulnerable moment.
 
From the canon witches, a witch's Nature tends to come from her motivation for her wish. Ocktavia's nature is to fall in love. Kriemhild Gretchen's nature is mercy. Homulily's nature is self-sufficiency.

Ashtaroth's nature is egotistical, so her wish was motivated by her ego. "Choose my own path" or "Take control of my life" could definitely fit the bill. Although it's probably something more concrete, like "I wish my parents couldn't tell me what to do." Madoka wishes tend to be concrete.

But who becomes a magical girl because of pride? Being a magical girl means living in the shadows, fighting an enemy nobody can see, with no hope for fame or reward. Honestly, even if she hadn't taken a stake to the heart, I have a feeling she was already regretting her wish.

Take another quick look. Egotistical is close, but misses the specifics of the actual nature and meaning.
 
Ashtaroth's nature is egotistical egocentric, so her wish was only intended to benefit herself. "Choose my own path" or "Take control of my life" could definitely fit the bill. Although it's probably something more concrete, like "I wish my parents couldn't tell me what to do." Madoka wishes tend to be concrete.
They tend to be concrete, but there could still be something more general than that without being unreasonable as a wish for an uninformed teenager. Perhaps "I wish nobody could make me do something I don't want to do", just say she's got controlling parents and teachers (or she's generally stubborn) and that's enough to justify the shift. Or "I want to decide what I do for the rest of my life" if the specific form of controlling was what people wanted her to do for a living. That one also has the potential for a parallel to how Witches are the end of an MG's "life cycle" – analogy to adulthood.
 
I don't remember if I thought of this during the first go around of Subsumption but I'll add my own two cents to the conjectures.

In Adfligo Systema, Sabrina is able to control & detect Grief; whether it's the grief of her own constructs, a Witch's barrier, a Witch's familiar, or even a Witch itself. Also very helpful when cleansing a girl's Soul Gem. But even after cleansing it, there's still some Grief inside the Soul Gem itself. That Grief still deep inside a Magical Girl is identified as the Witch itself, and each Magical Girl is incubating their own Witch inside the Soul Gem.

With that said, this is my hypothesis:

Fact 1: A Witch is born as soon as a magical girl's gem comes into existence.
Fact 2: Ashtaroth's memories not extend beyond the one month when she first contracted as a magical girl.
Conclusion: Ashtaroth's memories do not extend beyond one month because she was born one month ago when her human self first gave her wish to Kyubey.

This would likely explain why Ashtaroth doesn't have her human side's memories. As for a lack of a human body, my guess is that she subsumed herself when she witched out.
 
We have a pretty home. A bit untidy outside our sanctum, but there's nothing wrong with a little mess.

Not going to speculate on the meaning of the barrier's setup. I'm not good with that kind of thing.

[-] Wait. It's your barrier, so it's probably not something planning on attacking you. Unless of course it's a magical girl, but given how high you are in the sky right now, surely that's not possible… right?
You take a few moments to think about that, and end up silently laughing aloud at yourself. That is cosmically idealistic, to the point of being almost comical. If you're going to go that far, you might as well just set your sights on removing Kyubey's race from the picture entirely so you can take over handling the magic system yourself and revise it to be less atrocious, however the heck that would work.

...

...honestly, now that you think of it, why not try that? You recently found out you're living in a world where aliens, magic, and souls exist. Clearly, anything is possible, so there's no real reason to rule something out just because it seems ludicrously unlikely.


...other people fill things in with theories, and I pick and choose the one that makes most sense? :D
. . . . . .
Tart Magica involves like, battlefields I think, but it's about armies and such where there's tons of people clustered together, so not really what you're asking.
Depends on time-scales and the size of the army. I don't think we see cities of <100,000, so even a 20,000-man army would be a significantly lower-population setting. And one with a distinct lack of contract-age girls, which would have important effects on Witch populations. If there are Witches hanging around army camps (and not lured there by enemy magical girls), that says something. (Maybe just that they followed the army from the city, but that still says something about Witch migratory patterns.)

