What should your focus for the rest of the Quest be?


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We've never had any news about Earthquakes or Hurricanes killing hundreds, and yet the odds that somehow every single world we've taken over has never had an adverse, out of control weather-event would be absurd!

...it's because as much as we care about lives, a few hundred people is normally so far below our level of abstraction that local governments would deal with it.

The Con-Convention decision even involved us telling the System Governments to prepare a small part of their budget specifically for expanding housing capacity/etc. No doubt if they're a system we're building Space Stations in, they'll consider maintaining those a valid use of the budget they're federally mandated to put aside/spend!
 
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Contact the potential protectorate!
Cute moth people!
<img src="https://static1.e621.net/data/f2/9d/f29d8b29ba3e4a1bd5ec838f26d9acda.png" data-url="https://static1.e621.net/data/f2/9d/f29d8b29ba3e4a1bd5ec838f26d9acda.png" class="bbImage lazyload" style="" width="" height="" />
Potentially usefull Protectorate trait


Eh… maybe don't be so eager. That guy we saw the perspective of seems very Tzenchian.
 
To clarify here, we know nothing about the planet!

Are they a SINGLE Bronze Age civilization? If so that would be legitimately stunning considering how disunited, say, Earth was.

The idea that the existence of an Oracle potentially tainted by Tzeentech means that actually there's only one civilization and it's a Chaos one, is... not based on that much?
 
Are they a SINGLE Bronze Age civilization? If so that would be legitimately stunning considering how disunited, say, Earth was.
I suspect they're not unified, given that we observed warfare between different cities.
Short History: Encountered in 726.M42 within the Irridanus Sub-Sector after discovering a Stable Warp Route to their home system of Mothome. Initial observations turned into orbital studies confirming their presence and sophoncy when cities, mining, and warfare were observed.
 
Or maybe he was just a psyker talented in divination that received a divination? Don't get why in this thread people always want to attribute everythnig to chaos's doing
 
To clarify here, we know nothing about the planet!

Are they a SINGLE Bronze Age civilization? If so that would be legitimately stunning considering how disunited, say, Earth was.

The idea that the existence of an Oracle potentially tainted by Tzeentech means that actually there's only one civilization and it's a Chaos one, is... not based on that much?
Herocooky said we could use a free action to keep observation of them. Hopefully that will tell us more over time.
 
The Con-Convention decision even involved us telling the System Governments to prepare a small part of their budget specifically for expanding housing capacity/etc. No doubt if they're a system we're building Space Stations in, they'll consider maintaining those a valid use of the budget they're federally mandated to put aside/spend!
Still feels like building a huge white elephant, but okay?
 
The idea that the existence of an Oracle potentially tainted by Tzeentech means that actually there's only one civilization and it's a Chaos one, is... not based on that much?
And we don't know that they're tainted by Tzeentch. Clearly you can be an Oracle without being tainted by Tzeentch, see the Eldari Seers. And they have eyes on their wings? Well yeah. Moths have eyespots on their wings. It doesn't have to be Chaos corruption.
 
Like @The Laurent I understand why you want that Void Habitat action. It will help with resettling the Voxxians. Alright, that has to get done for sure. But we have to start with building the SBGs first, because if we don't have sufficient forces to break through the defenses at Voxx Primus we're not helping anyone there, and we won't be resettling anybody. And I just don't believe that spending an entire turn worth of actions on getting a mere +1 to Void Industry will make a meaningful difference to building SBGs. We would be much better off spending these actions simply finishing Werewolf.
-[] Production Line Rationalization Programs (0/2)
(Gain: Improved industry throughput.)
I believe this is more likely to help by increasing the efficiency of our voidship production lines, and crucially, it's only 2 Actions - less than that, because it's a research action and we have other research we need to do. I believe it might grant a bonus big enough that over the 2 or 3 battlegroups we gotta build from scratch, it will be worth it.
I believe that it's worth doing now, whereas the Space Habitats - they will be worth doing later, once we have a Navy strong enough to actually free Voxx Primus.
 
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[] Plan: And Now for Something Completely Different
-[] [Faith] The Great Heresies
--[] The Particularists
--[] The Anti-Particularists
-[] [General] Voxx Primus Population Crisis Preparations
--[] Irrita Food Production Aid (0/?)

I know we're all arguing about priorities going forward, but can we generally agree on this? I'm also interested in the terraforming because that'll take a while. We should do at least one action of each to find out what each action gives us.
 
