Strange Aeons: A 40k Xeno Governor Quest

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Why was it not noticed by the people constructing the fortifications?
Scale mostly and it was easier to not fill them with people until the energy was transformed. For the ships it's not really something that can be hidden. For the fortifications a lot of the stuff was generated while few were around and outposts are less superstitious than crews of ships.
 
[X] Plan That Time Approaches
-[X] Improve The PDF
--[X] Private Army
--[X] Nameria
-[X] Assault
--[X] Dark Age Hulk
---[X] Atraxas
---[X] Private Army
-[X] Improve the SDF (Major)
--[X] Harkar
---[X] Araahal
--[X] Atraxas
--[X] Private Army
--[X] Private Army
--[X] Private Army
--[X] Private Army
--[X] Urma
--[X] Nameria
--[X] 4000 R
-[X] Improve The Diplomatic Corps
--[X] Akiona
-[X] Contact Cadia Directly
--[X] Atraxas
-[X] Establish Subsector Spies
--[X] Atraxas
--[X] Nalka Nirve
-[X] Rebuilding the Schools
--[X] Atraxas
--[X] Urma
--[X] 1000 R
-[X] Economic Studies
--[X] Atraxas
--[X] 5 R
-[X] Grav Sphere
--[X] Atraxas
--[X] 100 R
-[X] Calculation Heart
--[X] Atraxas
--[X] 100 Exatari Alloys
-[X] Calculation Heart
--[X] Atraxas
--[X] 100 Exatari Alloys
-[X] Strange Schematics
--[X] Atraxas
--[X] 10 R
-[X] Study the Grav Lance
--[X] Balkavus
--[X] 10 R
-[X] Learn About Alien Religions
--[X] Atraxas
--[X] Nameria
--[X] 50 R
-[X] The Heart Forge
--[X] Atraxas
-[X] Discovering Information
--[X] Atraxas
--[X] 100 R
-[X] Library Actualization
--[X] Life
---[X] Atraxas
---[X] 50 R
--[X] Ruin
---[X] Atraxas
---[X] 50 R
--[X] Information
---[X] Atraxas
---[X] 50 R
-[X] Meet the Titan Legion
--[X] Atraxas
--[X] 50 R
-[X] Singularity Chamber
--[X] Atraxas
--[X] 100 Exatari Alloys
-[X] Study the Invoked Law
--[X] Atraxas
--[X] 10 R
Okay plan has been updated now. Any thoughts or suggestions? ^

Edit: I do still want to Assault the Hulk since Atraxas' skills should be suitable for it, and it ought to give us Favor.
 
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You're right, I've cut the Stewardship assistant to make up for it.
I'm a little concerned you're not taking Planetary Harvesting given how many resources you're spending. Also, Rebuilding the Schools is just making the schools normal. Specialist Training is a distinct action that serves the same general purpose but with aims to improve it. You don't need both.
 
I'm a little concerned you're not taking Planetary Harvesting given how many resources you're spending. Also, Rebuilding the Schools is just making the schools normal. Specialist Training is a distinct action that serves the same general purpose but with aims to improve it. You don't need both.
Well we are making the Singularity Chamber, which will bring in some income. Plus the Planetary Harvesting action has such a high DC, I would like to see if we can do some prep actions before getting to it.
 
@Leon12431 Just to be clear, the order it goes is that first we do Rebuilding The Schools then once it's done we can choose the specific type we want? Or can we just skip Rebuilding and jump straight into the type selection?
 
@Leon12431 Just to be clear, the order it goes is that first we do Rebuilding The Schools then once it's done we can choose the specific type we want? Or can we just skip Rebuilding and jump straight into the type selection?
One education system and the rebuilding both have to be done to repair the situation. Both interact with the other to fix the current state of affairs.
 
Megastructure Dependency-chain Analysis
Assumes we're trying for the optimal completion path.