That could make a good story, yeah—the idea certainly deserves exploration, at least. Not sure how one would go about writing it though. Maybe you should take a stab at it?
I can't write. More specifically, I couldn't write any character that isn't basically me (and specifically the me of right now), couldn't set any scene, couldn't do dialogue which sounds remotely natural, and might not even be able to make a plot hang together.

I could stick to my strengths and do academic writing; write a textbook by a historian/anthropologist/ecologist of magical girls examining the variations in culture and practices across regions and times. But, me being me, this wouldn't be in the style of fictional textbooks, giving only plot-relevant information and whatever worldbuilding the author felt like sharing, this would be in actual textbook style. I don't think too many people would want to read that. Never mind the difficulty of writing a textbook; that would be a significant undertaking even in my own field (if I had anything worth writing a textbook on), never mind one which I've never even taken a class in and would need to invent the material for. (Of course, to do the subject justice would require several textbooks, focusing on different areas—one ecological, at least one anthropological, and at least one historical.)

There are various ways to make the endeavor easier; for instance, instead of a textbook, I could write a single paper, or a collection of research notes or lecture notes; these would decrease the volume of text required and ease the style constraints. Still difficult, but more reasonable. Would still probably be more work than I'm willing to do to make it meet my standards.

(Don't ask how any of this would be published in-universe. Presumably it's written by a powerful and experienced magical girl, probably old enough to have graduated college, who got interested in the subject and is writing it for herself and any magical girls she happens to meet.) (Interestingly enough, it would make sense for such a thing to be published in the context which first got me interested, which was a discussion of demographics and sustainable populations in To the Stars and Mass Divergence. But that's post-Madokami, so I couldn't talk about Witch ecology, and the important discussions there are more about long-term population changes. I get to ask questions about the effects of clinical immortality and the geographically non-uniform 21st century decreases in death rates on 24th century magical girl demographics, and whether an alien civilization with different lifespans and generation times would have more or less difficulty sustaining its magical girls, and how population growth slowing to sub-exponential would affect age distributions. Interesting questions, but requiring a rather different sort of analysis.)

I'm not too fond of that either, to be honest. To some extent it makes sense in this universe, but it still feels wrong to "retcon" a real life historical event as having occurred because of magic. Which is funny, because I rather like to imagine that sort of thing really DOES happen in this reality, even though we'll probably never know if so.
I don't mind retconning real historical events to be (partially) caused by magic—indeed, unless the magic system has specific reason to make it impossible, it would unrealistic to not have some well-known historical events be connected to magic. What I object to is when attributing something to magic takes away from it. If you attribute something like the black plague to magic, you take away from the horror of the reality of our biological existence and nature's endless creativity and unpredictability—if it were caused by witches, humanity would no longer be just a part of the environment which microbes were taking advantage of to reproduce, but active participants in the event.

Ahhhhhhhhh, I don't wanna think about Spanish! I did my time already! Four years of it! Leave me be! :cry:
This sentence is in Spanish when you're not looking. :p


Last, the outer barrier is made of an infinite number of twisting paths, which have a strong thematic connection to free will. "Choose one's own path" is an idiom for a reason.
On the other hand, all of those paths lead to the same place. Which… isn't really a counterargument, is it?
 
Emergence 10: Meet the Scenery
> Ascend.

Well, avoidance has proved to be a pretty decent strategy in the past, and at the very least you'll have more space to evade in the air if necessary. Up you go!

You urge your lower book into the air again, and the grass below slowly begins growing further away. "Slowly" being the key word there — you can definitely tell you're moving, but it looks like neither you nor your barrier will be setting any airspeed records any time soon. Wow, you get that you're fighting against gravity, or whatever equivalent functions as such inside magic pocket dimensions, but you'd think you'd be at least a little faster than this. Maybe this wasn't the best plan...

