Strange Aeons: A 40k Xeno Governor Quest

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...Is this Action not supposed to be completed until roughly Megaproject Stage 5? Or can we intentionally ask to complete it for "enough planets to get us through Stage 3" or something like that? Or is this a "get Nanotech working and then consider it again" question?
It's a very valuable action and you can do it in more manageable fractions. Also you get a constant progress every 700 since that completes a world so to speak.
 
It's a very valuable action and you can do it in more manageable fractions. Also you get a constant progress every 700 since that completes a world so to speak.
Oh!

So, for all purposes except Suspicion, we can treat it as:
System Overhaul one planet: 750 Resources, +50 Upkeep, 700 DC, repeatable (done 0/832 times; cannot exceed current planet-count).
Each use Overhauls one planet; all Overhauled planets get +5% Extraction and Production per Overhauled planet.


Also, are we going to be able to take partial advantage of "all infrastructure and Megaproject actions have their resource costs reduced by 10%, Health and Education affecting actions provide an additional +1" until we're 100% done, or? Those sound like "get the first 20 planets Overhauled to affect Stage 1; the next 20 to affect Stage 2; the next 40 to affect Stage 3" or something like that.
 
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Also, are we going to be able to take partial advantage of "all infrastructure and Megaproject actions have their resource costs reduced by 10%, Health and Education affecting actions provide an additional +1" until we're 100% done, or? Those sound like "get the first 20 planets Overhauled to affect Stage 1; the next 20 to affect Stage 2; the next 40 to affect Stage 3" or something like that.
Those basically come on line at percentages of the total 832 planets. Infrastructure cost reduction comes online at 25% planets, Megaproject cost reduction comes online at 50%, Education improvement activates at 75% and the Health improvement reduction activates at 100% completion.

So 208 planets per each of those.
 
Those basically come on line at percentages of the total 832 planets. Infrastructure cost reduction comes online at 25% planets, Megaproject cost reduction comes online at 50%, Education improvement activates at 75% and the Health improvement reduction activates at 100% completion.

So 208 planets per each of those.
I'll consider those very lategame buffs then.
Turn 50+, for everything except the Infrastructure buff.

I think that, if we treat those as mostly spurious-until-endgame, and just look at the raw Resource Output, this is a fairly good - but advanced - action. It can't cover its own Upkeep until 10 planets are Overhauled, but it's paying out enough profit to Overhaul 10 new planets by ~40 planets Overhauled.

I have to admit to being sad, though. We've got a "makes every Megaproject stage give +1 Health" option, and we can't realistically get it online until Megaproject stage ~4. I was really wanting to get every last +Health maximized and everything... Similar (though slightly less thorough) with Education...
 
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The current costs are the costs for all 20 worlds.
You said:
50 upkeep per planet (1k for 20)
Which means that, for the first Planet, we're looking at:
Planet generates 100 Resources per Turn.
System Overhaul gives +5% to that (100*1.05=105, so 5 profit), but costs 50 in upkeep.
+5-50=-45. So we're operating at a loss.

Am I misunderstanding? System Overhaul only applies to Overhauled Planets, but does it grant +5% per Overhauled Planet or +5% per Planet in System? Because in that second case, it actually gives great money right from the start (given that we finish Planetary Acquisition before starting System Overhaul).
 
Am I misunderstanding? System Overhaul only applies to Overhauled Planets, but does it grant +5% per Overhauled Planet or +5% per Planet in System? Because in that second case, it actually gives great money right from the start (given that we finish Planetary Acquisition before starting System Overhaul).
1) Worlds will give a baseline of 70 Extraction upscaled to 100 this turn due to Atraxas altering his plans
2) The bonus is system scale bonus, in effect its +0.05 to the system bonus.
 
