So, a few notes:So we can go for a style to help us with the invasion, still got 35 ad mech favor for upgrading our army and Comprehensive Subterranean and Void Fortifications will be up and running proving the funding for major upgrades to our PDF and SDF as well.
Blood Angels: Reduces suspicion by 5% from all sources, increases the effects of other styles by 20% (caps at 100%)
(Can get a variant form from the Heralds of Conquest. Theirs would provide higher suspicion reduction, but provide diplomatic and combat bonuses instead of upping the other styles)
The Heralds of Conquest version is the main goal of trying to complete a style by turn 11 but i like to include a few more as we can put 10 actions on it on the turns we take wounds.
This also require us to meet them first and that is a diplomacy action: Heralds of Conquest (Resources: 120, DC: 180)
Exatari: Exotic Production increased by 10%, Research of Particle/Physics/Sensors/Energy subjects reduced by 200, Resource bonus reduced by 50% for DAoT research, Deep Infrastructure suspicion reduced by half and output increased by 20%
A stack of this to help with the geller shields(we have a lot of alloys so can afford multiple computers to help complete this)
If we get lucky while meeting her add a stack of:
Necron: +4 Education (does not stack), education effects upscaled by 20%, All machines work 20% better (all effects cap at 10 stacks)
(Can be gained from Shezu, on a hard DC of 90 if Atraxas speaks with her)
Ultramarines: +1 action to advisors/governor, -50 to Infrastructure DC (applies to Megaproject at 5x), reduces the suspicion of Legal Actions by 10
(can be gained via the Pathfinders or the Ultramarines when they come to Erimyst in turn 7/8. Pathfinders will provide a lower infrastructure DC reduction and legal action suspicion reduction)
More actions to get ready in time
As that is 4 styles would that be a DC 200 action that can only be done via personal actions?
If we take more then one stack of a style would that add 50 to the DC per stack?
Does taking multiple Ultramarines stacks give +1 action to advisors/governor per stack or once for the style?
We did this in turn 4 what new options did it unlock?
My plan for the next turn:
A lot of locked in actions combined with placing a few more dice on Comprehensive Subterranean and Void Fortifications(one extra army one, one Exatari Supercomputer and one extra Urma)
leaves only 3 other dice, one faith, one personal and one learning.
Comprehensive Subterranean and Void Fortifications(Locked) 733/1300:
Harkar (Araahal + Exatari Supercomputer)
Atraxas (martial)
Atraxas (personal)
Atraxas (personal)
Urma
Urma
Nameria
Private Army
Private Army
Private Army
Private Army
Private Army
Private Army
Create Diplomatic Corps (Locked)45/100 Akiona
Contact the Pathfinders (Locked)58/80 Atraxas diplo
Establish Subsector Spies(Locked) 102/250 Atraxas (intrigue), Nalka
Militant Citadel(Locked) 193/268 Atraxas stewardship
Dig into planetary education system(Locked) 36/50 Balkavus
Atraxas learning: The Calculation Heart
Atraxas Faith: Donate to the Orphanages
Atraxas (personal): The Calculation Heart
The primary gain is clearing an area to build our production facility. After that we're probably going to be focusing them on martial fortification actions rather than assaults.So is there gonna be any rep, fame or any other gain after taking the Void Forest? and after taking the Void Forest, are we gonna send them to attack something else after?
I'm guessing that the homeworld saw the potential of the technology, and had everyone from kindergartners through Living Mausoleums thinking about the problem.
I think Hakar has a higher bonus to her dice then Atraxas for martial actions(if the extra dice gets the same bonus as the dice of the person it is assigned to)
- Why are we assigning the supercomputer to Harkar when its most optimal use it to assign it to Atraxas or at least assign it independently to the action to get its martial bonus?
- Keep in mind that a single dc 0 (sus 25) action can double our Alloy production and a sus 0 research on the schematics could (assuming all three Hearts are assigned to Atraxas) 70.74% finish it in one turn and 99.97% get us in position to finish it next turn. Such would allow us to start producing regional (or just whitelisted) Meta Shields, improve our sensors (likely improving Library discovery) and probably get us some solid AdMech Favor if we tell them about it.
Extra dice get no additional bonus, though Hearts can be independently assigned to Martial and Stewardship actions with a +5 bonus. And I meant that assigning it to Atraxas gives all his learning projects 3 extra dice (plus, I think, one extra die on other project types) which means that we're going to get more bang for our buck from assigning it to Atraxas until we cap out his benefits.I think Hakar has a higher bonus to her dice then Atraxas for martial actions(if the extra dice gets the same bonus as the dice of the person it is assigned to)
And we can do that, I just think eight dice on improving our alloy output and researching the Gellar Field is worth more than two (possibly 3) dice on continuing the fortification project.We have one hearth now the plan is to make two more so we can assign 3 to Atraxas the turn after the next one.
Harkar's upgraded trait does apply her martial bonus per dice when she gets multiple dice for martial construction projects.
While we're currently only planning on getting it up to Awakening Chamber until the crisis is over, we could spend (if cost increases continue to be 5x between stages) 2500 Alloys to upgrade it to a Wellspring which would produce 10k-40k resources per turn.So how big of a income will we have after we do the Comprehensive Subterranean and Void Fortifications and the production facility in the Void Forest total?
