What should your focus for the rest of the Quest be?


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[] An End To Life Well Chosen, Not Decreed

Going from 2% to 10% Juvenat Access is an absolutely massive jump that I don't think we could get otherwise. If going from 2% to 3% is 5 AP, (and only with the Symphony boosting it,) with the cost increasing for each step, then going all the way to 10% through research alone would cost dozens of AP. The quest would end before [] *Mad Binary Screeching* gave enough AP to do the same.

Meanwhile, [] Geo-Engineered Constructions sounds great, but it's yet another massive AP sink in a quest drowning in them. We do not at all lack for big cool things to spend tons of AP doing.
 
The thing is, if we want to do more Research we can do more research.

We're probably never, literally in the rest of this Quest, going to get to 10% if we don't take it here (or some other chance we're offered it.)
 
The thing simply is that while yes the 10% is good Med 10 also provides something akin to that hence my willingness to bypass it.


The thing is, if we want to do more Research we can do more research.

Except getting research done consistently has been like pulling teeth. We have had to argue about research in back-to-back updates to get Green Guns and that argument was going on for the past week. Meanwhile, Shipyard Automation aka the Automation tech has been on the docket since a few months ago. We are going to have priorities. Also frankly I don't think it's necessary to cover 10% of the pop with Juvenats. Actually a thought

@HeroCooky question. Does every increase in Industry Dev increase the access to Rejuvanats? Like right now we are at Heavy Ind X. Has that increased coverage for our people? And if so by what percent?
 
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The research auto ticker is useless being so random

Either mega projects (so we can lower development costs) or rejuvenat
Not really. It sticks to one project till completion. Meaning that any project on the docket will be completed. Right now it means that in 2-4 turns any research project is completed and then it moves on and judging by the way that we get Research Projects from New Dawn(Best ISC) it's pretty useful

Edit: It's not jumping around that is
 
The thing simply is that while yes the 10% is good Med 10 also provides something akin to that hence my willingness to bypass it.




Except getting research done consistently has been like pulling teeth. We have had to argue about research in back-to-back updates to get Green Guns and that argument was going on for the past week. Meanwhile, Shipyard Automation aka the Automation tech has been on the docket since a few months ago. We are going to have priorities. Also frankly I don't think it's necessary to cover 10% of the pop with Juvenats. Actually a thought

@HeroCooky question. Does every increase in Industry Dev increase the access to Rejuvanats? Like right now we are at Heavy Ind X. Has that increased coverage for our people? And if so by what percent?

I agree with you only so far as it's not 100%, which is what we should be going for but probably can't within the timespan of the Quest.
 
So either solving our psyker problem and [insert group of valuable people we want to keep alive] problem now and forever, or a box full of Planetmaws.

We have oceans of research to work through. We have Melodies and Songs and Symphonies to compose. Ships and fleets to make. Other things, always more of them.
We have lots of things to do. Unless the paperwork planet gives us a permanent fourth action, then only juvenat makes any sense... though it would be cool to use our Sacred Sands and Geo-engineering to make a sacred fortress capable of standing in front of gods and weathering their direct attention. That'll be cool.
Okay it's actually a difficult choice coming to think of it.

Oh, and there's a tiny auto-research. If it was able to be directed, it would be almost worth considering.
 
Wow, I know bounty of labour for boosted tech was looking good, but now I want to come back for one of these other bonuses on all-X.

Mega projects let us get really tall. Sanctified fortress worlds, building titans in bulk, making more worlds like maphara with proper arcologies... So much potential.

But rejuve is probably the right option for now. It's a narrative bonus, but those are still good. We can treat it like a passive boost to everything, from choir production to military skill to science competence, as more experts stick around for longer. We could even use it as a trade good or subversion tool.
 
I agree with you only so far as it's not 100%, which is what we should be going for but probably can't within the timespan of the Quest.
Frankly, I am not even against Juvenats...but I swear to christ do more research. Like I want an actual agreement informal though it may be to do some actual research. Because we do 15 turns of no research followed by the occasional turn of it and then 15 turns again of no research. So as long as research is done frankly I am down to do Juvenats. Hell we could be doing Fleet Automation and lowering the action cost of our SBG spam even further but we don't because Automation is something we keep avoiding for some god forsaken reason.

