What should your focus for the rest of the Quest be?


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Seems hasty to me to go with war with Croaf with little scouting or planning, or discussing it with Black Ash? And might lead to an epic rise in piracy? Their fleet is far more mobile than ours since they're all navigators, right?
 
Seems hasty to me to go with war with Croaf with little scouting or planning, or discussing it with Black Ash? And might lead to an epic rise in piracy? Their fleet is far more mobile than ours since they're all navigators, right?
They are probably more mobile, but we still have the whole Ishanu Sector to use as ablative armor to keep them back and even then we have every planet with 3 SBGs worth of defenses. So they can try their luck if they really want to try coming onto our turf.
 
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They don't have to touch our planets to fuck up our civilian traffic? AFAIK we don't use convoys or escorts for our merchant marine.

It might be fine, I'm just getting vibes of Voxx Primus, charging ahead without much intel because it feels righteous.

Speaking of, @HeroCooky with our improving relations with the Free Duchy, do we know how reforms have proceeded there if at all? I remember there was a reformist faction ascending a bit after we took Voxx Primus, which took a hit when our ties to the Irrita aka xeno filth were revealed. Aka is Van Zandt still pretty damn evil to their people, or have they improved on that front at all?
 
They are probably more mobile, but we still have the whole Ishanu Sector to use as ablative armor to keep them back and even then we have every planet with 3 SBGs worth of defenses. So they can try their luck if they really want to try coming onto our turf.

The alabative armour aka another state. We are basically sending volunteers like the USA...hopefully it's not Vietnam timeline
 
The alabative armour aka another state. We are basically sending volunteers like the USA...hopefully it's not Vietnam timeline
From what we heard, the ground war should be relatively easy due to them being oppressive as all hell and feared and hated by their subjects. We win in the Void, it should be pretty straightforward in taking the planet.

Vietnam would be if we were trying to invade the Watchtower Confederacy, that would be a big slog.
 
[X] "Always."

[X] Plan War of Liberation


Seems like a good plan.

I think rotating through focusing on shorter-term conquest, research and development goals should help prevent the feeling like any one area is languishing.

We probably should think about doing in the short to medium future (not in any particular order):
- Black Ash duelling,
- Shipwright's Grove integration,
- DAoT expeditions,
- Green Ship tech tree,
- Ship refit/redesign after unlocking more Green Ship tech (as I suspect that as we have increasingly fewer "buffer" states between us and Chaos polities we won't as often have the luxury to initiate hostilities whenever we are ready), and
- Depending on how Coaf liberation goes, humanitarian assistance, reconstruction aid, possibly including targeted efforts to integrate new abhuman populations (namely Felnids and Navigators) into the Federation.

This is probably the one thing I'm most concerned about which isn't being discussed - that in addition to the Felinds, we also need to consider how we are going to integrate Navigators into the Federation. The upheaval for Navigators indoctrinated their entire lives for generations to be and believe in a supremacist ruling class will be dramatic, to say the least, and we will likely need to take additional measures or at least pay particular attention as this population will be vulnerable to alienation and radicalisation.

Our advanced abhuman healthcare, including genetically (which could be a game changer to reduce Navigator dependence on inbreeding not to mention help with current health problems due to inbreeding), innovative psychic traditions and tech-base as well as our thriving expansive void industry (which I'm sure even with our Choirs and pre-existing Warp travel capabilities we could stand to gain even more from having Navigators onboard) all have much to offer Navigators (and they much to offer us) going forward, but we need to ensure that in the aftermath of liberation, we immediately begin the work of deprogramming and integrating Navigators as productive, faithful and accepting societal members of the Federation - especially the next generation of Navigators which will have a chance to grow up outside of the Coaf Hegemony's corruptive influence.

Question @HeroCooky, I'm not sure I understand what steps we need to take next to continue integration with Shipwright's Grove. Is there an option I've missed? Apologies if I missed or forgot prior discussion or explanation on this point. Secondly, have we unlocked any new Green Ship (Necron) tech options from last turn's research, or do we need to finish all our currently available Green Ship techs to unlock the next "tier"?
 