Oof, right. Well, I suppose, since we only need less than 100 progress turn 6 to basically guarantee cracking the Gellar Field turn 7, it'd probably be safe to assign to Hakar. I'd still want to redirect Atraxus;s personals from fortification to chamber and schematics.Harkar's upgraded trait does apply her martial bonus per dice when she gets multiple dice for martial construction projects.
Uh, Harkar doesnt have bonuses to research. She has bonuses to naval construction.Oof, right. Well, I suppose, since we only need less than 100 progress turn 6 to basically guarantee cracking the Gellar Field turn 7, it'd probably be safe to assign to Hakar
Yes, which makes assigning the Clockwork Heart to her potentially worthwhile. Less worthwhile (given his free martial action already applies his bonus) is spending two of Atraxas's personal actions on progressing that rather than finishing the alloy production setup and (almost) guaranteeing we crack Gellar Fields turn 7 (technically, without the Heart it's only an ~80% chance). So I'm saying that the benefit of assigning the Clockworld Heart to Atraxas for the Gellar project over assigning it to Harkar for fortification is arguable, but the benefit of assigning two thirds of his personals to Fortification over research/infrastructure is objectively suboptimal.Uh, Harkar doesnt have bonuses to research. She has bonuses to naval construction.
Can Atraxas equip this for the void forest clearing, or is he too immune to warp fuckery, even if most of the effects are on the people he commands rather than him?Araahal: Inverted Honored Khornate Daemon into a free deity of War/Solider/Honor, currently bound to a DAoT Adrathic pistol. Can be equipped by any person with a Martial above 20. Provides the following bonuses to her wielder: Armies and Fleets gain doubled wounds, morale loss is cut by half, supply usage reduced by half, all forces under command act as if one tier higher, all forces gain limited adrathic properties, effects are only present within the front where she is present
That was my thought as well. I want a minimum of ten styles before we harmonize. Preferably more.I would recommend getting Styles in one huge chunk rather than doing some here and some there. The DC doubles with each usage, so if we get, say, 5 Styles to start then we get another 10 later, those 10 will be twice as difficult to implement. We have plenty of options for improving Shogi's defenses regardless, and after the invasion is over we can get these different Styles from all over the Imperium to fuse together in one go.
The plan had her being given to Harkar to cut the construction project by half in cost.Can Atraxas equip this for the void forest clearing, or is he too immune to warp fuckery, even if most of the effects are on the people he commands rather than him?
Ah, I thought the supply usage was only for combat logistics, not construction.The plan had her being given to Harkar to cut the construction project by half in cost.
Edit: it would have been a massive waste to give her to Atraxas vs the Forest.
It's due to how Harkar considers naval construction. 99.9% of the time yes Araahal is useless for construction, but with how Harkar explicitly uses her naval martial for the task and everything is technically a military action for her when building naval stuff it lets her use that aspect of Araahal on the constructions.Ah, I thought the supply usage was only for combat logistics, not construction.
So basically Legend Unit fuckery interacting with divine champion fuckery to get fuckery squared.It's due to how Harkar considers naval construction. 99.9% of the time yes Araahal is useless for construction, but with how Harkar explicitly uses her naval martial for the task and everything is technically a military action for her when building naval stuff it lets her use that aspect of Araahal on the constructions.
Will this reduce Homeworld's deadlines by a set percentage or just be a reroll?In short Gellar Fields will improve meta shields and also make the Exatari figure out the more clouded nuances of the Meta Particles faster than normal.
It's more that it will help with researching the meta libraries post discovery. Right now it's taken the Exatari well over 20,000 years to reach the point they have with regards to their primary Library. This simply makes it much easier to research Libraries more than anything else.Will this reduce Homeworld's deadlines by a set percentage or just be a reroll?
yup.So basically Legend Unit fuckery interacting with divine champion fuckery to get fuckery squared.
So stuff like making it easier/safer to progress Ruin past level 4 rather than making it easier to discover Order in the first place.It's more that it will help with researching the meta libraries post discovery. Right now it's taken the Exatari well over 20,000 years to reach the point they have with regards to their primary Library. This simply makes it much easier to research Libraries more than anything else.
Yeah, a single AP learning action with three computers has a 70% chance to beat DC 500 and a 99.7% chance to progress at least half that. Meaning that we're guaranteed to knock out most learning actions in two turns.We really should get 2 more Exatari Supercomputer, each one gives Atraxas 3 learning die, that is gonna make learning options easy to do, even the DC ones
Those would be solid starter projects yeah. I'm also interested in Warp Navigation, both for direct utility and library chance.Yea we should do the small DC ones first, Study Naval Armor Design and Study Imperial Engine Design, those 2 will help make Exatari ships better, Invent Custom Defense Lasers for Shogi seems like something that we could usefully, Grav Lance is only 50 DC
Probably not. It would be very difficult for us to fake an adherence to their core beliefs long enough to go through the rituals involved. We'll probably get a ton of AdMech favor if we can spin it as insights given by the DAoT E-Learning program we supposedly found.And can our MC become a Archmagos of the AdMech for all the work he does to upgrade the Imperium tech?