Edit: @HeroCooky quick aside what were the effects of the Industry Automata in the last two turns? I may have missed it again
 
If it wasn't for people planning to do a Tau-style Bounty of Labor with Grand Design I'd be more inclined towards Research, but we are, so…

The research auto ticker is absolutely attractive but it's not as much as when we were crammed into strictly 3 AP. We have boosters and we have Mechandrite, and when we really want to go nuts we have Cry

I'm inclined towards Megaprojects because we build tall but Juvenat is super attractive for population reasons and future proofing our Choir population, which is our super critical bottleneck imo, because even if we Level 3 No Evil, I'm sure there's still going to be that huge Choir sink on there
 
Frankly, I am not even against Juvenats...but I swear to christ do more research. Like I want an actual agreement informal though it may be to do some actual research. Because we do 15 turns of no research followed by the occasional turn of it and then 15 turns again of no research. So as long as research is done frankly I am down to do Juvenats. Hell we could be doing Fleet Automation and lowering the action cost of our SBG spam even further but we don't because Automation is something we keep avoiding for some god forsaken reason.

Edit: @HeroCooky quick aside what were the effects of the Industry Automata in the last two turns? I may have missed it again

Um?

Of the past four turns, three of them have had some Research.
 
Um?

Of the past four turns, three of them have had some Research.

...Right. My old irritation came forth. Okay well, as long as we keep that going I am down with megaprojects or 10% Juvenats(not that I think it's necessary). I am realizing now that the automation trait argument is not as powerful because we have a literal 3 months before quest end so might as well get the "Short term boosts"

If it wasn't for people planning to do a Tau-style Bounty of Labor with Grand Design I'd be more inclined towards Research, but we are, so…
We probably are gonna change lanes as soon as we get the options. But I do see the advantage behind taking the Bounty and then blasting through a bunch of new super projects...actually I like that a lot.
 
I guess the question is a) If it counts as General Actions (for the full effect of our insanity) and b) How many Actions per project. If it's like Planetmaw and has similar scaled effects then it is really strong especially if we also take Bounty of Labour and just stack as many traits as possible
 
@HeroCooky question. Does every increase in Industry Dev increase the access to Rejuvanats? Like right now we are at Heavy Ind X. Has that increased coverage for our people? And if so by what percent?
Heavy Ind does, and you are at 3.5% now.
Edit: @HeroCooky quick aside what were the effects of the Industry Automata in the last two turns? I may have missed it again
None, it has reached equilibrium.
@HeroCooky what scale and effects are we talking about with the Megaprojects? Does it reach Planetmaw tier?
A bit below that.
 
Ngl, Megaprojects looking mighty sexy. We'll easily get to 4% just with Medical X.

Still, it requires action investment, and that's always hard. Ah. Very torn. Much difficulty.
 
Getting the Planetmaw done, even with a boost, was really painful. Multiple Planetmaw-level projects, each with less effect? It looks more like an AP nightmare to me than anything else. Meanwhile, getting to 10% Juvenat Access without taking a trait for it would be multiple megaprojects of AP on its own. I say we take the done deal and move forward with all other other things we want to do. There's not much Quest left to all the things we want to do.
 
Getting the Planetmaw done, even with a boost, was really painful. Multiple Planetmaw-level projects, each with less effect? It looks more like an AP nightmare to me than anything else. Meanwhile, getting to 10% Juvenat Access without taking a trait for it would be multiple megaprojects of AP on its own. I say we take the done deal and move forward with all other other things we want to do. There's not much Quest left to all the things we want to do.
The idea is to get the Bounty of Labour effect and just bum rush a bunch of them. Judging by the plan of " lets get to all X" being thrown around I think we can just churn them out the turn after the All X. At which point we will push it all out at once. Get as many mega projects completed as possible

@HeroCooky does Bounty of Labour proc Mechandrite? If we do general actions that is?
 
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