Contest 6 Conclusion/Contest 7 Board Formation
After suggesting to Fenrus he formalize his companies and get cracking on adding an emergency safety override and that oil gauge, you found an "experimental" vehicle at your house with the suggested modifications and a brand new set of instruction manuals in the front seat in a sealed oilskin pouch. The boys went mad over it, while Anne-Marie clucked a little and sighed. You and the Cavalry Branch formalized the commission a few days later.

Potsdaman let you know the information about a ruggedized interior and the fold-up benches in the back had been well-accepted, but that they were resisting putting in a weapons mount more complex than a straight post pintle. It would work well enough for requirements, you supposed. The cavalry wasn't terrible pleased, but the fact was they were getting a good, lightly armored truck that could haul people, supplies, and probably get retrofitted into just about anything else they needed. The Gerbersjaegers were already using them as field ambulances, and they could theoretically hold two stretchers on the bed floor or four in wall mounts.

When the topic of the W-5 came up, though, that's when you had to go back to the capitol posthaste. It seemed, via the vagaries of economics and the fact the Wanderer production lines were about as continuous as a fishing net, some critical deal had gone sour in the production line and everything had come grinding to a near-halt. From last year's five hundred W-5 tanks, this year had a predicted continual build of… seventy-five. Most of those were already nearly finished, too, with work coming to a grinding stop in dozens of factories as they lacked critical components to make more tanks while the supply network on the backend tried to explode.

High Command was livid, and were trying to get Wanderer's head on a plate. In the meantime, though, your job description was simple- find, develop, and create a replacement for the Wanderer W-5 tank, with equal or exceeding it in capability. Since you finished up the cavalry job quickly and neatly, there was a lot of noise about squeezing out a little extra for you for testing, since these vehicles were probably going on a ten-year production contract.

Right now, your threat board for the future was looking pretty black. The Carrigians were getting back on their feet, and the Balhks had done a lot of internal housecleaning to rebuild their industry and army, now focused heavily on an even more offensive doctrone designed to break through whatever stood in their way, and the Kubahs had decided that foot infantry were passe and had issued everyone trucks, and more than a few armored cars and light tanks to go with.

Currently, the expectation was that the W-5 replacement project had to be capable of combating material targets, operating with the existing stocks of W-5 and SkW-1 tanks, and not be some hulking behemoth. Current doctrine suggested a high-low approach to tank design, with several smaller tanks working as a support structure and movement arm of a larger tank. The large tank, presumably an SkW-1, was to be equipped with a 'bunker-breaking weapon' and 'ancillary approach vector defense' weapons. Meanwhile, the lighter side-along companions were to be armored 'against reasonable small-arms and light anti tank weapons' and armed with 'a turreted main weapon to engage a demi-platoon or light material asset, preferably with shell firing ability.'

You were gonna have your work cut out for you, weren't you?


Board Formation (choose 5)


[] Abbot Marchevion: A Bohemian national who emigrated after a scandal in the Werser crowns forced him from home, this man is rumored to be an intelligence expert and Lithuanian sympathizer.
[] Oberstlieutenant Conrad Fenrus: The cavalry commander with the 1st "Schlangenesser" regiment, this officer is incredibly familiar what exists of breakthrough tactics in this day and age on the open plains of the West Irromedes, as well as the state of the cavalry branch.
[] Edmund Volkstuppe: A young reserve kaptain who's spent most of his career in the artillery, Volkstruppe has an unnering knowledge about light artillery and what advancements have been going on in your old backyard.
[] Terier Meklan: An engineer from Skoda's small tractor production operation, which traces back to the armor production facility. He's looking for a name for himself.
[] Renne Jung: A junior member of Commorate Casting Corporation sent to help tailor whatever they build to your requests.
[] Movo Leib: A Jewish captain of the armored car cavalry sent by the Wersers in part of a bid to get you to adopt the Straßenpanzerwagen S861. Again.
[] Fredrick Jumo: A plucky young engine designer who previously served in the Seebatalions.
[] Leutnat Hansel Vorbin: One of the neue Techniken, or State of the Art armor officers, this young man is one of the first War College graduates specifically for the Armor Branch.
[] Leutnat Paul Heinz: A Pioneer from Ostafrika who moved to the mainland, he is incredibly familiar with light rail and improvised logistics trains.
[] Kaptain Jacob Adler: An up-and-coming proponent of the Luftwaffe's new Battlefield Support doctrine, who worked with them and the Kriegsmarine in the new Flugzeugpeitsche project.
 
