What should your focus for the rest of the Quest be?


  • Total voters
    325
Excuse me while I (internally) cackle like a madman while contemplating Real Life Writes The Plot.

Damn, this will go on the TVTropes page once it's ready, mark my words.
 
Yeah, I'll be voting for:

[] None Are Above Suspicion

I should be able to take more time over the weekend to come up with better designs. And there's some flaws in the proposed designs (like @thatguy99998 's proposed Resurgence destroyer having Large Teleportium for example- a torpedo destroyer has no business trying to launch teleport assaults.
 
Yeah, I'll be voting for:

[] None Are Above Suspicion

I should be able to take more time over the weekend to come up with better designs. And there's some flaws in the proposed designs (like @thatguy99998 's proposed Resurgence destroyer having Large Teleportium for example- a torpedo destroyer has no business trying to launch teleport assaults.
I chose Large teleportium's because they are only 3DP, the same as a medium Teleportium, and every ship in the lamenter fleet had a teleportium of some kind

I worked... way to hard on those to vote to discard them. but I'm not going to feel horrible if people do. i understand people are trying to get the best designs possible

[] Keep Them As Is
 
I chose Large teleportium's because they are only 3DP, the same as a medium Teleportium, and every ship in the lamenter fleet had a teleportium of some kind

I worked... way to hard on those to vote to discard them. but I'm not going to feel horrible if people do. i understand people are trying to get the best designs possible

[] Keep Them As Is
And the designs were definitely good effort and it takes a long time to actually make them. So I understand your desire to keep them.

Though, the current Lamenters fleet's destroyer class vessels specifically do not have teleportariums:
Thunderous Declaration-Class Scout Destroyer
-Length - 1.600m
-Width - 400m
-Acceleration - 9 Gravities
-Armor - Thin Double Hull
-Shields - One Array
-Weapons - 3x Light Kopesh-Pattern Missile Pods
-Equipment - Ghosts Amidts The Stellar Winds/Snapshot Pinpoint Targeting Solutions/Missile-Swarms/Macross Missile Massacres /BESH Missile Store/Ship Shrines/Space Marine Crew

Resurgence Mk.3-Class Torpedo Hunter
-Length - 1.600m
-Width - 400m
-Acceleration - 8 Gravities
-Armor - Thin Double Hull
-Shields - One Array
-Weapons - 2x 4x80m Torpedos/4x Light Kopesh-Pattern Missile Pods/1x Medium Missile Battery
-Equipment - Armored Prow/Tuned Shields/Gravimetric Engine Calculations/Ship Shrines/Auto-Loaders/Missile-Swarms/Macross Missile Massacres/BESH Missile Store/Space Marine Crew
 
[] None Are Above Suspicion

They're good inspirations, but I think I'll have time over the weekend to chip in even if Alectai isn't around. We'll get it done.

As for the turn plan, here's my thought:
[] Plan: Our Union Grows
-[] [Free] Consecrate In Sacred Sand (Write-In Sub-Sector)
-[] [General] Develop The Federations'... (2 actions)
--[] Civilian Infrastructure XVI & XVII (2/2) - (1st 50% discount + Federation Post)
--[] Civilian Infrastructure XVI & XIX (2/2) - (2nd 50% discount + Federation Post)
--[] Civilian Infrastructure XX (2/2) (Federation Post) (Devouring Mechadendrite action)
-[] [Write in] Unify with the Shipwright's Grove, as we have long planned.
As a note, we still do have Cry on and it's still at Restive. Do you want to grab any flex actions or do you want to just kill it now? I'm disinclined to allow Psykana rng to fuck up Shipwrights, so doing some research (since 2 Cry actions should let us do 5 Actions worth) or doing some more General Actions (Smeared Soul, ISC access) to generate more Mechandrite actions as well.
 
And the designs were definitely good effort and it takes a long time to actually make them. So I understand your desire to keep them.

Though, the current Lamenters fleet's destroyer class vessels specifically do not have teleportariums:
Thunderous Declaration-Class Scout Destroyer
-Length - 1.600m
-Width - 400m
-Acceleration - 9 Gravities
-Armor - Thin Double Hull
-Shields - One Array
-Weapons - 3x Light Kopesh-Pattern Missile Pods
-Equipment - Ghosts Amidts The Stellar Winds/Snapshot Pinpoint Targeting Solutions/Missile-Swarms/Macross Missile Massacres /BESH Missile Store/Ship Shrines/Space Marine Crew

Resurgence Mk.3-Class Torpedo Hunter
-Length - 1.600m
-Width - 400m
-Acceleration - 8 Gravities
-Armor - Thin Double Hull
-Shields - One Array
-Weapons - 2x 4x80m Torpedos/4x Light Kopesh-Pattern Missile Pods/1x Medium Missile Battery
-Equipment - Armored Prow/Tuned Shields/Gravimetric Engine Calculations/Ship Shrines/Auto-Loaders/Missile-Swarms/Macross Missile Massacres/BESH Missile Store/Space Marine Crew
...point! I swear they did. But well... i am tired. So i'll cop that mistake.
 
[] [Military] Design New Voidship Classes - [Available: Destroyer (1 DP), Frigate (2 DP), Light Cruiser/Freighter (4 DP), Heavy Cruiser/Freighter (8 DP), Grand Cruiser (16 DP), Temple Ship (25 DP), Battleship (50 DP)] - [150 DP]
-[] Nomadic Fleets Of Sector Ranges
Should we get rules for building Dreadnoughts now? Or do we need something else to unlock them?
 
