We will be able to actually get all-5. We never really had all of them at the same time....that's fucking great, we'll be able to get back to all-5 in no time if we use this right.
Yeah, now that we have some breathing room, I think it's time for some Destructive Research. Tear apart these old Imperial Ships and see what goodies we can get from them.If we wanna nail down the fleet reorganization this turn (which is reasonable) I think we should take some Faith or Research actions alongside it, or just a single development action.
I'm still not sure how this even works. Like it says NEXT but also Actions, I assumed that each bonus proc'd only once?
this is silly though? Done like this, you might as well not waste the discount and just take two development action[] Plan: Sword, Shield, Coin
-[] [General] Jolly Economic Co-Operation - [3 Remaining]
-[] [General] Develop The Federations'...
--[] Civilian Infrastructure IV+Civilain Industry V (Discount applied)
-[] [Military] Fleet Procurement Re-Organization
This gets us back to Civ V which is a good thing both for getting towards the All-V and getting set up and also makes sure our fleet shit is figured out now.
If we want to take advantage of the Discount, we ought to take only development actions and the Discount itself. Otherwise it's not actually worth it.Again, I still don't quite grasp what exactly is meant by all of this. I have different people telling me different interpretations of how this even works. Even two people telling me that my plan is bad for TWO different reasons that do not actually align with each other in terms of how this works.
It isn't the game changer people are bragging about, but if we do go all in on development the same turn we pick the Trade option, we essentially do get 1 free action. So it really only becomes a net positive if we just go all in on development. Not amazing, but actions are precious and what would be essentially 3 free actions if we use Economic Cooperation right is pretty darn good.My only real concern here is... The math doesn't quite check out?
We spend 2 actions to get 2 actions worth of progress in our Infra development. Now, in terms of Action taken, we still get two actions worth of Infra progress and it doubles as improving our relationship with these guys because they get some solid coin out of the deal with 'dem government contracts, but it isn't quite the game changer people have been bragging about.
That being Said, it's still worth exploring, because we want to encourage people using actual fucking diplomacy and mutual interest over bleached murderburning, but it's mostly a wash in terms of immediate benefit.
On the other hand, if it's "Buy the contract and then get three charges of Boosted Infra Development", that's another story.
Yeah, I'm thinking we spend this turn handling important stuff, next turn we go all in on development, and the turn after that we'll see how we're doing and either finish it off to get us to All-V or put it off for another turn to deal with whatever bullshit we have going on at the moment.On the plus side, we need 7 Development actions to get to All-V... So 2 turns of using the Discount would get us there. That's way faster than we would otherwise go, in large part because it would be otherwise very difficult to convince people to vote for a full-development turn.
Word of God here. Taking Jolly and 1 Dev will result in 2 Devs. Taking Jolly and 2 Devs will result in 4 Devs. Hope this clears it up. Added some clarification to the Action.
What about this plan?:
What about this plan?:
[] Naval Reorientation and Foreign Psykers
-[] [Military] Fleet Procurement Re-Organization
-[] [Faith] Psykana Of The Outside And Unknown
-[] [General] Research:
—[] Destructive Reverse-Engineering of Imperial Ships
-[] [Free Action] Send whatever fleets we can spare to the End of the Line and prepare for an incursion. Maybe whatever comes out will be friendly, but if it's dark, spiky and full of Evil Elves ultramurder them with extreme prejudice.
[ ] Plan: Clear that bucket list while we have a chance to breathe
-[] [General] Research:
--[] Destructive Reverse-Engineering of Imperial Ships
--[] New Bombers for a New Age
-[] [Faith] Psykana Of The Outside And Unknown
It's not bad, but I basically want to lock in the Psykana thing now that we have confirmation we've got a neighbor with a stable tradition, and I want to have the next gen Bombers ready to go if we get swarmed by Spiky Space Elfs soon.
God but that shit's making me leery, but the same reasons for not poking it remain true now.
I don't know how sending a fleet to watch over it from afar counts as poking it, though?
Yeah, the freaky Space Hula Hoop should make anyone leery, but we shouldn't poke that thing when we barely understand Psytech.God but that shit's making me leery, but the same reasons for not poking it remain true now.
The Procurement action is more important than Destructive Reverse-Engineering. It's not like we've planned to design new ships right now, whereas Procurement sounds like it's made explicitly for saving us actions on making and using our Fleet. It's a priority.[ ] Plan: Clear that bucket list while we have a chance to breathe
-[] [General] Research:
--[] Destructive Reverse-Engineering of Imperial Ships
--[] New Bombers for a New Age
-[] [Faith] Psykana Of The Outside And Unknown
On the bright side, we seem to be building more stations in End of the Line. It went from the original 4 to 7 now, which is more than the Imperials have at Voxx. Granted ours probably aren't all defense platforms. @HeroCooky are the extra stars at End of the Line defense stations or something else?
They are Civilian Stations meant for people to live on. Also, I wanted to complete the Big Wagon/Dipper constellation.@HeroCooky are the extra stars at End of the Line defense stations or something else?
They are Civilian Stations meant for people to live on. Also, I wanted to complete the Big Wagon/Dipper constellation.