What should your focus for the rest of the Quest be?


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[]Plan
-[] Food Production VIII (0/1) (3x 50% Bonuses Remain) 2X
-[] Noosphere Unity (1/2)
(Gain: 0.05 Research Progress per Research Action.)
 
Any plan that chips away at our Green Ship inheritance has my vote. I suspect some of the techs we might unlock could be so game-changing I'd suspect like songs we'll be wondering why we didn't do it sooner.

And little Al-Ratur, though none would know it then, would be the beginning.

Of an Awakening.

1. Curious, does this imply that Al-Ratur is the first psyker "awoken" by the Psychic Awakening in the entirety of the galaxy, or just the first in the Federation?

Additionally, these are somewhat tangential questions @HeroCooky, but previously you've mentioned that Navigator abhumans don't exist in the Federation as of the moment and that the Celestial Choirs are fulfilling those roles in helping warp-travel which Navigators traditionally fulfil.

2. What I'm not sure I understand is how does this work if we have many more warp-capable ships (civilian and military) than Celestial Choirs. Does this mean that the Celestial Choirs act more as a "traffic control"/"lighthouse" guiding ships through the warp primarily in a remote role from planets and stations?

3. Does this impact the efficacy, range or safety of warp travel in the Federation? My understanding is only the (relatively) shortest-range warp jumps can be conducted with some degree of safety and success without Navigators, and artifical sensors are typically unreliable at best.

4. While long-range significant military expeditions of course have assigned Celestial Choirs, how can the Choirs help individual traders and scouts remotely so far from home space (assuming they can meaningfully assist at all)?

5. Are we using a xeno- or Star Child-based technology or technique to supplement the Navigator role that I missed earlier, or am I misunderstanding this in some other way?

6. Do any of our allies, enemies, neighbours, etc., including those we've integrated like the Ashen Families or are in the process of integrating like the Shipwright's Grove, use (or formerly used) Navigators, or some equivalent mutant/psyker/augment-subtype for Xenos species?

7. And lastly, would we gain any mechanical or narrative benefit from developing domestic Navigator or Navigator-equivalent personnel/technology that each individual warp-capable ship could have onboard, like longer range warp-jumping capabilities, increased warp travel reliability/safety (both in the temporal consistency and defence against warp predation sense), uptick in domestic and international trade, etc.?
 
Warp Travel along stable lanes can be done conventionally, without a Navigator or any special tech, it's just slow.
 
Any plan that chips away at our Green Ship inheritance has my vote. I suspect some of the techs we might unlock could be so game-changing I'd suspect like songs we'll be wondering why we didn't do it sooner.
I agree we should do it - but I'm going to push back against doing it so soon. Primarily because right now our research efficiency is fine but will get much better soon. At the moment, we essentially get 1:2 research - one action goes in, two actions of research comes out. Nice. That's a place we've worked quite hard to get to.

However, if we wait for the warp to calm down a bit and turn on the symphony, we'll get a 10-action research turn. That's 3:10, or 1:3.3. 60% better research efficiency than doing it right now. And if we get the Heavy Industry X bonus and get a research bonus that increases our overall research bonus to at least +1.1,then our research turns will start being 13 research actions, so 3:13, or 1:4.3. More than twice as good as a research action now.

So my goal is to get Heavy Industry X before the warp calms down, then turn on the symphony and do 2x 13-research action turns in a row. We'll do an entire row of the research tree, then the next turn do the next row. Unlock this level of Necron stuff, then grab all of the unlocks from that immediately afterwards.

We don't need the tech immediately, and we'll get so much more of it if we wait just a couple turns first.
 