Summary of the summary, for planners this turn:
  • Take Grav Sphere this turn if we possibly can.
  • Edit: Hopefully take Economic Studies?
  • Take any otherwise-rewarding options in: Nanoplague, Study the Alloys, Artificial Particle Theorems (generate DAoT Alloys), Factory Investigation, Study Naval Armor Design, Study Imperial Engine Design, Study Warp Navigation, and Warp Sphere.

Nanoplague -> bonuses to all Stewardship construction, particularly Begin extraplanetary resource exploitation and Planetary Harvesting, smaller but still-useful bonuses to Matryoshka Stages.

Begin extraplanetary resource exploitation -> tons of Resources
Increase native extraction -> tons of Resources
Planetary Harvesting -> tons of Resources, exotics

Reformation of the shadows -> Matryoshka Stage 1
Library Actualization: Divinity -> Matryoshka Stage 1, all Divinity actions particularly Living World (Faith)
Optional: Living World (Faith) -> additional Living World actions(?) -> Matryoshka Stage 1, tons of Resources
Study the Alloys and Artificial Particle Theorems (generate DAoT Alloys) -> Matryoshka Stage 1

Tons of Resources -> Foundational Medical Care -> Matryoshka Stage 1
Tons of Resources -> System Overhaul -> Matryoshka Stage 1, more resources the more planets are present

Edit: GM just suggested Economic Studies.
Edit: Renovate Infrastructure was lost from the recent turn, but is a valid action and probably a Megaproject prereq.

I'd say Factory Investigation and Study Naval Armor Design and Study Imperial Engine Design and Study Warp Navigation and Warp Sphere -> Matryoshka Stage 1, just off of "what basics do you want before finalizing the design?"

Grav Sphere and optionally Study the Theorems, plus tons of Resources -> Planetary Barge -> Planetary Acquisition -> tons of Resources, System Orbital Alignment (-> tons of Resources), Matryoshka Stage 5

Lots (see above) -> Matryoshka Stage 1 -> Matryoshka Stage 2 and 3 and 4 -> Matryoshka Stage 5 -> ...

Styles belong in here somewhere.

Summary:
  • We've got a bunch of easy (ish) Research Actions that would be good for the Megaproject, long-term.
    • Nanoplague, Study the Alloys, Artificial Particle Theorems (generate DAoT Alloys), Factory Investigation, Study Naval Armor Design, Study Imperial Engine Design, Study Warp Navigation, Warp Sphere, and Grav Sphere.
    • Especially Grav Sphere, I think, since it's a prereq for the very-long Barge/Planets cycle.
    • Edit: Economic Studies is Stewardship, but it's a close equivalent.
  • Some harder (but otherwise equivalent) Research Actions also exist.
    • Study the Theorems and Library Actualization: Divinity.
  • The Barge/Planets cycle is long, but also rewarding.
    • The ideal sequence is:
      1. We're going to need a lot of Resources and Resource income initially. We can get this from extraplanetary resource exploitation and Resource Harvesting.
      2. Then build Planetary Barge aplenty. (Also requires Gravity study.) Probably about 10-20?
      3. Planetary Acquisition as needed. A dozen times, maybe?
      4. System Orbital Alignment. Now we have all the Resources for later stages yay! Plus we're ready for Matryoshka Stage 5!
        1. Edit: Note that this provides, after later clarifications, a -65% cost to Megastructure stages (5+? All?).
    • However, given just how many Resources each Planet gives us (+70/turn), it might be worthwhile taking Planetary Acquisition after a mere single Planetary Barge (avg 3 planets -> avg 11).
    • How does Planetary Acquisition compare to Planetary Harvesting in terms of average-Resources-per-Action, right now?
  • Once we get some decent Resources - from the Barge/Planets cycle starting up, probably - we can take Foundational Medical Care and System Overhaul.
  • Once all of that, and a few other things, are all done, we can start Matryoshka Stage 1.


Construct Testing Facility -> "enhances all logistical/renovation actions post completion" - @Leon12431, does this include Foundational Medical Care and/or System Overhaul? How about Planetary Harvesting? I assume it includes all Matryoshka stages...