As a note, we still do have Cry on and it's still at Restive. Do you want to grab any flex actions or do you want to just kill it now? I'm disinclined to allow Psykana rng to fuck up Shipwrights, so doing some research (since 2 Cry actions should let us do 5 Actions worth) or doing some more General Actions (Smeared Soul, ISC access) to generate more Mechandrite actions as well.
... I literally thought "Oh wow, we have Cry on, we should get Civ XX." And then we didn't. We could also finally do the refit. Wait, I thought we were closer on that?
[X] Plan: The Juvenat Calls
-[X] [Free] Consecrate In Sacred Sand (Oprutri)
-[X] [General] Research: (3 actions + 4 bonus actions, intentionally leaving banked research at 0.75)
--[X] Rejuvenat Mass-Production (1/5)
--[X] Rejuvenat Mass-Production (2/5)
--[X] Rejuvenat Mass-Production (3/5)
--[X] Applied Genetic Manipulation - (1/3)
--[X] Applied Genetic Manipulation - (2/3)
-[X] Refit All Fleets To New Standards (2/3)
Yeah, I snuck it in when we had an extra action as part of the ramp to all-XV. I think it just didn't get counted when the vote got messed up.
[X] Plan: The Juvenat Calls
@HeroCooky Refit All Fleets To New Standards should be at 2/3.

Anyway, with that in mind:
[] Plan: Our Union Grows Stronger
-[] [Free] Consecrate In Sacred Sand (Write-In Sub-Sector)
-[] [General] Develop The Federations'... (2 actions)
--[] Civilian Infrastructure XVI & XVII (2/2) - (1st 50% discount + Federation Post)
--[] Civilian Infrastructure XVI & XIX (2/2) - (2nd 50% discount + Federation Post)
--[] Civilian Infrastructure XX (2/2) (Federation Post) (Devouring Mechadendrite action)
-[] [Military] Fleet Construction (1 normal action, 1st Cry for the Future Action, 1 Heartbeat of Industry Action)
--[] Refit All Fleets To New Standards (3/3)
--[] [Military] Fleet Construction - (4.000 Points per Action) x2 = 8000 points.
---[] 2x Flag Armadas, named Burning Apogee & Solar Fury
---[] 10x Sector Battlegroups, named Searing Oath, Iron Watch, Gilded Claws, Scorched Path, Veil Watchers, Sable Tempest, Stormbearers, Howling Pact, Ebon Mantle, Starborn Tide.
--[] 10x LRADs, named Theta, Iota, Kappa, Lambda, Mu, Nu, Xi, Omicron, Pi, Rho.
-[] [Write in] Unify with the Shipwright's Grove, as we have long planned. (2nd Cry for the Future action)

Ok. That sets us up militarily to take on... just about anything. I like the idea of bulking out our LRADs since they're a good alternate style against anything that counters our normal SBGs.

Edit:
Orrrr we could spend 2 actions getting 300/1000 into dreadnaught design. Maybe next turn?
 
You are only limited by size in how many Actions you want to spend on that boy. You could literally create a ship of 90km lenght and 10km width if you spent it all on size alone.

we need to put all our actions on this bastard...i want a Super-Ship that will screw over chaos's own super ships (fucking logar) and surpass even the emperors own ride! Because the starchild gets the best we can make! and if we want a planetoid sized warship that can punch the same wave-length pound to pound with the largest craftworlds out there and the best necron warships then i want it badly before the game ends!
 
You are only limited by size in how many Actions you want to spend on that boy. You could literally create a ship of 90km lenght and 10km width if you spent it all on size alone.
A Dreadnought fitted with all fitting equipments and the rest into necessary size and civilian holds+manufactories to outproduce a sub-sector.
Or 5 sub-sectors.
Why?
Because we can!
 
Dreadnought (1.000 DP)

Sweet Star Child. There's no way we're going to be able to get that anytime soon

That said, @HeroCooky you said our battleships are making Glorianas feel inadequate, what would a Dreadnought-vessel do? How would the imperium/Aeldari react to us pointing an Uber high tech dreadnought at them?

Also could we fit it with full shipyards to make it a proper war-world?

A Dreadnought fitted with all fitting equipments and the rest into necessary size and civilian holds+manufactories to outproduce a sub-sector.

… that leads to an interesting idea: if we build that, there should be a note that if all seems lost and the federation falls, we should evacuate on the war-world and start over somewhere else. Just due to the insanity of something that insane showing up somewhere.
 
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That said, @HeroCooky you said our battleships are making Glorianas feel inadequate, what would a Dreadnought-vessel do? How would the imperium/Aeldari react to us pointing an Uber high tech dreadnought at them?
Depends on the Dreadnought. :V
found this past statement
If your Dreadnought and the Emperor's Bucephalus at peak power were ship-girls, that choice would be the difference between the two standing as equals and your Dreadnought putting the Bucephalus into a kabedon.
we didn't pick the special void ship reward so we get dreadnoughts relative (i doubt we are just as good but it should be close) to big E's personal vessel
 
S, we need 1,000 DP for a Dreadnought, but what do we actually get from that for the design?

But yeah, the Bucelphus was probably the strongest vessel in the galaxy active in its time. I think our own Dread would be surpassed only by Planetoid scale structures like Craftworlds or World Engines, and even they wouldn't be able to straight up ignore a Dreadnought.

Hmm.

You know, I do wonder. What does the Star Melody do on its own? Did we ever get an answer for that? Because I'm almost certainly going to put a Gramophone in there when we get to that part.

(Also, did we ever find out how much the Space Marine exclusive components cost?)

Anyway, I've got to focus on updating my own quest first, but I've gotten through the worst of my recent calamity
 
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