Strange Aeons: A 40k Xeno Governor Quest

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Since those will, most likely, largely be after the Turn 11 Invasion, the moderately-optimistic take on things will be: "He's a good, competent, kind servant of the Emperor. This is great! Unfortunately, inevitably, Chaos hates him. So we're stuck in a massive war. Still an improvement from the last governor."

...Now I'm starting to think that, in ~200 years, people will start to think "well it's normal that Shogi has a weird-but-good governor." With the people on juvenat being the only exceptions, and them really waiting for the other shoe to drop...

On one hand, we should really unlock those Culture Shaping Actions before we import entire Sectors' worth of people to fill up our Dyson System.

On the other, it would be hilarious just letting Shogi System develop however the people will it while we continue to grind infrastructure development.
 
@Leon12431
  1. Assuming we get a bunch of extra Planets in Turn 9, and can spend (let's say) three Actions in Turn 10 fortifying them... how does that compare to (let's say) "the Defense we would gain in constructing 1x Planetary Meta Shield instead of 4x Regional Meta Shields"?
  2. If we grab a bunch of Planets, would the Invaders destroy the mining outposts?
  3. Are we expecting to have to reconstruct a chunk of our industrial base on Turn 12 (assuming we're even alive)?
  4. Can we check with Gravus beforehand, and ask if he'd be willing to quadruple-down on Gravity until finished? I'm assuming that Atraxas would commit a single Action per turn with him, plus loan Gravus a pair of Calc Hearts for the duration. The big question, here, is: can we convince him to quadruple-down? He already says he owes us a triple-down, but I want to ask him to go a bit further so we could potentially get the project done before the Invasion...
  5. Do any of the Megaproject stages - or any % of the System Overhaul, for that matter - require our System to have at least X population first?
  6. What is the process for unlocking the Culture Actions?
  7. How many Actions are required for Create Trustworthy Assistants, sans Suspicion cost? Obviously Hide Wealth, some sort of Forge Papers action, and Create Trustworthy Assistants itself - but are any more required?
Thanks!
 
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  1. Assuming we get a bunch of extra Planets in Turn 9, and can spend (let's say) three Actions in Turn 10 fortifying them... how does that compare to (let's say) "the Defense we would gain in constructing 1x Planetary Meta Shield instead of 4x Regional Meta Shields"?
  2. If we grab a bunch of Planets, would the Invaders destroy the mining outposts?
  3. Are we expecting to have to reconstruct a chunk of our industrial base on Turn 12 (assuming we're even alive)?
  4. Can we check with Gravus beforehand, and ask if he'd be willing to quadruple-down on Gravity until finished? I'm assuming that Atraxas would commit a single Action per turn with him, plus loan Gravus a pair of Calc Hearts for the duration. The big question, here, is: can we convince him to quadruple-down? He already says he owes us a triple-down, but I want to ask him to go a bit further so we could potentially get the project done before the Invasion...
  5. Do any of the Megaproject stages - or any % of the System Overhaul, for that matter - require our System to have at least X population first?
  6. What is the process for unlocking the Culture Actions?
  7. How many Actions are required for Create Trustworthy Assistants, sans Suspicion cost? Obviously Hide Wealth, some sort of Forge Papers action, and Create Trustworthy Assistants itself - but are any more required?
1) Different styles of combat. More worlds lean towards an attrition/grinding style of war that plays well against mass weak armies, while better defenses plays better against high end armies with limited cannon fodder
2) For this the enemies are going to be bum rushing you to steal Ruin
3) depends on if they land or not, it is possible to keep them off planets or important planets anyway. Any lost outposts can be rebuilt more or less for free
4) Referring to the Theorems of Gravity, remember that you do need an Atraxas action on them to help pave over the lost tech/science aptitude of the Ad Mech. But yeah he would do that for around 10 Favor or so but you would probably get 20 Favor from him for that stuff
5) Technically yes, but honestly that will only matter at the jump from 4 to 5, but you do need a million or so for each planet for it to be truly overhauled I guess is the best way to describe it. Shogi currently has 20 billion or so people.
6) I am pretty sure you have some Style actions already unlocked. Check the info post for which ones you have access too. I will have to update it with Ultramarine being an option
7) that is a fairly complex action chain, expect around 5 actions at min and more around 10. Could be improved if you get Sincratus to help you but he would need to be read in so to speak.
 
1) Different styles of combat. More worlds lean towards an attrition/grinding style of war that plays well against mass weak armies, while better defenses plays better against high end armies with limited cannon fodder
So, for this specific upcoming fight, better defenses are the way to go, right?

6) I am pretty sure you have some Style actions already unlocked. Check the info post for which ones you have access too. I will have to update it with Ultramarine being an option
What is the actual Action again? I assume this is a bad idea to take this early, since we haven't unlocked nearly as many Styles as we want yet, but still.
 
So, for this specific upcoming fight, better defenses are the way to go, right?
Yeah, more defenses are better vs mobs. Better defenses are more useful vs elite forces.

Not quite sure how this action block got lost for turn 6 and 7 but here is the action for Styles.
Harmonize Style: There are many advantages in the various styles that species build in. With the advent of the The Matryoshka System as a goal of the system it stands to reason that it would be possible to bring together the manifold improvements of the various alien designs from across the galaxy into a singular cohesive whole.
(Suspicion: Imperial Derived Styles reduce Suspicion by 10, Xenos Derived Styles increase Suspicion by 10) (Resources: N/A) (DC: Each Style merged together adds 50 to the DC for the first Harmonization, this increases by 2x every time it is done)
(Result: Gain the listed effect of the chosen Styles in the info post)
 
Ok that clarifies things, but damn do we need to talk to a lot of astartes.

