Contest 8 Guns 2
I'm not even going to bother listing the cloth-belt Potsdam gun
Design Muzzle Velocity Sustained RoF Failures during 30min Fuzes
Baal 745 81 Three non-ignitions (two due to primer) Doesn't fuze on canvas until 500m
Potsdam Armory
(With disintegrating belt)
720 460 Rampant overheating It Just Works
Torpedo Boat Gun 865 65 None(?) Only works sometimes on 200m canvas
Furrer & Mukame 870 520 10 Out-of-battery, water jacket ran dry Solid
Armor Branch 684 500 Two extractor failures, one overheat Solid
Lightning Knife 853 890 Three barrels lost, gun continued running Solid

I am very underwhelmed with the velocity on the 46x400 cartridge. I want to throw out the toggle-lock memes for being nothing but bad memes. The Armor Branch autocannon is disappointing in velocity for an AA gun, ask them to rechamber it in 19x110 (Lightning Knife), then it's a very solid close-range AA gun (I mean, that's basically 20mm USN as used in the Oerlikon).

So, the issue is that we got two great cartridges (19x110 and 40x360) and three great guns (Baal, Potsdam, 2cm SlK). They just don't appear in combination.

@7734 are any of these calibers proprietary or can we just tell Baal and Potsdam to try and make a gun for the 40mm cartridge (it should work well for Baal, not sure if the Potsdam gun can do that as easily)?
 
SACQ 23/9
So, after talking with 7734 and NothingNow, I made my own SACQ. Would you like to try your hands at developing a nuclear weapon?
There's a reason that you don't generally see 20mm anything fitted to the roofs of tanks these days unless they're in proper motorized turret mounts on top of the main turret.
Yes, because for current day threats, that's terrible. Putting a 20mm on the tank was all the rage for quite some time, the MBT-70 for example had one, though most stayed with .50s. And I'm not thinking that much about tanks here, but also about our trucks. They can be fitted with a 13.2mm, but giving one truck in every Motor Rifle Platoon a 20mm is going to be a significant increase in firepower for them, not just against air threats but also against ground threats, and it is significantly cheaper.
 
Contest 8: Early Vehicle Entrants
Looking over your whiskey, you sighed to yourself. Normally, for something like this, you'd put out a request for quotes and then things would calm down for a month or two before you had to actually get back to work. The thing was, though, Ulm was a pretty busy place, and the people there tended to talk to their friends in the industry. Therefore, the fact you'd been doing an anti-air vehicle was open knowledge, and several of the industry majors had designs lined up.

Which wasn't, by itself, a bad thing! The problem was that there was a bad case of politics going around up at the High Command and some of it was dripping down on to you, specifically about the organization of anti-air guns. In exchange for some serious horse trading and favor banking and the threat of needing to eat shrimp with the Reichsmarine, the decision was made that any mobile AA that was to stay with the Mobile AA Corps which was part of the Armor Branch- versus the regular AA Corps that was under the Artillery Branch- had to be integral in all respects to it's organic prime mover. This was mostly a nothingburger to you- not like you were putting a long 8,8 on a trailer behind a traction engine- but it did make a lot of the entrants pull out ahead of time and thin out the playing field.

Which helped a lot, because holy cow the playing field was broad. Four designs from Thryssen, two from GBA, a Skoda design, something from Fenrus Kettenkrad GmbH, and even Reinhardt sneaking back in through the back door. Once you actually put out an RFQ, if you put out an RFQ, the field would only get larger.

First up, the Skoda, since that was simplest. Since the gentlemen at Baal were more than happy with rechambering down to the 40x360mm round, the folks at Skoda now had what were nominally two variants of the same vehicle, which was nominally getting billed as an SkW-3fz. After redesigning the SkW-1 into the -3 to get a larger and more stable turret ring and finally scrap the old engine compartment totally, the engineers at Skoda figured out they could standardize an SkW-3 turret to the deck turret ring diameter of a double 6,5cm power loaded naval AA mount. Skoda being Skoda, they then decided to directly plop this naval AA mount on a SkW-3 hull and send it in as the SkW-3 flakzwilling. After someone proceeded to send in the memo you might not want that much shell, though, Skoda then took the Baal long recoil gun (thankfully the 40mm version) and just did a flat replacement of the power loaded 6,5cm guns and called it the SkW-3 flakzwilling ausf. B.

Then there was Thryssen, and Thryssen's shiny new tank hull they had built for the Tank Destroyer Contest running in parallel. Working off a nine cylinder rotary sixteen liter engine built by Kontinentális and a good Field Radio Telephone Model 6, the rather tall tank had it's turret replaced with a modular turret ring that could hold any number of things- and this is where you got into the forest of variants.

The first model- MwF1- was the base chassis plus a turret containing two of the Potsdam 35mm guns in water jackets, hooked up to hydraulic training systems with a reversed feed on one of the guns so the loaders could load them from the center. Sights were a large set of double spider sights, and the guns were equipped with a turning adjuster bar to set the convergence point of the guns anywhere from one to five hundred meters away.