Contest 6 Threat Board
Well yeah, armor proliferation is a thing, and the Kubachis are really getting into the assault gun game. Between that and Bahlk tread-guns (that 25cm thing they have for cracking bunker reinforced trench lines open might be the big example, but it's the 12cm and the 7,5cm ones that have High Command worried) there's enough proliferation of material assets that being able to successfully engage them is A Thing now, especially after the Carragians got smacked in the opening stages of the Taelexi South Islander Liberations when it turned out a Taelexi armored car is proof to a Carragian-load 12.7mm cartridge until about seventy meters, at which point the Carragian PrS-2 and -4 family vehicles were regularly getting shredded by 20mm cannons at four hundred meters.

So needless to say it's presumed that Carragia's New Things are proof to 20mm up to a reasonable distance, which is a problem because most of the official anti-material weapons on the books are 13.2mm heavy machine guns and 20mm guns derivative of the ones mounted on a W-5. Fun times ahead!
Our behind the scenes notes are pretty fun. (also, reminder that like outside of team votes, I mostly just break ties and exist to troll vote.)
Honestly, the Kubachi Army is into a lot of new and horrifying things (like 15cm assault guns, and some actually kinda decent medium tanks with three man turrets etc.) The Kubachi Marines are doing their level best to come up with weirder shit, having discovered the two man turret and the gun-mortar, so all before them is death.

And yes, Carragia has not only developed more effective transportation for fighting on their home turf of the Mammoth Steppe, but have developed some really neat stuff about which you don't really have great information because it turns out it's really hard to get good intel out of some of the more remote Carragian Arcologies. Like an autoloaded 37mm gun they're pretty proud of.

The Wersers have gotten a bit better about AFVs, but the Werser Artillery have mostly just been using their AFV production capacity to build more and better prime movers as well as starting on a family of what are either assault guns Skoda would love, or heavy self-propelled artillery, ranging from siege mortars to their 13cm Counter Battery Gun (Irmione Intelligence isn't sure what they're looking for at this point, it could even be a new heavy tank program.) Tanks have been mostly ignored in favor of getting everything else mobile while Armored cars have been getting updates in a neat spiral development process. The Dread Movo might have further insight.

Balkh stuff is going mostly the same way (but like without the siege guns,) but they're actually spending on light tanks. And SPAAGs. Lots and lots of light tanks and SPAAGs, and self-propelled guns related to said light tanks and SPAAGs.

Meanwhile, the Tæxali military has been fucking around with amphibious operations and amphibious and mostly failing at the later part. But they've got some cool new Landing craft to show for it, and a light tank that might pan out. Also, some noises about small-caliber recoilless rifles that are like almost safe to use. Their army is basically an adjunct to their Navy anyway, so it's probably not a big deal.
 
Contest 7: Board Recomendations
Your name was Oberstlieutenant Otto von Rabe, and you had a challenge put out for you. With W-5 production stoplocked, it was up to you to develop a suitable replacement, and more importantly a suitable replacement that was an improvement basically across the board. Oh boy.

