Contest 6: RFQ
Once you got your Board together and delegated your classes off to a hoard of TAs, you got to work on trying to corral everyone. As usual, things shook out on a pretty interservice bassis, one side wanting trucks and the other side wanting tracks.

On the trucks side of the board, there were Potsdamn, Melkan, and Jung. On the tracks side of the board, there were Folgers and Fenrus.

Potsdamn was the first, and most vocal speaker. He was interested in a truck design because he knew his entry could have multiple driving axles, would be easier to maintain, and be faster. In addition, he claimed to be able to deliver a rifleproof front end, mechanically simple engine, and roof turret capable of handling the 20mm gun with no issue, along with room for ten men or six and a motorcyle. It would unload via the back, and could have a removable bed cover or sidewalls.

Melkan was actually neutral on the topic of trucks or tracks, but came down with trucks to simplify his production. His design, more a wheeled people carrier, had an odd rear-mounted tow engine and a medium box compartment behind an armored front ramp. Visibility would be sketchy, but the system would theoretically provide maximum protection to the men while allowing a codriver to fire a light machine gun and having a dedicated radio receiver and transmitter.

Jung wanted a truck-track-hybrid-thing, meanwhile, and was frustrated enough with Fenrus hitting on her that she picked the Trucks side of the table to get some physical space between him and her. Her tentative design was a heavily armored, squared off front end with a drivers compartment right over the engine, with a turret for whatever you wanted to put in on top and capacity in the back for she claimed eight troopers and their kit. Propulsion would be theoretically the best of both worlds, using a rear tracks set while letting a front set of wheels steer the contraption unless a tight turn was needed, at which point differential breaking could be used.
Meanwhile, in Trackland, there was a completely different mindset going on.

Folgers, once he got the picture that these things probably weren't going to be blitzing in like his tanks, wanted something very conservative with a front mounted engine in a compartment proof from rifles from the side and top with an enhanced proofing against common anti-tank rifle rounds from the bow. The back should be open and carry twelve, if not half a platoon, and the light machine gun should have a top pintle mount on a ring so as to allow ease of fire at things to the left and right of the vehicle, or if a heavy machine gun was to be used a full turret taken directly off a W-5.

Fenrus, meanwhile, wanted something totally different- some madcap vehicle the size of a motorcycle with a radial engine in a rifle-proof compartment, totally open top, and all explicitly designed to meet the two man team mission. In Fenrus' mind, this was a drop-in replacement for a horse, with a low (sub two ton) curb weight, a crude all-band radio receiver, and designed explicitly so that to maintain the maximum distribution of troops. Having had five horses shot out from under him in charges, he was automatically dismissive of the concept of clumping up in one vehicle or in general, and wanted to ensure that a cavalry company had the maximum available vehicles so that dismounted soldiers could join another vehicle as a gunner-slash-radioman as needed.


Alright guys, time to pound out an RFQ. You all know the drill- plan vote, I'll clarify things when I can.
 
Fenrus, meanwhile, wanted something totally different- some madcap vehicle the size of a motorcycle with a radial engine in a rifle-proof compartment, totally open top, and all explicitly designed to meet the two man team mission. In Fenrus' mind, this was a drop-in replacement for a horse, with a low (sub two ton) curb weight, a crude all-band radio receiver, and designed explicitly so that to maintain the maximum distribution of troops. Having had five horses shot out from under him in charges, he was automatically dismissive of the concept of clumping up in one vehicle or in general, and wanted to ensure that a cavalry company had the maximum available vehicles so that dismounted soldiers could join another vehicle as a gunner-slash-radioman as needed.
Kettenkrad?

I say we take the Kettenkrad for towing duties (5/6/10/11). It can tow HMGs, it can probably haul ammo for MGs, might be able to tow artillery (especially when paired up). And act as forward observer thanks to the radio.

I'm plit between Halftrack and truck, but IIRC halftracks had maintenance problems and thus I want to go for a truck. My preference is towards the Potsdam proposal with a ring mount and gunshield, I'm unsure if 20mm capability is really mandated there, the ability to use a HMG on the pintle should be enough.
 
I'm iffy on the size though, considering the Stuart had handling problems, I'm willing to wager that this thing will be incredibly hard to handle.
 
I say we take the Kettenkrad for towing duties (5/6/10/11). It can tow HMGs, it can probably haul ammo for MGs, might be able to tow artillery (especially when paired up). And act as forward observer thanks to the radio.

Not really feeling it. Because the Kettenkrad was so complex it was expensive to build and maintain, and tracked vehicles tend to be loud, which is bad for a scout. A solid jeep is likely better for both purposes.
 
