4. Schooling. You never made an official system IIRC.
I thought that we did, way way back? I distinctly remember ensuring making a system that all our citizens were literate and such, and I think you mentioned we had a standard 5 years of primary education and then afterwards had vocational training. Definitely not as good as the Mashan's or I guess Van Zandt's, but it was still extant. Kind of also feels like below our level of abstraction as a big star nation with Civilian XX, but I guess fair enough?
They don't but I assume that chaos turn does
For the dual Faith / Chaos turn, we only got it to shift to Anticipatory, nothing else. It's interesting to see that we're now willing to factor Chaos Turns into our Turn Plans now.
I kinda want to wait until it is above very friendly, as MTA has the same relationship status and definitely won't agree to join us, so maybe switch it with planet soul action?
The MTA is also much bigger and much more advanced than them, the scale is not the same. The Councils are much smaller, weaker, less advanced than us, and are also indebted to us, and furthermore Cooky said that we could 2 action (1 action across 2 turns) integrate them, so uhhh, dunno what you're cooking here?
I'm not super in favor of the Grand Alliance at this moment for reasons stated earlier (I'd prefer to eat the Councils first), but it also doesn't really feel that this is necessary at this moment considering how willing we've been able to ad-hoc work together in terms of apocalyptic circumstances (the Cult Wars). The phrasing doesn't feel great either, especially considering out of all the parties involved here, Van Zandt is the only one that's in continual conflicts, whereas Mashan and Stargrove are currently chilling -- while I'd be fine helping fuck up Orks and so on, I don't want to have to periodically get a Miltiary Action Tax when Van Zandt wants to get a front cleaned up.
I think our longstanding pre-existing relationship of not fucking around when the apocalypse comes is fine.
Edit: You know what, I didn't realize that yeah this uses 2/3 of an action too hilariously enough. Sure, fuck it, it's fine, 20 updates left, it's fine.
I suppose we could get to creating ISCs but I don't really care to do that before we get Tribal Warfare.
Notably, if we can't get a discount from songs, then we can still get individual discounts from new ISCs, which cost 2 actions to make and halve the number of actions per Dev category, turning all of the 10s into 7's (2 for the ISC+5 for the Dev)
Hmm, I actually forgot that this was a thing? There's also the fact that we'd have to deal with wanting to not deal with the last turn increases assuming we're coordinating things to avoid the Dev cost increase since we can only deal with 1 activation at a time, but hmmm.
Making them all 7s would mean Action Cost would be 28, which is... still about 10 turns with a 3 action per turn investment, but turns into 7 with a 4 action per turn investment, although considering we have to switch the ISC beforehand makes things troublesome. I guess Med not needing it makes it somewhat workable.
Definitely gives us more room, though.
Personally speaking, I'd prefer figuring out Tribal Warfare and a few other things instead of the Grand Alliance.
2. Song Combo: Tribal Warfare. Symphony: None that were suggested work.
Also, 5x Melody songs keep on fucking winning.
Cease, Black Hole, and now Tribal Warfare let's fucking GOOOOOO
My compromise plan would be something like...
(Also, for that note, Prophecy is already III on the Melodies threadmarks. Same for Paths too.)
(Also wow, Daemon Summoning 101 is only
3 Creativities? Lmao)
[] Plan: Tribal Warfare and Friendship Hand In Hand
-
[] [Free] Consecrate In Sacred Sand (Girtii)
-[] [Psykana] (0.8/1 - Auto Complete) - [Choose Melody]
--[] Oblivion II, unless auto-ticker melodies can't be used on the same turn a regular action for that melody is used, in which case Peace II
-[] [General] Ministry of Subversion, Infiltration, and Interstellar Communication
--[]Negotiate with the Van Zandt Free Dutchy & the Mashan Temple Authority to establish the Alliance of Sanity, which is a long-term defensive alliance & non-aggression pact that is aimed at ensuring the survival of its members against all the horrors the Galaxy holds. The members are barred from taking offensive military action against each other (on pain of the other two ganging up on them), and clauses exist to summon aid against threats - especially existential ones. The Federation diplomats should attempt to incorporate research, trade and migration treaties into the Alliance, but they are nonessential and the core of the treaty is military.
--[] Reach out to the Thrice-Fold Councils with the appropriate diplomatic overtures for integration into the Stargrove Federation.
-[] [General] Establish an Education Board to improve education across the Federation. It will take inspiration from the Mashan system but not be directly influenced by it, for our cultural values are different.
-[] [Psykana] Conduct Ten Melodies
--[] Oblivion II/III, Revenant II, Brutality II, Ruthlessness III, Growth III, Slumber II, Community III, Family II, Plants II, Hunger II
-[] [Psykana] Sing four Songs (Class Is In Session)
--[]
TRIBAL WARFARE, LET'S FUCKING GOOOOO! - Humanity Humanity Humanity Humanity Humanity
--[] Creativity x5
--[] ERASE - Oblivion x5
--[]
VOID STRUGGLE VOID STRUGGLE VOID
Honestly, I'm just curious at this point -- I'm up for changing things.