At least you had good people for it. Edmund Volkstuppe was actually a student of yours from about four years ago, and judging by his status as a reserve Kaptain had proven relatively decent at navigating Army politics. This was especially important for you, since he was one of the few artillerists you'd managed to pry loose from the now-degrading horse artillery units as more and more of them fully transitioned to gun tractors. It was important to get the last of the old guard, you figured, even if that old guard was shrinking faster than the feed budget of the Cavalry Branch. Being an artilleriterist, Volkstruppe was absolutely indifferent on the engine, suspension, and most other details. What was important was the gun, some of the armor, and the fact the gun would need a dedicated loader. For the mission, Volkstruppe recommended a 5,5cm gun, or if necessary the new and highly radical reinvention of the old 8cm breechloading mortar. On clarification as to why, it turned out that in certain nouveau artillery circles the question of siege weapons as an alternative for the Armor Branch had been proposed. The relatively low-recoil 8cm gun mortar had been proposed on the grounds of high fire rate and explosive delivered as a complimentary weapon to the classic regimental 5,5cm gun, which had issues with delivering sufficient weight of fire as a regimental gun due to the organic crews not having the experience to push their guns as hard as the dedicated artillery. Protection against the tank's own armament, meanwhile, was going to need an estimated one and a half to three centimeters versus a common high-explosive shell, and against armor penetrating shells then Volkstrupppe had no idea. Either way, he recommended trying to work out the gun first, and the other, lesser, parts of the tank second.

Next up was your good friend Fenrus, who was terribly busy getting his regiment switched over to the new vehicles (he'd settled on the name Kettenkrad, or tracked motorcycle) and honestly just told you he trusted your judgment and said he'd try and sanity-check Thryssen from sending in some obsolete piece of trash. You thanked him, and then proceeded to get out of his way- he'd be retiring soon, probably as soon as he thought his regiment was ready to hand over.

Leutnat Hansel Vorbin was another one of yours, an unrepentant tanker who signed on hearing the lurid stories of the breaking on the Ore and the jungle marches through Ostafrika to pound the Kongolese into a bloody pulp. Schooling had hardly cooled his ardor, and as much as you'd tried to flunk him he'd also been one of the few platoon commanders to understand the massive limitations that the enlisted in a W-5 were facing. A bundle of madness and brilliance, he was the picture of the neue Techniken, and he had opinions on this project up the wazoo. First and most important was an armor scheme that covered the forward arcs of the tank to the detriment of everything else- by his words, the only gun facing the ass end of a tank was going to be the SkW-1's and there was no stopping that. The turret would ideally have an independent loader and gunner, and perhaps even the tank commander if the radio could be configured to sit in the hull and transmit up to him. High speed was important, but not a project-killer, and the gun had to be shell-firing as a glorified peashooter wouldn't keep heads down- no difference, to him, between 6.5mm and 20mm. If possible, a coaxial- that is, slaved to the cannon- machine gun might be worth it, but he was doubtful it could get put in the budget.

Fredrik Jumo, meanwhile, was an engine designer who your sons had nearly dragged in out from under a bridge where he'd been sheltering from the rain with promises to look into the guts of the kettenkrad. On finding the old Olympia engine, he'd been said to nearly drop dead of a heart attack, and promptly started spewing drafts and designs like a madman with paper. A retired Seebatalioner, he'd run afoul of the demon rum in engineering school, but promised you he could crap out an engine with at least three hundred horsepower if you could find him a tool shop to build it in. Considering a cursory search for common automobile engines showed you'd be lucky to hit a hundred horsepower. Jumo might have rather built plane engines, but honestly you could hand him off to the flyboys after he shattered the mold on this tank project.

Finally, there was Renne Jung, who had apparently gotten into a rather dramatic series of events leading in her needing to relocate on short notice. Since she was part of your Board and more importantly you could put her up at the house and have Anne-Marie chatter her ear off and let you goof off with the boys, she was in. Commorate Casting Corporation might not have something ready right now due to the fact they were up to their ears in orders for the Ukw-1. They needed warning you were going to be releasing a new request for quote soon, and with Jung they had it. A few extra weeks of notice might not seem to be much, but in reality it was a huge advantage in working the kinks out before things got to trials.