Like @The Laurent I understand why you want that Void Habitat action. It will help with resettling the Voxxians. Alright, that has to get done for sure. But IMO we have to start with building the SBGs, because if we don't have sufficient force to break through the defenses at Voxx Primus we're not helping anyone there, and we won't be resettling anybody. And I just don't believe that spending an entire turn worth of actions on getting a mere +1 to Void Industry will make a meaningful difference to building SBGs. We would be much better off spending these actions finishing Werewolf, or something.


I believe this is more likely to help by increasing the efficiency of our voidship production lines, and crucially, it's only 2 Actions - less than that, because it's a research action and we have other research we need to do. This might be worth doing now, whereas the Space Habitats - they will be worth doing later, once we have a Navy strong enough to actually free Voxx Primus.

My perspective is kind of that we should balance all these things?

Like, an example turn might be: 2 things directly for Prep (whether Research or one of the four action categories we have) and one Action building up the Werewolf SBG.

I do want it for the resttling the Voxians... but I also think you're kind of falling a little bit into "One Neat Trick" syndrome, in that, like.

It is quite likely that the aid Irrita will provide will be aid in us increasing our Food Production, or Research related to that at the most obscure.

Because it's through our Food Production stat that we produce food.

Similarly it seems to me that it is through Void Industry that we... gain Void Industry. We can do all sorts of clever workarounds, but at the end of the day if we want Grand Cruisers one day, or we want to produce more ships, we have to take the options that... produce more ships?
 
Basically, when we got the Automatic War Packs action and it was absurd and people were freaking out, including me, @Pempelune , @HeroCooky pointed out something pretty obvious: that if you want to have good automation, you need to take the actions (in this case Research) to Automate.

I'm not actually against the throughput increasing Research, but at the end of the day it feels like the path forward for void industry is Void Industry.
 
We know barely anything about the Moth people. Put them under observation, let it cook for a few turns and then ask what we learned and then jump to conclusions. Till then relax cause there is speculation and then there is whatever this is
 
As far as Void Industry goes, might it be possible that there's a really clever single-action write-in lurking in someone's brain for some expansion of, I dunno, Void Engineer training or SOMETHING that might get us a single VI for 1 action doing it once? Probably!

Similarly, if we ever have two actions to spend, we can (probably) get a dull as dishwater ISC that helps with Void Industry.
 
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I don't think there's been a single occasion where the thread started panicking about something secretly being Chaos that the thing actually turned out to be Chaos.
 
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As far as Void Industry goes, might it be possible that there's a really clever single-action write-in lurking in someone's brain for some expansion of, I dunno, Void Engineer training or SOMETHING that might get us a single VI for 1 action doing it once? Probably!

Similarly, if we ever have two actions to spend, we can (probably) get a dull as dishwater ISC that helps with Void Industry.
CI XV is still 3 actions away. And IMO ISC is not the best choice of trait, that would be the one that freezes our dev level at the highest attained. That way we get to keep our civilians very happy at CI 15, rather than sink all the way back to CI 5 when we takeover Voxx and the rest of Van Zandt.

But regardless. You want us to sink 3 actions into getting one level of VI, when we've stopped taking actions to raise VI... precisely because spending two actions to do so wasn't worth it.
I think Production Line Rationalization might help with our warship production issues, but if it doesn't, then we still shouldn't build the Habitats, we should just build our damn Battlegroups. The Habitats are not worth it right now.
 
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CI XV is still 3 actions away. And IMO ISC is not the best choice of trait, that would be the one that freezes our dev level at the highest attained. That way we get to keep our civilians very happy at CI 15, rather than sink all the way back to CI 5 when we takeover Voxx and the rest of Van Zandt.
But regardless. You want us to sink 3 actions into getting one level of VI, when we've stopped taking actions to raise VI... because spending two actions to do so didn't feel worth it.
I think Production Line Rationalization might help with our warship production issues, but if it doesn't, then we still shouldn't build the Habitats, we should just build our damn Battlegroups. The Habitats are not worth it right now.

The three actions now also get 30 billion people housed. This is actually a better action in our situation than the VI 0/2. Whether it's good enough as an action is a matter of individual perspective.

Also, oh! You misunderstood what I meant.

@HeroCooky has revealed that we can spend two full actions to basically generate another ISC.
 
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