Omake: Oh, What a Wonderful War
Your name is Paul Mpenzi, and you have always been something of a troublemaker. Whether it was driving your mother sick with worry by stealing bananas from the plantation near your village, to getting well-acquainted with the headmaster's cane in school for a series of truly spectacular pranks, you are proud for having the knack of finding or creating adventure (and by 'adventure' you mean 'havoc') wherever you go.

It was this knack of yours more than anything that drove you to join up, though you made all kinds of reassuring noises at the earnest-looking white recruiter that yes, of course you were a good and patriotic Irromic citizen, and had you mentioned how glad you were that the Kaiser had finally beaten those foreign bastards, whoever they were? Your sudden desire for the thrills of army life was also motivated by the fact that your mother, god bless her, had finally passed on, and had spent so much of her life trying to keep you in check that she had never found the time to remarry. Your father had died in a skirmish on the Kongo Border before you even knew him, and your reputation for fooling around with young women all over the region barred you from marrying any respectable girl within a hundred miles. So, young, broke, unmarried and more than a little curious, you had chosen to join the Askari.

The soldiering life turned out to be good fun, to your surprise: though parade drill and maintenance and the various amounts of 'chicken shit' that soldiers had to deal with was boring, you proved to be a natural at hand-to-hand fighting and set a new company record at marksmanship, and the brief explosives course was the most fun you'd had in years. You'd been dreading what your officers would be like: you'd grown up stealing fruit from an IEA plantation, after all, and had heard all kinds of stories about how Westerners thought people like you to be lower than dirt. Luckily, Lieutenant Schafer had been, for the most part, fair and levelheaded; the only exception had been when your attempts to use your new explosives training to put on a "firework show" for the Kaiser's birthday had resulted in a fairly large crater where your outpost's parade ground used to be and a few nearby livestock dropping dead from shock.

To your relief, you had been placed on field kitchen duty "pretty much forever" as Sergeant Chausiku had put it, and there your punishment had ended. New regulations for requisitioning explosives had been rolled out for units across the colonies, and it quickly became a part of regimental lore that you had had a hand in the decision. Even Schafer, defeated, had joined in the custom of raising a glass of whatever was strongest and giving the Kaiser fondest birthday wishes every year. As it turned out, the kitchens proved a good place for you, once you'd actually gotten cooking sorted out; the kitchen was a hub for all kinds of dealmaking, and you soon formed a warm relationship with the quartermaster by letting the ingredients for his favorite dishes routinely fall off the back of a truck.

That was probably what saved you when the war broke out. You were playing cards with your friends Aoko and Fredrick-and beating them handily too, you might add- when the sound of gunfire sent you dashing into the brush with rifles at the ready. You found the team currently watching the border in the midst of a blazing firefight with a party of Kongolese soldiers attempting to cross the river. You did as you had been taught, staying carefully in cover and supporting the machine-gun, keeping the enemy's head's down with a fusilade of rifle-fire whenever the gunner had to pause to change belts. The enemy kept pressing onward regardless, until you broke out the rifle grenades, including an extra crate which the quartermaster had generously and discretely provided you. A few high explosive volleys served to check their advance, but as your seemingly-bottomless reserves of explosives started to run low the enemy remained fixed tenaciously in place, cowed but obviously waiting for when your ammunition was all used up.

Rifle fire proved ineffective at actually scoring kills when the enemy was hunkered down in cover, and when you tried to throw grenades the enemy simply hurled them back. Ultimately you realized this wasn't working, and figured that you'd been given bayonets for a reason, so you fixed them, ordered the machine gun team to keep their heads down with a long burst, and charged the second the gun had stopped firing. You got in among them quickly; Aoko getting his head smashed in with a rifle-butt provided all the impetus you needed to fight with as much ferocity as you could muster. It had all been going great until the armored car had showed up. You gamely attempted to put it down with the last of the rifle grenades, but though you took off a wheel and, you think, killed the driver, in the end you had no choice but to retreat.

Lieutenant Schafer's reaction ran the gamut from stunned (apparently the Kongolese were rolling in with heavy armor all along the border, and no one quite knew where they'd got it from) proud, (he'd called you the finest Askari unit the Irromic Empire had ever fielded, which you think would have made Aoko happy to hear, genuine patriot that he was) shocked ("You did what when you ran low on ammo?") and back to proud ("Fuck it, you fought well boys, even if you're all crazy.")