The big issue is the Aeldari, not only is the official imperial stance on them an impediment, but they don't like us, have no reason to avoid exposing us in order to protect shogi, are skilled at spy games, and might be capable of seeing through our ruse as casually as Osiris did.

However the buffs are huge, and if we ever wanna get friendly psykers to operate long term in our domain, we're going to need to give them every advantage.
 
Personal actions only for it much like the Megastructure and Radiant actions.
The Crucible/Forge of War can be done with Harkar and Army Actions, but require Atraxas to be contributing Actions at the same time, right?

(If not, we're really going to struggle to get even Forge completed, far more than I thought we were...)

Updated the style info post which should make it clearer and also updated the gains from the styles to rebalance them a tad.
So, so far, we've got Ultramarines (massive Advisor bonus), Martian (various small but powerful), Gothic (10% suspicion reduction; plus to Emps), Exatari (misc good stuff).

Necron - that's just a matter of taking Interact with Shizu a few times? @Leon12431?
Manticore Knights are local and can be contacted. The Order of the Golden Spirit is the Contact Moriya Action.
For the others - can we currently contact any of the others? I don't see them on our Contact A Chapter sheet. @Leon12431?

I'd say that we should be trying to get roughly equal numbers of Imperial and Alien styles at any given time (so that Suspicion Gain is firmly 0), but it looks like we have a lot more Imperial Styles than Alien anyway...
 
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Most of the original legion styles can be acquired by talking to successor chapters, which means we have to dig up the history of all of the local chapters to find out which is which or just diplomance them all anyway under the idea that we need the suspicion sink, and skipping one because we already have the style would look wierd, also because it's probably less actions to just go through all of them anyway than it is to try to dig up the data and then diplomance most of them anyway.
 
The Crucible/Forge of War can be done with Harkar and Army Actions, but require Atraxas to be contributing Actions at the same time, right?
Yes, that is correct.

Necron - that's just a matter of taking Interact with Shizu a few times?
Pretty much yes.

For the others - can we currently contact any of the others? I don't see them on our Contact A Chapter sheet.
There are some successor chapters in the sector. You have two dark angels, one raven guard, one iron hand which doesn't follow the main culture exactly, a blood angel chapter that again isn't a perfect copy of the original, one white scar successor chapter, 2 other iron hand successor chapters that do follow the culture fairly accurately.
 
I'd say that we should be trying to get roughly equal numbers of Imperial and Alien styles at any given time (so that Suspicion Gain is firmly 0), but it looks like we have a lot more Imperial Styles than Alien anyway...
Mostly because Atraxas doesn't have much information on other minor races, there are something like 200 or so minor races listed on the wikis that can be investigated to possibly spawn a style.
 
Mostly because Atraxas doesn't have much information on other minor races, there are something like 200 or so minor races listed on the wikis that can be investigated to possibly spawn a style.

Sounds like something to set the Rogue Traders on maybe? Collecting Cultural Data From Xeno Species (and also the Imperium maybe)?

Could be a similar bounty system to our Exotic Resources thing.
 
Ultramarines: Unlocked
Non Stacking Aspects
Extra Actions: +1 action to advisors
Stacking Aspects (5)
Improved effects of legal actions
-50 to Infrastructure DCs, applies at 5x to Megaprojects and Radiant actions
5 stacks of this is a DC 250 action and would give us 250 x 5 1250 discount for Radiant actions, the The Forge of War would drop from 1500 to 250.

With our calculating hearths we get 4D100+i think 50(our learning) per action spend(but only personal can be spend.
So if we want to be reasonable sure it competes in a turn we can take about 4 stacks per action and i would suggest spending two for:
5x Ultramarines
1x Martian
1x Exatari
1x Gothic

The DC will double for when we add more styles but the +1 action to advisors and lower DC's for infrastructure will more then compensate for that.

Ultramarines: Unlocked
Non Stacking Aspects
Extra Actions: +1 action to advisors
Stacking Aspects (5)
Improved effects of legal actions
-50 to Infrastructure DCs, applies at 5x to Megaprojects and Radiant actions

Martian: Unlocked
Non Stacking Aspects
Machine Spirits are more resistant to scrapcode
Provides 0.05 to the system Extraction and Production bonus
Stacking Aspects (5)
Education +1
Tech Priests of Magos or higher gain +5 to their focused field

Exatari: Unlocked
Non Stacking Aspects
Research of Particle/Physics/Sensors/Energy are reduced by 200
Deep Infrastructure provides 20% more output baseline
Stacking Aspects (5)
All materials that are classed as exotics gain +0.1 production rate

Gothic: Unlocked
Non Stacking Aspects
Suspicion reduced for all actions by 1 per base 10 suspicion it costs caps at 10 reduction
Gives actions related to invoking Emps or the Tyrant within the Shogi system a +55
 
styles grow in stacks based on the number of styles added. You have to add 25 styles to get the 5th stack of things, since it stacks every 5 styles.
 
Doesn't exist. The orks in this quest are just a quasi mobile bioweapon nothing more, they do not have anything that would be applicable to other races.
If we actually met Krork per-se, not Orks, would that give us a potential Style?

Also, if we merge 4 Styles, does that give us no "Stackable" benefits, or 1-times all relevant Stackable benefits?

If we merge 9 Styles, is that 1x to all Stackables or 2x?



We could potentially - and this is pushing it but we could - contact 2 different styles this turn: Golden Order (Moriya) will auto-succeed with Atraxas Diplomacy. We could try 1 other maybe - with an Atraxas Personal plus Diplo Advisor.

I don't think I'd advise it, but technically we could do this, and try to have 5-6 styles ready for a Merge next turn.
 
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