@Leon12431, of the current actions available, which ones would Atraxas in-character expect to best help him and Shogi fight off a small force of elite foes?

@Leon12431, does finishing Grav Sphere reduce the difficulty of Study the Theorems? If not, I'm assuming the two have stacking effects? Particularly Grav Sphere granting Gravity Meta Library?

@Leon12431, does Nanoplague significantly bonus Planetary Harvesting? Or is there an intermediate action first?

@Leon12431, how many turns will Planetary Harvesting take us to finish on average, currently? Can we assign the Private Army to it? Let's assume we assign one Private Army action and one Atraxas (+3 computers) action, per turn.

Planetary Acquisition: ... (Planets: 12/832)
(Effect: ... Every 64 planets provides notable bonuses to the entire system and reduces the cost of megaproject stages post stage 4 by 10%, reduce the upkeep for space infrastructure by 10%)
@Leon12431, are the cost and upkeep reductions multiplicative? Because if they're additive, they should reduce costs and upkeep below 0.

Streamline the code of law - The number of laws currently in place is literally uncountable, for the Imperium's highest lawmaking authorities seem to have an aversion to stopping and as such the the moment you recite the number it has already become out of date. Admittedly, most of them do not affect daily operations for the vast majority of the populace, but by sheer volume some inevitably make an impact and are often indecipherable even if one has access to them. For the sake of making it possible to not violate the law, you will be attempting to reduce the number of contradicting and redundant laws as well as providing restatements that can actually be understood
(Suspicion: 150) (Resource Cost: 150) (DC: 2000)
(Result: All actions are cheaper and max suspicion is increased by 50, gain an extra action to all departments)
@Leon12431, is this one possible to take, at all? Is is basically that you have to have more than 50 cumulative suspicion-reduction in all other actions on the turn in which you take this, or...?

Also, if it stretches over multiple turns, do you pay the whole suspicion cost upfront? Or - please no - is it once per turn?

Edit: Apparently you had already answered this in the early days of the quest, too: Strange Aeons: A 40k Xeno Governor Quest.

Finally, thanks for running this quest!
 
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However, given just how many Resources each Planet gives us (+70/turn)
This is only the starting point really, each planet can provide much more resources. It's just that Atraxas is somewhat unaware of how much he actually needs so is discarding mundane mines more or less out of hand. At full value the system as it stands today could produce around 20k resources compared to its current 3k most of which is coming from small incidental mining/manufacturing military forts.

I would suggest taking the Economic study action sooner than latter to get Atraxas to finally figure out how the Imperium differs from the Exatari in this regard. He doesnt truly understand the whole concept of mining.

Construct Testing Facility -> "enhances all logistical/renovation actions post completion" - @Leon12431, does this include Foundational Medical Care and/or System Overhaul? How about Planetary Harvesting? I assume it includes all Matryoshka stages...
This is an old action that I havent rebalanced with the new systems in place since the very early turns. It's meant to be more of a bonus for Atraxas in research/innovation rather than a macro effect for the planet. Although to be fair it would be helpful for several archmagi to have them built for them.

@Leon12431, of the current actions available, which ones would Atraxas in-character expect to best help him and Shogi fight off a small force of elite foes?
Crucible of War, Radiant Nexus, System Overhaul, Planetary Acquisition for more fallback points, System Defense Force Major, Library Actualization of Ruin into planetary Inversion Arrays, Build Inversion Arrays across the system, outfit more ships with Inversion Arrays.

@Leon12431, does finishing Grav Sphere reduce the difficulty of Study the Theorems? If not, I'm assuming the two have stacking effects? Particularly Grav Sphere granting Gravity Meta Library?
The Theorems are too far beyond the Grav Sphere to be aided by researching it. The Grav Sphere would have a major DC reduction by the completion of the Theorems and also general retrofits being possible. Second the Grav Sphere does not have a chance of providing the Gravity Library, you need something far more impressive than it for that.