From then on it had been all-out war for months, fighting under General Holn all along the Southern front. It was terrifying, it was thrilling, it was bold, it was everything you'd dreamed of when you joined the army. Fast, mobile warfare of the kind your people had been fighting since the Crushing had driven them here, generations before anyone had even thought of a machine gun. Your unit found, to their delight, that Nyasalanders were getting a reputation for being "bold, verging on suicidal", as you heard Holn had put it in conversation with a superior. You and your comrades loved it, but you didn't quite see what he was talking about; sitting back and waiting to get slaughtered, that seemed suicidal. Really, when you thought about it like that, a silent bayonet charge under the cover of darkness was just about the safest thing in the world for an Askari to be doing, and your mother didn't raise a coward, as much as she might have wished it to be so.

Schafer hadn't been quite as enthusiastic, though he was still very aggressive, which you appreciated. He made a lot of speeches about rushes and making use of fire support and "For God's sake at least bring up a mortar or something", but after the first few times he let it go and just ran in with you. His sidearm did fearful work in close quarters which had saved you on more than one occasion, so you did your best to stick with him and stab anyone who looked like they might get past it. By the time he made his fifth hand-to-hand kill, everyone agreed that he was the finest officer in the whole company, and that it was a damned good thing they'd finally got him broken in to how to fight sensibly.

What hadn't been fun was learning about what the Kongolese had done to your village. The fighting had hit it hard, and you heard from an old friend that it was unlikely that it would ever be re-settled; the fields had been laid to waste, the livestock killed, the houses burnt to the ground, and although he didn't tell you what had happened to any locals who couldn't get away you got the picture. You had never held much attachment to it since your mother had died; all your friends were in the Askari now, and you hadn't been home in years, but it was a place of many fond childhood memories, and it stung to know that you could never return. To cope, you put your all into fighting; you came through charge after charge after charge with distinction, and took a new and vicious glee in terrifying the Kongolese with night raids on their forward positions which vanished as soon as they brought fire support to bear.

Then, thank God, you began to advance; now you were swimming in supplies, and once again leveraging your friendly relationship with the quartermaster to redistribute them as best you could. The highlands proved to be trickier terrain to fight on, no heavy brush to cover your advances, but with a bit of practice the uneven terrain worked just as well for camouflaging movements and granting you the element of surprise. Eventually, as you approached M'banza you came upon a series of enemy defenses, just as you had been taught about when you first joined the Askari. Your unit had been assigned to attack a difficult section of the highlands at Holn's personal request, according to Lieutenant Schafer; he looked put out when your friends and you took one look at the area and started to laugh. It was tricky, sure, you'd have to leave a lot of the heavy ordinance behind, but it was doable.

The fighting was bitter, nonetheless. Working alongside tanks was a hazard in itself; they drew fire like nothing else, and the smaller ones tended to throw tracks, explode, or break down in other exciting ways. The gigantic vehicles trundled along obliviously, but when one of them fired its guns the noise alone seemed to scramble your brain a little. From there there was a day of brutal trench fighting; you went through a dizzying maze, and although others seemed to get hit by bullets or sharpened spades or shrapnel, you managed to get through unscathed. You even topped your previous shooting record when you defended a wounded sergeant Chausiku by killing five men in five seconds with a series of perfect shots. A sixth rushed you when you stopped to reload, but Chausiku managed to trip him up long enough for Schafer to round the corner and put three bullets into him.

And then, all at once, that was it. Schafer was shouting to "Come back boys, that's enough, we'll get overextended!" and so you and your comrades had rallied and taken stock. The highlands were yours; down below you could see the enemy's third line waiting, all around you the sounds of battle continued. You spread out and secured the trench, like the professionals you were; even after such brutal and exhausting combat, you knew that leaving yourselves open just meant you'd be tossed back and have to do it all again tomorrow. As the day wound on, you noticed that the sound of the big guns started to peter out, replaced by the crackle of rifle fire. You mentioned as much to Schafer.

"They're getting low on ammunition." he said. "It'll be nothing but sniper fire for tonight, I shouldn't wonder. They'll have brought up more shells by morning." At this every man in earshot turned to fix him with a look, and after a moment's pause he nodded. "You have the right of it boys." He said. "Go get your bayonets." At sunset you wished a fond farewell to Chausiku, now missing an eye, and slipped him a bit of money so that he could get himself a proper glass one. Then you stood on the parapet with the others and waited, and as night fell you crawled out of the earthworks and crept towards the next and final line.

The enemy never saw it coming: you were on them so fast that the sentries didn't even have time to cry out before you cut their throats, and when someone finally called out the Kongolese were slow to rise, exhausted from the day's fighting. You were on them with a roar, hacking and slashing with your bayonet, picking off an enemy whenever the chance presented itself, and from there you pressed inexorably onward until at last you broke through to the other side.

