[Mothrame - Kin] - The Eleven Spirits
Eleven hallowed spirits of the Warp, anchored to the faith of the Mothrame in their divinity, allowed and condoned to exist by the Star Child. Their faith feeds the Eleven, and the Eleven watch over their faithful under the watch and aegis of the Star Child...provided none are human. That they also watch for any attempted infiltration by the forces of Ruin and alert mortal watchers is a happy coincidence.
Oh right that did happen, urgh. I'd rather have them as a protectorate and have them work their way up like the others, when the Irrita joined it wasn't long before they were Kin because of all the previous work they did terraforming other worlds and that coming up dring the planning to take the Hive World of Voxx Primus and the population needing to be relocated. Oh well too late now but still.
so we just redirect any other Xenos who don't accept the Starchild or aren't athestists to them and they help provide another watchdog for infiltration or the like by Ruinous powers.
Al-Ratur was born healthy, with a mouth that knew to scream right away, ripped from the womb of her mother, and lungs that would see the newborn soon become a menace as she would, in the months to come, only ever be able to scream herself to sleep, much to her parent's short-lived agony.
None, within that birthing room in a remote clinic of a remote village on a remote Federation planet knew it, then, but little Al-Ratur had been born with a connection to the Warp.
In time, she would join the Celestial Choir, picked up at age 4 by a lowly Hymnal that routinely checked schools for children with the potential to command the powers of the Warp, their meager might only allowing them to assess the potential of others, never to realize theirs.
And little Al-Ratur, though none would know it then, would be the beginning.
Of an Awakening.
Ohhhhh, okay we were just joking about it and all but nope, there is a awakening happening now. Okay WE are fine considering we have all the infrastructure but once it becomes known and such we should reach out to all our allies or polities in good standing: Shipwright's Grove, Black Ash Clan, Black Cat Mercs, and Lords of Eternity to help them with the explosion in psykers both to keep them from collapsing from the surge and to get a bunch of Choirs for ourselves. thing is this is spoken of looking back so we don't know WHEN we figure out its an Awakening.
I will say Al-ratur got it lucky being in the Glimmering Federation and good thing she is stable, and she turned out to be a scout and recruiter more then a Choir member.
Current Warp Tremors: [Restive].
Oh sweet, its all good again, so we can use the Symphony again and turn it off right after then. Best to keep it to one turn.
-[] Food Production VIII (0/1) (3x 50% Bonuses Remain)
-[] Civilian Infrastructure XVI (0/1)
-[] Heavy Industry VI (1/2)
-[] Void Industry XII (0/1)
-[] Medical Services VI (1/2)
-[] Military Industry VI (1/2)
Oh well it seemed to integrate well with the Planetmaw done I'm guessing the current 1/2 developments are staying like that until we do it but otherwise are just 1 AP now to do.
[] [General] Colonize (Planet/s)
It is time to bring four more worlds into the fold. Thanks to the Kil'drabi becoming our Kin, we can now categorize Frozen, Ash, and Volcanic Worlds as Habitable instead.
(Gain: Four colonized Worlds.
Oh sweet either Planetmaw upgraded it or the Automata but four worlds we can colonize per AP now. not that we have any right now.
[] [General] Terraform (Planet) - (Auto-Terraformation - 200.M43)
Thanks to the aid of the Irrita (against payment), we will be able to donate life to planets that do not yet have any of their own.
(Gain: Three Terraformed and Colonized Planets.)
Sweet! we finally got three Terraforming planets for 1 AP. I think we should toss a AP that way to get a cluster started just to have some more higher capacity planets started.
Oh So New Dawn worked on that this turn. neat.
Shipwright's Grove
Current Relations: True Friends
Oh this changed since it was Trusted Allies last turn. we might get to the point we can merge.... maybe. depends on us building up and more tying them to us.
Your economists are basically on a force-fed diet of anti-depressants and emotion-numbing chemicals right now. Let's grow to a size where a starting the construction of a second Planetmaw won't cause a civil war, shall we?
HAH, yah that entire Planetmaw was an insane undertaking with originally 12 or 15 actions needed for it and we only did it because of the Symphony speedrushing a lot of tech and actions, then using the Song to cut cost down and using Industry Automata to shave off another AP. even at 10, that amount of AP is not to be taken lightly.
so much invested to keep the project going and complete, they are on break and lamenting the other areas it could have been spent rather than on one ship. And fair enough, we give them a century until we replace the current ones and do this agian.
Well, our society is by far one of the best angled to ride that wave, so...
Agreed, we have all the advantages to come out of this swimmingly well, our allies less so and I AM worried how this will affect the
Trout Population rest of the Sector as it would be the time more cults would pop up and such. I do think we need to expand or be sending SBG's to do scouting in force and look into the Sub-sectors and find out the major factions and players in sub-sectors to prepare for our expansions.
The Star Child is a Racial God like Slaanesh. That is their thing, what they fundamentally are. So, it is a necessity that the Star Child is a human-centric deity. Yet, they will protect non-Human worshippers if it doesn't cost them much, but they won't go to bat for their souls if push comes to shove unless they hold high value to the Star Child.
Your role for the Star Child development/birth is already done, and you have, already, slightly influenced their mind about Xenos due to how you operate and how you have extremely good relations with the Kil'drabi, Irrita, Yeeni, and Mothrame.
Yah checks out given how it was built up and stated we were the outliers for having the Xenos worshipping the Star Child, its a good thing the Star Child will protect and take the non-human worshippers, just the ones on the battlefront and the like might not be taken if something fights the Star Child over them. Already far far better then the other options.
Nice, and yah QM has stated before we did one step of five to create the Star Child, the rest are out of our hands and we cannot influence at all. And glad we changed the Star Child's mind a little on Xenos and showing it is possible.
Star Child: "Wait, you're humans?"
Piscarians: *Anxiety*
Star Child: "Hrmmm..."
Piscarians: *sweating*
Star Child: "Hrmmmmmmmmmm..."
Piscarians: *Profuse Sweating*
Star Child: "Seems legit."
Piscarians: *Gaslit-Fueled Sigh Of Relief*
Hahaha, the game continues on. poor Piscarians as they continue this without knowing the truth. Truly the essence of Fake it Till you make it.
Alright I think we really should contact the Watchtower Confederacy at this point and either do some Developments or do the Necron gun tech.
1. just to check, the Lamenters are recruiting Pyskers and training Librarians right now correct? kind of surprised they don't have Chief Librarian, even if only in name as they train, yet though it has only been 6 turns since then right? how long does the training for a aspirant go and the time needed to survive the process to become a Space Marine?