What should your focus for the rest of the Quest be?


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With what DP? The big purchase is that while we're not getting twice as many Strikecrafts for twice the cost (18 FP versus 8), is that each and every one of them is superlatively better.



No? It's almost certainly going to retreat in good order along with the rest of the fleet from Voxx Primus.

That's not as much as you think, +6 Light Cruisers and a pile of escorts does not make a gigantic threat, especially since they all have relatively poor Void Defenses compared to Voxx Primus. Especailly since all of their reinforcements are old Imperial-era LC builds, which are decisively inferior to ours at this point outside of their insane morale.

Just a shame that attacking their morale meant fuck-all, as I predicted. But when you consider that most of their interior are going to be defended chiefly by Monitors rather than mobile forces, with maybe a token squadron of Cobras here and there running patrols, I don't see them magicing up 5-6 SBGs in less than a single turn.
 
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Well, that 1 SBG in Voxx Secundus is a non-entity, because it's going to be run over by us, and most of their fleet are Cobras and Vipers, which are... Not really very good ships outside of their ability to serve as a winnower for higher level ships. Most of the big issues in this fight came from the Null-Nets (Which we have counterplay for now), and the Flyssas (Which while we don't have purpose built solutions for yet, we're wise to their bullshit and can protect our carriers accordingly.

Most of the firepower in all of these territories is counted in Monitors, which cannot leave their home system.

I'd be surprised if they can shake loose more than 2 SBGs worth of mobile forces out of Breskal without exposing themselves to another attacker.

No? Its mobile assets are almost certainly going to retreat in good order along with the rest of the fleet from Voxx Primus.

Honestly, we just need to wait for futur updates. Right now we're deciding on how much Psytech we're doing and how much we want to direct it. The default should be taking the 3 free actions now, but I do want to entertain the idea we go hard on psytech in the next three turns so we're as good as van Zandt or better in the long-running war.

Because make no mistake, after these revelations it's going to be a long war.
 
Guys, it's probably too early to plan next turn's actions - we haven't even seen the start of the ground-fighting yet.
For all we know, maybe after we see it, we'll all be screaming for an SAG-generating action. XD
 
I thought this was always going to be a long war? the duchy is big enough to have 3-4 campaigns and still survive, of course we were going to keep fighting them for a long time
 
Guys, it's probably too early to plan next turn's actions - we haven't even seen the start of the ground-fighting yet.
For all we know, maybe after we see it, we'll all be screaming for an SAG-generating action. XD

Entirely possible, after all, arbitrarily high morale Imperial Ganger with a pipe gun beats average Trained Federation Trooper in Storm Trooper spec gear -.-

You'll note they won almost every dice roll off, it's just we stacked the deck so hard that we still beat them in the end. God that Roll 3d6 keep highest two is so fucking stupid to be on the wrong side of.
 
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Entirely possible, after all, arbitrarily high morale Imperial Ganger with a pipe gun beats average Trained Federation Trooper in Storm Trooper spec gear -.-

You'll note they won almost every dice roll off, it's just we stacked the deck so hard that we still beat them in the end. God that Roll 3d6 keep highest two is so fucking stupid to be on the wrong side of.

All of those Gangers with Pipes are on our side, however. :V
 
[] Plan: Deeply Premature Stuff--50% Edition
-[] [Military] Fill Out Sector Battle Group
--[] Basilisk (1/2.5) x2
-[] [Military] Create New Doctrine/etc
-[] Free Duchy Shipwreck And Battle Studies
-[] A Psytech Option


Here's the version if the 50% wins. This allows us to also get another SBG for cheap (2 versus 3 actions) the turn after.

Yeah, but most of the actual trained soldiers are on theirs. And they're the ones who have that same stacked roll but gear that is only substandard and not "What shit we could bash together with scrap"

We literally took the Cheaper Armor choice. They're probably better armored than the standard for the Imperial side. Guns are still probably substandard or not enough to go around, but that can be more easily looted off of dead enemies and allies. :V
 
We'll see what the boardstate looks like next time we get a turn order. I don't think the ground war is going to be very granular though. Our dudes really should have overwhelming superiority in gear and training to PDF drones, but Dogmatics live, breathe, and shit miracles to prop them up in spite of their gross failings as sapients so who the fuck knows how things'll go.

