Though the vast majority of the Psykers gathered by the Glimmering Federation throughout its centuries of existence would have gotten nothing but a scoff of derision from those claiming the Psyker-Tithes for the Imperium, especially those who would know the scale of their powers according to "The Assignment" used by the Imperium, others, especially the Inquisition, would have sat up straight and taken great interest. While it is a fact that the vast majority of the around three thousand Psykers of the Federation consists of those who would have classified as 'Kappa' and 'Iota' rank, there still exists a cadre of those within the 'Theta' 'Eta' and 'Zeta' ranks inducted into the Celestial Choir as more than their Kappa and Iota auxiliary members assigned to control training, ritual preparations, and minor duties.
Led by the Celestial Choir, the first of their kind and composed of one 'Epsilon,' three 'Delta' and one 'Gamma' level Psykers within its ranks, those members of the Choirs find themselves charged with duties ranging from combat (something that will likely include far more foes than only the Orks in the future), the gathering of more Psykers in their assigned system, to the gathering and research of better control methods, with navigation of ships and communication between systems soon to join that expectation.
And yet, the most critical duty any Choir, or any non-Choir Psyker, can be charged with by the Celestial Choir is to aid in the development of more advanced Melodies and Songs to be added to the decks of all who are expected to act in combat and for the betterment of the Federation.
A duty that three of the current eight Choirs find themselves tasked with, the looming need to figure out a way to pierce through the Veil and guide the ships of the Glimmering Federation, seemingly growing larger with every decade. And it was to this end that, with years of preparations and slow stumbling steps, a nearly finalized rendition of Song was to be cast, hundreds of Psykers preparing for this critical step before such Psykana could be declared ready for learning and use.
And within the much-enlarged Celestial Enclave aboard Cradle Station, a low hum could be felt in the bones by those more tuned into the Warp than baseline humanity as the Celestial Choir strode into the Auditorium. Clothed in white and blue cloth from head to toe, these five took their positions within the circles of warding powers created for this purpose, a hushed buzz in their throats as they readied themselves to bring a decade of labor to an end.
And with a bell struck, five voices raise themselves into the Warp, joined by a Chorus of hundreds more, singing a Song of things united and hearts fierce, defiant ships and hopeful lights, a call for stands against the dark and tides against the fire.
And a slumbering voice joins into the Chorus, notes unheard and not yet sung trickling into souls and minds to mingle with those who have devoted themselves to their call and duty.
The Warp calms in Droma to a still lake, fathomless depths obscured by crystal-clear waters.
And Divinity smiled upon their Glimmerlings.
You Have 3 [Three] Actions. The Ligth of the Star Child shines upon you! Any Action in its Name shall surely be Blessed!
(Any Psykana, Faith, or Ship Designs completed this turn will be boosted or allow access to hidden and unique Faith Weapons and Equipment!)
(6-Hour Moratorium)
[] [General] Construct Something
-[] Food Production VI
-[] Civilian Infrastructure VI
-[] Heavy Industry II
-[] Void Industry VII
-[] Medical Services II
-[] Military Industry III
(Gain: A boost in production focusing on the chosen option.)
[] [General] Colonize (Itani - Magdab (Volcanic and Frozen)) (1/2 Actions)
It is time to bring another world into the fold. However, we need to construct a colony ship first.
(Gain: A colonized World.
Habitable Worlds: Ultima Sigritta - Sira (Mesa and Savannah), Silista - Silista X (Temperate Continent)
Hostile Worlds (-1 Void Industry): Gnatiila - Smug (Volcanic and Ash), Itani - Grubbub (Ash and Frozen)
Deathworlds (-1 to All): N/A)
[] [General] A Ship Worth The Name (0/4)
The Kil'drabi Battlecolony is a marvel of ingenious and studious engineering, something that all who worked on it can be proud of and remember for their lives, handing down the pride and accomplishment for generations to be drawn upon for strength and hope in bleak days and bleaker moments. Yet, for the Candle Keepers, it is a waste of effort, a massive ship barely scratching upon what it could be, scarcely able to give what it was designed to do, and better off rebuilt at once. The Kil'drabi are heralds of what those who bend to the will of the Star Child could gain, and to let them fly in such a ship is an insult to Their Majesty. Rip out the sub-par and replace it all.