Thankfully, whatever is coming towards you doesn't seem to be in any particular hurry, so you still make it a decent distance upwards before the grass below rustles again, then parts fully as a female silhouette in colorful clothing jumps up onto a nearby pillar.

You almost start forming shatterwords then and there, a surge of panic tearing through your mind at the sight of another magical girl, but stop yourself, as you realize that something seems off. For one thing, the girl is tiny, as in less than a quarter of your height tiny, if you're judging it right. For another, there's something bizarre about her appearance — you're not sure exactly what, since you're almost directly above her, and the angle is making it hard to discern her features, but something about her simply looks... weird. Should you try to get a closer look...?

Before you can do anything else, the girl looks up at you.

She doesn't have a face.
It's just us.
...ah. Now you see.

Instead of bothering to push yourself back down, you let your metaphorical legs give out beneath you and simply stop hovering, allowing yourself to fall. Before you can hit the ground, you stop yourself, instantly dispelling your downward momentum and leaving you at roughly the same height you were at previously. The girl continues to stare at you, despite her lack of eyes, while you hover over the grass, staring right back. This close, you can now tell why it is she looks so odd — her hair, clothes, and even skin are made of thin, multi-layered pieces of tissue paper.

An Ummashtart. One of the familiars of your barrier. Not dangerous to you, or particularly dangerous at all for that matter, seeing as how they're composed entirely of paper materials, and thus unlikely to stand up to so much as a stiff breeze. How...

Disappointing.

As if somehow sensing how unimpressed you are, the paper girl turns away from you and jumps back down into the grass from whence she came. Great. You suppose if you're not planning on killing anyone, having weak familiars shouldn't be that big a deal, but for most witches they're also the first line of defense in case of attack, and, well... couldn't they at least be a little larger? You doubt that one would even come up to an average person's thighs.

...no, wait. That's right, you're a witch now, and those aren't always human-sized — in fact, more often than not, they aren't. Maybe that familiar wasn't tiny, you're just big? Those pillars do look awfully small now that you look, and your lower book does appear to be broader than most of the roads around you, which is kind of ridiculous when you actually stop to think about it...

You glance down at yourself. So... either everything in this part of your barrier sans the grass is rendered in miniature, or you're a lot larger than you realized. Both seem possible, and you suppose you'll know for sure if a magical girl ever gets up close and personal with you in here, but the latter feels more correct...

Well, in that case, that certainly changes your perspective on things. You already thought this grass was tall, but assuming that Ummashtart was the size of a normal girl, that would mean the blades are actually what, nine or ten feet high? And as for you... just estimating, you think that would put you at somewhere around two or three stories tall. And that's not even counting the fact that you're floating a good distance off the ground right now. Woah...

A rasping caw from overhead prompts you to look up, and spot a trio of birds made of colorful folded construction paper flying just overhead. Interestingly, you immediately recognize them as also being Ummashtart, strangely enough. Huh, so they aren't all faceless girls? Curious...

You hover there for a moment, wondering how to spend your time. Perhaps you should do a little sightseeing on the way to Mitakihara? You can explore this place a bit, get the lay of the land, acquaint yourself with the rest of your familiars... oh, and while you're at it, you should probably check if you can actually do anything with the latter. You've never been particularly clear on exactly how much control witches have over their "minions", but you have a chance to find out firsthand now.

...that said, given how large this place appears to be, even a quick look around might take a while. You still have other things to do, like figuring out new battle strategies you can use as a witch, or finding out if there's anything you can now do that you haven't already discovered. This flight is going to take a while no matter what, but you are eventually going to get there... though, you're also not exactly on a schedule, so it's not like Mitakihara can't just wait if you arrive before you're finished.

Hmm...