The other side turned out to be some kind of motor pool: neat rows of trucks lined up and waiting to transport men and ammunition wherever they might need to go. They were shiny and new too, far better kept than the broken-down clunkers you'd seen behind your own lines. Still, your curiosity propelled you onwards, and after another few minutes of going down the line of trucks and taking anything interesting-looking, you found it: a great metal monster, with the lights of M'banga glittering in the distance. After a moment to appreciate her beauty, you ran back to Schafer. You had a brilliant idea; perhaps the greatest trick you would ever play. You could see it all unfolding in your head as you found him and saluted.

"Sir," you asked, "Do you know how to get a train started?"

And so it was that the Nyasaland 2nd Regiment, 4th Battalion gleefully loaded themselves up into trucks, loaded the trucks onto the train and headed straight for M'banga. You were confused at first when orders came down from the company commander, at Schafer's suggestion, that the men polish their buttons and shine their boots. Then you dismounted at the station, formed up to march in parade fashion, and it struck you. It was all you and your comrades could do not to laugh aloud as you marched to the steps of the palace in the early morning light and listened to your commander, with casual ease, declare that they were here to negotiate their surrender. From there it was a few very nervous hours of frantically trying to establish radio contact while pretending everything was normal, and then all of a sudden the army was here and the war was over.

For finding the train and giving Schafer the idea to get it running, combined with various other acts of valor in the Battle of Zaire and the preceding months, you were given a large cash bonus (apparently they weren't entirely clear on whether or not they were allowed to give medals to Askari) and offered either an immediate honorable discharge or a posting of your choice.

Discharge you turned down straight away: all your friends had been in the army, and now they were going back to their home villages, but you'd never be able to do the same. You thought about asking to be posted to Dars-El-Salaam, or even put in charge of a border outpost somewhere in case the Kongolese got up to their old tricks, but your old curious trickster's urge kept nagging at you. You knew, deep down, that for whatever reason you were finished in Africa. But how to get a posting somewhere else?

Then it hit you. It was customary to give the local commander an honor guard of Askari, and what's more that same commander was already bringing a retired Schafer home with him. So, as nicely as you could, you asked to be assigned to guard the nice Oberstleutnant, thank you very much.

And so you find yourself on the deck of a ship for the first time, travelling home to guard the family of a man you've never met in a place you've never seen before. You can hear adventure calling you from here. Or maybe that's your mother, sighing with exasperation as she watches her son push her sanity to its limits one last time. A pair of white women pass you on deck, all done up in their Western dresses, staring at you as they go by. You smile and tip your uniform cap, leaving both of them giggling and red in the face.
You turn to walk the deck, letting a bit of swagger into your practiced military gait.

Let them stare. You're a war hero, god damnit.

Hope this is reasonably accurate. How'd I do?
 
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@7734
Your name is Paul Mpenzi, and you have always been something of a troublemaker. Whether it was driving your mother sick with worry by stealing bananas from the plantation near your village, to getting well-acquainted with the headmaster's cane in school for a series of truly spectacular pranks, you are proud for having the knack of finding or creating adventure (and by 'adventure' you mean 'havoc') wherever you go.

It was this knack of yours more than anything that drove you to join up, though you made all kinds of reassuring noises at the earnest-looking white recruiter that yes, of course you were a good and patriotic Irromic citizen, and had you mentioned how glad you were that the Kaiser had finally beaten those foreign bastards, whoever they were? Your sudden desire for the thrills of army life was also motivated by the fact that your mother, god bless her, had finally passed on, and had spent so much of her life trying to keep you in check that she had never found the time to remarry. Your father had died in a skirmish on the Kongo Border before you even knew him, and your reputation for fooling around with young women all over the region barred you from marrying any respectable girl within a hundred miles. So, young, broke, unmarried and more than a little curious, you had chosen to join the Askari.​

The soldiering life turned out to be good fun, to your surprise: though parade drill and maintenance and the various amounts of 'chicken shit' that soldiers had to deal with was boring, you proved to be a natural at hand-to-hand fighting and set a new company record at marksmanship, and the brief explosives course was the most fun you'd had in years. You'd been dreading what your officers would be like: you'd grown up stealing fruit from an IEA plantation, after all, and had heard all kinds of stories about how Westerners thought people like you to be lower than dirt. Luckily, Lieutenant Schafer had been, for the most part, fair and levelheaded; the only exception had been when your attempts to use your new explosives training to put on a "firework show" for the Kaiser's birthday had resulted in a fairly large crater where your outpost's parade ground used to be and a few nearby livestock dropping dead from shock.

