- Location
- Poland
- Pronouns
- He/Him
@HeroCooky is Beacon single step upgrade or more? Does it allow our people to safely touch a demon once, or does it do more?
This is an amazing trait to have for us and our nation it makes maintaining our dev levels a lot easier. I wonder if when we get all tens that'll this upgrade to maintain everything at ten as well.Gained Trait - Slumbering Titan - Doubles the Action Cost of Development, but automatically improves all Dev-Levels to at least 5 if they sink below.
Oh god I'm extremely tempted to go for this 25 actions would allow us to do a massive amount of research and colonization while also focusing on other areas we've neglected.
I did the math, with 25 action we can get all the tier X upgrades. Glimmering Federation goes super saiyajin.
Edit: with actions to spare for other shit
you did the math wrong we have 7 dev types, one is almost at 10 but the rest is not, not to mention that we now need 2 actions to raise dev levelI did the math, with 25 action we can get all the tier X upgrades. Glimmering Federation goes super saiyajin.
Edit: with actions to spare for other shit
2 per? Let me check that math, we can get two down via it and spend 5 elsewhere I think? that may be worth too fucck.
Also, don't knock the ISCs or Beacons just yet, thread. They enable you to get more bang for your buck depending on who you choose your initial crop to be. Getting double Inf/Ind or more ships per Action can be a better active investment than a passive one if properly done. (You will choose which three bonuses/ISCs you get to become a patron of if they are chosen.)
Interstellar Shipping Company.
They are basically a mechanical buff out of a roster of three initial choices you can choose and swap around at will. The specifics are decided if you chose them here, but they can get you double production of a certain ship class, more Civilian Industry/Heavy Industry per Action put into them, increases in military R&D, or automatic colonization without costs.
Eh, sure, why not.Can we get a grandfather clause for going from Void IX to Void X, @HeroCooky , since we've been there before?
It is a single-step upgrade, and I will not tell you what it does. Just that it is better.@HeroCooky is Beacon single step upgrade or more? Does it allow our people to safely touch a demon once, or does it do more?
That Trait has an All X, All XV, and All XX version too.I wonder if when we get all tens that'll this upgrade to maintain everything at ten as well.
AHHHHH, FUCK. Damm you to hell this makes it so much better and more important shit shit
I already fear what the all X would give us if this is the response to all V. Let alone the XV and XX.
We need 51 actions to reach All-X. Realistically, we're not getting it.AHHHHH, FUCK. Damm you to hell this makes it so much better and more important shit shit
We aren't getting it via the 25, but we can get close a few of them via this which is worth a lot.We need 51 actions to reach All-X. Realistically, we're not getting it.
We aren't getting it via the 25, but we can get close a few of them via this which is worth a lot.
Don't sleep on this:I mean on one hand this is awesome since we don't need to worry about it dropping below 5 anymore makes hive world way way easier but everything cost twice as much to improve dev any further is...not great
25 bountry action not that intresnted in to be honest just cause it a one time thing that won't last in the long turn more intresnted in grabbing previous options we didn't get a chance too or the other stuff that last in the long term
like this which double how many ships we can produce and we really need to pump out ships
or this option which grants us 0.1 research progress each turn which combined with our hertic refuge which grants .2 for every research actions we can really start chruning out research/making way more progess on it
getting rid of all malnutrion would be awesome big qol of thing
the appeal of this one does not need to be stated
Cooky on what the ISCs are:[] Civilian Warp Fleets
Prosperity attracts prosperity. With the lack of stringent taxation by the Imperium in the form of blood and materials, the various systems of the Federation begin to see an increase in the wealth of their population and upper crust. Thanks to the massive build-up of Void Infrastructure of the Candle Keepers, this wealth has been primarily invested in creating several cargo ships owned by groups of wealthy citizens holding shares of the same. These giants owned by these Interstellar Shipping Companies now ply the Warp Routes between the systems of the Candle Keepers, bringing wealth, cargo, information, culture, people, and a growing sense of true nationhood between otherwise isolated polities.
(You can now designate [Civilian Transport] to move your forces, totaling 20% of your controlled systems. Doing so will negatively impact your economy. The systems of the Candle Keepers grow stronger through closer cultural and economic ties. ISCs are unlocked, and patronage of them will positively impact your economy. Can be Upgraded/Chosen Again.)
Also, don't knock the ISCs or Beacons just yet, thread. They enable you to get more bang for your buck depending on who you choose your initial crop to be. Getting double Inf/Ind or more ships per Action can be a better active investment than a passive one if properly done. (You will choose which three bonuses/ISCs you get to become a patron of if they are chosen.)
They are basically a mechanical buff out of a roster of three initial choices you can choose and swap around at will. The specifics are decided if you chose them here, but they can get you double production of a certain ship class, more Civilian Industry/Heavy Industry per Action put into them, increases in military R&D, or automatic colonization without costs.
I doubt that it will since I am pretty sure it partly cost more to raise devolpment due to how big we are getting/advacned.Also remember that actions cost less as we get bigger as well. It's 2 actions sure but if we expand further it can easily go back to one action a turn.
We can get two traits from reaching X in two infrastructures, though. And in exchange we get closer to All-X if that's a thing we're interesting in reaching.While I actually kind of want the Traits, another funny option would be to make one of the Actions the, uh, thing with the Merchants to double the effect of Infra Gain.![]()
I mean, we can get traits via getting to X and get stuff ready for more stuff which should help us a lot.While I actually kind of want the Traits, another funny option would be to make one of the Actions the, uh, thing with the Merchants to double the effect of Infra Gain.![]()
...I had not thought of using jolly with the 25 actions how much would that get us?We can get two traits from reaching X in two infrastructures, though. And in exchange we get closer to All-X if that's a good we're interesting in reaching.
I'm not sure @HeroCooky would allow us to abuse Jolly like this, but if we can..?
I am not, I am saying we can pick up traits like that via X due to the dev actions work.