Working with Volkstruppe, you got to work identifying some of the potential weapons you could use. Right off the bat, you figured out that a custom weapon would either need to be a manufacturer special (which then therefore meant either Skoda or Thryssen since those were the only manufactures licensed to make their own guns from scratch) or you'd need to hold a gun design contract, which would hit you right in the budget. Considering your budget was yes, though, you could totally do it.

Likewise, you'd need to fund Jumo's tooling shop out of the project funds. It wouldn't be hard, and the results would probably be worth it, but it would easily cut a round of testing off. If you had a set engine, though, it could mean the world in terms of getting high power without having to jump through the disaster zone of engine manufacturers.



Votes

(Just don't vote for contradictory options)

[] Plan Name
-[] (Jumo): Start the shop
-[] (Jumo): Drop the shop.
-[] (Volkstruppe): Run a new rifled gun design
-[] (Volkstruppe): Use existing weapons
-[] (Weapon): Dictate a weapon
-[] (Weapon): Manufacturer's choice.
-[] How many months until you put out the RFQ?
--[] Write-in a number between 2 and 12
 
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Contest 7: Gun Prototyping
After getting Jumo started in a tool shop off the Commission's funds, you promptly got to work setting out the requirements of a new gun. Recoil controlled, seven hundred kilo max weight, fixed ammunition (you had to make sure someone didn't try and sneak a gun-mortar in) and a borrowed standard from the Reichsmarine of six centimeters of rolled plate at one hundred meters with a fifty percent or better success rate, you got to work testing guns.

Interestingly, the stock model of 5,5cm field gun neatly achieved this objective firing a slug round, with the caveat that the gun with a recoil-stabilized carriage came in at about three hundred and eighty kilos. Minus sixty for the carriage, and you had a solid three hundred twenty kilo weapon platform. Penetration-wise, of the twenty shot trial it penetrated the plate thirteen times, with three ricochets and four shell failures (in which the shell did not penetrate but rather sorta went squish). The artillery crew was happy they weren't doing a fast course of fire, and were quite happy to leave and park their gun off the range.

Before you got to the armories, Skoda had sent in a gun as well. With an absurdly short twenty caliber barrel and broad nine centimeter bore, you had to question what, exactly, they were thinking. Then you saw it clock in for weight at just over four hundred twenty kilograms, and the lightbulb went off. It was supposed to be a shell-firing gun primarily, thus the large bore and low pressure. Firing a slug round, in the penetration trial it scored fifteen in twenty penetrations, with two shell failures and three ricochets. The Skoda engineers, once firing was finished, proceeded to check the main pivots and mount mechanisms of their gun, and recovered it easily.

Thryssen's gun was quite unique, being a six centimeter sixty five caliber design, and equipped with a special proprietary armor-tearing shell that worked on the principal of having a hard, shearing head, and a soft and heavy body. With recoil mechanism the design came in at four hundred kilograms, and was boasted to be the most accurate at range. In firing testing, the gun scored nineteen penetrations, and one shell failure. You did out of the corner of your eye note that the Thryssen armorers were fretting over the barrel, and scrubbing it down very thoroughly afterwards.

The fine gentlemen from the Hannover Armory were next, with a very interesting rework of the rugged seven point five centimeter fifty caliber gun. By completely reworking the drop breach and using a unique pivot-stroke cam action to use a large, broad pedestal-like piston, it managed to clock in at a very respectable three hundred sixty kilograms. On test firing, it clocked a very respectable fourteen penetrations, with six shells striking true and failing to penetrate. After firing, the Hannover Armorers cleaned the gun professionally, cleared the breech, and then proceed to take it home.