@Leon12431, does Nanoplague significantly bonus Planetary Harvesting? Or is there an intermediate action first?
Action chain to use it really. This action is Atraxas figuring out how the stuff works and what it could be used for, it will unlock various types of it afterwards.

@Leon12431, how many turns will Planetary Harvesting take us to finish on average, currently? Can we assign the Private Army to it? Let's assume we assign one Private Army action and one Atraxas (+3 computers) action, per turn.
On average with no bonuses it will take 10 turns (DC 500/50 = 10), it will use the highest of Learning or Naval Martial as the bonus when an Advisor is assigned to it. Note that when Advisors are assigned to this action you no longer have them in system so take that into account. Assigning Atraxas is a terrible idea since it will prevent him from taking any other action that turn, but that would provide 5d100+50 to the action.

@Leon12431, are the cost and upkeep reductions multiplicative? Because if they're additive, they should reduce costs and upkeep below 0.
Good point, I will look through those values and adjust. I think I meant 5% and somehow got confused. I will check it over and do a rebalance of it since you are correct in that 100% negation is silly. Although I will state that you will have high upkeep and cost reductions for the later stages. The first and cheapest one is still 10k Dark Age Alloys.

@Leon12431, is this one possible to take, at all? Is is basically that you have to have more than 50 cumulative suspicion-reduction in all other actions on the turn in which you take this, or...?
Yes it's possible to take, it's just always going to bring an inquisitor down on you. Thats basically how it works, everyone knows that the laws are stupid and terrible, but at the same time they are technically the laws as the Emperor has written by doctrine. As such when someone mucks with them it's an automatic red flag for the Inquisition to poke its head in and ask what the fuck. I will say that it's a fairly minor problem in all honestly, it was sort of meant as the tutorial suspicion overflow option actually. It was mostly just to be a way to explain how it worked and what your options were for handling that mechanic while giving a good bonus to entice people to vote for it.
 
Assigning Atraxas is a terrible idea since it will prevent him from taking any other action that turn, but that would provide 5d100+50 to the action.
What? I'm rereading that action and not seeing anything like that.
EDIT: It's also DC 2250, not 500.
EDIT2: also, why would he provide 5 dice? I thought he provided either 4 or 10, and this would be 10 since it rolls learning.
 
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Thanks, @Leon12431!

Crucible of War, Radiant Nexus, System Overhaul, Planetary Acquisition for more fallback points, System Defense Force Major, Library Actualization of Ruin into planetary Inversion Arrays, Build Inversion Arrays across the system, outfit more ships with Inversion Arrays.
OK. We have:
Two Radiant actions - which I'm hesitant to take.
System Overhaul is moderately more expensive than we can manage, and outrageously beyond what we've got in DC right now.
Improve the SDF (Major) - hey! We're potentially taking this one this very turn! Great!
Planetary Acquisition - possible now but takes considerable investment (min ~2 Atraxas Actions) per success, so preferably get a Barge done first to 3.7x expected rewards.
Library Actualization: Ruin - feasible!
Build and Outfit Ships with Inversion Arrays (Ruin) - waiting for the Library, naturally.

So, basically, I'm seeing "get Improve the SDF (Major) and Library Actualization: Ruin done/started this turn if possible, and start the Barge/Planet grind ASAP."

All said, I think the basic must-have actions are:
  • Grav Sphere.
  • Economic Studies.
  • Improve the SDF (Major)
  • Library Actualization: Ruin
  • At least two of: Nanoplague, Study the Alloys, Artificial Particle Theorems (generate DAoT Alloys), Factory Investigation, Study Naval Armor Design, Study Imperial Engine Design, Study Warp Navigation, and Warp Sphere.
  • From other analyses: Library Actualization Life, multiple Calculation Hearts, and the autocomplete black-hole installation.
Yes it's possible to take, it's just always going to bring an inquisitor down on you. Thats basically how it works, everyone knows that the laws are stupid and terrible, but at the same time they are technically the laws as the Emperor has written by doctrine. As such when someone mucks with them it's an automatic red flag for the Inquisition to poke its head in and ask what the fuck. I will say that it's a fairly minor problem in all honestly, it was sort of meant as the tutorial suspicion overflow option actually. It was mostly just to be a way to explain how it worked and what your options were for handling that mechanic while giving a good bonus to entice people to vote for it.
Ah. Cool! Is this a good option to take when our Suspicion is already high - or is it something that we should take when we're otherwise looking good, for better results?