Can someone math at me how the current winning plan is spending 8 Actions?
This turn we only got 10 Choirs.
You keep forgetting your Scout Tax and this Turn the Andromeda Tax.
So we're doing the individual duels then? I'm pretty sure there was mentioned about just one duel to get the whole faction under us. @HeroCooky Am I misremembering? or was that a different part I misunderstood?
Duels for Systems until they grock onto your goal and make one Big Damn Duel Of The Fates.
Speaking of, @HeroCooky with our improving relations with the Free Duchy, do we know how reforms have proceeded there if at all?
You mean the reforms from the faction your existence has been a net-negative to, the ome you've done nilch to help? That one?
Question @HeroCooky, I'm not sure I understand what steps we need to take next to continue integration with Shipwright's Grove. Is there an option I've missed? Apologies if I missed or forgot prior discussion or explanation on this point. Secondly, have we unlocked any new Green Ship (Necron) tech options from last turn's research, or do we need to finish all our currently available Green Ship techs to unlock the next "tier"?
Put in an Action to do so, and all must be done.
 
Duels for Systems until they grock onto your goal and make one Big Damn Duel Of The Fates.
You know what you did there.

Machine Spirit? play Duel of the Fates for the scene.

I can only imagine what writing a scene between whatever the Black Ash Clan pulls out of their ass to up the difficulty of the duel and understood. I did misunderstand that, so do the duels and keep at it until they up the ante to it.

You mean the reforms from the faction your existence has been a net-negative to, the ome you've done nilch to help? That one?
People forget my posting of write-in's one of which was allowing the Librarian to take pyskers and no one did it until they learned what a Space Marine Librarian using our melodies could do thanks to their improved bodies and they would still be doing the 5 person choir. Only then we people go with it.

I also included possible write-in's that we help prop up the Iconoclast in the Dutchy and maybe later make a breakaway state. Granted NO ONE wanted to do this in the aftermath of eating Voxx Primus but this was after that and more recent, no one was interested and wanted nothing to do with the Dutchy because of the slog it was for Voxx Primus. Add to the fact it seems like that it would involve yet another long chain of turns and actions to form that breakaway Iconoclast state? its been abandoned for a while and we haven't done ANYTHING at all to help. Nothing to strengthen, we shot them in the foot when we terraformed Voxx Primus, and we don't really know much of how they are doing considering we slipped in agents during the evacuation to the dutchy but NEVER made use of them.

I have to ask how ARE the iconoclasts? like a depressed drunk after his friend left him out to dry and never came back?

Can someone math at me how the current winning plan is spending 8 Actions?
I don't know, I think they're going by how the research was done the first turn we had the Symphony for.
 
I thought we could put an action off towards next turn? No matter, I'll change the plan. So since this won't be a general action I'm guessing, we'll only have 2 actions to put towards infra which will only get us only 1 extra action for a total of 3 towards Infra, correct?
Or we could just let the Lamenters do 20 turns of Battle Barge. Hell we could probably make it less by doing Shipyard Automation to lower that number. We don't have to give up an action...but we will because of course we will
Helping the Lamenters costs 1 Action, as it plainly states.
I also thought that was a later thing as well. Not a "Spend it right now" thing. Oh well. These are annoying but I am sure it's gonna help us eventually.

Edit: Well next turn is probably the last turn for Cry so barring getting fucked by the Lamenters wanting an action to do X or some other faction wanting to do X...well we should have enough probably to at least get to the setup we were hoping for with Med X of getting right to the edge of going over...or going straight to X. Void is not happening. Gonna need another few turns for that one
 
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I am gonna lose it if we lose this tech despite my constant chirping about it. Like Mt Kilimanjaro is gonna hear me from the North. As for the rest...well let us cook I guess

If it's any consolidation, perhaps we might be able to use the Yeeni's ability to find Nercon artifacts (perhaps using their trait as the basis of a symphony like Hippity Hoppity but for Necron sites of interest?) after the Green Ship fleet is repossessed to keep developing Necron-derived tech? Of course, that would still be a suboptimal outcome as then we'd need to keep spending additional actions on military expeditions (probably a lot more dangerous than even DAoT sites) on top of actions spent on the research itself, but if nothing else the fleet is not likely to be the be all and end all (although we may need to improve our exploratory, scouting and expeditionary ranges and capabilities to achieve this while being mindful of avoiding awakening and (semi-)active Dynasties where possible).
 