The MwF2 was a solid leap away from this, with Thryssen's rather surprising wholesale buy into the world of rocketry, of all things, with the turret having a Lightning Knife on the left of the body, and behind a simple tin exhaust shield a pair of sixteen-cell eight centimeter rockets. Each rocket was fitted with a time fuze head, and was spin stabilized rather aggressively. With each cell being set so that all the rockets could have their fuzes adjusted until the last second by an in-cell control wire and a simultaneous launch of the whole cell, one trigger pull could send out sixteen rockets each with about a kilo and a half of Formula E in their shrapnel warheads. For sights, the turret was equipped with a rather nifty pivoted ring sight for the rockets, a small half-meter rangefinder, and a spider sight for the Lightning Knife. The tank carried four spare rocket cells for "quick" reloads, but didn't carry extra rockets organically due to the high detonation risk if hit.

The MwF3 was the F2 but more. With a turret easily a quarter meter wider than the hull, the F3 had taken the double rocket cell holding mechanism, and promptly put it on both sides of the turret. To provide a gun based deterrence, there was a double 2cm gun in a centerline position, but given the bare bones ring and post sites it didn't seem liable to do much compared to the sixty four rockets stored and aimed by pivoted ring sight.

Then there was the F4, which had sacrificed the guns to go all in and haul eight cells of rockets in giant "ears" and carried a nice three quarters of a meter rangefinder, adjustable ring sight, and one lonely 13.2mm machine gun with a ring and post as a self defense weapon.

Fenrus Kettenkrad GmbH actually had something nice and sane after that bottle of schnapps (nobody in the office blamed you since they'd all joined in drinking on looking at the provided pictures and spring styles) with what looked like a double sized kettenkrad with the front wheel taken off armed with a pedestal mount holding quad 2cm guns. It was nice, it was simple, and it had a clean spider sight and a distance dial site to go with the vehicle's nice radio and twin Opel engines on an electric transmission.

GBA, meanwhile, was positively boring. They sent in one bog standard truck with a set of spades and a slightly older 46mm Baal gun with a spider sight and a radio in the cab, and another equally boring bog standard truck with a septuple 13.2mm gun mount with everything else the same.

The Reinhardt entry, meanwhile, probably took the cake in terms of interesting designs. Working off an old discarded chassis designed by MANN before they pulled out of the Tank Destroyer Competition to devote all their energy to producing light tanks, the Type 73 Anti-Aircraft Gun Carrier was an interesting hybrid platform, with a large, closed turret using a high elevation 40mm Baal gun on a power elevation and traverse, with the option to deploy up to an aditional four 13.2mm guns via the turret's large bustle and standing baskets. Gun command was entirely from the commander's coupola, and he was given a rather clever synthetic aperture sight for the main gun that was equipped with an interesting windage adjustment wheel for the floating ring system keeping the gunner/commander from having to actually change the sights out. Backup controls existed in the turret, but the only sights there were a simple reflector sight on a ring and post over the barrel.

Now the real question was to look at maybe doing an RFQ to get more entrants, or just to take what you had and go straight to testing.


VOTES

[] Write a formal RFQ and clean up the mess of entrants
-[] Write-in plan. Specify things you want like what guns, tracks or wheels, and maybe a sight if you're feeling lucky.

[] Just go book Ulm and get to work on preliminary testing
-[] Write-in plan
--[] Write in any non-destructive testing you want to do
--[] Write in any non-gun testing you want to do

(Yes, if you go straight to a testing round you can't test the guns or do destructive testing. Ulm isn't ready yet and neither are the Luftwaffe.)
 
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Spider Sights and Ring Sights and Rangefinders Oh My!
Since sights are so important, I'm gonna post some helper pics.



This is a spider sight. How it works is you center up on your gun, then you look at your target. After looking at your target, you see which way he's going to break, and start shifting your sight picture on the target so he's lined up with your bead and your first ring. As the pilot goes through his break, you shift to your bead on the second, and then third rings. This basically helps pre-calculate lead.



This is a pivoted ring sight, and works vaguely similarly. After guessing a target's speed, the correct size ring is chosen and slotted in, then you proceed to zero in on your target. Once you have your target and have him lined up on the floating ring with his nose just breaking it, you open up with the gun and correct fire by tracer from there. It's great in a suprise fire and on targets changing altitude a lot because it compensates for that, but if you're the one getting jumped and not doing the jumping it's a very unpleasant surprise, since it's accuracy and effectiveness is based on knowing the speed of the target.



This is a (rather large) stereoscopic rangefinder. How these work is that there is a prism at the center which combines the images from the left and right. The right side is located in a hinge, while the left is fixed. By sighting on the left with the fixed piece and then aadjusting the right to bring the system into focus, what is done is make a very, very large right hand triangle. With the known angle to get the focus and the known base of the rangefinder, a little pre-calculated trigonometry gets the height of the triangle, and therefore the range to the target. This is also why early fire control computers were called tables- part of their job was to construct a series of trigometric tables like this to make a composite three dimensional image that would be used as the firing solution.



There's another visual.
 
qm goofed
I dun goofed the update last night and the Reinhardt entrant didn't copy over. Somehow. The update has been corrected, with a copy of the correction attached here.

The Reinhardt entry, meanwhile, probably took the cake in terms of interesting designs. Working off an old discarded chassis designed by MANN before they pulled out of the Tank Destroyer Competition to devote all their energy to producing light tanks, the Type 73 Anti-Aircraft Gun Carrier was an interesting hybrid platform, with a large, closed turret using a high elevation 40mm Baal gun on a power elevation and traverse, with the option to deploy up to an aditional four 13.2mm guns via the turret's large bustle and standing baskets. Gun command was entirely from the commander's coupola, and he was given a rather clever synthetic aperture sight for the main gun that was equipped with an interesting windage adjustment wheel for the floating ring system keeping the gunner/commander from having to actually change the sights out. Backup controls existed in the turret, but the only sights there were a simple reflector sight on a ring and post over the barrel.