I am a moron. ignore all of that regarding planetary harvesting, I was extremely sleepy when I was writing the above post.
@Leon12431, any chance I can ask for a non-sleepy answer?
"How many turns will Planetary Harvesting take us to finish on average, currently? Can we assign the Private Army to it? Let's assume we assign one Private Army action and one Atraxas (+3 computers) action, per turn."
 
Ah. Cool! Is this a good option to take when our Suspicion is already high - or is it something that we should take when we're otherwise looking good, for better results?
It would be better to take when suspicion is low, but it sort of supersedes most suspicion so its not a truly terrible idea to do so when suspicion is below 50.

"How many turns will Planetary Harvesting take us to finish on average, currently? Can we assign the Private Army to it? Let's assume we assign one Private Army action and one Atraxas (+3 computers) action, per turn."
With the proper DC of 2250 and it being in Stewardship, if you assign one Atraxas and one private army you will roll 5d100+50 on it, which will average ~300 which will thus take on average 7.5 turns. I will note that if you do the Planetary Harvesting you can no longer use the Living World action, those two actions are incompatible with each other.
 
-[] Grav Sphere (Suspicion: 0) (Resource Cost: 10) (DC: 600)
(Result: notable improvement to Atraxas understanding of gravity and how to manipulate it, notable improvement to all Exatari grav technologies, can unlock the Gravity Meta Library eventually)
--[X] Atraxas(P6)
--[X] Atraxas(P7)
--[X] Calculation Heart 1
I think one action is enough here as hearts apply to all actions and provide 3 dice for learning actions so one Atraxas action results in 10 dice we can assign Archmagos Gravus to help i think to boost the odds a bit.
 
I will say that Atraxas in character is interested in meeting Archmagos Luraia Teral since Gravus provided her name and OOC I would suggest opening lines of dialogue with her prior to Turn 11. I have mentioned on the discord I am in that she has a prototype tachyon computer that with a bit of work could be a very good system upgrade.
 
To copy my earlier note, I think the basic must-have actions are:
  • Grav Sphere.
  • Economic Studies.
  • Improve the SDF (Major)
  • Library Actualization: Ruin
  • At least two of: Nanoplague, Study the Alloys, Artificial Particle Theorems (generate DAoT Alloys), Factory Investigation, Study Naval Armor Design, Study Imperial Engine Design, Study Warp Navigation, and Warp Sphere.
  • From other analyses: Library Actualization Life, multiple Calculation Hearts, and the autocomplete black-hole installation.
  • Maybe Strange Schematics.
  • Pseudo-Edit: maybe also Archmagos Luraia Teral, for the prototype tachyon computer.
@sunrise, Plan Sunrise has Economic Studies, Improve the SDF (Major), Life, Study the Alloys, Study Warp Navigation, and three Calculation Hearts. Also Strange Schematics. Not bad. Missing only Grav Sphere and Ruin.

@Nicholas Brooks, Plan That Time Approaches has Grav Sphere, Economic Studies, Improve the SDF (Major), Life and Ruin and Information, and two Calculation Hearts. Also Strange Schematics. I'm going to nitpick and say that if you're taking Information you should double-down on it to get the effects next turn - since even a full 1k DC success this turn only gets us the results 2 turns before the Homeworld was due to hand that info to us anyway. (Edit: Nope you had it doubled-down on; I just misread.) Not bad, either. Missing a Calculation Heart and a pair of interesting minor Research actions - depending on whether Strange Schematics counts - but not bad at all.

