Strange Aeons: A 40k Xeno Governor Quest

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So is there gonna be any rep, fame or any other gain after taking the Void Forest? and after taking the Void Forest, are we gonna send them to attack something else after?
 
So we can go for a style to help us with the invasion, still got 35 ad mech favor for upgrading our army and Comprehensive Subterranean and Void Fortifications will be up and running proving the funding for major upgrades to our PDF and SDF as well.

Blood Angels: Reduces suspicion by 5% from all sources, increases the effects of other styles by 20% (caps at 100%)
(Can get a variant form from the Heralds of Conquest. Theirs would provide higher suspicion reduction, but provide diplomatic and combat bonuses instead of upping the other styles)
The Heralds of Conquest version is the main goal of trying to complete a style by turn 11 but i like to include a few more as we can put 10 actions on it on the turns we take wounds.
This also require us to meet them first and that is a diplomacy action: Heralds of Conquest (Resources: 120, DC: 180)

Exatari: Exotic Production increased by 10%, Research of Particle/Physics/Sensors/Energy subjects reduced by 200, Resource bonus reduced by 50% for DAoT research, Deep Infrastructure suspicion reduced by half and output increased by 20%
A stack of this to help with the geller shields(we have a lot of alloys so can afford multiple computers to help complete this)

If we get lucky while meeting her add a stack of:
Necron: +4 Education (does not stack), education effects upscaled by 20%, All machines work 20% better (all effects cap at 10 stacks)
(Can be gained from Shezu, on a hard DC of 90 if Atraxas speaks with her)


Ultramarines: +1 action to advisors/governor, -50 to Infrastructure DC (applies to Megaproject at 5x), reduces the suspicion of Legal Actions by 10
(can be gained via the Pathfinders or the Ultramarines when they come to Erimyst in turn 7/8. Pathfinders will provide a lower infrastructure DC reduction and legal action suspicion reduction)
More actions to get ready in time

As that is 4 styles would that be a DC 200 action that can only be done via personal actions?
If we take more then one stack of a style would that add 50 to the DC per stack?
Does taking multiple Ultramarines stacks give +1 action to advisors/governor per stack or once for the style?


We did this in turn 4 what new options did it unlock?

My plan for the next turn:
A lot of locked in actions combined with placing a few more dice on Comprehensive Subterranean and Void Fortifications(one extra army one, one Exatari Supercomputer and one extra Urma)
leaves only 3 other dice, one faith, one personal and one learning.

Comprehensive Subterranean and Void Fortifications(Locked) 733/1300:
Harkar (Araahal + Exatari Supercomputer)
Atraxas (martial)
Atraxas (personal)
Atraxas (personal)
Urma
Urma
Nameria
Private Army
Private Army
Private Army
Private Army
Private Army
Private Army


Create Diplomatic Corps (Locked)45/100 Akiona
Contact the Pathfinders (Locked)58/80 Atraxas diplo

Establish Subsector Spies(Locked) 102/250 Atraxas (intrigue), Nalka
Militant Citadel(Locked) 193/268 Atraxas stewardship
Dig into planetary education system(Locked) 36/50 Balkavus

Atraxas learning: The Calculation Heart
Atraxas Faith: Donate to the Orphanages

Atraxas (personal): The Calculation Heart
So, a few notes:
  1. Why are we assigning the supercomputer to Harkar when its most optimal use it to assign it to Atraxas or at least assign it independently to the action to get its martial bonus?
  2. Keep in mind that a single dc 0 (sus 25) action can double our Alloy production and a sus 0 research on the schematics could (assuming all three Hearts are assigned to Atraxas) 70.74% finish it in one turn and 99.97% get us in position to finish it next turn. Such would allow us to start producing regional (or just whitelisted) Meta Shields, improve our sensors (likely improving Library discovery) and probably get us some solid AdMech Favor if we tell them about it.
So is there gonna be any rep, fame or any other gain after taking the Void Forest? and after taking the Void Forest, are we gonna send them to attack something else after?
The primary gain is clearing an area to build our production facility. After that we're probably going to be focusing them on martial fortification actions rather than assaults.
 