To your relief, you had been placed on field kitchen duty "pretty much forever" as Sergeant Chausiku had put it, and there your punishment had ended. New regulations for requisitioning explosives had been rolled out for units across the colonies, and it quickly became a part of regimental lore that you had had a hand in the decision. Even Schafer, defeated, had joined in the custom of raising a glass of whatever was strongest and giving the Kaiser fondest birthday wishes every year. As it turned out, the kitchens proved a good place for you, once you'd actually gotten cooking sorted out; the kitchen was a hub for all kinds of dealmaking, and you soon formed a warm relationship with the quartermaster by letting the ingredients for his favorite dishes routinely fall off the back of a truck.

That was probably what saved you when the war broke out. You were playing cards with your friends Aoko and Fredrick-and beating them handily too, you might add- when the sound of gunfire sent you dashing into the brush with rifles at the ready. You found the team currently watching the border in the midst of a blazing firefight with a party of Kongolese soldiers attempting to cross the river. You did as you had been taught, staying carefully in cover and supporting the machine-gun, keeping the enemy's head's down with a fusilade of rifle-fire whenever the gunner had to pause to change belts. The enemy kept pressing onward regardless, until you broke out the rifle grenades, including an extra crate which the quartermaster had generously and discretely provided you. A few high explosive volleys served to check their advance, but as your seemingly-bottomless reserves of explosives started to run low the enemy remained fixed tenaciously in place, cowed but obviously waiting for when your ammunition was all used up.

Rifle fire proved ineffective at actually scoring kills when the enemy was hunkered down in cover, and when you tried to throw grenades the enemy simply hurled them back. Ultimately you realized this wasn't working, and figured that you'd been given bayonets for a reason, so you fixed them, ordered the machine gun team to keep their heads down with a long burst, and charged the second the gun had stopped firing. You got in among them quickly; Aoko getting his head smashed in with a rifle-butt provided all the impetus you needed to fight with as much ferocity as you could muster. It had all been going great until the armored car had showed up. You gamely attempted to put it down with the last of the rifle grenades, but though you took off a wheel and, you think, killed the driver, in the end you had no choice but to retreat.

Lieutenant Schafer's reaction ran the gamut from stunned (apparently the Kongolese were rolling in with heavy armor all along the border, and no one quite knew where they'd got it from) proud, (he'd called you the finest Askari unit the Irromic Empire had ever fielded, which you think would have made Aoko happy to hear, genuine patriot that he was) shocked ("You did what when you ran low on ammo?") and back to proud ("Fuck it, you fought well boys, even if you're all crazy.")

From then on it had been all-out war for months, fighting under General Holn all along the Southern front. It was terrifying, it was thrilling, it was bold, it was everything you'd dreamed of when you joined the army. Fast, mobile warfare of the kind your people had been fighting since the Crushing had driven them here, generations before anyone had even thought of a machine gun. Your unit found, to their delight, that Nyasalanders were getting a reputation for being "bold, verging on suicidal", as you heard Holn had put it in conversation with a superior. You and your comrades loved it, but you didn't quite see what he was talking about; sitting back and waiting to get slaughtered, that seemed suicidal. Really, when you thought about it like that, a silent bayonet charge under the cover of darkness was just about the safest thing in the world for an Askari to be doing, and your mother didn't raise a coward, as much as she might have wished it to be so.

Schafer hadn't been quite as enthusiastic, though he was still very aggressive, which you appreciated. He made a lot of speeches about rushes and making use of fire support and "For God's sake at least bring up a mortar or something", but after the first few times he let it go and just ran in with you. His sidearm did fearful work in close quarters which had saved you on more than one occasion, so you did your best to stick with him and stab anyone who looked like they might get past it. By the time he made his fifth hand-to-hand kill, everyone agreed that he was the finest officer in the whole company, and that it was a damned good thing they'd finally got him broken in to how to fight sensibly.

What hadn't been fun was learning about what the Kongolese had done to your village. The fighting had hit it hard, and you heard from an old friend that it was unlikely that it would ever be re-settled; the fields had been laid to waste, the livestock killed, the houses burnt to the ground, and although he didn't tell you what had happened to any locals who couldn't get away you got the picture. You had never held much attachment to it since your mother had died; all your friends were in the Askari now, and you hadn't been home in years, but it was a place of many fond childhood memories, and it stung to know that you could never return. To cope, you put your all into fighting; you came through charge after charge after charge with distinction, and took a new and vicious glee in terrifying the Kongolese with night raids on their forward positions which vanished as soon as they brought fire support to bear.