The rest of this is word count padding so you all actually look at the thread again.


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Contest 8: Final Vehicle Submissions
After putting out the formal request for quotes, you promptly got to work on reviewing the new entrants. Most went into the "mail to the AA Corps" bin or the fireplace, while you did get two new entrants that got serious contention.

Option One was a nearly entirely rebuilt version of an old W-5 chassis hauling around a pair of Slk.69 guns on a new open top turret with basic spider sights, re-engined with the ubiquitous Opel flat and with a new modern track system. About the only thing that stayed from the original was the transmissions and the hull- and even the hull was getting a lot of aplique armor added. Modifications were to be done in the Werser Kingdoms Ganz plant in west Tirol, and then the armament would be fit on at the old Pomeranian Armory.

Option Two was the new and radically experimental HsKw project coming out of Gorsky Machine Works in Polska. Partnering with Marlene-Benetz's experimental engine division, they had developed a gas powered turbine engine and then proceeded to wrap it in a bare-bones armored carriage built with a GBA-type suspension delivered from Reinhardt Foundries. The horsepower to weight ratio was amazing, but in other regards the platform suffered, carrying a rather anemic armament of two Smg.69s on the outside of the turret ring and a 4cm Baal on the centerline, with all the guns synchronized to a common elevation and turret traverse. Sighting was done through an adjustable pivot lead ring (Grosky had pioneered the system, but Reinhardt had perfected it) that was the core system on the Reinhardt entry without the synthetic aperture system.

Notifications went out to all the other companies, and a number of revisions went out. Skoda's modifications were simple, adding additional unarmored ammunition panniers to the sides of the tanks in case ammunition depth wasn't enough. Thryssen and the MwF added better radio sets, and in the case of the MwF4 added an in-house machine gun project that used a 19x111 cartridge that just so coincidentally happened to be totally reverse-compatible with the Lightning Knife system. While both Furrer and Mukame and Kalmund und Herman starting a joint litigation over patents (the former for theft of the side-break toggle lock system and the later for lack of patent fees paid over a round designed explicitly to be conformal to their proprietary systems) you grudgingly took the designs in. Fenrus Kettenkrad GmbH did a small modification to their vehicle in adding side skirts and an aplique armor 'basket' around the gun pedestal, but the only really armored compartment was the driver's. GBA pulled their septupple 13.2mm pintle mount, and instead replaced it with a double Slk.62 gun and a large increase in stowed munitions. Reinhardt made no significant changes to their design.

With the Balloon Training Companies freed up and an opening at the Dimarchssen Prroving Grounds while the Sixteenth Air Regiment used Ulm as a target range, you got ready to dive into vehicle testing.


Votes

[] Testing Plan
-[] Write-in

(Note: This has been a weird contest, so I'll tell you guys you get three updates worth of testing to do.)
 
Contest 8: Testing Round One
Arriving at Dimarchssen, you promptly got down to business. Setting the competitors up in vehicle barns, you started liasing with the Balloon Training Companies and the local Dimarchssen staff who would be operating your testing apparatuses. Soldiers to run the machines would be drawn from the Third Flak Regiment to operate the guns, while vehicle operations crews would be from Fifth Anglamated Cavalry and the Twelfth Light Armor Regiment, of the Palatine.

First up was mount testing, to be done on the most flat piece of Dimarchssen you could find. Considering the ranges were all in the very sandy soil between the beach dunes and the rolling coastal plains, it wasn't hard to get one that only needed a few passes with a scraper to be acceptable.

First up was the Skoda SkW-3fz. On turning the turret, it was found that in power traverse it made about twenty five degrees a second, or ten degrees a second on the hand-crank flywheel. There were no problems across the entire range of traverse for the gun, although the SkW-3 chassis had a distinct dislike of the sandy terrain.

The MwF1 was a good bit better, making forty degrees a second on it's power traverse system, and twenty five on the hand crank. The entire turret could turn the full 360 degrees around the hull without issue. Travelling out to the range, however, the tank frequently spun sand and had issues in the thin soil.

The F2, surprisingly, was a little bit faster even considering the weight of the two dummy rocket cells on the right of the turret. With power traverse it made forty two degrees per second, and twenty one on the hand crank. Oddly, the turret was more responsive when turning counterclockwise than clockwise, but was otherwise the same as the F1.

The F3 was the first model with problems, though. With power traverse, it only made thirty eight degrees per second, and eighteen per second on manual traverse. Also different from it's predecessors was the fact it had a distinct acceleration curve as it came up to rotational speed, due to the large masses of dummy rockets hanging off the side of the turret. Also like the F2, it was more responsive to counterclockwise movement than clockwise movement.

The F4 was the worst of the Thryssen entrants, with a painful twenty nine degrees per second of rotational speed, and barely twelve on the hand crank. According to the testing crews, the hand crank didn't have sufficient mechanical advantage, requiring them to really saw on it to get the arrangement moving. Also like the F3, it needed to accelerate it's large turret to get up to it's maximum speed, and for some reason it was easier to use the hand crank going clockwise, rather than counterclockwise.

The Kettenkrad Fenrus GmbH entrant, the TmvSp, was probably the fastest of all the entrants, capable of bringing it's pintle mount around at what was roughly clocked at sixty five degrees per second, and closer to seventy if the gunner was willing to dive and throw himself around his little gun roost to get it onto a new bearing.