Non-Canon - Void Forest, Preliminary Scan results:

The Void Tree Forest has, essentially, eaten what would have been the accretion disk. They have a fair degree of communication across the forest, via odd connections in their roots. If you treat the accretion disk as having four sides - holeward, freeward, up, and down - then the Void Trees grow on both the "up" and "down" sides. They don't really grow holeward or freeward - but then those don't have nearly as much surface area.

The accretion disk has been divided up into a series of pseudo-rings, by the many Void Trees that keep chunks together. Each ring rotates at a constant speed, and occasionally loses some of its internal mass to the next ring holeward. Each ring holeward rotates modestly faster than the previous ring. The Void Trees can somewhat communicate between rings, but not as effectively as within a single ring. The accretion disk is larger than projections suggest is natural, suggesting that the several outermost rings have been essentially "constructed" by the Void Trees. Similarly, the handful of inmost rings would, in the natural course of events, be rapidly torn apart by gravity, but are currently being kept together by Void Trees.

By checking against previous observations of the black hole, including a lucky find more than a millennium old, we have proved that the inmost Void Tree ring seems to occasionally fall into the black hole itself. It appears, as best as we can discern, that said collapse occurs less than once per millennium. It also appears, based on the best available physics models, that said collapse would give over a year's warning - plenty of time to make an escape.

For energy, the relatively holeward Void Trees periodically use gravity manipulation to hurtle bits of the accretion disk in the right direction to extract energy from the (rotating) black hole. This is a community benefit, and a community action. They also eat the accretion disk directly, for matter. Meanwhile, the relatively freeward Void Trees trap passing comets and asteroids in the accretion disk.

A pair of interesting side-effects of this last behavior: If you enter the system on a starship with weak (or no) engines, you will essentially never fall into the black hole directly. That said, you will essentially always get added to the outskirts of the accretion disk.

A more concerning side-effect of this behavior: attempting to put anything in the orbit of the black hole, long-term, will fail unless the Void Forest is dealt with.

The most holeward Void Trees will occasionally send out individual branches of theirs, which are passed freeward through the Void Forest. These take root on the outermost (under-construction) ring. Not all flourish, but in this manner, the Void Forest grows. Void Trees have also been observed planting limbs, similarly, in any open space lacking Void Trees in their immediate vicinity.

Assuming we don't want to eradicate the Void Forest entirely, and that we want to access the black hole as directly as possible, the ideal base would be situated on the inmost ring (the most holeward ring) of the Void Forest.

How, exactly, we would go about carving out a safe zone amid the Void Trees, and pacifying the ones that remain, without destabilizing the ecology (and, thus, destabilizing the inmost ring that we're hoping to build upon), remains to be seen.



I'll lift a few thoughts from this, but the Void Forest has been further specified by Leon since I started the statting, so I'm largely dropping this concept of the Void Forest.

Still, I thought it was cool enough to be worth posting, even non-canon (and too short for meaningful bonuses).
 
So how big of a income will we have after we do the Comprehensive Subterranean and Void Fortifications and the production facility in the Void Forest total?
 
You will have a notable income spike post fortifications and Exatari alloy income. Both of which are very useful. I am not putting any hard numbers just yet due to variance in things.
 
  1. Why are we assigning the supercomputer to Harkar when its most optimal use it to assign it to Atraxas or at least assign it independently to the action to get its martial bonus?
  2. Keep in mind that a single dc 0 (sus 25) action can double our Alloy production and a sus 0 research on the schematics could (assuming all three Hearts are assigned to Atraxas) 70.74% finish it in one turn and 99.97% get us in position to finish it next turn. Such would allow us to start producing regional (or just whitelisted) Meta Shields, improve our sensors (likely improving Library discovery) and probably get us some solid AdMech Favor if we tell them about it.
I think Hakar has a higher bonus to her dice then Atraxas for martial actions(if the extra dice gets the same bonus as the dice of the person it is assigned to)
We have one hearth now the plan is to make two more so we can assign 3 to Atraxas the turn after the next one.
 