Then, thank God, you began to advance; now you were swimming in supplies, and once again leveraging your friendly relationship with the quartermaster to redistribute them as best you could. The highlands proved to be trickier terrain to fight on, no heavy brush to cover your advances, but with a bit of practice the uneven terrain worked just as well for camouflaging movements and granting you the element of surprise. Eventually, as you approached M'banza you came upon a series of enemy defenses, just as you had been taught about when you first joined the Askari. Your unit had been assigned to attack a difficult section of the highlands at Holn's personal request, according to Lieutenant Schafer; he looked put out when your friends and you took one look at the area and started to laugh. It was tricky, sure, you'd have to leave a lot of the heavy ordinance behind, but it was doable.

The fighting was bitter, nonetheless. Working alongside tanks was a hazard in itself; they drew fire like nothing else, and the smaller ones tended to throw tracks, explode, or break down in other exciting ways. The gigantic vehicles trundled along obliviously, but when one of them fired its guns the noise alone seemed to scramble your brain a little. From there there was a day of brutal trench fighting; you went through a dizzying maze, and although others seemed to get hit by bullets or sharpened spades or shrapnel, you managed to get through unscathed. You even topped your previous shooting record when you defended a wounded sergeant Chausiku by killing five men in five seconds with a series of perfect shots. A sixth rushed you when you stopped to reload, but Chausiku managed to trip him up long enough for Schafer to round the corner and put three bullets into him.

And then, all at once, that was it. Schafer was shouting to "Come back boys, that's enough, we'll get overextended!" and so you and your comrades had rallied and taken stock. The highlands were yours; down below you could see the enemy's third line waiting, all around you the sounds of battle continued. You spread out and secured the trench, like the professionals you were; even after such brutal and exhausting combat, you knew that leaving yourselves open just meant you'd be tossed back and have to do it all again tomorrow. As the day wound on, you noticed that the sound of the big guns started to peter out, replaced by the crackle of rifle fire. You mentioned as much to Schafer.

"They're getting low on ammunition." he said. "It'll be nothing but sniper fire for tonight, I shouldn't wonder. They'll have brought up more shells by morning." At this every man in earshot turned to fix him with a look, and after a moment's pause he nodded. "You have the right of it boys." He said. "Go get your bayonets." At sunset you wished a fond farewell to Chausiku, now missing an eye, and slipped him a bit of money so that he could get himself a proper glass one. Then you stood on the parapet with the others and waited, and as night fell you crawled out of the earthworks and crept towards the next and final line.

The enemy never saw it coming: you were on them so fast that the sentries didn't even have time to cry out before you cut their throats, and when someone finally called out the Kongolese were slow to rise, exhausted from the day's fighting. You were on them with a roar, hacking and slashing with your bayonet, picking off an enemy whenever the chance presented itself, and from there you pressed inexorably onward until at last you broke through to the other side.

The other side turned out to be some kind of motor pool: neat rows of trucks lined up and waiting to transport men and ammunition wherever they might need to go. They were shiny and new too, far better kept than the broken-down clunkers you'd seen behind your own lines. Still, your curiosity propelled you onwards, and after another few minutes of going down the line of trucks and taking anything interesting-looking, you found it: a great metal monster, with the lights of M'banga glittering in the distance. After a moment to appreciate her beauty, you ran back to Schafer. You had a brilliant idea; perhaps the greatest trick you would ever play. You could see it all unfolding in your head as you found him and saluted.

"Sir," you asked, "Do you know how to get a train started?"

And so it was that the 2/4 Nyasaland gleefully loaded themselves up into trucks, loaded the trucks onto the train and headed straight for M'banga. You were confused at first when orders came down from the company commander, at Schafer's suggestion, that the men polish their buttons and shine their boots. Then you dismounted at the station, formed up to march in parade fashion, and it struck you. It was all you and your comrades could do not to laugh aloud as you marched to the steps of the palace in the early morning light and listened to your commander, with casual ease, declare that they were here to negotiate your surrender. From there it was a few very nervous hours of frantically trying to establish radio contact while pretending everything was normal, and then all of a sudden the army was here and the war was over.

For finding the train and giving Schafer the idea to get it running, combined with various other acts of valor in the Battle of Zaire and the preceding months, you were given a large cash bonus (apparently they weren't entirely clear on whether or not they were allowed to give medals to Askari) and offered either an immediate honorable discharge or a posting of your choice.

Discharge you turned down straight away: all your friends had been in the army, and now they were going back to their home villages, but you'd never be able to do the same. You thought about asking to be posted to Dars-El-Salaam, or even put in charge of a border outpost somewhere in case the Kongolese got up to their old tricks, but your old curious trickster's urge kept nagging at you. You knew, deep down, that for whatever reason you were finished in Africa. But how to get a posting somewhere else?