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[Mothrame - Kin] - The Eleven Spirits
Eleven hallowed spirits of the Warp, anchored to the faith of the Mothrame in their divinity, allowed and condoned to exist by the Star Child. Their faith feeds the Eleven, and the Eleven watch over their faithful under the watch and aegis of the Star Child...provided none are human. That they also watch for any attempted infiltration by the forces of Ruin and alert mortal watchers is a happy coincidence.
Oh right that did happen, urgh. I'd rather have them as a protectorate and have them work their way up like the others, when the Irrita joined it wasn't long before they were Kin because of all the previous work they did terraforming other worlds and that coming up dring the planning to take the Hive World of Voxx Primus and the population needing to be relocated. Oh well too late now but still.

so we just redirect any other Xenos who don't accept the Starchild or aren't athestists to them and they help provide another watchdog for infiltration or the like by Ruinous powers.

Al-Ratur was born healthy, with a mouth that knew to scream right away, ripped from the womb of her mother, and lungs that would see the newborn soon become a menace as she would, in the months to come, only ever be able to scream herself to sleep, much to her parent's short-lived agony.

None, within that birthing room in a remote clinic of a remote village on a remote Federation planet knew it, then, but little Al-Ratur had been born with a connection to the Warp.

In time, she would join the Celestial Choir, picked up at age 4 by a lowly Hymnal that routinely checked schools for children with the potential to command the powers of the Warp, their meager might only allowing them to assess the potential of others, never to realize theirs.

And little Al-Ratur, though none would know it then, would be the beginning.

Of an Awakening.
Ohhhhh, okay we were just joking about it and all but nope, there is a awakening happening now. Okay WE are fine considering we have all the infrastructure but once it becomes known and such we should reach out to all our allies or polities in good standing: Shipwright's Grove, Black Ash Clan, Black Cat Mercs, and Lords of Eternity to help them with the explosion in psykers both to keep them from collapsing from the surge and to get a bunch of Choirs for ourselves. thing is this is spoken of looking back so we don't know WHEN we figure out its an Awakening.

I will say Al-ratur got it lucky being in the Glimmering Federation and good thing she is stable, and she turned out to be a scout and recruiter more then a Choir member.

Current Warp Tremors: [Restive].
Oh sweet, its all good again, so we can use the Symphony again and turn it off right after then. Best to keep it to one turn.

-[] Food Production VIII (0/1) (3x 50% Bonuses Remain)
-[] Civilian Infrastructure XVI (0/1)
-[] Heavy Industry VI (1/2)
-[] Void Industry XII (0/1)
-[] Medical Services VI (1/2)
-[] Military Industry VI (1/2)
Oh well it seemed to integrate well with the Planetmaw done I'm guessing the current 1/2 developments are staying like that until we do it but otherwise are just 1 AP now to do.

[] [General] Colonize (Planet/s)
It is time to bring four more worlds into the fold. Thanks to the Kil'drabi becoming our Kin, we can now categorize Frozen, Ash, and Volcanic Worlds as Habitable instead.
(Gain: Four colonized Worlds.
Oh sweet either Planetmaw upgraded it or the Automata but four worlds we can colonize per AP now. not that we have any right now.

[] [General] Terraform (Planet) - (Auto-Terraformation - 200.M43)
Thanks to the aid of the Irrita (against payment), we will be able to donate life to planets that do not yet have any of their own.
(Gain: Three Terraformed and Colonized Planets.)
Sweet! we finally got three Terraforming planets for 1 AP. I think we should toss a AP that way to get a cluster started just to have some more higher capacity planets started.

-[] Ears of Bnuy (1/2)
Oh So New Dawn worked on that this turn. neat.

Shipwright's Grove
Current Relations: True Friends
Oh this changed since it was Trusted Allies last turn. we might get to the point we can merge.... maybe. depends on us building up and more tying them to us.

Your economists are basically on a force-fed diet of anti-depressants and emotion-numbing chemicals right now. Let's grow to a size where a starting the construction of a second Planetmaw won't cause a civil war, shall we?
HAH, yah that entire Planetmaw was an insane undertaking with originally 12 or 15 actions needed for it and we only did it because of the Symphony speedrushing a lot of tech and actions, then using the Song to cut cost down and using Industry Automata to shave off another AP. even at 10, that amount of AP is not to be taken lightly.

so much invested to keep the project going and complete, they are on break and lamenting the other areas it could have been spent rather than on one ship. And fair enough, we give them a century until we replace the current ones and do this agian.