It's gonna get ugly, but we'll see how things shake out. I do think we should genuinely consider pushing to Echish though. I don't like being forked from two sides, but the issue goes both ways for them--they also have to defend both sides or risk us punching through the weakened direction and sweeping up much of Breskal. More importantly, when we control a system, we start forting it up as a matter of course, and Echish is a former Fortress World. I want to lock that down before they bring it back up to spec, or it'll be bloody as hell taking it again.
 
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You'll note they won almost every dice roll off, it's just we stacked the deck so hard that we still beat them in the end. God that Roll 3d6 keep highest two is so fucking stupid to be on the wrong side of.

This is why I seeded chaos inside van Zandt with an omake. :V

It's gonna get ugly, but we'll see how things shake out. I do think we should genuinely consider pushing to Echish though. I don't like being forked from two sides, but the issue goes both ways for them--they also have to defend both sides or risk us punching through the weakened direction and sweeping up much of Breskal. More importantly, when we control a system, we start forting it up as a matter of course, and Echish is a former Fortress World. I want to lock that down before they bring it back up to spec, or it'll be bloody as hell taking it again.
Yeah, there's a lot of reasons to take Echish if we can.

@HeroCooky , so the Psytech actions, what do they include? Are any of them going to be in Research? Do they benefit from/benefit the Free Research proc, etc, etc?
I think they said it's all separate :(
 
[] Plan: Deeply Premature Stuff--Lump Sum Edition
-[] [Military] Fill Out Sector Battle Group
--[] Basilisk (1/2.5) x2
-[] [Military] Create New Doctrine/etc
-[] Free Duchy Shipwreck And Battle Studies
-[] Mind-Machine Interface Re-Examined
-[] [Free] Expanded Snapshot Cogitation Improvements and Tetratek ARc Cannonade


Here's the lump sum version! It gets MMI which might help our pilots and others, it gets the cannonades and better missiles, it studies the Duchy Shipwrecks, it still manages to create an SBG... and it gets us a new Doctrine for improving our ships, etc.
 
@HeroCooky , so the Psytech actions, what do they include? Are any of them going to be in Research? Do they benefit from/benefit the Free Research proc, etc, etc?
Psytech Actions are basically "unlock the BULLSHIT IT DOES THAT!" technology path.

Force Weapons? There.
Psyker Staffs? Here.
Void Abacus/Hymns of the Machine? Represent!
Psy-Titans? You bet!
Ship Weapons/Equipment? Plenty!
Amplyfiers to Melodies/Songs? Exist!
Tamp Down Warp Shit? Yeppers!
True-Death Daemons? Just don't tell them they exist while you use them!

They won't be in Research (until you've done enough to start your own Psychic Academia to move them to Research) and won't benefit from its traits due to the Psychic Component, but they will roll for Faith Turns when done (until Psychic Academia is done). Investments for Power.

If you ask what specifically you've unlocked; Psychic Ram Weapon, Mundane Research Micro-Warp Jump, Psychic Lance, Psyker Staffs, and Force Weapons.
 
Are they all 2 AP Projects? Or are they much higher?

The fact it's forced as being Full Actions suggests they're more powerful than generic Research actions, but...
 
Very cool, but I do think the Lump Sum might be the better bet for now... because another advantage we have over those motherfuckers is that we make new stuff pretty damn fast when it comes to Research. Our missiles can literally just be... Better with a single Research action.

They innovate, don't get me wrong, changing doctrine and ship type and more as needed, and they come up with clever Psytech, but I legitimately think we've put a lot into being able to blitz Research.

Are they all 2 AP Projects? Or are they much higher?

The fact it's forced as being Full Actions suggests they're more powerful than generic Research actions, but...

Good news on the Lump Sum department, if the Orrery is in the mix then there's at least a little chance it autocompletes.
 
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Hmm those mines are something I am interesting in doing. Those mines will be useful for when we are going to start doing defence. Like, you know, as soon as we take the next system or two. Get the mines, spam it as defences and stand behind the minefield and start blasting.

But yeah SBG combat will be something next turn. (make more spider tanks)
 
You know. If I remember well, didn't the Tau do Warp Slides, in where slide the boundary between the Matterium and the Warp?

Shorter than Warp Jumps, but infinitely more safe than going into the Warp.
That's just a drive like the warp drive, micro warp jump is for doing what those destroyers did when they instantly appeared close to our carriers, attacked them, and then instantly moved away
 
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