What should your focus for the rest of the Quest be?


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This would be an excellent time for redesigns, yeah, but I think we want to shut the symphonies off, I do not like what "Anticipatory" means in our Warp Tremors trend, and we're at Restive right now, which will go to Medium assuming nothing else fucks with it.

Sigils would also be something good to pop in right now too.
I think that Anticipatory just discribes Tzeentch desire to fuck over khorne and/or Starchild desire to fuck over khorne. Or Fabius Bile is on crucible of bile and starchild, khorne and Tzeentch are united in the desire to kill him
 
Ok. Mockup of a plan:
[] Plan: More Faith and Less Blood
-[] [Free] Turn off The Grand Design Symphony
-[] [Free] Send out broad alerts based on the readings of the Warp Observatory reading of "Anticipatory." We hope not to have a sudden repeat of the warp storm of ages past, but we must be on high alert for Warp disturbances in the near future.
-[] [Free] Remove 55 Choirs from See No Evil, Speak No Evil, Hear No Evil, Do No Evil and 1,000 Choirs from[Interstate Aid], place 250 additional Choirs into See the Seer, 555 choirs into A Trusted Map, 250 choirs into Ashen Fields. Any new Choirs can go into Ashen Fields.
-[] [Military] Design New Voidship Classes x2 (145x2=290 points)
--[] 3x battleships (150 points)
--[] 3x Grand Cruisers (48 points)
--[] 4x Heavy Freighters (32 points)
--[] 3x Heavy Cruisers (24 points)
--[] 1x Light Freighter (4 points)
--[] 4x Light Cruiser (16 points)
--[] 5x Frigate (10 points)
--[] 4x Destroyer (4 points)
--[] That's 288 points. Maybe a stealth frigate?
-[] [Military] Create Eight Grand Armies (Heartbeat of Industry action)
--[] Tierras de la Santa Muerte Grand Army
--[] Forsworn Realm Grand Army
--[] Verdant Dawn Grand Army
--[] Shattered Yards Grand Army
--[] Embermire Grand Army
--[] Ambrosius Grand Army
--[] Hidden Village Grand Army
--[] Melritrum Grand Army
-[] Research (1 action + 1 Bonus research, new research bank of 0.75) (Does not have Grand Design applied)
--[] Warcaskets Upgraded (0/1)
--[] Malicious Bone-Growth Weaponry, Dark Matter Blaster, and Monomolecular Blade Studies (1/2)
-[] [Faith] Sigils (Input 3 Sigils) (Cry for the Future action 1)
--[] [Us] [Soar] [Heaven] [Void]
--[] [Righteous] [We] [Nuke] [Hurt] [Them]
--[] [Joy] [We] [Faith]
-[] [Faith] The Matter Of The Anti-Souls (Cry for the Future action 2)

Hopefully Warp only goes up to Medium next turn and we can still do all-XV, but a holy turn... shouldn't be spent on Development. In fact we can't get all-XV this turn because of the Red Requirement.
 
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On a non-Meta note, I do want to do the Anti-Souls action just because those people need help. The fact that it will likely be extremely helpful is just the cherry on top.
 
Right, forgot that heartbeat of Industry gets us an extra action. Did some further optimizations, got us an extra cry for the future action & a bit of research. The research is just there to get us an extra Cry for the Future action

I need help with:
1. The sigils. We've got two more slots. These are gonna be massively boosted. Try to spread the effects.
2. The army names. These are the armies for our new sub-sectors.
3. Swapping around Choirs. We should stick Choirs into our new songs but I'm not sure how many.

Other things that can change:
1. We could swap out the army action for a titan action. I kind of like the army action though? We need a broader base of troops for our new territory. We need more quantity, not more quality.
2. The research actions. I don't feel strongly about these, but they're there because it's free due to getting us an extra Cry for the Future action.
 
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2. The research actions. I don't feel strongly about these, but they're there because it's free due to getting us an extra Cry for the Future action.
If you wanted to gamble, if you don't feel strongly about them there is the option to turn on my extremely strongly Anti-Chaos Symphony and pick up some more martial songs but probably not the safest of ideas. It would kick things off with a bang though.
Top 5 Most Justified Crash Outs (Completely Reasonable Amount of Violence)

1. Dirge for the Innocent: THE LORD, MY GOD
2. See The Seer: HATH SEEN YOUR EVIL
3. See No Evil, Speak No Evil, Hear No Evil, Do No Evil: FOR YOUR CRIMES OF SERVING RUIN
4. Black Hole: THERE IS NO ESCAPE
5. Foretold Luminous Paths Seen: YOUR FATE IS NOW
5. Firesword: TO BE SENTENCED
7. Promethean Gaze: TO BURN
8. Soul Bomb: TO DIE
9. Cease: AND TO CEASE
10. Love Unto Death: AMEN

>Invoke the Star Child
>See Past Your Supernatural Bullshit
>Fuck Chaos
>Trap The Fucker
>Unravel Their Fate
>Scale Up To Their Crimes
>Burn Them
>Kill Them
>Erase Them
>For The Sake Of Those We Love
Those Grand Design actions look crazy though, outright jumping to Dreadnoughts or "Father's Biological Warfare" whew. In another century I suppose.