[-] Explore. Your barrier awaits, as do your familiars.
[-] Practice. You wonder how you can best make use of your new abilities... though, given your prior experience with magic, you kind of wonder if testing them is actually a good idea.
[-] Test. See what else your witchstincts say you can do, and when that's done, try everything they say you can't as well. Who says they know everything, huh?
[-] Write in.
 
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[X] Explore. Your barrier awaits, as do your familiars.

[X] Test. See what else your witchstincts say you can do, and when that's done, try everything they say you can't. Who says they know everything, huh?

The first to choices are kinda interchangeable in value, but I'm slightly more interested in what's in the rest of the barrier, and also kinda wondering how there's familiars at all seeing how our girl here hasn't even had a change to kill someone. The third option though, that's a must. How much of her witchstincts are a trickle of facts, and how many are simple instincts that can be ignored? If the only purpose they serve is to get the Witch going as fast as possible, that's a mark off the possibility of many witches having some sense of higher awareness. It was a long shot in the first place, but still.
 
[x] Practice. You wonder how you can best make use of your new abilities... though, given your prior experience with magic, you kind of wonder if testing them is actually a good idea.
[X] Test. See what else your witchstincts say you can do, and when that's done, try everything they say you can't. Who says they know everything, huh?
 
[X] Explore. Your barrier awaits, as do your familiars.

[X] Test. See what else your witchstincts say you can do, and when that's done, try everything they say you can't. Who says they know everything, huh?

The first to choices are kinda interchangeable in value, but I'm slightly more interested in what's in the rest of the barrier, and also kinda wondering how there's familiars at all seeing how our girl here hasn't even had a change to kill someone. The third option though, that's a must. How much of her witchstincts are a trickle of facts, and how many are simple instincts that can be ignored? If the only purpose they serve is to get the Witch going as fast as possible, that's a mark off the possibility of many witches having some sense of higher awareness. It was a long shot in the first place, but still.

I'm fairly certain it's actually just common fanon that familiars are only made after a witch kills someone. I don't really get why, since we see witches start with familiars in canon, like with Sayaka already having Holger (the conductor familiar) immediately after witching out. Rebellion also shows this pretty plainly, as do several of the sidestory witches, and even Charlotte may technically count, seeing as how her grief seed didn't seem to have created a barrier up until Mami, Madoka, and Sayaka arrived. There are some witches that outright HATE their familiars for that matter, and would never willingly make more of them. The only thing I can find even close to this idea is Izabel's Michaelas, but even those already exist before she puts people's body parts into them, so... yeah, that's not really a curiosity. ^^;
 
I really like this story, and am glad to see it live on. It is sedate, but well-written and interesting. So many possibilities...!
 
I'm fairly certain it's actually just common fanon that familiars are only made after a witch kills someone. I don't really get why, since we see witches start with familiars in canon, like with Sayaka already having Holger (the conductor familiar) immediately after witching out. Rebellion also shows this pretty plainly, as do several of the sidestory witches, and even Charlotte may technically count, seeing as how her grief seed didn't seem to have created a barrier up until Mami, Madoka, and Sayaka arrived. There are some witches that outright HATE their familiars for that matter, and would never willingly make more of them. The only thing I can find even close to this idea is Izabel's Michaelas, but even those already exist before she puts people's body parts into them, so... yeah, that's not really a curiosity. ^^;
On the other hand if you count magical girls and witches as 'people' then Sayaka has already killed people before becoming a witch, and thus was birthed with the lives she already claimed.
(I don't really care either way but it fits).
 
I'm fairly certain it's actually just common fanon that familiars are only made after a witch kills someone. I don't really get why, since we see witches start with familiars in canon, like with Sayaka already having Holger (the conductor familiar) immediately after witching out. Rebellion also shows this pretty plainly, as do several of the sidestory witches, and even Charlotte may technically count, seeing as how her grief seed didn't seem to have created a barrier up until Mami, Madoka, and Sayaka arrived. There are some witches that outright HATE their familiars for that matter, and would never willingly make more of them. The only thing I can find even close to this idea is Izabel's Michaelas, but even those already exist before she puts people's body parts into them, so... yeah, that's not really a curiosity. ^^;
Yeah, definitely seems to be Fanon, if anything. The more common idea is that a Familiar needs to eat people to become a full Witch--and that has some basis, at least, based upon what Kyouko apparently believes in Canon.
 