Creativity x5 is the one I'm least attached to (although a cool name for it would be appreciated Cooky! ERASE just looks cool, because it's something we got from an Ancient Site, and the VOID STRUGGLE VOID STRUGGLE VOID is the other QM-desired song).
I'd be willing to switch out Creativity for
The Court Is In Session - Justice, Wisdom, Sun, Mercy, Ruthlessness
or
Chants Of Yore And Ere And Yonder - Song, Wisdom, Progress, Perception, Hope
But more candidates would be appreciated.
And naturally, the gacha plan --
[] Plan: Perhaps... Gacha is Good Civilization?
-
[] [Free] Consecrate In Sacred Sand (Girtii)
-[] [Psykana] (0.8/1 - Auto Complete) - [Choose Melody]
--[] Oblivion II
-[] The Ancient's [Jubilant Den/Circus De Meniue/Flirtatious-Indolent Bay Resort]
--[] Flag Armada Nova and Quasar, SBGs Sphinx, Centaur, Werewolf, Minotaur, Leviathan, Basilisk, Hydralisk, and Necrolisk, Nomadic Fleets 'Once-Forgotten-Joy', 'Thrum-Of-The-Journey', 'Illuminators-Of-The-Road-Not-Traveled', and 'Bastion-Of-Pathways', LRADs Alpha and Beta, Logistic Fleets Mermaid and Cherub, and 1 War-World
-[] The Ancient's [Tubers/Agroprom/Song Study]
--[] Flag Armada Pulsar and Broken Void, SBGs Kraken, Gorgon, Gryphon, Wyvern, Dragon, Cyclops, Phoenix, and Garuda, Nomadic Fleets 'Trade-Guardians', 'Winged-Deliverance', 'Dust-Upon-The-Winds', and 'Beat-Of-Oiled-Drums', LRADs Gamma and Delta, Logistic Fleets Nymph and Dryad, and 1 War-World
-[] The Ancient's [Stone Of Water/Drowned Forest/Crucible of Bile]
--[] Flag Armada Magnetar and Voidfire, SBGs Enfield, Anansi, Umbra, Scylla, Chimera, K'uk'ulkan, Neko, and Elegua, Nomadic Fleets 'Lanterns-Against-Dark-Times', 'Stellar-Harvesters', 'Purpose-Of-Unity', and 'Unimpeded-Festival', LRADs Epsilon and Zeta, Logistic Fleets Sylph and Seraph, and 1 War-World
-[] The Ancient's [Temple of The Ancient Tombs/Bell Of Vitaes/Salvation Yards] (Heartbeat of Industry)
--[] Flag Armada Stellar Conflagration and Hypernova, SBGs Mountain Fog, Scything Wing, Thule Triumph, Knight's Watch, Saga Of Luthaire, Burned Offering, Healing Fire, and Watchwomen, Nomadic Fleets 'Abundance-Of-Flowering-Stars', 'Memories-Of-Healing-Tunes', 'Hopes-Of-Long-Yearned-Truths', and 'Sighs-Born-From-Content-Minds', LRADs Eta and Theta, Logistic Fleets Eidolon and Tennyo, and 1 War-World
Yes, I "only" doubled and added on a war-world for 3 sites instead of tripling the fleets, but we also have just refit our fleets to massively more capabilities, I think we've got enough lol. All together these fleets could've probably bent over any one of the cults over imo.
I'm thinking next turn we do the second Council integration action & then loot 9 DaoT sites. 12 is just... that feels like it's asking for something to blow up. 9 is still a lot.
I think it's fine -- the big cost is that we could all just roll 12 nat1s and get a bunch of spiced chocolate recipes. I don't feel like this is breaking the game or anything.
Also, how're we swinging 9 DAOT sites and the second integration action? We don't have a native 4 action turn. It's either gonna be 9 DAOTs + whatever military action, or 3 General Actions + 1 DAOT site. Or 6 DAOT sites and whatever, I guess?
But yeah, one of the Fun Things about the Seyfert is that If I'm not mistaken, if it stagger-fires its ARc Cannonades, chances are good it can put out a shot every ten minutes, it already benefits from half the cooldown time per weapon from the 20 heat exchangers, and then gets another huge boost from our Kil'drabi Specialist Equipment, getting that to, say, 30 minutes to recharge a gun, and you can rotate them a a 10 minute per shot cycle, which would very badly hurt any hostile swarm.
Or, if you just fire them all within a one minute window, you can probably just delete everything remotely near the firing point, at the cost of having a long cooldown before you get to reload.
The Seyfert is absolutely fucking insane, yeah, and meanwhile it just packs an absolute swarm of top-end pilots.
How's the Lamenter Fleets going, btw? Need any help?