The GBA entrants were amazingly bland in this contest. With the Mglkw 1 (armed with the double 2cm guns) clocking in at forty degrees of constant traverse and the Mglkw 2 (with the 4,6cm Baal) got thirty two degrees per second of traverse. Of interest, however, was the fact neither vehicle was inconvenienced getting to or leaving the range, and in fact did better than the observer's staff car at some points.

The Reindhart entry, currently with the working designation of Ft-1, was amazingly mediocre with a thirty two degree per second traverse on the power system, and the only really interesting thing was that it made the same traverse speed when working the hand crank as the power system.

The W-5J was, however, the worst competitor. With barely twenty degrees per second of hand crank only traverse, it was quickly found that the gun arrangement could not traverse over the full three hundred and sixty degrees of the hull, and instead was limited to a 270 degree arc of fire. This turned out to be a fault of the original turret ring, which had a casting flaw in that the turret had a second driving crank located behind the turret that would engage on a teether bar so that Wanderer didn't need to actually put a fully stamped fixed planetary gear for his turret to drive the traverse. You wrote Armor Branch a strongly worded telegram about the discovery and it's effects, and then carried out the next testing.

The HsKw from Gronsky, meanwhile, took some babying to get it out to the test ground, but once it was there did fairly well. Maintaining a steady thirty seven degrees of turn per second on power traverse, it did stumble some at twenty degrees per second when it went to manual traverse. On the way out, however, it did experience some trouble with it's gas turbine, before the crew operating it finally managed to get the rpm reducers to properly engage.

While you planned to do incline testing, the fact there wasn't really a good incline over about fifteen percent grade put a dent in that. None of the mounts seemed affected by the quick tests you did there, so you'd call that test checked off and completed.

Then came the glider testing. Due to realities of road and range placement, the car wouldn't be driving a straight line during the eight hundred meter approach run, and would begin the "attack run" about twenty degrees off the bow of the attack at a kilometer as the bullet flew, driving through the slightly curved coastal access road as fast as they could, terminating about two hundred meters away from the gun as the car made a turn that would bring it into an area where the glider couldn't be allowed to crash. If the glider was still flying, the Dimarchssen floatplanes would go check it out, take photos to assess damage, and then the glier would be released before another turn so that the tow car was clear of the crash. If the glider crashed mid-firing, then that was a success. The provided gliders were all Lufwaffe tug target gliders, retrofitted to work with a downward pull source by having some of the weight moved tailward and the tow and control points moved off the upper nose to the lower nose.

The first test run, which was a simple feasibility test, worked beautifully. The glider took off, flew the course admirably well with the ocean wind and the car's guidance, and then preformed their simulated attack run easily.

Next up was the Skoda, the first to serve in a live shooting role. When the signal was given, both guns opened up, quickly training on the target and landing enough shells close enough to cause the glider to shake ferociously. While it was still nominally flying, on the recovery turn the glider lost control and crashed into the sand. Being mostly intact, analysis revealed that several shells had passed through and exploded on the far side, while one of them had passed through close enough to the control relay where the "cockpit" was to damage the cable harness and cause a crash that way.

The MwF1 was next, and quite promptly earned itself the nickname of "bumblebee" for the amount of buzzing and rattling it did as it started pumping lead. The car was about seventy meters down the attack run when the glider broke free from getting the tow point shot off, and then proceeded to pitch up, stall, and then crash into the ground. Crash analysis performed while shovelling it off the road revealed about a quarter of the hits on the glider detonated, and that the wing roots and structural fuselage were barely holding on. Considering there were only about forty strikes on the glider for nearly five hundred rounds fired, however, you weren't entirely happy.

The MwF2, meanwhile, had proceeded to do their research ahead of time on the speed of the target, and were ready when they went into position. As soon as the glider began it's attack run, the entire swarm of rockets greated it, with at least two scoring direct hits. Missing one wing, most of the aft fuselage, and the control relay, the craft promptly crashed. Post-crash analysis revealed it was dead, and that those rockets killed things very dead.

Things did not go as well for the MwF3, however, since the car crew had decided they wanted at least one glider to get through intact and by now were very fluent with the glider controls. After the first rocket dump, the ground crew dived the glider to where it was most likely scraping the dunegras, and then popped right back up to jink around the gunfire. Even though they dumped another two cells of rockets at it, the release was late on the cells, and the double Slk.69 had to hold the line. Fortunately, it was enough, eventually causing the glider to do a hard starboard dive into the dirt. Crash analysis revealed cause of death to be a destroyed main wing spar that failed, and that none of the rockets even got shrapnel damage off. Requesting the range to do a quick test on, the answer was found in that the fuse ranging charts were off- what was supposed to be the five hundred meter setting actually detonated the rocket at something like a twelve to thirteen hundred meters, as well as being more finicky at longer fuze times. The F2 crew then deigned to inform the F3 crew (who were apparently a bunch of brown-noses to get this comfy job) that no, the fuzes weren't that great, so they just fired their barrage in full contact mode.

After seperating the resulting fistfight, the F4 went up to fire. As the glider came into the attack run, the commander ordered the gun up, and then proceded to ripple-fire every rocket battery on the craft. The glider, having been well padlocked by the gun, proceeded to then disintegrate, with the largest recovered piece being a tail assembly portion measuring nine and one half square centimeters. Analysis went to get a drink at this point, and you joined them.