[-] Test. See what else your witchstincts say you can do, and when that's done, try everything they say you can't. Who says they know everything, huh?
 
There may be some witch descriptions that hint at it. Its possible killing people nets them more familiars in some way, but the far to common fanon of one familiar per kill is definitely wrong, given that even weak witches often have hundreds of the things, which simply would not add up without cities being regularly depopulated.
 
I really like this story, and am glad to see it live on. It is sedate, but well-written and interesting. So many possibilities...!

Thanks! Yeah, kinda slow paced for the moment, but you're still getting a grip on things. Things will pick up as time goes on. :)

On the other hand if you count magical girls and witches as 'people' then Sayaka has already killed people before becoming a witch, and thus was birthed with the lives she already claimed.
(I don't really care either way but it fits).

Fair to an extent, but like @Xexilf said, some witches have TONS of familiars, and presumably haven't been around that long. Whether before or after she witched out, the number of people Elsa Maria would have to have killed to have THAT many Sebastians would constitute a damn massacre, and some of the weakest witches seem to have the most populous familiars (ex. Gertrud). Not to mention I cannot imagine Nagisa killing that many people (or anyone, for that matter) before witching out, if her barrier really did only form on the hospital when Mami and co arrived there. Overall, it just doesn't seem to make much sense.

Granted, some witches definitely do birth new familiars, and presumably they can't do this ad infinitum without energy (potentially obtained from eating people and/or their life force), so maybe that's where that idea is coming from? Or like Higure said, it's something that branched off familiars eating people to grow into witches. Either way, at least one batch of familiars seems to come pre-packaged with the initial transformation, so that's what we're going with here.
 
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[X] Explore. Your barrier awaits, as do your familiars.
-[X] Maybe you can make your familiars do something entertaining. Like Romeo and Juliet! Granted you don't really remember how the play goes, but as long as they die in the end you can just take some.... artistic liberties.
 
Emergence 11: Going on Safari
> Explore.

You come to a decision in short order — this barrier is where you're probably going to be living for the foreseeable future, and you're definitely going to want to have a look around it at some point, so that might as well be now. Besides, even if you weren't interested in meeting your familiars, it would still be a good idea to make sure you understand the entirety of the resources available to you before you end up in a situation wherein you might need them, no matter how useless your witchstincts tell you the Ummashtart likely are.

Choice made, you float out into the wilderness, curious of what you might find.

...annoyingly, the initial answer seems to be "not much". You notice several other rustling patches of grass, but they're too thick to really see much through from above, and as you're still lacking limbs, you don't have any way to easily move any of the greenery aside. You do spot a couple more bird Ummashtart flying overhead, as well as a few that resemble large snakes made of cardboard tubes laying on some of the more horizontally-oriented roads, but mostly you just end up rather frustrated.

There are more than this. You know there are...

Thankfully, after a couple minutes or so of forward movement, the grass seems to thin and decrease in height, while small clearings begin to pop up in places, revealing the ground beneath the massive greenery to be a patchwork of different soil colors, as if having originated from more than a dozen different sources. Various road signposts previously hidden within the all-obscuring foliage also become apparent, each one displaying a singular large black arrow pointing roughly back the way you came — in other words, towards the road portal. Apparently, in the event that anyone who may want to kill you gets lost in here, your barrier has been kind enough to helpfully provide them with directions. Joy.