I think Hakar has a higher bonus to her dice then Atraxas for martial actions(if the extra dice gets the same bonus as the dice of the person it is assigned to)
Extra dice get no additional bonus, though Hearts can be independently assigned to Martial and Stewardship actions with a +5 bonus. And I meant that assigning it to Atraxas gives all his learning projects 3 extra dice (plus, I think, one extra die on other project types) which means that we're going to get more bang for our buck from assigning it to Atraxas until we cap out his benefits.
We have one hearth now the plan is to make two more so we can assign 3 to Atraxas the turn after the next one.
And we can do that, I just think eight dice on improving our alloy output and researching the Gellar Field is worth more than two (possibly 3) dice on continuing the fortification project.
 
So how big of a income will we have after we do the Comprehensive Subterranean and Void Fortifications and the production facility in the Void Forest total?
While we're currently only planning on getting it up to Awakening Chamber until the crisis is over, we could spend (if cost increases continue to be 5x between stages) 2500 Alloys to upgrade it to a Wellspring which would produce 10k-40k resources per turn.
The current plans for the black hole facility will produce 200-1000 Alloys per turn, doubling on the upgrade to Wellspring.
Harkar's upgraded trait does apply her martial bonus per dice when she gets multiple dice for martial construction projects.
Oof, right. Well, I suppose, since we only need less than 100 progress turn 6 to basically guarantee cracking the Gellar Field turn 7, it'd probably be safe to assign to Hakar. I'd still want to redirect Atraxus;s personals from fortification to chamber and schematics.
 
Uh, Harkar doesnt have bonuses to research. She has bonuses to naval construction.
Yes, which makes assigning the Clockwork Heart to her potentially worthwhile. Less worthwhile (given his free martial action already applies his bonus) is spending two of Atraxas's personal actions on progressing that rather than finishing the alloy production setup and (almost) guaranteeing we crack Gellar Fields turn 7 (technically, without the Heart it's only an ~80% chance). So I'm saying that the benefit of assigning the Clockworld Heart to Atraxas for the Gellar project over assigning it to Harkar for fortification is arguable, but the benefit of assigning two thirds of his personals to Fortification over research/infrastructure is objectively suboptimal.
 
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I would recommend getting Styles in one huge chunk rather than doing some here and some there. The DC doubles with each usage, so if we get, say, 5 Styles to start then we get another 10 later, those 10 will be twice as difficult to implement. We have plenty of options for improving Shogi's defenses regardless, and after the invasion is over we can get these different Styles from all over the Imperium to fuse together in one go.
 
Araahal: Inverted Honored Khornate Daemon into a free deity of War/Solider/Honor, currently bound to a DAoT Adrathic pistol. Can be equipped by any person with a Martial above 20. Provides the following bonuses to her wielder: Armies and Fleets gain doubled wounds, morale loss is cut by half, supply usage reduced by half, all forces under command act as if one tier higher, all forces gain limited adrathic properties, effects are only present within the front where she is present
Can Atraxas equip this for the void forest clearing, or is he too immune to warp fuckery, even if most of the effects are on the people he commands rather than him?
I would recommend getting Styles in one huge chunk rather than doing some here and some there. The DC doubles with each usage, so if we get, say, 5 Styles to start then we get another 10 later, those 10 will be twice as difficult to implement. We have plenty of options for improving Shogi's defenses regardless, and after the invasion is over we can get these different Styles from all over the Imperium to fuse together in one go.
That was my thought as well. I want a minimum of ten styles before we harmonize. Preferably more.
 