When lunch was over, you got back to work with the Embiggened Kettenkrad. Once the exercise was spun up, things went about as normal- the glider did it's attack run, the guns opened fire, the glider continued it's attack run. Surprisingly, the glider was not destroyed, and continued it's overflight back to the launch field after being photographed. On a controlled set-down, the craft lost it's landing gear and went into a belly skid, but Analysis was still ready to go. Digging through it, the result was pretty quickly found, in that the projectile hits didn't have any real degree of concentration. The glider had been structurally abused, badly, but with twenty hits on it, mostly on the furthest out wing portions, it didn't receive enough damage to actually go down. If the glider attempted any strenuous maneuvers or less practiced handling forcing it into anything past a gentle bank, however, it probably would have broken up immediately.

After what was being quietly referred to as the "Großer Kettenkrad" cleared the range, the Reinhardt design came up. After cleaning the sights while the tow car came around to the position, the gun tracked cleanly and started firing just after they cleared the attack turn, and about twenty second later the tail of the glider fell clean off, forcing the aircraft down into the sand. Analysis, on disecting the remains, determined that the first few shells had hit the glider in the center of mass, with a few detonating in the wings. Once the gun started hitting the fuselage again, the strain promptly shredded the plane and it disolved into the crash.

The next unit, the W-5J, made the Großer Kettenkrad look absolutely flawless however. After the attack run, photography and observation revealed next to no damage on the glider, and as a point of order the tow car took the glider through another attack run to no effect. Once testing was done, the gun operator explained that the slow traverse made it hard to track the plane, and the system stopped firing when the turret accidentally pulled the connector line from the foot trigger to the gun out.

Following the lackluster display Großer Kettenkrad, the GBA flak trucks went up. The first one, with the 4,6cm Baal, was a predictable success story, which managed to take the attacking glider down halfway through it's run. The resulting post-crash autopsy revealed cause of death was the nose, and therefore control lines and tow bar, getting mostly blown off. The second one, with the quad 2cm autocannons, did slightly worse while still downing the glider. Analysis proved that the cause of death was structural failure on the firing range exit turn, which made sense since it had basically spiraled out of control into it's crash.

The Reinhardt entrant proved a much better show, with the gun captain smartly laying his turret onto the target, and then ordering the fire opened up. The shooting was straight and true, and the glider had it's right wing shot entirely off in short order, causing it to roll and dive into the sandy ditch next to the road.

The HsKw was up after that after a twenty-minute engine starting procedure you watched with something halfway between amazement and shock. You didn't know if this gas turbine thing normally needed a turkey baster full of gasoline to get sprayed down the intakes to start it with the APU running full tilt, but the result was a wall of flame out the exhausts before it got into position. Once the glider began it's simulated attack run, it was shot down quickly and brutally, with the entire center of the unit basically collapsing in on itself as the plane spiraled into a crash. Analysis determined the main cause was the junction of the centerline spar getting the shit shot out of it, followed by a lot of secondary damage by the 13.2s.

With the fun stuff concluded, you all went to bed to do road marches tomorrow.

Starting bright and early at ten o'clock, you got to work on the road march plans. Since there'd been unpleasant surprises with long range travel and fuel economy, you got to work planning a road march that would eat a portion of your budget that eclipsed all the other parts entirely- a hundred kilometer road march. After some talking to from General Baumgartner, the Dimarchssen base commandant, however, you amended this up to a hundred and ten kilometers so your vehicles could go to Lunesburg, circle the city in an impromptu parade, and come home. For the trip, each tank would have two dedicated kettenkrads with it, and twelve trucks would be assigned as a supply train, along with one tanker hauling twelve hundred liters of fuel per tank and six tankers for the supply train.

After everyone got all fueled up and rolling, you took your spot in the head of the column and promptly got to watching. Since you weren't allowed to take your vehicles on the macadamized highway, you were taking the county roads out to your destination, which reduced practical speed by a lot.

Your first breakdown was the HsKw, and the second one too. Between the factory supplied repairmen and the crew, the issues identified were thermal dispersal issues and bad throttle response for the first one that had ended up overheating the engine, and the second one was one of the RPM reducers falling entirely and needing replacement. Both were fairly heavy-duty operations, taking twenty minutes to cool the engine off and forty minutes to change the RPM reducer respectively. Distance at this point from Dimarchssen, thirty-five kilometers.

The next major breakdown was on the MwF4, with a double track failure because two of the roller wheels were misaligned. Took about twenty minutes to fix, and another five minutes to get out of the ditch it landed in. Distance from Dimarchssen, forty three kilometers.

After that, it was smooth sailing until something fritzed on the Großer Kettenkrad, which turned out to be one of the transmission breakers getting thrown after a power spike. You hadn't actually realized it used a electrodynamic transmission, but one quick peek under the hood (so to speak) cleared up the misconception- it was, mechanically, basically a kettenkrad and a half with two Opel engines tied to two generators, tied to a bus bar and the electric drive motors. You didn't think Fenrus had it in him to be this creative, but since all the "transmission" needed was a good cooling off, it seemed like his idea worked. At that point, the distance from Dimarchssen was fifty six kilometers.