Cool quest, thank you Robinton for reccing it.

several ships have been lost to the warp and the warp is more unstable recently
2 warp storms have sprung up recently and are projected to last until Turn 20
several worlds have suffered an upsurge in madness related problems
several battlegroups have been lost to the warp
Subsector Left Path has suffered a massive upturn in madness issues

I'm not saying that getting the Local Astrowarpguidance online immediately is a safe thing to do.

But I feel like doing it, as well as maybe a Sector Wide Gellar Field eventually?, would have some rather immediate affects on current crisises going on, and may provide a way home to a not insignificant amount of martial force.
 
@Leon12431

Could we ask the Homeworld to design and build a specialized version of Calculation Hearts, designed for optimal Independent Action usage (and thus useless for anything else)? If so, would they have the same cost (after cost of blueprints)? How much would each contribute to Independent Action?
 
@Leon12431

Could we ask the Homeworld to design and build a specialized version of Calculation Hearts, designed for optimal Independent Action usage (and thus useless for anything else)? If so, would they have the same cost (after cost of blueprints)? How much would each contribute to Independent Action?
Exatari don't trust (or even really comprehend the concept of) automatons.
 
Exatari don't trust (or even really comprehend the concept of) automatons.
Perhaps, but I wanted to ask anyway, just in case.

Addendum: The existence of the Calculation Heart Independent Action suggests they're aware of the possibility of very primitive pseudo-automation. Emphasis on primitive and pseudo, but still.
 
Addendum: The existence of the Calculation Heart Independent Action suggests they're aware of the possibility of very primitive pseudo-automation. Emphasis on primitive and pseudo, but still.
For true independent action not really something currently possible with the Homeworld's understanding of computer technology. The Hearts are basically several large steps above the best non LM designed computer systems.
 
For true independent action not really something currently possible with the Homeworld's understanding of computer technology. The Hearts are basically several large steps above the best non LM designed computer systems.
Worth asking anyway.

Addendum: I'm going to keep looking for ways to break the action economy enough to actually manage to finish System Overhaul before Turn 50ish.

One other question, do the late-Megaproject-stage "Bonus of <> to System Extraction and Production" values multiply with total System Overhaul bonus-to-date, or add to it?
 
One other question, do the late-Megaproject-stage "Bonus of <> to System Extraction and Production" values multiply with total System Overhaul bonus-to-date, or add to it?
All such bonuses add to the bonus value directly which is then a direct modifier to Extraction/Production values.

Edit: However, I might reformat the Megastructure stages to multiply the bonus instead to better showcase how much of a quantitative jump that stage is.
 
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Addendum: I'm going to keep looking for ways to break the action economy enough to actually manage to finish System Overhaul before Turn 50ish.

It sounds like there's a simple and already implemented method to do so already?

Hire, recruit, or make an assistant, preferably one with a Cogitator focus, and then have them hire more help while using the C Hearts.

Then have that help recruit more help, and repeat the escalating numbers game until you've developed enough recruitment dice to be satisfied with how many more dice a turn you're getting, and then have the remaining dice actually do things.

The C Hearts help enhance dice rollers, but if the issue is the lack of a thinking mind, just recruit a mind ya know?

Maybe even officially designate it as the "Mo-System Construction Office" so we can officially fund it, and have it be its own basically Corporation that we patron/sponsor to do the necessary development needed to do System Overhaul and the other supporting projects.
 
@Leon12431, is something like Wallis's idea practical? That is, an organization of a few hundred trustworthy (-ish) Tech Adepts(?), who each get a Calculation Heart (and a Nanoswarm once those are unlocked), and collectively give us a single massive Construction Action each turn?

I am assuming that we have ~100k Resources/turn income, for the record. I think we can get there without this organization, so...
 
is something like Wallis's idea practical? That is, an organization of a few hundred trustworthy (-ish) Tech Adepts(?), who each get a Calculation Heart (and a Nanoswarm once those are unlocked), and collectively give us a single massive Construction Action each turn?