Then it hit you. It was customary to give the local commander an honor guard of Askari, and what's more that same commander was already bringing a retired Schafer home with him. So, as nicely as you could, you asked to be assigned to guard the nice Oberstleutnant, thank you very much.

And so you find yourself on the deck of a ship for the first time, travelling home to guard the family of a man you've never met in a place you've never seen before. You can hear adventure calling you from here. Or maybe that's your mother, sighing with exasperation as she watches her son push her sanity to its limits one last time. A pair of white women pass you on deck, all done up in their Western dresses, staring at you as they go by. You smile and tip your uniform cap, leaving both of them giggling and red in the face.
You turn to walk the deck, letting a bit of swagger into your practiced military gait.

Let them stare. You're a war hero, god damnit.​

Hope this is reasonably accurate. How'd I do?​

Hey, that's pretty good.
 
Thanks man. I know it's kind of out of left field. I was gonna write a quick little thing and it spiraled out of control.

You did pretty damn good. The only things I have to remark are that the Askari are a bit more loosely organized than what you're describing, and they're not technically part of any of the regiments. It is entirely likely, however, that Holn drafted some of the Askari into his units.

Also, 2/4 Nyasaland is more properly Nyssaland Second Regiment, Fourth Battalion in a memoir.
 
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You did pretty damn good. The only things I have to remark are that the Askari are a bit more loosely organized than what you're describing, and they're not technically part of any of the regiments. It is entirely likely, however, that Holn drafted some of the Askari into his units.

Also, 2/4 Nyasaland is more properly Nyssaland Second Reinvent, Fourth Battalion in a memoir.

Not sure I can fix the former, but I'll definitely update the latter. Did it read well? I was worried I made the Askari a bit too cartoonish. It's hard to make insanely high morale like that read anything close to realistically.
 
Not sure I can fix the former, but I'll definitely update the latter. Did it read well? I was worried I made the Askari a bit too cartoonish. It's hard to make insanely high morale like that read anything close to realistically.

No, if anything it was a bit understated. They'll whoop and holler and scream and cry with the best of em, drink until they can barely march, and the minute fighting comes up they'll be dead silent and have bayonets fixed.

The only problem is that 2/4 Nyassaland was out of the battle the whole time while they rolled the highland flank up, but this can easily be excused by enthusiastic retelling.
 
[X] Plan Cover Our Bases
-The contest will have two categories: one for transport entrants, and one for fighting entrants. Tracked, wheeled or combination designs may be entered, but they must meet a sufficient number of the requirements below.

Requirements for All Entries:
-Vehicle must be able to carry supplies for independent operation for up to five days or 250km of standard operation, whichever is lesser.
-Vehicle must be able to operate with minimal maintenance for at least 5 days
-Vehicle must be able to traverse all common Irromic terrains (Dirt road, field, mud field, hills, valleys, mountain tongues)

Transport:
-Vehicle must be able to carry a sled with a Mg.52 and all needed devices
-Vehicle must be able to tow a trailer carrying at least 150kg of supplies
-Vehicle must be able to carry eight men with two or more operating crew
-Vehicle must be able to be repaired to the point of recovery by a standardized kit to be issued with each vehicle
-Vehicle must be armored enough to protect occupants from small arms fire and shrapnel, as well as near-misses from explosives up to rifle grenade size

Fighting:
-Vehicle must be able to carry a Leichtmachinegewehr 71 on pintle or turret mount, plus an additional heavy weapon.
-Vehicle must carry a radio reciever
-Vehicle must be armored to protect occupants from small-arms fire, shrapnel, explosives up to rifle grenade size and anti-tank rifles from 150 yards and up.
-Vehicle must be able to keep up with transport vehicles over short distances.

First real plan I've ever made. What do you guys think? Too unrealistic? Not practical enough?
 
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No, if anything it was a bit understated. They'll whoop and holler and scream and cry with the best of em, drink until they can barely march, and the minute fighting comes up they'll be dead silent and have bayonets fixed.

The only problem is that 2/4 Nyassaland was out of the battle the whole time while they rolled the highland flank up, but this can easily be excused by enthusiastic retelling.

Oh... That's a rather big problem. Did I at least get the march to the capital right? I could have sworn that a Nyassaland unit fought alongside the tanks. Did I get the wrong one?
 
[X] Plan Cover Our Bases
Looks good to me. The only problem is the cav officier's proposal will be invalid, as it's simply a two seater motorcycle with treads.
 
[X] Plan Cover Our Bases
Looks good to me. The only problem is the cav officier's proposal will be invalid, as it's simply a two seater motorcycle with treads.