About ten minutes later the HsKw threw a fit, made a loud screaming sound, and violently ejected through it's rear armor plate a hot mess of flying engine parts, which traveled about four meters, impacted one of the GBA flak carrying trucks, and destroyed it's front end and radiator. After bodily clearing yourself and your aide-de-camp from the ditch you'd dived into from the staff car, Analysis showed up to look at it. Apparently, the turbine engine had overclocked it's run time, overheated, and had a traumatic bearing or shaft failure and the engine basically exploded straight through the rear blowout system. You declared it dead, resisted the urge to shoot one of the Gronsky engineers, and marked the distance down as seventy kilometers and change before moving on.

Once that was done, things continued until the aforementioned damaged GBA gun carrier died an inglorious death to radiator failure and oil loss. The distance was marked as seventy two kilometers, and the crew duitifully got in one of the trucks to finish out the ride.

It wasn't until a half hour later that the Skoda accidentally steered into a ditch during a shift change for the driver, and you got to ask the tank commander about the fact you could switch drivers on it while it was still in motion. Apparently the old engineer's driving station came back as a feature on the SkW-3 since there was space for it (and the new V16 and Opel APU combo could cause issues with power balancing to the subsystems of the tank) so naturally the crew used that capability to swap drivers every hour and a half or so. And then the engineer had slipped, and well tank meet ditch. Six kettenkrads pulling and thrity minutes of swearing later to fix a track, and things were back to normal at about seventy eight kilometers.

The next accident- and you were honestly quite surprised by this- was the MwF3 getting rammed by a traction engine in an intersection about twenty kilometers from Dimarchssen. Apparently the farmer had come out to see the parade and maybe stop in at the mechanics, but in the end the damage was mostly to the traction engine and the tracks of the MwF3 and the turret wing rocket rack. Ten minutes later, you were on the road again.

When you finally got back to the base, you groaned. That road march (and the cash it would take to tow the HsKw back) had cleaned out your budgeting for this period. You'd need to wait until next week to start up the destructive and maintenance testing. In the meantime, though, you could call up Anne-Marie and the kids, though!


VOTES

[] Write-in testing procedures
-[] Write-in recomendations to manufacturers
-[] Write-in any vehicles to drop

(Note: that road march was expensive. You'll need to drop vehicles or next round of testing is your last)
 
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Contest 8 General Testing Round 1 Table
Tank Armament Sights Traverse Speed (Manual) Shooting Road Testing
SkW-3fz 2x40mm Baal N/A 25 (10) Overpenetrations, crash on turn Bad turn on driver change into ditch, recoverable with some effort.
MwF1 2x35mm Double Spider 40 (25) Crash after 70m N/A
MwF2 Lightning Knife, 32 Rockets (4 reloads) Pivoted Ring for rockets, rangefinder, spider-sight 42 (21) Missile hit, kill N/A
MwF3 2x2cm SlK, 64 rockets Ring and post for gun, rangefinder, pivoted ring for rockets 38 (18), noticable acceleration delay Rockets missed upon maneuvring, guns worked Ramming damage, one pod and track damaged but repairable.
MwF4 128 rockets, 19x110 gun Pivoted Ring for rockets, rangefinder, ring-and-post for gun 29 (12), noticable acceleration delay Missile hits, total destruction N/A
Großes Kettenkrad 4x2cm SlK Spider with distance dial 65 (Manual Only, pintle) Glider survived, not enough concentrated damage Breaker thrown after power spike, only needed to cool for a bit.
Mglkw 1 1x46mm Baal Spider Sight 45 Success, nose destroyed Succumbed to radiator damage through HsKw turbine explosion.
Mglkw 2 2x2cm SlK Spider Sight 32 Lesser Success than 1, overall structural failure. N/A
Ft-1 1x40mm Baal, up to 4x 13.2mm Synthetic Aperture w/ windage adjustment 32 (32) Success, wing destroyed N/A
W-5J 2x2cm SlK Spider Sights 20 (Manual only), 270° arc only Traverse too slow, no kill N/A
HsKw 1x40mm Baal, 2x13.2mm Pivot Ring 37 (20) Kill, 40mm hit to center spar Overheating, rate reducers failed. Total blowout afterwards.
Further information about the guns themselves can be found here

HsKw is a no go, as is the W-5J. Additionally, I want to throw out the MwF2 through 4 because unguided AA rockets are stupid. MwF1 looks really great (newer imagined saying that about a Thryssen), Skoda is also good, as is the Ft-1 and the GBA entries (where I prefer the first variant with the 40mm).
 
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Correction to Contest 8: Testing Round One
Once again, copy+paste and general formatting errors has kept part of this update from happening according to plan. As usual, corrections not included in the text will be within the spoiler, while below is some nice padding of lorem ipsum to get a notification to ping.

...

Following the lackluster display Großes Kettenkrad, the GBA flak trucks went up. The first one, with the 4cm Baal, was a predictable success story, which managed to take the attacking glider down halfway through it's run. The resulting post-crash autopsy revealed cause of death was the nose, and therefore control lines and tow bar, getting mostly blown off. The second one, with the quad 2cm autocannons, did slightly worse while still downing the glider. Analysis proved that the cause of death was structural failure on the firing range exit turn, which made sense since it had basically spiraled out of control into it's crash.

The Reinhardt entrant proved a much better show, with the gun captain smartly laying his turret onto the target, and then ordering the fire opened up. The shooting was straight and true, and the glider had it's right wing shot entirely off in short order, causing it to roll and dive into the sandy ditch next to the road.

...