Over the following month, you also got word back from Jumo- he'd already started covering a good bit of his own costs with a production run of a V-12 engine made of two smaller straight six engines which had been suffering anemic sales. The J-66 engine produced nearly seven hundred horespower running at full stroke, but at the cost of consuming a hundred and fifty kilograms of fuel an hour at a high cruise. Jumo swore blind he could refine the design to where it wouldn't produce such ruinous results for endurance, while at the same time starting sales to Skoda for consideration for the new Light Patrol Boat concept. You'd have to see what he came up with next.



VOTES

[] Write RFQ
-[] Write in RFQ plan
[] Write-in further research topics- engines, steel, enemy equipment, domestic readiness, how much trouble is Wanderer in, etc.
 
Discord Link 3


NOO LINKS

Hey all new Discord link so that when I don't have time to make a conversational post y'all can follow along anyway.

Also, given the extreme inertia the Irromic forces have, I want to adopt a tank that (with upgrades) can last us at least until we can adopt an actual Centurion.

Current plans for the SkW-1 only expect it to be in use until 865~ ish, so call it fifty years of service? That's perfectly normal for a tank, right?

(Seriously though, y'all can't really overstate the institutional inertia that the Irromics have. The J.Gew 48 (the Gerbsjaeger rifle) was originally built in 778, and is slated to get replaced at current growth rates in 850-ish. It's 834 or thereabouts, and there's currently trials going on for a selbstladergewher going on. There's not even a doctrinal SMG yet; for most work of that nature they just build an oversize C96 with a longer barrel, detachable stick mag, and fixed stock. Heck, there's still a debate going strong over adding 15cm artillery to the standard artillery park, and not tying it on as a corps level asset.)
 
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Contest 7: Entrants 1
After writing your request for quotes, you waited with baited breath. Information back from Jung revealed that the weight limit was causing some serious issues back at Commorate, as well as everyone else. It was four months before the first design came in- interestingly enough, a Skoda design.

For a hot minute, you thought they were secretly Thryssen, as you compared the design to your requirements. Thirty kilometers per hour? Nope. Seventeen tons? Nope. Hannover 7,5cm gun? "Optional". What they had you couldn't argue, though, was a tank that was almost as well armored in sum as an SkW-1, with seven centimeters of massively sloped forward and four centimeters on the sides. Clocking in at twenty four tons dry and hitting twenty two kilometers per hour at the test track, the Skoda representative told you point blank it would resist any direct fire gun you could scrounge up to point at it. Also, it had a brand new Field Radio Set 3 in it, complete with the bi-directional and open loop accesses.

Ghermain Brothers Automotive came in next, about a week later. Their design was a lot more interesting, being a very long hull with a Jumo engine in the back, and six road wheels. The main reason for the long body was to fit in the twelve-gear transmission, which existed to get both maximum torque and maximum speed out of the system. Sticking with the bellcrank bogey suspension, they had dutifully mounted the 7,5cm gun in a turret, although they'd had to significantly redesign the recoil apparatus and flip the gun upside-down to get it to fit in the very limited turret. The loader now sat below the gun, of all places, and on a spare crate of shells to refill the ready rack in front of him. In the front of the tank, there was a driver, and the radio requirement was fulfilled by a Tactical Receiver Mk. 4 in the hull body connected to a wire bus to the gunner/commander. It made fifty-five kilometers on road testing, came in at just a hair under seventeen tons, and had a very sturdy front sloped system with it's rear-mounted engine.

Thryssen's submission was about a month after Skoda, and initially confused the hell out of you. Working with an underpowered flat eight engine, they'd managed to somehow push their weight optimization team to the absolute limit in this design to come in at twenty-two tons and still get thirty kilometers per hour on the nose out of it. With a driver, loader/radio operator, and gunner/commander, it looked fine until you saw how much space the tank had in the turret- to be exact, none. The loader had a ready rack of three shells, and additional ammo was kept in a large rack under the turret basket. Radio was handled via a Tactical Receiver Mk. in the hull, with provisions to hang a Field Radio Mk. 1 off the turret in a wooden box.