Life is full of disappointments. I suppose we could make a third category, but IC that reeks of favoritism and OOC it's just one more thing the QM has to roll for for no real benefit.
 
Oh... That's a rather big problem. Did I at least get the march to the capital right? I could have sworn that a Nyassaland unit fought alongside the tanks. Did I get the wrong one?

Yes; what happened is the Second Nyssaland fought with the tanks, who replaced the Fourth Battalion wholesale when they went on their hill adventures. Other than that you're dead on the money.

Edit: don't worry about rolling, there's very little of that in this quest.
 
Yes; what happened is the Second Nyssaland fought with the tanks, who replaced the Fourth Battalion wholesale when they went on their hill adventures. Other than that you're dead on the money.

Edit: don't worry about rolling, there's very little of that in this quest.

In that case, fuck it. I'll make a third category just for this thing. Not my problem if the crown wants to throw money at it I guess.
 
Looks good to me. The only problem is the cav officier's proposal will be invalid, as it's simply a two seater motorcycle with treads.
A side-car motorcycle can fulfill it, though. Or a longer halftrack motorcycle that has place for a third person.

I want the fighting vehicle to be created with different main armament (autocannon, flamethrower, mortar etc.) with little modification so as to be more effective against a variety of targets.
 
Looks good to me. The only problem is the cav officier's proposal will be invalid, as it's simply a two seater motorcycle with treads.
A side-car motorcycle can fulfill it, though. Or a longer halftrack motorcycle that has place for a third person.

Point of order, operating crew isn't factored in to a lot of the manning, just the people it's hauling into the fray. Fenrus expects his doohicky to haul two in the back and a driver, not two total.
 
[X] Plan Cover Our Bases
-The contest will have three categories: one for transport entrants, one for fighting entrants, and one for cavalry entrants. Tracked, wheeled or combination designs may be entered, but they must meet a sufficient number of the requirements below.
Transport:
-Vehicle must be able to carry supplies for independent operation for up to five days or 250km of standard operation, whichever is lesser.
-Vehicle must be able to operate with minimal maintenance for at least 5 days
-Vehicle must be able to carry a sled with a Mg.52 and all needed devices
-Vehicle must be able to traverse all common Irromic terrains (Dirt road, field, mud field, hills, valleys, mountain tongues)
-Vehicle must be able to tow a trailer carrying at least 150kg of supplies
-Vehicle must be able to carry eight men with two or more operating crew
-Vehicle must be able to be repaired to the point of recovery by a standardized kit to be issued with each vehicle
-Vehicle must be armored enough to protect occupants from small arms fire and shrapnel, as well as near-misses from explosives up to rifle grenade size

Fighting:
- Vehicle must be able to carry supplies for independent operation for up to five days or 250km of standard operation, whichever is lesser.
- Vehicle must be able to operate with minimal maintenance for at least 5 days
-Vehicle must be able to carry a Leichtmachinegewehr 71 on pintle or turret mount
-Vehicle must be able to carry a sled with a Mg.52 and all needed devices
-Vehicle must be able to traverse all common Irromic terrains (Dirt road, field, mud field, hills, valleys, mountain tongues)
-Vehicle must hold up to two troops plus operator
-Vehicle must carry a radio reciever
-Vehicle must carry heavier armament for infantry support and dealing with enemy light armor. Preferred weapon is a 20mm autocannon and at least 1000 rounds of ammunition.
-Vehicle must be armored to protect occupants from small-arms fire, shrapnel, explosives up to rifle grenade size and anti-tank rifles from 150 yards and up.
-Vehicle must be able to keep up with transport vehicles over short distances.

Cavalry
-Vehicle must be able to carry supplies for independent operation for up to five days or 250km of standard operation, whichever is lesser.
- Vehicle must be able to operate with minimal maintenance for at least 5 days
-Vehicle must be able to carry a sled with a Mg.52 and all needed devices
-Vehicle must be able to traverse all common Irromic terrains (Dirt road, field, mud field, hills, valleys, mountain tongues)
-Vehicle must be able to tow a trailer carrying at least 150kg of supplies
-Vehicle must hold up to two troops plus operator
-Vehicle must carry a radio reciever
-Vehicle must be able to be repaired to the point of recovery by a standardized kit to be issued with each vehicle
-Vehicle engine and internals must be armored to protect against rifle fire. No crew protection necessary
-Vehicle must be able to keep pace with transport and fighting units

First real plan I've ever made. What do you guys think? Too unrealistic? Not practical enough?

Don't RFQs cost us on a per-line basis? If so, this plan seems like it'd seriously strain our budget. @7734?
 
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