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Orci varius natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Integer feugiat pretium turpis interdum accumsan. Sed ut gravida leo. Aenean arcu diam, finibus ut ligula vitae, fermentum mollis odio. Sed ultrices eleifend felis facilisis dictum. Ut vulputate nulla vitae aliquam lobortis. Nam augue velit, bibendum eu feugiat non, hendrerit et sem. Nulla mollis feugiat ex, vel vehicula arcu sollicitudin eu. Praesent gravida pulvinar mauris sit amet pretium. Curabitur pulvinar sem sed purus porta aliquam. Morbi bibendum scelerisque mattis. Nulla facilisis neque in lacinia laoreet. In lorem est, pretium ut sem vel, finibus blandit mauris. Vivamus bibendum arcu eget volutpat vulputate. Aenean vulputate libero id neque tristique, eu dapibus velit euismod.

Proin sed ante et erat facilisis facilisis. Suspendisse viverra cursus sem vitae convallis. Proin dignissim a quam id tincidunt. Sed placerat erat nec hendrerit vestibulum. Nunc quis bibendum velit. Etiam non cursus ligula. Aenean dapibus non lacus eget finibus. Vivamus et nunc lacinia, efficitur velit a, dictum risus. Integer egestas semper ex in scelerisque. Integer ut ipsum vestibulum, porttitor metus non, malesuada lectus. Nam fermentum, tortor sed suscipit commodo, neque enim venenatis lacus, nec ullamcorper purus ipsum eget enim.

Suspendisse metus justo, eleifend eget urna sed, dictum consequat tellus. Sed convallis non ligula sed dictum. Vivamus ultricies nunc a diam accumsan laoreet. Morbi vel ullamcorper justo. Aenean quis mauris sit amet velit auctor cursus id et arcu. Morbi eget sodales libero. Curabitur interdum egestas ante vitae mattis. Maecenas dapibus in tellus vel dignissim. Curabitur a risus in mi aliquam feugiat eget quis libero. Pellentesque sed justo nec turpis tempus laoreet sed sit amet justo. Proin vel leo quam. Proin augue neque, bibendum interdum pellentesque sed, ullamcorper ac urna.

Praesent eget condimentum nisi. Mauris lectus erat, imperdiet non velit sed, porttitor lacinia lacus. Sed ut convallis enim. Donec sed risus sed dui dapibus ullamcorper. Aliquam in rhoncus risus. Fusce malesuada nisi quam, id consectetur neque porta nec. Morbi sit amet tincidunt massa, et tempus sem. Morbi ut velit vulputate, egestas metus eget, ullamcorper nunc. Integer sodales rutrum nisl nec egestas. Vivamus aliquet neque sed lacus rhoncus tempor. Mauris nunc magna, vehicula et gravida finibus, tristique ut turpis. Proin non laoreet velit. Orci varius natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Duis dictum finibus convallis. Nam tempor tortor condimentum, cursus turpis at, porta tortor.

Fusce id fringilla dui. Proin posuere erat ut tellus malesuada semper. Sed eu lectus id metus placerat cursus a scelerisque felis. Ut hendrerit neque felis. Donec ut viverra nisl, ac porttitor est. Ut non turpis lectus. Donec nec quam ut urna facilisis aliquam sed eget purus. Donec nec congue sem. Integer porta ullamcorper convallis. Etiam tincidunt rhoncus risus, sit amet fringilla tellus vestibulum ac. Nullam et elit in lorem porttitor commodo. In imperdiet libero a condimentum imperdiet. Donec aliquam tortor nec placerat faucibus.

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Contest 8: Testing Round 2
After doing some quick mental arythmatic, you proceed to fill out the form rejection letters to Thryssen on the F3 and F4, another one with the word "Thryssen" crossed out in several places for the W-5J, and then one more actually reasonably personalized letter for the folks at Gronsky for the HsKw.

After that, modification requests went out fairly snappish, for a 4cm gun carrier from GBA, as well as a revised ranging table from Thryssen's Rocketry Laboratory (who were currently trying to sell the rocket launching cell concept to the Reichsmarine now; good luck on those poor rats).

Interestingly in the middle of this, Skoda voluntarily pulled the SkW-3fz on grounds they'd just gotten a massive order for tanks, and needed every hull they could lay hands on.
Re-testing prooved the rockets much more reliable, and the new fuze charts did institute a hard minimum flight launch of two hundred and fifty meters, as this was the shortest distance the rocket could fly before the fuse safety armed.

Matinence testing was to be done by dint of taking the vehicles to a destruction crew, who had an hour to do as much damage with provided equipment as they could to the vehicle before recovery units arrived to pull the unit.

The Mglkw-1 was up first, and the destructive team went ham on it. With proveded tools, they destroyed all the tires, two of the axles, dismounted the gun and affected severe damage to the operational mechanism, destroyed the majority of the radiator and engine secondary systems, and even managed to nearly crack the engine block with judicious use of a maul.

The repair team of twenty looked at the vehicle, swore, and got to work. After pulling the gun to take it to the armorer's bench, the vehicle was jacked up, and the drivetrain was laboriously repaired over the course of an hour. The work in the engine bay, however, was far more intensive. After pulling the engine and transmission, taking an hour and a half plus the six ton crane, the former was declared dead on arrival, prompting the requirement of a replacement engine. With a normal engine copy proccured without too much difficulty, it was re-mated to the transmission, tied into the wire harness and radiator, and then pronounced ready to go in four more hours- as a truck. As a gun carrier, it was much dicier, requiring about five hours of time on the armorer's bench to get the near-destroyed gun back together.