Commorate Casting Corporation called to inform you they'd be ready in about two more months, due to difficulty with sufficiently bracing their design so that the rear hull didn't absolutely crumple in versus impact and so that they could redesign the gun's recoil mechanism.

Armid's Coaches called in to inform you they were going to be ready in about three more months due to difficulties securing a suspension plan and in acquiring enough welders to build prototypes.

MANN CO. called to inform you that they'd be ready in five months due to the fact their engineering team had just been impounded in Kubachin after a diplomatic snafu and that their prototype team was currently on loan to Fenrus' Motorcycles & Tracked Ltd. while they set up expanded production lines for the Kettenkrad.

Fenrus' Motorcycles & Tracked Ltd. called to inform you their submission would be available next year, funds for a prototyping shop pending a grant or loan.



VOTE

[] Wait until all entrants are available for testing

[] Wait until more entrants are available for testing
-[] Write-in wait time in months
-[] Write-in suggestions for submissions.

[] Screw it, run a round of testing now
-[] Brief testing plan.
-[] Refuse a design

(engine research is automatically continued through any wait period taken unless specifically stopped)
 
Contest 7: Whitepaper
It was about two months into your five month lag that news came in on the telegraph, followed by the largest scandal to rock the Imperial Palace since Count Rosenburg had been found selling secrets to the Bahlks for a pleasure estate in the Macedon Highlands. Apparently, at one of the rather large and formal cross-the-isle Landwere/Reichsmarine events, someone had cocked up in the kitchen and delivered several dozen kilos of garbage shellfish, of which was then cooked and served to all and sundry. Your wife and children were down sick, the Kaiser was hideously ill, the entire Reichsmarine First Fleet flag staff were down as well as most of the general Navy staff who'd come in from Hamburg, and then there was the Landwere High Command.

Apparently, as the joke was going around in the papers between funerary announcements, the only thing that could kill a member of High Command was some foul sea-beast served half-raw on the table. The catch was it looked too damn true, with four fifths of the highest echelon coming out and dying (which wasn't too terribly expected, most having won their spurs back when the Cavalry Branch were still the Imperial Hussars and Curriasiers) and most of the other designated old farts were horribly horribly sick and incapacitated.

When things all shook out a week later and several cooks were jailed and three pursers shot in private, it looked like you'd been unofficially promoted in terms of social circles your name went around in. Of the twenty-five officers who made up the Army High Command Board, five were still the usual old farts, twelve were new moderate reformists who had field staff experience in the Great Pig War, and eight were full blown members of the neue Techniken, coming off field command in the Great Pig War's earlier stages before it all went completely to shit. Most of the Field Marshals were the Moderates, while the neue Techniken were focused on the technological aspects like the Armor Branch, Intelligence Office, Educational Department, and Logistics Branch. Naturally it was one of the old farts who still sat in the chair of Procurement, so you weren't getting more money.

That said, though, your star had still shot up immensely, and you had nothign better to do while you were waiting around for people to finish their designs. Time to crank out some whitepapers, and not get dragged back into the academia. Given the way Lt. Vorbin was laughing into the newspapers, it would probably be a good idea to look very busy so things stayed nice and calm until Anne-Marie and Ilse Volta got out of the hospital. Poor things must be half mad by now with boredom. Doctrine would be a good place to start, right?

Also Jumo had sent you a telegram about this new engine plan he'd cooked up for a double headed double crankshaft thing that wasn't as powerful as the last one, but wasn't nearly as angry-acting in a number of ways you'd throw at the companies when you were done with this.



VOTE

It's a Whitepaper. Lines are free, so go big or go home. Your topic is DOCTRINE. Remember, if someone manages to write a 1000+ word whitepaper as an actual address on the topic, that paper will automatically win.

So get cracking, and don't forget to ask questions and read the thread. I'll try to include information for everyone in every post, so read things carefully.
 