@Kirbstomp, Plan Grav Sphere has Grav Sphere, Economic Studies, Improve the SDF (Major), Life and Ruin, Study the Alloys, Study Warp Navigation, and three Calculation Hearts. Not Strange Schematics, though. That's a pretty darn good ranking, if you'd update your Calculation Heart assignments and dice analysis. Also, the first two are using 34 actions each but you're only using 33, at least by my count (feel free to prove me wrong!).

@The Froggy Ninja, Plan Preparation Preparation Preparation has Grav Sphere, Economic Studies, Improve the SDF (Major), and Life and Ruin and Information (doubled correctly!). Also Strange Schematics, doubled down to ensure it completes - and I have to admit I've enjoyed your "let's cover Shogi with super-gellar-fields" plan. By contrast, I'd be a lot more interested in Planetary Harvesting if it wasn't going to take a million turns (eh, half a dozen; whatever at this point). You also apparently have 2 fewer actions than the first two, a mere 32, by my count? I'm not willing to vote for Open Innovation, since that immediately makes the Mechanicus an enemy, though I'd willingly vote for Limited (since it only moderately annoys them). An interesting mix, but there's a few too many items missing for me.

As it stands, if @Kirbstomp will update the Calculation Heart assignments, I'll probably vote Grav Sphere.
 
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@Leon12431 Is Gravus someone we can assign to the Grav Sphere action, and does that provide us any benefits?

@Kirbstomp

What actions are you using the calculation devices for? It isn't really clear in your plan. What with Pnumber and all that.
Calc Hearts are assigned to Grav Sphere, Alloys and Warp Nav. Though it sounds like I might be misunderstanding how it's supposed to be assigned.

I'm also missing a Learning action, and I might reassign one of the Personal actions from Grav Sphere, so another edit is incoming. Currently linking about doing these actions:
  • Nanoplague
  • Strange Schematics
  • Factory investigation
  • Get a Stewardship assistant
  • One of the Resource generation actions
 
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@Leon12431 Is Gravus someone we can assign to the Grav Sphere action, and does that provide us any benefits?
Yes, for both.

Calc Hearts are assigned to Grav Sphere, Alloys and Warp Nav. Though it sounds like I might be misunderstanding how it's supposed to be assigned.
The things are not assigned to Actions normally but assigned to people. You can assign them to Stewardship/Martial actions for 1 dice and +5, more than one though does not increase dice but adds +5 to the roll.
 
Yes, for both.


The things are not assigned to Actions normally but assigned to people. You can assign them to Stewardship/Martial actions for 1 dice and +5, more than one though does not increase dice but adds +5 to the roll.
I want to assign all three to Atraxis, so they benefit all 19 (1 per category [6] + 6 personal + 7 wounds) of his actions?

So each action gets 1 dice and +15, except learning actions which get 3 dice and +15?
 
I want to assign all three to Atraxis, so they benefit all 19 (1 per category [6] + 6 personal + 7 wounds) of his actions?

So each action gets 1 dice and +15, except learning actions which get 3 dice and +15?
No, when assigned to advisors they provide +1 dice per action assigned to an action, for Atraxas he can support 3 of the things and gains 3 extra dice for learning actions. In short Atraxas right now with 3 Hearts his max will roll 4d100 everything but learning which will be 10d100 plus of courses his personal bonuses.
 
By contrast, I'd be a lot more interested in Planetary Harvesting if it wasn't going to take a million turns (eh, half a dozen; whatever at this point).
Fair enough. I'll swap that out for something else in a minute.
You also apparently have 2 fewer actions than the first two, a mere 32, by my count?
I'm not sure how. I've got the 6 civ actions, 6 personals, 6 Army, 7 advisors (with Urma's 2) and 7 wounds. If they have two more I'm not sure how they're paying for them.
I'm not willing to vote for Open Innovation, since that immediately makes the Mechanicus an enemy, though I'd willingly vote for Limited (since it only moderately annoys them). An interesting mix, but there's a few too many items missing for me.
I'm considering it a calculated risk since it doesn't immediately bypass the nulled state and we'll be getting anger reduction missions starting next turn.
 
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