As for choirs, at minimum there's those 55 No Evil Choirs not doing particularly anything, so those can be shuffled off. Otherwise… maybe a free action to give people a heads up Chaos, likely Khorne is about to do something in a decade, be prepared?
 
I mean super fair no specifics okay lol, but if our Warp Observatories are saying the tremors are *Anticipatory*, uh…

"Warp is saying something is about to happen heads up" seem fair, and preparing against Chaos shenanigans seems to be a natural reaction too haha…
Now that is less meta-gaming and more in-universe reasoning. You have my blessing for that. :>
 
"We've got a meter that says if the Warp is getting more stable or less stable, and it's suddenly started reading "Anticipatory", considering we never actually built the meter with that rating on it, it might be wise if folks were on high alert for the next couple years"
 
[] [Faith] Sigils (Input 3 Sigils)
Words of the Faith, given Shape and Weight by Faith and Fervor.
(Actions: [Fly], [Soar], [Nuke], [Heat], [Chill]
Subjects: [Us], [Them], [We],
Effects: [Joy], [Hurt], [Faith], [Wings], [Righteous]
Location: [Abyss], [Core], [Heaven], [Void]
so you already went over the differences between Fly, Soar and basically covered the Subjects words, but can we have further clarification on the 3 latter actions, the 5 effects and 4 locations?
 
They are self-explanatory with, like, 5 seconds of pondering?
is chill as in the literal lowering of thermal energy or just the calming of a certain thing,
as in does We, Chill, Hurt act as a suicide pill (ice pop edition) or does it metaphorically freeze/stop our wounds from getting worse and puts them in stasis?

edit:
or another effect that i haven't foreseen?
 
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You know what I want to see? What Faith-Inspired versions of the Necron-derived guns are. And the faith equipment we can cram

[X] Plan: More Faith and Less Blood
-[X] [Free] Turn off The Grand Design Symphony
-[X] [Free] Send out broad alerts based on the readings of the Warp Observatory reading of "Anticipatory." We hope not to have a sudden repeat of the warp storm of ages past, but we must be on high alert for Warp disturbances in the near future.
-[X] [Free] Remove 55 Choirs from See No Evil, Speak No Evil, Hear No Evil, Do No Evil and 1,000 Choirs from[Interstate Aid], place 250 additional Choirs into See the Seer, 555 choirs into A Trusted Map, 250 choirs into Ashen Fields. Any new Choirs can go into Ashen Fields.
-[X] [Military] Design New Voidship Classes x2 (145x2=290 points)
--[X] 3x battleships (150 points)
--[X] 3x Grand Cruisers (48 points)
--[X] 4x Heavy Freighters (32 points)
--[X] 3x Heavy Cruisers (24 points)
--[X] 1x Light Freighter (4 points)
--[X] 4x Light Cruiser (16 points)
--[X] 5x Frigate (10 points)
--[X] 4x Destroyer (4 points)
--[X] That's 288 points. Maybe a stealth frigate?
-[X] [Military] Create Eight Grand Armies (Heartbeat of Industry action)
--[X] Tierras de la Santa Muerte Grand Army
--[X] Forsworn Realm Grand Army
--[X] Verdant Dawn Grand Army
--[X] Shattered Yards Grand Army
--[X] Embermire Grand Army
--[X] Ambrosius Grand Army
--[X] Hidden Village Grand Army
--[X] Melritrum Grand Army
-[X] Research (1 action + 1 Bonus research, new research bank of 0.75) (Does not have Grand Design applied)
--[X] Warcaskets Upgraded (0/1)
--[X] Malicious Bone-Growth Weaponry, Dark Matter Blaster, and Monomolecular Blade Studies (1/2)
-[X] [Faith] Sigils (Input 3 Sigils) (Cry for the Future action 1)
--[X] [Us] [Soar] [Heaven] [Void]
--[X] [Righteous] [We] [Nuke] [Hurt] [Them]
--[X] [Joy] [We] [Faith]
-[X] [Faith] The Matter Of The Anti-Souls (Cry for the Future action 2)

It's gonna be a good turn. Well, sub-turn of Faith and Ship design.

Though - @HeroCooky What did these
--[X] Hexagrammic Grammophone (0/2) x2
--[X] Choir's Tangle (0/3) x3
--[X] Discordant Shriek (0/6 )x6
do?
 
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