Ah, I thought the supply usage was only for combat logistics, not construction.
It's due to how Harkar considers naval construction. 99.9% of the time yes Araahal is useless for construction, but with how Harkar explicitly uses her naval martial for the task and everything is technically a military action for her when building naval stuff it lets her use that aspect of Araahal on the constructions.
 
It's due to how Harkar considers naval construction. 99.9% of the time yes Araahal is useless for construction, but with how Harkar explicitly uses her naval martial for the task and everything is technically a military action for her when building naval stuff it lets her use that aspect of Araahal on the constructions.
So basically Legend Unit fuckery interacting with divine champion fuckery to get fuckery squared.
In short Gellar Fields will improve meta shields and also make the Exatari figure out the more clouded nuances of the Meta Particles faster than normal.
Will this reduce Homeworld's deadlines by a set percentage or just be a reroll?
 
Will this reduce Homeworld's deadlines by a set percentage or just be a reroll?
It's more that it will help with researching the meta libraries post discovery. Right now it's taken the Exatari well over 20,000 years to reach the point they have with regards to their primary Library. This simply makes it much easier to research Libraries more than anything else.

So basically Legend Unit fuckery interacting with divine champion fuckery to get fuckery squared.
yup.
 
It's more that it will help with researching the meta libraries post discovery. Right now it's taken the Exatari well over 20,000 years to reach the point they have with regards to their primary Library. This simply makes it much easier to research Libraries more than anything else.
So stuff like making it easier/safer to progress Ruin past level 4 rather than making it easier to discover Order in the first place.
 
2200 R -> 1100 R (As long as Harkar+Araahal remains assigned this action costs half resources)
Result: 626+107 = 733/1300
Critical Result: +15 to Extraction/Production when completed

means we still have 4k resources stored, even if we have a 5k loan we get enough income from the Comprehensive Subterranean and Void Fortifications that we can spend all we have and only have to keep about 500R more income then upkeep to be able to repay the loan.
Combine this with us having enough alloys for a lot of computers we can wait a turn with competing the Fortifications without running out of resources. It also inidicates that we are more limited by actions then resources at least in the short term(long term is a differnt issue with the first stage of the mega project having 5 stages of 10.000R each).

The best way is getting more computers for more actions but the question is how many, as Atraxas can use three per action and our advisors each one more
 
We really should get 2 more Exatari Supercomputer, each one gives Atraxas 3 learning die, that is gonna make learning options easy to do, even the DC ones
 
We really should get 2 more Exatari Supercomputer, each one gives Atraxas 3 learning die, that is gonna make learning options easy to do, even the DC ones
Yeah, a single AP learning action with three computers has a 70% chance to beat DC 500 and a 99.7% chance to progress at least half that. Meaning that we're guaranteed to knock out most learning actions in two turns.
 
Yea we should do the small DC ones first, Study Naval Armor Design and Study Imperial Engine Design, those 2 will help make Exatari ships better, Invent Custom Defense Lasers for Shogi seems like something that we could usefully, Grav Lance is only 50 DC

Also if we do something like the Study the Theorems one, like i know we are gonna send the data to the homeworld and they will do what they will do with it, but how will that work with the Imperium? do we just give it to them Archmagi of this world and they will spread it?

And can our MC become a Archmagos of the AdMech for all the work he does to upgrade the Imperium tech?
 
Yea we should do the small DC ones first, Study Naval Armor Design and Study Imperial Engine Design, those 2 will help make Exatari ships better, Invent Custom Defense Lasers for Shogi seems like something that we could usefully, Grav Lance is only 50 DC
Those would be solid starter projects yeah. I'm also interested in Warp Navigation, both for direct utility and library chance.
And can our MC become a Archmagos of the AdMech for all the work he does to upgrade the Imperium tech?
Probably not. It would be very difficult for us to fake an adherence to their core beliefs long enough to go through the rituals involved. We'll probably get a ton of AdMech favor if we can spin it as insights given by the DAoT E-Learning program we supposedly found.
 
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