Next was the Mglkw-2. Having warmed up on it's smaller brother, the destruction team proceeded to figure out how to destroy all the driving axles, actually crack the engine block, and turn the gun into a large collection of scattered parts.

Once again in the garrage, the truck was jacked up and work started on repairing the drive train, to the tune of an hour and a quarter. Next up came the hour and a half love session with the six ton crane to pull the engine and transmission while another spare engine was aquired, mated, and installed to come up to the almost-identical time to it's sister at five hours and fifteen minutes. This hit right about the time the gunsmith said the weapons installed were unrecoverable, the mounting was unrecoverable, and that it would take his people two days and an oxy welder to smack together something at least reasonably safe to use. Since you didn't have two days of standard work time to burn, you chalked it up at eighteen hours on the armorer's bench estimated and let sleeping dogs lie.

The Ft-1 was next, and the destruction teams had to work hard to get their damage in. Once the transmission was considered junked, the team proceeded to go to work on utterly destroying the suspension system. While it was actually nearly impossible to get to the axles under the double road wheels, once teams did get in there it wasn't hard to start wrecking things. The engine escaped most of the attention, but the systems of the turret were absolutely ruined, and there wasn't much else to it after they got done banging up the breach and wrecking the driver's station.

Repair-wise, it was a mixed bag to work on the Ft-1. Getting to the damaged internals and transmission wasn't terribly hard- all that had to be done was spending a half hour taking the front roof off, then pulling the transmission and most of the driver's station with it. While this was underway, a discussion on how to handle the five damaged axles and ten ruined wheels per side was had, with the end result being to jack the tank up, pull all the wheels, and then all the axles. Two and a half hours later everything was off, and another hour of putting it all back on then killed everyone's enthusiasm for working in the turret. While it was easy to dismount and fix the gun, the sighting system with the synthetic aperture turned out to be right bastard to repair, with three hours of electricians banging away on it to no affect as the entire system actively refused to operate correctly. Finally, the repair time was clocked at nine hours with the standard twenty man crew, plus an additional two hours of dedicated electrical specialists.

Coming up after that was the MwF1, which was much harder to rip and tear into than the unarmored trucks. After driving the transmission into the ground, the destruction team removed the suspension by dint of mauls, ruined the drive wheels, and beat the everloving hell out of everything they could in the open-top turret, including the power traverse and the entire driver's station and the radio.

Repair teams, by now used to this, promptly got to work. The first step was getting the crane and jacks, as the entire front glacis managed to come off without too much trouble to reveal the transmission system. After pulling it and setting it aside for repair, the suspenssion cranks were all removed, and new road wheels were aquired while the bogeys were straightened. Re-wiring the power traverese, however, turned out to be a major issue when it turned out Thryssen used an alternating current motor and generator rig on the tank while the base only had non-alternating (or direct) current systems. This in turn meant scavenging up some parts to repair the motor from the signals station, and this delayed things considerably. In all told, it was a nine hour operation to get the vehicle back together, with much problematic drama when the signalmen returned and attempted to use ballistic rubble to reclaim their components.

The next up was the F2, which was given specialty treatement. With a clearly suicidal conscript behind the wheel who managed to drive the vehicle off a ten meter seawall at full speed, the team dubbed the now mangled, beaten, and half-submerged vehicle (and severely concussed conscript) ready for recovery and testing. After waiting for low tide to expose the vehicle, engineers managed to recover the vehicle, and drag it into the workshop.

Once it got in, the first priority was pulling every plug, gasket, and seal. With the front glacis and rear panels removed, the engine was pulled out piece by piece, and disassembly started immediately. While the vehicle was still jacked up, armor repair teams started work on determining the damage to the vehicle's glacis armor and sidewalls. Pulling the transmission normally was a no-go, since the entire disassembly apparatus had been crushed. The decision was made to get the thermal lance to cut off everything forward of the second suspension bogey, and then see what could be salvaged. At this point you wrote a theoretical recovery off entirely, and changed the time specs to where the vehicle would be not in recovery time, but in time to pull the useful parts out. After the three hour front removing operation, the turret was then pulled, and the repair team proceeded to start stripping wiring and pipes. Total time for the job was twelve hours, mostly on account of actually salvaging a lot of the transmission internals stuck in their iron coffin of the front end.

Repairs and salvaging completed, you got a note from High Command. You had a month to make up your mind, and then they needed you to get back to teaching classes. Things weren't looking good at all, and more officers were needed as soon as physically possible. According to dispatches from High Command, and more importantly from Anne-Marie and Ilse Volta, the pot in Lunesburg had gone from "simmering" to "boiling over" as Louise Victoria and Wilhelm Viktor dueled politically over who was going to recieve the crown while the international situation went topsy-turvy. Proxy wars in Mittlesee and the Pavlar Islands were heating up between your nominal allies, the Taelexi; and the no good "democratic" Constitutional Republic of Kubachin. Worse, the Balhks had started going through a major internal power struggle, with some warmongering revanchist "Marshal Reynier" fellow taking the helm while ethnic cleansings happened quietly in the south. Worse, the Wersers were pissing off the Carragians again with some ethnic dispute in the northern kingdoms, and there were rumors of a split in the monarchy underway.

Things were looking bad- you needed to work fast.

Votes

[] Plan Name
-[] MODIFY any units?
-[] TEST any units?
-[] ADOPT any units?

(REMINDER: You can adopt multiple platforms)
 
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