Contest 7 Whitepaper: Purpose and Organization of the Armored Branch
Purpose and Organization of the Armored Branch

Tanks are uniquely suited to overcoming the obstacles that get placed in the way of an advancing army and keep the keeping up the advance. These advantages should be exploited in their use on the battlefield and enhanced through the organizational structure of the armor branch.



This armored brigade is a highly independent unit. Each armor company has its own motorized maintenance and supply platoon and each armor battalion has motorized infantry support. The Brigade Headquarters also comes with an attached pioneer troop to help pass obstacles, be they natural or created by the enemy, and an artillery battery able to support the attack of the armor either through attacking the same target or through counterbattery fire if the enemy is trying to counter the armor with his own artillery. All members of the brigade should be motorized to the highest possible degree to increase its maneuverability on the battlefield.

All tank companies forming the brigade only have a single type of armored vehicle to ease logistics and to make them more effective at their role.

The heavy tank company concentrates the firepower and armor to where it is needed most, being a strong threat to enemy armored forces and fortifications. Individual platoons can be detached to the armored battalions, but them being independent means that they do not hinder the speed at which the other tanks can move across the battlefield.

The light armored vehicle company is the exact opposite: it has the fastest, most maneuverable vehicles, which do not have to be tracked as long as they have very good offroad capability. These vehicles cannot resist medium and heavy field guns, but should be able to resist anti-tank rifles and if possible light anti-tank guns. They can be armed with either a high or medium velocity tank gun or with an autocannon. If armed with a tank gun, they are able to lend firepower, but not armor, to the front where the enemy armor is pushing. But the main purpose of them is to act as scouts and skirmishers as well as to exploit openings. Their speed should be high enough to make them able to pursue retreating motorized infantry, and when there is an opening in the enemy lines, they can go into the rear and destroy as much of the supply and transportation network as possible.

The remaining armor companies make use of a mainline combat tank. Combining most of the speed and mobility of the lights with most of the armor and firepower of the heavies, they are able to fulfill most tasks without assistance from either. In the frontal section, their armor should be enough to resist its own gun from at least the outer edge of combat range, ideally closer. The gun should produce a decent muzzle velocity to enable fire at enemy formations that are advancing or retreating without having to leave their position in the larger formation for something more vulnerable as well as to make it easier to hit tanks at medium ranges. On the attack, it falls to these tanks to engage enemy armor. If the threat enemy armor poses is too strong, then they are to call for assistance from the heavy tanks. If the enemy front is broken, these tanks also have the task of preventing the enemy from closing it so that further troops can move through.

The motorized rifle companies that are part of the armored brigade should have at least one weapons team.

All headquarters and all platoon lead tanks are equipped with a long range radio, if possible the remaining tanks and the trucks of the motorized infantry are to carry shorter-range two-way units, but receivers have to be present in all tanks.

This formation can make a strong push and, with the artillery, infantry and supply units, is able to also defend it until the rest of the army catches back up. However, such a push can leave the front vulnerable to a counterattack that bypasses the armored brigade still involved in combat. The infantry should thus have its own anti-tank guns. Since attacking armor is able to concentrate its force to a far higher degree than the defending infantry, these anti-tank units should be very mobile so that they can be brought to where the attack is happening. This role can be filled by a tank-gun armed light armored vehicle, but this should be an infantry program.

All vehicles should have a single turret with a single gun and a coaxial machine gun. The loader is to be separate from the gunner so that the target can be tracked while reloading. If possible, the commander is to be placed in the turret to give him the best visibility possible. The commander should be separate from the gunner if possible so that further targets can be spotted while one is being serviced. The turret should also have a basket so that no crew members trip when the turret unexpectedly rotates.

Due to the large weight required to armor a vehicle against field or tank guns, the armor needed for this should be concentrated on the front, with the sides and rear only armored against weaker weapons.

The commander is also responsible for operating the radio if it is place within the turret, if the radio is placed within the hull, the operation can fall to another crewmember. The input and output however should still be routed to the commander.