If it's any consolidation, perhaps we might be able to use the Yeeni's ability to find Nercon artifacts (perhaps using their trait as the basis of a symphony like Hippity Hoppity but for Necron sites of interest?) after the Green Ship fleet is repossessed to keep developing Necron-derived tech? Of course, that would still be a suboptimal outcome as then we'd need to keep spending additional actions on military expeditions (probably a lot more dangerous than even DAoT sites) on top of actions spent on the research itself, but if nothing else the fleet is not likely to be the be all and end all (although we may need to improve our exploratory, scouting and expeditionary ranges and capabilities to achieve this while being mindful of avoiding awakening and (semi-)active Dynasties where possible).
The expeditions should be fine. We can get dev from it after all. Also...yeah if it comes down to losing it the Yeeni might be able to find more(though they have not been doing that well on that front). Hopefully we can clear this research before they show up. Frankly I think there is some room to do it next turn...We will see how much the warp decides to scream.

Edit: Those Mil expeditions will be fun to do. Lord give us a turn with more give please lol.
 
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I am gonna lose it if we lose this tech despite my constant chirping about it. Like Mt Kilimanjaro is gonna hear me from the North. As for the rest...well let us cook I guess
I mean we could try to push hard to get the other Green Guns done. just gonna be pushing against development who want the Medical up and to get the All X development perk. The thing is given the momentum and given tunnel vision focus, we won't do those other necron guns until we finish the all X Development, and that's IF we don't have to rush to respond to the Slaanesh cult to the Galactic Northwest bummrushing out of nowhere or another emergency.

I hope they don't come yet but you never know with the dice. So given the current rate, one more turn of development then we can push for the green guns. here's to hoping that anyway and we don't need to crash build the military or the warp observatory.
 
I thought we could put an action off towards next turn? No matter, I'll change the plan. So since this won't be a general action I'm guessing, we'll only have 2 actions to put towards infra which will only get us only 1 extra action for a total of 3 towards Infra, correct?
The options are 6 general actions and a flex (which we're currently using for the war) or... 3 infra actions and a flex.
3 general actions
1 symphony general action
2 general mechadendrite actions
1 symphony flex action.

If we remove any general actions we lose two overall actions, one mechadendrite and one symphony. If we try to do war and lamenters we actually only get half the number of dev actions. We don't get titans.

Therefore
[X] "Always."

[X] Plan: Titans are Required
-[X] Military Industry VI (0/1)
-[X] Military Industry VII (0/1)
-[X] Military Industry VIII (0/1)
-[X] Military Industry IX (0/1) Symphony action 1
-[X] Military Industry X (0/1) Mechadendrite action 1
-[X] Void Industry XII (0/1) Mechadendrite action 2
-[X] Lamenter aid action, Symphony action 2
-[X] [Free] [Psykana] Swap choirs from Glint of Genius to Hiss of the Steam Valves

-[X] [Free] [General] Ministry of Subversion, Infiltration, and Interstellar Communication

—[X] Improve Relations
—-[X] Switch from Shipwright's Grove to Watchtower Confederation
-[X] [Free] Consecrate Klyphessanu - Klybessan

Or:

[X] Plan: Begin the Duels
-[X] Military Industry VI (0/1)
-[X] Military Industry VII (0/1)
-[X] Military Industry VIII (0/1)
-[X] Military Industry IX (0/1) Symphony action 1
-[X] Military Industry X (0/1) Mechadendrite action 1

-[X] [General] Ministry of Subversion, Infiltration, and Interstellar Communication, Mechadendrite action 2
—[X] With the new knights having been researched created we can finally implement the Duelling protocols. Much like the previous planetary duel we will challenge the various planets for their integration into our own. We will annex them through chivalry and honour and not bloodshed.
-[X] Lamenter aid action, Symphony action 2
-[X] [Free] [Psykana] Swap choirs from Glint of Genius to Hiss of the Steam Valves

-[X] [Free] [General] Ministry of Subversion, Infiltration, and Interstellar Communication

—[X] Improve Relations
—-[X] Switch from Shipwright's Grove to Watchtower Confederation
-[X] [Free] Consecrate Klyphessanu - Klybessan


I'm not going to accept losing two actions.
 
[X] "Always."

[X] Plan: Begin the Duels


Alright, this seems like an acceptable compromise holding off the Coaf liberation for now but still working towards it. We should probably make them our next target after the Black Ash Clan however.

Now on an unrelated note, which turn did we begin to train Lamenter Librarians? While we probably would have to wait longer for a suitable candidate for Chief Librarian to emerge, hasn't it been more than a century since they began psyker recruitment and thus the first Librarians have started to join the Lamenters full-fledged ranks?
 
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