Well, our society is by far one of the best angled to ride that wave, so...
Agreed, we have all the advantages to come out of this swimmingly well, our allies less so and I AM worried how this will affect the Trout Population rest of the Sector as it would be the time more cults would pop up and such. I do think we need to expand or be sending SBG's to do scouting in force and look into the Sub-sectors and find out the major factions and players in sub-sectors to prepare for our expansions.

The Star Child is a Racial God like Slaanesh. That is their thing, what they fundamentally are. So, it is a necessity that the Star Child is a human-centric deity. Yet, they will protect non-Human worshippers if it doesn't cost them much, but they won't go to bat for their souls if push comes to shove unless they hold high value to the Star Child.

Your role for the Star Child development/birth is already done, and you have, already, slightly influenced their mind about Xenos due to how you operate and how you have extremely good relations with the Kil'drabi, Irrita, Yeeni, and Mothrame.
Yah checks out given how it was built up and stated we were the outliers for having the Xenos worshipping the Star Child, its a good thing the Star Child will protect and take the non-human worshippers, just the ones on the battlefront and the like might not be taken if something fights the Star Child over them. Already far far better then the other options.

Nice, and yah QM has stated before we did one step of five to create the Star Child, the rest are out of our hands and we cannot influence at all. And glad we changed the Star Child's mind a little on Xenos and showing it is possible.

Star Child: "Wait, you're humans?"
Piscarians: *Anxiety*
Star Child: "Hrmmm..."
Piscarians: *sweating*
Star Child: "Hrmmmmmmmmmm..."
Piscarians: *Profuse Sweating*
Star Child: "Seems legit."
Piscarians: *Gaslit-Fueled Sigh Of Relief*
Hahaha, the game continues on. poor Piscarians as they continue this without knowing the truth. Truly the essence of Fake it Till you make it.

Alright I think we really should contact the Watchtower Confederacy at this point and either do some Developments or do the Necron gun tech.

1. just to check, the Lamenters are recruiting Pyskers and training Librarians right now correct? kind of surprised they don't have Chief Librarian, even if only in name as they train, yet though it has only been 6 turns since then right? how long does the training for a aspirant go and the time needed to survive the process to become a Space Marine?
 
Ok, my plans. Basically, get to food production X because it's easy and gives us an extra mechadendrite action as long as we take another general action. I think everybody's pretty much in agreement we should contact the Watchtower Confederation because they're chill.

Then plow those actions into either heavy industry or Military industry. I like Heavy Industry because it gets us extra efficiency on our symphony-driven research turns, but military industry gets us titans that will let us integrate the Black Ash. Could go either way, thus two plans.

[X] Plan: The Awakening of Industry
-[X] [Free] Take Choirs off Unto Works Generational, refill scouts.
-[X] [Free] Consecrate In Sacred Sand (Phantom - Echich)
-[X] [AUTOMATIC] System Subversion of the Black Cat Company
--[X] The Talon, Qo.
--[X] Oq Jubilia, Oq.
-[X] [General] Formal Exchange Of Diplomatic Contacts (Watchtower Confederacy)
-[X] [General] Develop The Federations'...
--[X] Food Production VIII (0/1) (3x 50% Bonuses Remain)
--[X] Food Production IX (0/1) (2x 50% Bonuses Remain)
--[X] Food Production X (0/1) (Free Chick-AN bonus)
-
-[X] Heavy Industry VI (1/2) (Mechadendrite action #1)
--[X] Heavy Industry VII (0/1) (Mechadendrite action #2)