You spot a flicker of color in a nearby clearing, and move towards it. Inside, you find five of the "girl" Ummashtart sitting silently in a circle, their blank, featureless faces turn to look up at you as you approach. Each one is clothed in a different outfit, but a couple stand out in a different way — one of them has exceedingly long hair made of strips of torn newspaper, which waves around as if of its own volition, while another has a pair of additional arms, and long, folded paper claws in place of fingernails. The latter also has a type of Ummashtart you've not yet seen sitting by her side — a cat consisting of many sheets of loose-leaf paper, cut and shaped into a roughly feline form.

Huh, six of them in one place? You wonder what they're doing... but, more importantly, are you in control of them?

You attempt to will the Ummashtart to stand and wave at you, hoping the method is as instinctive as the rest of your abilities have been thus far. The circle of girls fails to move so much as an inch in response however, nor does their cat. You switch to trying to talk to them, magical girl telepathy style, but this proves equally fruitless. After about half a minute, the familiars turn away from you, seemingly losing interest in the giant vortex-headed book thing floating overhead.

...well, based on that trial, and the fact that you don't seem to "already know" how to do so, you'll take that as a soft no to the idea of controlling or talking to your Ummashtart. Shame, that could have been kind of cool. It's kind of funny though; those outfits they're wearing seem kind of familiar, and the one with the extra arms and claws reminds you of when you-

Wait a minute.



-Some time later-

Having gone on a bit of a walkabout, you have accomplished three important things.

First, you have decided to dub your upper book "Novella", and your lower book "Tome", in reference to their relative sizes. Constantly calling them your upper and lower book just seemed awkward, and while this kind of makes you feel like one of those weirdos who names their own arms, you still think you prefer them having actual titles you can identify them by.

Second, you have discovered that your barrier is not nearly as "endless" as it initially appeared. Turns out, if you go far enough forward in any one direction, it somehow winds up looping back around on itself, and you end up right back where you started, going in the opposite direction. You discovered this by attempting to head in a straight line away from the road portal, only to somehow end up returning to it, facing it dead on. You're not entirely sure where the "crossover" point is, though you think the clearing you're floating over right now is at least pretty close. Regardless, this discovery has made this place feel a lot more finite than it did before, which you can't say you're particularly pleased about.

Finally, while it doesn't seem as though you can actually do anything with them, you are now rather certain you know why your Ummashtart have such wildly different forms. The four-armed girl was enough to make you suspect, but the paper mache elephants, giant wrapping paper venus fly trap, and moving piles of gooey looking paper pulp you found afterwards essentially confirmed it: the Ummashtart are patterned on forms that you yourself used at some point during your tenure as a magical girl.

On that note, it's only been a couple of hours, but you miss your shapeshifting magic already. You made a brief attempt at using it upon realizing what your familiars were, just in case, but no — it's gone, just like everything else you possessed as a magical girl. You suppose you should just appreciate having ever possessed it at all, especially considering that you never would have anticipated getting wish magic in that vein given what your actual wish was, but losing what was essentially a superpower, however limited it might have ended up being, is still something of a letdown.

...especially since, had you kept said magic, you could probably whip yourself up some functional arms. Yes, you're still quite bitter about that.

You shake yourself. Well, even if your papery minions likely make for pretty poor guards, you suppose they at least have variety on their side thanks to their basis. In fact, there should be at least a couple more kinds of Ummashtart that you'd actually be quite interested to see — though, you haven't managed to come across any of them yet, and not for lack of trying. With all the time you just spent floating around your barrier's outer layer, it's kind of odd that you haven't managed to locate what you expect are likely the most obvious of your familiars, especially since you apparently don't have nearly as much real estate as you'd initially thought. Maybe the Ummashtart aren't a total set, and the ones you're thinking of just don't exist? You'll have to keep a metaphorical eye out.

In any event, you're still a fair distance from Mitakihara, so you may as well...



[-] Explore.
[-] Practice.
[-] Test.
[-] Write in.
 
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