I am assuming that we have ~100k Resources/turn income, for the record. I think we can get there without this organization, so...
It is, though you do need to start fixing the legal mess to open such actions. Its also possible to petition the Administrautam to give you the green light for such things in a more roundabout method than just fucking with the legal codes enough to give yourself that authority.
 
It is, though you do need to start fixing the legal mess to open such actions. It's also possible to petition the Administratum to give you the green light for such things in a more roundabout method than just fucking with the legal codes enough to give yourself that authority.
Thanks!!! :)

What does this require? Just Streamline the code of law? Or that plus Improve legal procedure and Reform the tax code?

Also, how valuable are Planets actually defensively? You've stated that they're extremely valuable, but also that they're only extra fallback points + places to mount Inversion Arrays? Given that we construct a ton of Inversion Arrays and finish Forge of War, how much would 100 Planets improve system defensiveness?
 
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Given that we construct a ton of Inversion Arrays and finish Forge of War, how much would 100 Planets improve system defensiveness?

It depends on each planets' ability to project force.

If each and every one of them are able to maintain and repair a solid SDF battlegroup, then it would be the worst kind of hell to Assault the System Capital, because there would be 100 flanking groups constantly harassing the attackers all along the way, who are able to retreat, repair, and rearm with no issues.

And if they choose to deal with the 100 Planets before attacking the System Capital, they then need to lay Siege to 100 Planets while leaving the Capital and other unsieged planets free reign.

This would of course be stupidly expensive, but at the same time this would also be the kind of defense that would generally be spread across at least a Subsector if not a full Sector.

If those planets don't actually have any force projection off planet, then they can't actually do more beyond send Anti-Orbital Potshots, which are unlikely to do more than scratch paint against any competent commander.

Right now, unless we pull off a full SDF Arming Action, I'd expect no more than 20 battlegroup equivalents, which while a significant force likely wouldn't be the show stopper we'd want them to be.
 
You've stated that they're extremely valuable, but also that they're only extra fallback points + places to mount Inversion Arrays? Given that we construct a ton of Inversion Arrays and finish Forge of War, how much would 100 Planets improve system defensiveness?
Planets are super valuable long term, if you had numerous planets plus enough time to do everything needed you would basically have a system with a near arbitrary number of fortress/forge worlds all working under one overarching planet command. In the short term they are more distraction/outposts where you can slam down inversion lance arrays that would royally fuck over daemons and important astartes but not much more.

What does this require? Just Streamline the code of law? Or that plus Improve legal procedure and Reform the tax code?
Technically you could ask the Administratum right now for the authority to do it via a personal action, but it's the Administratum. Just Streamline is all that you would need to be able to self authorize new developmental departments.
 
Technically you could ask the Administratum right now for the authority to do it via a personal action, but it's the Administratum. Just Streamline is all that you would need to be able to self authorize new developmental departments.

Thinking about it, part of the point of all this is that the Administratum has their hand in the pot as well.

When are they going to recalculate the Tithe, and can we voluntarily pay more than our amount of the Tithe?

I'm figuring they'll send an Auditor around turn...16ish? 5 turns after the Turn 11 Brawl.

The stated reason will be to check over our ability to meet quotas post Attack, but the real reason is gonna be their desire to see how much they can squeeze out of us to help out other Systems, as is their remit.

Also, an idea to improve our political weight post surviving the Shitstorm.

Expand the personal army, while maintaining standards, increase their quality to at least Peak Solar Auxilla, and then send detachments to support each and every Astartes Chapter in the system, alongside supporting battlegroups.

Everyone's always asking the Space Marines for their help, when was the last time anyone asked the Space Marines how they could help them, huh? :V

Unironically, seconding proper task group support to literally every Chapter in the Sector will likely make their jobs a lot easier, because it's help, right there, right now, already under their command, and when the Space Marines can do their job the Mortals rest easier ya know?
 
