I'm going to group up the various irons we have in the fire, and my assessment of their priority.
1. Voxx. I think we're all good to chill on Voxx for another turn, but keep in mind we're planning to boost it again next turn. I'd also like to keep in mind designing new aid ships specifically to help integrate/evacuate Voxx. This is just as important as subverting it in the first place.
Low priority this turn.
2. Heresy. We've got three heresies left, and none seem particularly evil or important to do immediately? I'm not sure why people are so determined to do the Divine Lines. The Lamenters have already rebuffed them.
Low-mid priority this turn.
3. Research. We've got a ton of stuff going on here, with interesting possibilities in mind-machine interfaces, automatization, standardization, STCs, etc. I would really like to get done the write-in Academy action to improve the research even further before we dive into this too hard.
Mid priority.
4. Psytech. Finishing the Orrery is painful without reserach bonuses, but we're going to need to bite that bullet sooner or later.
Mid priority.
5. Ship design. We're on the cusp of having some really good new designs. I don't know if we're waiting for too much more, though there's an argument we should do the mind-machine interface before making new carriers since it might give us more modules there.
High priority, but soft gated by research & psytech.
6. Ship building. We need to fill out our SBGs.
High priority, but soft gated by ship design.
7. Infrastructure. In the short term this means getting our Civ infastructure to XV. In the longer term this means getting more ISCs to help boost our other infrastructures to X efficiently.
Low priority.
8. Diplomatic expansion in other directions. We can open the borders to the Ashan and do more friendly actions with the Shipwright's alliance with the aim of integrating them eventually.
With all of that in mind, I'm in favor of something like:
[] Plan: Building Up A Fleet And Lining It UP--Strikecraft Version
-[ ] [Military] Design New Voidship Classes - Fill In
-[] [General] Research:
--[] Shipyard Automatization II
-[] [Glimmering Research Academies] The Academic Initiatives are flourishing, facilitating improvements to the efficiency of research and production. But those involved all agree that there are more opportunities that lie fallow. A collection of proposals have been made to improve the research capabilities of the Glimmering Federation by establishing Research Academies on several of the most populated and industrialized worlds in the Federation. These institutes would be dedicated to pursuing knowledge under the aegis of the Star Child, and would gather the most gifted technologists and scientists of the federation to encourage communication, collaboration and standardize the funding process for scientific advances. However, the efficiency gains from these changes are not the only purpose of the Academy, for they will also serve as the training ground for the next generations of researchers. A new test is to be implemented across the Federation, administered in parallel to the Psyker test that determines if one is fit for admission to the Choirs. This 'genius' test seeks to find those with unparalleled intellect and intuitive understanding for the natural world, then offer them the choice to join the Academies, where they will be provided with the best teachers the federation has to offer.
My main only other thought is to spend two actions on the Orrery this turn and do ship design
next turn. Third action maybe open borders with Ashan, making sure their criminal stuff doesn't get hooks into our territory too deeply.
Oh, random other thought.
@HeroCooky What did the New Dawn R&D find this turn?