[X] Plan: The Awakening of Military Industry
-[X] [Free] Take Choirs off Unto Works Generational, refill scouts.
-[X] [Free] Consecrate In Sacred Sand (Phantom - Echich)
-[X] [AUTOMATIC] System Subversion of the Black Cat Company
--[X] The Talon, Qo.
--[X] Oq Jubilia, Oq.
-[X] [General] Formal Exchange Of Diplomatic Contacts (Watchtower Confederacy)
-[X] [General] Develop The Federations'...
--[X] Food Production VIII (0/1) (3x 50% Bonuses Remain)
--[X] Food Production IX (0/1) (2x 50% Bonuses Remain)
--[X] Food Production X (0/1) (Free Chick-AN bonus)
-
-[X] Military Industry VI (1/2) (Mechadendrite action #1)
--[X] Military Industry VII (0/1) (Mechadendrite action #2)
 
Alright @Neablis, you've convinced me.

[X] Plan: The Awakening of Industry

6. Do any of our allies, enemies, neighbours, etc., including those we've integrated like the Ashen Families or are in the process of integrating like the Shipwright's Grove, use (or formerly used) Navigators, or some equivalent mutant/psyker/augment-subtype for Xenos species?

Now that I think about it some more, it probably makes sense that Navigators aren't as omnipresent as they used to be when this was Imperium space, as during the Imperium's Inquisitoral-led pullout so long ago, they probably evacuated all the viable Navigator Houses, bloodlines and breeding programs that they could alongside everything else of strategic significance they could take with them.

I wonder what their fate was in the end. Presumably further fallbacks, retreats and consolidations - and assuming they weren't overcome, perhaps until they left Imperium Nihilus entirely, or reached one of the remaining centres of Imperial authority in Nihilus like Baal and/or regrouped with Indomitus Crusade forces.

Hopefully, when we do eventually run into the Imperium again we can eventually appeal to Guilliman's pragmatism to be accepted as independent and perhaps even (at least in some circles of the Imperial Faith) deemed non-heretical in our faith in the Emperor (as the Star Child/Numan), although to reach the point of the Lord Commander's attention we will almost doubtlessly have to not only successfully fend off but definitively beat at least one (and likely multiple) Crusades targeted at bring us back into Imperial Compliance (to use a Great Crusade term).

I kinda hope that Lord Inquisitor Nakk Astrobus is still alive. Beyond being a pretty swell guy by Imperium and Inquisitorial standards, it would be interesting to see his reaction to the consequences of the pullout he led for our Sector.
 
[X] Plan: The Awakening of Military Industry

Remember we have to expand and dueling the Black Ash will take 8 turns with a Titan.
 
[X] Plan: The Awakening of Industry

Get heavy industry up first to enable/support everything else.
 
1. Curious, does this imply that Al-Ratur is the first psyker "awoken" by the Psychic Awakening in the entirety of the galaxy, or just the first in the Federation?

Additionally, these are somewhat tangential questions @HeroCooky, but previously you've mentioned that Navigator abhumans don't exist in the Federation as of the moment and that the Celestial Choirs are fulfilling those roles in helping warp-travel which Navigators traditionally fulfil.

2. What I'm not sure I understand is how does this work if we have many more warp-capable ships (civilian and military) than Celestial Choirs. Does this mean that the Celestial Choirs act more as a "traffic control"/"lighthouse" guiding ships through the warp primarily in a remote role from planets and stations?

3. Does this impact the efficacy, range or safety of warp travel in the Federation? My understanding is only the (relatively) shortest-range warp jumps can be conducted with some degree of safety and success without Navigators, and artifical sensors are typically unreliable at best.

4. While long-range significant military expeditions of course have assigned Celestial Choirs, how can the Choirs help individual traders and scouts remotely so far from home space (assuming they can meaningfully assist at all)?

5. Are we using a xeno- or Star Child-based technology or technique to supplement the Navigator role that I missed earlier, or am I misunderstanding this in some other way?