When are they going to recalculate the Tithe, and can we voluntarily pay more than our amount of the Tithe?
You can pay more but that just means they ratchet up the cost next turn. The Tithe is meant to be 90%-100% of your Extraction in Resources/Manpower per turn. No one actually pays that much because no one is dumb enough to overpay which means that the Administratum is stuck with only the more reasonable average of 10% of your Extraction as Resource or Manpower based tithe.

Generally the Administratum will try to force planets into paying up to 50% to 75% tithes, but most important planets lower that to 5% or so. So backwater Industrial world with an Extraction of 100 is probably paying around 75 Resources per turn while a Forge World with an Extraction of 10k is only paying 500 or so Resources per turn. In short the more important a world is the less leverage the Administratum has over it.

Paying more is just begging them to do an audit and determine your actual tithe. Which would mean that your tithe would spike to ~1743 at the low end due to your current income until you could bash it back down. In short the Administratum is lawful stupid of the highest order, it does not care about ensuring that worlds can actually do their purpose. It would gladly drain Cadia of all resources into the Tithe if Cadia started overpaying. If they could get away with it Terra and Mars would be paying millions of Resources per turn and they would let the trillions upon trillions that would die from that die in favor of getting the money.

and then send detachments to support each and every Astartes Chapter in the system, alongside supporting battlegroups.
That will insult the Astartes massively as in -50 Favor from all of them outright. Astartes do NOT like it when mortals start acting like they matter against the threats that the Astartes fight. Astartes are more likely to kill your private army out right than work with them in that manner. Astartes are good with mortal support when they arrive to a battle field, they get really insulted if they perceive it as humans acting like they need human support.

when was the last time anyone asked the Space Marines how they could help them, huh?
They would say: Stay the hell out of our way, we have no need for you and you will just get in our path. If you care to keep your head stay far away from us while we solve the problem. If you want to be helpful go make us some more power armor.

Unironically, seconding proper task group support to literally every Chapter in the Sector will likely make their jobs a lot easier, because it's help, right there, right now, already under their command, and when the Space Marines can do their job the Mortals rest easier ya know?
Not how the Astartes would see it, they would see it as a mortal human implying crudely at that that they require external human support to be effective.
 
If they could get away with it Terra and Mars would be paying millions of Resources per turn and they would let the trillions upon trillions that would die from that die in favor of getting the money.

Ah. So we're better served sending a proper Representative to the Sector Capital to rub elbows with everyone else there and do favor and resource trading with our surplus, rather than trust the Administratum to do their jobs, right.

Forgot what setting we were in for a minute, whoops.

They would say: Stay the hell out of our way, we have no need for you and you will just get in our path. If you care to keep your head stay far away from us while we solve the problem. If you want to be helpful go make us some more power armor.
Not how the Astartes would see it, they would see it as a mortal human implying crudely at that that they require external human support to be effective.

Riiiight, forgot the Transhuman Pride aspect.

So we're better served- expanding our forces sufficiently to offer their services as Mercenaries all across the Sector at once, so Governors can make the decision to get them involved and hold the line while waiting for Space Marines to show up during big issues, and otherwise take the equivalent to Bounty Missions when not hired on as Planetary Support?

Of course there are so many political concerns in doing that, which is why I wanted to make that the SMs' problem by seconding to them.

Ah well, we needed something to chew on after we go our own System stable anyway :V
 
Would they actually use the money for Administrative purposes or are they just idiot dragons like the AdMech?
The Administratum is Lawful Stupid of the highest order. They by and large do not care about anything beyond just is this what the law says. If the Law says one thing then that is what they use and nothing else by and large. Also there is vast amount of corruption in the lower ranks, the higher you go the less corrupt it becomes actually due to greater oversight and less human nature remaining intact.

In short: yeah they will be idiots with the money.

Law five millennia old: this rando world in the eastern fringe requires X resources
World gets resources due to said law
Fortress World that is protecting major sector trade line dies due to lack of resources due to said law.
 
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