(Gain: The Kil'drabi Pact of Our New Path Battlecolony is retrofitted to adhere to the technological standards of the Candle Keepers.)
[] [Military] Karnivore Sanctification And Manufactorium
With the recovery of the Karnivore STC, we have gained a potent combat walker that will undoubtedly massively improve our troops' combat capability. However, the construction of the many specialized components and weapons demanded within the STC, as well as the Armiger Knight itself, will require dedicated assemblies, factories, and forges, alongside training academies and pilot cadres to pilot these combat walkers. Additionally, further sanctifications would not be amiss, alongside a change in appearance.
(Gain: The ability to construct Karnivore War-Packs (15 per).)
[] [Military] Fill Out The System Army Groups
With the military reorganized, it is time to begin a standardization across all our systems to fill out at least one SAG.
(Gain: All Systems currently fully controlled have their SAGs filled to 100% strength.)
[] [Military] Create A SAG - [System] - [Weight: Light/Medium/Heavy] - [Infantry/Mechanized] - [Classification: Sabotage/Assault/Engineering/Demolition/Ogryn]
Sabotage Units will focus on raiding and disrupting the enemy with lighting raids and plundering logistics; Assault Units will punch through the enemy in weak points and sow confusion with overwhelming firepower; Engineering Units will focus on creating fortifications and using turrets, mines, and barricades; Demolition Units will be comprised out of heavy weaponry squads with plenty of explosives, from mines to rockets; and Ogryn Units will be Ogryns armored in heavy metals and armed with shields and Beatin' Sticks led by men and women with spiffy hats that will not be disobeyed. Infantry Units consist mainly of boots on the ground, while Mechanized Units are equipped with vehicles that increase mobility and durability at the cost of logistics and all-terrain capability. Light Units are better for Low-Logistic scenarios, while Medium Units rely more on regular shipments yet strike a good balance between supply consumption and effectiveness.
(Gain: A SAG. These contain Four Units chosen from the above choices.)
[] [Military] Construct A Warp Ship - [Choose a Design]
Ships are produced at these rates: Three Scouts, Two Destroyers, or One Frigate per decade. One Light Cruiser per two decades.
(Gain: Chosen Ships.)
[][Military] Design A New Voidship Class - [Available: Destroyer, Frigate, Light Cruiser (0/2)]
From what we can tell, thanks to our history, what information we have available, and what the Kil'drabi and the Governor of Droma III tell us, the difference between a prosperous interstellar polity and one naught but ash is the strength of their navy. At the moment, we have the beginning of a nascent Void Fleet, yet purely defending against our enemies is a great way to get ground down into dust over time; we need to be able to bring the fight to them.
(Gain: A newly designed and built Ship Class.)
[] [Military] Begin Military Operations (Assign SAG/s) (Choose Location/s) (Designate Objective/s)
-[] (3/8) Celestial Choirs
-[] Task Fleet Alpha
(6x Aries-Class Corvettes, 1x Lupus-Class Torpedo Destroyer, 1x Crux-Class Missile Frigate, 1x Libra-class Light Carrier, 2x Taurus-Class Troopship (0/2 SAG Capacity))
-[] Scout Fleet Alpha
(4x Circinus-Class Scout Sloop)
-[] Kil'drabi Auxiliary Fleet
(2x Pact of Our New Path Battlecolony)
-[-] Lamenters Chapter Fleet
(3x Risen Dirge-Class Boarding Ships (Space Marine Troopship))
There is war to be had and battle to be made. Send troops to resolve issues and squash opposition to the Star Child and Humanity and all Their Protectorates. Or send ships to scout neighboring systems to understand what is happening there.
(Gain: Military dispatched to put down opposition violently. Scouts are dispatched to look at other systems.
Scouting Range: 1 System from Claimed Systems. Scouting Efficiency: 40%
Note: For use outside your territory or in support of forces specified within another Action.)
[] [Psykana] Conduct a Melody (Choose one below.) (0.4/1 - Auto Complete)
The Celestial Choir has been given the means; with time, they shall conduct their songs. They will listen to the Warp and filter out the false whispers from the slumbering guidance of the Star Child. In halting prayer and stumbling humming, the truth will be stripped until nothing but it remains in the hands of those who shall make it anew into power to be wielded by the Choirs to come.