All tanks should be operatable by crewmembers of standard adult height, ideally a standard deviation above. This enables the armor branch to have a wider pool of recruits. Thus, it can look for the best tankers, instead of those that fit inside the tank. The hatches through which the crew enters should be positioned in such a way that it is easy for the crew to evacuate the tank in case of a fire.

Tank crews should be wearing helmets to prevent head injuries when riding over rough terrain. Also present in the tank should be hard gloves, a wrench, a crowbar, a shovel and the tools needed to open a track link for maintenance. Spare track links are ideally also carried. Easy access to the engine, transmission and suspension is likewise valuable. Tanks should also carry something to get themselves out when they're stuck in mud or similar. Suitable for this task is a log that can be fixed to the tracks, greatly increasing the traction and ideally getting the tank back on ground where it can drive normally.
- - -
That's 1019 words, AKA I made it across the border. Also a picture says more than a thousand words, and I have a picture, so I effectively have 2k words there :V

I tried to write something that makes sense in this time period (the Irromic military is bite-and-hold) while also being very capable in both modern maneuver warfare and deep battle (thus the reference to breakthroughs).​
 
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Contest 7: Entrants 2
Once the waiting period finally finished, you were fuming at the new High Command. Sure, you'd pushed for a less heavy armor unit based on your (and more importantly Folger's) experiences in Ostafrika, but the new table of organization was such a hard shift from what you'd been used to as to mean entirely new regiments would need to be raised!

Then there was the "medium tank" concept. Oh Lord, the Medium Tank Concept. Given the opinion of the W-5 (this thing is junk literally everything you're testing looks better quoth Oberstgeneral Jacob Hans) your task was now to design a flat-out replacement tank for the W-5 that was suitable as the Medium Tank Concept, and could take on the W-5s low role in the long/short blend of the older Heavy Armored Regiment (to contrast to the new model Lightly Armored Regiment)

Anne-Marie certainly didn't find you drunk as a skunk in the lounge after you got that telegram, no sir.

On to good news, though.

Skoda Panzerwerke (they apparently shuffled things around to maximize throughput so they now delivered a whopping fifty SkW-1s a year plus this if it sold) had taken the LSkW-23 (leichtes Skodawerke modell 2 Ausführung 3 in the company paperwork) and re-engined it into the LSkW-24 with the new Jumo 200 engine he was putting out. The new design could hit 28 kilometers per hour on the test track, but due to the engine configuration tended to cut out if trying to traverse a hill perpendicular to the direction of slope.

Ghermain Brothers Associates had likewise taken in the new engine, and had gone down to a six speed gearbox for it thereby shaving about a ton off the GBA-16. As a happy result, the tank only lost about two kilometers of top speed, and had far fewer suspension issues when dealing with broken terrain. Interestingly, since it didn't have the engine on it's side like the LSkW-24, it didn't have any issues with hills, but did have the tendency to complain more if it had too light a fuel mix.

Thryssen did not bother to change their design.

Armid's Coaches had also used the new Jumo 200, and their design was flat-out weird. Using a casemented 7,5cm over the top of the tank with a surprisingly wide field of fire, they supported this with of all things two 2cm autocannons in a cupola turret for the commander. The result was a very well-armored vehicle, which could make roughly thirty kilometers per hour and came in at twenty tons.

MANN CO. came in with an unusual proposition, sacrificing the 7,5cm gun in exchange for a custom turret mount with the 5,5cm field gun and a coaxial Mg.64. With an absolutely featureless front end at a 50 degree slope and likewise nearly equally sloped sides, they managed to get a whopping forty kilometers per hour out of the chassis with an Anzani nine-cylander W-block engine while keeping the whole array down to eighteen tons on the money.

Right, time to book a few weeks at Ulm to get this testing done. Oh boy.




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[] PLAN NAME

Y'all know the drill. Testing plan is a go.
 
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