6. Do any of our allies, enemies, neighbours, etc., including those we've integrated like the Ashen Families or are in the process of integrating like the Shipwright's Grove, use (or formerly used) Navigators, or some equivalent mutant/psyker/augment-subtype for Xenos species?

7. And lastly, would we gain any mechanical or narrative benefit from developing domestic Navigator or Navigator-equivalent personnel/technology that each individual warp-capable ship could have onboard, like longer range warp-jumping capabilities, increased warp travel reliability/safety (both in the temporal consistency and defence against warp predation sense), uptick in domestic and international trade, etc.?
1. Everything begins with something.
2. No, they ferry your fleets to and fro aboard your Andromedas, while non-government owned ships/fleets go through the Warp unguided, the same way you did at the start of the Quest.
3. Yes.
4. Traders? No. Federation Scouts? On-board Choir.
5. Hymns of the Machines DP Equipment. 1 Choir = 10 Ships guided through the Warp around the ship with the Hymns.
6. The Mashan, Lords, and Shipwrights do. The latter basically apes your method after you taught it to them.
7. You already have several of those things. Like shrines.
I will say Al-ratur got it lucky being in the Glimmering Federation and good thing she is stable, and she turned out to be a scout and recruiter more then a Choir member.
You need to read that blurb again, cause Al-Ratur is 4. She got picked up by a scout. Her power-level is not mentioned at all.
Weaving_Dreamer said:
1. just to check, the Lamenters are recruiting Pyskers and training Librarians right now correct? kind of surprised they don't have Chief Librarian, even if only in name as they train, yet though it has only been 6 turns since then right? how long does the training for a aspirant go and the time needed to survive the process to become a Space Marine?
It takes around a century.
 
6. The Mashan, Lords, and Shipwrights do. The latter basically apes your method after you taught it to them.

Thanks for the answers - just to clarify;

1. So the Shipwrights use our Choir methods, and the Mashan presumably use either tech or Mashan Navigators, but do the Lords use Navigators or some alternative?

2. Do we know if the Duchy uses Navigators (their Necron-derived engines/drives only have Slower-Than-Light capabilities, at least last time we fought, correct)?

7. You already have several of those things. Like shrines.

3. Is it possible to rediscover or even re-engineer Navigators as an additional improvement to our preexisting warp travel capabilities and infrastructure? I'm thinking it could be especially useful for civilian ships to making longer jumps and taking further warp routes more (although of course not completely) safe/stable, and when working with or as a part of choirs could provide valuable aid, assistance and insight.

Especially with our improved abhuman healthcare and medical understanding which could treat the inbreeding problems and other deleterious mutations that typically arise from trying to keep the recessive Third Eye trait expressed (perhaps even prevent the need for inbreeding or specialised breeding programs with gene-editing technology to active the recessive trait during embryonic development).

Perhaps they could even work collaboratively with each other, every ship having a specialised Navigator "Choir" - which while of course would only be capable of the warp navigation Navigators can already do, could improve redundancy, resiliency, safety, consistency and efficacy of warp travel both in the public and private (economic) sectors.
 
Civilian travel? Get more Rejuvenet production going and gain more population. Choir numbers are bottlenecked by our Rejuvenet production and population because it takes so long to train Choirs to a acceptable standard.

No need to do the work of trying to recreate a special variant of humans.

Build up heavy industry, improve Rejuvenet production. Conquer the Hegemony and absorb the Watchtower Confederacy.

Choirs are better than Navigators anyways. No mutations from exposure to the Warp for example.

Plus we can upgrade our Song again.
 
You need to read that blurb again, cause Al-Ratur is 4. She got picked up by a scout. Her power-level is not mentioned at all.
My bad, I thought it said her growing to a scout later on. I did read that wrong.

It takes around a century.
really? that long? do the aspirants get rejuvant or does the organs implanted into them slow down the aging? I haven't delved or looked into the actual process, just the short hand that they have 11 organ implanted into them to make them Space Marines.
 
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