(Uncovered: Technology.
Secret: Slumber, Silence, Perception, and Grounding.
Star Child: Hope, Compassion, Humanity II, Song III, Mercy, Creativity II, Health, Unity, Innovation, Machinery, Logic, Progress, Protection II, Justice, Wisdom, The Sun II, The Home, Death, Ruthlessness, Brutality, and Fire II.
Kil'drabi: Paths, The Void, Struggle, Community, and Family.
Gain: A Melody newly Conducted.)
[] [Psykana] Sing a Song (Choose at least Three below.)
Mere Melodies are not the end of the journey, nor should they be the start. They are the middle, from which all things shall grow and wither.
(Available: Protection I, Fire I, The Sun I, Humanity I, Creativity I, and Song II.
Gain: A Song.
Sung: Dirge for the Innocent.)
[] [Faith] Monuments for Martyrs, Graves for the Forgotten
The Candle Keepers have been fighting the good fight for nearly 250 years, a fourth of a millennium. In this time, thousands have perished to give people hope, security, and a better life and pave the way for those who come after to stride further and with growing security and pride into the great unknown and black abyss shrinking before the light of the Star Child. Within those 250 years, we have fought against a constant barrage of Orks, worshippers of Chaos, and those who tried to turn traitors to their fellow people, with the first of many Xeno Protectorates established, and its people turned into faithful worshippers and adherents to the Droman Creed. Yet, though now temples ring with the sounds of bells and the hymns of choirs signing united, and our systems teem with the faithful eager to build a better future against the coming of the dark, many had to give their lives to reach this point...and many more will follow. Do these people, who are now forever lost to the soil of worlds and the greedy grasp of the void, deserve to be forgotten? Does their memory not deserve to be honored and remembered? They do, and though some bodies shall never be recovered, their names deserve to be carved for eternity. The only question then arises...where should they be carved into? And how grand would these monuments be if we made multiple instead of one?
(Gain: The Candle Keepers discuss how to honor the fallen and the forgotten. Variable Action Cost.)
[] [Faith] Brotherhoods, Sisterhoods, Siblinghoods, And Orders of Faith
It is undeniable that many marching within our military are those most dedicated to spreading the light of the Star Child. Yet, questions have arisen from those seeking to contribute to the liberation of the galaxy, who either failed to enter the military by being too dedicated to the mission and failing to see the objectives that need to be taken or by failing some other criteria. Some of those questions are if it would not be beneficial if some manner of Faith Militant organization or organizations could be created, or allowed to be created, with others asking for a formal creation of Faith Orders to bolster the ranks of the soldiery with those utterly dedicated to the mission, lending strength, surety, and a bulwark against the horrors of the galaxy to all within.
(Gain: Nail down the Faith Militant aspects of the Cult of the Star Child.)
[] [Faith] Technology Given Or Earned
Technology is the most fundamental aspect of creation in the name of the Omnissiah, a motion of worship and change that defies the base existence of nature by pulling everything back until only the cosmic machine remains. Technology is holy; it is worship and an act of pure faith. Yet, what of technology made by the Xenos? We know they will bend to the Star Child and become more than they thought they'd be in Their service, but what of their, and our, technology? Will we make use of what machines they use, and will we allow them to make use of ours? Or will lines be drawn never to be crossed upon pain of punishment? Maybe we will dictate tests and demand proof to give what we have gained in freedom and worship.
(Gain: Nail down the Xeno Uplift-doctrine aspects of the Cult of the Star Child.)
[] [Chapter] A Suit Worthy Of The Name (2/5)
With the business on Drixxus and Ixxus done, Chapter Master Chyron is now convinced that, with the possibility of encountering Chaos Marines as high as ever, the main priority of the Lamenters should be the construction of Space Marine Armor. Luckily, Cradle Station has several blueprints, but Chyron is reluctant to use them due to the connotations the Crusade-era designs carry. Instead, he will use the Chapter and Candle Keepers' technical expertise to build a new pattern of Power Armor untainted by history.
(Gain: The Lamenters gain actual Space Marine-rated Power Armor.)
[] [Other] Take Care Of [Future Or Current Problems]
(Write-In the problem being addressed.)
AN: Btw, you can put colonization off a turn, as you have not yet started putting people on the ground, just created the colony ship.